Anime-Like Motion Transfer with Optimal Viewpoints
Authors: Yui Koroku, Issei Fujishiro
Abstract
In 3D character animation, the frame rate is often reduced to mimic hand-drawn animations, like anime (Japanese animation). However, anime with a low frame rate differs from real motions because it omits excessive movements and emphasizes speed by expressing motions with a small number of impressive poses. It is difficult to reproduce such motions only by downsampling mocap data. Thus, in this poster, we propose a method for converting mocap data into anime-like 2D motions by respecting production site techniques. The proposed method evaluates the characteristics of motion data using the time distributions of speeds and pose areas to select an appropriate sequence of viewpoints and extract effective poses for each viewpoint.