NeurIPS 2026 Papers

Conference on Neural Information Processing Systems

Decision breakdown

6,437papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    991.5%
  • Spotlight
    2403.7%
  • Poster
    6,09894.7%

Browse all papers

Behavioral Geometric Supervision Aligns Video Foundation Models with Human Social Perception

Kathy Garcia, Leyla Isik

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Current video foundation models, including the strongest self-supervised models such as V-JEPA2, fail to capture how humans organize social information in dynamic scenes. For example, across a range of diverse vision models tested, none were able to predict human similarity judgments to social video clips as well as a sentence embedding model of the caption text (MPNet). We show this gap in vision model performance can be closed by a compact behavioral supervisory signal. We introduce behavioral geometric supervision (BGS): a hybrid objective that constrains local and global pairwise embedding geometry to match the relational similarity structure across videos. We apply this method using a new human similarity dataset, containing 49,484 odd-one-out judgments from 250 naturalistic social video clips, and low-rank adaptation across four ViT backbones (V-JEPA 2/2.1, TimeSformer, VideoMAE, and CLIP). We find that one of the best fine-tuned models, V-JEPA 2.1, nearly triples in performance compared to the pre-trained baseline and reaches close to the noise ceiling, exceeding the strongest sentence-embedding baseline. In addition, finetuned models (i) capture unique variance in human judgments that caption-based language embeddings do not, (ii) develop interpretable social-affective attributes (valence, arousal, and dominance) despite never being trained on any of these attributes, (iii) zero-shot transfer to a separate dataset of out-of-distribution abstract social interactions, and (iv) shift spatial attention from scene context to socially informative regions (faces, gaze, and interacting bodies). A matched language-distillation control fails to reproduce these gains, ruling out caption transfer as the mechanism. Our results show how a modest amount of human behavioral data can steer video models toward human-like social visual understanding.

Oral
Behavior Pack Optimization for Video MLLM Post-Training

Zhaolu Kang, Shiyu Liu, Tailong Luo, Wei Zhang, Yingjie He, Guangyuan Dong, Siheng Wang, Liang He, Lei Wei, Jiaqi Su, Shuang Chen, Guansu Wang, Haoyu Ji, Qishi Zhan, Kaiyue Zhou

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Video multimodal large language models (MLLMs) keep climbing video question answering benchmarks, yet shuffling the frames, masking the segment that supports the answer, or occluding the target object barely changes their predictions. The accuracy rests on appearance and language priors, not on the temporal evidence the question asks for. We trace this to the unit of post-training: rewards are computed on a single response to the original clip, so the model is never asked to behave consistently across views. We propose Behavior Pack Optimization (BPO), which replaces the single response with a behavior pack of outputs across counterfactual views chosen by question type, scored jointly. The pack reward asks for stability when the intervention is irrelevant, sensitivity when key evidence is removed, and abstention when no evidence remains. To keep this objective stable at small pack sizes, BPO uses an anchor-relative advantage: the response on the original view serves as a per-prompt reference instead of a group mean over mixed views. On TempCompass, MVBench, and NExT-QA, BPO improves the macro accuracy of Qwen2.5-VL-7B-Instruct by 4.7 pp, the temporal-hard subset by 7.8 pp, and abstention F1 by 20.0 pp over a budget-matched vanilla GRPO baseline from the same SFT checkpoint. The gains transfer to Video-MME, LongVideoBench, and to LLaVA-Video-7B; ablations confirm they follow the view sets, not the rollout count. We hope this pack-level perspective offers a useful starting point for the video MLLM and multimodal post-training community as the field moves toward evidence-grounded video reasoning.

Poster
BasicLT: Basic-Level Abstraction and Selective Differentiation for Long-Tailed Recognition

Yuan Dong, Di Wu, Zhe Zhao, Liheng Yu, Xiaofeng Cao, Pengkun Wang, Yang Wang

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Long-tailed recognition is commonly formulated as a problem of imbalanced supervision, where rare classes suffer from insufficient training examples. In this work, we study a complementary source of difficulty: under severe scarcity, tail classes may be forced into fine-grained discrimination before the model has acquired sufficiently reliable coarse semantic structure. We refer to this phenomenon as granularity mismatch under scarcity. To address it, we propose BasicLT, a two-stage framework that augments an underlying fine-grained recognition model with basic-level abstraction and commitment-guided selective differentiation. In Stage 1, BasicLT learns an explicit basic-level branch and aligns it with the family-level distribution induced by the fine-grained predictor, encouraging stable coarse semantic organization before additional fine-grained refinement is introduced. In Stage 2, a frozen Stage 1 teacher provides stable family-level commitment signals, and a family-conditioned residual refinement module is trained only on committed medium-shot and few-shot samples. At inference time, the residual correction is activated conservatively according to student-side commitment, so that fine-grained refinement acts as a conditional within-family correction rather than an unconditional auxiliary classifier. We evaluate BasicLT on CIFAR-100-LT, CIFAR-10-LT, ImageNet-LT, iNaturalist 2018, and Places-LT. Across these benchmarks, BasicLT achieves competitive performance against strong long-tailed baselines, with the most consistent gains appearing in medium-shot and few-shot regimes. Ablations and analyses further show that both basic-level abstraction and commitment-guided selective refinement are important, supporting the view that controlling the semantic granularity of discrimination can complement conventional rebalancing strategies for long-tailed learning. Code is available at Supplement.

Poster
BEAST3D: animal behavioral analysis and neural encoding from multi-view video via Gaussian splatting

Yanchen Wang, Lenny Aharon, Wangshu Zhu, Kyle Daruwalla, Linghua Zhang, Jiaru Zou, Selmaan N Chettih, X Helen Hou, Liam Paninski, Matthew Whiteway

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Multi-view video recordings are increasingly used to capture the 3D movements of animals in experimental settings, yet extracting rich 3D representations from these recordings remains challenging. Supervised pose estimation requires extensive manual annotation, while general-purpose 3D reconstruction models trained on generic scene datasets fail on the specialized imagery and sparse-view setting of laboratory experiments. We address these limitations with BEAST3D, a self-supervised pretraining framework that learns 3D visual representations from unlabeled, calibrated multi-view video. BEAST3D uses a vision transformer to predict 3D Gaussian splats that reconstruct held-out views through differentiable rendering, while simultaneously segmenting the animal from the background. BEAST3D reconstructs 3D structure with as few as four views by conditioning directly on known camera parameters---unlike general-purpose models, which must estimate camera geometry from dense overlapping viewpoints that are seldom available in lab settings. Through comprehensive evaluation across four species, we demonstrate that BEAST3D produces rich, viewpoint-invariant features that transfer effectively to three downstream tasks: novel view synthesis, which validates the quality of the learned 3D representations; multi-view pose estimation, which provides the sparse keypoint trajectories widely used in behavioral analysis; and neural encoding, which relates 3D behavioral features to simultaneously recorded neural activity. BEAST3D thus establishes a versatile framework for behavioral analysis that leverages 3D structure in modern multi-view laboratory recordings.

Oral
Automated Kernel Discovery Towards Understanding High-dimensional Bayesian Optimization

Taeyoung Yun, Woocheol Shin, Inhyuck Song, Jaewoo Lee, Jinkyoo Park

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Gaussian Process (GP) kernels are central to Bayesian optimization (BO), yet designing effective kernels for high-dimensional problems still relies on extensive manual engineering. Existing kernel design methods restrict the search to additive and multiplicative compositions of base kernels, while LLM-based BO approaches condition on raw observations, which are infeasible in high dimensions due to context-length constraints and the difficulty of extracting meaningful patterns from high-dimensional numerical observations. We introduce **Kernel Discovery**, an LLM-driven population-based evolutionary framework that overcomes both limitations. Motivated by the observation that directly prompting an LLM to generate kernel code yields syntactically varied but functionally identical kernels, we adopt a two-stage approach: an LLM first proposes novel mathematical forms, then a second LLM call converts each form into validated, executable code. We also propose a leave-one-out continuous ranked probability score (LOO-CRPS) as a held-out predictive scoring criterion that penalizes overconfident fits more directly than marginal log-likelihood. On five standard high-dimensional BO benchmarks, our method achieves an average rank of **1.2 out of 17**, consistently outperforming competitive baselines. We further analyze the discovered kernels to examine which kernel characteristics lead to superior performance in high-dimensional BO.

Poster
Attend Locally, Remember Linearly: Linear Attention as Cross-Frame Memory for Autoregressive Video Diffusion

Kunyang Li, Mubarak Shah, Yuzhang Shang

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Autoregressive (AR) video diffusion is a powerful paradigm for streaming and interactive video generation. However, its reliance on softmax self-attention leads to quadratic compute complexity in sequence length and increasing memory usage due to key-value caching, which fundamentally limits its scalability to long video horizons. Existing remedies (e.g., sparse attention and KV-cache compression) reduce per-step cost but still rely on a linearly growing cache or irreversibly discard past context, and thus fail to simultaneously address linear memory growth and streaming context management. To address this scalability bottleneck, we propose ARL$^2$ (Attend Locally, Remember Linearly), a hybrid attention module that replaces quadratic cross-frame attention with a fixed-size recurrent state. Specifically, we decompose self-attention into two branches: an intra-frame softmax branch for spatial detail and local dependencies, and an inter-frame gated recurrent linear branch that maintains a fixed-size state for streaming context. Our key insight is that softmax attention captures fine-grained local interactions, while a recurrent state provides a controllable mechanism for long-range memory. This design achieves linear-time scaling with constant memory while improving temporal consistency over the full-softmax model. To prevent noisy intermediate states from corrupting long-range memory, we update the recurrent state only after the denoised pass. To avoid within-frame information asymmetry, all tokens share the same pre-update state rather than sequential updates. To the best of our knowledge, this is the first work to convert a pretrained AR video diffusion model into a hybrid linear attention architecture, through an efficient two-stage training scheme adapted to the AR video setting. With 75% of layers replaced by hybrid linear attention, the model achieves up to $2.26\times$ wall-clock speedup and 54% memory reduction, while maintaining comparable quality with improving temporal consistency.

Poster
AsymHP: Load-Balanced Sparse Attention for Video Diffusion Transformers

Xinwei Qiang, Yue Guan, Ruihan Zhu, Mihir Jagtap, Zaifeng Pan, Zhongkai Yu, Chang Chen, Zhengding Hu, Yufei Ding, Adnan Aziz

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Video diffusion transformers rely on self-attention over long spatio-temporal token sequences, making inference expensive even when sparse attention reduces the number of computed blocks. This paper studies a systems bottleneck that appears in dynamic sparse video attention: per-head sparsity can vary widely across denoising steps, layers, and prompts, so equal-head parallel execution leaves some GPUs waiting for dense heads assigned to other GPUs. We propose AsymHP, a runtime system that uses the previous denoising step's per-head sparse density to place a non-uniform number of heads on each GPU. AsymHP combines this lightweight online density estimate, a cost model for mask construction and sparse attention computation, and an asymmetric head redistribution primitive that avoids padding variable-size head shards into symmetric collectives. In our evaluation on H100 GPUs, AsymHP improves sparse attention latency by up to $1.54\times$ without changing the underlying sparse-attention algorithm.

Poster
Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video

Arslan Artykov, Tom Ravaud, Nicolás Violante, Vincent Lepetit

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Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but are frequently brittle under severe occlusions, rapid camera ego-motion, or weak local features. Learning-based methods, meanwhile, struggle to generalize beyond their training categories. We propose a category-agnostic optimization framework that treats articulated object understanding as a primitive-fitting problem. Geometric primitives serve as a proxy representation that avoids the pitfalls of unstable point tracks; a novel mechanism organizes them into coherent parts constrained by revolute and prismatic joints. Our formulation jointly optimizes part segmentation and joint parameters, recovering complex kinematics from a single casually captured video. A visibility-aware procedure handles partial observations and occlusions inherent to real-world data. We also propose the AiP-synth and AiP-real benchmarks, featuring significant camera motion and heavy occlusions, and outperform existing methods.

Poster
Apple-$\pi$: Benchmarking Thinking with Video Towards Law-Grounded Physical Intelligence

Runmao Yao, Kairui Hu, Yukang Cao, Ruisi Wang, Shulin Tian, Ziang Cao, Weichen Fan, Ziqi Huang, Yuhao Dong, Hao Li, Zhaoxi Chen, Zhongang Cai, Lei Yang, Ziwei Liu

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Modern video generation models are increasingly hailed as emerging world models with an internalized grasp of physical law. Yet existing benchmarks largely evaluate physical plausibility only at the output level, without verifying whether the model arrives there through a faithful, law-grounded reasoning process. We introduce **Apple-$\pi$**, the first benchmark that anchors video-model evaluation explicitly in physical laws. Apple-$\pi$ comprises three components. **1) Orchard**: a dataset of 400 videos covering ten canonical tasks in classical mechanics. It separates single-law tasks for confounder-free diagnosis from multi-law tasks for probing generalization. **2) Benchmark Protocol**: a three-stage protocol based on scientific reasoning, including Perception, Formulation, and Deduction. It uses *chain-of-frames* prompting on infographic-annotated first frames, treating the generated video as the model's visible reasoning trace. **3) Evaluation Suite**: a hybrid evaluation suite that combines MLLM-based subjective scoring with physics-law-grounded objective measures. This enables stage-resolved diagnosis of not only whether a model fails, but where it fails. Benchmarking 11 models shows that current video models remain far from reliable law-grounded world simulators, with the best video model scoring only 0.473. Our stage-, pillar-, and source-resolved analyses further expose a Perception-to-Formulation-to-Deduction bottleneck, weak multi-law state transfer, and a persistent Sim-to-Real gap. These findings position Apple-$\pi$ as a diagnostic foundation for guiding future video models toward world models with law-grounded physical intelligence.

Poster
AmbiguousWorld: Benchmarking and Resolving Ambiguous Instructions in Video World Models

Bo Wang, Sen Cui, Jin Li, Ming Hei Huang, Zhikang Chen, Min Zhang, Guocai Yao, Changshui Zhang

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Translating high-level, under-specified human commands into coherent video is fundamentally challenging. Current video generation models lack explicit reasoning capabilities and typically fail to understand ambiguous instructions, frequently resulting in physically inconsistent and causally disjointed generation. To address this, we introduce AmbiguousWorld, a novel inference-time reasoning framework that transforms video generation into a multi-modal Tree of Thoughts. We employ a Vision-Language Model as both a semantic planner to dynamically decompose fuzzy instructions into actionable subgoals, and as a closed-loop critic to prune invalid trajectories by evaluating speculative paths across multiple physical and functional dimensions. To systematically assess this, we annotate the first embodied video generation benchmark targeting ambiguous instructions based on the DROID dataset, and design a multi-dimensional VLM evaluation framework. Empirical results on state-of-the-art baselines demonstrate that our framework yields substantial improvements, boosting absolute Task Success by up to 29.0\% and the overall generative consistency weighted score by 24.2 points. Furthermore, we validate the effectiveness of our VLM evaluation framework through rigorous comparison with human assessment.

Poster
Aligning Forest and Trees in Images & Long Captions for Visually Grounded Understanding

Byeongju Woo, Zilin Wang, Byeonghyun Pak, Sangwoo Mo, Stella X. Yu

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Vision-language models such as CLIP often struggle to faithfully understand long, detail-rich captions, relying on dominant scene cues while overlooking fine-grained visual evidence. We propose a hierarchical vision-language learning principle for understanding scenes as part-to-whole compositions: before forming a whole-scene representation, a model should uncover what semantic parts appear where in the image. To this end, we propose CAFT (Cross-domain Alignment of Forests and Trees), a vision-language model that jointly learns local text-region alignment at intermediate representations and global image-text alignment at the final representation. Exploiting the organization of long captions, where local descriptions often correspond to scene parts, CAFT employs a fine-to-coarse image encoder and a part-whole text encoder to discover localized part semantics and progressively compose them into a global image-text representation. Trained on 30M image-text pairs, CAFT achieves state-of-the-art performance on six long-text retrieval benchmarks and exhibits strong scaling behavior. Experiments show that CAFT learns fine-grained representations that localize textual semantics in image regions without explicit region-level supervision.

Poster
AgenticVBench: Can AI Agents Complete Real-World Video Production Tasks?

Zongheng Cao, Yi Zheng, Xinyu Hu

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Video production workflows offer a rich and demanding testbed for evaluating multimodal AI agents: they require composite capabilities across text, image, audio, and video understanding, along with long-horizon planning, and tool use. To this end, we introduce AgenticVBench, a benchmark of 100 tasks across 4 task families spanning the real world post-production workflow, constructed from the representative work of 20 industry experts averaging 6 years of experience across video production contexts. Tasks are paired with evaluation specifications that combine programmatic verifiers and expert rubrics, both authored under expert protocol. We evaluate frontier vision-language models (VLMs) with vendor-native and open-source harnesses. The best evaluated model achieves a score below 30\%, substantially lower than frontier performance on existing multimodal benchmarks. We further find that the choice of harness substantially affects model behavior, including but not limited to scores and failure modes. AgenticVBench provides a foundation for understanding and improving both models and harnesses for agentic video production.

Poster
Addressable Memory for Video World Models

Xindi Wu, Sven Elflein, James Lucas, Olga Russakovsky, Laura Leal-Taixé, Despoina Paschalidou, Jonathan Lorraine, Aljosa Osep

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We study visual persistence in autoregressive video world models: the Key-Value (KV) cache accumulates a growing visual memory, but once rollouts extend beyond the training horizon, the model can no longer reliably address stored content. A standard fix compresses the cache into a fixed-size memory that retains recent context while summarizing the distant past. However, we show compression alone cannot restore recall: past this horizon, temporal positional encodings go out-of-distribution, so the model cannot reliably retrieve stored history regardless of content. On the evaluated architecture, content compression with out-of-distribution positions yields results identical to a fixed-size sliding window over recent KV entries. We propose WorldTrace, a training-free framework that keeps compressed memory addressable by assigning each slot a fixed, in-distribution position relative to the current frame. With addressable memory, we explore two retention approaches: WorldTrace-Field (coherence-oriented) aggregates history in a rotation-invariant space, improving TempSSIM by +15.5% while reducing scene drift; WorldTrace-LandMark (recall-oriented) stores verbatim scene traces at detected boundaries. The recall-oriented variant sustains scene reconstruction over long rollouts, with stronger long-range recall and smooth temporal coherence.

Poster
AdaState: Self-Evolving Anchors for Streaming Video Generation

Yusuf Dalva, Pinar Yanardag

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Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never generates. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.

Poster
AdaCodec: A Predictive Visual Code for Video MLLMs

Haowen Hou, Zhen Huang, Zheming Liang, Qingyi Si, Chenglin Li, Shuai Dong, Kele Shao, Ruilin Li, Dianyi Wang, Nan Duan, Jiaqi Wang

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Video is temporally redundant: adjacent frames usually share most objects, background, and layout. Yet existing video multimodal large language models (video MLLMs) usually encode each sampled frame as an independent RGB image, causing visual tokens to repeat content already present in earlier frames. This suggests a more direct video interface: send a full reference frame only when the scene cannot be predicted well from prior context, and otherwise transmit a compact description of inter-frame changes. We call this interface a predictive visual code, and instantiate it for video MLLMs as AdaCodec. AdaCodec spends full visual tokens on a reference frame only when its conditional predictive cost is high; otherwise, it encodes inter-frame changes, including motion and prediction residuals, as compact P-tokens. Across all eleven benchmarks, AdaCodec improves over the Qwen3-VL-8B per-frame RGB baseline at a matched visual-token budget. Even at $1/7$ the budget, AdaCodec with 32k tokens surpasses the 224k baseline on all long-video benchmarks; on five general-video benchmarks, it raises the average score while substantially cutting time-to-first-token from 9.26s to 1.62s.

Spotlight
AdShot: Benchmarking Multimodal Large Language Models for Video Advertisement Clipping

Wen Xie, Om Rastogi, Sai S Rangoju, Gijs Overgoor, Yakov Bart, Sarah Ostadabbas

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Advertisers routinely create multiple duration variants of ads to meet marketing budgets and viewer preferences, a labor-intensive and costly process. While multimodal large language models (MLLMs) excel at general video understanding, their ability to perform specialized editorial tasks remains unexplored. We introduce \textbf{AdShot}, a benchmark for evaluating MLLMs on shot selection for ad clipping. It contains 823 professionally edited ad pairs (30-sec sources and 15-sec edits) across 194 brands and 17 industries, annotated with shot-level boundaries and content features (action, emotion, information, imagery). We evaluate 13 state-of-the-art video-only MLLMs and 2 audio-visual MLLMs (7B–72B parameters) on shot selection accuracy (Precision, Recall, F1), duration constraints (15s), and content preservation. We find: (1) model architecture matters more than scale, with smaller models often matching or exceeding larger ones; performance is strongest for target ads with 6–10 shots; (2) models exhibit a mean absolute duration error of 5.39s, with most tending to overshoot the 15s target, though they can still substantially reduce human editing effort; (3) all models exhibit systematic content biases, favoring information-rich and emotion-focused shots while under-selecting action and imagery. We publicly release our benchmark to facilitate research at the intersection of multimodal AI and computational advertising.

Poster
ActO: Extracting Action Representations from MLLM Embeddings for Video World Models

Runjia Li, Minghao Chen, Junyu Xie, Philip Torr, Andrea Vedaldi, Tomas Jakab

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Video world models promise general-purpose interactive simulators, but their training is limited by action supervision: action labels are scarce, fragmented across incompatible specifications, and do not scale with the unlabeled video pretraining corpus. A common workaround jointly trains an action encoder to compress consecutive frames into a latent action and a decoder to reconstruct the next frame from the previous frame and that latent, forcing the latent to capture only new information. This has two limitations: learning the action space from scratch can limit generalization to unseen domains, and the bottleneck trades expressiveness for separation, with tighter settings losing nuance and looser ones risking scene leakage under domain shifts. We argue for a different starting point: rather than learning an action representation from scratch, we adapt a pretrained Multimodal Large Language Model (MLLM), which was trained on large-scale, diverse video-language data and whose embeddings already carry partial action information. This provides a more generalizable foundation for action representation. The remaining challenge is to disentangle action from scene. To this end, we propose a contrastive adaptation framework that reshapes the geometry of the pretrained space without imposing a low-dimensional bottleneck, preserving the expressiveness of the original embeddings. We introduce a unified evaluation protocol that probes action representations along three axes - action expressiveness, scene invariance, and action-conditioned video generation quality - across several robot and game benchmarks in both in-domain and out-of-domain settings. Our representations outperform prior annotation-free latent-action methods on all three axes.

Poster
Accelerating Video Inverse Problem Solvers with Autoregressive Diffusion Models

Taesung Kwon, JongHyun Park, Hyungjin Chung, Jong Chul Ye

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Diffusion models provide powerful priors for zero-shot video inverse problems, but their real-time deployment is hindered by two inefficiencies: high initial latency caused by holistic video restoration, and low throughput resulting from multiple VAE passes to enforce measurement consistency in pixel space. To overcome these limitations, we propose Autoregressive Video Inverse problem Solver (AVIS). The AVIS framework leverages autoregressive video diffusion models to restore videos in a streaming manner, naturally eliminating latency bottlenecks. Specifically, AVIS initializes reverse diffusion with a measurement-consistent estimate, reducing the required sampling steps. Compared to leading non-autoregressive solvers, AVIS drastically reduces initial latency from 114s to 4s and increases throughput from 0.71 to 1.18 FPS while achieving superior restoration quality. We further introduce a highly accelerated variant, dubbed AVIS *Flash*, that enforces measurement consistency solely on the *first* chunk. AVIS *Flash* substantially boosts throughput to 5.91 FPS on a single RTX 4090 GPU while maintaining competitive performance and achieving a favorable efficiency–performance trade-off, paving the way toward real-time deployment.

Poster
AVOC: Enhancing Hour-Level Audio-Video Understanding in Omni-Modal LLMs via Retrieval-Inspired Token Compression

Yijing Chen, Wenhui Tan, Xiaoyi Yu, Yuyue Wang, Xin Cheng, Kaisi Guan, Hao Jiang, Xiangyang Li, Guojie Zhu, Ruihua Song

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Multimodal Large Language Models have achieved remarkable progress in short-form audio-video understanding, yet long-form audio-video comprehension remains challenged by limited context windows and severe information redundancy. To address these bottlenecks, we propose AVOC, a framework for long-form audio-video understanding in Omni-modal Large Language Models. AVOC introduces a learnable token compression module between the modality encoders and the LLM backbone. We reframe multimodal token compression as a top-$K$ retrieval problem: given a fixed context budget, the module must retrieve a compact subset of tokens that best supports answering the user query. We draw inspiration from three classical Information Retrieval criteria for selecting informative units from a large candidate pool: relevance, importance, and diversity. AVOC instantiates each criterion as a tailored mechanism for audio-video understanding, and integrates them into a unified retrieval-style compression pipeline. Experiments show that AVOC achieves state-of-the-art performance on long-form audio-video benchmarks, surpassing the second-best model by 4.9 and 5.5 points in average accuracy on OmniVideoBench and LVOmniBench, respectively. Moreover, AVOC maintains robust performance on Audio-Video Needle-in-a-Haystack task at durations up to one hour.

Poster
AVENUE: Audio-Video Editing Understanding and Evaluation

Hayeon Kim, Yoojin Jang, Jaejun Yoo

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Audio-video (AV) editing aims to modify audio and video content according to a target prompt. Unlike single-modality editing, AV editing requires models to infer a modality-selective edit scope from the prompt alone: determining not only what should change, but also which modality should be preserved. Faithfully evaluating such models therefore requires both (i) benchmarks that span diverse edit types and modality categories, and (ii) evaluation that is itself modality-aware and sample-specific. However, existing AV editing benchmarks provide limited coverage of edit types and modality combinations, while current evaluation systems are often modality-blind and sample-agnostic, making it difficult to assess whether models faithfully preserve the unintended modality. To address these gaps, we introduce AVENUE, Audio-Video EditiNg Understanding and Evaluation, comprising two contributions: (1) a benchmark of 1,291 source clips and 7,957 editing instructions across audio-targeted, video-targeted, and AV-coupled edit types, curated and human-verified from VGGSound; and (2) a sample-specific, modality-aware evaluation framework that specifies, for each sample, both the intended change and the content that must remain intact. We evaluate representative AV editing models spanning three editing paradigms — joint, sequential, and separate — providing the first systematic analysis of modality-selectivity across paradigms. Our findings reveal a fundamental open challenge: when editing one modality, existing models frequently induce unintended changes in the other, regardless of paradigm. AVENUE provides a benchmark and modality-aware evaluation framework to drive progress toward more controllable AV editing models.

Poster