NeurIPS 2026 Papers

Conference on Neural Information Processing Systems

Decision breakdown

6,437papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    991.5%
  • Spotlight
    2403.7%
  • Poster
    6,09894.7%

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Topic: AI Agents · 729 papers · Reset filters

Online Learning in Stabilized Linear Dynamical Games with Adversarial Disturbances

Anas Barakat, John Lazarsfeld, Georgios Piliouras, Antonios Varvitsiotis

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We study online learning in linear dynamical games where multiple strategic agents act on a shared state evolving according to a linear dynamical system subject to adversarial disturbances. This setting lies beyond both single-agent nonstochastic online control and classical linear-quadratic games, which typically focus on quadratic objectives and noiseless or stochastic dynamics. Each agent seeks to minimize its own sequence of convex losses under full-state observability. Following the stabilizing-baseline paradigm in nonstochastic online control, we assume access to linear controllers that stabilize the noiseless system and focus on online adaptation by learning disturbance-action corrections. This extends adversarial online control to strategic multi-agent shared-state systems, where each agent's actions shape the state trajectory and hence the realized losses of all learners. Under state-only and aggregate-input feedback models, we analyze agents running online gradient descent with memory to update their own disturbance-action policies. We prove per-agent regret bounds that are sublinear and near-optimal in the time horizon, and show how their dependence on the number of agents varies with the feedback available to each learner. In the common-interest case, where all agents have identical cost functions, we show that the induced online problem forms a time-varying potential game and derive equilibrium-tracking guarantees. Together, these results provide a theoretical framework for adversarial online learning in stabilized linear dynamical games, connecting online control with learning in games.

Poster
Online Fair Division Meets Reordering Buffers

Georgios Amanatidis, Giulio Giaconi, Evangelos Markakis, Nicos Protopapas

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We study the _online fair division_ of indivisible _mixed manna_ among agents with additive valuation functions. Under the standard online model, at each time step an indivisible item arrives; each agent may assign it a positive, negative, or zero value, and it must be irrevocably allocated, before the arrival of the next item. At the same time, we also wish to maintain some fairness guarantee, and in this work we focus on _envy-freeness_ (EF) and one of its most prominent relaxations, _envy-freeness up to one item_ (EF1). Given the strong negative and the scarce positive results for this problem without additional assumptions, we augment our algorithms with _buffers_ that can store and rearrange a limited number of items. This setting interpolates naturally between the fully online case (no buffer) and the fully offline case (a buffer large enough to hold all items). We show that algorithms equipped with reasonably sized buffers can achieve strong guarantees for personalized $k$-value instances, i.e., instances in which each agent assigns at most $k$ distinct values to items. In particular, we construct allocations that are EF1 at every time step and EF at most time steps, using a buffer of size linear in $k$ and in the number of agents. Our approach relies on novel combinatorial arguments and on constructing a sequence of envy-free matchings that allocates most items. Finally, we extend our results to general additive valuation functions, with a dependence on the largest per-agent ratio between two values of the same sign, and we also identify limitations of our approach via impossibility results on the use of buffers with smaller size.

Spotlight
One Algorithm, Two Goals: Dual Scoring for Parameter and Data Selection in LLM Fine-Tuning

Xinrui Chen, Liu Yang, Ou Wu

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In Large Language Model (LLM) fine-tuning, parameter and data selection are common strategies for reducing fine-tuning cost, yet they are typically driven by separate scoring mechanisms. When a parameter mask and data subset jointly determine restricted fine-tuning, this separation incurs redundant overhead and makes coordinated selection difficult. We cast parameter and data selection as two bilevel selection problems under a common validation objective and derive a shared local response-surrogate scoring rule. Under first- and second-order validation-improvement approximations, parameter importance and data utility emerge as column-wise and row-wise aggregations of a single gradient interaction matrix, yielding a closed-form row--column correspondence for co-extracting both signals. Building on this structure, we propose $\textbf{DualSFT}$ ($\textbf{Dual}$-$\textbf{S}$election $\textbf{F}$ine-$\textbf{T}$uning), a one-shot dual-scoring algorithm that produces a parameter mask and data subset from shared gradient statistics. On 3B$-$9B LLMs, single-axis DualSFT variants strengthen target-task performance and stability--plasticity trade-offs within their comparison groups, while full DualSFT yields a more favorable joint-constrained trade-off than sequential hybrid baselines under matched budgets.

Poster
One Adapter For All: Towards Generalizable Many-To-One Domain Adaptation In Heterogeneous Collaborative Perception

Lu Bin, Zhewei Fu, Shaohong Wang, Zhiyu Xiang, Hangguan Shan, Eryun Liu

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In autonomous driving, multi-agent collaboration enhances individual perception capabilities through information sharing. However, in real-world applications, differences in models and training data among heterogeneous agents inevitably lead to domain gaps between shared features, bringing challenges to collaboration. To address this, existing methods typically rely on a one-to-one adaptation paradigm, necessitating specific training or fine-tuning for every new agent. This results in a large accumulation of adapters on the vehicle, which is unsustainable for resource-constrained edge devices. To overcome these limitations, we propose UniMTO, a Unified adaptation framework that enables Many-To-One adaptation across heterogeneous agents using a single, fixed adapter. Specifically, it treats domain adaptation as a pattern transformation task, disentangling domain-invariant content and domain-specific pattern from features, and achieving source-to-target pattern transformation through recombination based on a Mixture-of-Experts (MoE) mechanism. Extensive experiments on V2V4Real and V2X-Real demonstrate that UniMTO achieves superior generalization, and exhibits strong zero-shot adaptation capabilities, outperforming all state-of-the-art methods, enabling many-to-one domain adaptation with a single, fixed adapter.

Poster
On the Nonlinearity of Learning Rate Scaling for LLM Training

Zaiwen Yang, Huaqing Zhang, Jing Xu, Jingzhao Zhang

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Learning-rate transfer is critical for reducing the cost of training large language models: instead of sweeping learning rates at target scale, practitioners extrapolate from smaller runs. Existing approaches often assume that the optimal learning rate follows a log-linear scaling law in data scale and model size. We carefully examine and evaluate this scaling law. In our empirical study of GPT-2--style models from 22M to 407M parameters trained on 5B to 100B tokens, the optimal learning rate develops upward curvature at larger scales, leading to inaccurate extrapolation. We find that this curvature largely disappears when learning rates are replaced by effective learning rate (the step size in normalized weight space), and when data $D$ extrapolation is used instead of model size $N$ extrapolation. Next, we explain nonlinearity in scaling: weight-norm converges to equilibrium slower when optimal learning is small, requiring a larger step size to reduce the transient phase. Experiments with AdamH, which directly controls the effective learning rate, further support this explanation.

Spotlight
On the Impact of Side-Information in Bandit Learning: More is Not Always Merrier

Ramakrishnan Krishnamurthy

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More data is commonly assumed to improve learning performance. We show that this intuition can fail in sequential decision-making. Motivated by multi-agent collaborative learning, we study stochastic bandits with exogenous side information, and ask if free and unbiased reward samples are guaranteed to reduce regret. We introduce a formal notion of non-degradation under side information and demonstrate that the widely used UCB algorithm violates this property: there exist benign side-information designs under which UCB incurs strictly higher regret than when run without side information. We contrast this behavior with Thompson Sampling and Explore-Then-Commit, which benefit from the same information. Constructively, we further propose a meta-algorithm that enforces non-degradation for a broad class of bandit algorithms. Finally, experiments in recommender systems scenarios show that data sharing among different groups of users under UCB can yield diminishing and even negative returns for individual groups.

Poster
On Data Engineering for Scaling LLM Terminal Capabilities

Renjie Pi, Grace Lam, Mohammad Shoeybi, Pooya Jannaty, Bryan Catanzaro, Wei Ping

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Despite rapid recent progress in the terminal capabilities of large language models, the training data strategies behind state-of-the-art terminal agents remain largely undisclosed. We address this gap through a systematic study of data engineering practices for terminal agents, making two key contributions: (1) Terminal-Task-Gen, a lightweight synthetic task generation pipeline that supports seed-based and skill-based task construction, and (2) a comprehensive analysis of data and training strategies, including filtering, curriculum learning, long context training, and scaling behavior. Our pipeline yields Terminal-Corpus, a large-scale open-source dataset for terminal tasks. Using this dataset, we train Nemotron-Terminal, a family of models initialized from Qwen3 (8B, 14B, 32B) that achieve substantial gains on Terminal-Bench 2.0: Nemotron-Terminal-8B improves from 2.5% to 13.0%, Nemotron-Terminal-14B improves from 4.0% to 20.2%, and Nemotron-Terminal-32B improves from 3.4% to 27.4%, matching the performance of significantly larger models. We release Nemotron-Terminal checkpoints and Terminal-Corpus through the Nemotron-Terminal Hugging Face collection.

Poster
Offline Preference-Based Trajectory Evaluation

Fernando Diaz

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Offline evaluation of agentic systems often collapses trajectories to terminal success, discarding information about partial progress and inducing widespread ties. We argue that this trajectory collapse creates substantial statistical inefficiency by reducing effective sample size and weakening the ability to distinguish systems. We propose preference-based trajectory evaluation, which compares trajectories directly through temporal preferences over progress and time-to-return profiles. Across diverse agentic and interactive benchmarks, standard success-based metrics produce tied comparisons on roughly 75\% of instances, whereas trajectory-aware preferences reduce ties to roughly 30\%, improving discriminative power, ranking stability, and data efficiency. Our results suggest that benchmark saturation, often portrayed as the result of poor data collection or problem difficulty, may also be explained by the choice of evaluation measure.

Poster
OfficeInstruct: A Dataset for Tool-Augmented Office Agents on Long-Trajectory Generative Tasks

Weikai Xu, Zhizheng Jiang, Lushuo Jiang, Kun Huang, Yuxuan Liu, Pengzhi Gao, Wei Liu, Jian Luan, Xiaolin Hu, Bo An

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The recent trend of integrating autonomous agents into operating systems, supported by the Model Context Protocol (MCP) tools and Deep Searching, has driven research on efficient assistants for daily office tasks like document writing, spreadsheet analysis, and presentation generation. However, training these agents still faces several challenges: the overemphasis on question-answering tasks at the expense of multi-turn generative tasks; the absence of a training paradigm that jointly enhances coding and tool-calling capabilities; the difficulty of evaluating tool efficiency and artifact quality in the presence of drifting user intents. To address these problems, we deploy a unified multi-turn agent framework to collect real-world user interactions, creating \textit{OfficeInstruct}: a comprehensive dataset of 199k high-quality trajectories across Doc, Spreadsheet, and PPT, with an average of 56.2 steps. To ensure data quality, we propose a graph-based evidence evaluation method that models interaction histories as directed graphs, filtering out redundant tool cycles, execution errors, and hallucinations. Experiments demonstrate that our \textit{OfficeAgent} 8B and 14B models surpass open-source baselines on in-domain and out-of-distribution benchmarks, with the 32B variant attaining a 96.19\% success rate on the newly proposed \textit{OfficeAgentBench}, surpassing proprietary models like Claude-4.5-Sonnet and Gemini-3-Pro.

Poster
OS-Omni: A Cross-Platform Benchmark for Generalist Computer-Using Agents

Hui Shen, Yunta Hsieh, Jianing Ma, Ziyuan Liu, Qi Han, Xiuqi Xu, Yanheng shang, Chenqi Yin, Zesen Zhao, Boyuan Zheng, Jisen Li, Xiaoxia Wu, Ruoyan Zhang, Dongfu Jiang, Ruiyao Liu, Jing Xiong, He Xiao, Nan Zheng, Hangxiang Chen, Shengyang Tao, Deyang Luorong, Jingxuan Zhang, Chaofan Tao, Yuren Wang, Jiaqi Mo, Hei Ting Chan, Sicheng Chen, Kai Zhang, Mengkang Hu, Zhongwei Wan, Xin Wang, Chuanyang Zheng, Ziheng Zhang, Hengyuan Zhang, Zunhai Su, Kanzhi Cheng, Jiawei Lu, Yifan Zhang, Shen Yan, Ben Athiwaratkun, Qiushi Sun, Mi Zhang, Ping Luo, Wenhu Chen, Ngai Wong

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Computer-using agents are increasingly expected to complete realistic user goals rather than isolated GUI actions. However, existing evaluations are fragmented across web, mobile, and desktop settings, making it difficult to measure whether the same agent can sustain long-horizon workflows across heterogeneous software platforms while preserving final-state correctness. We introduce OS-Omni, a 1,200-task cross-platform benchmark and execution environment for evaluating computer-using agents across Windows, Ubuntu, macOS, iOS, Android, and Web environments. OS-Omni provides reproducible initialization, platform-specific adapters, trajectory logging, and executable final-state evaluators, and includes controlled service-backed applications for workflows involving account, cart, budget, calendar, message, and other persistent state. Human studies show that OS-Omni tasks require 67.54 interaction steps, substantially exceeding OSWorld references of 15.0 steps. Throughout our experiments, the strongest evaluated agent, GPT-5.5, reaches 47.1% average success, trailing the 88.1% human reference by 41.0 points; on hard workflows, it drops from 77.8% success on easy tasks to 16.4%, while humans remain at 76.3%. These results indicate that current agents remain far from platform-robust, long-horizon computer use, especially when success requires sustained state tracking and durable final-state changes.

Poster
ODDR: One-Step Deshadow Diffusion via Reward Guidance

Junseong Shin, Kijun Kim, Minseong Kim, Dongjin Kim, Tae Hyun Kim

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Recent advances in deep learning for shadow removal have significantly enhanced image quality and realism. However, most approaches rely on real-world paired datasets, which are costly to collect and often limited in scene diversity, leading to limited generalization. To address these limitations, we propose One-step Deshadow Diffusion via Reward guidance (ODDR), a new framework that achieves efficient and high-fidelity shadow removal without relying on real-world paired supervision. Our method begins with One-step Deshadow Diffusion (ODD), a baseline model trained on synthetic shadow data for efficient one-step shadow-free reconstruction. We further adapt ODD into ODDR using ShadowReward. In contrast to traditional, annotation-heavy approaches, ShadowReward is the first reward model for shadow removal trained entirely without human annotation. It learns to mimic human perceptual judgments by ranking synthetically generated images with controlled degradations, such as texture distortion and boundary artifacts. This reward-guided fine-tuning enables ODDR to close the synthetic-to-real domain gap. Extensive experiments show that ODD achieves strong performance without relying on real-world paired supervision, and ODDR further improves the results and achieves performance competitive with methods trained on real-world paired data, while maintaining higher computational efficiency as a single step model.

Poster
Not All Proofs Are Equal: Evaluating LLM Proof Quality Beyond Correctness

Ivo Petrov, Jasper Dekoninck, Dimitar I. Dimitrov, Martin Vechev

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Large language models (LLMs) have become capable mathematical problem-solvers, often producing correct proofs for challenging problems. However, correctness alone is not sufficient: mathematical proofs should also be clear, concise, insightful, and transferable to other problems. While this proof quality is subjective and depends on the reader and context, many of its components are concrete and broadly valued. In this work, we identify such components and introduce ProofRank, a benchmark curated from challenging mathematical competitions. ProofRank evaluates several scalable proxies of proof quality: (i) conciseness, measuring whether proofs avoid unnecessary steps; (ii) computational ease, measuring the extent to which a proof relies on tedious calculations; (iii) cognitive simplicity, measuring how accessible the used proof techniques are; (iv) diversity, measuring how varied a model's proofs for a single problem are; and (v) adaptivity, measuring whether a model can follow a specified proof technique. Across models, we find substantial differences in proof quality that are not captured by correctness-only benchmarks. We also observe significant trade-offs between proof-quality metrics and correctness, suggesting that future evaluations of mathematical reasoning should measure how useful LLM-generated proofs are.

Poster
Norm Enforcement for AI Agents: Robustly Shaping Behavior in Multi-Agent Systems

Yaowen Ye, Jacob Steinhardt

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AI agents are increasingly deployed in shared environments where they pursue diverse goals and compete for rewards. This multi-agent competition can lead to behaviors that serve individual gains at collective cost—for instance, marketing agents may post misleading content as a result of competing for engagement on social media. Human societies address such problems through *norms* that constrain acceptable behavior, supported by *enforcement mechanisms* that detect and penalize violations. Motivated by this, we study norm enforcement mechanisms for language model agents. We find that simple enforcement mechanisms are exploited by misaligned agents for competitive advantage, even when they are not explicitly trained or prompted to do so. We thus turn our attention to designing more robust mechanisms, and identify two key ingredients: estimating each agent’s reliability over time, and updating this estimate with escalating penalties for repeated misbehavior. Across three simulated environments and a variety of agent populations, mechanisms built on these principles resist exploitation, while still penalizing norm violations at comparable or lower cost than baselines. Our results position norm enforcement mechanisms as promising levers for shaping agents' behavior, but only when designed to anticipate becoming part of the environment they govern.

Spotlight
No Model Required: Text Entropy Rate Filtering Prevents Iterative Fine-Tuning Collapse

Lewis Mitchell

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Iterative fine-tuning on synthetic data causes \emph{model collapse}: output diversity narrows as rare patterns are progressively lost. Existing mitigations either require model log-probabilities, an external oracle, or continued access to real human data. Here we develop a new approach grounded in mathematical information theory: the non-parametric Kontoyiannis entropy rate estimator $H_K$, computed entirely from raw text via match-length statistics, with no model of any kind. We show that this is in fact a superior training-data filter on text-diversity metrics in a fully-synthetic, single-lineage fine-tuning setting. In a six-generation QLoRA collapse experiment on Llama-3.1-8B, logprob-based filtering (the established gold standard) provides no significant text-diversity benefit on any metric ($p > 0.23$), whereas $H_K$-filtering yields +42% unique trigrams, +30% vocabulary, and -19% repetition (all $p < 0.001$). We validate $H_K$ as a cross-domain entropy proxy ($\beta = 0.924$, $R^2 = 0.746$) and collapse detector ($\rho = +0.454$, $p < 0.0001$) across 4 domains, 3 temperatures, 2 generator--scorer model pairs, and 1,680 generated documents. Our results demonstrate that information theoretic approaches to collapse mitigation are efficient, and suggest new approaches for maintaining multi-agent diversity.

Poster
NitroBox: Lightning-Fast Sandbox for Large-Scale RL Training

Yuzhou Nie, Ruilin Zhou, Zhaorun Chen, Jingyang Zhang, Yan Shao, Hongwei Li, Bo Li, Dawn Song, Wenbo Guo

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Recent work on agentic training efficiency has mainly focused on improving learning algorithms, rollout strategies, or model-hardware co-design. However, these approaches overlook an important source of training latency: the sandbox that runs the environments. Recent studies show that creating, executing, and resetting containers accounts for an important portion of the rollout process in RL training, substantially slowing down overall training. This overhead largely stems from the centralized management mechanisms (e.g., DAEMON) of existing sandboxes, along with additional features (e.g., multi-tenancy) that are unnecessary for reinforcement learning (RL). Moreover, existing sandboxes are designed for general-purpose isolated execution, making them a poor fit for the requirements of RL rollout and training. We propose NitroBox, a novel sandbox system purpose-built for agentic RL that significantly accelerates the rollout and training process. Technically speaking, we first comprehensively redesign NitroBox's lifecycle to eliminate the dependency on DAEMON, so that every sandbox instance is fully independent during creation, startup, and reset (e.g., via rootless full-namespace isolation). Furthermore, we introduce a copy-on-write mechanism to enable fast startup across multiple instances. Second, we knock off features that are time-consuming but unnecessary for RL — such as multi-tenancy — while preserving the core functionality and security guarantees needed for RL training. Finally, we introduce some RL-nature features to further improve efficiency, such as optional CRIU-based process checkpoint saving and restoring for mid-trajectory branching. Our experiments show that NitroBox is faster than Docker across the entire lifecycle: 10.6× faster in sandbox creation, 24.6× in reset, and 19.1× in deletion. When training Qwen2.5-Coder-32B-Instruct with GRPO at c=32 concurrency, end-to-end wall-clock training time drops from 40.6 hours to 28.4 hours when replacing Docker with NitroBox, while preserving the same task pass rate.

Poster
NesyProAct: Proactive Neural-Symbolic Control for Web Agents

Tianyi Tang, Keyi Xiang, Jie-Jing Shao, Yueming Lyu, Ivor Tsang, Yew Soon Ong, Haiyan Yin

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Web-based language agents operate under severe partial observability, where the semantic divergence between internal state assumptions and the ground-truth environment is often unobservable. Consequently, agents frequently maintain high-level reasoning coherence over misgrounded states, causing errors to compound as subsequent decisions are conditioned on silently invalidated premises. We present **NesyProAct**, a proactive neural-symbolic agentic decision framework that transforms conventional ReAct-style web agents from reactive prompting pipelines into execution-aware decision processes. NesyProAct exposes a typed symbolic decision interface over states, actions, transitions, and subgoals, enabling LLM-based agents to automatically compose and reason over execution semantics across decision hierarchies. From this interface, programmatic verification logic is synthesized online to evaluate step-level executability and progress, with verification outcomes directly regulating decision evolution through targeted grounding interventions. As a result, execution feedback is integrated into planning itself, allowing agents to maintain semantic alignment under partial observability rather than propagating unverified assumptions. On WebArena, NesyProAct achieves a **12\%** overall improvement over strong skill-induction agentic web framework ASI across six domains. NesyProAct also achieves noticeable performance when reasoning with small models GPT-4o-mini, with **5.1\%** gain over ASI with Claude-3.5.

Poster
NestRL: A Nested Training Regime for Mutual Adaptation in Human–AI Teaming

Upasana Biswas, Durgesh Kalwar, Subbarao Kambhampati, Sarath Sreedharan

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Mutual adaptation is a central challenge in human–AI teaming, as humans naturally adjust their strategies in response to an AI agent's behavior. Existing approaches attempt to approximate human behavior by diversifying training partners; however, these partners are typically static and fail to capture the adaptive nature of human teammates. When agents are trained jointly in standard multi-agent settings, they often converge to opaque coordination strategies that work only with their co-trained partners, leading to poor generalization. To model adaptive human behavior, we formulate human–AI teaming as an Interactive Partially Observable Markov Decision Process (I-POMDP). We propose NestRL, a nested training regime that learns the solution to a finite-level I-POMDP by training agents at each level against adaptive agents from the level below. This exposes agents to adaptive behavior while preventing emergence of opaque coordination strategies. We provide theoretical analysis showing that NestRL agents avoid convergence to partner-specific strategies, and validate this empirically in the Overcooked domain against state-of-the-art baselines. NestRL achieves higher task performance with both unseen adaptive agents and real human teammates, while exhibiting significantly greater adaptability over the course of interaction.

Poster
Neglected Free Lunch from Post-training: Progress Advantage for LLM Agents

Changdae Oh, Wendi Li, Seongheon Park, Samuel (Min-Hsuan) Yeh, Tanwi Mallick, Sharon Li

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Process reward models enable fine-grained, step-level evaluation of LLMs, yet building them for agentic settings remains prohibitively difficult: long-horizon interactions, irreversible actions, and stochastic environment feedback make both human annotation and Monte Carlo estimation infeasible at scale. In this work, we show that reinforcement learning (RL) post-training already provides the ingredients for effective step-level scoring, eliminating the need for dedicated reward model training altogether. Concretely, we derive an implicit advantage under a general stochastic Markov Decision Process, which we term progress advantage---log-probability ratio between the RL-trained policy and its reference policy exactly recovers the optimal advantage function. This signal is annotation-free, domain-agnostic, and available as a byproduct of the standard RL post-training pipeline. We validate the effectiveness of the progress advantage across three different applications: test-time scaling, uncertainty quantification, and failure attribution on five benchmarks and four model families. Across all settings, progress advantage consistently outperforms confidence-based baselines and, despite requiring no task-specific training, surpasses dedicated trained reward models. We complement these results with deeper analyses on characteristics of progress advantage, offering practical guidance for adoption in real-world agentic systems.

Poster
Need-Aware Multi-Objective Reinforcement Learning for Emotionally Intelligent LLM Agents

Xiaohe Bo, Xueyang Feng, Rui Li, Zihang Tian, Xu Chen, Quanyu Dai

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In emotional support conversations, user needs are dynamic, shifting across turns between emotional soothing, cognitive guidance, and their combinations. Existing methods often optimize a single user-state objective, such as emotional relief or cognitive growth, making it difficult to capture such need shifts. In this paper, we formulate emotional support dialogue as a need-aware multi-objective optimization problem, where agents learn to generate responses that balance multiple support objectives according to users' evolving needs. We propose \textbf{MindFlow}, a psychologically grounded user simulator that tracks users' emotional and cognitive needs at each turn, derives state-dependent preference vectors from personalized arousal curves, and models mental-state transitions with a dual-process system. Building on MindFlow, we introduce \textbf{NeMo}, a need-aware multi-objective reinforcement learning framework that estimates local multi-turn effects through forward simulation and dynamically aggregates emotional and cognitive rewards based on current support preferences. By converting delayed, multi-dimensional feedback into step-level optimization signals, NeMo improves credit assignment and aligns policy learning with long-term user-state improvement. Experiments show that NeMo consistently improves user-side state metrics and response-level supportive quality, with robust generalization under both Sim2Sim and Sim2Real evaluations. Code and data are available at https://anonymous.4open.science/r/NeMo-6EB9.

Poster
NeSyKC: Neurosymbolic Knowledge Compilation For Lifelong Learning Embodied Agents

Wonje Choi, Jooyoung Kim, Sera Choi, Younguk Song, Honguk Woo

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Lifelong learning requires embodied agents to continuously understand the environment and learn how to use that understanding to guide action, enabling future interactions to yield more informative experiences. Prior language model (LM)-based agents have primarily addressed these requirements in isolation, emphasizing either declarative knowledge acquisition or procedural knowledge reuse, leaving the continual interplay between the two during lifelong learning underexplored. We introduce Neurosymbolic Knowledge Compilation (NeSyKC), a lifelong learning framework that couples declarative knowledge formation with incremental compilation into procedural knowledge through a shared symbolic representation. In NeSyKC, accumulated experience is abstracted into symbolic rules that capture reusable environmental structure, and these rules provide the basis for deriving executable procedures that are incrementally compiled into neural adapters. This creates a feedback loop in which experience is abstracted into symbolic rules and compiled into procedures that guide the LM's reasoning on future tasks, yielding further experience for learning. Across four open-ended environments instantiated from established embodied benchmarks, NeSyKC expands and refines reusable knowledge across tasks, improving task performance and inference efficiency while supporting generalization to unseen tasks. Real-world experiments on two robots further show that the agent continues to learn from post-deployment experience, allowing acquired knowledge to be compiled for reuse in future tasks.

Spotlight