NeurIPS 2026 Papers

Conference on Neural Information Processing Systems

Decision breakdown

6,437papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    991.5%
  • Spotlight
    2403.7%
  • Poster
    6,09894.7%

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Spectrally Parameterized Neural Inverse Reconstruction

Harshvardhan Takawale, Aritrik Ghosh, Nirupam Roy

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In neural inverse reconstruction, the forward model is typically treated as a fixed simulator that maps a neural scene representation to measurements. This work studies how the parameterization of the forward operator itself shapes the optimization landscape of coherent inverse problems. We introduce Moray, a reconstruction framework built on spectrally parameterized forward operators that bypass conventional time-domain synthesis and instead evaluate measurements directly through closed-form spectral kernels. This parameterization induces a substantially shorter and better-conditioned differentiable graph compared to the time-domain approaches. We further introduce Phase-Coherent Manifold Parameterization, a scene representation that jointly learns scene reflectivity and a deformable surface manifold, allowing the reconstruction to adapt to geometric deviations from the assumed imaging plane and thereby reducing common artifacts in coherent reconstruction. We instantiate these ideas for 77 GHz radar imaging using real measurements from a synthetic-aperture mmWave system. Across multiple challenging scenes, Moray consistently improves reconstruction fidelity, suppresses background artifacts, and degrades more gracefully under data limitations.More broadly, the results suggest that, in neural inverse problems, exposing appropriate analytical structure of the sensing physics to the optimizer can be as important as the choice of neural representation itself.

Poster
SpRePE: A Spherical Geometry-Aware Position Embedding scheme for Vision Transformers

Qilong Jia, Yi Xiao, Wei Xue

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Vision Transformers are increasingly applied to data defined on the sphere, particularly in physics, meteorology, and related scientific domains. Position embeddings provide the spatial information that attention itself does not encode, making their design central to the expressive power of Transformers. However, most existing position embedding schemes are designed for Cartesian grids and therefore do not naturally handle longitude periodicity, polar singularities, or geodesic relations on spherical domains. This mismatch limits the ability of standard attention to model spherical geometry without specialized architectural modifications. We propose Spherical Reflection Position Embedding (SpRePE), a drop-in position embedding scheme for Vision Transformers on spherical data. SpRePE encodes each absolute spherical position by applying Householder reflections to query and key representations. Although each token is encoded only from its own absolute coordinates, the resulting attention inner products induce an explicit spherical relative-position term with a clear geometric interpretation. This formulation injects sphere-aware relative geometric information into standard attention without constructing pairwise attention-bias matrices, introducing task-specific modules, or modifying the backbone architecture. It also avoids the quadratic overhead of relative position biases and preserves the same asymptotic overhead as RoPE. We evaluate SpRePE on spherical image classification, panoramic depth estimation, and global weather forecasting. Across these tasks, SpRePE achieves competitive performance compared with strong position embedding baselines, with particularly clear gains in settings where spherical geometry is important.

Poster
Sophon: A Procedural Diagnostic for Spatial Reasoning in Vision-Language Models

Zach Gazak, Ryan Swindle, Justin Fletcher

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Open-weight Vision-Language Models (VLMs) score 85--94\% on existing spatial benchmarks (BLINK Spatial, What's Up CLEVR) yet collapse to chance on simple geometric questions when object, scene, and texture priors are stripped away. We introduce and open-source Sophon, a procedurally generated diagnostic of paired colored point-cloud stimuli across three coordinate systems (1D linear, 2D Cartesian, 2D polar) and four question types (binary, categorical, comparative, quantitative). Across four open architectures spanning every major projector design (LLaVA-NeXT, LLaVA-OneVision, Qwen2.5-VL, Idefics3), accuracy clusters at 47--52\% while frontier models (Opus 4.6, Gemini 2.5 Pro, GPT-5.4) clear 77--83\% and humans reach 84--94\%. We trace the open-weight failure end-to-end. The vision tower works: encoder probes recover Sophon spatial direction at 80--97\%. The language tower's reasoning circuit works: a text-only control restores $+40$ pp, and probes preserve the spatial signal through every LLM decoder layer at 80--86\%. Per-layer attention attribution localizes visual integration to mid-stack layers. Yet at the readout, the model elevates the correct answer-set tokens but selects among them at chance. Fine-tuning experiments rule out the unembedding as the mechanism. By moving the unembedding layer through the residual stream, we observe the emergence of a small but discriminative contrast at late-stack residual layers in fine-tuned models, which in practice converts the random selection into a confident one more likely to be correct. However, ablation experiments locate the mechanism upstream: training only the upstream layers with the late stack frozen recovers the full $+29$ pp gain, while training only the late stack captures less than a third. The late-stack contrast is the downstream readout of upstream changes. No layer in either base or fine-tuned models shows geometric alignment between the spatial signal and the unembedding's vocabulary axes, suggesting that 7B-class VLMs have the weights to reason spatially but lack the residual-stream pathways to convert that reasoning into answers.

Poster
Seg3DParts: Segmentation-Grounded Controllable Part-Level 3D Generation

Jiantao Lin, Meixi Chen, Yingjie Xu, Chenbo FU, Leyi Wu, Hao Chen, Yinchuan Li, Yingcong Chen

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Part-level 3D assets are essential for editing, reassembly, and interaction, yet recovering such structure from a single image remains challenging due to occlusion, ambiguous boundaries, and the need for coherent multi-part reasoning. Existing approaches struggle to achieve both controllable part-level generation and coherent multi-part structure, as part identity and spatial allocation are typically inferred implicitly. We present Seg3DParts, a segmentation-grounded framework for controllable part-level 3D generation from a single image. By treating segmentation as an explicit grounding signal, our method defines part identity during generation, enabling each component to be anchored to a corresponding image region. To ensure coherent assemblies, we introduce structured cross-part interaction that allows components to exchange global context throughout the generative process. As a result, Seg3DParts directly generates well-aligned part meshes in a shared canonical space without post-hoc alignment, supporting flexible and controllable decomposition. We further introduce PartObjectNet, a large-scale dataset with over 200K objects and 1M annotated parts. Experiments demonstrate that Seg3DParts achieves superior geometry quality, cross-part coherence, and part-level controllability over existing methods.

Poster
Seeing Across Skies and Streets: Feedforward 3D Reconstruction from Satellite, Drone, and Ground Images

Qiwei Wang, Zhongyao Tuo, Xianghui Ze, Yujiao Shi

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Cross-view localization classically asks: where does this ground image lie on the satellite tile? Existing methods are typically limited to 3-DoF estimates---an $(x,y)$ position and a yaw angle---because nadir satellite imagery provides no direct cues for roll, pitch, or altitude, forcing a reliance on planar-motion and zero-tilt assumptions. These assumptions break on real terrain with slopes, ramps, and tilted camera mounts. To overcome this, we introduce a single UAV image as an intermediate viewpoint: it reveals the 3D structure invisible from nadir, supplies the cues for roll, pitch, and altitude that the satellite alone cannot provide, and needs only spatial overlap with the ground camera---no known relative pose is required. Building on this insight, we propose **Cross3R**, a flexible feed-forward model that ingests a satellite tile together with a UAV image, a ground image, or both, and, in a single forward pass, recovers a cross-view 3D point cloud, the 6-DoF poses of every input camera, and the on-tile $(x,y)$ position and yaw of each perspective camera. For training and evaluation, we also construct **CrossGeo**, a 278K-image tri-view dataset spanning 85 scenes across every continent except Antarctica. On CrossGeo, Cross3R consistently outperforms feed-forward 3D baselines in point-cloud reconstruction, 6-DoF camera-pose estimation, and cross-view localization. On KITTI, it outperforms dedicated cross-view methods trained on KITTI on most metrics, despite having no KITTI training itself.

Poster
Scaling Optimization-Oriented Hypernetworks for Implicit Neural Representations

Lulu Cai, Hanxiang Ren, Siyan Dong, Li Sun, Jiefeng Wu, Youyi Zheng, Yi Ma, Yanchao Yang

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We present a hypernetwork that generates the parameters of an implicit neural representation (INR) for a given signal in a single forward pass, without test-time optimization. Existing hypernetworks for this problem either ignore the chain-rule structure of the test-time optimization that produces an INR or, when they preserve it, instantiate the structure with MLPs whose parameter count grows quartically in target-network width. Our central contribution is to show that this parameter-count cost is structural to the MLP instantiation, not to the optimization-oriented principle of preserving chain-rule structure, and to resolve it by replacing the MLP body with attention. The resulting hypernetwork combines three design choices: an output-neuron-centric tokenization that aligns the token axis with each layer's output-neuron axis; an information-flow consistency rule that fixes the role of every cross-attention module from the representation its output should occupy; and a token-space iterative rollout that realizes the five quantities one optimization step on the target INR computes as five cross-attention modules with parameter count independent of target-network width. Across five 2D and 3D INR generation benchmarks, our method outperforms the state-of-the-art single-pass and optimization-oriented baselines; scales to target-network widths at which the MLP-based optimization-oriented paradigm exhausts GPU memory; and produces the highest result on NeRF generation without ground-truth INR weights supervision.

Poster
Scalable Adaptation of 3D Geometric Foundation Models via Weak Supervision from Internet Video

Zihui Gao, Ke Liu, JiaWang Bian, Donny Y. Chen, Duochao Shi, Guosheng Lin, Hao Chen, Chunhua Shen

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Geometric foundation models show promise in 3D reconstruction, yet their progress is severely constrained by the scarcity of diverse, large-scale 3D annotations. While Internet videos offer virtually unlimited raw data, utilizing them as a scaling source for geometric learning is challenging due to the absence of ground-truth geometry and the presence of observational noise. To address this, we propose SAGE, a framework for Scalable Adaptation of GEometric foundation models from raw video streams. SAGE leverages a hierarchical mining pipeline to transform videos into training trajectories and hybrid supervision: (1) Informative training trajectory selection; (2) Sparse Geometric Anchoring via SfM point clouds for global structural guidance; and (3) Dense Differentiable Consistency via 3D Gaussian rendering for multi-view constraints. To prevent catastrophic forgetting, we introduce a regularization strategy using anchor data. Experiments on applying SAGE to two architecturally distinct backbones (including both MV-DUSt3R and VGGT) show that Chamfer Distance is consistently reduced by 20-42% on unseen benchmarks (7Scenes, TUM-RGBD, Matterport3D). SAGE establishes Internet video as a viable and scalable adaptation source for geometric foundation models.

Poster
Scaffold3D: SfM-Conditioned Pointmap Prediction for Multi-View 3D Reconstruction

Frano Rajič, Yutong Chen, Haofei Xu, Zador Pataki, Marc Pollefeys, Siyu Tang

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Multi-view 3D reconstruction is increasingly driven by feed-forward models, which are fast and robust but often imprecise or globally inconsistent across views, especially in sparse-view and low-overlap settings. Structure-from-motion (SfM) offers a complementary geometric signal through camera poses and sparse 3D points estimated by correspondence filtering and optimization. To propagate this globally consistent \emph{SfM scaffold} into dense geometry, we introduce \textbf{Scaffold3D}, an SfM-conditioned reconstruction framework that injects image patch-aligned SfM point tokens into a pairwise feed-forward pointmap predictor. Our approach preserves image-token reasoning while using explicit SfM structure to condition dense prediction. Since pairwise pointmaps are predicted in local frames, we fuse them with global alignment and an SfM anchoring term. Across established benchmarks (ScanNet++, ETH3D, and Tanks\&Temples) and out-of-domain data (4D-DRESS and MV-dVRK), Scaffold3D achieves stronger overall performance than feed-forward reconstruction models, point-token propagation, depth-completion baselines, and recent geometry-conditioned models. The gains are especially clear in low- and no-overlap evaluations. Our two-view SfM-conditioned pointmap predictor also outperforms several multi-view geometry-conditioned baselines, indicating that how geometric inputs are fused with image-token reasoning is as important as the number of conditioned views. Together, these results establish SfM-scaffold conditioning as a practical interface between learned pointmap prediction and classical geometric optimization.

Poster
SVG-3D: Mining Decision Boundaries with Generative Splatting Priors for Zero-Shot 3D Classification

Ryo Umagami, Shohei Ohsawa

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Zero-shot 3D point cloud classifiers built on large-scale pretrained models (OpenShape, Uni3D, ReCon++, DuoduoCLIP) excel on clean synthetic benchmarks such as ModelNet40 but degrade sharply on real-world scans (ScanObjectNN, ScanNet) and corrupted point clouds (ModelNet-C)–a persistent real-world generalization gap. We propose SVG-3D, the first 3D extension of Support Vector Generation (SVG), to close this gap without retraining a more capable encoder or accessing target-domain test data. SVG-3D mines a discriminative kernel-machine support set from a frozen encoder paired with DiffSplat, a text-conditioned 3D Gaussian splatting generator. It rests on two design choices that preserve strict zero-shot rigour: (i) a dynamic pair-selection rule that picks the top-$K$ most confusable class pairs from a pseudo-confusion matrix computed entirely on generated samples, never on the test set; and (ii) a Metropolis–Hastings sampler operating on the CLIP text-embedding hypersphere with a Slerp-plus-Gaussian proposal whose density admits a closed-form ratio, yielding the same acceptance rule as SVG. On ScanObjectNN (OBJ\_ONLY/OBJ\_BG/PB\_T50\_RS) and ScanNet, SVG-3D surpasses prior zero-shot 3D classifiers built on large-scale pretrained models without consulting any test data; on ModelNet-C, a complementary corruption-aware setting in which the corruption family is assumed known further improves mean robustness over the same baselines.

Poster
SOLA: A Structured Operator Library for Attention in Pretrained Vision Transformers

Enzo Tartaglione, Vito Paolo Pastore

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Vision Transformers dominate modern image benchmarks, however, what trained self-attention computes head by head remains unclear: prior work either injects inductive biases at initialization or clusters attention patterns visually without committing to a closed-form computation. We ask whether the softmax$(QK^\top)$ inside a trained head can be replaced, without further training, by a structured closed-form operator while preserving prediction and the residual-stream trajectory. We answer yes across ten ViTs and seven pretrainings (ImageNet-1k, ImageNet-21k FT, MAE, DINO, DINOv2, CLIP, SigLIP), and package the result as \textbf{SOLA}: a Structured Operator Library for Attention with three entries, each gated by a per-head diagnostic that upper bounds substitution error. The entries are a fixed 2D convolution kernel for shift heads, a per-image broadcast row for fixed-target heads, and a per-image rank-$k$ SVD of the attention matrix for near-global heads. A rank-adaptive extension picks $k$ per head from the SVD spectrum and extends structural coverage to every head on every backbone, with task-fidelity controlled by a single spectral threshold $\tau$ that trades compression for downstream fidelity. The diagnostics carry over to cross-attention: every decoder cross-attention head in BLIP captioning has effective rank $\approx 1$ and admits the broadcast substitution. A minimal reproducer that runs the full SOLA pipeline on a single backbone is included in the Supp. Mat. as a demo; the full codebase will be released open-source upon acceptance.

Poster
SIEVE: Overcoming Topological Obstruction in Equivariant Self-Supervised Learning

Jongann Lee, Sun Woo Park, Yun Young Choi

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We identify a theoretical incompatibility between 3D point cloud masked autoencoding and SE(3)-equivariant networks. We prove that standard masking triggers a topological collapse, effectively forcing the model to hallucinate orientation without a reference frame. To resolve this, we introduce SIEVE (Scalar Invariant Extraction Via Equivariance), an SE(3)-equivariant self-supervised framework that compresses point cloud geometry into invariant scalar embeddings. At its core is the spherical projection mask, which preserves global pose while obfuscating local semantics, sidestepping the obstruction by construction. Experiments confirm that SIEVE circumvents the predicted collapse where constant and noise masks fail. On downstream point cloud tasks, the resulting embeddings improve over coordinate-based baselines and hand-crafted geometric descriptors, with the largest gains on generalization to unseen shape categories.

Poster
SCION: Scene Composition via Instanced Neural Primitives

William Koch, Amogh Joshi, Cyrus Vachha, Cheng Zheng, Felix Heide

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Real-world scenes are compositional: bricks, blades of grass, pebbles, and tree leaves recur across human-built and natural environments. Existing neural scene representations model these elements independently. Most 3D Gaussian Splatting and follow-up abstraction and compression methods treat each element as unique, fitting millions of independent Gaussians per scene. Prior methods like Splat and Replace fit template objects, but they require mostly manual selection of repeated elements. As a result, these representations store redundant parameters and provide weak manipulation handles for downstream tasks. We introduce SCION, a hierarchical compositional scene representation that replaces independent Gaussians with a compact vocabulary of reusable primitives and lightweight world-space instances that place transformed copies throughout the scene. We fit this representation to multi-view captures via a joint optimization over discrete and continuous scene parameters, combining two-level densification over splats and instances with an adversarial loss that preserves detail across shared primitives. The recovered structure yields a compact, controllable representation while maintaining high quality even at 1.2 MB. SCION achieves rate-distortion favorable to existing Gaussian compression methods, and it enables instance-level scene editing and animation without retraining. Our results show that neural scene representations need not memorize scenes as independent primitives; they can discover reusable parts.

Poster
SAM 3D Animal: Promptable Animal 3D Reconstruction from Images in the Wild

Xuyi Hu, Jin Lyu, Jiuming Liu, Yebin Liu, Silvia Zuffi, Liang An, Stefan Goetz

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3D animal reconstruction in the wild remains challenging due to large species variation, frequent occlusions, and the prevalence of multi-animal scenes, while existing methods predominantly focus on single-animal settings. We present SAM 3D Animal, the first promptable framework for multi-animal 3D reconstruction from a single image. Built on the SMAL+ parametric animal model, our method jointly reconstructs multiple instances and supports flexible prompts in the form of keypoints and masks which enable more reliable disambiguation in crowded and occluded scenes. To train such a model, we further introduce Herd3D, a multi-animal 3D dataset containing over 5K images, designed to increase diversity in species, interactions, and occlusion patterns. Experiments on the Animal3D, APTv2, and Animal Kingdom datasets show that our framework achieves state-of-the-art results over both existing model-based and model-free methods, demonstrating a scalable and effective solution for prompt-driven animal 3D reconstruction in the wild.

Oral
Robust and Efficient Finetuning of Vision Foundation Models via Implicit Ensembling

Masih Aminbeidokhti, Heitor Medeiros, Eric Granger, Marco Pedersoli

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Robust finetuning of foundation models seeks to improve out-of-distribution (OOD) generalization during in-distribution (ID) adaptation. We revisit Mixout, a stochastic regularizer that intermittently replaces finetuned parameters with a reference anchor, and study its effectiveness for robust finetuning of vision foundation models. We reinterpret Mixout as a single-run, weight-sharing implicit ensemble and analyze its expected OOD error through a bias–variance–covariance–locality (BVCL) lens. This perspective reveals three key factors that govern the ID–OOD trade-off: the choice of masking anchor, the mask resampling frequency, and mask sparsity. Guided by this analysis, we propose GMixout, which generalizes Mixout in three ways. First, it explicitly controls the masking period through a resampling-frequency hyperparameter. Second, it replaces the fixed pretrained anchor with an exponential moving average snapshot that adapts throughout training. Third, it uses sparse kernels to update only a small subset of parameters at each iteration, introducing no inference-time overhead and enabling large-model finetuning on consumer-grade GPUs. Experiments across five vision benchmarks show that GMixout consistently outperforms Mixout, Model Soups, and strong parameter-efficient finetuning baselines under both covariate shift and class imbalance.

Poster
Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

Hanlin Chen, Jiaxin Wei, Xibin Song, Yifu Wang, Senbo Wang, Hongdong Li, Pan Ji, Gim Hee Lee

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Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from \textit{Latent--RGB Cycling}, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the \textit{error-free hypothesis}, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present \textbf{Robust Dreamer}, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce \textbf{Latent Gaussian Memory}, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose \textbf{Deviation Learning with Dynamic Deviation Archive}, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.

Poster
RoSeViT: Role-Separated Vision Transformers for ARC Visual Reasoning

Zhiguang Liu, Yi Shang

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ARC tasks can be formulated as visual transformation problems, where a model must infer a high-level transformation rule from a small set of demonstrations and apply it consistently across a grid. While dense Vision Transformers (ViTs) perform well in this setting, they entangle local visual state and global transformation logic within a shared token representation, which can hinder consistent reasoning. In this paper, we introduce RoSeViT, a role-separated Vision Transformer that explicitly decouples high-level instruction inference from visual workspace computation. RoSeViT uses controller tokens to aggregate transformation-level information and workspace tokens to represent the visual grid, with a structured attention mechanism that routes nonlocal interactions through the controller. This design is motivated by a formal analysis showing that enforcing a shared instruction representation can reduce the effective complexity of visual transformation modeling. Under the standard VARC training and evaluation protocol for ARC, RoSeViT consistently outperforms dense ViT baselines. In a controlled backbone replacement setting, it improves ARC-1 accuracy from 54.5 to 56.6, and with recurrent refinement reaches 58.8. When integrated into the full system, RoSeViT-Ensemble improves performance from 60.4 to 62.6 on ARC-1. These results demonstrate that explicitly separating instruction and workspace representations leads to more effective visual reasoning on ARC tasks.

Poster
RigRecon: Efficient Rig-Aware Street Reconstruction via Dual-Path Spatio-Temporal Interaction

Jiaming Guo, Hongcheng Luo, Cheng Chi, Lijun Zhou, Bing Wang, Guang Chen, Hangjun Ye, Jiaqi Yang, Xiaowei Zhou, Haiyang Sun, Sida Peng

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Reconstructing multi-camera videos is a fundamental task in autonomous driving. However, recent learned methods either rely on costly attention-based networks for global geometry modeling or require complex post-hoc alignment for chunked predictions, limiting their scalability to long multi-view rig sequences. We propose RigRecon, a generalized rig-aware reconstruction framework that enables efficient cross-view interaction in a low-resolution space while asynchronously decoding high-resolution depth maps in a frame-wise manner. Input images are first down-sampled and processed by a transformer backbone to capture coarse global structure, which is then provided to a decoder to reconstruct frame-wise high-resolution depth maps. By fully leveraging calibration and low-resolution feature interaction, RigRecon achieves consistent-scale geometry and accurate pose estimation with significantly reduced memory cost. It achieves state-of-the-art performance on 3D reconstruction, depth estimation, and camera pose estimation, and can efficiently process videos with over 1000 images in a single feedforward pass.

Poster
RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Single-View Video

Shichong Peng, Yanshu Zhang, Ke Li

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Static neural point reconstructions capture a subject at high fidelity from posed images. Given such a reconstruction and a monocular fixed-viewpoint driving video of the subject, whether captured or produced by image-to-video (I2V) generation, we recover a rigged, re-posable 3D asset. Existing methods deform Gaussian splats through direct linear blend skinning (LBS) or mesh proxies, both of which are prone to joint-boundary artifacts under articulation, even with per-primitive corrections. We trace the artifact to the representation: each splat carries an individual shape calibrated in the canonical pose to tile with its neighbours. Under rigid LBS, each splat moves with its bone but cannot bend, so the canonical tiling breaks at joint boundaries into gaps and spikes. Proximity attention point rendering (PAPR) instead carries no per-primitive shape; each pixel is recomposed at render time from the deformed primitives' positions, so the surface re-forms naturally with the articulation. We present RigPAPR, which auto-rigs a static PAPR cloud and drives it under direct LBS from a single fixed-viewpoint video, without mesh proxy, pose-dependent correction, or category template. On synthetic subjects, RigPAPR matches the strongest baseline at the supervised view and exceeds mesh-based and Gaussian-splatting baselines at novel views by 3+ dB PSNR, with cleaner joint-boundary renderings of both synthetic and real subjects.

Poster
Retrieve What’s Missing: Coverage-Maximizing Retrieval for Consistent Long Video Generation

Minseok Joo, Dogyun Park, Taehoon Lee, Kyujin Lee, Hyunwoo J Kim

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Maintaining long-term geometric consistency remains a key challenge in long-horizon autoregressive video generation. Recent memory-augmented generative models address this issue by retrieving historical frames beyond the limited temporal context, but their effectiveness depends on two key design choices: what 3D-geometric evidence should represent past observations, and how memory frames should be selected from this evidence. Existing methods often rely on camera poses or field-of-view overlap, which are lightweight but too coarse to reason about pixel-wise visibility, or use explicit 3D reconstruction, which provides fine-grained evidence but is costly to maintain over long rollouts. We propose Coverage-Maximizing Retrieval-Augmented Generation (COVRAG), a depth-based memory retrieval framework that uses pretrained 3D priors to construct a target-view coverage map as lightweight 3D memory evidence. For frame selection, COVRAG maximizes residual coverage gain, iteratively retrieving frames that explain target-view regions not covered by the current context or previously selected memories. To improve scalability in long-video generation, we introduce a sliding-window depth caching for efficient geometry estimation. Experiments on RealEstate10K and DL3DV show that \modelname improves long-horizon geometric consistency while maintaining low latency compared to baselines.

Poster
Rethinking the State Update Gate for Long-Sequence Recurrent 3D Reconstruction

kejun ren, Lei Jin, Tianxin Huang, Lianming Xu, LI Wang

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Streaming 3D reconstruction under a strict constant-memory budget hinges on how the recurrent state is updated as the stream evolves. We profile TTT3R-style per-token gates across five benchmarks and discover a structural bottleneck: the gate is intrinsically bounded in magnitude (median $0.31$; never exceeding $0.6$) and nearly frame-invariant, yielding an effective memory horizon of only $\sim$3 frames per state token, which serves as the structural origin of long-sequence drift. We trace this to a missing axis: existing inference-time methods modulate updates only at the per-token, intra-frame level, while the orthogonal frame-level question of \emph{how strongly each frame should contribute to the state} has been silently treated as content-independent. We close this gap with a scalar frame-level gate $\alpha_t \in (0, 1]$ derived in closed form from frame-to-frame changes of internal features---a continuous relaxation of classical SLAM keyframe selection that requires no parameters, no training, and no extra forward pass. Across six benchmarks spanning camera pose, video depth, and 3D reconstruction at sequence lengths up to $4,541$ frames, our gate cuts ATE by $51\%$ on long TUM-RGBD pose sequences, reduces AbsRel by $12.8\%$ on Bonn video depth, and on KITTI long-sequence pose estimation surpasses LongStream and Keyframe-VO which are specially constructed for long sequences via retraining and policy learning, while retaining strictly constant memory at zero training cost.

Poster