AI conference papers

AI conference paper library

Search papers from 30+ top conferences, including NeurIPS, ICLR, ICML, CVPR, ACL and AAAI. Filter by keyword, then open any paper for its abstract, authors and links.

arXiv

Quanta Perception as Probabilistic Events

Varun Sundar, Pavan Thodima, Sacha Jungerman, Mohit Gupta

Autonomous systems rely on extracting information from light, yet remain brittle in extreme environments, from nighttime navigation to high-speed robotics. Conventional sensors aggregate photons over fixed exposures, imposing trade-offs between sensitivity, dynamic range, and temporal resolution that degrade perception when photons are scarce or dynamics are rapid. Quanta sensors detect individual photons, but their streams exceed real-time compute and latency budgets by orders of magnitude. Here we introduce $\textit{probabilistic events}$, a computational primitive for real-time quanta perception from individual photon detections. By computing the posterior over the time since the last intensity change, we represent photon streams as recursive belief states. Rather than fixed-threshold event-camera triggers, this recursive Bayesian formulation yields three low-latency signals: motion-adaptive scene flux, high-fidelity activity maps, and entropy-based perceptual uncertainty. This representation enables perception in extreme conditions, including pose estimation of a running person at $\sim$0.05 lux---without retraining vision models. Our approach processes input streams exceeding 50{,}000 quanta frames per second on commodity GPU hardware---yielding kilohertz-scale outputs up to four orders of magnitude faster than state-of-the-art quanta reconstruction baselines, even for megapixel arrays. By replacing frame reconstruction with direct probabilistic inference over photon streams, this work bridges photon-counting quanta sensing with robotic vision.

arXiv

VidParse: Online Parsing of Egocentric Procedures Like a Pro

Anubhav Gupta, Archit Kambhamettu, Vatsal Agarwal, Pulkit Kumar, Abhinav Shrivastava

Translating continuous, noisy egocentric video streams into discrete, temporally ordered action steps is fraught with visual challenges. Heavy ego-motion, transient occlusions, and the high intra-class variability of unscripted human-object interactions cause standard frame-level online temporal models to struggle, often resulting in severe over-segmentation and structural collapse. To bridge the gap between unstable low-level perception and high-level procedural logic, we present VidParse, an online, training-free framework that treats activity understanding as a graph-constrained inference problem. Rather than relying on learned temporal filters, we dynamically identify semantic transitions using a temporal similarity matrix over manipulation-anchored features, which are extracted from frozen foundation models to prioritize foreground hand-object interactions. A beam search decoder then leverages an induced procedural task graph to explicitly enforce valid action transitions and prune impossible trajectories. By anchoring robust visual segments to hard procedural constraints, our approach preserves long-range state transitions and achieves up to a 10x improvement in complex multi-step parsing accuracy over strong online baselines, all without requiring a single gradient update.

arXiv

Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models

Senqiao Yang, Chengyao Wang, Yuxin Chen, Zixuan Wang, Longxiang Tang, Haokun GUI, Jinhui Ye, Changsheng Lu, Xiaoyang Wu, Mingkang Zhu, Pengguang Chen, Shu Liu, Zhuotao Tian, Hengshuang Zhao, Bei Yu, Jiaya Jia

Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit actions. We propose VLAct, a VLA-oriented VLM backbone trained on broad, heterogeneous, multi-embodiment robot data before task-specific fine-tuning. VLAct preserves the broad VLM prior and encourages shared action semantics across embodiments through VLM-prior preservation, multi-head continuous action co-supervision, and a partially unified cross-embodiment action layout, while allowing task-specific action heads during fine-tuning. Across simulation, real-world, and unseen-embodiment transfer, VLAct consistently improves downstream performance under fixed fine-tuning protocols. On LIBERO-Plus and RoboTwin 2.0, VLAct surpasses industrial VLA systems including ABot-M0 and LingBot-VLA, achieving success rates of 82.6% and 92.5%. On RoboDojo, VLAct ranks sixth among all policies by success rate and outperforms all explicitly designated world-action model (WAM) entries on both metrics. Most notably, on RoboCasa-GR1, an unseen humanoid embodiment, VLAct using only 20% of downstream trajectories outperforms the full-data GR00T-N1.6 baseline. These results are obtained using fully open-source data and only a 16-GPU training setup, showing that representation-centric continued pre-training can deliver highly competitive performance under a modest compute budget and is an important independent axis of VLA progress beyond data scaling.

arXiv

Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning

Hanyang Wang, Yimo Cai, Weiliang Chen, Jiawei Chi, Haowen Sun, Qiyu Dai, Yi-Hsin Hung, Xingzhuo Guo, Jinshan Ren, Runmao Yao, Ziwei Liu, Mingsheng Long, Yueqi Duan, Jun Gao, Jiangran Lyu, Fangfu Liu, Jialong Wu

Physical understanding and reasoning depend on forming compact and generalizable representations of the world. While modern vision-language models can recognize and explain diverse physical events, they often lack explicit representations of the underlying mechanisms-such as object states, physical parameters, and governing dynamics-needed for reliably reasoning how the world evolves and responds to interventions. In this work, we introduce Code-as-World, a paradigm that represents physical worlds through executable world representations. By expressing physical composition, dynamic evolution, and visual appearance as executable code, Code-as-World provides a compact, quantitatively grounded, and controllable abstraction of the physical world. To construct such representations from multimodal observations, such as natural-language descriptions or real-world videos, we develop an agentic discovery loop inspired by abductive reasoning, where an agent proposes, executes, renders, verifies, and iteratively refines executable world hypotheses. As a concrete application, we use verified executable worlds to provide scalable physical supervision for training vision-language models on quantitative physical reasoning. Experiments show that Code-as-World-VL achieves state-of-the-art performance on QuantiPhy and surpasses leading proprietary models, highlighting the potential of executable world representations as a scalable foundation for physical intelligence.

arXiv

Fully Unleashing the Multimodal Attacker: Meta-Adaptive Jailbreaking of Vision-Language Models

Benlei Cui, Shen Pang, Yuke Wang, Xuemei Dong, Yuwen Zhai, Jingqun Tang, Haiyang Yu, Hui Xue, Longtao Huang, Haiwen Hong

The safety of large vision-language models is increasingly stress-tested by multimodal jailbreaks, yet existing attacks remain largely static at the meta level: template-based attacks freeze the image--text layout, while iterative attacks adapt only the image--text content with fixed attack strategies and frozen attacker parameters. We propose Meta-Adaptive Multimodal Jailbreaking (MAMJ), which instead optimizes the attacker itself along two axes: an attack strategy prompt (ASP) $θ$ governing attack iteration and attacker weights $ϕ$ determining attack effectiveness. Across groups of multimodal attack trajectories, an LLM-based critique first refines $θ$, after which group-aggregated attack-success-rate (ASR) rewards update $ϕ$. On MM-SafetyBench, MAMJ achieves $81.0\%$, $78.9\%$, and $82.3\%$ ASR against GPT-4o, Gemini-3-Pro-Preview, and Seed 2.0, respectively, outperforming the strongest sample-level baseline by up to $24.1$ percentage points. The learned attacker $(θ^\star,ϕ^\star)$ also transfers without retraining to unseen victims and remains effective under representative defenses. These results reveal a systemic vulnerability of frontier VLMs to meta-adaptive jailbreaks and motivate defenses against meta-level adversaries. Code is available at https://github.com/Alibaba-VELLDEPTH/MetaJailbreak-VLM.

arXiv

Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction

Jiarong Han, Jincheng Xiong, Yuzhou Liu, Linzhe Shi, Changjie Wu, Ning Guo, Mu Xu, Hang Zhang, Ming Qian

Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation. Early streaming models achieve causal, bounded-cost inference using finite context buffers or compact recurrent states, yet their estimates often deteriorate as sequences grow. Recent methods improve long-horizon stability by coupling short-range context with persistent or multi-level long-range memory. We pursue a different route: we keep the learned temporal state strictly local and formulate predictions whose targets remain independent of sequence length. We present ABot-Recon, a simple streaming model that caches KV features from only the preceding 11 frames. It predicts a point map in the current camera coordinate system together with an adjacent-frame relative pose. These predictions remain equivariant under changes of reference frame, and global poses and geometry are recovered through sequential composition. To reduce accumulated drift, a lightweight temporal refiner improves relative rotations using recent visual and motion context, while a composition-aware pose loss supervises multi-step pose composition. Extensive evaluations on challenging long-sequence benchmarks demonstrate the superior long-horizon performance of our local-context approach. On Oxford Spires, ABot-Recon achieves an ATE of 4.35 m and an RPE-R of $0.12^\circ$, reducing both errors by approximately 40\% relative to the best prior results.

arXiv

FVeinSyn: Synthetic Finger Vein Image Generator

Yifan Wang, Jie Gui, Adams Wai-Kin Kong, Baosheng Yu, Changsheng Chen, Qi Li, Zhenan Sun, James Tin-Yau Kwok, Alex Kot

A major challenge in finger vein recognition is the lack of large-scale public datasets. Existing datasets contain few identities and limited samples per finger, restricting the advancement of deep learning-based methods. To address this, we propose FVeinSyn, a large-scale controllable synthetic data generation framework for finger vein. It explicitly decouples synthesis of vascular topology and imaging appearance to mitigate the limitations caused by insufficient training samples, such as inadequate identity diversity and restricted realism. Specifically: first, a finger vein identity generator models vascular topology under physiological and geometric constraints using stochastic L-systems, producing anatomically valid and identity-distinctive vascular patterns. Then, a cascaded region-aware GAN renders the topological maps into realistic near-infrared images. Finally, an intra-class diversity generator introduces geometric and optical perturbations to simulate realistic intra-class variations. Using FVeinSyn, we generated 500,000 images (10,000 vein identities, 50 samples per identity) and conducted extensive evaluations. Results show that FVeinSyn holds significant advantages in realism, identity diversity, vascular pattern consistency, and intra-class diversity. Models trained with FVeinSyn outperform real-data-only baselines a cross eight public datasets, achieving an average accuracy improvement of 27.43\%. The code is available at: https://github.com/EvanWang98/Synthetic-Finger-Vein-Generator.

arXiv

Destroy Me: Automatic Artifact Generation for Histopathology Images

Zuzanna Krawczyk-Borysiak, Adam Krawczyk, Mateusz Miller, Gabriela Kaczmarek, Sławomir Pakuło, Małgorzata Sokół, Żaneta Swiderska-Chadaj

Deep learning's diagnostic utility in pathology is constrained by model vulnerability to real-world data imperfections. While current strategies favor "perfect data" by filtering low-quality regions, which can lead to the loss of valuable diagnostic context, we propose a paradigm shift: engineering models to thrive in imperfect environments using "Destroy Me", a hybrid framework for realistic artifact synthesis and robust data augmentation. Our approach combines Stable Diffusion, fine-tuned to preserve morphological continuity by realistically integrating artifacts with the underlying tissue architecture, with physics-based procedural modeling to synthesize six common artifact types: tissue folds, precipitates, blur, stitching errors, dust, and pen markers. Artifact fidelity is assessed using Kernel Inception Distance (KID) and color Wasserstein distance metrics. Validating this strategy on lung adenocarcinoma pattern classification with an nnU-Net, we confirm that models trained on "destroyed" patches consistently outperform baselines on independent real-world datasets. Specifically, we observed a 10.5% relative improvement in macro F1-score and a 15% relative increase in the Cohen's Kappa ($κ$) coefficient. Crucially, our results demonstrate that selective, impact-weighted augmentation is vital for balancing practical robustness with the preservation of subtle diagnostic features.

arXiv

A Deeper Analysis of Block-Sparse Featurizers

Alexandru-Iulius Jerpelea, Amith Ananthram

The recently introduced block-sparse featurizer (BSF; Fel et al., 2026) is similar to a sparse autoencoder (SAE), but its atomic unit is a small subspace (a block of directions) rather than a single direction. It is designed for features that live on low-dimensional manifolds, which are especially frequent in vision. This work studies the BSF's strengths and weaknesses, finding how it still somewhat suffers from classic SAE failure modes, like feature splitting and composition. We propose several architectural changes to the BSF, including a Tournament Top-K selection rule that significantly reduces feature splitting, and we also extend the block paradigm to the crosscoder.

arXiv

Image Augmentation as Test Generation for Deep Learning-Based Image Retrieval Systems

Yehan De Silva, Anirudh Sridhar, Armin Lotfy, Nafiseh Kahani, Yvan Labiche, Ziyu Wang, Frank Ouyang, Clare Carty, Azalia Shamsaei

Ensuring the reliability of deep learning-based image retrieval systems is a software engineering challenge. This paper presents a dual contribution: (1) a literature review of augmentation and generation techniques which resulted in the identification of 50 techniques which we organized into a ten-category taxonomy, and (2) a large-scale empirical study that evaluates these techniques as test generators for embedding-based image retrieval systems. Augmented images are embedded using Amazon Titan and OpenCLIP, and evaluated across four analytical dimensions: (1) embedding-space similarity, (2) embedding uncertainty measured via four estimators, (3) semantic realism scored by LLaVA, and (4) retrieval failure rate. Experiments are performed on three datasets: CIFAR-10, ImageNet-1K, and a dataset from an industrial partner (March Networks). Across all evaluated datasets and embedding models, and under the single severity level tested for each technique, weather simulation and SaSPA are the image augmentation/generation techniques that produce the highest embedding uncertainty and failure rates while maintaining a favorable balance between performance stability, visual realism, and augmentation effectiveness. The results we discuss are configuration-specific and may shift under milder or stronger perturbation settings. In contrast, GAN-based augmentation techniques are among the lowest in realism, indicating the presence of synthetic artifacts and perceptual inconsistencies that reduce their suitability to produce realistic test inputs. Overall, our findings provide practical guidelines for selecting augmentation techniques that maximize test diversity while preserving realistic image characteristics, thereby enabling the construction of comprehensive and effective test suites for image retrieval systems while reducing the cost of manual data labeling through the use of metamorphic testing.

arXiv

Climate Physics Dynamic Matching

Gurjeet Sangra Singh, Frantzeska Lavda, Alexandros Kalousis

Deep generative models such as flow matching and diffusion models have shown potential for learning complex dynamical systems, but typically act as black boxes that neglect underlying physical structure, while physics-based models governed by partial differential equations are often incomplete due to missing source terms, or uncertain parametrisations. We present Climate Physics Dynamic Matching (ClimPhyDM), a variational simulation-free dynamics informed framework for weather forecasting that combines an advection-type physics prior with data-driven components in a variational framework. % to capture the stochasticity and multi-modality of unresolved atmospheric dynamics. On the ERA5 benchmark at hourly (42-hour) and monthly (5-month) resolutions, ClimPhyDM outperforms ClimODE, and GB-DM, keeping the lower error at extended horizon, indicating improved temporal stability and resistance to error accumulation, while its simulation-free paradigm also enables training on a single modest 12 GB consumer GPU.

arXiv

GAN-Diff : Coupling Pretrained WGAN-GP Features with Conditional Diffusion U-Nets

Saif Ahmed, Asadullah Hil Galib, S. M. Riaz Rahman Antu, Ahmed Faizul Haque Dhrubo, Souvik Pramanik, Mohammad Abdul Qayum, Mohsin Sajjad, Mohammad Ashrafuzzaman Khan

Generative adversarial networks (GANs) can provide efficient image generation, while diffusion models offer high-quality image restoration but require iterative sampling. This paper presents a hybrid GAN-guided diffusion framework that uses a pretrained Wasserstein GAN with gradient penalty (WGAN-GP) as a feature prior for conditional diffusion-based image restoration. Intermediate features from the frozen WGAN-GP generator are incorporated into a diffusion U-Net through cross-attention and remain fixed during the DDIM sampling process. The framework is evaluated on two restoration tasks, Gaussian denoising and 2Xsuper-resolution, using CelebA face images. During development, several sources of instability were identified and addressed, including adversarial learning-rate imbalance, inappropriate diffusion initialization, excessive corruption, and insufficient parameter averaging. The resulting framework consistently improves the quality of both degraded and low-resolution images. In particular, it improves denoising performance by 4.40 dB in PSNR and super-resolution performance by 3.70 dB over their respective input baselines. These results demonstrate the potential of a frozen GAN feature prior to guide diffusion models toward stable and effective image restoration.

arXiv

UI-Venus-2 Technical Report

Venus Team, Zhuohan Cai, Haoxing Chen, Jiaxuan Chen, Weizhi Chen, Changlong Gao, Zhangxuan Gu, Yuan Guo, Yusong Hu, Jianrong Jiang, Jianguo Li, Runze Li, Jinzhen Lin, Zhenyu Ma, Changhua Meng, Han Peng, Xinyu Qiu, Shuheng Shen, Zhongyi Shui, Weiqiang Wang, Ming Wen, Zhuoer Xu, Hang Yan, Kaiwen Yang, Ruilin Yao, Nanjun Yu, Zhengwen Zeng, Lianrui Zhang, Yunzhu Zhang, Zhe Zhao, Beitong Zhou

Multimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechanisms to ensure controlled execution of consequential actions. By offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the field toward more generalizable, verifiable, and self-reflective agents for real-world applications.

arXiv

How Architecture and Training Affect TPC Representations Across Experiments

Tyler Wheeler, Michelle P. Kuchera, Raghuram Ramanujan, William Sieland, Ryan Krupp, Yassid Ayyad, Daniel Bazin, Connor L. Cross, Hoi Yan Ian Heung, Andrew J. Jones, Ruchi Mahajan, Saiprasad Ravishankar, Pranjal Singh, Benjamin Votaw, Chris Wrede

Deep-learning efforts have increasingly shifted toward foundation model approaches. In experimental physics, this allows models and learned representations to be reused beyond the experiments in which they were developed. This work evaluates the reusability of representations across experiments and detector systems using probes on frozen encoders. These probes reveal task-relevant structure before downstream adaptation, complementing fine-tuning. Together with random-weight controls, they distinguish contributions from architecture and encoder training that downstream performance alone cannot resolve. Time projection chamber (TPC) data provide a useful testbed because events from TPC systems can be represented as variable-length sparse tensors, while detector geometries, event topologies, and scientific tasks can differ substantially. We investigate whether fixed-dimensional TPC event representations can be reused across classification tasks, experiments, and detector systems. Sparse ResNet and PointNet-style encoders produce 512-dimensional embeddings for four datasets from the GADGET II TPC and AT-TPC. Randomly initialized encoders isolate the contribution from architecture before supervised training. We then train each encoder on a classification task, freeze its parameters, and train a linear or nonlinear probe for each downstream task. We find that this architecture-induced structure remains useful across experiments and detector systems. The randomly initialized PointNet-style representation is highly informative on several tasks. The two architectures organize their embedding spaces differently, but neither exhibits a large, systematic loss of utility cross-detector. These results show that architecture is a major source of task-relevant structure in TPC embeddings and should be treated explicitly when assessing representation learning and developing reusable detector models.

arXiv

When the City Teaches the Car: Label-Free 3D Perception from Infrastructure

Zhen Xu, Jinsu Yoo, Cristian Bautista, Zanming Huang, Tai-Yu Pan, Zhenzhen Liu, Katie Z Luo, Mark Campbell, Bharath Hariharan, Wei-Lun Chao

Building robust 3D perception for self-driving still relies heavily on large-scale data collection and manual annotation, yet this paradigm becomes impractical as deployment expands across diverse cities and regions. Meanwhile, modern cities are increasingly instrumented with roadside units (RSUs), static sensors deployed along roads and at intersections to monitor traffic. This raises a natural question: can the city itself help train the vehicle? We propose infrastructure-taught, label-free 3D perception, a paradigm in which RSUs act as stationary, unsupervised teachers for ego vehicles. Leveraging their fixed viewpoints and repeated observations, RSUs learn local 3D detectors from unlabeled data and broadcast predictions to passing vehicles, which are aggregated as pseudo-label supervision for training a standalone ego detector. The resulting model requires no infrastructure or communication at test time. We instantiate this idea as a fully label-free three-stage pipeline and conduct a concept-and-feasibility study in a CARLA-based multi-agent environment. With CenterPoint, our pipeline achieves 82.3% AP for detecting vehicles, compared to a fully supervised ego upper bound of 94.4%. We further systematically analyze each stage, evaluate its scalability, and demonstrate complementarity with existing ego-centric label-free methods. Together, these results suggest that city infrastructure itself can potentially provide a scalable supervisory signal for autonomous vehicles, positioning infrastructure-taught learning as a promising orthogonal paradigm for reducing annotation cost in 3D perception.

arXiv

Beyond Pixels: Visual Metaphor Transfer via Schema-Driven Agentic Reasoning

Yu Xu, Yuxin Zhang, Lin Gao, Oliver Deussen, Tong-Yee Lee, Fan Tang

A visual metaphor constitutes a high-order form of human creativity, employing cross-domain semantic fusion to transform abstract concepts into impactful visual rhetoric. Despite the remarkable progress of generative AI, existing models remain largely confined to pixel-level instruction alignment and surface-level appearance preservation, failing to capture the underlying abstract logic necessary for genuine metaphorical generation. To bridge this gap, we introduce the task of Visual Metaphor Transfer (VMT), which challenges models to autonomously decouple the "creative essence" from a reference image and re-materialize that abstract logic onto a user-specified target subject. We propose a cognitive-inspired, multi-agent framework that operationalizes Conceptual Blending Theory (CBT) through a novel Schema Grammar ("G"). This structured representation decouples relational invariants from specific visual entities, providing a rigorous foundation for cross-domain logic re-instantiation. Our pipeline executes VMT through a collaborative system of specialized agents: a perception agent that distills the reference into a schema, a transfer agent that maintains generic space invariance to discover apt carriers, a generation agent for high-fidelity synthesis and a hierarchical diagnostic agent that mimics a professional critic, performing closed-loop backtracking to identify and rectify errors across abstract logic, component selection, and prompt encoding. Extensive experiments and human evaluations demonstrate that our method significantly outperforms SOTA baselines in metaphor consistency, analogy appropriateness, and visual creativity, paving the way for automated high-impact creative applications in advertising and media. Project page with source code and self-contained skills is at https://yuci-gpt.github.io/Beyond-Pixels/.

arXiv

Activation Boundary Matching: Task-Informed Initialization for Low-Rank Adaptation

Dongha Lee, Jinhee Park, Minjun Kim, Junseok Kwon

Low-Rank Adaptation (LoRA) is highly sensitive to initialization, yet existing schemes construct the initial subspace from statistics at the pretrained point, capturing pre-adaptation geometry rather than how the adapter must move during learning. We examine the early adaptation trajectory and uncover a temporal asymmetry: task-induced activation boundaries---the signs of layer-wise pre-activations---recover markedly faster than activation values or effective low-rank updates and become reusable well before the probe adapter converges. Motivated by this, we propose Activation Boundary Matching for LoRA (ABM-LoRA), which briefly trains a standard adapter as an early task probe, then uses its pre-activation signs as layer-wise targets for a fresh adapter under a margin-based hinge objective. Both are discarded before otherwise unchanged downstream fine-tuning. We show that this boundary-supervision lifting can expose LoRA directions attenuated or locally unobservable through the downstream Jacobian, and that what transfers is the boundary side---not the exact activation value or the output-level signal. Because a partial boundary trace suffices, ABM-LoRA recovers most of the benefit of a fully trained reference at a fraction of the overhead, requiring only probe forward passes. It improves over standard LoRA on T5-base/GLUE, ConvNeXt-T and Swin-T fine-grained classification, and instruction tuning with Qwen2.5-1.5B and LLaMA2-7B, and matches or surpasses SVD- and gradient-based initializers without their preprocessing.

arXiv

CompareBench: A Benchmark for Visual Comparison Reasoning in Vision-Language Models

Jie Cai

Visual comparison reasoning is a fundamental capability of vision-language models (VLMs), covering judgments of object quantity, geometric dimensions, spatial relations, and temporal order. Yet existing benchmarks rarely isolate comparison as a reasoning axis, leaving it unclear whether models can reliably perform comparative visual judgments. We introduce a benchmark suite organized around three top-level resources: TallyBench, a 2,000-image object counting benchmark; OmniCaps, a 716-image caption and tag resource; and CompareBench, a 1,200-QA visual comparison benchmark. CompareBench contains four sub-benchmarks spanning quantity, geometric, spatial, and temporal comparison, with the temporal component unifying historical scenes, landmarks, and public figures. Evaluating nine closed-source model routes from Anthropic, Google, and OpenAI on TallyBench and CompareBench reveals strong overall performance but persistent failures in counting, spatial reasoning, geometric comparison, and temporal ordering. These results show that visual comparison remains a systematic weakness of current VLMs and establish CompareBench as a focused benchmark for multimodal reasoning evaluation. All data, code, and prompts will be released at https://github.com/caijie0620/CompareBench.

arXiv

UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City

Tianjie Ju, Zheng Wu, Yueqing Sun, Yuhan Cui, Bobo Li, Shengqiong Wu, Pengzhou Cheng, Haodong Zhao, Zongru Wu, Xinbei Ma, Doris Zhang, Kunling Li, Mong Li Lee, Wynne Hsu, Hao Fei, Qi Gu, Gongshen Liu, Zhuosheng Zhang

Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.

arXiv

Retrieval Heads Meet Vision: Uncovering How VLMs Locate and Extract Visual Information

Chanho Park, Daehyeon Choi, Jihyun Lee, Minhyuk Sung

Vision-language models (VLMs) can locate an image region referred to by a text prompt and route the corresponding visual evidence to the output, yet the internal mechanism behind this behavior is not understood. Inspired by retrieval heads in large language models, we ask whether VLMs contain an analogous mechanism for visual retrieval. We answer affirmatively by introducing Visual Retrieval Heads (VRHs), a small subset of attention heads (about 1.7-2.6%) that are causally responsible for grounding text descriptions to image regions. To find them, we recast existing head-scoring methods under a unified design space over query tokens, key aggregation, and cross-sample aggregation. We then show that scoring attention from output prediction tokens with a sum over the ground-truth referent region most reliably identifies causal heads. Across eleven VLMs and five referring-expression benchmarks, masking only the top 20 VRHs reduces grounding accuracy by up to 80 percentage points, while masking the same number of random heads has little effect. Beyond replicating the causal-sparse-universal triad established for text retrieval heads, VRHs exhibit several properties not previously reported: they generalize across visual reference tasks, remaining causal on attribute, spatial, counting, and visual-math benchmarks despite being discovered through bounding-box prediction; they are functionally specific, preserving output format while corrupting localization; and they are architecturally shared, transferring causally across VLMs that share an LLM backbone but differ in vision encoder, projector, and instruction tuning.

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