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Robot Manipulation
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Temporal Representation Alignment: Successor Features Enable Emergent Compositionality in Robot Instruction Following
Vivek Myers, Bill Zheng, Anca Dragan, Kuan Fang, Sergey Levine
Effective task representations should facilitate compositionality, such that after learning a variety of basic tasks, an agent can perform compound tasks consisting of multiple steps simply by composing the representations of the constituent steps together. While this is conceptually simple and appealing, it is not clear how to automatically learn representations that enable this sort of compositionality. We show that learning to associate the representations of current and future states with a temporal alignment loss can improve compositional generalization, even in the absence of any explicit subtask planning or reinforcement learning. We evaluate our approach across diverse robotic manipulation tasks as well as in simulation, showing substantial improvements for tasks specified with either language or goal images.
MonoLift: Learning 3D Manipulation Policies from Monocular RGB via Distillation
Ziru Wang, Mengmeng Wang, Guang Dai, Yongliu Long, Jingdong Wang
Although learning 3D manipulation policies from monocular RGB images is lightweight and deployment-friendly, the lack of structural information often leads to inaccurate action estimation. While explicit 3D inputs can mitigate this issue, they typically require additional sensors and introduce data acquisition overhead. An intuitive alternative is to incorporate a pre-trained depth estimator; however, this often incurs substantial inference-time cost. To address this, we propose MonoLift, a tri-level knowledge distillation framework that transfers spatial, temporal, and action-level knowledge from a depth-guided teacher to a monocular RGB student. By jointly distilling geometry-aware features, temporal dynamics, and policy behaviors during training, MonoLift enables the student model to perform 3D-aware reasoning and precise control at deployment using only monocular RGB input. Extensive experiments on both simulated and real-world manipulation tasks show that MonoLift not only outperforms existing monocular approaches but even surpasses several methods that rely on explicit 3D input, offering a resource-efficient and effective solution for vision-based robotic control. The video demonstration is available on our project page: https://robotasy.github.io/MonoLift/.
COOPERA: Continual Open-Ended Human-Robot Assistance
Chenyang Ma, Kai Lu, Ruta Desai, Xavier Puig, Andrew Markham, Niki Trigoni
To understand and collaborate with humans, robots must account for individual human traits, habits, and activities over time. However, most robotic assistants lack these abilities, as they primarily focus on predefined tasks in structured environments and lack a human model to learn from. This work introduces COOPERA, a novel framework for COntinual, OPen-Ended human-Robot Assistance, where simulated humans, driven by psychological traits and long-term intentions, interact with robots in complex environments. By integrating continuous human feedback, our framework, for the first time, enables the study of long-term, open-ended human-robot collaboration (HRC) in different collaborative tasks across various time-scales. Within COOPERA, we introduce a benchmark and an approach to personalize the robot's collaborative actions by learning human traits and context-dependent intents. Experiments validate the extent to which our simulated humans reflect realistic human behaviors and demonstrate the value of inferring and personalizing to human intents for open-ended and long-term HRC.
DynaRend: Learning 3D Dynamics via Masked Future Rendering for Robotic Manipulation
Jingyi Tian, Le Wang, Sanping Zhou, Sen Wang, lijiayi, Gang Hua
Learning generalizable robotic manipulation policies remains a key challenge due to the scarcity of diverse real-world training data. While recent approaches have attempted to mitigate this through self-supervised representation learning, most either rely on 2D vision pretraining paradigms such as masked image modeling, which primarily focus on static semantics or scene geometry, or utilize large-scale video prediction models that emphasize 2D dynamics, thus failing to jointly learn the geometry, semantics, and dynamics required for effective manipulation. In this paper, we present DynaRend, a representation learning framework that learns 3D-aware and dynamics-informed triplane features via masked reconstruction and future prediction using differentiable volumetric rendering. By pretraining on multi-view RGB-D video data, DynaRend jointly captures spatial geometry, future dynamics, and task semantics in a unified triplane representation. The learned representations can be effectively transferred to downstream robotic manipulation tasks via action value map prediction. We evaluate DynaRend on two challenging benchmarks, RLBench and Colosseum, as well as in real-world robotic experiments, demonstrating substantial improvements in policy success rate, generalization to environmental perturbations, and real-world applicability across diverse manipulation tasks.
AC-DiT: Adaptive Coordination Diffusion Transformer for Mobile Manipulation
Sixiang Chen, Jiaming Liu, Siyuan Qian, Han Jiang, Zhuoyang Liu, Chenyang Gu, Xiaoqi Li, Chengkai Hou, Pengwei Wang, Zhongyuan Wang, Renrui Zhang, Shanghang Zhang
Recently, mobile manipulation has attracted increasing attention for enabling language-conditioned robotic control in household tasks. However, existing methods still face challenges in coordinating mobile base and manipulator, primarily due to two limitations. On the one hand, they fail to explicitly model the influence of the mobile base on manipulator control, which easily leads to error accumulation under high degrees of freedom. On the other hand, they treat the entire mobile manipulation process with the same visual observation modality (e.g., either all 2D or all 3D), overlooking the distinct multimodal perception requirements at different stages during mobile manipulation. To address this, we propose the Adaptive Coordination Diffusion Transformer (AC-DiT), which enhances mobile base and manipulator coordination for end-to-end mobile manipulation. First, since the motion of the mobile base directly influences the manipulator's actions, we introduce a mobility-to-body conditioning mechanism that guides the model to first extract base motion representations, which are then used as context prior for predicting whole-body actions. This enables whole-body control that accounts for the potential impact of the mobile base’s motion. Second, to meet the perception requirements at different stages of mobile manipulation, we design a perception-aware multimodal conditioning strategy that dynamically adjusts the fusion weights between various 2D visual images and 3D point clouds, yielding visual features tailored to the current perceptual needs. This allows the model to, for example, adaptively rely more on 2D inputs when semantic information is crucial for action prediction, while placing greater emphasis on 3D geometric information when precise spatial understanding is required. We empirically validate AC-DiT through extensive experiments on both simulated and real-world mobile manipulation tasks, demonstrating superior performance compared to existing methods.
Object-centric 3D Motion Field for Robot Learning from Human Videos
Zhao-Heng Yin, Sherry Yang, Pieter Abbeel
Learning robot control policies from human videos is a promising direction for scaling up robot learning. However, how to extract action knowledge (or action representations) from videos for policy learning remains a key challenge. Existing action representations such as video frames, pixelflow, and pointcloud flow have inherent limitations such as modeling complexity or loss of information. In this paper, we propose to use object-centric 3D motion field to represent actions for robot learning from human videos, and present a novel framework for extracting this representation from videos for zero-shot control. We introduce two novel components. First, a novel training pipeline for training a ``denoising'' 3D motion field estimator to extract fine object 3D motions from human videos with noisy depth robustly. Second, a dense object-centric 3D motion field prediction architecture that favors both cross-embodiment transfer and policy generalization to background. We evaluate the system in real world setups. Experiments show that our method reduces 3D motion estimation error by over 50% compared to the latest method, achieve 55% average success rate in diverse tasks where prior approaches fail ($\lesssim 10$\%), and can even acquire fine-grained manipulation skills like insertion.
Grasp2Grasp: Vision-Based Dexterous Grasp Translation via Schrödinger Bridges
Tao Zhong, Jonah Buchanan, Christine Allen-Blanchette
We propose a new approach to vision-based dexterous grasp translation, which aims to transfer grasp intent across robotic hands with differing morphologies. Given a visual observation of a source hand grasping an object, our goal is to synthesize a functionally equivalent grasp for a target hand without requiring paired demonstrations or hand-specific simulations. We frame this problem as a stochastic transport between grasp distributions using the Schrödinger Bridge formalism. Our method learns to map between source and target latent grasp spaces via score and flow matching, conditioned on visual observations. To guide this translation, we introduce physics-informed cost functions that encode alignment in base pose, contact maps, wrench space, and manipulability. Experiments across diverse hand-object pairs demonstrate that our approach generates stable, physically grounded grasps with strong generalization. This work enables semantic grasp transfer for heterogeneous manipulators and bridges vision-based grasping with probabilistic generative modeling. Additional details at https://grasp2grasp.github.io/.
Learning Spatial-Aware Manipulation Ordering
Yuxiang Yan, Zhiyuan Zhou, Xin Gao, Guanghao Li, Shenglin Li, Jiaqi Chen, Qunyan Pu, Jian Pu
Manipulation in cluttered environments is challenging due to spatial dependencies among objects, where an improper manipulation order can cause collisions or blocked access. Existing approaches often overlook these spatial relationships, limiting their flexibility and scalability. To address these limitations, we propose OrderMind, a unified spatial-aware manipulation ordering framework that directly learns object manipulation priorities based on spatial context. Our architecture integrates a spatial context encoder with a temporal priority structuring module. We construct a spatial graph using k-Nearest Neighbors to aggregate geometric information from the local layout and encode both object-object and object-manipulator interactions to support accurate manipulation ordering in real-time. To generate physically and semantically plausible supervision signals, we introduce a spatial prior labeling method that guides a vision-language model to produce reasonable manipulation orders for distillation. We evaluate OrderMind on our Manipulation Ordering Benchmark, comprising 163,222 samples of varying difficulty. Extensive experiments in both simulation and real-world environments demonstrate that our method significantly outperforms prior approaches in effectiveness and efficiency, enabling robust manipulation in cluttered scenes.
Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning
Jiyuan Shi, Xinzhe Liu, dewei wang, ouyang lu, Sören Schwertfeger, Chi Zhang, Fuchun Sun, Chenjia Bai, Xuelong Li
Humans exhibit diverse and expressive whole-body movements. However, attaining human-like whole-body coordination in humanoid robots remains challenging, as conventional approaches that mimic whole-body motions often neglect the distinct roles of upper and lower body. This oversight leads to computationally intensive policy learning and frequently causes robot instability and falls during real-world execution. To address these issues, we propose Adversarial Locomotion and Motion Imitation (ALMI), a novel framework that enables adversarial policy learning between upper and lower body. Specifically, the lower body aims to provide robust locomotion capabilities to follow velocity commands while the upper body tracks various motions. Conversely, the upper-body policy ensures effective motion tracking when the robot executes velocity-based movements. Through iterative updates, these policies achieve coordinated whole-body control, which can be extended to loco-manipulation tasks with teleoperation systems. Extensive experiments demonstrate that our method achieves robust locomotion and precise motion tracking in both simulation and on the full-size Unitree H1-2 robot. Additionally, we release a large-scale whole-body motion control dataset featuring high-quality episodic trajectories from MuJoCo simulations. The project page is https://almi-humanoid.github.io.
BAM-ICL: Causal Hijacking In-Context Learning with Budgeted Adversarial Manipulation
Rui Chu, Bingyin Zhao, Hanling Jiang, Shuchin Aeron, Yingjie Lao
Recent research shows that large language models (LLMs) are vulnerable to hijacking attacks under the scenario of in-context learning (ICL) where LLMs demonstrate impressive capabilities in performing tasks by conditioning on a sequence of in-context examples (ICEs) (i.e., prompts with task-specific input-output pairs). Adversaries can manipulate the provided ICEs to steer the model toward attacker-specified outputs, effectively ''hijacking'' the model's decision-making process. Unlike traditional adversarial attacks targeting single inputs, hijacking attacks in LLMs aim to subtly manipulate the initial few examples to influence the model's behavior across a range of subsequent inputs, which requires distributed and stealthy perturbations. However, existing approaches overlook how to effectively allocate the perturbation budget across ICEs. We argue that fixed budgets miss the potential of dynamic reallocation to improve attack success while maintaining high stealthiness and text quality. In this paper, we propose BAM-ICL, a novel **b**udgeted **a**dversarial **m**anipulation hijacking attack framework for in-context learning. We also consider a more practical yet stringent scenario where ICEs arrive sequentially and only the current ICE can be perturbed. BAM-ICL mainly consists of two stages: In the offline stage, where we assume the adversary has access to data drawn from the same distribution as the target task, we develop a global gradient-based attack to learn optimal budget allocations across ICEs. In the online stage, where ICEs arrive sequentially, perturbations are generated progressively according to the learned budget profile. We evaluate BAM-ICL on diverse LLMs and datasets. The experimental results demonstrate that it achieves superior attack success rates and stealthiness, and the adversarial ICEs are highly transferable to other models.
Compliant Residual DAgger: Improving Real-World Contact-Rich Manipulation with Human Corrections
Xiaomeng Xu, Yifan Hou, Zeyi Liu, Shuran Song
We address key challenges in Dataset Aggregation (DAgger) for real-world contact- rich manipulation: how to collect informative human correction data and how to effectively update policies with this new data. We introduce Compliant Residual DAgger (CR-DAgger), which contains two novel components: 1) a Compliant Intervention Interface that leverages compliance control, allowing humans to pro- vide gentle, accurate delta action corrections without interrupting the ongoing robot policy execution; and 2) a Compliant Residual Policy formulation that learns from human corrections while incorporating force feedback and force control. Our system significantly enhances performance on precise contact-rich manipu- lation tasks using minimal correction data, improving base policy success rates by over 60% on two challenging tasks (book flipping and belt assembly) while outperforming both retraining-from-scratch and finetuning approaches. Through extensive real-world experiments, we provide practical guidance for implementing effective DAgger in real-world robot learning tasks.
PAC Bench: Do Foundation Models Understand Prerequisites for Executing Manipulation Policies?
Atharva Gundawar, Som Sagar, Ransalu Senanayake
Vision-Language Models (VLMs) are increasingly pivotal for generalist robot manipulation, enabling tasks such as physical reasoning, policy generation, and failure detection. However, their proficiency in these high-level applications often assumes a deep understanding of low-level physical prerequisites, a capability that is largely unverified. To perform actions reliably, robots must comprehend intrinsic object properties (e.g., material, weight), action affordances (e.g., graspable, stackable), and physical constraints (e.g., stability, reachability, or an object's state like being closed). Despite their ubiquitous use in manipulation, we argue that off-the-shelf VLMs may lack this granular, physically-grounded understanding, as these specific prerequisites are often overlooked during training. Addressing this critical gap, we introduce PAC Bench, a comprehensive benchmark designed to systematically evaluate VLMs on their understanding of these core Properties, Affordances, and Constraints (PAC) from a task executability perspective. PAC Bench features a diverse dataset with more than 30,000 annotations, comprising 673 real-world images (115 object classes, 15 property types, 1–3 affordances defined per object class), 100 real-world humanoid view scenarios, and 120 unique simulated constraint scenarios across four tasks. Our evaluations reveal significant gaps in the ability of VLMs to grasp fundamental physical concepts, underscoring their current limitations for reliable robot manipulation and pointing to key areas that require targeted research. PAC Bench also serves as a standardized benchmark for rigorously evaluating the physical reasoning capabilities of VLMs guiding the development of more robust and physically grounded models for robot manipulation.
$\textit{Hyper-GoalNet}$: Goal-Conditioned Manipulation Policy Learning with HyperNetworks
Pei Zhou, Wanting Yao, Qian Luo, Xunzhe Zhou, Yanchao Yang
Goal-conditioned policy learning for robotic manipulation presents significant challenges in maintaining performance across diverse objectives and environments. We introduce *Hyper-GoalNet*, a framework that generates task-specific policy network parameters from goal specifications using hypernetworks. Unlike conventional methods that simply condition fixed networks on goal-state pairs, our approach separates goal interpretation from state processing -- the former determines network parameters while the latter applies these parameters to current observations. To enhance representation quality for effective policy generation, we implement two complementary constraints on the latent space: (1) a forward dynamics model that promotes state transition predictability, and (2) a distance-based constraint ensuring monotonic progression toward goal states. We evaluate our method on a comprehensive suite of manipulation tasks with varying environmental randomization. Results demonstrate significant performance improvements over state-of-the-art methods, particularly in high-variability conditions. Real-world robotic experiments further validate our method's robustness to sensor noise and physical uncertainties. Our code and trained models will be made publicly available.
DexFlyWheel: A Scalable and Self-improving Data Generation Framework for Dexterous Manipulation
Kefei Zhu, Fengshuo Bai, YuanHao Xiang, Yishuai Cai, Xinglin Chen, Ruochong Li, Xingtao Wang, Hao Dong, Yaodong Yang, Xiaopeng Fan, Yuanpei Chen
Dexterous manipulation is critical for advancing robot capabilities in real-world applications, yet diverse and high-quality datasets remain scarce. Existing data collection methods either rely on human teleoperation or require significant human engineering, or generate data with limited diversity, which restricts their scalability and generalization. In this paper, we introduce DexFlyWheel, a scalable data generation framework that employs a self-improving cycle to continuously enrich data diversity. Starting from efficient seed demonstrations warmup, DexFlyWheel expands the dataset through iterative cycles. Each cycle follows a closed-loop pipeline that integrates Imitation Learning (IL), residual Reinforcement Learning (RL), rollout trajectory collection, and data augmentation. Specifically, IL extracts human-like behaviors from demonstrations, and residual RL enhances policy generalization. The learned policy is then used to generate trajectories in simulation, which are further augmented across diverse environments and spatial configurations before being fed back into the next cycle. Over successive iterations, a self-improving data flywheel effect emerges, producing datasets that cover diverse scenarios and thereby scaling policy performance. Experimental results demonstrate that DexFlyWheel generates over 2,000 diverse demonstrations across four challenging tasks. Policies trained on our dataset achieve an average success rate of 81.9\% on the challenge test sets and successfully transfer to the real world through digital twin, achieving a 78.3\% success rate on dual-arm lift tasks.
Diffusion-Driven Progressive Target Manipulation for Source-Free Domain Adaptation
Yuyang Huang, Yabo Chen, Junyu Zhou, Wenrui Dai, Xiaopeng Zhang, Junni Zou, Hongkai Xiong, Qi Tian
Source-free domain adaptation (SFDA) is a challenging task that tackles domain shifts using only a pre-trained source model and unlabeled target data. Existing SFDA methods are restricted by the fundamental limitation of source-target domain discrepancy. Non-generation SFDA methods suffer from unreliable pseudo-labels in challenging scenarios with large domain discrepancies, while generation-based SFDA methods are evidently degraded due to enlarged domain discrepancies in creating pseudo-source data. To address this limitation, we propose a novel generation-based framework named Diffusion-Driven Progressive Target Manipulation (DPTM) that leverages unlabeled target data as references to reliably generate and progressively refine a pseudo-target domain for SFDA. Specifically, we divide the target samples into a trust set and a non-trust set based on the reliability of pseudo-labels to sufficiently and reliably exploit their information. For samples from the non-trust set, we develop a manipulation strategy to semantically transform them into the newly assigned categories, while simultaneously maintaining them in the target distribution via a latent diffusion model. Furthermore, we design a progressive refinement mechanism that progressively reduces the domain discrepancy between the pseudo-target domain and the real target domain via iterative refinement. Experimental results demonstrate that DPTM outperforms existing methods by a large margin and achieves state-of-the-art performance on four prevailing SFDA benchmark datasets with different scales. Remarkably, DPTM can significantly enhance the performance by up to 18.6\% in scenarios with large source-target gaps.
PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning
Xiaogang Jia, Qian Wang, Anrui Wang, Han A. Wang, Balázs Gyenes, Emiliyan Gospodinov, Xinkai Jiang, Ge Li, Hongyi Zhou, Weiran Liao, Xi Huang, Maximilian Beck, Moritz Reuss, Rudolf Lioutikov, Gerhard Neumann
Robotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information. Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception. Through extensive experiments on the RoboCasa and CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page: https://point-map.github.io/Point-Map/
Two-Steps Diffusion Policy for Robotic Manipulation via Genetic Denoising
Mateo Clémente, Leo Maxime Brunswic, Rui Heng Yang, Xuan Zhao, Yasser H. Khalil, Haoyu LEI, Amir Rasouli, Yinchuan Li
Diffusion models, such as diffusion policy, have achieved state-of-the-art results in robotic manipulation by imitating expert demonstrations. While diffusion models were originally developed for vision tasks like image and video generation, many of their inference strategies have been directly transferred to control domains without adaptation. In this work, we show that by tailoring the denoising process to the specific characteristics of embodied AI tasks—particularly the structured, low-dimensional nature of action distributions---diffusion policies can operate effectively with as few as 5 neural function evaluations (NFE). Building on this insight, we propose a population-based sampling strategy, genetic denoising, which enhances both performance and stability by selecting denoising trajectories with low out-of-distribution risk. Our method solves challenging tasks with only 2 NFE while improving or matching performance. We evaluate our approach across 14 robotic manipulation tasks from D4RL and Robomimic, spanning multiple action horizons and inference budgets. In over 2 million evaluations, our method consistently outperforms standard diffusion-based policies, achieving up to 20\% performance gains with significantly fewer inference steps.
Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper
Xinyue Zhu, Binghao Huang, Yunzhu Li
Handheld grippers are increasingly used to collect human demonstrations due to their ease of deployment and versatility. However, most existing designs lack tactile sensing, despite the critical role of tactile feedback in precise manipulation. We present a portable, lightweight gripper with integrated tactile sensors that enables synchronized collection of visual and tactile data in diverse, real-world, and in-the-wild settings. Building on this hardware, we propose a cross-modal representation learning framework that integrates visual and tactile signals while preserving their distinct characteristics. The learning procedure allows the emergence of interpretable representations that consistently focus on contacting regions relevant for physical interactions. When used for downstream manipulation tasks, these representations enable more efficient and effective policy learning, supporting precise robotic manipulation based on multimodal feedback. We validate our approach on fine-grained tasks such as test tube insertion and pipette-based fluid transfer, demonstrating improved accuracy and robustness under external disturbances. Our project page is available at \url{https://binghao-huang.github.io/touch_in_the_wild/}.
VideoVLA: Video Generators Can Be Generalizable Robot Manipulators
Yichao Shen, Fangyun Wei, Zhiying Du, Yaobo Liang, Yan Lu, Jiaolong Yang, Nanning Zheng, Baining Guo
Generalization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language-Action (VLA) models leverage large pre-trained understanding models for perception and instruction following, their ability to generalize to novel tasks, objects, and settings remains limited. In this work, we present VideoVLA, a simple approach that explores the potential of transforming large video generation models into robotic VLA manipulators. Given a language instruction and an image, VideoVLA predicts an action sequence as well as the future visual outcomes. Built on a multi-modal Diffusion Transformer, VideoVLA jointly models video, language, and action modalities, using pre-trained video generative models for joint visual and action forecasting. Our experiments show that high-quality imagined futures correlate with reliable action predictions and task success, highlighting the importance of visual imagination in manipulation. VideoVLA demonstrates strong generalization, including imitating other embodiments' skills and handling novel objects. This dual-prediction strategy—forecasting both actions and their visual consequences—explores a paradigm shift in robot learning and unlocks generalization capabilities in manipulation systems.
Enhancing Tactile-based Reinforcement Learning for Robotic Control
Elle Miller, Trevor McInroe, David Abel, Oisin Mac Aodha, Sethu Vijayakumar
Achieving safe, reliable real-world robotic manipulation requires agents to evolve beyond vision and incorporate tactile sensing to overcome sensory deficits and reliance on idealised state information. Despite its potential, the efficacy of tactile sensing in reinforcement learning (RL) remains inconsistent. We address this by developing self-supervised learning (SSL) methodologies to more effectively harness tactile observations, focusing on a scalable setup of proprioception and sparse binary contacts. We empirically demonstrate that sparse binary tactile signals are critical for dexterity, particularly for interactions that proprioceptive control errors do not register, such as decoupled robot-object motions. Our agents achieve superhuman dexterity in complex contact tasks (ball bouncing and Baoding ball rotation). Furthermore, we find that decoupling the SSL memory from the on-policy memory can improve performance. We release the Robot Tactile Olympiad ($\texttt{RoTO}$) benchmark to standardise and promote future research in tactile-based manipulation. Project page: https://elle-miller.github.io/tactile_rl.