Paper list

Classical Planning

Shows title, authors, abstract, and links. Abstract language follows current locale with fallback.

Topic profile

Precomputed snapshot — no live database aggregation

Open full trend page

Papers by year

By venue

Results 14

AlphaBeta is not as good as you think: a simple random games model for a better analysis of deterministic game-solving algorithms

Raphael Boige, Amine Boumaza, Bruno Scherrer

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This simplified model enables uncluttered mathematical analysis, revealing two key properties: root value distributions asymptotically collapse to a single fixed value for finite-valued trees, and all reasonable algorithms achieve global optimality. However, these findings are artifacts of the model’s design: its long criticized independence assumption strips games of structural complexity, producing trivial instances where no algorithm faces meaningful challenges. To address this limitation, we introduce a simple probabilistic model that incrementally constructs game-trees using a fixed level-wise conditional distribution. By enforcing ancestor dependencies, a critical structural feature of real-world games, our framework generates problems with adjustable difficulty while retaining some form of analytical tractability. For several algorithms, including AlphaBeta and Scout, we derive recursive formulas characterizing their average-case complexities under this model. These allow us to rigorously compare algorithms on deep game-trees, where Monte-Carlo simulations are no longer feasible. While asymptotically, all algorithms seem to converge to identical branching factor (a result analogous to that of independence-based models), deep finite trees reveal stark differences: AlphaBeta incurs a significantly larger constant multiplicative factor compared to algorithms like Scout, leading to a substantial practical slowdown. Our framework sheds new light on classical game-solving algorithms, offering rigorous evidence and analytical tools to advance the understanding of these methods under a richer, more challenging, and yet tractable model.

\(\varepsilon\)-Optimally Solving Two-Player Zero-Sum POSGs

Erwan escudie, Matthia Sabatelli, Olivier Buffet, Jilles Steeve Dibangoye

We present a novel framework for \(\varepsilon\)-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming (DP) techniques developed for two-player zero-sum stochastic games (zs-SGs). Prior attempts at transferring solution methods have lacked a lossless reduction—defined here as a transformation that preserves value functions, equilibrium strategies, and optimality structure—thereby limiting generalisation to ad hoc algorithms. This work introduces the first lossless reduction from zs-POSGs to transition-independent zs-SGs, enabling the principled application of a broad class of DP-based methods. We show empirically that point-based value iteration (PBVI) algorithms, applied via this reduction, produce \(\varepsilon\)-optimal strategies across a range of benchmark domains, consistently matching or outperforming existing state-of-the-art methods. Our results open a systematic pathway for algorithmic and theoretical transfer from SGs to partially observable settings.

Prior-Guided Diffusion Planning for Offline Reinforcement Learning

Donghyeon Ki, JunHyeok Oh, Seong-Woong Shim, Byung-Jun Lee

Diffusion models have recently gained prominence in offline reinforcement learning due to their ability to effectively learn high-performing, generalizable policies from static datasets. Diffusion-based planners facilitate long-horizon decision-making by generating high-quality trajectories through iterative denoising, guided by return-maximizing objectives. However, existing guided sampling strategies such as Classifier Guidance, Classifier-Free Guidance, and Monte Carlo Sample Selection either produce suboptimal multi-modal actions, struggle with distributional drift, or incur prohibitive inference-time costs. To address these challenges, we propose \textbf{\textit{Prior Guidance}} (PG), a novel guided sampling framework that replaces the standard Gaussian prior of a behavior-cloned diffusion model with a learnable distribution, optimized via a behavior-regularized objective. PG directly generates high-value trajectories without costly reward optimization of the diffusion model itself, and eliminates the need to sample multiple candidates at inference for sample selection. We present an efficient training strategy that applies behavior regularization in latent space, and empirically demonstrate that PG outperforms state-of-the-art diffusion policies and planners across diverse long-horizon offline RL benchmarks. Our code is available at https://github.com/ku-dmlab/PG.

Planning and Learning in Average Risk-aware MDPs

Weikai Wang, Erick Delage

For continuing tasks, average cost Markov decision processes have well-documented value and can be solved using efficient algorithms. However, it explicitly assumes that the agent is risk-neutral. In this work, we extend risk-neutral algorithms to accommodate the more general class of dynamic risk measures. Specifically, we propose a relative value iteration (RVI) algorithm for planning and design two model-free Q-learning algorithms, namely a generic algorithm based on the multi-level Monte Carlo (MLMC) method, and an off-policy algorithm dedicated to utility-based shortfall risk measures. Both the RVI and MLMC-based Q-learning algorithms are proven to converge to optimality. Numerical experiments validate our analysis, confirm empirically the convergence of the off-policy algorithm, and demonstrate that our approach enables the identification of policies that are finely tuned to the intricate risk-awareness of the agent that they serve.

SPRINT: Enabling Interleaved Planning and Parallelized Execution in Reasoning Models

Emil Biju, Shayan Talaei, Zhemin Huang, Mohammadreza Pourreza, Azalia Mirhoseini, Amin Saberi

Large reasoning models (LRMs) excel at complex reasoning tasks but typically generate lengthy sequential chains-of-thought, resulting in long inference times before arriving at the final answer. To address this challenge, we introduce SPRINT, a novel post-training and inference-time framework designed to enable LRMs to dynamically identify and exploit opportunities for parallelization during their reasoning process. SPRINT incorporates an innovative data curation pipeline that reorganizes natural language reasoning trajectories into structured rounds of long-horizon planning and parallel execution. By fine-tuning LRMs on a small amount of such curated data, the models learn to dynamically identify independent subtasks within extended reasoning processes and effectively execute them in parallel. Through extensive evaluations, we demonstrate that models fine-tuned with the SPRINT framework match the performance of reasoning models on complex domains such as mathematics while generating up to 39% fewer sequential tokens on problems requiring more than 8,000 output tokens. Finally, we observe consistent results transferred to two out-of-distribution tasks, namely GPQA and Countdown, with up to 45% and 65% reduction in average sequential tokens respectively for longer reasoning trajectories, while matching the performance of the fine-tuned reasoning model.

When Can Model-Free Reinforcement Learning be Enough for Thinking?

Josiah P. Hanna, Nicholas E. Corrado

Recent work on large language models has demonstrated the use of model-free reinforcement learning (RL) to train reasoning-like capabilities. The emergence of "thinking" through model-free RL is interesting as thinking actions neither produce reward nor change the external world state to one where the agent is more likely to get reward. This paper seeks to build a domain-independent understanding of when model-free RL will lead to such "thinking" as a strategy for reward maximization. To build this understanding, we first introduce a theoretical model which we call a thought Markov decision process (MDP). Thought MDPs minimally extend the classical MDP model to include an abstract notion of thought state and thought action. Using the thought MDP model, we prove the importance of policy initialization in determining whether or not thinking emerges and show formally that thought actions are equivalent to the agent choosing to perform a step of policy improvement before continuing to act. We then show that open-source LLMs satisfy the conditions that our theory predicts are necessary for model-free RL to produce thinking-like behavior. Finally, we hypothesize sufficient conditions that would enable thinking to be learned outside of language generation and introduce a toy domain where a combination of multi-task pre-training and designated thought actions enable more data-efficient RL compared to non-thinking agents.

Towards Reliable Code-as-Policies: A Neuro-Symbolic Framework for Embodied Task Planning

Sanghyun Ahn, Wonje Choi, Junyong Lee, Jinwoo Park, Honguk Woo

Recent advances in large language models (LLMs) have enabled the automatic generation of executable code for task planning and control in embodied agents such as robots, demonstrating the potential of LLM-based embodied intelligence. However, these LLM-based code-as-policies approaches often suffer from limited environmental grounding, particularly in dynamic or partially observable settings, leading to suboptimal task success rates due to incorrect or incomplete code generation. In this work, we propose a neuro-symbolic embodied task planning framework that incorporates explicit symbolic verification and interactive validation processes during code generation. In the validation phase, the framework generates exploratory code that actively interacts with the environment to acquire missing observations while preserving task-relevant states. This integrated process enhances the grounding of generated code, resulting in improved task reliability and success rates in complex environments. We evaluate our framework on RLBench and in real-world settings across dynamic, partially observable scenarios. Experimental results demonstrate that our framework improves task success rates by 46.2\% over Code as Policies baselines and attains over 86.8\% executability of task-relevant actions, thereby enhancing the reliability of task planning in dynamic environments.

Classical Planning with LLM-Generated Heuristics: Challenging the State of the Art with Python Code

Augusto B. Corrêa, André Grahl Pereira, Jendrik Seipp

In recent years, large language models (LLMs) have shown remarkable performance in many problems. However, they fail to plan reliably. Specialized attempts to improve their planning capabilities still produce incorrect plans and fail to generalize to larger tasks. Furthermore, LLMs designed for explicit "reasoning" fail to compete with automated planners while increasing computational costs, which reduces one of the advantages of using LLMs. In this paper, we show how to use LLMs to always generate correct plans, even for out-of-distribution tasks of increasing size. For a given planning domain, we ask an LLM to generate several domain-dependent heuristic functions in the form of Python code, evaluate them on a set of training tasks with a greedy best-first search, and choose the best one. The resulting LLM-generated heuristic functions solve substantially more unseen out-of-distribution test tasks than end-to-end LLM planning, particularly for non-reasoning LLMs. Moreover, they also solve many more tasks than state-of-the-art domain-independent heuristics for classical planning, and are competitive with the strongest learning algorithm for domain-dependent planning. These results are impressive given that our implementation is based on a Python planner and the baselines all build upon highly optimized C++ code. In some domains, the LLM-generated heuristics expand fewer states than the baselines, showing that they are not only efficiently computable but also more informative than the state-of-the-art heuristics. Overall, our results show that sampling a set of planning heuristic functions can significantly improve the planning capabilities of LLMs.

Improving planning and MBRL with temporally-extended actions

Palash Chatterjee, Roni Khardon

Continuous time systems are often modeled using discrete time dynamics but this requires a small simulation step to maintain accuracy. In turn, this requires a large planning horizon which leads to computationally demanding planning problems and reduced performance. Previous work in model-free reinforcement learning has partially addressed this issue using action repeats where a policy is learned to determine a discrete action duration. Instead we propose to control the continuous decision timescale directly by using temporally-extended actions and letting the planner treat the duration of the action as an additional optimization variable along with the standard action variables. This additional structure has multiple advantages. It speeds up simulation time of trajectories and, importantly, it allows for deep horizon search in terms of primitive actions while using a shallow search depth in the planner. In addition, in the model-based reinforcement learning (MBRL) setting, it reduces compounding errors from model learning and improves training time for models. We show that this idea is effective and that the range for action durations can be automatically selected using a multi-armed bandit formulation and integrated into the MBRL framework. An extensive experimental evaluation both in planning and in MBRL, shows that our approach yields faster planning, better solutions, and that it enables solutions to problems that are not solved in the standard formulation.

REMI: Reconstructing Episodic Memory During Internally Driven Path Planning

Zhaoze Wang, Genela Morris, Dori Derdikman, Pratik Chaudhari, Vijay Balasubramanian

Grid cells in the medial entorhinal cortex (MEC) and place cells in the hippocampus (HC) both form spatial representations. Grid cells fire in triangular grid patterns, while place cells fire at specific locations and respond to contextual cues. How do these interacting systems support not only spatial encoding but also internally driven path planning, such as navigating to locations recalled from cues? Here, we propose a system-level theory of MEC-HC wiring that explains how grid and place cell patterns could be connected to enable cue-triggered goal retrieval, path planning, and reconstruction of sensory experience along planned routes. We suggest that place cells autoassociate sensory inputs with grid cell patterns, allowing sensory cues to trigger recall of goal-location grid patterns. We show analytically that grid-based planning permits shortcuts through unvisited locations and generalizes local transitions to long-range paths. During planning, intermediate grid states trigger place cell pattern completion, reconstructing sensory experiences along the route. Using a single-layer RNN modeling the HC-MEC loop with a planning subnetwork, we demonstrate these effects in both biologically grounded navigation simulations using RatatouGym and visually realistic navigation tasks using Habitat Sim.

On Reasoning Strength Planning in Large Reasoning Models

Leheng Sheng, An Zhang, Zijian Wu, Weixiang Zhao, Changshuo Shen, Yi Zhang, Xiang Wang, Tat-Seng Chua

Recent studies empirically reveal that large reasoning models (LRMs) can automatically allocate more reasoning strengths (\ie the number of reasoning tokens) for harder problems, exhibiting difficulty-awareness for better task performance. While this automatic reasoning strength allocation phenomenon has been widely observed, its underlying mechanism remains largely unexplored. To this end, we provide explanations for this phenomenon from the perspective of model activations. \textbf{We find evidence that LRMs pre-plan the reasoning strengths in their activations even before generation, with this reasoning strength causally controlled by the magnitude of a pre-allocated directional vector.} Specifically, we show that the number of reasoning tokens is predictable solely based on the question activations using linear probes, indicating that LRMs estimate the required reasoning strength in advance. We then uncover that LRMs encode this reasoning strength through a pre-allocated directional vector embedded in the activations of the model, where the vector’s magnitude modulates the reasoning strength. Subtracting this vector can lead to reduced reasoning token number and performance, while adding this vector can lead to increased reasoning token number and even improved performance. We further reveal that this direction vector consistently yields positive reasoning length prediction, and it modifies the logits of end-of-reasoning token \texttt{</think>} to affect the reasoning length. Finally, we demonstrate two potential applications of our findings: overthinking behavior detection and enabling efficient reasoning on simple problems. Our work provides new insights into the internal mechanisms of reasoning in LRMs and offers practical tools for controlling their reasoning behaviors. Our code is available at \url{https://anonymous.4open.science/r/LRM-plans-CoT-7E04}.

Towards Reliable LLM-based Robots Planning via Combined Uncertainty Estimation

Shiyuan Yin, Chenjia Bai, Zhang Zihao, Junwei Jin, Xinxin Zhang, Chi Zhang, Xuelong Li

Large language models (LLMs) demonstrate advanced reasoning abilities, enabling robots to understand natural language instructions and generate high-level plans with appropriate grounding. However, LLM hallucinations present a significant challenge, often leading to overconfident yet potentially misaligned or unsafe plans. While researchers have explored uncertainty estimation to improve the reliability of LLM-based planning, existing studies have not sufficiently differentiated between epistemic and intrinsic uncertainty, limiting the effectiveness of uncertainty estimation. In this paper, we present Combined Uncertainty estimation for Reliable Embodied planning (CURE), which decomposes the uncertainty into epistemic and intrinsic uncertainty, each estimated separately. Furthermore, epistemic uncertainty is subdivided into task clarity and task familiarity for more accurate evaluation. The overall uncertainty assessments are obtained using random network distillation and multi-layer perceptron regression heads driven by LLM features. We validated our approach in two distinct experimental settings: kitchen manipulation and tabletop rearrangement experiments. The results show that, compared to existing methods, our approach yields uncertainty estimates that are more closely aligned with the actual execution outcomes. The code is at https://github.com/Firesuiry/CURE.

Tru-POMDP: Task Planning Under Uncertainty via Tree of Hypotheses and Open-Ended POMDPs

Wenjing Tang, Xinyu He, Yongxi Huang, Yunxiao Xiao, Cewu Lu, Panpan Cai

Task planning under uncertainty is essential for home-service robots operating in the real world. Tasks involve ambiguous human instructions, hidden or unknown object locations, and open-vocabulary object types, leading to significant open-ended uncertainty and a boundlessly large planning space. To address these challenges, we propose Tru-POMDP, a planner that combines structured belief generation using Large Language Models (LLMs) with principled POMDP planning. Tru-POMDP introduces a hierarchical Tree of Hypotheses (TOH), which systematically queries an LLM to construct high-quality particle beliefs over possible world states and human goals. We further formulate an open-ended POMDP model that enables rigorous Bayesian belief tracking and efficient belief-space planning over these LLM-generated hypotheses. Experiments on complex object rearrangement tasks across diverse kitchen environments show that Tru-POMDP significantly outperforms state-of-the-art LLM-based and LLM-tree-search hybrid planners, achieving higher success rates with significantly better plans, stronger robustness to ambiguity and occlusion, and greater planning efficiency.

Graph Neural Network Based Action Ranking for Planning

Rajesh Devaraddi Mangannavar, Stefan Lee, Alan Fern, Prasad Tadepalli

We propose a novel approach to learn relational policies for classical planning based on learning to rank actions. We introduce a new graph representation that explicitly captures action information and propose a Graph Neural Network (GNN) architecture augmented with Gated Recurrent Units (GRUs) to learn action rankings. Unlike value-function based approaches that must learn a globally consistent function, our action ranking method only needs to learn locally consistent ranking. Our model is trained on data generated from small problem instances that are easily solved by planners and is applied to significantly larger instances where planning is computationally prohibitive. Experimental results across standard planning benchmarks demonstrate that our action-ranking approach not only achieves better generalization to larger problems than those used in training but also outperforms multiple baselines (value function and action ranking) methods in terms of success rate and plan quality.

Classical Planning · NeurIPS 2025 | paperlist.ai