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Search papers from 30+ top conferences, including NeurIPS, ICLR, ICML, CVPR, ACL and AAAI. Filter by keyword, then open any paper for its abstract, authors and links.

arXiv

CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation

Chenglong Liu, Xin Zhang, Yimeng Zhu, Liyang He, Yixiao Ma, Yu Su, Zhenya Huang, Qi Liu

Vector graphics are prized for their resolution independence, compact storage, and direct editability, making differentiable optimization of their parametric primitives an attractive goal. Yet classical rasterization is discontinuous with respect to geometry, and existing remedies that smooth the forward pass demand increasingly elaborate heuristics as scene complexity grows. We trace this fragility to a gradient seesaw: design choices that improve forward geometric exactness can systematically degrade the induced gradient signal, and vice versa. To navigate this tension we introduce CubicSplat, a differentiable vector rasterizer that replaces Bézier closest-point solvers with uniform polyline surrogates whose geometric error is bounded at $O(S^{-2})$. The resulting static computation graph yields well-conditioned gradients by construction, while a compositing-derived visibility mechanism prunes degenerate primitives without auxiliary regularization. On DIV2K and Kodak benchmarks CubicSplat achieves state-of-the-art reconstruction quality with over 2 dB PSNR gain in the closed-fill setting, while training up to 4x faster than prior methods. The code is available at https://github.com/CubicSplat/repo

arXiv

CertVLA: Certified Defense against Physical Visual Attacks for Vision-Language-Action Models

Hui Lu, Zhijie Peng, Yuqi Lin, Zaijia Yang, Jiaming He, Shuhan Ye, Yi Yu, Hanwei Zhu, Bingquan Shen, Alex Kot, Xudong Jiang

Vision-Language-Action (VLA) policies are vulnerable to localized physical perturbations, yet existing certified patch defenses target discrete labels and cannot directly certify continuous, temporally correlated actions. We introduce CertVLA, a certified defense for closed-loop VLA control under bounded patch and texture attacks. CertVLA proposes a calibrated region of behaviorally consistent actions, while deterministic covering masks ensure that at least one checked prediction is attack-free. Specifically, CertVLA normalizes action disagreement by the benign variation of each mask pair and accepts a single-mask anchor only when it remains consistent under every second mask. It then calibrates the resulting max-min-max episode score to provide finite-sample clean coverage. Conjoining query-level decisions extends the action certificate to the complete closed-loop rollout. Furthermore, we prove that against any adaptive attacker satisfying the bounded-support threat model, every rollout certified by CertVLA executes only action chunks consistent with attack-erased clean predictions. Under dual-mask rollout correctness, this consistency certificate further guarantees task success. The certificate is independent of patch content, generation method, and physical transformation. Experiments in simulation and the real world demonstrate the empirical and certified effectiveness of CertVLA against patch attacks, with additional simulation validation on texture attacks.

arXiv

M2Depth: Unifying Monocular Depth Foundation Priors with Multi-View Stereo

Byeonggwon Lee, Sanggi Lee, Siwoo Lee, Khang Truong Giang, Soohwan Song

Deep learning-based Multi-View Stereo (MVS) has advanced significantly but often generalizes poorly to unseen scenes, particularly in occluded areas or regions with limited view overlap. To mitigate this, recent approaches integrate Depth Foundation Models (DFMs) into MVS pipelines to provide monocular depth priors. However, existing methods typically rely on a static, one-way fusion scheme, which fails to fully exploit the complementary strengths of both modalities. We propose a novel framework that overcomes this limitation by tightly coupling a DFM with a cascade MVS pipeline through a bidirectional mutual refinement strategy. Our method leverages MVS depth to resolve the scale ambiguity in monocular predictions, while the monocular depth, in turn, enhances the structural completeness and fine-grained detail of the MVS estimate. Furthermore, we introduce a prior-guided cost volume refinement mechanism that effectively integrates multi-view and monocular information via attention-based fusion and discretized depth bins, thereby promoting local geometric consistency. Extensive experiments demonstrate that our method outperforms state-of-the-art MVS approaches on standard benchmarks, producing more complete and generalizable depth maps with sharp boundaries. Furthermore, although not explicitly designed for sparse-view settings, our framework generalizes remarkably well, competing favorably with even dedicated sparse-view methods while maintaining a superior accuracy-efficiency trade-off.

arXiv

MotionPhys: Detecting AI-Generated Videos via Physical Consistency of Optical-Flow Trajectories

Haojin He, Hao Tan, Zichang Tan, Ajian Liu, Jun Wan

Modern AI video generation models can produce videos with high visual fidelity and seemingly smooth temporal transitions. However, visual realism does not necessarily imply physical motion consistency. Existing generative models mainly optimize distribution matching in pixel or latent spaces, without explicitly enforcing real-world constraints such as inertia, continuous forces, and trajectory geometry. Our experiments show that AI-generated videos remain visually plausible over short sequences of consecutive frames, yet fail to preserve physical motion consistency throughout a complete object action, resulting in systematic statistical discrepancies in their motion trajectories. Based on this observation, we introduce MotionPhys, a lightweight and interpretable framework that treats sparse motion trajectories as physical evidence rather than relying on appearance artifacts or generator-specific traces. By modeling the geometric evolution of trajectories across multiple temporal scales, MotionPhys reveals subtle motion inconsistencies that are difficult to capture with conventional visual cues and transforms them into a compact representation for efficient detection. Experiments on multiple datasets show that MotionPhys can effectively detect physical inconsistencies in generated videos and generalizes well across different video generators.

arXiv

CARD: Diagnosing Belief to Action Routing Failures in Vision Language Models

Souptik Kumar Majumdar, Fabian Kögel, Andreas Bulling

Linear probes and activation steering have uncovered that vision-language models (VLMs) internally represent mental states such as agents' beliefs, knowledge, and intentions. However, it is unclear whether and how these representations are used by downstream predictions along these axes. To close this gap, we introduce Cross-Axis Routing Diagnostic (CARD), which steers activations along one axis while measuring the response of a different axis's prediction. Applied to open-weight VLMs on Relay Chain -- a new cooperative grid-world benchmark we propose -- we diagnose a critical routing failure: models fail to incorporate belief representations into their next action prediction, effectively leaving valuable information about their partners unused.

arXiv

DiGS-Avatar: Single-Image Animatable 3D Human Reconstruction via UV-Space Diffusion

Jiakun Li, Li Fang, Hao Zhu, FEI HU, Long Ye, Yuan Zhang, Jinyao Yan

Single-image 3D human reconstruction often suffers from over-smoothed textures and geometric inconsistencies. While diffusion models improve generative quality, their reliance on multi-view synthesis prior to 3D reconstruction is computationally expensive and prone to view inconsistency. We propose DiGS-Avatar, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design. To capture accurate spatial structure, we introduce a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion student. Treating this inferred latent as a robust structural skeleton, our method injects high-level semantic features to accurately recover fine textural details without disrupting spatial integrity. The refined representation is then decoded into 3D Gaussian primitives. Extensive experiments demonstrate that DiGS-Avatar achieves state-of-the-art or highly competitive visual fidelity and zero-shot generalization, while reconstructing a fully animatable 3D avatar in just 0.71 seconds. Code is available at https://github.com/KLMAV-CUC/DiGS-Avatar.

arXiv

Vis-Poison: Poisoning Visual Knowledge in Multimodal Retrieval-Augmented Generation

Rujin Liang, Zhongpu Chen, Yuhao Lei, Xin Miao

While multimodal retrieval-augmented generation (RAG) systems increasingly rely on images as external knowledge sources, the introduction of poisoned visual evidence can severely compromise multimodal large language model (MLLM) generation. Unlike prior attacks that rely on altering textual metadata, we introduce Vis-Poison, a novel visual knowledge poisoning attack where the poisoned image itself is the attacker-controlled payload, without manipulating captions, summaries, metadata, or other associated text. Specifically, this attack is instantiated through an automated multi-agent method that constructs visually plausible poisoned images. To assess its impact, we evaluate Vis-Poison across two representative multimodal RAG pipelines, four embedding models, and six generation models. Empirically, Vis-Poison achieves an end-to-end attack success rate of 40.16% to 65.40% against 30k-entry multimodal knowledge bases in \emph{black-box} settings. Moreover, Vis-Poison remains effective against various MLLMs that can answer correctly from parametric knowledge alone, with an average success rate above 60%. Code and data are available at https://github.com/SWUFE-DB-Group/Vis-Poison.

arXiv

Identity-Preserving Text-to-Video Generation via Agentic Enhancement and Semantic Repair

Jiayi Gao, Changcheng Hua, Jiaqi Tang, Yuxin Peng, Yang Liu

Identity-preserving video generation aims to synthesize videos that follow natural-language instructions while maintaining the visual identity of a given subject. Recent commercial video generation models have achieved strong visual quality and motion realism, but they still suffer from identity drift, incomplete instruction following, and missing visual details under complex prompts. Since these models are usually closed-source black boxes, directly improving them through parameter optimization is often infeasible. We therefore propose Agentic Enhancement and Semantic Repair (AESR), a lightweight enhancement framework for identity-preserving video generation. To improve prompt construction before generation and mitigate the above failures, AESR introduces a global agentic prompt enhancement module. This module learns model-specific prompting formats from official documentation, acquires human-centered video generation priors from human-interaction data, and accumulates test-domain identity-preserving generation experience into a reusable playbook through an agentic loop. To further repair errors in videos generated with enhanced prompts, AESR introduces a sample-level visual semantic repair module, which uses a VLM to locate erroneous video segments and design repair instructions, edits selected frames into explicit visual references, and guides a video editing model to fix local semantic or identity-related errors. We also adopt a lightweight Mixture-of-Experts selection strategy to choose reliable outputs from different generation and refinement paths. Under the official evaluation protocol of the ACM MM 2026 Identity-Preserving Video Generation Challenge, our system MIPL\_Video ranked first in Track 1, demonstrating the effectiveness of AESR for practical identity-preserving video generation. The code is available at https://github.com/oceanflowlab/AESR.

arXiv

Generating Multi-view Adversarial Examples for Visual Geometry Grounded Transformer

Qi Song, Ziyuan Luo, Haoliang Han, Renjie Wan

The Visual Geometry Grounded Transformer (VGGT) enables unified feed-forward 3D reconstruction from multi-view images. However, deploying such a high-performance model may expose critical security vulnerabilities. Traditional adversarial perturbations require costly per-scene optimization, while Universal Adversarial Perturbations (UAPs) rely on a single static pattern and fail to effectively attack VGGT. To address these limitations, we propose \textbf{MVAP-G}, a multi-view adversarial perturbation generator that produces imperceptible consistent perturbations across multiple views in a single feed-forward pass. To ensure perturbation consistency across diverse scenes, we design a cross-view adversarial alignment mechanism to process multi-view images. Experiments demonstrate that MVAP-G significantly degrades VGGT performance without iterative optimization during inference. This work pioneers multi-view adversarial attacks on 3D foundation models, uncovering severe vulnerabilities and underscoring the urgent need for robust 3D vision systems. The code is available at https://github.com/qsong2001/mvap-g.

arXiv

VisTa3D: A Dataset and Benchmark for Thin Object Reconstruction from Vision, Tactile, and 3D Point Clouds

Shania Guo, Yeongsik Seo, Andrew Fu, Mei Hao, Iris Xia, Jiwon Jenny Lee, Xinyi Mary Xie, Hyoungseob Park, Aaron Dollar, Alex Wong

State-of-the-art 3D reconstruction models, whether from visual, range, or both, tend to underperform on thin objects. This is partially due to the small amount of space such objects occupy in RGB images and in 3D point clouds. To test the extent of their errors, we collected the first thin object dataset comprising of synchronized RGB images, depth maps, and tactile response maps, where each frame is associated with inertial measurements, camera pose and calibration, and groundtruth depth and segmentation maps obtained from laser scanning of thin objects. We hypothesize that tactile data can aid in the reconstruction of thin objects as their response maps provide local shape and deformation information. Our dataset, termed VisTa3D, comprises of 387 scenes covering 70 thin objects over 17 environments. We benchmarked current 3D reconstruction models on VisTa3D and found that, indeed, they exhibit low fidelity on thin objects. To test if tactile data can help, we introduce the first visual-range-tactile 3D reconstruction model as a baseline. Code and data: https://huggingface.co/datasets/shaniaguo/VisTa3D.

arXiv

Enabling Memory-efficient Im2win Convolution with Multi-precision Support on GPU CUDA and Tensor Cores

Xiang Fu, Jixiang Ma, Xinpeng Zhang, Peng Zhao, Shuai Lu, Xu Tony Liu

Convolution is a principal computational bottleneck in deep neural networks, and its efficiency depends on tight integration between algorithms and GPU hardware. Existing GPU convolution methods suffer from large memory overhead, poor cache utilization, limited effectiveness across kernel sizes, or numerical instability. This work extends the im2win paradigm -- a universal, memory-efficient convolution method with contiguous memory access for all kernel sizes -- to run efficiently in full precision on CUDA cores and half precision on tensor cores. By introducing new kernel designs and optimizations such as zig-zag memory access and asynchronous data movement, im2win efficiently exploits hardware-accelerated half-precision matrix multiply-accumulate operations. Across twelve CNN benchmarks, im2win achieves up to 2.8x higher TFLOPS than its CUDA core implementation, 1.4x higher than cuDNN, and 6.4x higher than GEMM-based convolution with cuBLAS, while using as little as 53% and 35% of their memory, respectively. These results establish im2win as a unified, high-performance convolution framework for modern GPU architectures.

arXiv

AffordAny: Open-World 3D Affordance Grounding from Monocular RGB Images via Vision-Language-Guided Geometric Reasoning

Junqi Wu, Kaihua Tang, Xuanwen Chen, Hongzhi Li, Jianqiang Huang, Xian-Sheng Hua

Open-world 3D affordance grounding requires localizing functional object parts in 3D given free-form language queries. Existing methods typically assume pre-built object-centric 3D geometry and closed affordance ontologies, limiting deployment from raw RGB observations. We present AffordAny, an end-to-end framework that uses one monocular RGB image to construct large-scale text-conditioned 3D part supervision, ground affordances with a frozen vision-language model (VLM) guided decoder, and improve open-world generalization through pseudo-label self-training. Our automated pipeline produces a benchmark of 5,334 objects and 10,633 part-level samples spanning 473 categories, an order-of-magnitude increase in categorical diversity over prior work. The decoder progressively fuses frozen Cosmos-2B features with 3D geometry through spatial projection, instruction-conditioned semantic compression, and bidirectional geometry-semantics interaction. Minimal-perturbation pseudo-label self-training further adds new objects without human annotation. Under a systematic generalization protocol evaluating unseen objects, unseen categories, and unseen instruction paraphrases, our approach achieves 0.428 IoU on unseen objects and 0.315 IoU on unseen categories after self-training, with unseen-category mIoU improving by 6.3% relative (p<0.01) and an instruction sensitivity gap of only 0.105, demonstrating effectiveness and robustness of our method.

arXiv

AGIDefect-4K: A Richly Annotated Dataset for AI-Generated Image Defect Detection, Localization and Explanation

Xiangfei Sheng, Weidong Zou, Tianjiao Gu, Zhichao Yang, Pengfei Chen, Leida Li

Generative AI can now produce highly realistic images, yet current models still exhibit subtle but critical defects that undermine their reliability. While existing AI-generated image (AGI) evaluation benchmarks have made notable progress, comprehensive AGI defect diagnosis remains underexplored. To bridge this gap, we introduce AGIDefect-4K, a richly annotated dataset of 4,000 images from 15 state-of-the-art generative models spanning both open-source and closed-source systems. AGIDefect-4K features hierarchical defect annotations: (1) detection labels identifying whether defects exist, (2) pixel-level segmentation masks localizing defective regions, and (3) detailed textual explanations characterizing defect types and their perceptual impact. Each image is further annotated with an overall quality score. Building on this, we present AGIDA (AGI Defect Assistant), a baseline framework leveraging Multimodal Large Language Models (MLLMs) for joint defect detection, localization, explanation, and quality prediction. Comprehensive benchmarking on AGIDefect-4K reveals that AGI defect understanding remains challenging, underscoring the value of this dataset. The dataset is publicly available at https://github.com/sxfly99/AGIDefect-4K.

arXiv

Privacy-Preserving Object Detection for Vision Transformer-Based Models

Homare Sueyoshi, Kiyoshi Nishikawa, Hitoshi Kiya

We propose a novel object detection method that enables us to protect sensitive visual information of test images. Previous studies considering visual information protection focus on image classification tasks. This paper proposes an object detection method using perceptual encryption for the first time. The proposed method can achieve almost the same accuracy as that of models without any protection by utilizing the embedding structure of the Vision Transformer (ViT) and a domain adaptation technique with keys. In experiments, the effectiveness of the proposed method is verified in terms of accuracy and visual protection under the use of ViTdet, which is a ViT-based object detection model.

arXiv

ArtiMo: Agent-Driven Articulated Mesh Animation

Chunyu Zou, Peng Dai, Yi-Hua Huang, Ze Yuan, Jingwei Huang, Yeming Yao, Xiaojuan Qi

Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving instruction fidelity. Due to the absence of task-specific training data and explicit articulation supervision, existing data-driven mesh animation methods are largely inapplicable to this setting. To address this, we propose ArtiMo, a novel agent-driven framework for text-guided articulated mesh animation. Operating in a zero-shot manner, ArtiMo develops an agentic pipeline powered by Large Language and Vision-Language Models (LLMs/VLMs) to orchestrate motion generation. By synergizing the explicit kinematic constraints of URDF with the agent's reasoning and planning capabilities, it effectively produces causally coherent part motions and interactions without requiring model fine-tuning. To ensure motion correctness, the agent additionally utilizes a visual self-improvement mechanism: generated animations are rendered into compact keyframes and motion cues, enabling the VLM to iteratively diagnose and correct errors. Furthermore, we contribute a new benchmark dataset spanning 21 articulated object categories, featuring high-quality motion annotations enriched with causal relationships. Extensive experiments demonstrate that ArtiMo significantly outperforms baselines, particularly on complex, causally driven motions. The project page is available at https://zou-2004.github.io/ArtiMo/.

arXiv

Bridging Language and Spherical Space: Object-Centric Control for Text-to-Panorama Generation

Derui Li, Qian Qiao, Yuhao Sun, Wenhao Guo, Peng Lu

Panoramic image generation is increasingly important for immersive applications such as virtual reality, augmented reality, and 3D content creation. Unlike perspective images, panoramic images represent a viewer-centered $360^\circ$ surrounding space, where directional expressions such as left, right, front, and behind play a central role in spatial understanding. However, existing text-to-panorama methods largely rely on implicit spatial reasoning and often fail to faithfully ground object-level directional descriptions in spherical panoramic scenes. A straightforward alternative is to introduce explicit layouts, but requiring manually specified spatial conditions reduces the flexibility of language-based interaction and does not directly resolve the misalignment between egocentric directional language and panoramic image space. To address this issue, we propose PanoCtrl, an object-centric framework for controllable text-to-panorama generation. Our method explicitly bridges natural language and spherical panoramic space by converting textual descriptions into structured object-level spherical conditions and integrating them into the diffusion process. Specifically, we introduce PanoParse, a text-conditioned parser that predicts object semantics and spherical bounding field-of-view (BFoV) parameters, and \textbf{PanoControl}, which injects object-level semantic and spatial guidance into the diffusion transformer through object-aware attention and spatial residual enhancement. To support this task, we construct PanoGround, a dataset with object-level spherical annotations and diverse directional descriptions for controllable panoramic generation. Extensive experiments demonstrate that PanoCtrl achieves state-of-the-art performance in both spatial alignment and image quality.

arXiv

Identity-Aware Human-Object Interaction Motion Captioning

Yiming Wang, Yonghao Dang, Huilai Li, Jiawei Tu, Jianqin Yin

Existing human-object interaction (HOI) motion captioning methods typically describe what happens while referring to the subject using generic terms such as "a person" or "someone", without grounding the caption in subject identity. To address this limitation, we introduce Identity-Aware Human-Object Interaction Motion Captioning task. This task requires each generated caption to specify both the subject identity and the corresponding HOI motion. For example, the model generates "Sub_ID lifts the chair" rather than "A person lifts the chair". For this task, we design identity-aware HOI motion captions based on the BEHAVE and InterCap datasets. We further propose ID-HOINet, which learns from multi-view videos while supporting single-view identity-aware HOI motion caption generation. ID-HOINet contains two core components: Multi-View Identity-Motion Learning Module (MVIML) and Two-Stage Caption Rewriting Strategy (TSCR). MVIML learns from multi-view videos by modeling dependencies across temporal stages and camera viewpoints, capturing identity and interaction motion features. At inference, the TSCR first retrieves the subject identity and generates identity-agnostic HOI motion captions. TSCR then rewrites these captions with the predicted identity to produce the final identity-aware HOI motion captions. Experiments demonstrate that ID-HOINet achieves state-of-the-art performance. Code will be released upon acceptance.

arXiv

TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction

Chuanjin Fan, Wenjie Chang, Bohao Liao, Yujia Chen, Wenfei Yang, Tianzhu Zhang

3D Gaussian Splatting has achieved remarkable success in novel view synthesis. However, extracting high-fidelity surfaces directly from 3DGS remains challenging due to its discrete and unstructured nature. Existing 3DGS-based reconstruction methods typically rely on multi-view geometric consistency or local constraints. Without an explicit structured geometric prior during optimization, these methods often struggle to resolve structural ambiguities, leading to artifacts and floaters, particularly in textureless or occluded regions. To address this limitation, we propose TopoSurfel, a novel framework that closes the loop between Gaussian surfels and continuous meshes. Unlike recent methods that incorporate mesh extraction into the differentiable pipeline by introducing auxiliary neural networks or extra per-Gaussian parameters, we dynamically extract a continuous proxy mesh via a non-trainable differentiable iso-surfacing process. Leveraging this differentiable connection, we introduce a mesh-guided surfel evolution strategy, including normal alignment and geometry-aware density control, to effectively suppress floaters and fill surface holes. Furthermore, to address the initialization challenges in large-scale environments, we propose a spatially aware hybrid re-initialization strategy that ensures robust reconstruction across complex scenes. Extensive experiments demonstrate that TopoSurfel achieves competitive geometric reconstruction accuracy while maintaining high-quality mesh-based novel view synthesis. The code for our method is available at https://github.com/Fan-Treasure/TopoSurfel.

arXiv

Aristotelian Manifolds: Leveraging Platonic Perceptual Features for Backpropagation Free Rapid Concept Learning

Michael Karnes, Alper Yilmaz

This paper formalizes and systematically characterizes Aristotelian Manifolds, a generalized structural framework built upon the Platonic Representation Hypothesis. We position high-capacity foundation models as universal perceptual filters and conduct a comprehensive layer-wise investigation to map how knowledge is functionally synthesized within these latent subspaces. Across diverse architectural paradigms and multi-domain datasets, we rigorously chart the interplay between network depth, dimensionality reduction, and distance metrics. Our characterization reveals that semantic maturation does not follow a singular, monotonic path; instead, different data domains exhibit highly distinct geometric response profiles, characterized by intermediate mound-like peaks for specialized clinical modalities and sigmoidal plateaus for natural visual tasks. By profiling the exact coordinates where these manifolds achieve peak representational efficiency, we establish a predictable taxonomy for layer selection and feature compression. Ultimately, this systematic characterization demonstrates that mapping the internal geometry of frozen representations provides a robust, backpropagation-free, and interpretable framework for understanding and exploiting foundation model latent spaces.

arXiv

Shortcut Learning in a Public Grape Disease Dataset: Annotation Granularity as a Modulator, Not a Cause

Pushuo Wang

Public datasets for agricultural disease detection are usually judged fit for use from reported metrics, which say nothing about whether the annotation scheme is internally consistent. On one public grape disease dataset (3288 images, 11995 boxes, 6 classes), varying model capacity, input resolution and detection paradigm yields a test-set mAP50 range comparable to seed-to-seed noise, with the bottleneck at small objects across all five architectures. The finding lies on the data side: one class is annotated at whole-leaf level (median box area 43.16% of the image) while the other five are annotated at lesion level. On 5156 cross-species images containing no grape, 65.7% of the false-positive boxes fall into that one class, an over-representation of 13.41x relative to its share of the training annotations. Counterfactual retraining establishes a causal effect of granularity on the magnitude of the shortcut: shrinking only that class's boxes cuts its cross-species false positives by 66%, and a placebo control confirms the effect is specific to the manipulated class. A manipulation in the opposite direction, with criteria registered in advance, returns a negative result: coarsening the finest class to whole-leaf level (0.57% to 40.37%), matched in box count and share of annotations and with higher in-distribution AP, still leaves its cross-species false positives at zero boxes, while the unmanipulated original class holds 50.0% of them. Annotation granularity is therefore a modulator of this shortcut, not its cause: it can amplify or attenuate a sink that already exists, but cannot create one, and what fixes the destination remains open. We also give a granularity screening statistic requiring neither images nor training, and show airborne lesion-level detection to be optically out of reach. The failure mode is invisible to in-distribution evaluation.

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