NeurIPS 2026 Papers

Conference on Neural Information Processing Systems

Decision breakdown

6,437papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    991.5%
  • Spotlight
    2403.7%
  • Poster
    6,09894.7%

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Active Learning for Gaussian Process Regression Under Self-Induced Boltzmann Weights

Jixiang Qing, Henry Moss, Matthias Sachs

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We consider the active learning problem where the goal is to learn an unknown function with low error under a Boltzmann distribution induced by the function itself. This self-induced weighting arises naturally in problems such as molecular energy modeling and free energy estimation, yet poses unique challenges as the target distribution is unknown and its partition function is intractable. We propose an acquisition function, AB-SID-iVAR, based on Gaussian Process surrogates that approximates the intractable Bayesian target distribution in closed form while avoiding partition function estimation, applicable to both discrete and continuous input domains. We also analyze a Thompson sampling alternative (TS-SID-iVAR) as a higher variance Monte Carlo variant. Despite the unknown target, under mild conditions, we establish that the terminal prediction error vanishes with high probability, and provide a tighter average-case guarantee. We demonstrate superior performance over existing active learning approaches on synthetic benchmarks and real-world modeling tasks.

Poster
ActO: Extracting Action Representations from MLLM Embeddings for Video World Models

Runjia Li, Minghao Chen, Junyu Xie, Philip Torr, Andrea Vedaldi, Tomas Jakab

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Video world models promise general-purpose interactive simulators, but their training is limited by action supervision: action labels are scarce, fragmented across incompatible specifications, and do not scale with the unlabeled video pretraining corpus. A common workaround jointly trains an action encoder to compress consecutive frames into a latent action and a decoder to reconstruct the next frame from the previous frame and that latent, forcing the latent to capture only new information. This has two limitations: learning the action space from scratch can limit generalization to unseen domains, and the bottleneck trades expressiveness for separation, with tighter settings losing nuance and looser ones risking scene leakage under domain shifts. We argue for a different starting point: rather than learning an action representation from scratch, we adapt a pretrained Multimodal Large Language Model (MLLM), which was trained on large-scale, diverse video-language data and whose embeddings already carry partial action information. This provides a more generalizable foundation for action representation. The remaining challenge is to disentangle action from scene. To this end, we propose a contrastive adaptation framework that reshapes the geometry of the pretrained space without imposing a low-dimensional bottleneck, preserving the expressiveness of the original embeddings. We introduce a unified evaluation protocol that probes action representations along three axes - action expressiveness, scene invariance, and action-conditioned video generation quality - across several robot and game benchmarks in both in-domain and out-of-domain settings. Our representations outperform prior annotation-free latent-action methods on all three axes.

Poster
AEON: Unifying Video and 3D World Models

Weiqi Zhang, Wenyuan Zhang, Yu Shen Liu, Junsheng Zhou

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Current world models for explicit world simulation typically follow two distinct pathways: (1) video generative models (e.g., Sora), which simulate realistic appearances but fail to preserve 3D consistency; and (2) 3D generative models (e.g., Marble), which generate geometrically consistent scenes but often yield static, less realistic observations. We present AEON, a unified framework that bridges video-based and 3D-based world models and combines the benefits of both. The key insight of AEON lies in a generative model that operates within the video latent space while producing renderable 4D graphics primitives—specifically, 4D Gaussian Splatting (4DGS)—as the world modeler. We train a 4D reconstruction model to predict both 4DGS and camera poses from monocular videos, serving as our initialized 4D decoder. Furthermore, we design a domain adapter that translates generative video latents into reconstructive 4D latents through a distillation process on the video VAE. AEON naturally supports video-based world modeling by rendering 4DGS at predicted camera trajectories, and constructs a persistent 4D environment with scene dynamics for realistic world simulation. Consequently, AEON empowers a diverse range of world modeling applications and achieves state-of-the-art performance on standard benchmarks.

Poster
A World Model of Radiologist Reading for Medical Image Representation Learning

Yiwei Li, Zihao Wu, Huaqin Zhao, Yifan Zhou, Chao Cao, Dajiang Zhu, Tianming Liu, Lin Zhao

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Radiologist eye-tracking data provide a rich record of how experts search, compare, and accumulate evidence during image reading, yet existing methods exploit this signal only partially, either as a static spatial prior or as an auxiliary prediction target decoupled from diagnosis. We propose GazeWorld, a medical imaging world model that treats the image as the world and the radiologist's fixation sequence as a trajectory through it. GazeWorld autoregressively predicts the latent representation of the next fixated patch from all previously visited ones, while a spatial-completion branch covers unvisited regions. At inference, GazeWorld generates a sequence of patch representations from the image alone without requiring real gaze data. Frozen GazeWorld features achieve state-of-the-art diagnostic accuracy across all nine supervised settings on CheXpert, RSNA Pneumonia, and SIIM-ACR Pneumothorax, as well as the highest zero-shot accuracy on all three benchmarks. On the GazeSearch benchmark, a generic decoder trained on the same frozen features outperforms the purpose-built LogitGaze-Med by over 16\% in ScanMatch and 22\% in SED, despite not being explicitly trained to predict gaze. GazeWorld demonstrates that modeling how experts read, not just what they conclude, offers a promising pretraining paradigm for medical imaging AI.

Poster
A Hierarchical World Model for Driving

Sudhanshu Mittal, Arian Mousakhan, Silvio Galesso, Karim Farid, Johannes Dienert, Rajat Sahay, Thomas Brox

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Current world models operate at a single level of abstraction, with most prioritizing perceptual fidelity while lacking the spatial reasoning and semantic understanding required for real-world downstream tasks. We present a hierarchical driving world model that factorizes future prediction across two levels operating at distinct temporal and abstraction scales: a high-level predictor that forecasts coarse scene structure over extended temporal horizons, and a low-level generator that produces detailed predictions conditioned on the high-level output. This decomposition yields high perceptual fidelity while also capturing strong spatial and semantic representations. We further show that pretraining with a diffusion forcing objective yields substantially richer internal representations than the standard teacher forcing objective, while teacher forcing — predicting only the next frame from clean context — produces more stable autoregressive rollouts. We therefore introduce a generic two-stage training paradigm that pretrains the model with diffusion forcing and fine-tunes with teacher forcing, combining the representational benefits of the former with the rollout stability of the latter. Our approach achieves state-of-the-art results across the standard suite of driving world model evaluations on established benchmarks, including long-horizon generation fidelity, steering responsiveness evaluated on counterfactual scenarios, and internal representation quality.

Poster