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Search papers from 30+ top conferences, including NeurIPS, ICLR, ICML, CVPR, ACL and AAAI. Filter by keyword, then open any paper for its abstract, authors and links.

arXiv

When 3D Gaussian Splatting Recovers Real Surfaces

Songhe Wang, David Johnathan Miller

When does 3D Gaussian Splatting (3DGS) recover the true scene surface rather than just overfitting view-dependent appearance? We answer this by developing a mathematical framework based on a first-hit rendering abstraction that cleanly isolates geometry from appearance. We prove that geometric misalignment forcefully converts spatial textures into high-frequency angular signals via parallax. This establishes a strict identifiability window: if angular capacity is bounded, surface-consistent solutions are mathematically preferred; if unrestricted, the same images can be perfectly explained by an incorrect, opaque billboard geometry. Experiments on synthetic stress tests confirm this prediction, showing billboard failures emerge precisely at high angular capacities. Conversely, in the real-world datasets we evaluate under standard capture protocols, reconstructions remain surface-consistent even at high SH degrees, which is consistent with the prediction that rich spatial texture can push billboard solutions outside the tested angular-capacity range.

arXiv

When Seeing Is Not Enough: Benchmarking Interactive Visual Grounding in LVLMs

Zhengxiang Wang, Owen Rambow

Visual grounding is typically evaluated as a one-shot mapping from an informative referring expression to a visual target. This formulation misses a central property of real-world reference: initial referring expressions are often incomplete or ambiguous, requiring participants to establish shared understanding through interaction. We introduce a controlled evaluation framework for interactive visual grounding in large vision-language models (LVLMs), varying how much target information is provided upfront and how much must be acquired through dialogue. Across four human-grounded visual contexts and four interaction protocols, current LVLMs perform significantly below task-level human baselines. Interaction can help when follow-up questions refine or repair an initial target description. Performance is lowest when no initial description is provided and target information must be acquired through questions, indicating that proactive question-driven grounding remains difficult. LVLMs are also poorly calibrated, often reporting confidence that exceeds their empirical accuracy. Follow-up studies confirm these patterns across varied description sources (human versus AI), reasoning efforts, repeated interactions, description providers, and visual contexts. Overall, interactive visual grounding remains challenging, requiring visual matching, information seeking and synthesis.

arXiv

AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation

Haoran Lu, Mutian Shen, Shuyang Yu, Yu Xiao, Songling Liu, Jianshu Zhang, Shang Wu, Yue Chen, Guo Ye, Jiayi Wang, Zhaoran Wang, Han Liu

Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two complementary pipelines. First, a unified visual-language annotation pipeline using vision-language reasoning to infer object semantics, interaction constraints, and 3D-grounded cues, providing human-prior guidance for identifying meaningful interaction regions. Second, a fully automatic and massively parallel physics annotation pipeline grounds these priors in each asset's geometry and physical constraints through candidate generation, geometry optimization and trajectory generation. This pipeline produces diverse and executable action annotations, including grasp poses, dexterous contacts, articulation waypoints, insertion directions, hanging affordances, and navigation targets. Using the generated annotations, we further build an asynchronous parallel simulation data-collection system across diverse objects, tasks, and robot embodiments. Experiments demonstrate that AnnotateAnything achieves superior annotation efficiency, data-collection efficiency, and task success rates over existing annotation and data-generation pipelines, while also supporting downstream tasks such as affordance detection, robotic VQA, and visual instruction finetuning. We provide project materials on the project page and plan to release the full code, annotations, and benchmark to facilitate future research. Videos, code, demo assets, and annotations are provided in supplementary materials Project page: https://tourmaline-caramel-169490.netlify.app.

arXiv

FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing

Wenting Wang, Zhuo Huang, Kun Qian, Neelotpal Dutta, Yuhu Guo, Yingjun Tian, Yeung Yam, Charlie C. L. Wang

We present FrameTwin, a curve-anchored Gaussian alignment framework that uses sparse-view images to close the control loop for adaptive wireframe 3D printing. Our key idea is to capture the deformation of thin wireframe structures from sparse-view images using Gaussian kernels anchored to parametric curves, yielding a compact and geometry-aware encoding that explicitly captures strut topology. Driven by a differentiable rendering pipeline, FrameTwin estimates a neural deformation field that aligns the partially printed target model with the deformed structure observed during fabrication, where the optimized curve-Gaussian representation serves as a digital twin of the evolving wireframe. Unlike general Gaussian-splatting approaches, our formulation constrains kernel placement along parametric curves, substantially reducing the ambiguity inherent in sparse-view observations of thin structures. The resultant deformation-field alignment enforces global consistency across all struts. By using the estimated deformation field to blend the distorted printed geometry with the remaining unprinted geometry, FrameTwin enables adaptive updates to future printing trajectories. We demonstrate that FrameTwin can robustly capture and compensate for deformation in wireframe models fabricated using a robotized 3D printing system.

arXiv

Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion

Haoran Lu, Shang Wu, Songling Liu, Jianshu Zhang, Maojiang Su, Guo Ye, Chenwei Xu, Lie Lu, Pranav Maneriker, Fan Du, Zhaoran Wang, Han Liu

Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of \textbf{4D world consistency evaluation} that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/

arXiv

FIS-OT: Feature-Induced Optimal Transport for Unsupervised Action Segmentation

Linxiang Peng, Xinyao Qin, Jinhan Li, Di Yang, Jiangtao Wang

Unsupervised action segmentation is a challenging task. It involves finding action categories and boundaries in videos without labels. Existing Optimal Transport (OT) methods use global constraints. This causes them to overlook the use of local information. Furthermore, existing Optimal transport architectures are prone to confirmation bias because they overly trust the pseudo-labels they generate. This causes models to learn from noise in the early training stages. To address these issues, we propose FIS-OT. It is a novel Feature-Induced Structured Optimal Transport framework. First, we introduce a Feature Enhanced Generator (FEG) module. It serves as an internal regularizer. By using triplet loss, FEG captures local consistency. It provides robust supervision that is independent of noisy pseudo-labels. Second, we propose a Feature-Induced Residual Structural Prior. This combines a fixed temporal backbone with dynamic feature similarities. This design ensures temporal continuity. It also allows the solver to adapt to complex action structures. Finally, we establish a cyclic optimization loop. This aligns local feature learning with global structural alignment. Extensive experiments on the three datasets show the effectiveness of our method.

arXiv

Confidence-Aware Ensemble and Long-Word Refinement for Artistic Text Recognition

Lucas A. Dias, Henrique A. Schulz, Rafaela de Miranda, Guilherme L. Peres, Pedro L. Bittencourt, Rayson Laroca

Artistic Text Recognition (ATR) remains challenging because word images often combine decorative fonts, curved layouts, object-like characters, clutter, and severe distortions. This paper studies WordArt-V1.5 as a standardized benchmark for this setting and evaluates recent scene and artistic text recognizers under a common protocol. We propose a confidence-aware ensemble that combines SVTRv2, PARSeq, and MAERec after fine-tuning on the official training split. The ensemble selects predictions using the minimum confidence over disagreement positions, emphasizing characters that separate competing hypotheses. For long words, where a single character error can invalidate the whole prediction, we add a targeted refinement stage based on Needleman-Wunsch alignment and lexicon-guided correction. On the WordArt-V1.5 Test B split, the proposed system reaches 89.90% Word Recognition Accuracy, improving the best individual fine-tuned model by 1.77 percentage points. The long-word refinement produces a modest global gain, but improves the targeted long-word subset by 2.72 percentage points. Finally, an error analysis of all remaining mistakes shows that 48.8% are associated with labeling issues, visual ambiguity, or illegible samples, highlighting the value of diagnostic reporting for future ATR benchmarks and models. Our source code is available at https://github.com/lucas-azdias/Artistic-Text-Recognition/.

arXiv

RIDGE: Region-Informed Derivative-Guided Evidence Selection for Long Video Understanding

Shanqing Xu, Meng Luo, Mengchen Qian, Yuhui Gao, Siyue Peng, Xiaohan Zhong, Xiaojin Zhang, Zhongyu Wei, Wei Chen, Xiang Bai

Long videos contain far more visual content than Large Vision-Language Models (LVLMs) can process under a fixed visual-token budget, making frame selection essential. Existing query-aware selectors usually estimate frame-query relevance and build a compact subset from high-scoring frames. Although their mechanisms differ, the similarity sequence is still often treated primarily as values to rank or sample from, rather than as an ordered signal whose shape reflects how query-relevant evidence emerges, peaks, and fades over time. This can obscure frames that explain, contextualize, or follow an event, because such evidence may lie on the rising or falling sides of a nearby relevance peak and receive lower absolute scores. We propose RIDGE, a frame selection framework that reads the frame-query similarity curve as a temporal signal. By using local changes and curvature, RIDGE partitions the timeline into structural regions and applies region-specific selection to preserve event cores, transitions, buildup, aftermath, and contextual frames under a fixed budget. It is a lightweight post-processing step on precomputed frame-query scores and requires neither training nor iterative LVLM calls. Across four long-video benchmarks and three backbones, RIDGE achieves the best performance in most settings and remains competitive in the others.

arXiv

On the Role of MRI Sequences in Cross-Dataset Generalization for Brain Tumor Segmentation

Henrique Zan Grande, João G. Pitol, Lucas B. Schuck, Rafael V. Serenato, Rayson Laroca, Andre Gustavo Hochuli

Brain tumor segmentation in magnetic resonance imaging (MRI) is a critical task for diagnosis and treatment planning. Despite the success of deep learning architectures such as U-Net and its variants, performance degradation across datasets remains a major challenge, particularly under domain shift and limited annotated data. To address this issue, this study systematically evaluates how individual MRI sequences influence model robustness across two well-known datasets. A ResUNet-based framework is employed, where each modality is trained independently to isolate its effect under a controlled cross-dataset evaluation protocol with tumor size stratification, without target-domain training, or with limited domain adaptation. Results show that the T2f/FLAIR sequence achieves the best cross-dataset performance, with Dice scores exceeding 75%. It consistently outperforms other modalities across most tumor size ranges, while multi-sequence training further improves performance. Additionally, even limited target-domain adaptation yields rapid initial gains, reducing the need for extensive annotations and costly retraining. Our source code is publicly available at https://github.com/henrique-zan/brain_tumor_segmentation/.

arXiv

Evaluating 2D and 3D-Aware Vision Foundation Models for Vehicle Attribute Recognition

Alexandre V. Delazeri, Gabriel E. Lima, Eduil Nascimento Jr, Rayson Laroca, David Menotti

Vehicle attribute recognition is an important task in intelligent transportation systems, particularly when Automatic License Plate Recognition (ALPR) is unavailable or unreliable. Although vision foundation models have shown strong transferability across domains, their effectiveness for fine-grained vehicle classification remains underexplored. Moreover, given the inherently three-dimensional structure of vehicles, it is unclear whether emerging 3D-aware foundation models offer advantages over standard 2D architectures. This paper presents an empirical benchmark of 14 state-of-the-art 2D and 3D-aware vision foundation models. Using the challenging real-world UFPR-VeSV dataset, we evaluate these models as frozen feature extractors via linear probing for vehicle type, make, and model recognition. We further stress-test the best-performing models under few-shot learning and Out-of-Distribution (OOD) domain shifts. Our results show that standard 2D self-supervised models, particularly DINOv3, substantially outperform 3D-aware models in fine-grained tasks, achieving over 93% Macro-Accuracy for make and model recognition. However, the 3D-aware Depth Anything v2 exhibits stronger invariance to viewing angles in vehicle type classification. These findings motivate hybrid approaches that combine 2D and 3D priors for robust vehicle recognition. Our code is publicly available at https://github.com/UFPR-IPASPPR/3D-Vision-Benchmark/.

arXiv

Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model

R. James Cotton, J. D. Peiffer, Lucinda Williamson, John Leske, Georgios Pavlakos

State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechanically defined joint angles that downstream applications like clinical and biomechanical analyses require. We extend an existing foundation model, SAM-3D-Body, with an additional biomechanical prediction head that, from a single RGB image, regresses the joint angles and scales of a biomechanical model. Training this model presents a challenge, as there are limited datasets of paired images and biomechanical fits. To overcome this, we supervise biomechanical outputs with in-loop optimized targets from a Levenberg-Marquardt solver performing inverse kinematics fits against markers from the mesh predictions. This allows distilling the biomechanical head from the mesh head, even from unlabeled images. To make this work with GPU-optimized biomechanical models in MuJoCo, the entire model was implemented in JAX using Equinox. We trained this distilled output head on the publicly released SAM-3D-Body dataset. We then validated this model on biomechanical fits to two publicly available marker-based datasets, MoVi and BioCV, as well as movements from a clinical cohort captured with multiview markerless motion capture. The resulting model outperforms existing models for direct regression of biomechanics from images while only slightly underperforming the state-of-the-art monocular biomechanics method that performs more costly inference-time optimization of entire trajectories.

arXiv

Everybody Tracking Every Body

Daeyun Shin, Yunhan Zhao, Shu Kong, Alexander C. Berg, Charless Fowlkes

We address the problem of 3D body pose estimation of multiple interacting people from their egocentric views with centralized coordination. Each individual wears a camera recording egocentric video and IMU data. Processing this video with VIO SLAM provides high-quality tracking of each egocentric camera through space. The first-person view from one individual provides third-person observations of other people, although these exocentric observations are sparse, intermittent, and of highly variable reliability as both cameras and subjects move. To integrate these synchronized data streams, we propose a diffusion-based approach that fuses estimates of pose based on head motion derived from egocentric camera motion with exocentric pose observations, conditioning on both observation content and reliability. Our model is trained on a mixture of single-person motion-capture data and multi-person video in order to learn rich priors for body motion trajectories and video observation reliability. Evaluation on challenging multi-person datasets suggests our fusion approach improves over motion-only and vision-only baselines in terms of both absolute and relative pose accuracy.

arXiv

Dior: Drawing the Light of Image via Material-Decoupled Illumination Representation

Xuanpu Zhang, Xuesong Niu, Haoxiang Cao, Ruidong Chen, Jianhao Zeng, Changqian Yu

Controllable image relighting is an important problem in image editing, and hand-drawn scribbles provide an intuitive interface for specifying the desired illumination. However, existing methods do not establish a consistent and effective mapping between scribble inputs and relighting results, limiting their ability to control illumination intensity, chromaticity, and complex spatial distributions. We address this limitation by introducing a material-decoupled illumination representation, termed the Lumi Map, which establishes an explicit mapping between user scribbles and the resulting illumination, thereby improving both relighting accuracy and controllability. Specifically, we use a renderer to synthesize source image-Lumi Map-relit image triplets and train the model to predict the target relighting result conditioned on the Lumi Map. To mitigate the domain gap introduced by synthetic data, we further perform reconstruction training on real relighting pairs, improving the model's generalization to real-world images. Finally, we present Dior-Light, an image relighting method controlled by hand-drawn strokes. Extensive experiments demonstrate that our method outperforms existing approaches in relighting accuracy and enables effective control over illumination intensity and chromaticity on in-the-wild images.

arXiv

Hallucination Mitigation for Large Vision-Language Models via Implicit Feature Stabilization

Aditi Sarker, Rafi Ibn Sultan, Hui Zhu, Dongxiao Zhu, Prashant Khanduri

Large Vision-Language Models (LVLMs) are prone to hallucinations: they fluently describe objects, attributes, and scenes that are not in the image. We connect part of this failure to a measurable property of their representations, feature instability, where mild semantics-preserving perturbations of the input cause large changes in the learned embeddings; hallucination rates rise together with this variability. Existing stability-motivated remedies are explicit, in the sense that they intervene at inference time through latent steering or constrained decoding, and pay for it on every query. We propose implicit stabilization instead: perturbation-invariance is built into the model weights during fine-tuning, and nothing extra runs at deployment. Our framework, INFUSE, first stabilizes visual and textual representations around perturbation-averaged and ground-truth anchors, then aligns the stabilized representations across modalities with bidirectional contrastive objectives. We prove that the anchor's root-mean-square deviation from the perturbation-mean representation shrinks at rate $1/\sqrt{K}$ in the number of views, and that under a Lipschitz decoder, this bounds how much any perturbation can change the model's hallucination behavior. On LLaVA-1.5, LLaVA-1.6, and Qwen3-VL-8B-Instruct, INFUSE reduces AMBER CHAIR by 46-63% relative to each base model, improves ObjHal, MMHal, HallusionBench, and POPE, and preserves VQA-v2 and TextVQA, all with no inference-time overhead.

arXiv

Towards Continual Test-Time Adaptation of Vision-Language Models in Open-Vocabulary Semantic Segmentation

Chandler Timm C. Doloriel, Yunbei Zhang, Sarthak Kumar Maharana, Muhammad salman siddiqui, Tor Kristian Stevik, Fadi Al Machot, Kristian Hovde Liland, Habib Ullah

Open-vocabulary semantic segmentation (OVSS) relies on vision-language alignment to recognize arbitrary text-defined categories, yet this alignment is fragile under continual test-time distribution shift. Our diagnostic analysis reveals that entropy minimization drives patch-level class collapse, continual updates erode vision-language alignment, and redundant gradients from low-shift samples waste computation. We propose Diversify, Anchor, and Filter (DAF), a stabilization framework that augments entropy-based adaptation with a marginal diversity loss that resists collapse, a cross-modal anchor consistency loss that constrains feature drift relative to a frozen source model, and feature salience filtering that skips low-value backward passes to offset part of the source-anchor overhead. We evaluate on five datasets spanning natural scenes, autonomous driving, underwater imagery, and remote sensing with their corrupted variants. Across the evaluated continual shifts, DAF remains stable where entropy minimization collapses, improving mIoU by over 8 points on Pascal VOC20-C, over 9 points on LoveDA, and over 3 points on Foggy Cityscapes compared to the source model, and is robust to aggressive adaptation and learning rate choices.

arXiv

Continual Test-Time Adaptation via Entropy Sensitivity-Guidance in Strict Online Setting

Chandler Timm C. Doloriel, Yunbei Zhang, Muhammad salman siddiqui, Tor Kristian Stevik, Fadi Al Machot, Kristian Hovde Liland, Habib Ullah

Test-time adaptation (TTA) promises robustness under distribution shift by updating a pretrained model on unlabeled test data, but strict online TTA with batch size one and no access to source data is especially prone to drift or collapse. We introduce Sensitivity-Guided Erasing Adaptation (SEGA), a method for strict online continual TTA (CTTA) on corruption-style streams. SEGA uses a small number of structured erasures to probe how predictive entropy changes as information is removed, and uses the resulting per-sample sensitivity trajectories to coordinate recovery and sample selection rather than relying on raw entropy or batch statistics. This yields a practical feedback signal for long-horizon batch-size-one adaptation without periodic resets or model reservoirs. In experiments on ImageNet-C, CIFAR10/100-C, and corruption-generated aquaculture streams treated as controlled corruption-style proxies, SEGA yields consistent robustness and stability gains over strong CTTA baselines while reducing backward passes through sensitivity-based gating.

arXiv

FoundYou: A Unified Model for Personalized Segmentation and Retrieval

Gabriele Trivigno, Marcos Alfaro, Claudia Cuttano, Gabriele Berton, Luis Payá, Carlo Masone

Personalized segmentation and personalized retrieval both aim to identify the same physical object across different images. While the former localizes the object within a target image, the latter retrieves images where it appears. Despite this shared instance-level objective, the two tasks have largely evolved separately and are addressed with distinct solutions. In this work, we introduce FoundYou, a unified framework built on the observation that Segment Anything 2 (SAM 2), trained to preserve object identity across video frames, inherently captures instance-level cues. We leverage this property to match objects across independent images, enabling segmentation and retrieval to emerge as two outcomes of the same instance alignment process. This unified view unlocks new capabilities beyond traditional benchmarks, including few-shot personalized retrieval and promptable personalized segmentation with flexible prompts. Extensive experiments show consistent gains over unified and task-specific methods, including +18.4 mIoU on PerMIS and +17.8 mAP on ILIAS. Performance scales with additional references and remains robust to weaker prompts. Beyond personalization, FoundYou achieves state-of-the-art results on category-level retrieval benchmarks. Notably, our approach keeps the SAM 2-small model entirely frozen and adds only 5.9 M trainable parameters, yielding a 52 M-parameter model that is over 75x faster and 20x smaller than the only prior unified solution. Code is available at https://github.com/ga1i13o/FoundYou .

arXiv

Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

Runjia Qian, Zile Wang, Jihai Zhang, Kai Zou, Wei Yu, Jiaxing Li, Zexiang Liu, Yaokun Li, Fei Kang, Kaichen Huang, Mengyin An, Haobo Zhang, Biao Jiang, Jiahua Wang, Haofeng Sun, Yang Liu, Yangguang Li

Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and long-horizon consistent simulation through three key improvements. First, we propose a unified geometry-aware memory framework, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall. Second, we introduce a static-dynamic disentangled world representation that separately models static scene geometry and dynamic subjects, preserving both geometric consistency and subject identity throughout long-horizon generation. Third, we develop a two-stage progressive real-time distillation framework that converts a bidirectional diffusion model into a few-step causal generator through Perceptual Flow Matching and curriculum based Self-Rollout DMD, enabling minute-long real-time interactive generation. Extensive experiments demonstrate that, with a unified training corpus spanning Unreal simulation environments, open-world games, and internet videos, MatrixGame 3.5 achieves strong performance in long-horizon scene recall, precise camera control, subject consistency, prompt-driven world generation, and stable real-time open-world interaction.

arXiv

OrnaStyler: Ornament-Aware Latent Editing for Content-Preserving 3D Stylization

Tomohiro Aizawa, Shigeru Kuriyama, Chunzhi Gu

Text-guided style editing of 3D assets is essential for adapting existing objects to diverse visual aesthetics in digital content creation. Despite rapid progress in 3D shape modeling, faithfully stylizing an existing asset remains challenging when the desired stylization involves fine-grained structural ornamentation, which requires the model to preserve the source geometry and object identity, while coherently integrating new style-specific details. We propose \textbf{OrnaStyler}, a zero-shot framework for text-guided ornament-aware 3D stylization. Built upon rectified flow-based generative modeling, OrnaStyler introduces an inversion-guided editing strategy that recovers content-aware latent representations at both geometry and appearance levels in a staged manner to facilitate faithful editing. Our core idea is to explicitly model the spatial configuration of stylistic elements, thereby mitigating the fundamental tension between content preservation and style expression in the voxel space. Specifically, at the geometry level, we manipulate voxel representations through flow inversion to synthesize ornament-enhanced structures while preserving the spatial identity of the source asset. Then, at the appearance level, we introduce an adjacency-aware feature inpainting mechanism to harmonize newly generated ornaments with the original content, yielding coherent geometry-appearance integration. Our approach operates solely in the inference phase and enables selective editing over geometric augmentation or appearance stylization. Extensive experiments on both generated and real-world 3D assets against prior methods demonstrate that OrnaStyler achieves state-of-the-art editing performance in terms of content preservation, style fidelity, and overall visual realism. Code is available at: https://github.com/tomohiro0427/OrnaStyler

arXiv

Off-Manifold Refinement: Guiding Video Generators with a Frozen World Model

Hai Nguyen-Truong, Tuan-Anh Vu, Dang Huynh

Modern video generators routinely fail at physical dynamics: objects float, trajectories violate gravity, contacts vanish. Standard denoising and flow-matching objectives fit visual data distributions but do not explicitly penalize such physical violations. Existing remedies can improve physical consistency, but typically add substantial inference or training cost. Candidate-selection methods generate and score multiple videos, while gradient-based world-model guidance repeatedly decodes and re-encodes intermediate estimates. Generator-internal refinement adds perturbation and re-denoising loops, whereas post-training requires curated data and additional optimization. We propose Off-Manifold Refinement (OMR), an inference-time method that instead injects world-model feedback directly into a single sampling trajectory. During scheduled middle ODE steps, we augment the generator velocity with the gradient of an adapter-space V-JEPA 2.1 surprise energy. This external correction can move the latent away from the uncorrected sampling trajectory and toward regions ranked as more physically plausible by the frozen predictor, after which the generator continues rendering from the corrected state. A small trained latent-to-embedding adapter keeps the gradient tractable at inference, and both the video generator and the world model remain frozen. On our fixed 400-prompt VideoPhy-2 detailed subset, OMR lifts the joint Semantic-Adherence-and-Physical-Commonsense metric from 47.0% to 52.0% (+5.0pp absolute, +10.6% relative) over the base Wan2.2-T2V-A14B sampler. On a separate fixed 50-prompt efficiency subset, it requires $1.71 \times$ the base runtime rather than the multiplicative cost of reward/search alternatives. Project page: https://itruonghai.github.io/omr.

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