Kirin: Animal Motion Generation from In-the-Wild Video
Authors: Brian Nlong Zhao, Zhuoyang Pan, James Rehg, Jiajun Wu, Elliott (Shangzhe) Wu
Abstract
Understanding animal motion is fundamental to modelinganimal behavior and biomechanics, yet progress in this area lags far be-hind human motion research due to the scarcity of high-quality motiondata. While human motion can be captured in controlled environments, itis impractical for most animal species, resulting in small, domain-limiteddatasets that restrict downstream applications such as animation. To ad-dress this challenge, we introduce Kirin, a framework that reconstructsmotion from video, learns motion priors at scale, and generates realisticmotion that can be directly applied to animated assets. Using large col-lections of in-the-wild animal videos, we reconstruct 3D motion sequencesand pair them with captions to create AiM3D, the first large-scale datasetoffering aligned video-text-motion tuples for quadruped animals. Build-ing on this dataset, we develop a visual-guided motion generation modelthat conditions on both text and image to guide the generation of re-alistic motion across diverse animal species. Finally, by leveraging anoff-the-shelf image-to-3D model, we automatically rig and animate 3Dmeshes using generated motion, producing ready-to-render animated an-imals. Together, our dataset and framework establish a new foundationfor large-scale, text and image conditioned animal motion generation andanimation. Project page: https://kirin-ani.github.io/.