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Search papers from 30+ top conferences, including NeurIPS, ICLR, ICML, CVPR, ACL and AAAI. Filter by keyword, then open any paper for its abstract, authors and links.

arXiv

Exploring Semantic Stability Across Reviews in the Linux Kernel

Lucas Ciziks, Paulo Meirelles, Marco Aurélio Gerosa

Code review is credited with substantially changing a patch's code between its first submission and the version that eventually lands. However, prior work typically studied only the final merged patch without comparing it to the first submission. We present a function-level measurement that tracks 10,117 trajectories (each function followed across the numbered revisions of one patch series) through the patch history of the Linux IIO subsystem, comparing similarity scores against unrelated function pairs as a baseline. A naive reading yields near-total similarity, but this is largely an artifact of composition: 75.3% of tracked trajectories are never textually modified between versions, contributing a trivial 100% similarity that inflates the headline. Restricting to the trajectories with a real edit, semantic purpose is still largely preserved (mean similarity 0.990 vs. a 0.909 baseline), but drift appears to concentrate in the first review round mainly because later rounds contain more functions that nobody touched, not because edits become more conservative over time. After controlling for it, a statistically detectable but small residual effect remains. This points to an open question: whether near-ceiling similarity reflects preserved purpose or a measurement tool that cannot detect the significance of small, localized edits. We present this work as a first look and outline next steps.

arXiv

CoEvoSkills: Self-Evolving Agent Skills via Co-Evolutionary Verification

Hanrong Zhang, Shicheng Fan, Henry Peng Zou, Yankai Chen, Zhenting Wang, Jiayu Zhou, Chengze Li, Wei-Chieh Huang, Yifei Yao, Kening Zheng, Xue, Liu, Xiaoxiao Li, Philip S. Yu

Anthropic proposes the concept of skills for LLM agents to tackle multi-step professional tasks that simple tool invocations cannot address. A tool is a single, self-contained function, whereas a skill is a structured bundle of interdependent multi-file artifacts. Currently, skill generation is not only label-intensive due to manual authoring, but also may suffer from human--machine cognitive misalignment, which can lead to degraded agent performance, as evidenced by evaluations on SkillsBench. Therefore, we aim to enable agents to autonomously generate skills. However, existing self-evolving methods designed for tools cannot be directly applied to skills due to their increased complexity. To address these issues, we propose CoEvoSkills, a self-evolving skills framework that enables agents to autonomously construct complex, multi-file skill packages. Specifically, CoEvoSkills couples a Skill Generator that iteratively refines skills with a Surrogate Verifier that co-evolves to provide informative and actionable feedback without access to ground-truth test content. On SkillsBench, CoEvoSkills outperforms five baselines on both Claude Code and Codex, and generalizes strongly to six additional LLMs. The code is publicly available at https://github.com/Zhang-Henry/CoEvoSkills.

arXiv

Pricing Access to Dynamic Information Services

Weijie Zhong

A provider sells a \emph{dynamic information service}---a real-time, capacity-constrained process that resolves a customer's uncertainty---to customers who differ privately in urgency. I characterize the revenue-optimal mechanism: deploy a \emph{single}, undistorted information process---the one a customer with unlimited access would most prefer---and screen entirely through a one-dimensional menu of service caps. The provider leaves the product itself undistorted, unlike a Mussa--Rosen monopolist; all screening is absorbed into the cap. The mechanism rationalizes a recurring contractual form---a flat fee for capped access to a common process---spanning AI service tiers, expert-network consultations, and analyst-inquiry retainers. I identify the economic force behind the result, a convexity-preservation property of urgency screening, and give conditions under which the per-unit price declines in the cap.

arXiv

Closing a 17-Year Gap: Algorithmic Detection and Empirical Prevalence of Rank Reversal in Multi-Criteria Decision Analysis

Juan Bautista Cabral, Gonzalo Giarda, Diego Nicolás Gimenez Irusta, Paula Pacheco, Alvaro Roy Schachner, Agustín Borda

Rank Reversal, where the relative order of alternatives changes in ways that violate axioms of rational decision-making, is a well-documented threat to the reliability of Multi-Criteria Decision Analysis (MCDA) methods. Wang and Triantaphyllou (2008) proposed three systematic test criteria to detect this phenomenon, but despite more than 700 citations, no validated, open-source implementation has closed the gap between theory and practice, a 17-year absence we trace to the non-trivial algorithmic challenges of operationalizing these tests for real-world pipelines. We present an algorithmic framework, implemented in the open-source Scikit-Criteria library, that translates Wang and Triantaphyllou (2008)'s three criteria into concrete, pipeline-compatible procedures: a controlled degradation strategy with hierarchical tie-breaking and graceful handling of preprocessing filters (RRT1), and a dominance-graph construction with exact condensation and transitive reduction for detecting transitivity violations and recomposition inconsistencies (RRT2/RRT3). We demonstrate the framework through two case studies: an application to a cryptocurrency evaluation problem (Van Heerden et al., 2021), and a large-scale audit of 27 pipeline/dataset combinations reproduced from 20 published MCDM methods. The audit shows top-alternative stability (RRT1) is nearly universal (96.3%), but transitivity (RRT2) fails for 14.8% and recomposition consistency (RRT3), the strictest criterion, fails for nearly half (48.1%) of published examples-evidence that rank reversal is a pervasive, measurable feature of the current MCDM literature, not a marginal or adversarial concern.

arXiv

DSLE: A Learning Environment for Dark Souls Boss Encounters

Derin Gezgin, Jim O'Connor, Tanner Goodwin, Gary B. Parker

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game. To support controlled comparison, we define DSLE-5, a representative five-boss subset, spanning a melee fight, a spatially constrained arena, an environmental-hazard fight, a multi-target fight, and a fast final-boss fight, that we recommend as the starting suite for agents built on DSLE. On DSLE-5 we evaluate a random policy, an expert system, an evolutionary baseline, and PPO and DQN agents trained from visual input. The expert system and the evolutionary baseline each defeat the Asylum Demon, the game's tutorial boss (63% and 43% peak win rates), but none of the five methods defeats the other four DSLE-5 bosses; PPO and DQN show no measurable learning (at most 0.33% win rate on the tutorial boss, 0% elsewhere) within a budget that already costs tens of wall-clock hours per run. A broader study running the evolutionary baseline across all 22 encounters under advantaged all level-50 stats yields wins on only a handful of additional early-game bosses and leaves the rest unwon. The failure cases range from sub-10-second deaths in cramped, multi-target encounters to minute-long stalemates that inflict almost no damage, and we report them through survival time and damage dealt rather than win rate alone.

arXiv

Energy-Structured Latent World Models with Neural Time Fields for Physically Constistent Open-World Motion Planning

Yapeng Liu, Yuanzhao Zhai, Bo Ding, Huaimin Wang, Lin Wang

Physically consistent motion planning remains a fundamental challenge in embodied AI, as generated trajectories must strictly conform to real-world execution dynamics. While latent world models offer a promising approach by predicting these dynamics, existing methods learn unconstrained future representations where absorbed physics remains implicit. Therefore, they fail to form reusable physical knowledge, which compromises reliability in unpredictable open-world navigation. To address this, we propose a novel Energy-Structured Latent World Model (ELWM). Our key idea is to structure the ELWM latent state to explicitly carry energy and momentum, ensuring strictly causal transitions via dissipation and control ports. Trained on multimodal RGB-D and inertial interaction histories, our model guarantees physically consistent predictions. We further implement this for motion planning by constructing Physics-Conditioned Neural Time Fields (PC-NTF), a key technical cornerstone that integrates ELWM into an arrival time field via the Eikonal equation to yield a physically-informed navigation policy. Across held-out scenes, our evaluation reveals significant improvements. Compared to generic latent models, PC-NTF reduces 0.8-s motion-prediction NRMSE from 0.36 to 0.29. Against Active Neural Time Fields, it improves navigation success from 81.3% to 89.7% and SPL from 0.64 to 0.73, while cutting the physical collision rate from 12.1% to 5.8% and the Eikonal residual from 0.083 to 0.031. Beyond these targeted gains, our results demonstrate that embedding explicit physical structures into latent spaces intrinsically bridges the gap between predictive world models and safe, dynamically feasible motion planning.

arXiv

ArchAgent v2: A Case Study with the Data Prefetching Championship

Abraham Gonzalez, Raghav Gupta, Akanksha Jain, Hanna Alam, Alexander Novikov, Po-Sen Huang, Matej Balog, Marvin Eisenberger, Sergey Shirobokov, Ngân Vũ, Hank Levy, Borivoje Nikolić, Sagar Karandikar, Martin Dixon, Parthasarathy Ranganathan

Agentic artificial intelligence has shown great promise in automating algorithm design, but scaling similar techniques to computer microarchitecture discovery remains challenging due to vast search spaces, strict hardware budgets, and long simulation times. In this work, we present ArchAgent v2, a framework which scales automated microarchitecture search to multi-level data prefetching. While the original ArchAgent successfully discovered single-level cache replacement policies in competition settings, it does not scale to multi-level prefetching where the design space and degrees of freedom are larger. To overcome this, we introduce two new additions to ArchAgent: a cascaded evolutionary search that subdivides the design space by sequentially evolving and freezing prefetchers at individual cache levels, and a hardware-realizability feedback loop that embeds real-time size-estimation directly into the evolution process. Evaluated under identical rules of the 4th Data Prefetching Championship (DPC4), ArchAgent v2 automatically designs a three-level prefetcher that outperforms the winning hand-designed solution, further demonstrating automated agentic discovery as a useful tool for computer architects. Our discovered policy achieves a 3.8\% geometric mean IPC speedup over the baseline overall and a 0.3\% improvement over the prior champion, BertiGO. On low-bandwidth single-core configurations, our policy yields a 4.6\% performance speedup compared to only 2.6\% for BertiGO. However, multi-core evolution still remains a significant challenge due to simulation latency impeding evolution speed. Finally, our profiling of an ArchAgent evolution of over 12,000 candidate designs provides key insights into how automated evolutionary agents explore and synthesize complex microarchitectural logic.

arXiv

Agentic Harnesses: LLM-Driven Verification Layers for Robot Autonomy

Rohan Bhagra, Mahantesh Halapannavar, Uddhav Bhattarai

Advances in advanced artificial intelligence tools have sparked research in robot autonomy, but the development of such systems has largely focused on execution rather than verifying the feasibility actions planning models propose. Like general-purpose LLMs, robotics planning models carry risks: biased toward user-specified goals, they may suggest actions misaligned with scientific ethics, they may be unsafe due to an inability to "remember" prior safety risks, or they may be vulnerable to adversarial attacks on the autonomy ecosystem. We propose a LLM-driven verification layer between planning and execution to evaluate action permissibility. Our LLM-as-a-Judge ensemble combines chain-of-thought reasoning across models and synthesizes those expert judge outputs, mirroring a combination of a mixture of experts and self-consistency approach. This layer serves as middleware, gating plans from the server's planning module before they reach the MCP server and therefore the robot's low-level controls: plans are approved, rejected for reformulation, or escalated for human review. With this system, we achieve near 85% precision across accept/escalate/reject categories 97% containment of adversarial attacks, with negligible errors between accepting and rejecting tasks, and errors mostly manifesting at the escalate boundary.

arXiv

CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems

Aimilios Hadjiliasi, Louis Nisiotis

The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.

arXiv

Second-Order Muon Done Right: A Principled Marriage of Spectral Geometry and Curvature

Tong Che

Muon's polar update is exact for an unweighted spectral geometry. We introduce GO-MUON, which uses a matched data-dependent geometry and reuses it across several optimization steps. Conditioned on any positive-definite left and right maps, its raw update exactly solves the corresponding weighted spectral oracle; this statement is independent of how the maps are estimated or how recently they were refreshed. For softmax cross-entropy, we quantify when the observed-label backward factor approaches the model Fisher and generalized Gauss--Newton factor. We also show that four-step refresh nearly preserves the tracking delay of slowly changing geometry while increasing stationary factor noise, making lazy geometry a compute--statistics tradeoff rather than a denoising mechanism.

arXiv

ColluSkill: Adversarial Cross-Skill Composition for Evading Agent Skill Scanners

Puyu Zeng, Simeng Qin, Jingzhi Li, Ju Jia, Zheli Liu, Xiaojun Jia

Agent skills are emerging as an important attack surface in LLM-based agent systems. Through an empirical study of existing skill scanners, we find that current defenses mainly inspect individual skills, leaving risks from cross-skill composition insufficiently examined. This creates a practical blind spot: multiple locally plausible skills may pass security checks while collectively forming a harmful workflow during agent execution. To investigate this threat, we propose ColluSkill, a collusive multi-skill-chain attack framework that decomposes a complete malicious intent into interdependent sub-payloads embedded in independently packaged skills. The attack does not rely on any single malicious skill, but emerges from the ordered composition of locally plausible behaviors through contextual dependencies, artifact passing, and execution handoffs. ColluSkill further employs LLM-based chain planning and scanner-feedback refinement to preserve chain-level attack semantics while reducing suspicious signals in individual sub-skills. To defend against such attacks, we propose ChainGuard, a context-aware skill-chain scanner that jointly analyzes a candidate skill and the skills already installed in the agent environment. ChainGuard reconstructs cross-skill dependencies, artifact flows, capability compositions, and downstream behaviors to identify risks that emerge only at the workflow level. Experiments on six representative skill scanners show that ColluSkill achieves an average attack success rate of 96.0% and consistently outperforms the evaluated single-skill and multi-skill attack baselines. Meanwhile, ChainGuard reduces the attack success rate to 22.5% while allowing 99.5% of benign workflows to pass, highlighting the importance of chain-level security analysis for agent skill ecosystems.

arXiv

Adaptive Semantic Capacity Allocation for Parallel Generative Recommendation

Chenxi Li, Yuchen Lu, Xu Yang

Autoregressive semantic ID recommenders are constrained by expensive beam-search decoding, which limits the practical length of item identifiers. Parallel generation methods alleviate this bottleneck by predicting all semantic ID tokens simultaneously, enabling longer IDs. However, existing semantic ID methods still rely on manually predefined and homogeneous ID structures, where both the number of semantic slots and the codebook size of each slot are treated as fixed hyperparameters. This ignores the heterogeneous capacity demands of different semantic subspaces and may allocate prediction capacity to slots with limited utility. We show that uniformly expanding semantic slots can provide limited gains, indicating redundant capacity in homogeneous semantic IDs. We propose InforID, a lightweight adaptive semantic target construction framework for parallel generative recommendation. InforID allocates a fixed capacity budget across candidate semantic slots, thereby jointly determining the effective ID length and slot-specific codebook sizes. Experiments demonstrate improved recommendation accuracy under comparable capacity budgets while preserving one-step parallel prediction.

arXiv

Open Evaluation Agent: Efficient and Promptable Evaluation of Visual Generative Models

Shulin Tian, Ziqi Huang, Fan Zhang, Hongyuan Zhu, Yu Qiao, Ziwei Liu

Recent advances in visual generative models have enabled high-quality image and video generation, but evaluating these models often demands sampling hundreds or thousands of images or videos, which is computationally expensive. Existing evaluation methods also rely on rigid pipelines that overlook specific user needs and provide numerical results without clear explanations. Mimicking how humans quickly form impressions of a model's capabilities from only a few samples, we propose the Evaluation Agent framework, which employs human-like strategies for efficient, dynamic, multi-round evaluations, offering detailed, user-tailored analyses. Given a natural-language evaluation request, the agent decomposes it into sub-aspects, generates targeted prompts, samples images or videos from the evaluated model, invokes suitable evaluation tools, and iteratively updates its plan from the observed evidence, covering both predefined benchmark dimensions and open-ended user concerns. The framework is thus efficient, promptable, explainable, and scalable across models and tools. Experiments show that Evaluation Agent reduces evaluation time to 10% of traditional methods while delivering comparable results. We further introduce Open Evaluation Agent (Open-EA) by constructing EA-CoT-10K, a corpus of history-conditioned step-level instruction-tuning records derived from multi-round evaluation rollouts, and training EA-3B from Qwen2.5-3B-Instruct as a local planning backbone that preserves the structured reasoning, tool invocation, and summary protocol of the API-based agent while reducing dependence on proprietary backbones. Experiments validate the API-based agent on established T2I/T2V benchmarks and open-ended queries, and evaluate Open-EA on four in-domain and three out-of-domain T2V generator families, showing partial cross-family transfer of the learned policy.

arXiv

Hallucination-Free GUI Grounding via Regression-Free Layout-Aware Matching

Yuke Li, Xuehan Hou

GUI agents are shifting from metadata-dependent large language models to purely visual multimodal large language models (MLLMs) that operate directly on screenshots. The core task, GUI grounding, requires translating abstract user instructions into precise element coordinates. This task faces a persistent dual obstacle: conventional grounding models lack the semantic richness to interpret abstract instructions, while end-to-end MLLMs suffer from coordinate hallucinations caused by deficient fine-grained perception. We propose a regression-free framework where a frozen MLLM performs instruction parsing and a dedicated grounding model handles precise localization without learning any coordinate regression. A frozen MLLM first elaborates the abstract instruction into a structured visual description rich in layout cues. These descriptions are then fed to a novel Layout-Aware GUI Grounding Model, which performs regression-free localization by matching against layout-prior candidates, inherently suppressing hallucinations and avoiding expensive fine-tuning. The grounding model is trained with only Text/Icon binary labels, requiring no coordinate regression parameters. On ScreenSpot-Pro, our method achieves over 20% improvement in grounding accuracy over end-to-end systems; on Mind2Web, it raises success rate and element selection rate by more than 15%. These results demonstrate that decoupling instruction understanding from layout-aware localization effectively resolves the core challenges of GUI interaction.

arXiv

Predictive safety filter enhanced curriculum learning control for efficient vehicle dynamics controller

Baocong Zhang, Siliang Lu, Chenyang Li

Recent advances in learning-based control have enabled impressive achievements in solving complex control problems in various domains. However, since learning-based control may not be able to realize safety-guaranties, it is of great importance to enhance safety and robustness while maintaining good performances. Take vehicle motion \& dynamics control as an example, in order to overcome the pain points of traditional methods such as heavy parameter calibration effort and learning-based control to bring better performance and efficiency in stability \& agility over prior work for state-based vehicle control tasks, in this work, our method aims to develop a curriculum learning controller enhanced with physics-based predictive safety filter. The validation is conducted with the Python-CarSim platform, demonstrating better improvements and scalability under various maneuvers.

arXiv

Rethinking Self-Evolving Agents: Do We Still Need Prescribed Optimization Pipelines?

Hui Xue, Fan Yang

Self-evolving agents are usually built around prescribed optimization pipelines: the framework decides how to gather evidence, revise a persistent artifact, select candidates, and stop. We ask whether this task-specific procedure remains necessary when a frontier model acts as the optimizer. We introduce Open-Ended Optimization (OEO), which keeps the objective, permitted interactions, resource budget, data boundary, and evaluation fixed while allowing the optimizer to compose the improvement process online. We compare OEO with two complementary prescribed approaches: SkillOpt, a staged pipeline with bounded edits, and GEPA, a reflective evolutionary search. Across 14 head-to-head comparisons over 8 benchmark-target-model settings, GPT-5.5-driven OEO records 12 wins, 1 tie, and 1 narrow loss of 0.21 percentage points. It uses a median 34.3 percent of SkillOpt's configured target-interaction token budget. A one-shot, zero-interaction control shows that the gains are not explained by a single prior-driven rewrite. However, delegation has a capability boundary: SkillOpt outperforms OEO with a medium optimizer, and a weak optimizer cannot operate through the unchanged OEO interface. In the fully instrumented OEO-SkillOpt pair, trajectory analysis further shows that prescription changes how optimization proceeds more consistently than it changes final behavior. Together, these findings recast prescribed pipelines as capability-dependent scaffolding: essential constraints remain external, but a sufficiently capable optimizer can compose the route from measurable feedback to persistent improvement.

arXiv

TSPORec: Token Selection via Preference Optimization for LLM-Based Sequential Recommendation

Wenqiao Zhu, Chao Xu, Haipang Wu, Ji Liu

Large Language Models (LLMs) have emerged as powerful tools for improving recommendation systems. The effectiveness of LLMs arises from their ability to harness rich textual information and their capacity to model heterogeneous user preferences based on users' interaction history. However, due to the large-scale and deep architectures, LLM-based sequential recommendation approaches generally incur high inference costs, resulting in a low return on investment. To mitigate this cost, many existing approaches resort to using only the first few tokens of item descriptions, which inadvertently discards valuable information contained in the full text, thereby leading to suboptimal recommendation performance. To address this limitation, we propose a novel Token Selection approach for Preference Optimization in LLM-based sequential Recommendation, i.e., TSPORec, which accurately pinpoints informative tokens throughout the entire textual content to improve recommendation performance. Specifically, we design a three-stage pipeline to select informative tokens and introduce a novel proxy reward to facilitate the implementation. TSPORec not only enhances recommendation performance but also improves computational efficiency. Extensive experiments across two models and datasets demonstrate the superb performance (up to 31.25%) and efficiency (up to 63.4%) of our approach compared with six baseline approaches. Code is available at https://github.com/WNQzhu/TSPORec.git.

arXiv

From Sweep to Seam: Interleaved Cross-Block Post-Training Quantization

Achille Jacquemond, Yuma Ichikawa, Akira Sakai

Compressing large language models to two bits or fewer is increasingly feasible through block-wise post-training quantization; cross-block variants reconstruct neighboring Transformer blocks within a moving window. In the fixed two-block setting studied here, the matched sequential baseline moves this window through the network once, so errors introduced early in the sweep are not revisited. We propose Interleaved Cross-Block Quantization (ICBQ), a scheduling modification that revisits the boundary pair between consecutive chunks. Each seam pair is refined twice: first at the end of one chunk and again at the start of the next. The method retains the local two-block objective and reuses the calibration inputs of existing block-wise PTQ pipelines. Under stated local contraction and smoothness assumptions, we derive a depth-wise upper-bound comparison in which seam revisits multiply the propagated term while the residual remains bounded independently of depth. In the reported experiments, ICBQ reduces ternary-quantization perplexity relative to the matched Sequential CBQ baseline, yields finite perplexity in configurations where the baseline has severe degradation, and can also be used with 3-bit and 2-bit GPTQ.

arXiv

MADBench: A Benchmark for Modality-Aware Audio Deepfake Detection

Yanqiu Li, Yang Xiao, Jisheng Bai, Bin CHEN, Hong Jia, Ting Dang

Recent advances in speech synthesis and audio generation have made high-fidelity acoustic forgery low-cost and difficult to attribute, enabling a realistic attack scenario in which speech and background audio are independently manipulated over otherwise authentic video. Yet existing research either focuses on visual manipulation, addresses speech detection in isolation, or conflates speech and non-speech audio as a single undifferentiated audio stream, overlooking the distinct forensic challenges posed by background audio. This conflation is consequential: the two acoustic components arise from fundamentally different generative mechanisms, exhibit distinct artifact profiles, and pose different challenges to detection systems. We introduce MADBench, the first benchmark that treats speech and environmental audio as distinct acoustic components, enabling component-aware evaluation of audio deepfake detection across independently manipulated forgery sources. We benchmark representative state-of-the-art detectors and multimodal large language models under a unified protocol. Our experiments reveal that environmental audio manipulation is more detectable than synthetic speech across general-purpose encoders, while existing pretrained detectors fail on both acoustic components, and manipulated environmental audio asymmetrically degrades speech deepfake detection, findings entirely invisible under the single-label paradigm of prior benchmarks. MADBench establishes a rigorous foundation for future research into robust, component-aware audio deepfake detection.

arXiv

ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs

Boning Li, Longbo Huang

The Independent Chip Model (ICM) converts tournament chips into reference prize equity, and policies are routinely constructed against those values. Because ICM reads only stack sizes, it omits action order, blind obligations, and seat rotation, and it does not price the elimination pressure a big stack puts on the short stacks it can bust. Those omissions can alter the successor-state contrasts that determine a move. We introduce Strategic-Continuation Optimization (SCO), a policy-construction method that enumerates current-hand outcomes, maps them to successor states, prices those states with continuation values computed from the finite tournament model, and optimizes and freezes the resulting current-hand policy. The fixed-ICM comparison policy changes one thing only: the same optimizer solves the same game with successor states priced by analytic ICM, so the two policies differ only through that pricing. We evaluate the resulting policies in a three-player jam/fold tournament with a \$1M prize pool. Relative to the frozen strategic-continuation benchmark, analytic ICM has \$9{,}036 mean absolute value error across all 2,838 state--seat entries. That value error rewrites the ranges it prices: measured against each decision point's own fixed-ICM jam range, SCO moves the jam frequency by an average of 14.08\%. To price those different moves, we compare all 946 states and three policy owners while changing only the focal policy and holding both opponents and the continuation evaluator fixed. The policy produced by SCO earns \$214.33 more prize equity per hand on average and is favored in 2,433 of 2,838 matched units. The ordering survives replacing the solver-built opponent with two LLMs and with a family of non-modeling threshold players. This value-to-policy-to-cost chain shows directly when ICM becomes an inadequate objective for tournament strategy construction.

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