NeurIPS 2026 Papers

Conference on Neural Information Processing Systems

Decision breakdown

6,437papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    991.5%
  • Spotlight
    2403.7%
  • Poster
    6,09894.7%

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Topic: Reinforcement Learning · 760 papers · Reset filters

HiFloat4 Format for End-To-End Reinforcement Learning Post-Training of Large Language Models

Hei Yi Mak, Shadan Golestan, Hoang Le, Mehran Taghian Jazi, Yunke Peng, Yaoyuan Wang, Yao Wang, Junsong Wang, Tianchi Hu, Fengchen He, Guipeng Hu, Tanzila Rahman, Anandharaju D Raju

Expand abstract

We present, to our knowledge, the first end-to-end FP4 RL post-training, in which both the rollout and training policies, including their forward and backward passes, operate at 4-bit precision. A systematic study reveals that the dominant source of degradation in FP4 RL is not training-side quantization error but rollout activation quantization: outliers stretch the dynamic range so far that a large number of activation values underflow to zero under FP4. Counterintuitively, restoring the training policy to higher precision while keeping the rollout in FP4 makes accuracy worse than full FP4 baseline, exposing rollout–training mismatch as the principal failure mode and ruling out standard pretraining-style fixes. We address this with Rollout Residual Quantization (Rollout-ResQ): a single residual correction term constrained to a hardware-friendly sparsity pattern, added only to the FP4 rollout matmul — a lightweight correction that recovers most of the precision lost to outlier-driven underflow without inflating the rollout’s compute footprint. On Qwen2.5-3B and Qwen2.5-Math-7B, Rollout-ResQ paired with the HiFloat4 (HiF4) format — whose three-level hierarchical scaling preserves resolution under FP4’s tight 4-bit budget — closes the accuracy gap to BF16 from 4.9% to 1.1%, bringing fully quantized FP4 RL within striking distance of full precision. Applied to the open-standard MXFP4, the same recipe narrows the gap from 13.6% to 5.3%, revealing that FP4 format choice is a key factor that determines the ceiling on recoverable accuracy. Together, these results establish HiF4 as the enabling format for end-to- end FP4 RL post-training, and Rollout-ResQ as the activation-side mechanism that makes the gap to BF16 closable.

Poster
Heterogeneous Agent Collaborative Reinforcement Learning

Zhixia Zhang, Zixuan Huang, Gonxun Li, Huaiyang Wang, Chengyi Yuan, Xin Xia, Deqing Wang, Fuzhen Zhuang, Shuai Ma, Ning Ding, Yaodong Yang, Yikun Ban

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We introduce Heterogeneous Agent Collaborative Reinforcement Learning (HACRL), a new Reinforcement Learning from Verifiable Reward (RLVR) problem that addresses the inefficiencies of isolated multi-agent on-policy optimization. HACRL enables collaborative optimization with independent execution: heterogeneous agents share verified rollouts during training to mutually improve, while operating independently at inference time. Unlike LLM-based multi-agent reinforcement learning (MARL), HACRL does not require coordinated deployment, and unlike on-/off-policy distillation, it enables bidirectional mutual learning among heterogeneous agents rather than one-directional homogeneous teacher-to-student transfer. Building on this problem, we propose HACPO, a collaborative RL algorithm that enables principled rollout sharing to maximize sample utilization and cross-agent knowledge transfer. To mitigate capability discrepancies and policy distribution shifts, HACPO introduces four tailored mechanisms with theoretical guarantees on unbiased advantage estimation. Extensive experiments across diverse heterogeneous model combinations and reasoning benchmarks show that HACPO consistently improves all participating agents, outperforming GSPO with double rollouts by an average of 3.6% while using only half the rollout cost.

Poster
Hearing the Unspoken: Simulator-Induced Asymmetric-View Policy Optimization for Proactive Task-Oriented Dialogue

Hongbin Zhang, Ning Gao, Yuqin Dai, Ruiyuan Wu, Jinpeng Wang, Rena Gao, Bingdong Tan, Shuzheng Gao, Chaozheng Wang

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Proactive task-oriented dialogue (TOD), such as outbound sales, demands a persuasive agent that actively probes the user's concerns and steers the conversation toward acceptance within a bounded number of turns. Yet post-trained LLMs are inherently conservative, and reward-shaping RL (e.g., GRPO) struggles since it only re-weights what an already passive policy samples. We show that conditioning on the user's latent concerns unlocks proactive capability that no amount of sampling can undermine, establishing these concerns as a pivotal training-time signal. To operationalize this finding, we build the \textbf{Cognitive User Simulator}, which models each user as a stratified persona comprising observable external traits and hidden internal concerns. The simulator produces faithful and diverse interactions, while emitting per-turn state dynamics that track persuasion progress. We then introduce \textbf{Simulator-Induced Asymmetric-View Policy Optimization}, which converts the modeled concerns and the simulation state transition into complementary training objectives: (1) \emph{Asymmetric On-Policy Self-Distillation} that transfers concern-aware behavior from a privileged view of the same policy into its deployable, conversation-only view; and (2) \emph{State-Transition Policy Refinement} where the final decision provides trajectory-level advantage while synchronous state transitions refine turn-level credit direction. Across two real-world food-delivery benchmarks (\emph{merchant} and \emph{courier} outbound recruitment), our method matches or surpasses leading proprietary LLMs, outperforms strong RL baselines, and generalizes across various LLM-based user simulators.

Poster
Hadamard Representation: Scaffolding Performance Across Model-free RL

Jacob Eeuwe Kooi, Zhao Yang, Mark Hoogendoorn, Vincent Francois-Lavet

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Deep reinforcement learning agents progressively lose representational capacity during training: neurons become dormant, removing active capacity from the network, and effective rank collapses, leaving surviving neurons redundant. Existing remedies such as periodic resets, and special neural network architectures, are largely algorithm- or domain-specific. We propose a simple architectural fix, the Hadamard Representation (HR), which replaces a standard hidden layer with the element-wise product of two independently parameterized layers. HR operates through two complementary mechanisms. First, it reduces the probability of a neuron becoming dormant, which is particularly valuable for continuously differentiable activations such as $\tanh$: unlike dormant ReLU neurons, which are effectively pruned, saturated $\tanh$ neurons silently corrupt downstream layers by turning their outgoing weights into fixed biases. Second, independently of dormancy, the multiplicative structure captures richer feature interactions and increases effective rank without widening the layer. We evaluate HR across five algorithms and three domains: DQN, PPO, and PQN on pixel-based discrete-action Atari, SimbaV2 on state-based continuous control, and MR.Q on visual continuous control. HR consistently improves performance over the strong baselines without any hyperparameter tuning, and gains persist against parameter-matched wider variants, ruling out parameter count as an alternative explanation.

Poster
HOPE: Hand-Object Pressure Estimation from Monocular Videos

Subin Jeon, Byungjun Kim, Hanbyul Joo

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Estimating physical pressure from vision is essential for understanding contact-rich hand-object interaction. However, prior vision-based pressure estimation methods are largely limited to planar surfaces and single image input, making them difficult to apply to dynamic hand-object interaction with diverse objects. We instead formulate pressure estimation as a hand-centric video prediction problem with monocular video as input. This formulation predicts temporally evolving per-vertex normal pressure and contact directly on the hand mesh, yielding a unified output space independent of object shape and sensor layout. Building on this formulation, we propose HOPE, a framework with two key components. First, we lift tactile-glove pressure, planar-sensor pressure, and distance-based hand-object contact annotations into a shared hand vertex space, allowing bare-hand contact data to regularize pressure learning where metric labels are unavailable. Second, we introduce a vertex-anchored video transformer that treats each vertex as a persistent token, aggregates visual features and hand pose over time, and uses a contact-gated pressure head to enforce that pressure vanishes without contact. Experiments on OpenTouch, PressureVisionDB, and hand-object contact benchmarks demonstrate that HOPE supports a common hand-centric representation across object-pressure, surface-pressure, and contact-supervised HOI settings. Despite using metric pressure supervision primarily from gloved-hand videos, HOPE generalizes to bare-hand egocentric and in-the-wild videos, producing joint contact and pressure predictions beyond the scope of contact-only or planar-pressure baselines.

Poster
Grouped Adaptive Head Mixing for Personalized Multi-Task Federated Reinforcement Learning

Yiran Pang, Zhen Ni, Dimitris Pados, Xiangnan Zhong

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Multi-task reinforcement learning (MT-RL) trains a single agent to solve multiple tasks by leveraging shared knowledge across task domains. However, most MT-RL methods assume centralized access to task data, making them impractical for privacy-sensitive or large-scale distributed settings. Multi-task federated reinforcement learning (MT-FRL) mitigates this issue by enabling agents to collaborate through shared models rather than raw trajectories, but often suffers from unstable performance under task heterogeneity, negative transfer, and imbalanced learning across tasks. A fundamental question in MT-FRL is how each agent should decide with whom to share skills and how strongly to rely on shared knowledge. To answer this question, we propose GAdapHeadFRL, a personalized MT-FRL framework based on geometry-aware grouping and adaptive decision-layer task-head mixing. First, we decompose the local Bellman residual into representation and task-head estimation errors, and derive a closed-form optimal sharing strength governed by task mismatch and estimation uncertainty. Second, we instantiate this insight by identifying compatible client groups from local updated geometry, constructing group-specific task-head prototypes, and dynamically mixing them with local heads using lightweight practical proxies. Experiments on heterogeneous benchmarks, including MiniGrid (up to 12 tasks) and MetaWorld (up to 50 tasks), show that GAdapHeadFRL consistently outperforms state-of-the-art personalized MT-FRL baselines. It achieves up to 24.5\% relative improvement on MiniGrid, and increases the converged-task ratio from 50.0\% to 72.9\% over the personalized baseline. In addition, the proposed method reduces performance standard deviation by over 82.9\% on the largest task settings compared with centralized MT-RL references. These results demonstrate that geometry-aware grouping and adaptive task-head mixing provide an effective and scalable principle for heterogeneous MT-FRL.

Poster
Group-Graph Policy Optimization for Long-Horizon Agentic Reinforcement Learning

Yunan Wang, Minghui Song, Zihan Zhang, Shaohan Huang, Haizhen Huang, Furu Wei, Weiwei Deng, Feng Sun, Qi Zhang

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Group-based Reinforcement Learning (RL) has significantly enhanced Large Language Models (LLMs) in agentic scenarios. To achieve finer-grained policy updates, recent agentic RL frameworks have shifted from trajectory-level to step-level training. However, long-horizon agentic RL suffers from severe reward sparsity and delay, as feedback is often deferred for dozens of interaction steps. While existing step-level frameworks refine training granularity, their credit assignment remains coarse-grained and still treats agent exploration as isolated, linear trajectories. This oversimplified perspective ignores the inherent graph structure of state transitions, leading to high-variance state-value estimation and myopic, localized credit assignment. To overcome these critical bottlenecks, we propose Group-Graph Policy Optimization (G2PO), a novel group-based RL algorithm tailored for multi-turn agentic tasks. G2PO explicitly transforms linear interaction trajectories into a global state-transition graph. By aggregating identical observations across different trajectories, we introduce group-aggregation state-value estimation that reduces sampling variance and trajectory-dependent bias. Furthermore, we redefine agent actions as transitions between state nodes and propose an edge-centric advantage estimation strategy. By globally standardizing Temporal Difference (TD) errors across the entire graph, G2PO explicitly identifies and prioritizes critical transitions that drive absolute task progress. Extensive experiments on representative long-horizon benchmarks—WebShop, ALFWorld, and AppWorld—demonstrate that G2PO substantially outperforms state-of-the-art prompt-based and RL baselines, achieving remarkable success rate improvements of up to 22.2\% over GRPO.

Poster
Grounding Multimodal Reasoning with Evidence-Ablated Negatives

Chenxi Liu, Tianyi Xiong, Yanshuo Chen, Heng Huang

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Reinforcement learning with verifiable rewards (RLVR) has become a powerful tool for improving multimodal reasoning. However, standard outcome supervision suffers from credit assignment ambiguity, as a model may receive positive rewards by exploiting language priors or dataset shortcuts rather than grounding its reasoning in the requisite visual evidence. This makes high-quality negative responses critical, since effective negatives should remain plausible under the current policy while exposing the shortcut that should be suppressed. In this paper, we propose EAN, a multimodal reinforcement learning framework utilizing Evidence-Ablated Negatives to train LMMs against their own language-prior failures. EAN first identifies highly visually dependent examples using a scaled image information gain metric and preserves data diversity with a mixed-ranking strategy. It then constructs evidence-ablated images by masking the most discriminative image patches, eliciting plausible but visually ungrounded responses from the current policy. During policy optimization, these negative responses are incorporated as bounded auxiliary signals under the clean image, penalizing shortcut learning while maintaining RL stability. Experiments across challenging multimodal reasoning benchmarks demonstrate that EAN mitigates modality imbalance and improves over strong RLVR baselines.

Poster
Grounding Agent Reasoning with Structured Process Supervision for Multi-turn Reinforcement Learning

Renting Rui, Yulei Qin, Weiwen Liu, Yunjia Xi, Ke Li, Xing Sun, Weinan Zhang, Yong Yu

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Long-horizon LLM agents trained with outcome-based RL exhibit a systematic failure mode: reasoning diverges from environmental observations at some step, and the error compounds across subsequent turns. We find that 74\% of failed trajectories contain reasoning–observation inconsistency, and once it appears, 62\% of subsequent turns remain inconsistent. Process rewards reduce but do not eliminate this: under free-form reasoning, agents learn to avoid penalties without genuinely tracking task progress or anticipating action outcomes. We propose ARC (Anchored Reasoning with Commitment), which requires the agent to make two explicit commitments at each step: a global progress statement that reconciles the agent's understanding of task state with accumulated observations, and a local outcome prediction that must be borne out by the next observation. Together, these commitments anchor the agent's reasoning to the actual environment state across turns, and provide well-defined targets for process supervision. To prevent interference between sparse outcome and dense process signals, we decouple their advantages via independent group normalization. On ALFWorld, WebShop, and WebArena, ARC improves over the strongest baseline by 6.4, 3.5, and 9.6 points respectively.

Poster
GraphMemRL: Action-Native Reinforcement Learning for Persistent Graph Memory Construction

bingcheng dong, Shenglan Liu, Sifan Zhang, Jirui Tian, Weitong Wu

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Long-term memory construction for LLM agents is hindered by two mismatches. The first is a **retrieval-objective mismatch**: existing systems usually retrieve memories for writing with a single holistic query derived from the current input. However, memory construction depends on several complementary aspects of the input, and a single query is insufficient to capture these editing needs. The second is an **optimization-granularity mismatch**: long-horizon memory learning is commonly optimized over full trajectories, whereas memory construction proceeds through incremental state transitions. Effective supervision should therefore assess how each local edit changes the memory state. We propose **GraphMemRL**, a graph-based memory construction framework that addresses both mismatches. GraphMemRL introduces edit-oriented query decomposition to retrieve complementary context for memory writing. It also uses action-native state-transition supervision to directly evaluate whether each graph edit improves the evolving memory state. To make long-horizon learning more tractable, GraphMemRL reformulates memory construction as factorized segment-wise optimization. The agent updates a persistent memory graph across segments under limited context budgets, preserving globally accumulated structure without full-history training. Experiments on long-memory benchmarks show that GraphMemRL improves question answering and produces better connected memory structures with more controlled memory growth. The gains are especially strong on multi-hop, temporal, and knowledge-update tasks.

Poster
Graph Topology Augmentation for Prioritized Sweeping in Non-stationary Reinforcement Learning

Gia-Hung Pham, Tuan Dam

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Prioritized Sweeping (PS) accelerates model-based reinforcement learning by selecting backups according to residual magnitude. In nonstationary reward settings, however, the canonical priority score is shortsighted: after a localized reward shift, residuals propagate only through realized backups, so bottlenecked or topologically distant state estimates may remain static under a limited replanning budget. We introduce Graph Topology Augmentation for Prioritized Sweeping (GTA-PS), a concrete instance of a broader topology-augmentation principle for priority-based planning. GTA-PS constructs a policy-induced transition graph and augments the residual key with a mixing of regularized directed-Laplacian potentials that diffuses residual information through forward and backward graph structure. The topology weight is controlled by a scheduler based on the Second Largest Eigenvalue Modulus (SLEM), allowing the queue to adapt to the chain's mixing regime. We prove that the forward potential coincides with discounted residual propagation at a canonical regularization parameter and show that GTA-PS gives nonzero priority to states that standard PS can leave blocked after sparse reward shifts. Tabular experiments on FourRooms and GARNET domains demonstrate improved replanning efficiency over standard PS under both exact DP and Dyna-style host planners.

Poster
Gradient Routing Localizes and Removes Unintended Behaviors in RL

Jake Ward, Shawn Hu, Aria Wong, Nathan Hu, Bryce Woodworth, Alexander Turner, Alex Cloud

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We propose a novel solution to reward hacking in reinforcement learning. Our setup involves a misspecified reward function corresponding to task completion, and a classifier that flags invalid solutions. As in frontier LLM development, the classifier makes systematic errors. Consequently, reward penalties and data filtering based on the classifier fail to prevent reward hacking. To address this limitation, we introduce GRAFT: Gradient Routing Adapter Fine Tuning. Rather than penalizing or filtering flagged behaviors during training, we constrain (``route'') gradient updates to specific parameters. This has two benefits. First, the model does not learn to exploit classifier errors, i.e., it does not learn to hide the unintended behavior. Second, the unintended behavior can be disabled by ablating the parameters to which they were localized. We demonstrate these benefits in a variety of RL environments where reward penalties result in monitor-subverting policies. Additionally, we show that our method remains effective when we scale model size and task complexity by distilling frontier LLM trajectories into Qwen3-32B. Overall, we show that GRAFT is a promising approach for leveraging unreliable monitors during post-training in environments where true performance is difficult to evaluate.

Poster
GeoX: Mastering Geospatial Reasoning Through Self-Play and Verifiable Rewards

Kyeongjin Ahn, Seungeon Lee, Krishna Gummadi, Meeyoung Cha

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Geospatial reasoning requires solving image-grounded problems over complex object relationships and scene structures. However, developing this capability is hindered by the cost of annotating a vast and combinatorial question space. We propose GeoX, a self-play framework that acquires spatial logic through executable programs and verifiable rewards in the absence of large-scale human-curated data. Given a satellite or aerial image, our framework employs a single multimodal policy to alternate between proposing spatial problems with executable programs and solving them under three reasoning modes of abduction, deduction, and induction, using a segmentation tool and standard computational libraries. Program execution turns each program into a reward that jointly optimizes the two roles via reinforcement learning. GeoX consistently improves its base VLMs by up to 5.5 points on average, matching or exceeding conventional baselines trained on millions of curated samples. Alongside the framework, we release a benchmark for geospatial reasoning curated from self-play generations.

Poster
GeoSym127K: Scalable Symbolically-verifiable Synthesis for Multimodal Geometric Reasoning

Jinhao Jing, Zheng Ma, Jinwei Liang, Qiannian Zhao, Shuang Chen, Jing Yang, Prayag Tiwari, Jingjing Bai, Benyou Wang, Por L Yee, Zhan Su, Lewei Lu

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Large Multimodal Models (LMMs) often struggle with geometric reasoning due to visual hallucinations and a lack of mathematically precise Chain-of-Thought (CoT) data. To address this, we propose the GeoSym Engine, an automated and scalable neuro-symbolic framework. By leveraging a type-conditional grammar and an analytic SymGT Solver, it derives exact symbolic ground truths and seamlessly integrates with a robust rendering pipeline to produce high-precision geometric diagrams. Using this engine, we construct GeoSym127K, a difficulty-stratified dataset featuring 51K high-resolution images, 127K questions with symbolic ground truths, and 55K answer-verified CoT QA pairs. We also introduce GeoSym-Bench, an expert-curated suite of 511 complex samples for rigorous evaluation. Through extensive supervised fine-tuning (SFT), we demonstrate that GeoSym drives concentrated improvements specifically on diagram-dependent and multi-step geometry tasks. Our Qwen3-VL-8B model gains an absolute +22.21% on the MathVerse Vision-Only subset and reaches 61.52% (+6.19% improvement) on WeMath, mitigating long-horizon logic fragmentation and outperforming advanced closed-source models like Doubao-1.8. Furthermore, applying Reinforcement Learning with Verifiable Rewards (RLVR) via GRPO reveals that initializing from structural SFT checkpoints substantially elevates the performance ceiling over zero-shot RL. Driven by deterministic exact-match signals, this showcases the robust scaling potential of our verifiable reasoning synthesis. Datasets and code are available at https://huggingface.co/datasets/Tomie0506/GeoSym127K and https://github.com/Tomie56/GeoSym127K

Oral
Generative Scenario Rollouts for End-to-End Autonomous Driving

Rajeev Yasarla, Deepti Hegde, Shizhong Han, Hsin-Pai Cheng, Yunxiao Shi, MeysamSadeghi, Shweta Mahajan, Apratim Bhattacharyya, Litian Liu, Risheek Garrepalli, Thomas Svantesson, Mohammad Ghavamzadeh, Fatih Porikli, Herbert Cai

Expand abstract

Vision-Language-Action (VLA) models are emerging as highly effective planning models for end-to-end autonomous driving systems. However, current works mostly rely on imitation learning from sparse trajectory annotations and under-utilize their potential as generative models. We propose Generative Scenario Rollouts (GeRo), a plug-and-play framework for VLA models that jointly performs planning and generation of language-grounded future traffic scenes through an autoregressive rollout strategy. First, a VLA model is trained to encode ego vehicle and agent dynamics into latent tokens under supervision from planning, motion, and language tasks, facilitating text-aligned generation. Next, GeRo performs language-conditioned autoregressive generation. Given multi-view images, a scenario description, and ego-action questions, it generates future latent tokens and textual responses to guide long-horizon rollouts. A rollout-consistency loss stabilizes predictions using ground truth or pseudo-labels, mitigating drift and preserving text-action alignment. This design enables GeRo to perform temporally consistent, language-grounded rollouts that support long-horizon reasoning and multi-agent planning. On Bench2Drive, GeRo improves driving score and success rate by +15.7 and +26.2, respectively. By integrating reinforcement learning with generative rollouts, GeRo achieves state-of-the-art closed-loop and open-loop performance, demonstrating strong zero-shot robustness. These results highlight the promise of generative, language-conditioned reasoning as a foundation for safer and more interpretable end-to-end autonomous driving.

Poster
Generative Actor-Critic with Soft Bridge Policies

Ke He, Le He, Shunpu Tang, Yafei Wang, Lisheng Fan

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Expressive generative policies such as diffusion and flow models are appealing for maximum-entropy (MaxEnt) online reinforcement learning because of their ability to model multimodal and highly non-Gaussian action distributions. However, training effective soft generative policies faces two obstacles that often arise together. First, marginal action densities are often unavailable, so existing methods typically rely on entropy bounds, heuristic proxies or approximations. Second, iterative shared-parameter samplers raise inference cost and require backpropagation through time over repeated network evaluations, increasing memory cost and destabilizing policy optimization. These obstacles motivate us to seek a generative policy that exposes a tractable MaxEnt objective while requiring only a single sampled actor forward pass for action generation. To this end, we propose soft generative actor-critic (SoftGAC), whose actor defines a stochastic bridge from a fixed base latent to a terminal action latent in pre-tanh space. This structured bridge allows us to lift the MaxEnt objective as an analytically tractable path-wise relative-entropy objective against a high-entropy reference process. In practical finite-step implementation, this relative entropy reduces exactly to sampled transition control energy and thus provides principled soft regularization. Moreover, we keep the single-pass actor lightweight by using small step-specific bridge transitions, each evaluated only once per sampled action, while maintaining a parameter budget comparable to strong actor baselines. Extensive experiments on challenging continuous-control benchmarks show that \myalgo attains higher or competitive returns than strong generative policy baselines, including diffusion and flow-matching policies, while staying in the low-latency regime of one-pass actors and avoiding the much higher cost of many-step diffusion samplers, showing considerable improvements in the compute-return tradeoff.

Poster
Generation Navigator: A State-Aware Agentic Framework for Image Generation

Jinming Liu, Ruoyu Feng, Yuqi Wang, Wenjun Zeng, Xin Jin

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Despite rapid advances in text-to-image generation, faithfully realizing user intent remains challenging, often requiring manual multi-turn trial and error. To automate this process, existing systems rely on either simple prompt rewriting or closed-loop agents driven by hand-crafted rules, rather than learning to adapt actions to the evolving generation process. In this paper, we reformulate image generation as a state-conditioned action-making problem and propose Generation Navigator, a multi-turn T2I agent that learns to dynamically steer the generation trajectory and output the next action. However, training this agent via reinforcement learning introduces a critical credit assignment challenge: naively rewarding a trajectory based solely on a single state assigns equal credit to all actions in the rollout, ignores the quality dynamics across turns, and fails to distinguish actions that improve the trajectory from those that degrade it or waste turns without progress. We resolve this with PRE-GRPO (Peak-Retention-Efficiency Group Relative Policy Optimization), a trajectory-level reinforcement learning objective that explicitly rewards discovering a high-quality image (Peak), avoiding subsequent quality degradation across turns (Retention), and minimizing unnecessary turns (Efficiency). Experiments show substantial improvements across benchmarks, reaching a WISE score of 0.90 and 79.06% reasoning accuracy on T2I-ReasonBench.

Poster
Generalized Intention Modeling in Multi-Agent Reinforcement Learning

Mateusz Odrowaz-Sypniewski, Jasmine Bayrooti, Ajay Shankar, Amanda Prorok

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Modeling an opponent’s intent is critical for effective decision-making in non-cooperative, competitive, and general-sum multi-agent reinforcement learning. Existing opponent modeling methods encode intent using an embedding derived from episode information chosen a priori, such as the opponent’s next action or a future environment state, and use this to guide the ego-agent’s behavior. These approaches assume that the chosen information is universally representative of intent; however, we show empirically that this is not the case as intentions are often task- and environment-dependent. To address this, we introduce a task-adaptive opponent modeling framework that learns a performance-driven mixture of multiple intent representations. We further introduce a new intention representation that maximizes mutual information with the ego-agent’s future returns, thereby capturing opponent information that is most directly relevant to performance. Our approach consistently matches or exceeds the performance of state-of-the-art baselines across diverse tasks and yields insights into when and why different opponent modeling strategies succeed.

Poster
Generalised Linear Models in Deep Bayesian RL with Learnable Basis Functions

Jingyang You, Hanna Kurniawati

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Bayesian Reinforcement Learning (BRL), a subclass of Meta-Reinforcement Learning (Meta-RL), provides a principled framework for generalisation by explicitly incorporating Bayesian task parameters into transition and reward models. However, classical BRL methods assume known forms of transition and reward models. While recent deep BRL methods incorporate model learning to address this, applying neural networks directly to joint data and task parameters necessitates variational inference. This often yields indistinct task representations, compromising the resulting BRL policies. To overcome these limitations, we introduce Generalised Linear Models in Deep Bayesian RL with Learnable Basis Functions (GLiBRL). Our approach features fully tractable Bayesian inference over task parameters and model noise, alongside exact marginal likelihood evaluation for learning transition and reward models. The permutation-invariant nature of exact Bayesian inference in GLiBRL enables seamless integration with both on-policy and off-policy RL algorithms. We further show that GLiBRL admits a closed-form relationship between the $\mathcal{L}_2$ distance of its task representations and empirical kernel-based correspondence between task samples, which is to our knowledge the first such structural result for online deep BRL. GLiBRL is compared against representative and recent Meta-RL methods, and improves state-of-the-art performance on both MuJoCo and MetaWorld benchmarks by up to 1.8$\times$.

Poster
Gen-Searcher: Reinforcing Agentic Search for Image Generation

Kaituo Feng, Manyuan Zhang, Shuang Chen, Yunlong Lin, Kaixuan Fan, Yilei JIANG, Hongyu Li, Dian Zheng, Chenyang Wang, Xiangyu Yue

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Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that are knowledge-intensive or require up-to-date information. In this paper, we present Gen-Searcher, as the first attempt to train a search-augmented image generation agent, which performs multi-hop reasoning and search to collect the textual knowledge and reference images needed for grounded generation. To achieve this, we construct a tailored data pipeline and curate two high-quality datasets, Gen-Searcher-SFT-10k and Gen-Searcher-RL-6k, containing diverse search-intensive prompts and corresponding ground-truth synthesis images. We further introduce KnowGen, a comprehensive benchmark that explicitly requires search-grounded external knowledge for image generation and evaluates models from multiple dimensions. Based on these resources, we train Gen-Searcher with SFT followed by agentic reinforcement learning with dual reward feedback, which combines text-based and image-based rewards to provide more stable and informative learning signals for GRPO training. Experiments show that Gen-Searcher brings substantial gains, improving Qwen-Image by around 16 points on KnowGen and 15 points on WISE. We hope this work can serve as an open foundation for search agents in image generation, and we fully open-source our data, models, and code.

Poster