NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

AutoManual: Constructing Instruction Manuals by LLM Agents via Interactive Environmental Learning

Minghao Chen, Yihang Li, Yanting Yang, Shiyu Yu, Binbin Lin, Xiaofei He

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Large Language Models (LLM) based agents have shown promise in autonomously completing tasks across various domains, e.g., robotics, games, and web navigation. However, these agents typically require elaborate design and expert prompts to solve tasks in specific domains, which limits their adaptability. We introduce AutoManual, a framework enabling LLM agents to autonomously build their understanding through interaction and adapt to new environments. AutoManual categorizes environmental knowledge into diverse rules and optimizes them in an online fashion by two agents: 1) The Planner codes actionable plans based on current rules for interacting with the environment. 2) The Builder updates the rules through a well-structured rule system that facilitates online rule management and essential detail retention. To mitigate hallucinations in managing rules, we introduce a *case-conditioned prompting* strategy for the Builder. Finally, the Formulator agent compiles these rules into a comprehensive manual. The self-generated manual can not only improve the adaptability but also guide the planning of smaller LLMs while being human-readable. Given only one simple demonstration, AutoManual significantly improves task success rates, achieving 97.4\% with GPT-4-turbo and 86.2\% with GPT-3.5-turbo on ALFWorld benchmark tasks. The code is available at https://github.com/minghchen/automanual.

Poster
MADiff: Offline Multi-agent Learning with Diffusion Models

Zhengbang Zhu, Minghuan Liu, Liyuan Mao, Bingyi Kang, Minkai Xu, Yong Yu, Stefano Ermon, Weinan Zhang

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Offline reinforcement learning (RL) aims to learn policies from pre-existing datasets without further interactions, making it a challenging task. Q-learning algorithms struggle with extrapolation errors in offline settings, while supervised learning methods are constrained by model expressiveness. Recently, diffusion models (DMs) have shown promise in overcoming these limitations in single-agent learning, but their application in multi-agent scenarios remains unclear. Generating trajectories for each agent with independent DMs may impede coordination, while concatenating all agents’ information can lead to low sample efficiency. Accordingly, we propose MADiff, which is realized with an attention-based diffusion model to model the complex coordination among behaviors of multiple agents. To our knowledge, MADiff is the first diffusion-based multi-agent learning framework, functioning as both a decentralized policy and a centralized controller. During decentralized executions, MADiff simultaneously performs teammate modeling, and the centralized controller can also be applied in multi-agent trajectory predictions. Our experiments demonstrate that MADiff outperforms baseline algorithms across various multi-agent learning tasks, highlighting its effectiveness in modeling complex multi-agent interactions.

Poster
Who’s Gaming the System? A Causally-Motivated Approach for Detecting Strategic Adaptation

Trenton Chang, Lindsay Warrenburg, Sae-Hwan Park, Ravi B Parikh, Maggie Makar, Jenna Wiens

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In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or *agents,* may *game* model decisions by manipulating their inputs to the model to obtain better outcomes and maximize some utility. We consider a multi-agent setting where the goal is to identify the “worst offenders:” agents that are gaming most aggressively. However, identifying such agents is difficult without knowledge of their utility function. Thus, we introduce a framework in which each agent’s tendency to game is parameterized via a scalar. We show that this gaming parameter is only partially identifiable. By recasting the problem as a causal effect estimation problem where different agents represent different “treatments,” we prove that a ranking of all agents by their gaming parameters is identifiable. We present empirical results in a synthetic data study validating the usage of causal effect estimation for gaming detection and show in a case study of diagnosis coding behavior in the U.S. that our approach highlights features associated with gaming.

Poster
WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks

Léo Boisvert, Megh Thakkar, Maxime Gasse, Massimo Caccia, Thibault Le Sellier de Chezelles, Quentin Cappart, Nicolas Chapados, Alexandre Lacoste, Alexandre Drouin

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The ability of large language models (LLMs) to mimic human-like intelligence has led to a surge in LLM-based autonomous agents. Though recent LLMs seem capable of planning and reasoning given user instructions, their effectiveness in applying these capabilities for autonomous task solving remains underexplored. This is especially true in enterprise settings, where automated agents hold the promise of a high impact. To fill this gap, we propose WorkArena++, a novel benchmark consisting of 682 tasks corresponding to realistic workflows routinely performed by knowledge workers. WorkArena++ is designed to evaluate the planning, problem-solving, logical/arithmetic reasoning, retrieval, and contextual understanding abilities of web agents. Our empirical studies across state-of-the-art LLMs and vision-language models (VLMs), as well as human workers, reveal several challenges for such models to serve as useful assistants in the workplace. In addition to the benchmark, we provide a mechanism to effortlessly generate thousands of ground-truth observation/action traces, which can be used for fine-tuning existing models. Overall, we expect this work to serve as a useful resource to help the community progress towards capable autonomous agents. The benchmark can be found at https://github.com/ServiceNow/WorkArena.

Poster
Coevolving with the Other You: Fine-Tuning LLM with Sequential Cooperative Multi-Agent Reinforcement Learning

Hao Ma, Tianyi Hu, Zhiqiang Pu, Boyin Liu, Xiaolin Ai, Yanyan Liang, Min Chen

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Reinforcement learning (RL) has emerged as a pivotal technique for fine-tuning large language models (LLMs) on specific tasks. However, prevailing RL fine-tuning methods predominantly rely on PPO and its variants. Though these algorithms are effective in general RL settings, they often exhibit suboptimal performance and vulnerability to distribution collapse when applied to the fine-tuning of LLMs. In this paper, we propose CORY, extending the RL fine-tuning of LLMs to a sequential cooperative multi-agent reinforcement learning framework, to leverage the inherent coevolution and emergent capabilities of multi-agent systems. In CORY, the LLM to be fine-tuned is initially duplicated into two autonomous agents: a pioneer and an observer. The pioneer generates responses based on queries, while the observer generates responses using both the queries and the pioneer’s responses. The two agents are trained together. During training, the agents exchange roles periodically, fostering cooperation and coevolution between them. Experiments evaluate CORY's performance by fine-tuning GPT-2 and Llama-2 under subjective and objective reward functions on the IMDB Review and GSM8K datasets, respectively. Results show that CORY outperforms PPO in terms of policy optimality, resistance to distribution collapse, and training robustness, thereby underscoring its potential as a superior methodology for refining LLMs in real-world applications.

Poster
Observational Scaling Laws and the Predictability of Langauge Model Performance

Yangjun Ruan, Chris J. Maddison, Tatsunori Hashimoto

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Understanding how language model performance varies with scale is critical to benchmark and algorithm development. Scaling laws are one approach to building this understanding, but the requirement of training models across many different scales has limited their use. We propose an alternative, observational approach that bypasses model training and instead builds scaling laws from ~100 publically available models. Building a single scaling law from multiple model families is challenging due to large variations in their training compute efficiencies and capabilities. However, we show that these variations are consistent with a simple, generalized scaling law where language model performance is a function of a low-dimensional capability space, and model families only vary in their efficiency in converting training compute to capabilities. Using this approach, we show the surprising predictability of complex scaling phenomena: we show that several emergent phenomena follow a smooth, sigmoidal behavior and are predictable from small models; we show that the agent performance of models such as GPT-4 can be precisely predicted from simpler non-agentic benchmarks; and we show how to predict the impact of post-training interventions like Chain-of-Thought and Self-Consistency as language model capabilities continue to improve.

Spotlight
HLM-Cite: Hybrid Language Model Workflow for Text-based Scientific Citation Prediction

Qianyue Hao, Jingyang Fan, Fengli Xu, Jian Yuan, Yong Li

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Citation networks are critical infrastructures of modern science, serving as intricate webs of past literature and enabling researchers to navigate the knowledge production system. To mine information hiding in the link space of such networks, predicting which previous papers (candidates) will a new paper (query) cite is a critical problem that has long been studied. However, an important gap remains unaddressed: the roles of a paper's citations vary significantly, ranging from foundational knowledge basis to superficial contexts. Distinguishing these roles requires a deeper understanding of the logical relationships among papers, beyond simple edges in citation networks. The emergence of large language models (LLMs) with textual reasoning capabilities offers new possibilities for discerning these relationships, but there are two major challenges. First, in practice, a new paper may select its citations from gigantic existing papers, where the combined texts far exceed the context length of LLMs. Second, logical relationships between papers are often implicit, and directly prompting an LLM to predict citations may lead to results based primarily on surface-level textual similarities, rather than the deeper logical reasoning required. In this paper, we introduce the novel concept of core citation, which identifies the critical references that go beyond superficial mentions. Thereby, we elevate the citation prediction task from a simple binary classification to a more nuanced problem: distinguishing core citations from both superficial citations and non-citations. To address this, we propose $\textbf{HLM-Cite}$, a $\textbf{H}$ybrid $\textbf{L}$anguage $\textbf{M}$odel workflow for citation prediction, which combines embedding and generative LMs. We design a curriculum finetune procedure to adapt a pretrained text embedding model to coarsely retrieve high-likelihood core citations from vast candidate sets and then design an LLM agentic workflow to rank the retrieved papers through one-shot reasoning, revealing the implicit relationships among papers. With the two-stage pipeline, we can scale the candidate sets to 100K papers, vastly exceeding the size handled by existing methods. We evaluate HLM-Cite on a dataset across 19 scientific fields, demonstrating a 17.6\% performance improvement comparing SOTA methods. Our code is open-source at https://github.com/tsinghua-fib-lab/H-LM for reproducibility.

Poster
Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration

Junyang Wang, Haiyang Xu, Haitao Jia, Xi Zhang, Ming Yan, Weizhou Shen, Ji Zhang, Fei Huang, Jitao Sang

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Mobile device operation tasks are increasingly becoming a popular multi-modal AI application scenario. Current Multi-modal Large Language Models (MLLMs), constrained by their training data, lack the capability to function effectively as operation assistants. Instead, MLLM-based agents, which enhance capabilities through tool invocation, are gradually being applied to this scenario. However, the two major navigation challenges in mobile device operation tasks — task progress navigation and focus content navigation — are difficult to effectively solve under the single-agent architecture of existing work. This is due to the overly long token sequences and the interleaved text-image data format, which limit performance. To address these navigation challenges effectively, we propose Mobile-Agent-v2, a multi-agent architecture for mobile device operation assistance. The architecture comprises three agents: planning agent, decision agent, and reflection agent. The planning agent condenses lengthy, interleaved image-text history operations and screens summaries into a pure-text task progress, which is then passed on to the decision agent. This reduction in context length makes it easier for decision agent to navigate the task progress. To retain focus content, we design a memory unit that updates with task progress by decision agent. Additionally, to correct erroneous operations, the reflection agent observes the outcomes of each operation and handles any mistake accordingly. Experimental results indicate that Mobile-Agent-v2 achieves over a 30% improvement in task completion compared to the single-agent architecture of Mobile-Agent. The code is open-sourced at https://github.com/X-PLUG/MobileAgent.

Poster
UrbanKGent: A Unified Large Language Model Agent Framework for Urban Knowledge Graph Construction

Yansong Ning, Hao Liu

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Urban knowledge graph has recently worked as an emerging building block to distill critical knowledge from multi-sourced urban data for diverse urban application scenarios. Despite its promising benefits, urban knowledge graph construction (UrbanKGC) still heavily relies on manual effort, hindering its potential advancement. This paper presents UrbanKGent, a unified large language model agent framework, for urban knowledge graph construction. Specifically, we first construct the knowledgeable instruction set for UrbanKGC tasks (such as relational triplet extraction and knowledge graph completion) via heterogeneity-aware and geospatial-infused instruction generation. Moreover, we propose a tool-augmented iterative trajectory refinement module to enhance and refine the trajectories distilled from GPT-4. Through hybrid instruction fine-tuning with augmented trajectories on Llama 2 and Llama 3 family, we obtain UrbanKGC agent family, consisting of UrbanKGent-7/8/13B version. We perform a comprehensive evaluation on two real-world datasets using both human and GPT-4 self-evaluation. The experimental results demonstrate that UrbanKGent family can not only significantly outperform 31 baselines in UrbanKGC tasks, but also surpass the state-of-the-art LLM, GPT-4, by more than 10% with approximately 20 times lower cost. Compared with the existing benchmark, the UrbanKGent family could help construct an UrbanKG with hundreds of times richer relationships using only one-fifth of the data. Our data and code are available at https://github.com/usail-hkust/UrbanKGent.

Poster
Watch Out for Your Agents! Investigating Backdoor Threats to LLM-Based Agents

Wenkai Yang, Xiaohan Bi, Yankai Lin, Sishuo Chen, Jie Zhou, Xu Sun

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Driven by the rapid development of Large Language Models (LLMs), LLM-based agents have been developed to handle various real-world applications, including finance, healthcare, and shopping, etc. It is crucial to ensure the reliability and security of LLM-based agents during applications. However, the safety issues of LLM-based agents are currently under-explored. In this work, we take the first step to investigate one of the typical safety threats, backdoor attack, to LLM-based agents. We first formulate a general framework of agent backdoor attacks, then we present a thorough analysis of different forms of agent backdoor attacks. Specifically, compared with traditional backdoor attacks on LLMs that are only able to manipulate the user inputs and model outputs, agent backdoor attacks exhibit more diverse and covert forms: (1) From the perspective of the final attacking outcomes, the agent backdoor attacker can not only choose to manipulate the final output distribution, but also introduce the malicious behavior in an intermediate reasoning step only, while keeping the final output correct. (2) Furthermore, the former category can be divided into two subcategories based on trigger locations, in which the backdoor trigger can either be hidden in the user query or appear in an intermediate observation returned by the external environment. We implement the above variations of agent backdoor attacks on two typical agent tasks including web shopping and tool utilization. Extensive experiments show that LLM-based agents suffer severely from backdoor attacks and such backdoor vulnerability cannot be easily mitigated by current textual backdoor defense algorithms. This indicates an urgent need for further research on the development of targeted defenses against backdoor attacks on LLM-based agents. Warning: This paper may contain biased content.

Poster
Using Unity to Help Solve Reinforcement Learning

Connor Brennan, Andrew Robert Williams, Omar G. Younis, Vedant Vyas, Daria Yasafova, Irina Rish

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Leveraging the depth and flexibility of XLand as well as the rapid prototyping features of the Unity engine, we present the United Unity Universe — an open-source toolkit designed to accelerate the creation of innovative reinforcement learning environments. This toolkit includes a robust implementation of XLand 2.0 complemented by a user-friendly interface which allows users to modify the details of procedurally generated terrains and task rules with ease. Additionally, we provide a curated selection of terrains and rule sets, accompanied by implementations of reinforcement learning baselines to facilitate quick experimentation with novel architectural designs for adaptive agents. Furthermore, we illustrate how the United Unity Universe serves as a high-level language that enables researchers to develop diverse and endlessly variable 3D environments within a unified framework. This functionality establishes the United Unity Universe (U3) as an essential tool for advancing the field of reinforcement learning, especially in the development of adaptive and generalizable learning systems.

Poster
Integrating Suboptimal Human Knowledge with Hierarchical Reinforcement Learning for Large-Scale Multiagent Systems

Dingbang Liu, Shohei Kato, Wen Gu, Fenghui Ren, Jun Yan, Guoxin Su

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Due to the exponential growth of agent interactions and the curse of dimensionality, learning efficient coordination from scratch is inherently challenging in large-scale multi-agent systems. While agents' learning is data-driven, sampling from millions of steps, human learning processes are quite different. Inspired by the concept of Human-on-the-Loop and the daily human hierarchical control, we propose a novel knowledge-guided multi-agent reinforcement learning framework (hhk-MARL), which combines human abstract knowledge with hierarchical reinforcement learning to address the learning difficulties among a large number of agents. In this work, fuzzy logic is applied to represent human suboptimal knowledge, and agents are allowed to freely decide how to leverage the proposed prior knowledge. Additionally, a graph-based group controller is built to enhance agent coordination. The proposed framework is end-to-end and compatible with various existing algorithms. We conduct experiments in challenging domains of the StarCraft Multi-agent Challenge combined with three famous algorithms: IQL, QMIX, and Qatten. The results show that our approach can greatly accelerate the training process and improve the final performance, even based on low-performance human prior knowledge.

Poster
AvaTaR: Optimizing LLM Agents for Tool Usage via Contrastive Reasoning

Shirley Wu, Shiyu Zhao, Qian Huang, Kexin Huang, Michihiro Yasunaga, Kaidi Cao, Vassilis N. Ioannidis, Karthik Subbian, Jure Leskovec, James Zou

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Large language model (LLM) agents have demonstrated impressive capabilities in utilizing external tools and knowledge to boost accuracy and reduce hallucinations. However, developing prompting techniques that enable LLM agents to effectively use these tools and knowledge remains a heuristic and labor-intensive task. Here, we introduce AvaTaR, a novel and automated framework that optimizes an LLM agent to effectively leverage provided tools, improving performance on a given task. During optimization, we design a comparator module to iteratively deliver insightful and comprehensive prompts to the LLM agent by contrastively reasoning between positive and negative examples sampled from training data. We demon- strate AvaTaR on four complex multimodal retrieval datasets featuring textual, visual, and relational information, and three general question-answering (QA) datasets. We find AvaTaR consistently outperforms state-of-the-art approaches across all seven tasks, exhibiting strong generalization ability when applied to novel cases and achieving an average relative improvement of 14% on the Hit@1 metric for the retrieval datasets and 13% for the QA datasets. Code and dataset are available at https://github.com/zou-group/avatar.

Poster
Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms

Thanh Nguyen-Tang, Raman Arora

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We study learning in a dynamically evolving environment modeled as a Markov game between a learner and a strategic opponent that can adapt to the learner's strategies. While most existing works in Markov games focus on external regret as the learning objective, external regret becomes inadequate when the adversaries are adaptive. In this work, we focus on \emph{policy regret} -- a counterfactual notion that aims to compete with the return that would have been attained if the learner had followed the best fixed sequence of policy, in hindsight. We show that if the opponent has unbounded memory or if it is non-stationary, then sample-efficient learning is not possible. For memory-bounded and stationary, we show that learning is still statistically hard if the set of feasible strategies for the learner is exponentially large. To guarantee learnability, we introduce a new notion of \emph{consistent} adaptive adversaries, wherein, the adversary responds similarly to similar strategies of the learner. We provide algorithms that achieve $\sqrt{T}$ policy regret against memory-bounded, stationary, and consistent adversaries.

Poster
Boosting Sample Efficiency and Generalization in Multi-agent Reinforcement Learning via Equivariance

Joshua McClellan, Naveed Haghani, John Winder, Furong Huang, Pratap Tokekar

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Multi-Agent Reinforcement Learning (MARL) struggles with sample inefficiency and poor generalization [1]. These challenges are partially due to a lack of structure or inductive bias in the neural networks typically used in learning the policy. One such form of structure that is commonly observed in multi-agent scenarios is symmetry. The field of Geometric Deep Learning has developed Equivariant Graph Neural Networks (EGNN) that are equivariant (or symmetric) to rotations, translations, and reflections of nodes. Incorporating equivariance has been shown to improve learning efficiency and decrease error [ 2 ]. In this paper, we demonstrate that EGNNs improve the sample efficiency and generalization in MARL. However, we also show that a naive application of EGNNs to MARL results in poor early exploration due to a bias in the EGNN structure. To mitigate this bias, we present Exploration-enhanced Equivariant Graph Neural Networks or E2GN2. We compare E2GN2 to other common function approximators using common MARL benchmarks MPE and SMACv2. E2GN2 demonstrates a significant improvement in sample efficiency, greater final reward convergence, and a 2x-5x gain in over standard GNNs in our generalization tests. These results pave the way for more reliable and effective solutions in complex multi-agent systems.

Poster
LogiCity: Advancing Neuro-Symbolic AI with Abstract Urban Simulation

Bowen Li, Zhaoyu Li, Qiwei Du, Jinqi Luo, Wenshan Wang, Yaqi Xie, Simon Stepputtis, Chen Wang, Katia P. Sycara, Pradeep Kumar Ravikumar, Alexander G. Gray, Xujie Si, Sebastian Scherer

Expand abstract

Recent years have witnessed the rapid development of Neuro-Symbolic (NeSy) AI systems, which integrate symbolic reasoning into deep neural networks. However, most of the existing benchmarks for NeSy AI fail to provide long-horizon reasoning tasks with complex multi-agent interactions. Furthermore, they are usually constrained by fixed and simplistic logical rules over limited entities, making them far from real-world complexities. To address these crucial gaps, we introduce LogiCity, the first simulator based on customizable first-order logic (FOL) for an urban-like environment with multiple dynamic agents. LogiCity models diverse urban elements using semantic and spatial concepts, such as $\texttt{IsAmbulance}(\texttt{X})$ and $\texttt{IsClose}(\texttt{X}, \texttt{Y})$. These concepts are used to define FOL rules that govern the behavior of various agents. Since the concepts and rules are abstractions, they can be universally applied to cities with any agent compositions, facilitating the instantiation of diverse scenarios. Besides, a key feature of LogiCity is its support for user-configurable abstractions, enabling customizable simulation complexities for logical reasoning. To explore various aspects of NeSy AI, LogiCity introduces two tasks, one features long-horizon sequential decision-making, and the other focuses on one-step visual reasoning, varying in difficulty and agent behaviors. Our extensive evaluation reveals the advantage of NeSy frameworks in abstract reasoning. Moreover, we highlight the significant challenges of handling more complex abstractions in long-horizon multi-agent scenarios or under high-dimensional, imbalanced data. With its flexible design, various features, and newly raised challenges, we believe LogiCity represents a pivotal step forward in advancing the next generation of NeSy AI. All the code and data are open-sourced at our website.

Poster
Paths to Equilibrium in Games

Bora Yongacoglu, Gurdal Arslan, Lacra Pavel, Serdar Yuksel

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In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a pairwise constraint inspired by policy updating in reinforcement learning, where an agent who is best responding in one period does not switch its strategy in the next period. This constraint merely requires that optimizing agents do not switch strategies, but does not constrain the non-optimizing agents in any way, and thus allows for exploration. Sequences with this property are called satisficing paths, and arise naturally in many MARL algorithms. A fundamental question about strategic dynamics is such: for a given game and initial strategy profile, is it always possible to construct a satisficing path that terminates at an equilibrium? The resolution of this question has implications about the capabilities or limitations of a class of MARL algorithms. We answer this question in the affirmative for normal-form games. Our analysis reveals a counterintuitive insight that suboptimal, and perhaps even reward deteriorating, strategic updates are key to driving play to equilibrium along a satisficing path.

Spotlight
Chain of Agents: Large Language Models Collaborating on Long-Context Tasks

Yusen Zhang, Ruoxi Sun, Yanfei Chen, Tomas Pfister, Rui Zhang, Sercan O Arik

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Addressing the challenge of effectively processing long contexts has become a critical issue for Large Language Models (LLMs). Two common strategies have emerged: 1) reducing the input length, such as retrieving relevant chunks by Retrieval-Augmented Generation (RAG), and 2) expanding the context window limit of LLMs. However, both strategies have drawbacks: input reduction has no guarantee of covering the part with needed information, while window extension struggles with focusing on the pertinent information for solving the task. To mitigate these limitations, we propose Chain-of-Agents (CoA), a novel framework that harnesses multi-agent collaboration through natural language to enable information aggregation and context reasoning across various LLMs over long-context tasks. CoA consists of multiple worker agents who sequentially communicate to handle different segmented portions of the text, followed by a manager agent who synthesizes these contributions into a coherent final output. CoA processes the entire input by interleaving reading and reasoning, and it mitigates long context focus issues by assigning each agent a short context. We perform a comprehensive evaluation of CoA on a wide range of long-context tasks in question answering, summarization, and code completion, demonstrating significant improvements by up to 10% over strong baselines of RAG, Full-Context, and multi-agent LLMs.

Poster
Opponent Modeling based on Subgoal Inference

Xiaopeng Yu, Jiechuan Jiang, Zongqing Lu

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When an agent is in a multi-agent environment, it may face previously unseen opponents, and it is a challenge to cooperate with other agents to accomplish the task together or to maximize its own rewards. Most opponent modeling methods deal with the non-stationarity caused by unknown opponent policies via predicting the opponent’s actions. However, focusing on the opponent’s action is shortsighted, which also constrains the adaptability to unknown opponents in complex tasks. In this paper, we propose opponent modeling based on subgoal inference, which infers the opponent’s subgoals through historical trajectories. As subgoals are likely to be shared by different opponent policies, predicting subgoals can yield better generalization to unknown opponents. Additionally, we design two subgoal selection modes for cooperative games and general-sum games respectively. Empirically, we show that our method achieves more effective adaptation than existing methods in a variety of tasks.

Poster
RL-GPT: Integrating Reinforcement Learning and Code-as-policy

Shaoteng Liu, Haoqi Yuan, Minda Hu, Yanwei Li, Yukang Chen, Shu Liu, Zongqing Lu, Jiaya Jia

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Large Language Models (LLMs) have demonstrated proficiency in utilizing various tools by coding, yet they face limitations in handling intricate logic and precise control. In embodied tasks, high-level planning is amenable to direct coding, while low-level actions often necessitate task-specific refinement, such as Reinforcement Learning (RL). To seamlessly integrate both modalities, we introduce a two-level hierarchical framework, RL-GPT, comprising a slow agent and a fast agent. The slow agent analyzes actions suitable for coding, while the fast agent executes coding tasks. This decomposition effectively focuses each agent on specific tasks, proving highly efficient within our pipeline. Our approach outperforms traditional RL methods and existing GPT agents, demonstrating superior efficiency. In the Minecraft game, it rapidly obtains diamonds within a single day on an RTX3090. Additionally, it achieves SOTA performance across all designated MineDojo tasks.

Oral