NeurIPS 2026 Papers

Conference on Neural Information Processing Systems

Decision breakdown

6,437papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    991.5%
  • Spotlight
    2403.7%
  • Poster
    6,09894.7%

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XL-SafetyBench: A Country-Grounded Cross-Cultural Benchmark for LLM Safety and Cultural Sensitivity

Dasol Choi, Eugenia Kim, Jaewon Noh, Sang Seo, Eunmi Kim, Myunggyo Oh, Yunjin Park, Brigitta J Kartono, Josef Pichlmeier, Helena Berndt, Sai Krishna Mendu, Glenn J Tungka, Özlem Gökçe, Suresh Gehlot, Katherine Pratt, Amanda Minnich, Haon Park

Expand abstract

Current LLM safety benchmarks are predominantly English-centric and often rely on translation, failing to capture country-specific harms. Moreover, they rarely evaluate a model's ability to detect culturally embedded sensitivities as distinct from universal harms. We introduce XL-SafetyBench, a suite of 5,500 test cases across 10 country-language pairs, comprising a Jailbreak Benchmark of country-grounded adversarial prompts and a Cultural Benchmark where local sensitivities are embedded within innocuous requests. Each item is constructed via a multi-stage pipeline that combines LLM-assisted discovery, automated validation gates, and dual independent native-speaker annotators per country. We report Attack Success Rate (ASR) alongside Neutral-Safe Rate (NSR) to separate principled refusal from non-engagement, and introduce the Cultural Sensitivity Rate (CSR) for recognizing embedded sensitivities. Evaluating 10 frontier and 27 local LLMs reveals two key findings. First, strong jailbreak robustness does not always come with strong cultural awareness, showing why the two should be evaluated separately. Second, local models exhibit a strong ASR–NSR trade-off (r = -0.81), suggesting that low attack success in several local models reflects non-engagement rather than safe refusal. XL-SafetyBench enables more nuanced, cross-cultural safety evaluation in the multilingual era.

Poster
XBRIDGE: Entity-Grounded Latent Bridge for Heterogeneous LLM Communication

Wooseong Yang, Wei-Chieh Huang, Weizhi Zhang, Yu Wang, Philip S. Yu, Junhyun Lee

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Heterogeneous multi-agent LLM systems, where agents are powered by different model families, consistently outperform homogeneous configurations. Yet existing communication protocols either operate through text, discarding the sender’s internal representations, or require architectural homogeneity for latent-level transfer. We identify the entity grounding problem in cross-architecture communication: cross-attention bridges that transfer continuous representations across different LLM families suffer from rare-token compression collapse, where entity identity is lost in the continuous bottleneck (bridge-only F1 ∼30%). We propose XBRIDGE, a decode-free communication protocol that resolves this through two mechanisms. Lexical Anchor Mapping (LAM) maps the sender’s original context tokens to the receiver’s vocabulary, providing discrete entity anchors. A Latent Enrichment Bridge (LEB) lets the receiver query the sender’s hidden states for contextual enrichment. The entity anchors ground the bridge’s relational signals to specific entities through the receiver’s own self-attention. Across three model families (Llama, Qwen, Mistral), seven benchmarks, and both communication directions, XBRIDGE outperforms text-based communication (NLComm) on all 7 tasks per model pair with 11×lower latency, and exceeds the same-architecture KVComm ceiling on 6 of 7 tasks. LEB requires only 264M trainable parameters (3.8% of the receiver), trains on 587 samples in under 10 minutes, and adds negligible inference overhead.

Poster
X-Palm: Paired Multispectral-to-Smartphone Dataset for Cross-Domain Palmprint Authentication

Seyed Jamal Seyedmohammadi, Pai Chet Ng, Angelo Genovese, Zhixiang Chi, Jeannie Lee, Konstantinos N. Plataniotis

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Palmprint modality offers a privacy-preserving biometric solution, yet its deployment is hindered by the domain gap between controlled enrollment and unconstrained authentication. Existing datasets are largely restricted to controlled setups and fail to capture the compound variability of real-world environments. In this paper, we introduce X-Palm, a cross-domain dataset comprising 6,006 palm images from 103 individuals (206 hands). To the best of our knowledge, X-Palm is the first palmprint dataset providing novel paired-identity acquisition specifically designed to bridge the gap between reliably controlled multispectral enrollment and unconstrained mobile authentication while encompassing a broad spectrum of in-the-wild variability. Unlike existing datasets that focus on single to a few variations, X-Palm addresses the massive modality and environmental shifts encountered in practical deployments by capturing paired data for identities across two distinct domains: (1) a controlled Multispectral Palmprint setting using our custom-developed scanner, and (2) an unconstrained smartphone palmprint setting that is participant-driven, incorporating simultaneous variations in hardware, hand pose, illumination, background, camera-to-hand distance, perspective, and palm surface conditions (e.g., moisture and occlusions). Our extensive benchmarks of 12 SOTA models reveal that while existing methods achieve high performance on controlled data, they experience severe performance collapse on X-Palm. Conversely, models trained on X-Palm demonstrate consistent robustness across domains, positioning X-Palm as a valuable resource for training a model towards real-world, cross-domain generalization. Data access instructions and the related benchmarking codes are publicly available at: https://github.com/X-Palm/X-Palm-2026

Poster
WovenAnchor Matcher: Specialized Intra- and Inter-Image Context Modeling for Feature Matching

Zhiyang Li, Ruijiang Jin, Thibaut Klenke, Yusuke Sekikawa, Nakamasa Inoue

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Semi-dense local feature matching commonly aggregates contextual information before coarse-to-fine correspondence estimation. However, intra-image and inter-image aggregation serve different roles: the former should propagate spatial evidence within each image while retaining structured two-dimensional dependencies, whereas the latter should gather information from plausible corresponding regions while limiting noise from unrelated locations. We propose WovenAnchor Matcher (WAM), a semi-dense matching framework based on role-specialized context aggregation. WAM introduces two complementary operators. WovenMamba performs intra-image aggregation through horizontal-then-vertical state-space propagation, allowing vertical updates to operate on horizontally contextualized features and thereby encouraging a structured two-dimensional receptive-field bias. AnchorCrossAttention performs inter-image aggregation by using cross-attention to gather context from plausible corresponding regions across the image pair. To make this retrieval robust, it operates on local representative anchors rather than dense point-wise tokens, reducing sensitivity to noisy affinities that can otherwise lead to incorrect correspondence propagation. On MegaDepth, WAM achieves 66.1 pose AUC@5$^\circ$ with a runtime of 35.4 ms on a single H100 GPU, improving over JamMa, which achieves 64.1 pose AUC@5$^\circ$ at 43.8 ms under the same setup. Ablations show that removing or replacing either specialized component reduces accuracy, providing evidence that intra-image propagation and inter-image retrieval benefit from role-specific aggregation designs.

Poster
World–Value–Action Model: Implicit Planning for Vision–Language–Action Systems

Runze Li, Hongyin Zhang, Junxi Jin, Qixin Zeng, Zifeng Zhuang, Yiqi Tang, Shangke Lyu, Donglin Wang

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Vision-Language-Action (VLA) models have emerged as a promising paradigm for building embodied agents that ground perception and language into action. However, most existing approaches rely on direct action prediction, lacking the ability to reason over long-horizon trajectories and evaluate their consequences, which limits performance in complex decision-making tasks. In this work, we introduce $\textbf{World-Value-Action (WAV)} $ model, a unified framework that enables implicit planning in VLA systems. Rather than performing explicit trajectory optimization, WAV model learn a structured latent representation of future trajectories conditioned on visual observations and language instructions. A learned world model predicts future states, while a trajectory value function evaluates their long-horizon utility. Action generation is then formulated as inference in this latent space, where the model progressively concentrates probability mass on high-value and dynamically feasible trajectories. We provide a theoretical perspective showing that planning directly in action space suffers from an exponential decay in the probability of feasible trajectories as the horizon increases. In contrast, latent-space inference reshapes the search distribution toward feasible regions, enabling efficient long-horizon decision making. Extensive simulations and real-world experiments demonstrate that the WAV model consistently outperforms state-of-the-art methods, achieving significant improvements in task success rate, generalization ability, and robustness, especially in long-horizon and compositional scenarios.

Poster
WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation

Baining Zhao, Jiacheng Xu, Weicheng Feng, Xin Zhang, Zhaolu Wang, Haoyang Wang, Shilong Ji, Ziyou Wang, Jianjie Fang, Zhiheng Zheng, Weichen Zhang, Yu Shang, Wei Wu, Chen Gao, Xinlei Chen, Yong Li

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Aerial vision-language navigation requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with $12\%+$ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at \url{https://worldvln.com} (anonymous).

Poster
WorldSR: Harnessing World Knowledge Search for Grounded Image Super-Resolution

Junyuan Deng, Xinyi Wu, Zhenyao Wu, Song Wang, Yu Wang, Congchao Zhu

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Generative-prior-based super-resolution (SR) methods leverage implicit knowledge learned from large-scale models to enhance low-resolution inputs. However, such priors are inherently stochastic and optimized for diverse generation, conflicting with the deterministic, high-fidelity reconstruction required for SR. It is also tied to the base model, costly to update, and prone to hallucinations as real-world data evolves. To address these limitations, we introduce WorldSR, a novel framework that augments SR with explicit, entity-aligned visual world knowledge. WorldSR automatically decomposes the input into semantic entities and performs entity-wise retrieval of structurally and semantically aligned images from a large-scale external corpus. For efficiency and reliability, we incorporate a memory mechanism to reuse previously retrieved results and a multi-step filtering process to refine candidate references. The selected references as world knowledge are then integrated through a novel multi-reference super-resolution model, which provides fine-grained constraints for detail synthesis and structural recovery. Experiments on real-world SR benchmarks show that WorldSR consistently improves structural fidelity and visual quality, outperforming existing generative super-resolution methods. Our results suggest that entity-level grounding in external visual world knowledge provides a simple and effective complement to model-bound generative priors.

Poster
WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors

Keming Wu, Yijing Cui, Wenhan Xue, Qijie Wang, Xuan Luo, ZhiYuan Feng, Zuhao Yang, Sudong Wang, Sicong Jiang, Haowei Zhu, Zihan Wang, Ping Nie, Wenhu Chen, Bin Wang

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Commercial video generation systems such as Seedance2.0 and Veo3.1 have rapidly improved, strengthening the view that video generators may be evolving into "world simulators." Yet the community still lacks a benchmark that directly tests whether a model can reason about how an observed world should evolve over time. We introduce WorldReasonBench, which reframes video generation evaluation as world-state prediction: given an initial state and an action, can a model generate a future video whose state evolution remains physically, socially, logically, and informationally consistent? WorldReasonBench contains 436 curated test cases with structured ground-truth QA annotations spanning four reasoning dimensions and 22 subcategories. We evaluate generated videos with a human-aligned two-part methodology: Process-aware Reasoning Verification uses structured QA and reasoning-phase diagnostics to detect temporal and causal failures, while Multi-dimensional Quality Assessment scores reasoning quality, temporal consistency, and visual aesthetics for ranking and reward modeling. We further introduce WorldRewardBench, a preference benchmark with approximately 6K expert-annotated pairs over 1.4K videos, supporting pair-wise and point-wise reward-model evaluation. Across modern video generators, our results expose a persistent gap between visual plausibility and world reasoning: videos can look convincing while failing dynamics, causality, or information preservation. We will release our benchmarks and evaluation toolkit to support community research on genuinely world-aware video generation.

Poster
WorldPrism: 3D Consistency for Video World Models via Bidirectional Cross-Space Verification

Hengyu Liu, Jiahao Lu, Ruijie Zhu, Sixiao Zheng, Yuan Liu, Wenbo Hu, Ying Shan

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Video world models aim to generate temporally coherent visual observations conditioned on actions, but often suffer from 3D geometric inconsistencies such as spatial drift, object deformation, and perspective violations, which limit their reliability in downstream tasks. We propose WorldPrism, a post-training framework that improves 3D consistency via reinforcement learning without modifying the base model architecture. The central challenge lies in designing a reliable reward signal. To address this, we introduce Bidirectional Geometry-Flow Verification, a bidirectional cross-space mechanism that evaluates consistency through two complementary paths: (i) lifting 2D optical flow into 3D to measure position-space agreement, and (ii) projecting reconstructed 3D geometry to match the point correspondence. By leveraging these two independent and complementary signals, this design mitigates the blind spots of unilateral 2D evaluation. We further incorporate hierarchical temporal evaluation to capture both local and long-range geometric consistency. Experiments on diverse datasets demonstrate that WorldPrism achieves state-of-the-art 3D consistency while preserving visual quality and generative diversity.

Poster
WorldMemArena: Evaluating Multimodal Agent Memory Through Action–World Interaction

Chengzhi Liu, Yuzhe Yang, Sophia Xiao Pu, Yepeng Liu, Lin Long, Yichen Guo, Nuo Chen, Zhaotian Weng, Yiheng Zhong, Angxiao Zong, Elena Kochkina, Simerjot Kaur, Charese Smiley, Xiaomo Liu, James Zou, Sheng Liu, Yuheng Bu, Songyou Peng, Xin Wang

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Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing benchmarks measure recall over static dialogue, collapse memory into a single end-of-task accuracy, and reduce visual observations to captions, leaving us unable to localize failures to writing, maintenance, retrieval, or use. The rise of agent harnesses that author their own memory sharpens this gap, since we have no principled way to compare hand-designed pipelines with self-managing alternatives. To close these gaps, we formulate multimodal agent memory as an Action--World Interaction Loop with an observable four-stage lifecycle, and instantiate it in WorldMemArena: 400 multi-session multimodal tasks spanning Lifelong Evolution (evolving personal and task states) and Agentic Execution (memory from real observations, actions, and feedback), annotated with gold memory points, updates, distractors, and evidence chains for stage-level diagnosis. This enables the first head-to-head comparison of long-context, manually designed (RAG and external memory systems), and harness-based memory agents. Results show that: (1) better memory writing and storage do not guarantee better performance; (2) multimodal memory still struggles to fully use visual evidence; (3) systems are unstable across domains and degrade on realistic agentic trajectories; and (4) harness memory is more flexible but remains costly and less reliable.

Poster
WorldComposer: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation

Jasper Lu, Zhenhao Shen, Yuanfei Wang, Shugao Liu, Shengqiang Xu, Shawn Xie, Jingkai Xu, Feng Jiang, Jade Yang, Chen Xie, Ruihai Wu

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Learning robust robot policies in real-world environments requires diverse data augmentation, yet scaling real-world data collection is costly due to the need for acquiring physical assets and reconfiguring environments. Therefore, augmenting real-world scenes into simulation has become a practical augmentation for efficient learning and evaluation. We present WorldComposer, an automated generative Real2Sim2Real framework that maps real-world panoramas into high-fidelity, task-ready simulation environments and further synthesizes diverse Digital Cousins through scene and object variations. Combined with high-quality physics engines and realistic assets, WorldComposer supports interactive manipulation across rigid, articulated, and deformable objects. Additionally, we incorporate multi-room stitching to construct consistent large-scale environments for long-horizon tasks. Experiments demonstrate a strong sim-to-real correlation validating our platform's fidelity, and show that extensively scaling up data generation leads to significantly better generalization to unseen scene and object variations, demonstrating the effectiveness of Digital Cousins for generalizable robot learning and evaluation.

Poster
WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang, Yongcan Yu, Yubin Wang, Haitao Yang, Yuxiang Zhang, Bin Wang, Ran He, Jian Liang

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Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque ``. We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional `.glb` assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Rob, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.

Poster
WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

Jichen Hu, Jiawei Guo, Jiazhong Cen, Chen Yang, Sikuang Li, Wei Shen

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Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.

Poster
World-Model-Inspired Flicker State Modeling for Burst Flicker Removal

Bowen Tang, Tao Wang, Xin Yu, Wenhan Luo, Kaihao Zhang, Bo Li, Min Zhang

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Burst imaging under unstable illumination suffers from flicker, a periodic degradation that modulates local brightness differently across adjacent frames, creating frame-specific flicker states. Existing methods rely on spatial priors or reference-centric fusion without explicitly modeling the evolving flicker state, whose temporal periodicity makes it predictable from adjacent observations by world models that capture latent state transitions. Motivated by this predictive capacity, we propose StateFlicker, a state-aware burst restoration framework that interprets adjacent frames as observations under evolving flicker states. StateFlicker comprises two state-aware designs: Cross-State Visibility (CSV) and Flicker-State Understanding (FSU). CSV leverages complementary visibility across adjacent flicker states to selectively recover content suppressed under the center state. With this cross-state support, FSU constructs dual state pathways through a frozen world model to obtain predicted and observed center states, and distills their state discrepancy into dense features that characterize the center-specific flicker condition for restoration. Extensive experiments on the burst flicker removal dataset show that StateFlicker achieves superior performance over state-of-the-art methods.

Poster
World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning

Tong Nie, Yuewen Mei, Junlin He, Yihong Tang, Jian Sun, Wei Ma

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Robust motion planning in dense traffic requires autonomous vehicles to interact in rare and safety-critical scenarios that are underrepresented in naturalistic driving data. Although adversarial training offers a feasible solution, existing methods often rely on external scenario generators, heuristic perturbations, or simulator-heavy rollouts, which makes them difficult to integrate with modern autoregressive planners. Here, we cast adversarially robust planner learning as a constrained min-max game and propose Adversarial World Modeling (AWM), a theoretically grounded multi-agent self-play fine-tuning framework. Since solving the exact game is intractable, AWM introduces a principled decoupled solver. In the inner minimization, the planner's predictive world model is converted into a role-conditioned adversary that learns sparse, scene-adaptive attack coalitions via counterfactual credit assignment. In the outer maximization, the ego planner optimizes a regret-aware robust best response against the frozen AWM, utilizing tail-risk weighting and reference-anchored trust regions to improve hard-case recovery while preserving nominal driving behavior. Experiments on the nuPlan and InterPlan benchmarks demonstrate that our method generates transferable adversarial interactions and yields a robust planner that achieves competitive closed-loop performance in both nominal and highly interactive long-tail scenarios. Theoretical analysis justifies the decoupled solver and the main optimization components.

Poster
World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry

Yuejiang Liu, Fan Feng, Lingjing Kong, Weifeng Lu, Jinzhou Tang, Kun Zhang, Kevin Murphy, Chelsea Finn, Yilun Du

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General-purpose world models promise scalable policy evaluation, optimization, and planning, yet achieving the required level of robustness remains challenging. Unlike policy learning which primarily focuses on optimal actions, a world model needs to be reliable over a vast space of suboptimal actions, which are often underrepresented in action-labeled robot interactions. To address this challenge, we propose World Action Verifier (WAV), a framework that enables world models to identify their own prediction errors and self-improve. The key idea is to decompose action-conditioned state prediction into two independently verifiable factors: state plausibility and action reachability. We show that verifying these factors is significantly more tractable than direct forward prediction due to two underlying asymmetries: the broader availability of action-free data and the lower dimensionality of action-relevant features. Leveraging these asymmetries, we augment a world model with (i) a diverse subgoal generator obtained from video corpora and (ii) a sparse inverse model that infers actions from a subset of state features. By enforcing cycle consistency among proposed subgoals, inferred actions, and forward rollouts, WAV provides an effective verification mechanism in under-explored regimes, where existing methods often fail. Across nine tasks spanning MiniGrid, RoboMimic, and ManiSkill, our method achieves 2$\times$ higher sample efficiency while improving downstream policy performance by over 22\%.

Poster
Workspace-Bench 1.0: Benchmarking AI Agents on Workspace Tasks with Large-Scale File Dependencies

Tang Zirui, Xuanhe Zhou, Yumou Liu, Linchun Li, Wang Weizheng, Hongzhang Huang, JUN ZHOU, Jiachen Song, Shaoli Yu, Wang Jinqi, Zihang Zhou, Hongyi Zhou, YutingLv, Jinyang Li, Jiashuo Liu, Ruoyu Chen, Chunwei Liu, Guoliang Li, Jihua Kang, Fan Wu

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Workspace learning requires AI agents to identify, reason over, exploit, and update explicit and implicit dependencies among heterogeneous files in a worker's workspace, enabling them to complete both routine and advanced tasks effectively. Despite its importance, existing relevant benchmarks largely evaluate agents on pre-specified or synthesized files with limited real-world dependencies, leaving workspace-level evaluation underexplored. To this end, we introduce Workspace-Bench, a benchmark for evaluating AI agents on Workspace-Learning involving Large-Scale File Dependencies. We construct realistic workspaces with 5 worker profiles, 74 file types, 20,476 files (up to 20GB) and curate 388 tasks, each with its own file dependency graph, evaluated across 7,399 total rubrics that require cross-file retrieval, contextual reasoning, and adaptive decision-making. We further provide Workspace-Bench-Lite, a 100-task subset that preserves the benchmark distribution while reducing evaluation costs by about 70%. We evaluate 4 popular agent harnesses and 7 foundation models. Experimental results show that current agents remain far from reliable workspace learning, where the best reaches only 68.7%, substantially below the human+tool result of 80.7%, and the average performance across agents is only 47.4%. More details please refer to https://workspace-bench.github.io.

Poster
Words That Make Language Models Perceive

Sophie L. Wang, Phillip Isola, Brian Cheung

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Large language models (LLMs) trained purely on text ostensibly lack any direct perceptual experience, yet their internal representations are implicitly shaped by multimodal regularities encoded in language. We test the hypothesis that explicit sensory prompting can surface this latent structure, bringing a text‑only LLM into closer representational alignment with specialist vision and audio encoders. When a _sensory prompt_ tells the model to 'see' or 'hear', it cues the model to resolve its next‑token predictions as if they were conditioned on latent visual or auditory evidence that is never actually supplied. Our findings reveal that lightweight prompt engineering can reliably activate modality‑appropriate representations in purely text‑trained LLMs.

Poster
Words Before Pixels: Selective Modality Routing for Vision-Language Model Unlearning

Laura Yao, Haochen Zhang, Jinhao Duan, Sijia Liu, Tianlong Chen

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Vision-language model (VLM) unlearning is often treated as an objective-design problem: given multimodal forget data, the goal is to optimize a loss that removes undesirable behavior while preserving retained capabilities. We argue that this view overlooks an equally important data-centric question: how should each forget example be represented before optimization? Existing methods typically keep image-conditioned failures in their original image-text form, implicitly assuming that pixels are the right route for unlearning whenever pixels appear in the input. We challenge this assumption by constructing modality-decomposed versions of VLM benchmarks, enabling controlled comparisons among image-only, text-only, and multimodal representations of the same examples. Our modality-mixing experiments show that, for many examples, textual renderings carry the actionable forget signal more directly than the image alone, while purely text-only unlearning can still weaken visual grounding when the target behavior depends on visual evidence. Motivated by this trade-off, we introduce ModRoute, a gradient-guided per-sample modality routing strategy that selectively converts high visual-pressure examples to text-only form while keeping the remaining examples multimodal. Notably, on VLGuard with LLaVA-1.5-7B, ModRoute has the strongest composite unlearning--utility score of $0.847$ at $\gamma=0.5$, a $2.5$% improvement over the best random-switching score and $\geq46$% better than pure multimodal or text unlearning. Overall, our results show that effective VLM unlearning depends not only on the objective, but also on the composition and per-sample modality routing of the unlearning data.

Poster
WordEval: Evaluating Word-Native Operation Fidelity in Document Editing

Jinyoung Park, Yupan Huang, Shimin Zhang, Jiayu Ding, Yilin Jia, Yuzhong Zhao, Tengchao Lv, Wenshan Wu, Shaohan Huang, Nan Yang, Xiangyang Zhou, Dongdong Zhang, Li Dong, Lei Cui, Sun Mao, Xun Wang, Tao Ge, Huitian Jiao, Si-Qing Chen, Changick Kim, Furu Wei

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Microsoft Word is a central environment for office automation, yet evaluating whether an agent has correctly edited a Word document remains difficult. Unlike plain text generation, Word editing changes a structured document object, where formatting, lists, fields, layout, and object properties may all be part of the requested effect. Existing evaluation protocols based on whole-document text similarity, rendered visual similarity, or LLM-as-a-judge scores cannot reliably determine whether the requested Word-native effect is realized as editable document state or whether relevant surrounding state is preserved. We introduce WordEval, a benchmark for evaluating Word-native document editing from natural-language instructions. Each case consists of an input .docx file and an editing instruction; the evaluator compares the agent’s output with a reference document using deterministic checks over Word-readable object properties. WordEval is constructed by design from planned editing units, rather than sampled from arbitrary documents: each unit specifies an input precondition, target object, operation, parameters, reference-generation procedure, and oracle specification. The current release contains 642 cases, including 546 atomic cases over 231 Word commands and 96 compositional cases instantiated from 27 composition templates. Its analysis layer covers 140 unique object-property pairs across 65 Word COM objects and 15 document subsystems. The compositional cases are linked to corresponding atomic cases for their component operations, allowing analyses of whether failures arise from individual operations or from combining multiple operations in one document. By combining controlled document construction, reference-based evaluation, and command-grounded deterministic oracles, WordEval provides a fine-grained testbed for measuring Word-native document automation.

Poster