AI conference papers

AI conference paper library

Search papers from 30+ top conferences, including NeurIPS, ICLR, ICML, CVPR, ACL and AAAI. Filter by keyword, then open any paper for its abstract, authors and links.

arXiv

What Irregularity Costs: CUDA C++, Rust, and Triton on a Hash-Blocked GPU Workload

Petr Korolev

GPU language comparisons are almost always run on tiled dense linear algebra, where every toolchain is good and the differences are small. We implement the same hash-blocked TSDF fusion kernel in CUDA C++, in Rust through NVIDIA's cuda-oxide, and in Triton, and measure it on a workload with the opposite character: an open-addressed hash table with compare-exchange insertion, data-dependent per-lane probe depth, and contended scatter. The result is a split. On the regular stage, which walks a truncation band and accumulates, all three languages land within a small factor of each other. On the irregular stage, which probes and inserts, Rust stays close to hand-written CUDA C++ while Triton is more than an order of magnitude slower. Language choice is nearly free on the work that is usually benchmarked and expensive on the work that is not. We attribute both gaps to specific things the languages cannot express, not to ratios. Triton's cost follows from a probe loop that must run to a compile-time bound and from tl.atomic_cas taking no mask, which forces a scratch structure with no counterpart in CUDA. Rust's cost was invisible in every instruction count: its kernel issues fewer instructions, fewer compare-exchanges and fewer registers at identical occupancy, yet was slower. Hardware counters located it in L1 residency. A GPU-scope atomic load must be coherent across SMs, no NVIDIA L1 is, so the type-correct way to read a shared location bypasses the cache on every access. Triton's bounded probe is also a correctness problem for fusion: at load factors an ordinary depth trajectory reaches, it silently discards blocks and the reconstruction loses patches of surface with nothing reported. We also report a defect found and fixed in cuda-oxide itself, now merged upstream: its scoped atomic load and store could not be called at all in the build mode that produces real kernels.

arXiv

Action- and Language-Conditioned Video Assessment for Embodied Control

Hwanhee Kim, Jaehyun Jang, Seungmin Cha, Hyeonseo Yun, Donghoon Lee, Chang D. Yoo

Vision-based embodied agents executing multi-step natural language instructions require feedback mechanisms that assess task progress over complete trajectories. Conventional approaches based on final-frame matching or continuous embedding similarity may overlook intermediate transitions that are necessary for determining whether an instruction has been completed. We propose ALVA (Action- and Language-Conditioned Video Assessment), a trajectory evaluator that conditions its assessment on visual observations, the executed action sequence, and the natural language instruction. The method uses a pre-trained vision-language model (VLM) in two stages: it first summarizes frame-to-frame visual transitions conditioned on the executed actions and then assesses the generated summary with respect to the instruction to produce a discrete trajectory-level progress score. In simulated 3D household environments, ALVA exhibits a conservative assessment pattern with near-zero false-positive rates. When used as terminal feedback for closed-loop policy optimization, it provides more effective feedback than the evaluated static image and embedding-based visual baselines and reduces the performance gap to a ground-truth oracle. These results support action- and language-conditioned video assessment as an interpretable feedback mechanism for the evaluated simulated embodied-control tasks.

arXiv

High-Capacity Generalized Hopfield Networks

Victor Galitski

Generalized Hopfield networks are introduced where memories and neurons are continuous variables that lie on a Riemannian manifold. We explicitly focus on symmetric spaces associated with the special unitary groups SU(d), and use both numerical and analytical (replica) techniques to demonstrate an almost order of magnitude enhancement in critical capacity over the vector networks starting with d=3 and further rapidly growing with d. To circumvent the non-linear geometric constraints, we use a Lie algebraic method [following V. Galitski, Phys. Rev. A 84, 012118 (2011)] to exactly describe the classical neural network in terms of linear algebra in an auxiliary Hilbert space. It is shown that in contrast to the traditional Hopfield networks, memory recall in SU(d) Hopfields corresponds to neuron alignment along a top eigenvector of a spiked matrix, which is less susceptible to random matrix crosstalk than other models with continuous neuron variables. Physical platforms to realize SU(d) Hopfields are briefly discussed and physical (in addition to algorithmic) recall mechanism is demonstrated, where memory recovery occurs naturally through generalized Landau-Lifshitz-Gilbert dynamics. To illustrate SU(3) memory recall, we introduce a color (RGB) image encoding/decoding protocol and explicitly run image recovery on corrupted cues. Finally, we quantize the generalized Hopfields which are shown to reduce to Sachdev-Ye glassy type of models. Their many-body spectra generally feature two types of dark and memory bands, where the latter exhibits chaotic Wigner-Dyson level statistics that hides Hebbian data.

arXiv

VTO: Visual Tool Orchestration for Video Anomaly Detection

Rui Wang, Yeteng Wu, Xianling Zhang, Mengshi Qi

Video anomaly detection (VAD) is a critical yet challenging task due to the complex and diverse nature of real-world scenarios. Traditional deep learning approaches are fundamentally limited by poor generalization across diverse scenarios. While multimodal agents offer a promising tool-learning paradigm for VAD, current systems relying on supervised fine-tuning struggle with complex orchestration, and standard reinforcement learning often causes premature termination due to coarse-grained outcome rewards. To address these challenges, we propose VTO, a process-supervised reinforcement learning framework. Moving beyond static tool usage, VTO enables the agent to dynamically explore and interact with the environment. Specifically, we introduce a foundation model-driven cognitive evaluator to provide context-aware semantic feedback, which is seamlessly integrated into a Process-Supervised Cognitive Alignment that delivers fine-grained, step-wise supervision. By explicitly penalizing logical truncation and rewarding complete causal chains, the agent optimizes its multi-step reasoning policy for interrelated tool orchestration. To support our proposed framework, we meticulously crafted VAD-Tool, a hierarchical visual tool set comprising 12 specialized vision tools spanning from entity tracking to high-stakes hazard detection, and established the corresponding benchmark for rigorous multi-step reasoning evaluation. Extensive experiments on VAD-Tool demonstrate that VTO significantly outperforms baselines, achieving up to a 10.2\% absolute accuracy improvement in tool scheduling. Code and data are available at https://github.com/MICLAB-BUPT/VTO.

arXiv

Retrieval-Augmented Generation-Based Color Restoration for Low-Light Image Enhancement

Li-Wei Lu, Shaou-Gang Miaou

Recent low-light image enhancement (LLIE) methods have driven brightness and structural fidelity close to that of normally-exposed images, yet their outputs still exhibit systematic color shifts such as greenish skies, yellowish faces, and warm-tinted white objects. We attribute this to end-to-end LLIE training coupling brightness, structure, and color within a single network, leaving the color channels weakly supervised. We recast color restoration as an independent sub-problem and decouple it from brightness enhancement, realizing it as a general-purpose post-processing module built on retrieval-augmented generation (RAG). Rather than relying solely on parametric color priors learned during training, the module dynamically retrieves a reference image from an external high-quality color knowledge base and injects its color distribution into a color-restoration network to correct residual bias. The design has three components: (i) a dual-index FAISS retriever built on intermediate VGG19 features, capturing textural and structural similarity through global mean and variance statistics; (ii) GlobalSPHistAdaIN, which reduces the reference spatial-preserving color histogram to a global color vector and modulates network features via adaptive instance normalization, removing dependence on pixel-level correspondence; and (iii) a residual formulation that predicts a color correction over the front-end output. Across LOLv1, LOLv2-Real, and LOLv2-Synthetic, the module consistently improves color-specific metrics, and it remains effective when the front end is swapped among CPGA-Net++, LLFormer, FLIGHTNet, and IAT, confirming cross-front-end generality. Ablations show that a VGG19 dual index outperforms CLIP-based retrieval, indicating that color restoration depends on textural and structural similarity rather than high-level semantics.

arXiv

BAP-MOS: Bandit-Based Adaptive Prompting for Boundary-Sensitive Multi-Organ Segmentation

Satvik Praveen, Shengji Jin, Ahmed Lamidi, Xin Qian, Yi Sheng

Multi-organ ultrasound segmentation remains challenging when anatomically adjacent structures must be delineated jointly, as localized boundary errors can persist even when Dice scores are high. To address these challenges, we propose Boundary-Adaptive Prompting for Multi-Organ Segmentation (BAP-MOS), a closed-loop adaptive prompting framework. BAP-MOS formulates prompt selection as an organ-specific multi-armed bandit problem over box, point, and combined prompts. An outer Tree-structured Parzen Estimator (TPE) loop selects the prompt-selection parameter vector, while an inner UCB-Tuned loop adapts per-organ prompt preferences during fine-tuning using a bounded Dice--MSD--HD95 validation-probe reward. The framework further introduces an organ-scaled negative prompt ring to adapt sparse prompt geometry across anatomical scales, while keeping the image and prompt encoders frozen and updating only the mask decoder. We evaluate BAP-MOS on pooled prostate-region TRUS cohorts against U-Net, nnU-Net, MedSAM, fixed-prompt SAM/MedSAM, and adaptive policy variants. On this benchmark, BAP-MOS achieves Dice 0.982, HD95 0.482, and MSD 0.204, reducing HD95 by approximately 48% and MSD by 45% relative to the strongest conventional baseline. To verify the generalization ability of the framework, we tested it on the external PFUS1 pelvic-floor ultrasound corpus using MedSAM and its adaptive strategy variants, and the results were good. These results support adaptive prompt allocation as an effective mechanism for improving boundary-sensitive multi-organ ultrasound segmentation without modifying the foundation-model backbone. Source Code is available at: https://github.com/SatvikPraveen/BAP-MOS

arXiv

Wiener Representation Filtering for VLM Hallucination Suppression

Ameen Ali, Tamim Zoabi, Lidor Brami, Lior Wolf

Vision-language models (VLMs) excel at open-ended captioning and visual QA but often describe objects, attributes, or relations absent from the image, a phenomenon known as object hallucination. We propose a {training-free, post-hoc representation editing technique} that operates in the representation space of the language backbone. The method performs a lightweight, one-time offline calibration on a modest paired dataset to estimate the required covariance structures, using only forward passes and empirical second-order statistics with no gradient updates or fine-tuning, after which the correction is absorbed directly into the model's existing weights. By modeling hidden states as a superposition of truthful and hallucination-associated components, we derive a Wiener-type estimator whose optimal gains are given in closed form from the covariances of paired truthful and hallucinated representations. An eigendecomposition yields mode-wise attenuation that respects a stability criterion, i.e., the filter responds continuously to estimation noise. The correction is applied once to the feed-forward output projections of selected deeper layers, at inference time, the model runs unchanged and at the same speed. Experiments on LLaVA-1.5, MiniGPT-4, Gemma3, and mPLUG-Owl2 demonstrate consistent reductions in object hallucination on CHAIR, POPE, and MME while maintaining caption fluency and overall response quality. We further demonstrate the generality of our approach on the TempCompass video understanding benchmark and on discrete diffusion language models for grounded dialogue, showing that representation filtering reduces hallucinations even in temporal video reasoning and multi-step, sequence-wide denoising settings.

arXiv

Learning Structural Illumination for Unsupervised Low-light Enhancement

Tianle Du, Peiyuan He, Hainuo Wang, Tianxiu Yu, Xiaojie Guo

Existing unsupervised low-light image enhancement (LLIE) methods often estimate illumination directly from the entire low-light input, without separating its spatially varying illumination pattern, termed relative illumination structure, from the absolute exposure level or preventing unreliable low signal-to-noise ratio regions from biasing the estimate. Moreover, fixed exposure targets impose a scene-agnostic enhancement criterion, limiting adaptation across diverse lighting conditions. Inspired by the spatial propagation of light, we propose a Relative Illumination Structure Estimation (RISE) framework that decouples relative illumination structure from absolute exposure and infers it from reliable bright regions, enabling interpretable and robust enhancement. For scene-adaptive exposure adjustment, we further propose a Dual-Metering Exposure Reference derived from each input, allowing RISE to adapt the enhancement strength to individual scenes and generalize across diverse lighting conditions. Extensive benchmark and real-world generalization experiments show that RISE achieves state-of-the-art performance among unsupervised LLIE methods while producing visually natural results.

arXiv

EFFEKT: Efficient Federated Knowledge Transfer to Foundation Models

Matteo Caligiuri, Francesco Barbato, Pietro Zanuttigh, Francesco Restuccia

Recent data protection laws have accelerated the adoption of Federated Learning (FL) for privacy-preserving decentralized training. Nevertheless, increasing model sizes impose substantial computational demands on client devices, limiting FL applicability in resource-constrained settings. We introduce a novel multi-domain federated learning framework in which lightweight client-side proxy models collaborate with a server-side Foundation Model (FM) to learn new concepts without sharing private data. Our approach, EFFEKT, enables efficient server-side training of domain-specific LoRA adapters while preserving feature-space alignment between the FM and proxy extractors via novel bi-directional cross-distillation strategies. Experiments on multiple real-world datasets and deployments on low-power edge devices demonstrate improvements over state-of-the-art baselines in most considered domains while maintaining lightweight computation at the client side.

arXiv

Compositional Cross-Modality Translation via Whole-Volume Multitask Latent Flow Matching

Daniele Molino, Alessio Zoboli, Camillo Maria Caruso, Valerio Guarrasi, Paolo Soda

Cross-modality medical image translation can reduce the burden of multi-modal acquisitions, yet the field remains constrained by two coupled limitations: methods operate on 2D slices or 3D patches rather than whole volumes, and train a separate model for each translation task. Both stem from a single cause, the absence of a sufficiently strong volumetric prior, which forces generative models to learn anatomical appearance and cross-modality mapping simultaneously, an ill-posed problem at the scale of available paired datasets. We propose to decouple these objectives. A large-scale pretrained 3D variational autoencoder provides a compact latent representation of volumetric appearance, reducing translation to a conditional flow-matching problem. This compression makes whole-volume processing tractable, while a resolution-aware sampling strategy preserves native anatomical scale. We train a single model jointly across inter-modality (MRI$\to$CT, CBCT$\to$CT) and intra-modality (MRI$\to$MRI) tasks over three multi-center datasets. Across all tasks, whole-volume processing outperforms its patch-based counterpart, and the multi-task model matches task-specific baselines while replacing $N$ networks with one. Crucially, joint training unlocks capabilities inaccessible to task-specific approaches: zero-shot generalization to anatomical regions unseen during training, within 0.15 SSIM of the fully supervised model, and compositional cross-dataset translation along paths never directly supervised. These results suggest that combining a strong volumetric prior with multitask training is a scalable route toward synthesis systems that generalize beyond their training distribution. Code is available at https://github.com/arco-group/Whole-Volume-Latent-FM.

arXiv

When Does An Extra View Help? Adapting Single-View 3D Reconstruction with Extra Imagery

Y Huynh, Duc Thanh Nguyen, Thao Minh Le, Mohamed Abdelrazek

Reconstruction of 3D objects from a single image is a challenging research problem in computer vision. The key challenge is the lack of critical information from viewpoints to complete 3D structures. Using an additional view may help to resolve the issue. However, there is no mechanism that can integrate the extra view into the single-view 3D reconstruction principle. We address this challenge by proposing ASV3D, a framework for adapting single-view 3D object reconstruction to test-time data with support from one additional image. We introduce two adaptation strategies: (i) a zero-shot adaptation scheme that leverages the auxiliary image to improve the reconstruction quality of an object without retraining, and (ii) an optimised adaptation scheme that further enhances visual fidelity and cross-view consistency via contrastive learning. We apply our ASV3D to improve two state-of-the-art single-view 3D reconstruction pipelines on both benchmark and real-world datasets. Results demonstrate that our approach consistently improves reconstruction accuracy and robustness under unconstrained multi-view inputs, outperforming the baselines in both quantitative metrics and human preference. We publish our code and the real-world object dataset in our project page at https://github.com/YNhuHuynh/ASV3D/tree/main.

arXiv

Staying True to the Origin: Continuous Image Stylization with Smooth Transitions

Rui Xu, Hanmo Zhang, Songhua Liu

Recent advances in generative models have achieved remarkable performance in text- and image-conditioned editing. However, preserving the content of a given image while referencing style patterns from another remains challenging, often leading to uncontrollable stylization results. In this paper, we approach image stylization from the perspective of continuous control, aiming to enable modern Diffusion Transformer (DiT)-based multi-reference editing models to (1) faithfully preserve the semantic structure of the content image, (2) render strong stylization effects, and (3) smoothly transition between the two. To this end, we propose a simple yet effective two-stage training strategy along with a style-strength-aware spline formulation. Specifically, in the first stage, the model is trained to produce strongly stylized outputs while preserving the content semantics as much as possible. In the second stage, with the base model frozen, we learn a set of anchor projectors that map various stylization strengths into the model parameter space. During inference, by performing style-strength-aware spline interpolation in a low-rank space, our method enables continuous control over stylization strength, even though the model is trained with only a few discrete strength levels. Extensive experiments demonstrate that our method supports precise and continuous manipulation of stylization strength while generating high-fidelity results with modern DiT models. Project page: https://reychiaro.github.io/StyleController.

arXiv

SCTD 3.0: Sonar Common Target Detection in the Wild - A Large-Scale, Multi-Scene Dataset from Real Marine Surveys

Peng Zhang

Synthetic Aperture Sonar (SAS) is core for wide-area detection of small underwater targets. However, large-scale, high-quality SAS datasets are scarce, hindering data-driven recognition. Existing benchmarks are small and limited to single scenarios, failing to reproduce complex acoustic scattering, diverse seabeds, and multi-pose imaging in real detection. To fill this gap, we introduce SCTD 3.0 - a large-scale real-measured dataset for Sonar Common Target Detection in the Wild in natural waters. It contains over 10,000 high-quality real SAS image snippets from multi-frequency systems (240 kHz, 450 kHz, and others), covering ten typical target categories across varied seabed geomorphologies, with multiple observation angles, detection ranges, and frequency bands. We establish a rigorous hierarchical annotation protocol that decouples labeling of intrinsic physical properties, deployment characteristics, and scattering phenomena - covering material, geometry, internal structure, burial state, shadow integrity, specular highlights, edge diffraction, and resonance effects. This enables fine-grained target characterization. We also construct a multi-task benchmark for object detection, fine-grained classification, and attribute prediction, evaluating mainstream deep learning models under cross-domain, cross-scene, cross-frequency, and cross-view generalization. SCTD 3.0 is expected to provide a critical data cornerstone for robust underwater target perception in open-water environments. SCTD 3.0 is available at https://github.com/automlresearch/SCTD-3.0.

arXiv

Search over the Visual World: Persistent Visual Memory, Layered Indexes, and Source-Grounded Evidence

Sankalp Nagaonkar, Rohit Garg, Ankit Raj, Ashish Choithani, Ashutosh Trivedi

Most video-retrieval systems assume a bounded corpus and return ranked files or timestamps. Agents operating over cameras, screens, streams, and archives face a different systems problem: observations arrive continuously; models interpret them at different temporal granularities; context must be selected without replaying the complete visual record; and results must stay connected to inspectable source evidence. We argue that search over such a corpus is an infrastructure problem that cannot be reduced to ranking video files. We develop a conceptual and formal model of search over the visual world built on analyzer-defined scenes, persistent understanding artifacts, visual memory as coexisting scene spaces over shared source time, and capability-declared indexes, distinguishing memory (everything retained), context (what is selected for a task), and evidence (the source intervals that ground it). The VideoDB data format (VDB) realizes this model in production, exposed through a typed search surface spanning planned retrieval, stateful investigation, direct access, and grounded synthesis. We contrast this model-agnostic infrastructure, where segmentation, sampling, model choice, embeddings, and ranking are system decisions and live streams are first-class sources, with video-native foundation models offered as fixed APIs. In a semantic-retrieval comparison against a commercial video-native engine spanning 9,800+ queries over four public datasets, a pipeline of general-purpose components achieves higher macro-averaged Recall@1/@3/@10 (73.09/83.39/91.20 versus 65.75/77.13/89.10), while the baseline is higher at Recall@50 (96.42 versus 96.07). Retrieval quality over the visual world is today governed more by system design than by video-specific pretraining, and visual-memory infrastructure can deliver it while keeping playable, source-grounded evidence first-class.

arXiv

NeuroGuard: Neural Gradient Update Aware of Representation Damage

Taigo Sakai, Kazuhito Hotta

Long-tailed class-incremental learning (LT-CIL) must learn new classes from imbalanced streams while retaining old classes. Existing methods mainly change replay, classifiers, or losses. We study a different factor, namely how strongly the feature representation should be updated at each task boundary. We propose NeuroGuard, an update-control method added to DGR, a replay-based LT-CIL baseline, without adding learnable parameters. NeuroGuard preserves DGR's replay memory, classifier, and set of loss terms. Adaptive Gradient Scaling (AGS) converts teacher uncertainty into one task-wise gradient scale. Confidence-Ranked Knowledge Distillation Reweighting (CRK) gives larger knowledge-distillation weights to replay samples that the teacher predicts less decisively. Fragility-Blended Entropy Gate (FBE) adds old-memory leakage to the scale decision. Across five LT-CIL settings, NeuroGuard improves over DGR in every setting. In the four main benchmark comparisons, it achieves the best task-agnostic accuracy among the compared methods. The gains extend to both old- and new-class accuracy, while medium-frequency accuracy improves consistently across all five settings. Controlled comparisons show that the gain does not come from generic gradient suppression: AGS outperforms a matched fixed-scale control in all five settings, demonstrating that boundary-specific scaling is more effective than applying the same average scale throughout learning.

arXiv

EvBS: Event-guided Blur Synthesis for Domain-adaptive Motion Deblurring

Junsik Jung, Seokryun Choi, Yoonki Cho, Woo Jae Kim, Andrew Jeong, Sung-Eui Yoon

Motion deblurring has achieved remarkable progress with deep learning, yet pre-trained deblurring models often suffer from performance degradation in real-world scenarios due to the domain shift between training and testing distributions. To remedy this, we propose EvBS, an event-guided blur synthesis framework that generates diverse training pairs for calibrating pre-trained models to the target domain. While existing methods are constrained by the inherent entanglement between motion and visual content, our method leverages the high temporal resolution of event cameras to effectively decouple them. This enables us to utilize not only the intrinsic motion that is inherent to the given content but also extrinsic motion transferred from different sources within the target domain, thereby facilitating effective adaptation via fine-tuning. Specifically, EvBS comprises two complementary strategies: Intrinsic-Blur Synthesis, which blurs sharp contents with their own motion patterns, and Extrinsic-Blur Synthesis, which transfers motion from blurry patches to distinct sharp content. This approach generates a diverse set of training pairs that break the inherent constraints of naturally coupled motion and content, resulting in enhanced domain-adaptive deblurring performance. Extensive experiments on multiple benchmarks demonstrate that EvBS effectively enhances the robustness of existing deblurring models on unseen testing datasets.

arXiv

ZOMP: Zeroth-Order Multi-Modal Prompt Tuning for Vision-Language Models

Sajjad Ghiasvand, Yifan Yang, Mahnoosh Alizadeh, Ramtin Pedarsani

Fine-tuning vision-language models such as CLIP typically requires backpropagation (BP) through the full model, which is infeasible when only forward-pass access is available, as is common for memory-constrained edge devices and proprietary model deployments. Prior BP-free, zeroth-order prompt-tuning methods avoid this requirement but often tune prompts in a single modality or optimize over a search space large enough that convergence requires thousands of forward passes, which is impractical under realistic query budgets. We propose ZOMP (Zeroth-Order Multimodal Prompt tuning), a query-efficient, fully forward-only method that tunes deep prompts in both the vision and text branches of a frozen CLIP model using simultaneous perturbation stochastic approximation. ZOMP combines three ingredients: a cross-modal low-rank reparameterization that ties the two branches through a shared factor and keeps the effective search dimensionality small, a gradient-correction momentum term that stabilizes the noisy zeroth-order estimate, and a budget-indexed rank schedule that unlocks capacity as the query budget is spent. Across 13 vision-language benchmarks under a matched 5,000-query budget, ZOMP consistently outperforms prior BP-free prompt-tuning methods in both few-shot accuracy and query efficiency, and it generalizes better across base-to-new, cross-dataset transfer, and out-of-distribution settings. Our results show that jointly exploiting multimodality and low-rank structure is an effective route to practical, query-efficient BP-free prompt tuning.

arXiv

PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assets

Jie Huang, Xiaohe Li, Jiahao Li, Fangli Mou, Chen Qian, Yuqiang Fang, Junhao Fan, Kaixin Zhang, Zide Fan

Simulation-ready 3D assets are central to robotics and embodied AI. Generating them from a single image is usually framed as a vision-language model that emits a serialized asset for a decoder to turn into geometry and physical fields, leaving the image-to-3D reasoning implicit. We argue the limiting factor is this output-centric view: part placement and local shape are entangled in one global-coordinate token stream, and the intermediate physical states are never exposed for supervision, conditioning, or verification. PhysX-CoT instead casts single-image asset generation as an explicit structured physical reasoning process, an ordered and machine-parseable trajectory of part-level states covering decomposition, 2D and 3D grounding, relations, coarse geometry, and surface cues that we separately supervise, use to condition geometry, and treat as reward targets. Geometry is factorized so that 3D boxes carry placement and local codes carry shape, and CoT-aligned GRPO optimizes parse validity, grounding, geometry, placement, and physical consistency. Under a unified protocol that retrains all learned baselines on the same backbone, data, and frozen decoder, PhysX-CoT outperforms the closest full-task baseline across geometry, scale, and physical-attribute metrics. Oracle, token-matched, and state-order controls show the explicit states are functional rather than cosmetic, and in Unreal Engine~5 the generated assets parse, collide, and articulate at high validity.

arXiv

Evidence-RL: Towards Evidence-intensive Visual Reasoning

Haojie Huang, Xinlei Yu, Chengming Xu, Zhangquan Chen, Cheng Yang, Qingdong He, Yu Yang, Jiangning Zhang, Xiaobin Hu

Vision-Language Models (VLMs) should answer from concrete image evidence rather than language priors, dataset shortcuts, or irrelevant visual context. Existing perception-aware post-training methods encourage image use through global perturbations or attention proxies, but they do not test whether a sampled answer causally depends on the local evidence that supports it. We propose Counterfactual Evidence Disentanglement (CED), a training-time evidence audit for VLM grounding. For each response, CED neutralizes an object-centric Evidence Region and compares the resulting support drop against matched non-evidence Regions. We combine this signal with answer correctness inside GRPO, rewarding correct answers that rely on the evidence path rather than shortcut or nuisance paths. CED uses weak object-level proposals, requires no question-specific evidence annotations, and adds no inference-time overhead. Across nine public benchmarks and four backbones, CED outperforms prior RL-based post-training methods, with targeted analyses verifying its object-centric signal.

arXiv

EgoTrack3D: A Modular Framework for Egocentric 3D Object Tracking

Jan Kulik, Bjarni Dagur Thor Karason, Yung-Hsu Yang, Boyang Sun, Marc Pollefeys, Xi Wang

Understanding 3D scenes from egocentric video is fundamental for robotics and autonomous navigation, yet rapid viewpoint changes and partial occlusions make building structured representations challenging. Existing 3D tracking and scene graph construction methods primarily address explicit interactions or assume static scenes, limiting their ability to capture complex dynamics. We introduce EgoTrack3D, a modular framework that reconstructs and maintains a dynamic 3D scene representation directly from egocentric RGB video. The framework lifts 2D segmentation masks into a global 3D coordinate frame, using a point-based motion scoring mechanism alongside a voxel-based merging heuristic to associate object tracks. EgoTrack3D maintains accurate representations over time, achieving an 11% improvement in percentage of correct locations (PCL) relative to the strongest baseline on the Aria Digital Twin (ADT) dataset, while addressing the more general setting of persistent 3D tracking for both static and dynamic objects. Furthermore, to demonstrate the system's robustness under degraded conditions that simulate real-world deployment constraints, we replace dense depth maps with sparse 3D bounding box estimation and integrate interaction-guided dynamic association, enabling EgoTrack3D to maintain accurate spatial representations despite noisy observations.

Keep browsing

More papers from top AI conferences

30+ top conferences, by conference, year, and topic.