How Far Are Video Models from True Multimodal Reasoning?
Xiaotian Zhang, Jianhui Wei, Yuan Wang, Jie Tan, Yichen Li, Yan Zhang, Ziyi Chen, Daoan Zhang, Dezhi Yu, Wei Xu, Songtao Jiang, Zuozhu Liu
Despite remarkable progress toward general-purpose videomodels, a critical question remains unanswered: how far are these modelsfrom achieving true multimodal reasoning? Existing benchmarks fail toaddress this question rigorously, as they remain constrained by straight-forward task designs and fragmented evaluation metrics that neglectcomplex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models’ zero-shot reasoning capabilities via Context Learning in Video Generation.CLVG-Bench comprises more than 1,000 high-quality, manually anno-tated metadata across 6 categories and 47 subcategories, covering com-plex scenarios including physical simulation, logical reasoning, and inter-active contexts. To enable rigorous and scalable assessment, we furtherpropose an Adaptive Video Evaluator (AVE) that aligns with human ex-pert perception using minimal annotations, delivering interpretable tex-tual feedback across diverse video context tasks. Extensive experimentsreveal a striking answer to our central question: while state-of-the-art(SOTA) video models, such as Seedance 2.0, demonstrate competenceon certain understanding and reasoning subtasks, they fall substantiallyshort with logically grounded and interactive generation tasks (achiev-ing success rates < 25% and ∼ 0%, respectively), exposing multimodalreasoning and physical grounding as critical bottlenecks. By systemati-cally quantifying these limitations, the proposed method provides action-able feedbacks and a clear roadmap toward truly robust, general-purposevideo models. CLVG-Bench and code are released at here.