ECCV 2026Poster

Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Primitives

Authors: Victor Rong, Jan Held, Victor Chu, Daniel Rebain, Marc Van Droogenbroeck, Kyros Kutulakos, Andrea Tagliasacchi, David Lindell

Abstract

Though Gaussian splatting has achieved impressive resultsin novel view synthesis, it requires millions of primitives to representhighly textured scenes — even when the underlying geometry is simple.We propose a representation that decouples geometry and appearanceto achieve a compact and computationally efficient representation. Ourmethod uses surfels for geometry and combines a global neural field withper-primitive colors for appearance. While existing approaches that tex-ture primitives incur significant overhead in either memory or renderingspeed, our method strikes a better balance by leveraging the neural fieldto implicitly compress texture information. We bound the computationsrequired in the rendering pass by querying the neural field for a fixednumber of primitives per pixel, enabling real-time rendering speeds. Ourrepresentation matches the perceptual quality of 3D Gaussian splattingwhile using 9.7× fewer primitives and 5.5× less memory on outdoorscenes, and 31× fewer primitives and 3.7× less memory on indoor scenes.

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