TEDRA: Text-based Editing of Dynamic and Photoreal Actors
Authors: Basavaraj Sunagad, Heming Zhu, Mohit Mendiratta, Adam Kortylewski, Christian Theobalt, Marc Habermann
Abstract
Over the past years, significant progress was made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing styles by means of textual descriptions. In particular, text-based edits of full-body avatars should satisfy two properties: 1) Spatio-temporal consistency, i.e. the dynamics, and the photo-real quality of the original avatar, should remain intact; 2) The final result should respect the user-specified edit. To this end, we present TEDRA the first method allowing text-based edits of an avatar, that are photorealistic, space-time coherent, dynamic, and enable skeletal pose and view control. We leverage a pre-trained avatar that is represented as a signed distance and radiance field, which is anchored to an explicit and deformable mesh template. After a pre-training stage, we obtain a drivable and photo-real digital counterpart of the real actor. Specifically, we employ an optimization strategy to integrate various frames capturing distinct camera perspectives and the dynamics of a video performance into a unified diffusion model. Utilizing this personalized diffusion model, we modify the dynamic avatar based on a provided text prompt, introducing the Normal Aligned Identity Preserving Score Distillation Sampling (NAIP-SDS) within a model-based guidance framework. Additionally, we implement a time-step annealing strategy to ensure the high quality of our edits. Our results demonstrate a clear improvement over prior work in terms of functionality and visual quality. Thus, our method is a clear step towards intuitive and photorealistic editability of digital avatars, which explicitly accounts for dynamics and allows skeletal pose and view control at test time.