OdysSim: Building Foundation Models for Human Behavior Simulation

Authors: Xuhui Zhou, Weiwei Sun, Weihua Du, Jiarui Liu, Haojia Sun, Qianou Ma, Sherry Wu, Yiming Yang, Maarten Sap

Abstract

Large language models are increasingly used as human simulators for interactive evaluation and social simulation, yet current post-training often produces homogeneous, overly helpful systems unlike real people, creating a behavioral Sim2Real gap that prompting alone cannot close. We present Odyssim, a large-scale open study of behavioral foundation models organized around SOUL, whose five capability Axes (CONV, SS, COG, ROLE, EVAL) jointly guide data curation and evaluation. We release three artifacts: (1) SOULIndex, a 23-task evaluation suite for human-behavior simulation; (2) OdysSim, a corpus of 21.4M interactions, approximately 10B tokens, from 63 public sources, unified into a conversational format and retrofitted with back-generated social contexts; and (3) an end-to-end recipe combining midtraining, task-specific RL with VFRL, and expert distillation into a single deployable model. On SOULIndex, OdysSim-8B achieves an average score of 62.4, comparable to frontier models such as GPT-5.5 (62.6), ranks first on 8 of 23 tasks, and outperforms prior open behavioral-simulation baselines by 14.2 points on average. We also identify and mitigate reward-hacking failures in judge-based behavioral RL, including judge manipulation and short-response collapse. We release the corpus, benchmark, recipes, and checkpoints.

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