PointSplat: Compact Gaussian Splatting via Human-Centric Prediction
Authors: Yujie Guo, Yudong Jin, Lingteng Qiu, Zehong Shen, Zhen Xu, Zhang Jing, Xianchao Shen, Hujun Bao, Sida Peng, Xiaowei Zhou
Abstract
Producing 3D human representations from input views onthe fly is essential for immersive live streaming systems, where repre-sentation compactness is as critical as high fidelity given limited com-putational power and transmission bandwidth. Although recent feed-forward reconstruction methods achieve impressive quality through theview-centric prediction of 3D representations, they repeatedly encode thesame subject content across multiple views, leading to significant inter-view redundancy. Our key insight is to perform predictions directly in 3Dspace, enabling the network to learn and produce a highly compact rep-resentation. To this end, we propose PointSplat, a novel human-centricapproach that directly infers Gaussian primitives from an input pointset. The proposed method first estimates a coarse geometric proxy andperforms ray casting to prune redundant points and establish explicit2D–3D correspondences. Subsequently, it employs a Point-Image Trans-former to fuse appearance and geometry features, predicting Gaussianattributes in a single forward pass. This design restricts predictions toforeground regions of interest, substantially reducing the total numberof Gaussians while improving novel-view rendering quality. Extensiveexperiments demonstrate that PointSplat achieves higher efficiency andquality while exhibiting strong robustness to variations in view countand image resolution across multiple datasets.