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arXiv

A Reality Check of Language Models as Formalizers on Constraint Satisfaction Problems

Rikhil Amonkar, Ceyhun Efe Kayan, Qimei Lai, Ronan Le Bras, Li Zhang

Recent work shows superior performance when using large language models (LLMs) as formalizers instead of as end-to-end solvers for symbolic reasoning problems. Given the problem description, the LLM generates a formal program that derives a solution via an external solver. We systematically investigate the formalization capability of LLMs on real-life constraint satisfaction problems on 4 benchmarks, 6 LLMs, and 2 types of formal languages. We show that LLM-as-formalizer by no means trivializes the problem but underperforms LLM-as-solver in 15 out of 24 model-dataset combinations, despite the former's verifiability and interpretability. Although the formalization space is magnitudes smaller than the search space, our scaling analysis shows that LLM-as-formalizer still drastically degrades as problem complexity increases similar to LLM-as-solver. To better understand this limitation, we observe excessive, solver-like reasoning tokens that sometimes lead to hard-coded solutions, highlighting a key challenge for improving LLM-based formalization.

arXiv

Corrections of Zipf's and Heaps' Laws Derived from Hapax Rate Models

Łukasz Dębowski

The article introduces corrections to Zipf's and Heaps' laws based on systematic models of the proportion of hapaxes, i.e., words that occur once. The derivation rests on two assumptions. The first one is the standard urn model which predicts that marginal frequency distributions for shorter texts look as if word tokens were sampled blindly from a given longer text. The second assumption posits that the hapax rate is a simple function of the text length. Four such functions are discussed: the constant model, the cancelation model, the linear model, and the logistic model. As a simple illustration, it is shown that the logistic model yields the best fit for a sample of 14 texts in English. The need and the availability of more complex mixture models that reflect two-regime vocabularies for larger corpora is also discussed.

arXiv

VisDocAgentBench: Benchmarking Agents for Visually Rich Document Retrieval

Lexiang Hu, Yanzhao Zhang, Mingxin Li, Dingkun Long, Yikang Li, Fuwei Zhang, Yisen Wang, Zhouchen Lin

Visually rich documents encode relevance through language, layout, structured visual elements, and corpus context, yet retrieval is typically evaluated by one-shot query--page matching. Agentic-search benchmarks usually score downstream question answering or report generation, leaving document ranking under iterative evidence acquisition underexplored. We introduce VisDocAgentBench, a closed-corpus benchmark comparing static and agentic retrieval under a shared ranked-output contract. It contains 2,375 pages from 100 documents and 120 unique-target queries balanced across direct, one-bridge, and two-bridge evidence structures. Relation-preserving construction yields semantic, relational, and visual queries, followed by full-document review and hard-negative validation. A strong late-interaction visual retriever reaches 97.50% Recall@1 on direct items but 2.50% on two-bridge items, exposing the limits of query--target matching when relevance depends on corpus context. Agents recover much of this loss, but planner choice and retrieval representation remain decisive. Every planner performs better with visual retrieval, whose best R@1 reaches 67.50% versus 37.50% for OCR-text. Ablations identify iterative search and page inspection as consequential capabilities, and providing the complete support context improves ranking on both routes. Trace analysis localizes the remaining losses to target discovery, candidate examination, and evidence-role integration. These findings motivate retrieval agents that combine modality-preserving discovery with evidence-directed verification.

arXiv

Can Large Language Models Identify Meaningful Touchpoints in Conversion Attribution?

Jinqi Wu, Sishuo Chen, Zhangming Chan, Yong Bai, Chao Yi, Han Zhu, Shuodian Yu, Lei Zhang, Sheng Chen, Chenghuan Hou, Jian Xu, Chaoyou Fu

Touchpoint selection in conversion attribution, namely identifying meaningful touchpoints contributing to conversions, is essential for e-commerce recommendation and online advertising. Current selection methods rely heavily on collaborative-filtering-based heuristics, which fail to align with user-perceived semantic intent. Through human annotation, we reveal a significant semantic gap: many implicitly-related, semantically relevant touchpoints remain undetected by existing rules. Therefore, we systematically evaluate the capability of Large Language Models (LLMs) in identifying these hidden associations. Our evaluation shows that while LLMs effectively uncover a substantial portion of implicitly-related touchpoints, significant room for improvement remains in their selection performance. Furthermore, we analyze the impact of different prompting strategies and foundation model choices on identification performance, providing valuable insights into their reasoning patterns and effectiveness. These insights offer a new roadmap for transitioning conversion attribution from mechanical rule-matching to human-aligned semantic reasoning. Moreover, we leverage the LLM-attributed conversion labels for enhancing industrial CVR model training and achieve significant offline performance gains, showing the potential of LLMs in conversion attribution.

arXiv

WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

Zhiyang Deng, Boran Zhang, Danze Chen, Yeying Jin

Game world models have recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) behavior in existing models is either implicitly entangled with video generation or explicitly prescribed through external control signals. Consequently, a game world model has to jointly understand the state, plan the NPC's response and render its visual outcome, limiting its ability to produce responsive and state-aware NPC behavior. The challenge lies in the lack of an explicit interface for state-grounded decision-making. To this end, we introduce WorldMind, to our knowledge the first decoupled framework for state-aware NPC behavior in game world models. WorldMind separates interactive world modeling into four layers: an Understanding Layer that constructs a compact state from generated frames; a Decision Layer that reasons over the compact state to plan the NPC's next action; a Control Layer that translates the actions into temporally aligned conditions; and a Generation Layer that synthesizes their visual outcomes. By reconnecting layers in a closed interaction loop, WorldMind grounds NPC behavior in the evolving game state. We further introduce BOSS-140K, a dataset of gameplay videos paired with rich internal game states, together with an agent that automates the collection at scale. Experiments on BOSS-140K demonstrate reliable compact state reconstruction and mechanics-grounded planning, with WorldMind preferred over the baselines in approximately 70% of pairwise comparisons for its more tactically appropriate and coherent NPC behavior. Project page: https://teawhite.cn/worldmind_projectpage/

arXiv

DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning

Xiujin Liu, Tianyu Yang, Yilun Zhao, Xiangliang Zhang

Text guided 3D scene editing provides an intuitive interface for modifying reconstructed environments, but remains difficult because natural language design requests are often semantically underspecified and must be grounded in cluttered 3D scenes. Existing methods typically formulate the task as one-shot conditional generation from a single prompt, failing to resolve ambiguous user intents or achieve precise spatial grounding. Consequently, they suffer from severe object localization drift, tracking failure under occlusions, and the notorious multi-view "sticker effect." To overcome these limitations, we present DesignAgent3D, an interactive multimodal agentic framework that reformulates 3D scene editing as a designer-like Plan-Perceive-Act paradigm. The agent first plans by interacting with the user to clarify underspecified design goals, then perceives by grounding the intended edit to specific objects or regions in the 3D scene, and finally acts by applying controlled visual modifications while preserving scene consistency. The edits are further integrated into the underlying 3D representation, supporting persistent and multi-view consistent novel-view rendering. Extensive experiments across both NeRF and 3D Gaussian Splatting backbones demonstrate that DesignAgent3D significantly outperforms state-of-the-art baselines, delivering superior semantic intent alignment, impeccable spatial localization accuracy, and high-fidelity multi-view consistency.

arXiv

Retrieving Relations, Detecting Fallacies: A RAG Approach to Political Debate Analysis

Deborah Dore, Greta Damo, Elena Cabrio, Serena Villata

Fallacies are arguments that employ invalid reasoning, making their automatic detection critical in sensitive contexts such as high-stakes political debates, where public opinion is shaped. Spotting a fallacious argument requires contextual knowledge beyond its pure surface text. This entails world knowledge pertaining to the subject matter under discussion, as well as knowledge of the relationships that exist between arguments within the argumentative discourse. Prior work on fallacy analysis has shown that argumentative discourse structure can beneficially improve classification performance. However, such structure is typically encoded only as static classifier features, limiting its flexibility. Building on this intuition while addressing this limitation, we introduce a guided retrieval-augmented methodology for fallacy detection and classification that leverages argumentative relations of support and attack to dynamically steer the extraction of relevant documents. We evaluate our approach on the ElecDeb60to20 benchmark across 42 retrieval configurations and 14 models, performing retrieval over a 15GB knowledge base of collected political-related documents. Our approach improves macro-F1 up to 0.864 for fallacy detection and up to 0.725 for classification over non-retrieval baselines. These results show that incorporating external knowledge significantly enhances fallacy detection and classification when retrieval is argumentatively guided.

arXiv

Ultra-High-Definition Restoration Transformers with Correlation Matching Transformation

Cong Wang, Liyan Wang, Jinshan Pan, Wei Wang, Wenqi Ren, Jun Liu, Xiaochun Cao

We propose UHDformer++, a general Transformer-based framework to solve numerous Ultra-High-Definition (UHD) image restoration tasks. UHDformer++ operates across $4$ coordinated learning spaces: 1) a high-resolution space (HR) for multi-level feature extraction, 2) a low-resolution space (LR) for learning compact, representative features, 3) a super-resolution space (SR) for upsampling low-resolution features from SR, and 4) a low-high fusion and reconstruction space (LHFR) for final image restoration. Specifically, HR extracts multi-scale high-resolution features and fuses them with low-resolution cues to produce residual images, while LR distills complementary representations from HR to improve restoration quality. To supply LHFR with richer features, SR super-resolves LR outputs before fusion. We further introduce two modules to bridge the high- and low-resolution spaces. The Feature-Refined Correlation Matching Transformation (FR-CMT) module selects the top $C/r~(C~\text{denotes the number of channels;~}r\geq1~\text{controls the squeezing level})$, from the fusion between max- and mean-pooled high-resolution features to replace less informative channels in the low-resolution Transformer. The Adaptive Channel Modulator (ACM) adaptively recalibrates multi-scale high-resolution features, ensuring that only task-relevant information propagates to LR. Extensive experiments demonstrate that UHDformer++ reduces model parameters by at least 86\% compared with recent state-of-the-art methods while achieving substantial performance gains across $5$ UHD restoration tasks, including low-light image enhancement, dehazing, deblurring, deraining, and desnowing. Code will be released at https://github.com/supersupercong/uhdformerplus.

arXiv

TTSD-FAR: Test-Time Self-Distillation with Fisher-Anchored Restoration for Missing-Modality Emotion Recognition in LVLMs

Muhammad Haseeb Aslam, Alessandro Koerich, Marco Pedersoli, Ali Etemad, Eric Granger

Large video-language models (LVLMs) have shown remarkable performance on multimodal tasks like multimodal emotion recognition (ER) in the wild. ER is inherently multimodal, requiring a joint understanding of facial expressions, vocalizations, language, biosignals, and gestures. However, real-world deployment remains challenging: modalities may be missing or noisy at test time. Partial observations can be viewed as a distribution shift relative to the complete-modality distribution. SOTA TTA methods based on entropy minimization or perplexity reduction do not transfer to autoregressive LVLMs, while retrieval augmented generation (RAG) degrades when the observed modality is weak. Because no ground-truth supervision exists to verify individual updates, adaptation across this stream risks accumulating drift and degrading once the model departs from a reliable solution. An effective solution must therefore adapt to arbitrary missing-modality patterns and remain effective during continual adaptation. We address both jointly with Test-Time Self-Distillation (TTSD), a parameter-efficient framework in which a frozen teacher, trained on complete modalities, guides an adaptive low-rank student via self-distillation, updating only a negligible number of parameters. Stability is built into this same loop through Fisher-Anchored Restoration (FAR), which monitors Fisher information stability to detect convergence versus drift and restores the student toward the teacher's anchor when distributional shifts are identified. Our experiments on MELD, DFEW, and BAH under 0%-50% missing modalities show that this unified adaptation-restoration design consistently outperforms entropy-based adaptation, RAG, and perplexity-based generation over long adaptation horizons, where baselines without restoration progressively degrade while TTSD-FAR remains consistent.

arXiv

Optic Disc Segmentation in Fundus Images: From Classical Image Processing and Deformable Models to Modern AI

Buket D. Barkana

Accurate localization and segmentation of the optic disc (OD) are important for retinal image analysis and glaucoma assessment, yet remain challenging due to variations in illumination, pathology, vascular interference, and poorly defined boundaries. This structured methodological review examines the evolution of OD segmentation from classical image-processing and deformable models to contemporary artificial intelligence (AI)-based approaches. A structured literature search and study-selection process was used to identify representative studies spanning major methodological developments. The review first summarizes commonly used fundus-image datasets, then organizes classical methods by principal mechanisms, including intensity and thresholding, histogram and entropy analysis, morphology, geometric and Hough-transform methods, filtering and feature operators, texture- and region-based approaches, and active-contour and level-set models. This paper pays particular attention to the assumptions, strengths, limitations, and complementary roles of these methods in OD localization and boundary delineation. Representative AI approaches are subsequently examined to illustrate the transition from handcrafted features and explicitly defined priors to learned representations, Transformer-based segmentation, boundary- and shape-aware learning, promptable segmentation, and retinal foundation models. Across these methodological generations, several core segmentation principles persist, including region-of-interest localization, multiscale representation, geometric and anatomical constraints, and boundary regularization, although their implementation has shifted from predefined operators to learned modules, losses, prompts, and pretrained representations. The review further identifies boundary ambiguity, anatomical variability, domain shift, and cross-dataset generalization as continuing challenges.

arXiv

Reproducible Multimodal Affordance Prediction

Tommaso Apicella, Alessio Xompero, Andrea Cavallaro

Affordance prediction is the identification of potential actions an agent can perform on a target object from multimodal inputs. Affordance prediction methods are difficult to evaluate and compare due to heterogeneous problem formulations, inconsistent dataset annotations, incomplete reporting of experimental protocols, and limited information about deployment conditions. These limitations challenge fair benchmarking and performance comparison. To promote transparency, we propose the Affordance Sheet, a documentation detailing task formulation with its input modalities, model architectures and training information, datasets, and experimental protocols. Affordance Sheets enable reproducible benchmarking and reliable evaluation of affordance models for real-world scenarios, including generalisation to novel conditions and human safety.

arXiv

A Configurable Privacy-Preserving MRI Processing Workflow Using Deep Learning-Based Brain Extraction and Adaptive Anatomical Preservation

Rayeef Ali Khan, Komal Raj Mahantesh

Structural Magnetic Resonance Imaging (MRI) is widely used in neuroimaging research and clinical practice, but structural MRI volumes may retain facial and cranial anatomical information that raises privacy concerns. Existing deep learning-based brain extraction methods generally produce a single fixed output, limiting flexibility when different applications require different balances between privacy and anatomical preservation. This paper presents a configurable privacy-preserving MRI processing workflow that extends deep learning-based brain extraction through adaptive anatomical preservation, interactive preservation selection, and integrated quality control. The workflow employs SynthStrip for automated brain extraction, followed by morphological mask expansion to generate configurable shell-based preservation levels. An Interactive Preservation Framework enables users to compare preservation configurations and select an appropriate output, while an integrated Quality Control Framework provides multi-plane visualisation and brain-mask overlay verification. The workflow was implemented in Python using open-source neuroimaging libraries within the Renku reproducible research environment and evaluated using structural T1-weighted MRI data from the publicly available IXI dataset. Experimental results demonstrate anatomically plausible brain extraction and configurable preservation outputs, supported by systematic visual verification. The principal contribution is a modular and reproducible MRI preprocessing framework that enhances deep learning-based brain extraction with configurable anatomical preservation, interactive user-guided processing, and integrated quality control. The workflow provides a practical foundation for privacy-oriented neuroimaging research and collaborative medical image analysis.

arXiv

FedCoRe: Target-Adaptive Completion for Missing Modalities in Healthcare Federated Learning

Holger R Roth, Ziyue Xu, Peter Cnudde

Federated multimodal models often assume every site has every modality, although hospitals differ in access to EHRs, chest radiographs, and ECGs. We study this setting on a MIMIC-derived respiratory deterioration task with simulated FL clients and introduce FedCoRe (Federated Cross-Modal Representation Completion). FedCoRe learns representation- or logit-space corrections rather than generating synthetic ECGs or CXR images. When a client observes a modality that may be missing at deployment, it evaluates the same example with and without that modality to obtain paired supervision. Only clients with such pairs update the completion module, and validation may retain the unchanged prediction. We freeze the trained multimodal predictor during evaluation so that measured differences come only from completion. Hiding ECG reduced AUROC by about 0.085; paired-example FedAvg restored 0.0415 AUROC, or 49.0% of the lost performance. We therefore report two distinct effects: paired-example FedAvg partially recovers the missing-ECG gap, while validation-selected completion is a task-specific classifier-logit correction rather than literal ECG recovery. For CXR, effect-aware completion recovers 52.8% of the loss in a controlled test where CXR is hidden. Paired-example FedAvg transfers part of this effect, but validation keeps the no-completion baseline for deployment cases whose inputs lack CXR. Thus, FedCoRe should be read as a validation-gated completion/correction framework: it can recover missing-modality signal in supported settings, but it should be deployed only when paired examples and validation evidence support that modality.

arXiv

XRF-to-Optical Field-of-View Localization with Vision Language Models

Xiangyu Yin, Tatjana Paunesku, Letonia Copeland-Hardin, Martina Ralle, Zichao Wendy Di, Si Chen, Gayle E. Woloschak, Barry Lai, Mathew J. Cherukara, Stefan Vogt

Registering images acquired with different microscopy modalities is essential for relating complementary measurements of the same specimen. In correlative X-ray fluorescence (XRF) and optical microscopy, the XRF map often covers only a small region of an optical image acquired from the same or an adjacent tissue section. Field-of-view (FOV) localization is necessary but can be difficult when appearance and structure differ across modalities. Here we evaluate training-free vision language model (VLM) localization on two datasets representing same-section high-correspondence and adjacent-section low-correspondence imaging. We test unconstrained and metadata-constrained search and compare VLMs with geometric controls, classical template matching, and two alternative training-free approaches (DINOv2 and multiGradICON). Direct VLM prompting produced content-dependent spatial signals but was not reliable alone. Classical matching was most accurate when cross-modal structure was preserved but failed in the low-correspondence collection. A proposal-and-verify workflow used repeated VLM predictions as candidates and image-based similarity to select the final location. This workflow recovered useful localization in the low-correspondence regime.

arXiv

High-Flux Count-Free Single-Photon 3D Cameras

Kaustubh Sadekar, Vivek K Goyal, David Maier, Atul Ingle

Single-photon cameras based on single-photon avalanche diode (SPAD) technology are gaining popularity for 3D sensing, thanks to their extreme sensitivity and time resolution. There are two key challenges with single-photon cameras that limit their widespread use: (i) they suffer from non-linear distortions called ''pile-up'' when operated in high-photon-flux conditions, and (ii) they generate a large volume of raw photon data, creating a severe data bottleneck at each sensor pixel. In this work, we show that while compressive capture techniques successfully mitigate data transfer challenges, they exacerbate the effects of dead-time distortion because they fail to retain sufficient information about the photon detection history to allow post-processing pile-up correction via existing methods. We propose a new computational-imaging method that combines free-running capture with an analysis-by-synthesis software pipeline to mitigate pile-up distortions. Our results with hardware emulations and full-scene and single-pixel simulations show that our method can reliably capture scene distance and reflectance over a wide range of illumination conditions. Our work will enable high-resolution SPAD cameras that are severely bandwidth-constrained to operate in real-world high-flux scenarios.

arXiv

Acquisition Geometry-Assisted Whole-Group Localization of X-ray Fluorescence Maps in Optical Microscopy Images

Xiangyu Yin, Tatjana Paunesku, Letonia Copeland-Hardin, Martina Ralle, Zichao Wendy Di, Si Chen, Gayle E. Woloschak, Barry Lai, Mathew J. Cherukara, Stefan Vogt

X-ray fluorescence (XRF) microscopy maps elemental distributions, while optical microscopy can provide complementary morphological context. Localizing XRF fields of view (FOVs) in optical images is difficult because the two modalities differ in contrast mechanism and resolution. Most current workflows place each XRF tile independently, even when acquisition metadata already record the tiles' relative scan positions. This study formalizes XRF tile-group localization, in which one optical-frame placement is estimated for the whole group, constrained by acquisition geometry and quantified using group intersection-over-union (GroupIoU). In a controlled case study, independent localization failed with GroupIoU 0.000, whereas group localization achieved 0.931. Replacing the normalized cross-correlation (NCC) metric with mutual information (MI) gave nearly identical results, showing that the outcome is not specific to one local similarity metric. In another multiscale case study, using a coarse XRF survey scan to connect the fine-scale tile group to the optical image increased mean GroupIoU from 0.694 to 0.856. These case studies support using acquisition geometry as an explicit constraint when localizing related XRF tiles.

arXiv

QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting

Vu Trung Nghia Nguyen, Yuchen Wang, Kyung Chul Lee, Kevin C. Zhou

3D scene representation techniques such as neural radiance fields (NeRFs) and Gaussian splatting have made substantial progress in novel view synthesis, achieving high-quality renderings from arbitrary view angles. More recently, such techniques have been extended to dynamic 3D scenes; however, achieving sustainable online free-viewpoint video (FVV) streaming remains challenging, especially for longer videos, due to significant storage demands of detailed scene representations and high reconstruction/rendering speed needs. To address these challenges, we propose Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality. QuARC-GS represents a scene using a single canonical frame and highly compressed per-frame residuals. Specifically, we compress each residual through two complementary strategies targeting motion, appearance, and densification. We introduce quantization-aware anchor deformation, which suppresses insignificant motion updates while preserving meaningful deformations, maintaining reconstruction quality under low-storage streaming. Furthermore, we design a change-gated densification strategy that allocates new Gaussians only in regions exhibiting genuine temporal changes, effectively eliminating redundant appearance updates and reducing storage overhead. Extensive experiments on widely used datasets demonstrate that QuARC-GS enables competitive reconstruction quality and training speed while cutting per-frame storage by up to 11$\times$ compared to the state-of-the-art.

arXiv

Visual-Prompt Guided Wildlife Instance-Level Recognition

Mufhumudzi Muthivhi, Jiahao Huo, Terence van Zyl, Fredrik Gustafsson

Fine-grained wildlife re-identification remains a challenging area in research. Current state-of-the-art approaches apply a detection and re-identification pipeline. We propose a one-stage end-to-end detection and re-identification model that performs identity searching within the latent space. We adopt DINOv2 for robust spatial geometry and MegaDescriptor for wildlife re-identification. We enhance latent queries with prompt re-identification features. A detection decoder queries the scene latent space to establish object boundaries around the target identity. Preliminary findings reflect a competitive mean average precision score of 30.584% compared to the state-of-the-art two stage approach of 44.89%. Qualitative results depict effective bounding and identification of animal identities.

arXiv

Zero-Shot Transfer of Force Map Estimation Across GelSight Mini Sensors

Julio Castaño Amoros, Pablo Gil

Despite the rapid industrialization of the touch sensor manufacturing process, most of these sensors are still handmade in research laboratories. This complicates standardizing their performance, requiring the repetition of data collection and training models for each unit produced. To address this problem, this paper presents a method that can generalize the estimation of 3D force maps across different GelSight Mini sensor units, regardless of the sensor version. Specifically, the method consists of two stages: a domain adaptation stage, in which the input tactile image is reconstructed as a general tactile image using a UniT-based model; and a stage for estimating 3D force maps employing a U-Net network. Our proposal achieves promising results in both steps, such as an SSIM of 0.9338 +- 0.0358 in the image reconstruction phase and an MAE_F of 1.1294 +- 1.5934(N) in the force estimation phase.

arXiv

LumiTokens: 3D Relighting via Token-Space Lighting Transformation

YiWen Chen, Matheus Gadelha, Huaizu Jiang

Existing 3D relighting methods operate through either explicit material decomposition, diffusion-based view-space generation, or a combination of both, requiring full recomputation for each new lighting condition. We observe that recent latent scene representations, which encode multi-view images into a set of compact tokens with no fixed physical semantics, open up a novel design space for relighting. We present LumiTokens, a framework that formulates 3D relighting as a direct transformation on latent scene tokens, without explicit 3D representations, rendering equations, or physics-based decomposition. Our model introduces a Scene Token Editor that processes scene tokens jointly with light-ray tokens through self-attention, producing updated tokens that can be decoded into multi-view-consistent relit images. To support diverse lighting types through a unified interface, all lighting signals, including environment maps, point lights, and area lights, are parameterized as Plucker ray tokens, enabling native 3D user interaction with a representation that carries no explicit spatial structure. Crucially, this design supports progressive relighting: because the editor's output remains in the same latent space as its input, a user can incrementally build up illumination one light source at a time, with each edit composing in token space. Experiments demonstrate that LumiTokens achieves comparable or superior relighting quality to other methods and supports progressive, composable lighting edits. Project page: https://neu-vi.github.io/LumiTokens/

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