NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

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Topic: Reinforcement Learning · 466 papers · Reset filters

Optimizing over Multiple Distributions under Generalized Quasar-Convexity Condition

Shihong Ding, Long Yang, Luo Luo, Cong Fang

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We study a typical optimization model where the optimization variable is composed of multiple probability distributions. Though the model appears frequently in practice, such as for policy problems, it lacks specific analysis in the general setting. For this optimization problem, we propose a new structural condition/landscape description named generalized quasar-convexity (GQC) beyond the realms of convexity. In contrast to original quasar-convexity \citep{hinder2020near}, GQC allows an individual quasar-convex parameter $\gamma_i$ for each variable block $i$ and the smaller of $\gamma_i$ implies less block-convexity. To minimize the objective function, we consider a generalized oracle termed as the internal function that includes the standard gradient oracle as a special case. We provide optimistic mirror descent (OMD) for multiple distributions and prove that the algorithm can achieve an adaptive $\tilde{\mathcal{O}}((\sum_{i=1}^d1/\gamma_i)\epsilon^{-1})$ iteration complexity to find an $\varepsilon$-suboptimal global solution without pre-known the exact values of $\gamma_i$ when the objective admits ``polynomial-like'' structural. Notably, it achieves iteration complexity that does not explicitly depend on the number of distributions and strictly faster $(\sum_{i=1}^d 1/\gamma_i \text{ v.s. } d\max_{i\in[1:d]} 1/\gamma_i)$ than mirror decent methods. We also extend GQC to the minimax optimization problem proposing the generalized quasar-convexity-concavity (GQCC) condition and a decentralized variant of OMD with regularization. Finally, we show the applications of our algorithmic framework on discounted Markov Decision Processes problem and Markov games, which bring new insights on the landscape analysis of reinforcement learning.

Poster
Mitigating Covariate Shift in Behavioral Cloning via Robust Stationary Distribution Correction

Seokin Seo, Byung-Jun Lee, Jongmin Lee, HyeongJoo Hwang, Hongseok Yang, Kee-Eung Kim

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We consider offline imitation learning (IL), which aims to train an agent to imitate from the dataset of expert demonstrations without online interaction with the environment. Behavioral Cloning (BC) has been a simple yet effective approach to offline IL, but it is also well-known to be vulnerable to the covariate shift resulting from the mismatch between the state distributions induced by the learned policy and the expert policy. Moreover, as often occurs in practice, when expert datasets are collected from an arbitrary state distribution instead of a stationary one, these shifts become more pronounced, potentially leading to substantial failures in existing IL methods. Specifically, we focus on covariate shift resulting from arbitrary state data distributions, such as biased data collection or incomplete trajectories, rather than shifts induced by changes in dynamics or noisy expert actions. In this paper, to mitigate the effect of the covariate shifts in BC, we propose DrilDICE, which utilizes a distributionally robust BC objective by employing a stationary distribution correction ratio estimation (DICE) to derive a feasible solution. We evaluate the effectiveness of our method through an extensive set of experiments covering diverse covariate shift scenarios. The results demonstrate the efficacy of the proposed approach in improving the robustness against the shifts, outperforming existing offline IL methods in such scenarios.

Poster
TurboHopp: Accelerated Molecule Scaffold Hopping with Consistency Models

Kiwoong Yoo, Owen Oertell, Junhyun Lee, Sanghoon Lee, Jaewoo Kang

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Navigating the vast chemical space of druggable compounds is a formidable challenge in drug discovery, where generative models are increasingly employed to identify viable candidates. Conditional 3D structure-based drug design (3D-SBDD) models, which take into account complex three-dimensional interactions and molecular geometries, are particularly promising. Scaffold hopping is an efficient strategy that facilitates the identification of similar active compounds by strategically modifying the core structure of molecules, effectively narrowing the wide chemical space and enhancing the discovery of drug-like products. However, the practical application of 3D-SBDD generative models is hampered by their slow processing speeds. To address this bottleneck, we introduce TurboHopp, an accelerated pocket-conditioned 3D scaffold hopping model that merges the strategic effectiveness of traditional scaffold hopping with rapid generation capabilities of consistency models. This synergy not only enhances efficiency but also significantly boosts generation speeds, achieving up to 30 times faster inference speed as well as superior generation quality compared to existing diffusion-based models, establishing TurboHopp as a powerful tool in drug discovery. Supported by faster inference speed, we further optimize our model, using Reinforcement Learning for Consistency Models (RLCM), to output desirable molecules. We demonstrate the broad applicability of TurboHopp across multiple drug discovery scenarios, underscoring its potential in diverse molecular settings.The code is provided at https://github.com/orgw/TurboHopp

Poster
Towards the Transferability of Rewards Recovered via Regularized Inverse Reinforcement Learning

Andreas Schlaginhaufen, Maryam Kamgarpour

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Inverse reinforcement learning (IRL) aims to infer a reward from expert demonstrations, motivated by the idea that the reward, rather than the policy, is the most succinct and transferable description of a task [Ng et al., 2000]. However, the reward corresponding to an optimal policy is not unique, making it unclear if an IRL-learned reward is transferable to new transition laws in the sense that its optimal policy aligns with the optimal policy corresponding to the expert's true reward. Past work has addressed this problem only under the assumption of full access to the expert's policy, guaranteeing transferability when learning from two experts with the same reward but different transition laws that satisfy a specific rank condition [Rolland et al., 2022]. In this work, we show that the conditions developed under full access to the expert's policy cannot guarantee transferability in the more practical scenario where we have access only to demonstrations of the expert. Instead of a binary rank condition, we propose principal angles as a more refined measure of similarity and dissimilarity between transition laws. Based on this, we then establish two key results: 1) a sufficient condition for transferability to any transition laws when learning from at least two experts with sufficiently different transition laws, and 2) a sufficient condition for transferability to local changes in the transition law when learning from a single expert. Furthermore, we also provide a probably approximately correct (PAC) algorithm and an end-to-end analysis for learning transferable rewards from demonstrations of multiple experts.

Poster
Diffusion Actor-Critic with Entropy Regulator

Yinuo Wang, Likun Wang, Yuxuan Jiang, Wenjun Zou, Tong Liu, Xujie Song, Wenxuan Wang, Liming Xiao, Jiang Wu, Jingliang Duan, Shengbo Eben Li

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Reinforcement learning (RL) has proven highly effective in addressing complex decision-making and control tasks. However, in most traditional RL algorithms, the policy is typically parameterized as a diagonal Gaussian distribution with learned mean and variance, which constrains their capability to acquire complex policies. In response to this problem, we propose an online RL algorithm termed diffusion actor-critic with entropy regulator (DACER). This algorithm conceptualizes the reverse process of the diffusion model as a novel policy function and leverages the capability of the diffusion model to fit multimodal distributions, thereby enhancing the representational capacity of the policy. Since the distribution of the diffusion policy lacks an analytical expression, its entropy cannot be determined analytically. To mitigate this, we propose a method to estimate the entropy of the diffusion policy utilizing Gaussian mixture model. Building on the estimated entropy, we can learn a parameter $\alpha$ that modulates the degree of exploration and exploitation. Parameter $\alpha$ will be employed to adaptively regulate the variance of the added noise, which is applied to the action output by the diffusion model. Experimental trials on MuJoCo benchmarks and a multimodal task demonstrate that the DACER algorithm achieves state-of-the-art (SOTA) performance in most MuJoCo control tasks while exhibiting a stronger representational capacity of the diffusion policy.

Poster
Aligner: Efficient Alignment by Learning to Correct

Jiaming Ji, Boyuan Chen, Hantao Lou, Donghai Hong, Borong Zhang, Xuehai Pan, Tianyi Qiu, Juntao Dai, Yaodong Yang

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With the rapid development of large language models (LLMs) and ever-evolving practical requirements, finding an efficient and effective alignment method has never been more critical. However, the tension between the complexity of current alignment methods and the need for rapid iteration in deployment scenarios necessitates the development of a model-agnostic alignment approach that can operate under these constraints. In this paper, we introduce Aligner, a novel and simple alignment paradigm that learns the correctional residuals between preferred and dispreferred answers using a small model. Designed as a model-agnostic, plug-and-play module, Aligner can be directly applied to various open-source and API-based models with only one-off training, making it suitable for rapid iteration. Notably, Aligner can be applied to any powerful, large-scale upstream models. Moreover, it can even iteratively bootstrap the upstream models using corrected responses as synthetic human preference data, breaking through the model's performance ceiling. Our experiments demonstrate performance improvements by deploying the same Aligner model across 11 different LLMs, evaluated on the 3H dimensions (helpfulness, harmlessness, and honesty). Specifically, Aligner-7B has achieved an average improvement of 68.9% in helpfulness and 22.8% in harmlessness across the tested LLMs while also effectively reducing hallucination. In the Alpaca-Eval leaderboard, stacking Aligner-2B on GPT-4 Turbo improved its LC Win Rate from 55.0% to 58.3%, surpassing GPT-4 Omni's 57.5% Win Rate (community report).

Oral
Operator World Models for Reinforcement Learning

Pietro Novelli, Marco Pratticò, Massimiliano Pontil, Carlo Ciliberto

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Policy Mirror Descent (PMD) is a powerful and theoretically sound methodology for sequential decision-making. However, it is not directly applicable to Reinforcement Learning (RL) due to the inaccessibility of explicit action-value functions. We address this challenge by introducing a novel approach based on learning a world model of the environment using conditional mean embeddings. Leveraging tools from operator theory we derive a closed-form expression of the action-value function in terms of the world model via simple matrix operations. Combining these estimators with PMD leads to POWR, a new RL algorithm for which we prove convergence rates to the global optimum. Preliminary experiments in finite and infinite state settings support the effectiveness of our method.

Poster
GTA: Generative Trajectory Augmentation with Guidance for Offline Reinforcement Learning

Jaewoo Lee, Sujin Yun, Taeyoung Yun, Jinkyoo Park

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Offline Reinforcement Learning (Offline RL) presents challenges of learning effective decision-making policies from static datasets without any online interactions. Data augmentation techniques, such as noise injection and data synthesizing, aim to improve Q-function approximation by smoothing the learned state-action region. However, these methods often fall short of directly improving the quality of offline datasets, leading to suboptimal results. In response, we introduce GTA, Generative Trajectory Augmentation, a novel generative data augmentation approach designed to enrich offline data by augmenting trajectories to be both high-rewarding and dynamically plausible. GTA applies a diffusion model within the data augmentation framework. GTA partially noises original trajectories and then denoises them with classifier-free guidance via conditioning on amplified return value. Our results show that GTA, as a general data augmentation strategy, enhances the performance of widely used offline RL algorithms across various tasks with unique challenges. Furthermore, we conduct a quality analysis of data augmented by GTA and demonstrate that GTA improves the quality of the data. Our code is available at https://github.com/Jaewoopudding/GTA

Poster
Rethinking Model-based, Policy-based, and Value-based Reinforcement Learning via the Lens of Representation Complexity

Guhao Feng, Han Zhong

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Reinforcement Learning (RL) encompasses diverse paradigms, including model-based RL, policy-based RL, and value-based RL, each tailored to approximate the model, optimal policy, and optimal value function, respectively. This work investigates the potential hierarchy of representation complexity among these RL paradigms. By utilizing computational complexity measures, including time complexity and circuit complexity, we theoretically unveil a potential representation complexity hierarchy within RL. We find that representing the model emerges as the easiest task, followed by the optimal policy, while representing the optimal value function presents the most intricate challenge. Additionally, we reaffirm this hierarchy from the perspective of the expressiveness of Multi-Layer Perceptrons (MLPs), which align more closely with practical deep RL and contribute to a completely new perspective in theoretical studying representation complexity in RL. Finally, we conduct deep RL experiments to validate our theoretical findings.

Poster
Mitigating Reward Overoptimization via Lightweight Uncertainty Estimation

Xiaoying Zhang, Jean-Francois Ton, Wei Shen, Hongning Wang, Yang Liu

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Reinforcement Learning from Human Feedback (RLHF) has been pivotal in aligning Large Language Models with human values but often suffers from overoptimization due to its reliance on a proxy reward model. To mitigate this limitation, we first propose a lightweight uncertainty quantification method that assesses the reliability of the proxy reward using only the last layer embeddings of the reward model. Enabled by this efficient uncertainty quantification method, we formulate AdvPO, a distributionally robust optimization procedure to tackle the reward overoptimization problem in RLHF. Through extensive experiments on the Anthropic HH and TL;DR summarization datasets, we verify the effectiveness of AdvPO in mitigating the overoptimization problem, resulting in enhanced RLHF performance as evaluated through human-assisted evaluation.

Poster
Identifying Latent State-Transition Processes for Individualized Reinforcement Learning

Yuewen Sun, Biwei Huang, Yu Yao, Donghuo Zeng, Xinshuai Dong, Songyao Jin, Boyang Sun, Roberto Legaspi, Kazushi Ikeda, Peter Spirtes, Kun Zhang

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The application of reinforcement learning (RL) involving interactions with individuals has grown significantly in recent years. These interactions, influenced by factors such as personal preferences and physiological differences, causally influence state transitions, ranging from health conditions in healthcare to learning progress in education. As a result, different individuals may exhibit different state-transition processes. Understanding individualized state-transition processes is essential for optimizing individualized policies. In practice, however, identifying these state-transition processes is challenging, as individual-specific factors often remain latent. In this paper, we establish the identifiability of these latent factors and introduce a practical method that effectively learns these processes from observed state-action trajectories. Experiments on various datasets show that the proposed method can effectively identify latent state-transition processes and facilitate the learning of individualized RL policies.

Poster
QGFN: Controllable Greediness with Action Values

Elaine Lau, Stephen Zhewen Lu, Ling Pan, Doina Precup, Emmanuel Bengio

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Generative Flow Networks (GFlowNets; GFNs) are a family of energy-based generative methods for combinatorial objects, capable of generating diverse and high-utility samples. However, consistently biasing GFNs towards producing high-utility samples is non-trivial. In this work, we leverage connections between GFNs and reinforcement learning (RL) and propose to combine the GFN policy with an action-value estimate, $Q$, to create greedier sampling policies which can be controlled by a mixing parameter. We show that several variants of the proposed method, QGFN, are able to improve on the number of high-reward samples generated in a variety of tasks without sacrificing diversity.

Poster
Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach

Weiyu Ma, Qirui Mi, Yongcheng Zeng, Xue Yan, Runji Lin, Yuqiao Wu, Jun Wang, Haifeng Zhang

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With the continued advancement of Large Language Models (LLMs) Agents in reasoning, planning, and decision-making, benchmarks have become crucial in evaluating these skills. However, there is a notable gap in benchmarks for real-time strategic decision-making. StarCraft II (SC2), with its complex and dynamic nature, serves as an ideal setting for such evaluations. To this end, we have developed TextStarCraft II, a specialized environment for assessing LLMs in real-time strategic scenarios within SC2. Addressing the limitations of traditional Chain of Thought (CoT) methods, we introduce the Chain of Summarization (CoS) method, enhancing LLMs' capabilities in rapid and effective decision-making. Our key experiments included: 1. LLM Evaluation: Tested 10 LLMs in TextStarCraft II, most of them defeating LV5 build-in AI, showcasing effective strategy skills. 2. Commercial Model Knowledge: Evaluated four commercial models on SC2 knowledge; GPT-4 ranked highest by Grandmaster-level experts. 3. Human-AI Matches: Experimental results showed that fine-tuned LLMs performed on par with Gold-level players in real-time matches, demonstrating comparable strategic abilities. All code and data from this study have been made pulicly available at https://github.com/histmeisah/Large-Language-Models-play-StarCraftII

Poster
Diffusion-Reward Adversarial Imitation Learning

Chun-Mao Lai, Hsiang-Chun Wang, Ping-Chun Hsieh, Yu-Chiang Frank Wang, Min-Hung Chen, Shao-Hua Sun

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Imitation learning aims to learn a policy from observing expert demonstrations without access to reward signals from environments. Generative adversarial imitation learning (GAIL) formulates imitation learning as adversarial learning, employing a generator policy learning to imitate expert behaviors and discriminator learning to distinguish the expert demonstrations from agent trajectories. Despite its encouraging results, GAIL training is often brittle and unstable. Inspired by the recent dominance of diffusion models in generative modeling, we propose Diffusion-Reward Adversarial Imitation Learning (DRAIL), which integrates a diffusion model into GAIL, aiming to yield more robust and smoother rewards for policy learning. Specifically, we propose a diffusion discriminative classifier to construct an enhanced discriminator, and design diffusion rewards based on the classifier’s output for policy learning. Extensive experiments are conducted in navigation, manipulation, and locomotion, verifying DRAIL’s effectiveness compared to prior imitation learning methods. Moreover, additional experimental results demonstrate the generalizability and data efficiency of DRAIL. Visualized learned reward functions of GAIL and DRAIL suggest that DRAIL can produce more robust and smoother rewards. Project page: https://nturobotlearninglab.github.io/DRAIL/

Poster
Beyond Optimism: Exploration With Partially Observable Rewards

Simone Parisi, Alireza Kazemipour, Michael Bowling

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Exploration in reinforcement learning (RL) remains an open challenge. RL algorithms rely on observing rewards to train the agent, and if informative rewards are sparse the agent learns slowly or may not learn at all. To improve exploration and reward discovery, popular algorithms rely on optimism. But what if sometimes rewards are unobservable, e.g., situations of partial monitoring in bandits and the recent formalism of monitored Markov decision process? In this case, optimism can lead to suboptimal behavior that does not explore further to collapse uncertainty. With this paper, we present a novel exploration strategy that overcomes the limitations of existing methods and guarantees convergence to an optimal policy even when rewards are not always observable. We further propose a collection of tabular environments for benchmarking exploration in RL (with and without unobservable rewards) and show that our method outperforms existing ones.

Poster
Off-Dynamics Reinforcement Learning via Domain Adaptation and Reward Augmented Imitation

Yihong Guo, Yixuan Wang, Yuanyuan Shi, Pan Xu, Anqi Liu

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Training a policy in a source domain for deployment in the target domain under a dynamics shift can be challenging, often resulting in performance degradation. Previous work tackles this challenge by training on the source domain with modified rewards derived by matching distributions between the source and the target optimal trajectories. However, pure modified rewards only ensure the behavior of the learned policy in the source domain resembles trajectories produced by the target optimal policies, which does not guarantee optimal performance when the learned policy is actually deployed to the target domain. In this work, we propose to utilize imitation learning to transfer the policy learned from the reward modification to the target domain so that the new policy can generate the same trajectories in the target domain. Our approach, Domain Adaptation and Reward Augmented Imitation Learning (DARAIL), utilizes the reward modification for domain adaptation and follows the general framework of generative adversarial imitation learning from observation (GAIfO) by applying a reward augmented estimator for the policy optimization step. Theoretically, we present an error bound for our method under a mild assumption regarding the dynamics shift to justify the motivation of our method. Empirically, our method outperforms the pure modified reward method without imitation learning and also outperforms other baselines in benchmark off-dynamics environments.

Poster
Solving Minimum-Cost Reach Avoid using Reinforcement Learning

Oswin So, Cheng Ge, Chuchu Fan

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Current reinforcement-learning methods are unable to directly learn policies that solve the minimum cost reach-avoid problem to minimize cumulative costs subject to the constraints of reaching the goal and avoiding unsafe states, as the structure of this new optimization problem is incompatible with current methods. Instead, a surrogate problem is solved where all objectives are combined with a weighted sum. However, this surrogate objective results in suboptimal policies that do not directly minimize the cumulative cost. In this work, we propose RC-PPO, a reinforcement-learning-based method for solving the minimum-cost reach-avoid problem by using connections to Hamilton-Jacobi reachability. Empirical results demonstrate that RC-PPO learns policies with comparable goal-reaching rates to while achieving up to 57% lower cumulative costs compared to existing methods on a suite of minimum-cost reach-avoid benchmarks on the Mujoco simulator. The project page can be found at https://oswinso.xyz/rcppo.

Poster
Regularizing Hidden States Enables Learning Generalizable Reward Model for LLMs

Rui Yang, Ruomeng Ding, Yong Lin, Huan Zhang, Tong Zhang

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Reward models trained on human preference data have been proven to effectively align Large Language Models (LLMs) with human intent within the framework of reinforcement learning from human feedback (RLHF). However, current reward models have limited generalization capabilities to unseen prompts and responses, which can lead to an unexpected phenomenon known as reward over-optimization, resulting in a decline in actual performance due to excessive optimization of rewards. While previous research has advocated for constraining policy optimization, our study introduces a novel approach to enhance the reward model's generalization ability against distribution shifts by regularizing the hidden states. Specifically, we retain the base model's language model head and incorporate a suite of text-generation losses to preserve the hidden states' text-generation capabilities, while concurrently learning a reward head behind the same hidden states. Our experimental results demonstrate that the introduced regularization technique markedly improves the accuracy of learned reward models across a variety of out-of-distribution (OOD) tasks and effectively alleviates the over-optimization issue in RLHF, offering a more reliable and robust preference learning paradigm.

Poster
RL in Latent MDPs is Tractable: Online Guarantees via Off-Policy Evaluation

Jeongyeol Kwon, Shie Mannor, Constantine Caramanis, Yonathan Efroni

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In many real-world decision problems there is partially observed, hidden or latent information that remains fixed throughout an interaction. Such decision problems can be modeled as Latent Markov Decision Processes (LMDPs), where a latent variable is selected at the beginning of an interaction and is not disclosed to the agent initially. In last decade, there has been significant progress in designing learning algorithms for solving LMDPs under different structural assumptions. However, for general LMDPs, there is no known learning algorithm that provably matches the existing lower bound. We effectively resolve this open question, introducing the first sample-efficient algorithm for LMDPs without *any additional structural assumptions*. Our result builds off a new perspective on the role off-policy evaluation guarantees and coverage coefficient in LMDPs, a perspective, which has been overlooked in the context of exploration in partially observed environments. Specifically, we establish a novel off-policy evaluation lemma and introduce a new coverage coefficient for LMDPs. Then, we show how these can be used to derive near-optimal guarantees of an optimistic exploration algorithm. These results, we believe, can be valuable for a wide range of interactive learning problems beyond the LMDP class, and especially, for partially observed environments.

Poster
Reinforcement Learning Policy as Macro Regulator Rather than Macro Placer

Ke Xue, Ruo-Tong Chen, Xi Lin, Yunqi Shi, Shixiong Kai, Siyuan Xu, Chao Qian

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In modern chip design, placement aims at placing millions of circuit modules, which is an essential step that significantly influences power, performance, and area (PPA) metrics. Recently, reinforcement learning (RL) has emerged as a promising technique for improving placement quality, especially macro placement. However, current RL-based placement methods suffer from long training times, low generalization ability, and inability to guarantee PPA results. A key issue lies in the problem formulation, i.e., using RL to place from scratch, which results in limits useful information and inaccurate rewards during the training process. In this work, we propose an approach that utilizes RL for the refinement stage, which allows the RL policy to learn how to adjust existing placement layouts, thereby receiving sufficient information for the policy to act and obtain relatively dense and precise rewards. Additionally, we introduce the concept of regularity during training, which is considered an important metric in the chip design industry but is often overlooked in current RL placement methods. We evaluate our approach on the ISPD 2005 and ICCAD 2015 benchmark, comparing the global half-perimeter wirelength and regularity of our proposed method against several competitive approaches. Besides, we test the PPA performance using commercial software, showing that RL as a regulator can achieve significant PPA improvements. Our RL regulator can fine-tune placements from any method and enhance their quality. Our work opens up new possibilities for the application of RL in placement, providing a more effective and efficient approach to optimizing chip design. Our code is available at \url{https://github.com/lamda-bbo/macro-regulator}.

Poster