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Visual Grounding

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PARTONOMY: Large Multimodal Models with Part-Level Visual Understanding

Ansel Blume, Jeonghwan Kim, Hyeonjeong Ha, Elen Chatikyan, Xiaomeng Jin, Khanh Duy Nguyen, Nanyun Peng, Kai-Wei Chang, Derek Hoiem, Heng Ji

Real-world objects are composed of distinctive, object-specific parts. Identifying these parts is key to performing fine-grained, compositional reasoning—yet, large multimodal models (LMMs) struggle to perform this seemingly straightforward task. In this work, we introduce PARTONOMY, an LMM benchmark designed for pixel-level part grounding. We construct PARTONOMY from existing part datasets and our own rigorously annotated set of images, encompassing 862 parts and 5346 objects for evaluation. Unlike existing datasets that simply ask models to identify generic parts, PARTONOMY utilizes highly technical concepts and challenges models to compare objects’ parts, consider part-whole relationships, and justify textual predictions with visual segmentations. Our experiments demonstrate significant limitations in state-of-the-art LMMs (e.g., LISA-13B achieves only 5.9% gIoU), highlighting a critical gap in their part grounding abilities. We note that existing segmentation-enabled LMMs (segmenting LMMs) have two key architectural shortcomings: they use special [SEG] tokens not seen during pretraining which induce distribution shift, and they discard predicted segmentations instead of using past predictions to guide future ones. To address these deficiencies, we train several part-centric LMMs and propose PLUM, a novel segmenting LMM that utilizes span tagging instead of segmentation tokens and that conditions on prior predictions in a feedback loop. We find that pretrained PLUM dominates existing segmenting LMMs on reasoning segmentation, VQA, and visual hallucination benchmarks. In addition, PLUM finetuned on our proposed Explanatory Part Segmentation task is competitive with segmenting LMMs trained on significantly more segmentation data. Our work opens up new avenues towards enabling fine-grained, grounded visual understanding in LMMs.

On the rankability of visual embeddings

Ankit Sonthalia, Arnas Uselis, Seong Joon Oh

We study whether visual embedding models capture continuous, ordinal attributes along linear directions, which we term _rank axes_. We define a model as _rankable_ for an attribute if projecting embeddings onto such an axis preserves the attribute's order. Across 7 popular encoders and 9 datasets with attributes like age, crowd count, head pose, aesthetics, and recency, we find that many embeddings are inherently rankable. Surprisingly, a small number of samples, or even just two extreme examples, often suffice to recover meaningful rank axes, without full-scale supervision. These findings open up new use cases for image ranking in vector databases and motivate further study into the structure and learning of rankable embeddings.

Poison as Cure: Visual Noise for Mitigating Object Hallucinations in LVMs

Kejia Zhang, Keda TAO, Jiasheng Tang, Huan Wang

Large vision-language models (LVMs) extend large language models (LLMs) with visual perception capabilities, enabling them to process and interpret visual information. A major challenge compromising their reliability is object hallucination that LVMs may generate plausible but factually inaccurate information. We propose a novel \textit{visual adversarial perturbation (VAP)} method to mitigate this hallucination issue. VAP alleviates LVM hallucination by applying strategically optimized visual noise without altering the base model. Our approach formulates hallucination suppression as an optimization problem, leveraging adversarial strategies to generate beneficial visual perturbations that enhance the model's factual grounding and reduce parametric knowledge bias. Extensive experimental results demonstrate that our method consistently reduces object hallucinations across 8 state-of-the-art LVMs, validating its efficacy across diverse evaluations.

Empower Words: DualGround for Structured Phrase and Sentence-Level Temporal Grounding

Minseok Kang, Minhyeok Lee, Minjung Kim, Donghyeong Kim, Sangyoun Lee

Video Temporal Grounding (VTG) aims to localize temporal segments in long, untrimmed videos that align with a given natural language query. This task typically comprises two subtasks: \textit{Moment Retrieval (MR)} and \textit{Highlight Detection (HD)}. While recent advances have been progressed by powerful pretrained vision-language models such as CLIP and InternVideo2, existing approaches commonly treat all text tokens uniformly during cross-modal attention, disregarding their distinct semantic roles. To validate the limitations of this approach, we conduct controlled experiments demonstrating that VTG models overly rely on [EOS]-driven global semantics while failing to effectively utilize word-level signals, which limits their ability to achieve fine-grained temporal alignment. Motivated by this limitation, we propose DualGround, a dual-branch architecture that explicitly separates global and local semantics by routing the [EOS] token through a sentence-level path and clustering word tokens into phrase-level units for localized grounding. Our method introduces (1) token-role-aware cross modal interaction strategies that align video features with sentence-level and phrase-level semantics in a structurally disentangled manner, and (2) a joint modeling framework that not only improves global sentence-level alignment but also enhances fine-grained temporal grounding by leveraging structured phrase-aware context. This design allows the model to capture both coarse and localized semantics, enabling more expressive and context-aware video grounding. DualGround achieves state-of-the-art performance on both Moment Retrieval and Highlight Detection tasks across QVHighlights and Charades-STA benchmarks, demonstrating the effectiveness of disentangled semantic modeling in video-language alignment.

SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding

Zhao Jin, Rong-Cheng Tu, Jingyi Liao, Wenhao Sun, Xiao Luo, Shunyu Liu, Dacheng Tao

3D Visual Grounding (3DVG) aims to localize target objects within a 3D scene based on natural language queries. To alleviate the reliance on costly 3D training data, recent studies have explored zero-shot 3DVG by leveraging the extensive knowledge and powerful reasoning capabilities of pre-trained LLMs and VLMs. However, existing paradigms tend to emphasize either spatial (3D-based) or semantic (2D-based) understanding, limiting their effectiveness in complex real-world applications. In this work, we introduce SPAZER — a VLM-driven agent that combines both modalities in a progressive reasoning framework. It first holistically analyzes the scene and produces a 3D rendering from the optimal viewpoint. Based on this, anchor-guided candidate screening is conducted to perform a coarse-level localization of potential objects. Furthermore, leveraging retrieved relevant 2D camera images, 3D-2D joint decision-making is efficiently performed to determine the best-matching object. By bridging spatial and semantic reasoning neural streams, SPAZER achieves robust zero-shot grounding without training on 3D-labeled data. Extensive experiments on ScanRefer and Nr3D benchmarks demonstrate that SPAZER significantly outperforms previous state-of-the-art zero-shot methods, achieving notable gains of $\mathbf{9.0\}$% and $\mathbf{10.9\}$% in accuracy.

Where Does It Exist from the Low-Altitude: Spatial Aerial Video Grounding

Yang Zhan, Yuan Yuan

The task of localizing an object's spatial tube based on language instructions and video, known as spatial video grounding (SVG), has attracted widespread interest. Existing SVG tasks have focused on ego-centric fixed front perspective and simple scenes, which only involved a very limited view and environment. However, UAV-based SVG remains underexplored, which neglects the inherent disparities in drone movement and the complexity of aerial object localization. To facilitate research in this field, we introduce the novel spatial aerial video grounding (SAVG) task. Specifically, we meticulously construct a large-scale benchmark, UAV-SVG, which contains over 2 million frames and offers 216 highly diverse target categories. To address the disparities and challenges posed by complex aerial environments, we propose a new end-to-end transformer architecture, coined SAVG-DETR. The innovations are three-fold. 1) To overcome the computational explosion of self-attention when introducing multi-scale features, our encoder efficiently decouples the multi-modality and multi-scale spatio-temporal modeling into intra-scale multi-modality interaction and cross-scale visual-only fusion. 2) To enhance small object grounding ability, we propose the language modulation module to integrate multi-scale information into language features and the multi-level progressive spatial decoder to decode from high to low level. The decoding stage for the lower-level vision-language features is gradually increased. 3) To improve the prediction consistency across frames, we design the decoding paradigm based on offset generation. At each decoding stage, we utilize reference anchors to constrict the grounding region, use context-rich object queries to predict offsets, and update reference anchors for the next stage. From coarse to fine, our SAVG-DETR gradually bridges the modality gap and iteratively refines reference anchors of the referred object, eventually grounding the spatial tube. Extensive experiments demonstrate that our SAVG-DETR significantly outperforms existing state-of-the-art methods. The dataset and code will be available at here.

Jury-and-Judge Chain-of-Thought for Uncovering Toxic Data in 3D Visual Grounding

Kaixiang Huang, Qifeng Zhang, Jin Wang, Jingru Yang, Yang Zhou, Huan Yu, Guodong Lu, Shengfeng He

3D Visual Grounding (3DVG) faces persistent challenges due to coarse scene-level observations and logically inconsistent annotations, which introduce ambiguities that compromise data quality and hinder effective model supervision. To address these challenges, we introduce Refer-Judge, a novel framework that harnesses the reasoning capabilities of Multimodal Large Language Models (MLLMs) to identify and mitigate toxic data. At the core of Refer-Judge is a Jury-and-Judge Chain-of-Thought paradigm, inspired by the deliberative process of the judicial system. This framework targets the root causes of annotation noise: jurors collaboratively assess 3DVG samples from diverse perspectives, providing structured, multi-faceted evaluations. Judges then consolidate these insights using a Corroborative Refinement strategy, which adaptively reorganizes information to correct ambiguities arising from biased or incomplete observations. Through this two-stage deliberation, Refer-Judge significantly enhances the reliability of data judgments. Extensive experiments demonstrate that our framework not only achieves human-level discrimination at the scene level but also improves the performance of baseline algorithms via data purification. Code is available at https://github.com/Hermione-HKX/Refer_Judge.

From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes

Tianxu Wang, Zhuofan Zhang, Ziyu Zhu, Yue Fan, Jing Xiong, Pengxiang Li, Xiaojian Ma, Qing Li

3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplored. In this paper, we introduce Anywhere3D-Bench, a holistic 3D visual grounding benchmark consisting of 2,886 referring expression-3D bounding box pairs spanning four different grounding levels: human-activity areas, unoccupied space beyond objects, individual objects in the scene, and fine-grained object parts. We assess a range of state-of-the-art 3D visual grounding methods alongside large language models (LLMs) and multimodal LLMs (MLLMs) on Anywhere3D-Bench. Experimental results reveal that space-level and part-level visual grounding pose the greatest challenges: space-level tasks require a more comprehensive spatial reasoning ability, for example, modeling distances and spatial relations within 3D space, while part-level tasks demand fine-grained perception of object composition. Even the best performance model, OpenAI o4-mini, achieves only 23.00% accuracy on space-level tasks and 31.46% on part-level tasks, significantly lower than its performance on area-level and object-level tasks. These findings underscore a critical gap in current models’ capacity to understand and reason about 3D scenes beyond object-level semantics.

Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data

Andrew C Li, Toryn Q. Klassen, Andrew Wang, Parand A. Alamdari, Sheila A. McIlraith

Grounding language in perception and action is a key challenge when building situated agents that can interact with humans, or other agents, via language. In the past, addressing this challenge has required manually designing the language grounding or curating massive datasets that associate language with the environment. We propose Ground-Compose-Reinforce, an end-to-end, neurosymbolic framework for training RL agents directly from high-level task specifications—without manually designed reward functions or other domain-specific oracles, and without massive datasets. These task specifications take the form of Reward Machines, automata-based representations that capture high-level task structure and are in some cases autoformalizable from natural language. Critically, we show that Reward Machines can be grounded using limited data by exploiting compositionality. Experiments in a custom Meta-World domain with only 350 labelled pretraining trajectories show that our framework faithfully elicits complex behaviours from high-level specifications—including behaviours that never appear in pretraining—while non-compositional approaches fail.

Quantum Visual Fields with Neural Amplitude Encoding

Shuteng Wang, Christian Theobalt, Vladislav Golyanik

Quantum Implicit Neural Representations (QINRs) have emerged as a promising paradigm that leverages parametrised quantum circuits to encode and process classical information. However, significant challenges remain in areas such as ansatz architecture design, the effective utility of quantum-mechanical properties, training efficiency, and the integration with classical modules. This paper advances the field by introducing a novel QINR architecture for 2D image and 3D geometric field learning, which we collectively refer to as Quantum Visual Field (QVF). QVF encodes classical data into quantum statevectors using neural amplitude encoding grounded in a learnable energy manifold, ensuring meaningful Hilbert space embeddings. Our ansatz follows a fully entangled design of learnable parametrised quantum circuits, with quantum (unitary) operations performed in the real Hilbert space, resulting in numerically stable training with fast convergence. QVF does not rely on classical post-processing---in contrast to the previous QINR learning approach---and directly employs measurements to extract learned signals encoded in the ansatz. Experiments on a quantum hardware simulator demonstrate that QVF outperforms existing quantum approach and competes widely used classical foundational baselines in terms of visual representation accuracy across various metrics and model characteristics. We also show applications of QVF in 2D and 3D field completion and 3D shape interpolation, highlighting its practical potential. Project page: \url{https://4dqv.mpi-inf.mpg.de/QVF/}.

SE-GUI: Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning

Xinbin Yuan, Jian Zhang, Kaixin Li, Zhuoxuan Cai, Lujian Yao, Jie Chen, Enguang Wang, Qibin Hou, Jinwei Chen, Peng-Tao Jiang, Bo Li

Graphical User Interface (GUI) agents have made substantial strides in understanding and executing user instructions across diverse platforms. Yet, grounding these instructions to precise interface elements remains challenging—especially in complex, high-resolution, professional environments. Traditional supervised fine-tuning (SFT) methods often require large volumes of diverse data and exhibit weak generalization. To overcome these limitations, we introduce a reinforcement learning (RL)-based framework that incorporates three core strategies: (1) seed data curation to ensure high-quality training samples, (2) a dense policy gradient that provides continuous feedback based on prediction accuracy, and (3) a self-evolutionary reinforcement finetuning mechanism that iteratively refines the model using attention maps. With only 3k training samples, our 7B-parameter model achieves state-of-the-art results among similarly sized models on three grounding benchmarks. Notably, it attains 47.3\% accuracy on the ScreenSpot-Pro dataset—outperforming much larger models, such as UI-TARS-72B, by a margin of 24.2\%. These findings underscore the effectiveness of RL-based approaches in enhancing GUI agent performance, particularly in high-resolution, complex environments.

MedSG-Bench: A Benchmark for Medical Image Sequences Grounding

Jingkun Yue, Siqi Zhang, Zinan Jia, Huihuan Xu, Zongbo Han, Xiaohong Liu, Guangyu Wang

Visual grounding is essential for precise perception and reasoning in multimodal large language models (MLLMs), especially in medical imaging domains. While existing medical visual grounding benchmarks primarily focus on single-image scenarios, real-world clinical applications often involve sequential images, where accurate lesion localization across different modalities and temporal tracking of disease progression (e.g., pre- vs. post-treatment comparison) require fine-grained cross-image semantic alignment and context-aware reasoning. To remedy the underrepresentation of image sequences in existing medical visual grounding benchmarks, we propose MedSG-Bench, the first benchmark tailored for Medical Image Sequences Grounding. It comprises eight VQA-style tasks, formulated into two paradigms of the grounding tasks, including 1) Image Difference Grounding, which focuses on detecting change regions across images, and 2) Image Consistency Grounding, which emphasizes detection of consistent or shared semantics across sequential images. MedSG-Bench covers 76 public datasets, 10 medical imaging modalities, and a wide spectrum of anatomical structures and diseases, totaling 9,630 question–answer pairs. We benchmark both general-purpose MLLMs (e.g., Qwen2.5-VL) and medical-domain specialized MLLMs (e.g., HuatuoGPT-vision), observing that even the advanced models exhibit substantial limitations in medical sequential grounding tasks. To advance this field, we construct MedSG-188K, a large-scale instruction-tuning dataset tailored for sequential visual grounding, and further develop MedSeq-Grounder, an MLLM designed to facilitate future research on fine-grained understanding across medical sequential images. We release all resources on https://github.com/Yuejingkun/MedSG-Bench

GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

Qianhui Wu, Kanzhi Cheng, Rui Yang, Chaoyun Zhang, Jianwei Yang, Huiqiang Jiang, Jian Mu, Baolin Peng, Bo Qiao, Reuben Tan, Si Qin, Lars Liden, Qingwei Lin, Huan Zhang, Tong Zhang, Jianbing Zhang, Dongmei Zhang, Jianfeng Gao

One of the principal challenges in building VLM-powered GUI agents is visual grounding—localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment due to lack of explicit spatial supervision; inability to handle ambiguous supervision targets, as single-point predictions penalize valid variations; and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose **GUI-Actor**, a VLM-based method for coordinate-free GUI grounding. At its core, **GUI-Actor** introduces an attention-based action head that learns to align a dedicated `<ACTOR>` token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that **GUI-Actor** outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, **GUI-Actor-7B** achieves scores of **40.7** with Qwen2-VL and **44.6** with Qwen2.5-VL as backbones, outperforming **UI-TARS-72B (38.1)** on ScreenSpot-Pro, with significantly fewer parameters and training data. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that **GUI-Actor** can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths. Project page: [https://aka.ms/GUI-Actor](https://aka.ms/GUI-Actor)