SIGGRAPH Asia 2022Poster
Representation of FRP material damage in 3DCG
Authors: Shoon Komori, Tomokazu Ishikawa
Abstract
In recent years, most productions of 3D video games dealing with cars have represented automobile damage due to collisions. However, the cracks peculiar to FRP materials have not been reproduced in previous works. Therefore, in this research, we devised a method of expressing cracks in FRP materials. In addition, we will conduct experiments to determine the realism of the visual representation of breakage as well as the processing cost and consider whether it is possible to incorporate it into actual video game works.