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Reinforcement Learning

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DisCO: Reinforcing Large Reasoning Models with Discriminative Constrained Optimization

Gang Li, Ming Lin, Tomer Galanti, Zhengzhong Tu, Tianbao Yang

The recent success and openness of DeepSeek-R1 have brought widespread attention to Group Relative Policy Optimization (GRPO) as a reinforcement learning method for large reasoning models (LRMs). In this work, we analyze the GRPO objective under a binary reward setting and reveal an inherent limitation of question-level difficulty bias arising from its group relative advantage function. We also identify a connection between GRPO and traditional discriminative methods in supervised learning. Motivated by these insights, we introduce a new **Discriminative Constrained Optimization (DisCO)** framework for reinforcing LRMs, grounded in the principle of discriminative learning: increasing the scores of positive answers while decreasing those of negative ones. The main differences between DisCO and GRPO and its recent variants are: (1) it replaces the group relative objective with a discriminative objective defined by a scoring function; (2) it abandons clipping-based surrogates in favor of non-clipping RL surrogate objectives used as scoring functions; (3) it employs a simple yet effective constrained optimization approach to enforce the KL divergence constraint. As a result, DisCO offers notable advantages over GRPO and its variants: (i) it completely eliminates difficulty bias by adopting discriminative objectives; (ii) it addresses the entropy instability in GRPO and its variants through the use of non-clipping scoring functions and a constrained optimization approach, yielding long and stable training dynamics; (iii) it allows the incorporation of advanced discriminative learning techniques to address data imbalance, where a significant number of questions have more negative than positive generated answers during training. Our experiments on enhancing the mathematical reasoning capabilities of SFT-finetuned models show that DisCO significantly outperforms GRPO and its improved variants such as DAPO, achieving average gains of 7\% over GRPO and 6\% over DAPO across six benchmark tasks for an 1.5B model.

RAST: Reasoning Activation in LLMs via Small-model Transfer

Siru Ouyang, Xinyu Zhu, Zilin Xiao, Minhao Jiang, Yu Meng, Jiawei Han

Reinforcement learning (RL) has become a powerful approach for improving the reasoning capabilities of large language models (LLMs), as evidenced by recent successes such as OpenAI's o1 and Deepseek-R1. However, applying RL at scale remains intimidatingly resource-intensive, requiring multiple model copies and extensive GPU workloads. On the other hand, while being powerful, recent studies suggest that RL does not fundamentally endow models with new knowledge; rather, it primarily reshapes the model's output distribution to activate reasoning capabilities latent in the base model. Building on this insight, we hypothesize that the changes in output probabilities induced by RL are largely model-size invariant, opening the door to a more efficient paradigm: training a small model with RL and transferring its induced probability shifts to larger base models. To verify our hypothesis, we conduct a token-level analysis of decoding trajectories and find high alignment in RL-induced output distributions across model scales, validating our hypothesis. Motivated by this, we propose RAST, a simple yet effective method that transfers reasoning behaviors by injecting RL-induced probability adjustments from a small RL-trained model into larger models. Experiments across multiple mathematical reasoning benchmarks show that RAST substantially and consistently enhances the reasoning capabilities of base models while requiring significantly lower GPU memory than direct RL training, sometimes even yielding better performance than the RL-trained counterparts. Our findings offer new insights into the nature of RL-driven reasoning and practical strategies for scaling its benefits without incurring its full computational cost. The project page of RAST is available at https://ozyyshr.github.io/RAST/.

Constrained Optimization From a Control Perspective via Feedback Linearization

Runyu Zhang, Arvind Raghunathan, Jeff S Shamma, Na Li

Tools from control and dynamical systems have proven valuable for analyzing and developing optimization methods. In this paper, we establish rigorous theoretical foundations for using feedback linearization—a well-established nonlinear control technique—to solve constrained optimization problems. For equality-constrained optimization, we establish global convergence rates to first-order Karush-Kuhn-Tucker (KKT) points and uncover the close connection between the FL method and the Sequential Quadratic Programming (SQP) algorithm. Building on this relationship, we extend the FL approach to handle inequality-constrained problems. Furthermore, we introduce a momentum-accelerated feedback linearization algorithm and provide a rigorous convergence guarantee.

Bigger, Regularized, Categorical: High-Capacity Value Functions are Efficient Multi-Task Learners

Michal Nauman, Marek Cygan, Carmelo Sferrazza, Aviral Kumar, Pieter Abbeel

Recent advances in language modeling and vision stem from training large models on diverse, multi‑task data. This paradigm has had limited impact in value-based reinforcement learning (RL), where improvements are often driven by small models trained in a single-task context. This is because in multi-task RL sparse rewards and gradient conflicts make optimization of temporal difference brittle. Practical workflows for generalist policies therefore avoid online training, instead cloning expert trajectories or distilling collections of single‑task policies into one agent. In this work, we show that the use of high-capacity value models trained via cross-entropy and conditioned on learnable task embeddings addresses the problem of task interference in online RL, allowing for robust and scalable multi‑task training. We test our approach on 7 multi-task benchmarks with over 280 unique tasks, spanning high degree-of-freedom humanoid control and discrete vision-based RL. We find that, despite its simplicity, the proposed approach leads to state-of-the-art single and multi-task performance, as well as sample-efficient transfer to new tasks.

RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks

Mingxuan Yan, Yuping Wang, Zechun Liu, Jiachen Li

To tackle long-horizon tasks, recent hierarchical vision-language-action (VLAs) frameworks employ vision-language model (VLM)-based planners to decompose complex manipulation tasks into simpler sub-tasks that low-level visuomotor policies can easily handle. Typically, the VLM planner is finetuned to learn to decompose a target task. This finetuning requires target task demonstrations segmented into sub-tasks by either human annotation or heuristic rules. However, the heuristic subtasks can deviate significantly from the training data of the visuomotor policy, which degrades task performance. To address these issues, we propose a Retrieval-based Demonstration Decomposer (RDD) that automatically decomposes demonstrations into sub-tasks by aligning the visual features of the decomposed sub-task intervals with those from the training data of the low-level visuomotor policies. Our method outperforms the state-of-the-art sub-task decomposer on both simulation and real-world tasks, demonstrating robustness across diverse settings. Code and more results are available at rdd-neurips.github.io

Imagined Autocurricula

Ahmet H. Güzel, Matthew Thomas Jackson, Jarek Luca Liesen, Tim Rocktäschel, Jakob Nicolaus Foerster, Ilija Bogunovic, Jack Parker-Holder

Training agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative–leveraging offline, passively collected data, they make it possible to generate diverse worlds for training agents in simulation. In this work, we harness world models to generate “imagined” environments to train robust agents capable of generalizing to novel task variations. One of the challenges in doing this is ensuring the agent trains on useful generated data. We thus propose a novel approach IMAC (Imagined Autocurricula) leveraging Unsupervised Environment Design (UED), induces an automatic curriculum over generated worlds. In a series of challenging, procedurally generated environments, we show it is possible to achieve strong transfer performance on held-out environments having trained only inside a world model learned from a narrower dataset. We believe this opens the path to utilizing larger-scale, foundation world models for generally capable agents.

Bootstrap Off-policy with World Model

Guojian Zhan, Likun Wang, Xiangteng Zhang, Jiaxin Gao, Masayoshi Tomizuka, Shengbo Eben Li

Online planning has proven effective in reinforcement learning (RL) for improving sample efficiency and final performance. However, using planning for environment interaction inevitably introduces a divergence between the collected data and the policy's actual behaviors, degrading both model learning and policy improvement. To address this, we propose BOOM (Bootstrap Off-policy with WOrld Model), a framework that tightly integrates planning and off-policy learning through a bootstrap loop: the policy initializes the planner, and the planner refines actions to bootstrap the policy through behavior alignment. This loop is supported by a jointly learned world model, which enables the planner to simulate future trajectories and provides value targets to facilitate policy improvement. The core of BOOM is a likelihood-free alignment loss that bootstraps the policy using the planner’s non-parametric action distribution, combined with a soft value-weighted mechanism that prioritizes high-return behaviors and mitigates variability in the planner’s action quality within the replay buffer. Experiments on the high-dimensional DeepMind Control Suite and Humanoid-Bench show that BOOM achieves state-of-the-art results in both training stability and final performance. The code is accessible at \url{https://github.com/molumitu/BOOM_MBRL}.

A Reinforcement Learning-based Bidding Strategy for Data Consumers in Auction-based Federated Learning

Xiaoli Tang, Han Yu, Xiaoxiao Li

Auction-based Federated Learning (AFL) fosters collaboration among self-interested data consumers (DCs) and data owners (DOs). A major challenge in AFL pertains to how DCs select and bid for DOs. Existing methods are generally static, making them ill-suited for dynamic AFL markets. To address this issue, we propose the R}einforcement Learning-based Bidding Strategy for DCs in Auction-based Federated Learning (RLB-AFL). We incorporate historical states into a Deep Q-Network to capture sequential information critical for bidding decisions. To mitigate state space sparsity, where specific states rarely reoccur for each DC during auctions, we incorporate the Gaussian Mixture Model into RLB-AFL. This facilitates soft clustering on sequential states, reducing the state space dimensionality and easing exploration and action-value function approximation. In addition, we enhance the $\epsilon$-greedy policy to help the RLB-AFL agent balance exploitation and exploration, enabling it to be more adaptable in the AFL decision-making process. Extensive experiments under 6 widely used benchmark datasets demonstrate that RLB-AFL achieves superior performance compared to 8 state-of-the-art approaches. It outperforms the best baseline by 10.56% and 3.15% in terms of average total utility

Semi-off-Policy Reinforcement Learning for Vision-Language Slow-Thinking Reasoning

Junhao Shen, Haiteng Zhao, Yuzhe Gu, Songyang Gao, Kuikun Liu, Haian Huang, Jianfei Gao, Dahua Lin, Wenwei Zhang, Kai Chen

Enhancing large vision-language models (LVLMs) with visual slow-thinking reasoning is crucial for solving complex multimodal tasks. However, since LVLMs are mainly trained with vision-language alignment, it is difficult to adopt on-policy reinforcement learning (RL) to develop the slow thinking ability because the rollout space is restricted by its initial abilities. Off-policy RL offers a way to go beyond the current policy, but directly distilling trajectories from external models may cause visual hallucinations due to mismatched visual perception abilities across models. To address these issues, this paper proposes **SOPHIA**, a simple and scalable **S**emi-**O**ff-**P**olicy RL for vision-language slow-t**HI**nking re**A**soning. SOPHIA builds a semi-off-policy behavior model by combining on-policy visual understanding from a trainable LVLM with off-policy slow-thinking reasoning from a language model, assigns outcome-based rewards to reasoning, and propagates visual rewards backward. Then LVLM learns slow-thinking reasoning ability from the obtained reasoning trajectories using propagated rewards via off-policy RL algorithms. Extensive experiments with InternVL2.5 and InternVL3.0 with 8B and 38B sizes show the effectiveness of SOPHIA. Notably, SOPHIA improves InternVL3.0-38B by 8.50\% in average, reaching state-of-the-art performance among open-source LVLMs on multiple multimodal reasoning benchmarks, and even outperforms some closed-source models (e.g., GPT-4.1) on the challenging MathVision and OlympiadBench, achieving 49.08\% and 49.95\% pass@1 accuracy, respectively. Analysis shows SOPHIA outperforms supervised fine-tuning and direct on-policy RL methods, offering a better policy initialization for further on-policy training.

Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMs

Georgios Tzannetos, Parameswaran Kamalaruban, Adish Singla

Training agents to operate under strict constraints during deployment, such as limited resource budgets or stringent safety requirements, presents significant challenges, especially when these constraints render the task complex. In this work, we propose a curriculum learning strategy that gradually tightens constraints during training, enabling the agent to incrementally master the deployment requirements. Inspired by self-paced learning techniques in unconstrained reinforcement learning (RL), our approach facilitates a smoother transition to challenging environments by initially training on simplified versions of the constraints and progressively introducing the full deployment conditions. We provide a theoretical analysis using an RL agent in a binary-tree Markov Decision Process (MDP) to demonstrate that our curriculum strategy can accelerate training relative to a baseline approach that imposes the trajectory constraints from the outset. Moreover, we empirically validate the effectiveness and generality of our method across both RL and large language model (LLM) agents in diverse settings, including a binary-tree MDP, a multi-task navigation domain, and a math reasoning task with two benchmarks. These results highlight the potential of curriculum design in enhancing the efficiency and performance of agents operating under complex trajectory constraints during deployment. Moreover, when applied to LLMs, our strategy enables compression of output chain-of-thought tokens, achieving a substantial inference speedup on consumer hardware, demonstrating its effectiveness for resource-constrained deployment.

Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games

Runyu Lu, Peng Zhang, Ruochuan Shi, Yuanheng Zhu, Dongbin Zhao, Yang Liu, Dong Wang, Cesare Alippi

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zero-shot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios. These two generalizability properties, to our knowledge, are the first to appear in this domain. The core idea of the EPG framework is to train an RL policy across different graph structures against the equilibrium policy for each single graph. To construct an equilibrium oracle for single-graph policies, we present a dynamic programming (DP) algorithm that provably generates pure-strategy Nash equilibrium with near-optimal time complexity. To guarantee scalability with respect to pursuer number, we further extend DP and RL by designing a grouping mechanism and a sequence model for joint policy decomposition, respectively. Experimental results show that, using equilibrium guidance and a distance feature proposed for cross-graph PEG training, the EPG framework guarantees desirable zero-shot performance in various unseen real-world graphs. Besides, when trained under an equilibrium heuristic proposed for the graphs with exits, our generalized pursuer policy can even match the performance of the fine-tuned policies from the state-of-the-art PEG methods.

Composing Linear Layers from Irreducibles

Travis Pence, Daisuke Yamada, Vikas Singh

Contemporary large models often exhibit behaviors suggesting the presence of low-level primitives that compose into modules with richer functionality, but these fundamental building blocks remain poorly understood. We investigate this compositional structure in linear layers by asking: \textit{can we identify/synthesize linear transformations from a minimal set of geometric primitives?} Using Clifford algebra, we show that linear layers can be expressed as compositions of bivectors---geometric objects encoding oriented planes---and introduce a differentiable algorithm that decomposes them into products of rotors. This construction uses only $\mathcal{O}(\log^2 d)$ parameters, versus $\mathcal{O}(d^2)$ required by dense matrices. Applied to the key, query, and value projections in LLM attention layers, our rotor-based layers match the performance of strong baselines such as block-Hadamard and low-rank approximations. Our findings provide an algebraic perspective on how these geometric primitives can compose into higher-level functions within deep models.

Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing

Junfei Wu, Jian Guan, Kaituo Feng, Qiang Liu, Shu Wu, Liang Wang, Wei Wu, Tieniu Tan

As textual reasoning with large language models (LLMs) has advanced significant, there has been growing interest in enhancing the multimodal reasoning capabilities of large vision-language models (LVLMs). However, existing methods primarily approach multimodal reasoning in a straightforward, text-centric manner, where both reasoning and answer derivation are conducted purely through text, with the only difference being the presence of multimodal input. As a result, these methods often encounter fundamental limitations in spatial reasoning tasks that demand precise geometric understanding and continuous spatial tracking\textemdash capabilities that humans achieve through mental visualization and manipulation. To address the limitations, we propose drawing to reason in space, a novel paradigm that enables LVLMs to reason through elementary drawing operations in the visual space. By equipping models with basic drawing operations including annotating bounding boxes and drawing auxiliary lines, we empower them to express and analyze spatial relationships through direct visual manipulation, meanwhile avoiding the performance ceiling imposed by specialized perception tools in previous tool-integrated reasoning approaches. To cultivate this capability, we develop a three-stage training framework: cold-start training with synthetic data to establish basic drawing abilities, reflective rejection sampling to enhance self-reflection behaviors, and reinforcement learning to directly optimize for target rewards. Extensive experiments demonstrate that our model, named \textsc{Spark}, consistently outperforms existing methods across diverse spatial reasoning benchmarks involving maze navigation, static spatial reasoning, video-based reasoning and multi-view-based reasoning tasks, with an average improvement of 11.5\%. Ablation studies reveal the critical role of each training stage, with reflective rejection sampling particularly enhancing the model's self-correction capabilities and reasoning potential.

KTAE: A Model-Free Algorithm to Key-Tokens Advantage Estimation in Mathematical Reasoning

Wei Sun, Wen Yang, Pu Jian, Qianlong Du, Fuwei Cui, Shuo Ren, Jiajun Zhang

Recent advances have demonstrated that integrating reinforcement learning with rule-based rewards can significantly enhance the reasoning capabilities of large language models (LLMs), even without supervised fine-tuning (SFT). However, prevalent reinforcement learning algorithms such as GRPO and its variants like DAPO, suffer from a coarse granularity issue when computing the advantage. Specifically, they compute rollout-level advantages that assign identical values to every token within a sequence, failing to capture token-specific contributions. To address this limitation, we propose Key-token Advantage Estimation (KTAE)—a novel algorithm that estimates fine-grained, token-level advantages without introducing additional models. KTAE leverages the correctness of sampled rollouts and applies statistical analysis to quantify the importance of individual tokens within a sequence to the final outcome. This quantified token-level importance is then combined with the rollout-level advantage to obtain a more fine-grained token-level advantage estimation. Empirical results show that models trained with GRPO+KTAE and DAPO+KTAE outperform baseline methods across five mathematical reasoning benchmarks. Notably, they achieve higher accuracy with shorter responses and even surpass R1-Distill-Qwen-1.5B using the same base model.

Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation

Xiang Fang, Wanlong Fang, Changshuo Wang

Vision-Language Navigation in Continuous Environments (VLN-CE) poses a formidable challenge for autonomous agents, requiring seamless integration of natural language instructions and visual observations to navigate complex 3D indoor spaces. Existing approaches often falter in long-horizon tasks due to limited scene understanding, inefficient planning, and lack of robust decision-making frameworks. We introduce the \textbf{Hierarchical Semantic-Augmented Navigation (HSAN)} framework, a groundbreaking approach that redefines VLN-CE through three synergistic innovations. First, HSAN constructs a dynamic hierarchical semantic scene graph, leveraging vision-language models to capture multi-level environmental representations—from objects to regions to zones—enabling nuanced spatial reasoning. Second, it employs an optimal transport-based topological planner, grounded in Kantorovich's duality, to select long-term goals by balancing semantic relevance and spatial accessibility with theoretical guarantees of optimality. Third, a graph-aware reinforcement learning policy ensures precise low-level control, navigating subgoals while robustly avoiding obstacles. By integrating spectral graph theory, optimal transport, and advanced multi-modal learning, HSAN addresses the shortcomings of static maps and heuristic planners prevalent in prior work. Extensive experiments on multiple challenging VLN-CE datasets demonstrate that HSAN achieves state-of-the-art performance, with significant improvements in navigation success and generalization to unseen environments.

Predictive Coding Enhances Meta-RL To Achieve Interpretable Bayes-Optimal Belief Representation Under Partial Observability

Po-Chen Kuo, Han Hou, Will Dabney, Edgar Y. Walker

Learning a compact representation of history is critical for planning and generalization in partially observable environments. While meta-reinforcement learning (RL) agents can attain near Bayes-optimal policies, they often fail to learn the compact, interpretable Bayes-optimal belief states. This representational inefficiency potentially limits the agent's adaptability and generalization capacity. Inspired by predictive coding in neuroscience---which suggests that the brain predicts sensory inputs as a neural implementation of Bayesian inference---and by auxiliary predictive objectives in deep RL, we investigate whether integrating self-supervised predictive coding modules into meta-RL can facilitate learning of Bayes-optimal representations. Through state machine simulation, we show that meta-RL with predictive modules consistently generates more interpretable representations that better approximate Bayes-optimal belief states compared to conventional meta-RL across a wide variety of tasks, even when both achieve optimal policies. In challenging tasks requiring active information seeking, only meta-RL with predictive modules successfully learns optimal representations and policies, whereas conventional meta-RL struggles with inadequate representation learning. Finally, we demonstrate that better representation learning leads to improved generalization. Our results strongly suggest the role of predictive learning as a guiding principle for effective representation learning in agents navigating partial observability.

CLAWS:Creativity detection for LLM-generated solutions using Attention Window of Sections

Keuntae Kim, Eunhye Jeong, Sehyeon Lee, Seohee Yoon, Yong Suk Choi

Recent advances in enhancing the reasoning ability of Large Language Models (LLMs) have been remarkably successful. LLMs trained with Reinforcement Learning (RL) for reasoning demonstrate strong performance in challenging tasks such as mathematics and coding, even with relatively small model sizes. However, despite these impressive improvements in task accuracy, the assessment of creativity in LLM generations has been largely overlooked in reasoning tasks, in contrast to writing tasks. The lack of research on creativity assessment in reasoning primarily stems from two challenges: (1) the difficulty of defining the range of creativity, and (2) the necessity of human evaluation in the assessment process. To address these challenges, we propose CLAWS, a novel method that defines and classifies mathematical solutions into Typical, Creative, and Hallucinated categories without human evaluation, by leveraging attention weights across prompt sections and output. CLAWS outperforms five existing white-box detection methods—Perplexity, Logit Entropy, Window Entropy, Hidden Score, and Attention Score—on five 7–8B math RL models (DeepSeek, Qwen, Mathstral, OpenMath2, and Oreal). We validate CLAWS on 4,545 math problems collected from 181 math contests (A(J)HSME, AMC, AIME). Our code is available at https://github.com/kkt94/CLAWS.

Beyond the 80/20 Rule: High-Entropy Minority Tokens Drive Effective Reinforcement Learning for LLM Reasoning

Shenzhi Wang, Le Yu, Chang Gao, Chujie Zheng, Shixuan Liu, Rui Lu, Kai Dang, Xiong-Hui Chen, Jianxin Yang, Zhenru Zhang, Yuqiong Liu, An Yang, Andrew Zhao, Yang Yue, Shiji Song, Bowen Yu, Gao Huang, Junyang Lin

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful approach to enhancing the reasoning capabilities of Large Language Models (LLMs), yet its underlying mechanisms remain insufficiently understood. In this work, we undertake a pioneering exploration of RLVR through the novel perspective of token entropy patterns, comprehensively analyzing how different tokens influence reasoning performance. By examining token entropy patterns in Chain-of-Thought (CoT) reasoning, we observe that only a small fraction (approximately 20\%) of tokens exhibit high entropy, and these tokens semantically act as critical forks that steer the model toward diverse reasoning pathways. We further demonstrate that moderately increasing the entropy of these high-entropy tokens via decoding temperature adjustments leads to improved performance, quantitatively confirming their role as decision points in reasoning. We ultimately refine RLVR by restricting policy gradient updates to these forking tokens. Despite utilizing only 20\% of tokens, our approach achieves comparable performance to full-gradient updates on the Qwen3-8B base model. Moreover, it demonstrates remarkable improvements on the larger Qwen3-32B base model, boosting AIME'25 scores by 11.04 and AIME'24 scores by 7.71. In contrast, training exclusively on the 80\% lowest-entropy tokens leads to a marked decline in performance. These findings indicate that the efficacy of RLVR primarily arises from optimizing the high-entropy tokens that dictate key reasoning directions. Collectively, our results suggest promising avenues for optimizing RLVR algorithms by strategically leveraging the potential of these high-entropy minority tokens to further enhance the reasoning abilities of LLMs.

Generalizing Verifiable Instruction Following

Valentina Pyatkin, Saumya Malik, Victoria Graf, Hamish Ivison, Shengyi Huang, Pradeep Dasigi, Nathan Lambert, Hannaneh Hajishirzi

A crucial factor for successful human and AI interaction is the ability of language models or chatbots to follow human instructions precisely. A common feature of instructions are output constraints like ``only answer with yes or no" or ``mention the word `abracadabra' at least 3 times" that the user adds to craft a more useful answer. Even today's strongest models struggle with fulfilling such constraints. We find that most models strongly overfit on a small set of verifiable constraints from the benchmarks that test these abilities, a skill called precise instruction following, and are not able to generalize well to unseen output constraints. We introduce a new benchmark, IFBench, to evaluate precise instruction following generalization on 58 new, diverse, and challenging verifiable out-of-domain constraints. In addition, we perform an extensive analysis of how and on what data models can be trained to improve precise instruction following generalization. Specifically, we carefully design constraint verification modules and show that reinforcement learning with verifiable rewards (RLVR) significantly improves instruction following. In addition to IFBench, we release 29 additional new hand-annotated training constraints and verification functions, RLVR training prompts, and code.

Temporal Representation Alignment: Successor Features Enable Emergent Compositionality in Robot Instruction Following

Vivek Myers, Bill Zheng, Anca Dragan, Kuan Fang, Sergey Levine

Effective task representations should facilitate compositionality, such that after learning a variety of basic tasks, an agent can perform compound tasks consisting of multiple steps simply by composing the representations of the constituent steps together. While this is conceptually simple and appealing, it is not clear how to automatically learn representations that enable this sort of compositionality. We show that learning to associate the representations of current and future states with a temporal alignment loss can improve compositional generalization, even in the absence of any explicit subtask planning or reinforcement learning. We evaluate our approach across diverse robotic manipulation tasks as well as in simulation, showing substantial improvements for tasks specified with either language or goal images.

Reinforcement Learning · NeurIPS 2025 | paperlist.ai