NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

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Gymnasium: A Standard Interface for Reinforcement Learning Environments

Mark Towers, Ariel Kwiatkowski, John U. Balis, Gianluca De Cola, Tristan Deleu, Manuel Goulão, Kallinteris Andreas, Markus Krimmel, Arjun KG, Rodrigo De Lazcano Perez-Vicente, J K Terry, Andrea Pierré, Sander V Schulhoff, Jun Jet Tai, Hannah Tan, Omar G. Younis

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Reinforcement Learning (RL) is a continuously growing field that has the potential to revolutionize many areas of artificial intelligence. However, despite its promise, RL research is often hindered by the lack of standardization in environment and algorithm implementations. This makes it difficult for researchers to compare and build upon each other's work, slowing down progress in the field. Gymnasium is an open-source library that provides a standard API for RL environments, aiming to tackle this issue. Gymnasium's main feature is a set of abstractions that allow for wide interoperability between environments and training algorithms, making it easier for researchers to develop and test RL algorithms. In addition, Gymnasium provides a collection of easy-to-use environments, tools for easily customizing environments, and tools to ensure the reproducibility and robustness of RL research. Through this unified framework, Gymnasium significantly streamlines the process of developing and testing RL algorithms, enabling researchers to focus more on innovation and less on implementation details. By providing a standardized platform for RL research, Gymnasium helps to drive forward the field of reinforcement learning and unlock its full potential. Gymnasium is available online at \url{https://github.com/Farama-Foundation/Gymnasium}.

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A Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to Search

Arnav Kumar Jain, Vibhakar Mohta, Subin Kim, Atiksh Bhardwaj, Juntao Ren, Yunhai Feng, Sanjiban Choudhury, Gokul Swamy

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The fundamental limitation of the behavioral cloning (BC) approach to imitation learning is that it only teaches an agent what the expert did at states the expert visited. This means that when a BC agent makes a mistake which takes them out of the support of the demonstrations, they often don't know how to recover from it. In this sense, BC is akin to *giving the agent the fish* -- giving them dense supervision across a narrow set of states -- rather than teaching them *to fish*: to be able to reason independently about achieving the expert's outcome even when faced with unseen situations at test-time. In response, we explore *learning to search* (L2S) from expert demonstrations, i.e. learning the components required to, at test time, plan to match expert outcomes, even after making a mistake. These include *(1)* a world model and *(2)* a reward model. We carefully ablate the set of algorithmic and design decisions required to combine these and other components for stable and sample/interaction-efficient learning of recovery behavior without additional human corrections. Across a dozen visual manipulation tasks from three benchmarks, our approach SAILOR consistently out-performs state-of-the-art Diffusion Policies trained via BC on the same data. Furthermore, scaling up the amount of demonstrations used for BC by 5-10x still leaves a performance gap. We find that SAILOR can identify nuanced failures and is robust to reward hacking. Our code is available at [https://github.com/arnavkj1995/SAILOR](https://github.com/arnavkj1995/SAILOR).

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4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos

Zhen Xu, Zhengqin Li, Zhao Dong, Xiaowei Zhou, Richard Newcombe, Zhaoyang Lv

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We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying object lifespans. We proposed a novel density control strategy in training, which enables our 4DGT to handle longer space-time input. Our model processes 64 consecutive posed frames in a rolling-window fashion, predicting consistent 4D Gaussians in the scene. Unlike optimization-based methods, 4DGT performs purely feed-forward inference, reducing reconstruction time from hours to seconds and scaling effectively to long video sequences. Trained only on large-scale monocular posed video datasets, 4DGT can outperform prior Gaussian-based networks significantly in real-world videos and achieve on-par accuracy with optimization-based methods on cross-domain videos.

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LoRATv2: Enabling Low-Cost Temporal Modeling in One-Stream Trackers

Liting Lin, Heng Fan, Zhipeng Zhang, Yuqing Huang, Yaowei Wang, Yong Xu, Haibin Ling

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Transformer-based algorithms, such as LoRAT, have significantly enhanced object-tracking performance. However, these approaches rely on a standard attention mechanism, which incurs quadratic token complexity, making real-time inference computationally expensive. In this paper, we introduce LoRATv2, a novel tracking framework that addresses these limitations with three main contributions. First, LoRATv2 integrates frame-wise causal attention, which ensures full self-attention within each frame while enabling causal dependencies across frames, significantly reducing computational overhead. Moreover, key-value (KV) caching is employed to efficiently reuse past embeddings for further speedup. Second, building on LoRAT's parameter-efficient fine-tuning, we propose Stream-Specific LoRA Adapters (SSLA). As frame-wise causal attention introduces asymmetry in how streams access temporal information, SSLA assigns dedicated LoRA modules to the template and each search stream, with the main ViT backbone remaining frozen. This allows specialized adaptation for each stream's role in temporal tracking. Third, we introduce a two-phase progressive training strategy, which first trains a single-search-frame tracker and then gradually extends it to multi-search-frame inputs by introducing additional LoRA modules. This curriculum-based learning paradigm improves long-term tracking while maintaining training efficiency. In extensive experiments on multiple benchmarks, LoRATv2 achieves state-of-the-art performance, substantially improved efficiency, and a superior performance-to-FLOPs ratio over state-of-the-art trackers. The code is available at https://github.com/LitingLin/LoRATv2.

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Strategic Hypothesis Testing

Yatong Chen, Safwan Hossain, Yiling Chen

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We examine hypothesis testing within a principal-agent framework, where a strategic agent, holding private beliefs about the effectiveness of a product, submits data to a principal who decides on approval. The principal employs a hypothesis testing rule, aiming to pick a p-value threshold that balances false positives and false negatives while anticipating the agent’s incentive to maximize expected profitability. Building on prior work, we develop a game-theoretic model that captures how the agent’s participation and reporting behavior respond to the principal’s statistical decision rule. Despite the complexity of the interaction, we show that the principal's errors exhibit clear monotonic behavior when segmented by an efficiently computable critical p-value threshold, leading to an interpretable characterization of their optimal p-value threshold. We empirically validate our model and these insights using publicly available data on drug approvals. Overall, our work offers a comprehensive perspective on strategic interactions within the hypothesis testing framework, providing technical and regulatory insights.

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Can Knowledge-Graph-based Retrieval Augmented Generation Really Retrieve What You Need?

Junchi Yu, Yujie Liu, Jindong Gu, Philip Torr, Dongzhan Zhou

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Retrieval-Augmented Generation (RAG) based on knowledge graphs (KGs) enhances large language models (LLMs) by providing structured and interpretable external knowledge. However, existing KG-based RAG methods struggle to retrieve accurate and diverse information from text-rich KGs for complex real-world queries. Process Reward Models (PRMs) offer a way to align the retrieval process of KG-based RAG with query-specific knowledge requirements, but they heavily rely on process-level supervision signals that are expensive and hard to obtain on KGs. To address this challenge, we propose GraphFlow, a framework that efficiently retrieves accurate and diverse knowledge required for real-world queries from text-rich KGs. GraphFlow employs a transition-based flow matching objective to jointly optimize a retrieval policy and a flow estimator. The flow estimator factorizes the reward of the retrieval outcome into the intermediate retrieval states. Such reward factorization guides the retrieval policy to retrieve candidates from KGs in proportion to their reward. This allows GraphFlow to explore high-quality regions of KGs that yield diverse and relevant results. We evaluate GraphFlow on the STaRK benchmark, which includes real-world queries from multiple domains over text-rich KGs. GraphFlow outperforms strong KG-RAG baselines, including GPT-4o, by 10\% on average in hit rate and recall. It also shows strong generalization to unseen KGs, demonstrating its effectiveness and robustness.

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Absence Bench: Language Models Can’t See What’s Missing

Harvey Yiyun Fu, Aryan Shrivastava, Jared Moore, Peter West, Chenhao Tan, Ari Holtzman

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Large language models (LLMs) are increasingly capable of processing long inputs and locating specific information within them, as evidenced by their performance on the Needle in a Haystack (NIAH) test. However, while models excel at recalling surprising information, they still struggle to identify clearly omitted information. We introduce AbsenceBench to assesses LLMs' capacity to detect missing information across three domains: numerical sequences, poetry, and GitHub pull requests. AbsenceBench asks models to identify which pieces of a document were deliberately removed, given access to both the original and edited contexts. Despite the apparent straightforwardness of these tasks, our experiments reveal that even state-of-the-art models like Claude-3.7-Sonnet achieve only 69.6% F1-score with a modest average context length of 5K tokens. Our analysis suggests this poor performance stems from a fundamental limitation: Transformer attention mechanisms cannot easily attend to "gaps" in documents since these absences don't correspond to any specific keys that can be attended to. Overall, our results and analysis provide a case study of the close proximity of tasks where models are already superhuman (NIAH) and tasks where models breakdown unexpectedly (AbsenceBench).

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SQS: Enhancing Sparse Perception Models via Query-based Splatting in Autonomous Driving

Haiming Zhang, Yiyao Zhu, Wending Zhou, Xu Yan, Yingjie CAI, Bingbing Liu, Shuguang Cui, Zhen Li

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Sparse Perception Models (SPMs) adopt a query-driven paradigm that forgoes explicit dense BEV or volumetric construction, enabling highly efficient computation and accelerated inference. In this paper, we introduce SQS, a novel query-based splatting pre-training specifically designed to advance SPMs in autonomous driving. SQS introduces a plug-in module that predicts 3D Gaussian representations from sparse queries during pre-training, leveraging self-supervised splatting to learn fine-grained contextual features through the reconstruction of multi-view images and depth maps. During fine-tuning, the pre-trained Gaussian queries are seamlessly integrated into downstream networks via query interaction mechanisms that explicitly connect pre-trained queries with task-specific queries, effectively accommodating the diverse requirements of occupancy prediction and 3D object detection. Extensive experiments on autonomous driving benchmarks demonstrate that SQS delivers considerable performance gains across multiple query-based 3D perception tasks, notably in occupancy prediction and 3D object detection, outperforming prior state-of-the-art pre-training approaches by a significant margin (i.e., +1.3 mIoU on occupancy prediction and +1.0 NDS on 3D detection).

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Neural Atlas Graphs for Dynamic Scene Decomposition and Editing

Jan Philipp Schneider, Pratik Singh Bisht, Ilya Chugunov, Andreas Kolb, Michael Moeller, Felix Heide

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Learning editable high-resolution scene representations for dynamic scenes is an open problem with applications across the domains from autonomous driving to creative editing - the most successful approaches today make a trade-off between editability and supporting scene complexity: neural atlases represent dynamic scenes as two deforming image layers, foreground and background, which are editable in 2D, but break down when multiple objects occlude and interact. In contrast, scene graph models make use of annotated data such as masks and bounding boxes from autonomous-driving datasets to capture complex 3D spatial relationships, but their implicit volumetric node representations are challenging to edit view-consistently. We propose Neural Atlas Graphs (NAGs), a hybrid high-resolution scene representation, where every graph node is a view-dependent neural atlas, facilitating both 2D appearance editing and 3D ordering and positioning of scene elements. Fit at test-time, NAGs achieve state-of-the-art quantitative results on the Waymo Open Dataset - by 5 dB PSNR increase compared to existing methods - and make environmental editing possible in high resolution and visual quality - creating counterfactual driving scenarios with new backgrounds and edited vehicle appearance. We find that the method also generalizes beyond driving scenes and compares favorably - by more than 7 dB in PSNR - to recent matting and video editing baselines on the DAVIS video dataset with a diverse set of human and animal-centric scenes. Project Page: https://princeton-computational-imaging.github.io/nag/

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Differential Privacy on Fully Dynamic Streams

Yuan Qiu, Ke Yi

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A fundamental problem in differential privacy is to release privatized answers to a class of linear queries with small error. This problem has been well studied in the static case. In this paper, we consider the fully dynamic setting where items may be inserted into or deleted from the dataset over time, and we need to continually release query answers at every time instance. We present efficient black-box constructions of such dynamic differentially private mechanisms from static ones with only a polylogarithmic degradation in the utility.

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EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling

Jia-Hua Lee, Bor-Jiun Lin, Wei-Fang Sun, Chun-Yi Lee

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World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges. Code is available at https://github.com/LJH-coding/EDELINE.

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Disentangled Concepts Speak Louder Than Words: Explainable Video Action Recognition

Jongseo Lee, Wooil Lee, Gyeong-Moon Park, Seong Tae Kim, Jinwoo Choi

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Effective explanations of video action recognition models should disentangle how movements unfold over time from the surrounding spatial context. However, existing methods—based on saliency—produce entangled explanations, making it unclear whether predictions rely on motion or spatial context. Language-based approaches offer structure but often fail to explain motions due to their tacit nature—intuitively understood but difficult to verbalize. To address these challenges, we propose Disentangled Action aNd Context concept-based Explainable (DANCE) video action recognition, a framework that predicts actions through disentangled concept types: motion dynamics, objects, and scenes. We define motion dynamics concepts as human pose sequences. We employ a large language model to automatically extract object and scene concepts. Built on an ante-hoc concept bottleneck design, DANCE enforces prediction through these concepts. Experiments on four datasets—KTH, Penn Action, HAA500, and UCF101—demonstrate that DANCE significantly improves explanation clarity with competitive performance. Through a user study, we validate the superior interpretability of DANCE. Experimental results also show that DANCE is beneficial for model debugging, editing, and failure analysis.

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Improved Bounds for Swap Multicalibration and Swap Omniprediction

Haipeng Luo, Spandan Senapati, Vatsal Sharan

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In this paper, we consider the related problems of multicalibration --- a multigroup fairness notion and omniprediction --- a simultaneous loss minimization paradigm, both in the distributional and online settings. The recent work of Garg et al. (2024) raised the open problem of whether it is possible to efficiently achieve $\tilde{\mathcal{O}}(\sqrt{T})$ $\ell_{2}$-multicalibration error against bounded linear functions. In this paper, we answer this question in a strongly affirmative sense. We propose an efficient algorithm that achieves $\tilde{\mathcal{O}}(T^{\frac{1}{3}})$ $\ell_{2}$-swap multicalibration error (both in high probability and expectation). On propagating this bound onward, we obtain significantly improved rates for $\ell_{1}$-swap multicalibration and swap omniprediction for a loss class of convex Lipschitz functions. In particular, we show that our algorithm achieves $\tilde{\mathcal{O}}(T^{\frac{2}{3}})$ $\ell_{1}$-swap multicalibration and swap omniprediction errors, thereby improving upon the previous best-known bound of $\tilde{\mathcal{O}}(T^{\frac{7}{8}})$. As a consequence of our improved online results, we further obtain several improved sample complexity rates in the distributional setting. In particular, we establish a $\tilde{\mathcal{O}}(\varepsilon ^ {-3})$ sample complexity of efficiently learning an $\varepsilon$-swap omnipredictor for the class of convex and Lipschitz functions, $\tilde{\mathcal{O}}(\varepsilon ^{-2.5})$ sample complexity of efficiently learning an $\varepsilon$-swap agnostic learner for the squared loss, and $\tilde{\mathcal{O}}(\varepsilon ^ {-5}), \tilde{\mathcal{O}}(\varepsilon ^ {-2.5})$ sample complexities of learning $\ell_{1}, \ell_{2}$-swap multicalibrated predictors against linear functions, all of which significantly improve on the previous best-known bounds.

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Gradient Variance Reveals Failure Modes in Flow-Based Generative Models

Teodora Reu, Sixtine Dromigny, Michael M. Bronstein, Francisco Vargas

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Rectified Flows learn ODE vector fields whose trajectories are straight between source and target distributions, enabling near one-step inference. We show that this straight-path objective reveals fundamental failure modes: under deterministic training, low gradient variance drives memorization of arbitrary training pairings, even when interpolant lines between training pairs intersect. To analyze this mechanism, we study Gaussian-to-Gaussian transport and use the loss gradient variance across stochastic and deterministic regimes to characterize which vector fields optimization favors in each setting. We then show that, in a setting where all interpolating lines intersect, applying Rectified Flow yields the same specific pairings at inference as during training. More generally, we prove that a memorizing vector field exists even when training interpolants intersect, and that optimizing the straight-path objective converges to this ill-defined field. At inference, deterministic integration reproduces the exact training pairings. We validate our findings empirically on the CelebA dataset, confirming that deterministic interpolants induce memorization, while the injection of small noise restores generalization.

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TrajMamba: An Efficient and Semantic-rich Vehicle Trajectory Pre-training Model

Yichen Liu, Yan Lin, Shengnan Guo, Zeyu Zhou, Youfang Lin, Huaiyu Wan

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Vehicle GPS trajectories record how vehicles move over time, storing valuable travel semantics, including movement patterns and travel purposes. Learning travel semantics effectively and efficiently is crucial for real-world applications of trajectory data, which is hindered by two major challenges. First, travel purposes are tied to the functions of the roads and points-of-interest (POIs) involved in a trip. Such information is encoded in textual addresses and descriptions and introduces heavy computational burden to modeling. Second, real-world trajectories often contain redundant points, which harm both computational efficiency and trajectory embedding quality. To address these challenges, we propose TrajMamba, a novel approach for efficient and semantically rich vehicle trajectory learning. TrajMamba introduces a Traj-Mamba Encoder that captures movement patterns by jointly modeling both GPS and road perspectives of trajectories, enabling robust representations of continuous travel behaviors. It also incorporates a Travel Purpose-aware Pre-training procedure to integrate travel purposes into the learned embeddings without introducing extra overhead to embedding calculation. To reduce redundancy in trajectories, TrajMamba features a Knowledge Distillation Pre-training scheme to identify key trajectory points through a learnable mask generator and obtain effective compressed trajectory embeddings. Extensive experiments on two real-world datasets and three downstream tasks show that TrajMamba outperforms state-of-the-art baselines in both efficiency and accuracy.

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Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery

Ming Hu, Zhengdi Yu, Feilong Tang, Kaiwen Chen, Yulong Li, Imran Razzak, Junjun He, Tolga Birdal, Kaijing Zhou, Zongyuan Ge

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Accurate 3D reconstruction of hands and instruments is critical for vision-based analysis of ophthalmic microsurgery, yet progress has been hampered by the lack of realistic, large-scale datasets and reliable annotation tools. In this work, we introduce OphNet-3D, the first extensive RGB-D dynamic 3D reconstruction dataset for ophthalmic surgery, comprising 41 sequences from 40 surgeons and totaling 7.1 million frames, with fine-grained annotations of 12 surgical phases, 10 instrument categories, dense MANO hand meshes, and full 6-DoF instrument poses. To scalably produce high-fidelity labels, we design a multi-stage automatic annotation pipeline that integrates multi-view data observation, data-driven motion prior with cross-view geometric consistency and biomechanical constraints, along with a combination of collision-aware interaction constraints for instrument interactions. Building upon OphNet-3D, we establish two challenging benchmarks—bimanual hand pose estimation and hand–instrument interaction reconstruction—and propose two dedicated architectures: H-Net for dual-hand mesh recovery and OH-Net for joint reconstruction of two-hand–two-instrument interactions. These models leverage a novel spatial reasoning module with weak-perspective camera modeling and collision-aware center-based representation. Both architectures outperform existing methods by substantial margins, achieving improvements of over 2mm in Mean Per Joint Position Error (MPJPE) and up to 23\% in ADD-S metrics for hand and instrument reconstruction, respectively.

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A Unifying View of Linear Function Approximation in Off-Policy RL Through Matrix Splitting and Preconditioning

Zechen Wu, Amy Greenwald, Ronald Parr

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In off-policy policy evaluation (OPE) tasks within reinforcement learning, Temporal Difference Learning(TD) and Fitted Q-Iteration (FQI) have traditionally been viewed as differing in the number of updates toward the target value function: TD makes one update, FQI makes an infinite number, and Partial Fitted Q-Iteration (PFQI) performs a finite number. We show that this view is not accurate, and provide a new mathematical perspective under linear value function approximation that unifies these methods as a single iterative method solving same linear system, but using different matrix splitting schemes and preconditioners. We show that increasing the number of updates under the same target value function, i.e., the target network technique, is a transition from using a constant preconditioner to using a data-feature adaptive preconditioner. This elucidates, for the first time, why TD convergence does not necessarily imply FQI convergence, and establishes tight convergence connections among TD, PFQI, and FQI. Our framework enables sharper theoretical results than previous work and characterization of the convergence conditions for each algorithm, without relying on assumptions about the features (e.g., linear independence). We also provide an encoder-decoder perspective to better understand TD’s convergence conditions, and prove, for the first time, that when a large learning rate doesn’t work, trying a smaller one may help(for batch TD). Our framework also leads to the discovery of new crucial conditions on features for convergence, and shows how common assumptions about features influence convergence, e.g., the assumption of linearly independent features can be dropped without compromising the convergence guarantees of stochastic TD in the on-policy setting. This paper is also the first to introduce matrix splitting into the convergence analysis of these algorithms.

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Towards Physics-informed Spatial Intelligence with Human Priors: An Autonomous Driving Pilot Study

Guanlin Wu, Boyan Su, Yang Zhao, Pu Wang, Yichen Lin, Hao Frank Yang

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How to integrate and verify spatial intelligence in foundation models remains an open challenge. Current practice often proxies Visual-Spatial Intelligence (VSI) with purely textual prompts and VQA-style scoring, which obscures geometry, invites linguistic shortcuts, and weakens attribution to genuinely spatial skills. We introduce Spatial Intelligence Grid (SIG): a structured, grid-based schema that explicitly encodes object layouts, inter-object relations, and physically grounded priors. As a complementary channel to text, SIG provides a faithful, compositional representation of scene structure for foundation-model reasoning. Building on SIG, we derive SIG-informed evaluation metrics that quantify a model’s intrinsic VSI, which separates spatial capability from language priors. In few-shot in-context learning with state-of-the-art multimodal LLMs (e.g. GPT- and Gemini-family models), SIG yields consistently larger, more stable, and more comprehensive gains across all VSI metrics compared to VQA-only representations, indicating its promise as a data-labeling and training schema for learning VSI. We also release SIGBench, a benchmark of 1.4K driving frames annotated with ground-truth SIG labels and human gaze traces, supporting both grid-based machine VSI tasks and attention-driven, human-like VSI tasks in autonomous-driving scenarios.

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Memory-Enhanced Neural Solvers for Routing Problems

Felix Chalumeau, Refiloe Shabe, Noah De Nicola, Arnu Pretorius, Thomas D Barrett, Nathan Grinsztajn

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Routing Problems are central to many real-world applications, yet remain challenging due to their (NP-)hard nature. Amongst existing approaches, heuristics often offer the best trade-off between quality and scalability, making them suitable for industrial use. While Reinforcement Learning (RL) offers a flexible framework for designing heuristics, its adoption over handcrafted heuristics remains incomplete. Existing learned methods still lack the ability to adapt to specific instances and fully leverage the available computational budget. Current best methods either rely on a collection of pre-trained policies, or on RL fine-tuning; hence failing to fully utilize newly available information within the constraints of the budget. In response, we present MEMENTO, an approach that leverages memory to improve the search of neural solvers at inference. MEMENTO updates the action distribution dynamically based on the outcome of previous decisions. We validate its effectiveness on Traveling Salesman and Capacitated Vehicle Routing problems, demonstrating its superiority over tree-search and policy-gradient fine-tuning; and showing that it can be zero-shot combined with diversity-based solvers. We successfully train all RL auto-regressive solvers on large instances, and verify MEMENTO's scalability and data-efficiency: pushing the state-of-the-art on 11 out of 12 evaluated tasks.

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Streaming Attention Approximation via Discrepancy Theory

Ekaterina Kochetkova, Kshiteej Sheth, Insu Han, Amir Zandieh, Michael Kapralov

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Large language models (LLMs) have achieved impressive success, but their high memory requirements present challenges for long-context token generation. In this paper we study the streaming complexity of attention approximation, a key computational primitive underlying token generation. Our main contribution is BalanceKV, a streaming algorithm for $\epsilon$-approximating attention computations based on geometric process for selecting a balanced collection of Key and Value tokens as per Banaszczyk's vector balancing theory. We complement our algorithm with space lower bounds for streaming attention computation. Besides strong theoretical guarantees, BalanceKV exhibits empirically validated performance improvements over existing methods, both for attention approximation and end-to-end performance on various long context benchmarks.

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