NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

JaxMARL: Multi-Agent RL Environments and Algorithms in JAX

Alexander Rutherford, Benjamin Ellis, Matteo Gallici, Jonathan Cook, Andrei Lupu, Garðar Ingvarsson, Timon Willi, Ravi Hammond, Akbir Khan, Christian Schroeder de Witt, Alexandra Souly, Saptarashmi Bandyopadhyay, Mikayel Samvelyan, Minqi Jiang, Robert Tjarko Lange, Shimon Whiteson, Bruno Lacerda, Nick Hawes, Tim Rocktäschel, Chris Lu, Jakob Nicolaus Foerster

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Benchmarks are crucial in the development of machine learning algorithms, significantly influencing reinforcement learning (RL) research through the available environments. Traditionally, RL environments run on the CPU, which limits their scalability with the computational resources typically available in academia. However, recent advancements in JAX have enabled the wider use of hardware acceleration, enabling massively parallel RL training pipelines and environments. While this has been successfully applied to single-agent RL, it has not yet been widely adopted for multi-agent scenarios. In this paper, we present JaxMARL, the first open-source, easy-to-use code base that combines GPU-enabled efficiency with support for a large number of commonly used MARL environments and popular baseline algorithms. Our experiments show that, in terms of wall clock time, our JAX-based training pipeline is up to 12,500 times faster than existing approaches. This enables efficient and thorough evaluations, potentially alleviating the evaluation crisis in the field. We also introduce and benchmark SMAX, a vectorised, simplified version of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. The code is available at https://github.com/flairox/jaxmarl.

Poster
Dataset and Lessons Learned from the 2024 SaTML LLM Capture-the-Flag Competition

Edoardo Debenedetti, Javier Rando, Daniel Paleka, Silaghi Fineas Florin, Dragos Albastroiu, Niv Cohen, Yuval Lemberg, Reshmi Ghosh, Rui Wen, Ahmed Salem, Giovanni Cherubin, Santiago Zanella-Beguelin, Robin Schmid, Victor Klemm, Takahiro Miki, Chenhao Li, Stefan Kraft, Mario Fritz, Florian Tramèr, Sahar Abdelnabi, Lea Schönherr

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Large language model systems face significant security risks from maliciously crafted messages that aim to overwrite the system's original instructions or leak private data. To study this problem, we organized a capture-the-flag competition at IEEE SaTML 2024, where the flag is a secret string in the LLM system prompt. The competition was organized in two phases. In the first phase, teams developed defenses to prevent the model from leaking the secret. During the second phase, teams were challenged to extract the secrets hidden for defenses proposed by the other teams. This report summarizes the main insights from the competition. Notably, we found that all defenses were bypassed at least once, highlighting the difficulty of designing a successful defense and the necessity for additional research to protect LLM systems. To foster future research in this direction, we compiled a dataset with over 137k multi-turn attack chats and open-sourced the platform.

Spotlight
Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement Learning

Xinran Li, Ling Pan, Jun Zhang

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In multi-agent reinforcement learning (MARL), parameter sharing is commonly employed to enhance sample efficiency. However, the popular approach of full parameter sharing often leads to homogeneous policies among agents, potentially limiting the performance benefits that could be derived from policy diversity. To address this critical limitation, we introduce \emph{Kaleidoscope}, a novel adaptive partial parameter sharing scheme that fosters policy heterogeneity while still maintaining high sample efficiency. Specifically, Kaleidoscope maintains one set of common parameters alongside multiple sets of distinct, learnable masks for different agents, dictating the sharing of parameters. It promotes diversity among policy networks by encouraging discrepancy among these masks, without sacrificing the efficiencies of parameter sharing. This design allows Kaleidoscope to dynamically balance high sample efficiency with a broad policy representational capacity, effectively bridging the gap between full parameter sharing and non-parameter sharing across various environments. We further extend Kaleidoscope to critic ensembles in the context of actor-critic algorithms, which could help improve value estimations. Our empirical evaluations across extensive environments, including multi-agent particle environment, multi-agent MuJoCo and StarCraft multi-agent challenge v2, demonstrate the superior performance of Kaleidoscope compared with existing parameter sharing approaches, showcasing its potential for performance enhancement in MARL. The code is publicly available at \url{https://github.com/LXXXXR/Kaleidoscope}.

Poster
Reciprocal Reward Influence Encourages Cooperation From Self-Interested Agents

John Luoyu Zhou, Weizhe Hong, Jonathan Kao

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Cooperation between self-interested individuals is a widespread phenomenon in the natural world, but remains elusive in interactions between artificially intelligent agents. Instead, naïve reinforcement learning algorithms typically converge to Pareto-dominated outcomes in even the simplest of social dilemmas. An emerging literature on opponent shaping has demonstrated the ability to reach prosocial outcomes by influencing the learning of other agents. However, such methods differentiate through the learning step of other agents or optimize for meta-game dynamics, which rely on privileged access to opponents' learning algorithms or exponential sample complexity, respectively. To provide a learning rule-agnostic and sample-efficient alternative, we introduce Reciprocators, reinforcement learning agents which are intrinsically motivated to reciprocate the influence of opponents' actions on their returns. This approach seeks to modify other agents' $Q$-values by increasing their return following beneficial actions (with respect to the Reciprocator) and decreasing it after detrimental actions, guiding them towards mutually beneficial actions without directly differentiating through a model of their policy. We show that Reciprocators can be used to promote cooperation in temporally extended social dilemmas during simultaneous learning. Our code is available at https://github.com/johnlyzhou/reciprocator/.

Poster
MACM: Utilizing a Multi-Agent System for Condition Mining in Solving Complex Mathematical Problems

Bin Lei, Yi Zhang, Shan Zuo, Ali Payani, Caiwen Ding

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Recent advancements in large language models, such as GPT-4, have demonstrated remarkable capabilities in processing standard queries. Despite these advancements, their performance substantially declines in advanced mathematical problems requiring complex, multi-step logical reasoning. To enhance their inferential capabilities, current research has delved into prompting engineering, exemplified by methodologies such as the Tree of Thought and Graph of Thought. Nonetheless, these existing approaches encounter two significant limitations. Firstly, their effectiveness in tackling complex mathematical problems is somewhat constrained. Secondly, the necessity to design distinct prompts for individual problems hampers their generalizability. In response to these limitations, this paper introduces the Multi-Agent System for conditional Mining (MACM) prompting method. It not only resolves intricate mathematical problems but also demonstrates strong generalization capabilities across various mathematical contexts. With the assistance of MACM, the accuracy of GPT-4 Turbo on the most challenging level five mathematical problems in the MATH dataset increase from $\mathbf{54.68\\%} \text{ to } \mathbf{76.73\\%}$.

Poster
AGILE: A Novel Reinforcement Learning Framework of LLM Agents

Peiyuan Feng, Yichen He, Guanhua Huang, Yuan Lin, Hanchong Zhang, Yuchen Zhang, Hang Li

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We introduce a novel reinforcement learning framework of LLM agents named AGILE (AGent that Interacts and Learns from Environments) designed to perform complex conversational tasks with users, leveraging LLMs, memory, tools, and interactions with experts. The agent possesses capabilities beyond conversation, including reflection, tool usage, and expert consultation. We formulate the construction of such an LLM agent as a reinforcement learning (RL) problem, in which the LLM serves as the policy model. We fine-tune the LLM using labeled data of actions and the PPO algorithm. We focus on question answering and release a dataset for agents called ProductQA, comprising challenging questions in online shopping. Our extensive experiments on ProductQA, MedMCQA and HotPotQA show that AGILE agents based on 7B and 13B LLMs trained with PPO can outperform GPT-4 agents. Our ablation study highlights the indispensability of memory, tools, consultation, reflection, and reinforcement learning in achieving the agent's strong performance. Datasets and code are available at https://github.com/bytarnish/AGILE.

Poster
A Decision-Language Model (DLM) for Dynamic Restless Multi-Armed Bandit Tasks in Public Health

Nikhil Behari, Edwin Zhang, YUNFAN ZHAO, Aparna Taneja, Dheeraj Mysore Nagaraj, Milind Tambe

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Restless multi-armed bandits (RMAB) have demonstrated success in optimizing resource allocation for large beneficiary populations in public health settings. Unfortunately, RMAB models lack flexibility to adapt to evolving public health policy priorities. Concurrently, Large Language Models (LLMs) have emerged as adept automated planners across domains of robotic control and navigation. In this paper, we propose a Decision Language Model (DLM) for RMABs, enabling dynamic fine-tuning of RMAB policies in public health settings using human-language commands. We propose using LLMs as automated planners to (1) interpret human policy preference prompts, (2) propose reward functions as code for a multi-agent RMAB environment, and (3) iterate on the generated reward functions using feedback from grounded RMAB simulations. We illustrate the application of DLM in collaboration with ARMMAN, an India-based non-profit promoting preventative care for pregnant mothers, that currently relies on RMAB policies to optimally allocate health worker calls to low-resource populations. We conduct a technology demonstration in simulation using the Gemini Pro model, showing DLM can dynamically shape policy outcomes using only human prompts as input.

Poster
SustainDC: Benchmarking for Sustainable Data Center Control

Avisek Naug, Antonio Guillen, Ricardo Luna Gutierrez, Vineet Gundecha, Cullen Bash, Sahand Ghorbanpour, Sajad Mousavi, Ashwin Ramesh Babu, Dejan Markovikj, Lekhapriya Dheeraj Kashyap, Desik Rengarajan, Soumyendu Sarkar

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Machine learning has driven an exponential increase in computational demand, leading to massive data centers that consume significant amounts of energy and contribute to climate change. This makes sustainable data center control a priority. In this paper, we introduce SustainDC, a set of Python environments for benchmarking multi-agent reinforcement learning (MARL) algorithms for data centers (DC). SustainDC supports custom DC configurations and tasks such as workload scheduling, cooling optimization, and auxiliary battery management, with multiple agents managing these operations while accounting for the effects of each other. We evaluate various MARL algorithms on SustainDC, showing their performance across diverse DC designs, locations, weather conditions, grid carbon intensity, and workload requirements. Our results highlight significant opportunities for improvement of data center operations using MARL algorithms. Given the increasing use of DC due to AI, SustainDC provides a crucial platform for the development and benchmarking of advanced algorithms essential for achieving sustainable computing and addressing other heterogeneous real-world challenges.

Poster
Differentially Private Reinforcement Learning with Self-Play

Dan Qiao, Yu-Xiang Wang

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We study the problem of multi-agent reinforcement learning (multi-agent RL) with differential privacy (DP) constraints. This is well-motivated by various real-world applications involving sensitive data, where it is critical to protect users' private information. We first extend the definitions of Joint DP (JDP) and Local DP (LDP) to two-player zero-sum episodic Markov Games, where both definitions ensure trajectory-wise privacy protection. Then we design a provably efficient algorithm based on optimistic Nash value iteration and privatization of Bernstein-type bonuses. The algorithm is able to satisfy JDP and LDP requirements when instantiated with appropriate privacy mechanisms. Furthermore, for both notions of DP, our regret bound generalizes the best known result under the single-agent RL case, while our regret could also reduce to the best known result for multi-agent RL without privacy constraints. To the best of our knowledge, these are the first results towards understanding trajectory-wise privacy protection in multi-agent RL.

Poster
Bayesian Strategic Classification

Lee Cohen, Saeed Sharifi -Malvajerdi, Kevin Stangl, Ali Vakilian, Juba Ziani

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In strategic classification, agents modify their features, at a cost, to obtain a positive classification outcome from the learner’s classifier, typically assuming agents have full knowledge of the deployed classifier. In contrast, we consider a Bayesian setting where agents have a common distributional prior on the classifier being used and agents manipulate their features to maximize their expected utility according to this prior. The learner can reveal truthful, yet not necessarily complete, information about the classifier to the agents, aiming to release just enough information to shape the agents' behavior and thus maximize accuracy. We show that partial information release can counter-intuitively benefit the learner’s accuracy, allowing qualified agents to pass the classifier while preventing unqualified agents from doing so. Despite the intractability of computing the best response of an agent in the general case, we provide oracle-efficient algorithms for scenarios where the learner’s hypothesis class consists of low-dimensional linear classifiers or when the agents’ cost function satisfies a sub-modularity condition. Additionally, we address the learner’s optimization problem, offering both positive and negative results on determining the optimal information release to maximize expected accuracy, particularly in settings where an agent’s qualification can be represented by a real-valued number.

Poster
CiteME: Can Language Models Accurately Cite Scientific Claims?

Ori Press, Andreas Hochlehnert, Ameya Prabhu, Vishaal Udandarao, Ofir Press, Matthias Bethge

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Thousands of new scientific papers are published each month. Such information overload complicates researcher efforts to stay current with the state-of-the-art as well as to verify and correctly attribute claims. We pose the following research question: Given a text excerpt referencing a paper, could an LM act as a research assistant to correctly identify the referenced paper? We advance efforts to answer this question by building a benchmark that evaluates the abilities of LMs in citation attribution. Our benchmark, CiteME, consists of text excerpts from recent machine learning papers, each referencing a single other paper. CiteME use reveals a large gap between frontier LMs and human performance, with LMs achieving only 4.2-18.5% accuracy and humans 69.7%. We close this gap by introducing CiteAgent, an autonomous system built on the GPT-4o LM that can also search and read papers, which achieves an accuracy of 35.3% on CiteME. Overall, CiteME serves as a challenging testbed for open-ended claim attribution, driving the research community towards a future where any claim made by an LM can be automatically verified and discarded if found to be incorrect.

Poster
Leveraging Environment Interaction for Automated PDDL Translation and Planning with Large Language Models

Sadegh Mahdavi, Raquel Aoki, Keyi Tang, Yanshuai Cao

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Large Language Models (LLMs) have shown remarkable performance in various natural language tasks, but they often struggle with planning problems that require structured reasoning. To address this limitation, the conversion of planning problems into the Planning Domain Definition Language (PDDL) has been proposed as a potential solution, enabling the use of automated planners. However, generating accurate PDDL files typically demands human inputs or correction, which can be time-consuming and costly. In this paper, we propose a novel approach that leverages LLMs and environment feedback to automatically generate PDDL domain and problem description files without the need for human intervention. Our method introduces an iterative refinement process that generates multiple problem PDDL candidates and progressively refines the domain PDDL based on feedback obtained from interacting with the environment. To guide the refinement process, we develop an Exploration Walk (EW) metric, which provides rich feedback signals for LLMs to update the PDDL file. We evaluate our approach on $10$ PDDL environments. We achieve an average task solve rate of 66\% compared to a 29\% solve rate by GPT-4's intrinsic planning with chain-of-thought prompting. Our work enables the automated modeling of planning environments using LLMs and environment feedback, eliminating the need for human intervention in the PDDL translation process and paving the way for more reliable LLM agents in challenging problems. Our code is available at https://github.com/BorealisAI/llm-pddl-planning

Poster
LACIE: Listener-Aware Finetuning for Calibration in Large Language Models

Elias Stengel-Eskin, Peter Hase, Mohit Bansal

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When answering questions, large language models (LLMs) can convey not only an answer to the question, but a level of confidence about the answer being correct. This includes explicit markers of confidence (e.g. giving a numeric confidence score) as well as implicit markers, like using an authoritative tone or elaborating with additional knowledge of a subject. For LLMs to be trustworthy sources of knowledge, the confidence they convey should match their actual expertise on a topic; however, this is currently not the case, with most models tending towards overconfidence. To calibrate both implicit and explicit confidence markers, we introduce a pragmatic, listener-aware finetuning method (LACIE) that directly models the listener, considering not only whether an answer is right, but whether it will be accepted by a listener. Specifically, we cast calibration as a preference optimization problem, creating data via a two-agent speaker-listener game, where a speaker model’s outputs are judged by a simulated listener. We then finetune three different LLMs (Mistral-7B, Llama3-8B, Llama3-70B) with LACIE, and show that the models resulting from this multi-agent optimization are better calibrated on TriviaQA with respect to a simulated listener. Crucially, these trends transfer to human listeners, helping them correctly predict model correctness: we conduct a human evaluation where annotators accept or reject an LLM’s answers to trivia questions, finding that training with LACIE results in 47% fewer incorrect answers being accepted while maintaining the same level of acceptance for correct answers. Furthermore, LACIE generalizes to another dataset, resulting in a large increase in truthfulness on TruthfulQA when trained on TriviaQA. Our analysis indicates that LACIE leads to a better separation in confidence between correct and incorrect examples. Qualitatively, we find that a LACIE-trained model hedges more when uncertain and adopts implicit cues to signal certainty when it is correct, such as using an authoritative tone or including details. Finally, finetuning with our listener- aware method leads to an emergent increase in model abstention (e.g. saying “I don’t know”) for answers that are likely to be wrong, trading recall for precision.

Poster
YouDream: Generating Anatomically Controllable Consistent Text-to-3D Animals

Sandeep Mishra, Oindrila Saha, Alan Bovik

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3D generation guided by text-to-image diffusion models enables the creation of visually compelling assets. However previous methods explore generation based on image or text. The boundaries of creativity are limited by what can be expressed through words or the images that can be sourced. We present YouDream, a method to generate high-quality anatomically controllable animals. YouDream is guided using a text-to-image diffusion model controlled by 2D views of a 3D pose prior. Our method is capable of generating novel imaginary animals that previous text-to-3D generative methods are unable to create. Additionally, our method can preserve anatomic consistency in the generated animals, an area where prior approaches often struggle. Moreover, we design a fully automated pipeline for generating commonly observed animals. To circumvent the need for human intervention to create a 3D pose, we propose a multi-agent LLM that adapts poses from a limited library of animal 3D poses to represent the desired animal. A user study conducted on the outcomes of YouDream demonstrates the preference of the animal models generated by our method over others. Visualizations and code are available at https://youdream3d.github.io/.

Poster
Understanding Model Selection for Learning in Strategic Environments

Tinashe Handina, Eric Mazumdar

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The deployment of ever-larger machine learning models reflects a growing consensus that the more expressive the model class one optimizes over—and the more data one has access to—the more one can improve performance. As models get deployed in a variety of real-world scenarios, they inevitably face strategic environments. In this work, we consider the natural question of how the interplay of models and strategic interactions affects the relationship between performance at equilibrium and the expressivity of model classes. We find that strategic interactions can break the conventional view—meaning that performance does not necessarily monotonically improve as model classes get larger or more expressive (even with infinite data). We show the implications of this result in several contexts including strategic regression, strategic classification, and multi-agent reinforcement learning. In particular, we show that each of these settings admits a Braess' paradox-like phenomenon in which optimizing over less expressive model classes allows one to achieve strictly better equilibrium outcomes. Motivated by these examples, we then propose a new paradigm for model selection in games wherein an agent seeks to choose amongst different model classes to use as their action set in a game.

Poster
Spider2-V: How Far Are Multimodal Agents From Automating Data Science and Engineering Workflows?

Ruisheng Cao, Fangyu Lei, Haoyuan Wu, Jixuan Chen, Yeqiao Fu, Hongcheng Gao, Xiong Xinzhuang, Hanchong Zhang, Wenjing Hu, Yuchen Mao, Tianbao Xie, Hongshen Xu, Danyang Zhang, Sida Wang, Ruoxi Sun, Pengcheng Yin, Caiming Xiong, Ansong Ni, Qian Liu, Victor Zhong, Lu Chen, Kai Yu, Tao Yu

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Data science and engineering workflows often span multiple stages, from warehousing to orchestration, using tools like BigQuery, dbt, and Airbyte. As vision language models (VLMs) advance in multimodal understanding and code generation, VLM-based agents could potentially automate these workflows by generating SQL queries, Python code, and GUI operations. This automation can improve the productivity of experts while democratizing access to large-scale data analysis. In this paper, we introduce Spider2-V, the first multimodal agent benchmark focusing on professional data science and engineering workflows, featuring 494 real-world tasks in authentic computer environments and incorporating 20 enterprise-level professional applications. These tasks, derived from real-world use cases, evaluate the ability of a multimodal agent to perform data-related tasks by writing code and managing the GUI in enterprise data software systems. To balance realistic simulation with evaluation simplicity, we devote significant effort to developing automatic configurations for task setup and carefully crafting evaluation metrics for each task. Furthermore, we supplement multimodal agents with comprehensive documents of these enterprise data software systems. Our empirical evaluation reveals that existing state-of-the-art LLM/VLM-based agents do not reliably automate full data workflows (14.0% success). Even with step-by-step guidance, these agents still underperform in tasks that require fine-grained, knowledge-intensive GUI actions (16.2%) and involve remote cloud-hosted workspaces (10.6%). We hope that Spider2-V paves the way for autonomous multimodal agents to transform the automation of data science and engineering workflow. Our code and data are available at https://spider2-v.github.io.

Spotlight
Multi-Agent Imitation Learning: Value is Easy, Regret is Hard

Jingwu Tang, Gokul Swamy, Fei Fang, Steven Wu

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We study a multi-agent imitation learning (MAIL) problem where we take the perspective of a learner attempting to *coordinate* a group of agents based on demonstrations of an expert doing so. Most prior work in MAIL essentially reduces the problem to matching the behavior of the expert *within* the support of the demonstrations. While doing so is sufficient to drive the *value gap* between the learner and the expert to zero under the assumption that agents are non-strategic, it does not guarantee robustness to deviations by strategic agents. Intuitively, this is because strategic deviations can depend on a counterfactual quantity: the coordinator's recommendations outside of the state distribution their recommendations induce. In response, we initiate the study of an alternative objective for MAIL in Markov Games we term the *regret gap* that explicitly accounts for potential deviations by agents in the group. We first perform an in-depth exploration of the relationship between the value and regret gaps. First, we show that while the value gap can be efficiently minimized via a direct extension of single-agent IL algorithms, even *value equivalence* can lead to an arbitrarily large regret gap. This implies that achieving regret equivalence is harder than achieving value equivalence in MAIL. We then provide a pair of efficient reductions to no-regret online convex optimization that are capable of minimizing the regret gap *(a)* under a coverage assumption on the expert (MALICE) or *(b)* with access to a queryable expert (BLADES).

Poster
Predicting Future Actions of Reinforcement Learning Agents

Stephen Chung, Scott Niekum, David Krueger

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As reinforcement learning agents become increasingly deployed in real-world scenarios, predicting future agent actions and events during deployment is important for facilitating better human-agent interaction and preventing catastrophic outcomes. This paper experimentally evaluates and compares the effectiveness of future action and event prediction for three types of RL agents: explicitly planning, implicitly planning, and non-planning. We employ two approaches: the inner state approach, which involves predicting based on the inner computations of the agents (e.g., plans or neuron activations), and a simulation-based approach, which involves unrolling the agent in a learned world model. Our results show that the plans of explicitly planning agents are significantly more informative for prediction than the neuron activations of the other types. Furthermore, using internal plans proves more robust to model quality compared to simulation-based approaches when predicting actions, while the results for event prediction are more mixed. These findings highlight the benefits of leveraging inner states and simulations to predict future agent actions and events, thereby improving interaction and safety in real-world deployments.

Poster
Aligning Audio-Visual Joint Representations with an Agentic Workflow

Shentong Mo, Yibing Song

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Visual content and accompanied audio signals naturally formulate a joint representation to improve audio-visual (AV) related applications. While studies develop various AV representation learning frameworks, the importance of AV data alignment is usually undermined for achieving high-quality representation. We observe that an audio signal may contain background noise interference. Also, non-synchronization may appear between audio and video streams. These non-strict data alignment limits representation quality and downgrade application performance. In this paper, we propose to improve AV joint representations from a data-centric perspective by aligning audio signals to visual data. Our alignment is conducted in an agentic workflow controlled by an LLM-based assistant named AVAgent. For each input AV data pair, our AVAgent uses a multi-modal LLM to convert audio and visual data into language descriptions separately (i.e., tool use). Then, AVAgent reasons whether this paired data is aligned well and plans to edit the audio signal if needed (i.e., planning). The audio editing is executed by predefined actions that filter noise or augment data. Moreover, we use a VLM to evaluate how modified audio signals match the visual content and provide feedback to AVAgent (i.e., reflection). The tool use, planning, and reflection steps operate cyclically to become an agentic workflow where audio signals are gradually aligned to visual content. To this end, existing methods can directly leverage the aligned AV data via our agentic workflow to improve AV joint representations. The experimental results comprehensively demonstrate the state-of-the-art performance of the proposed approach against previous baselines in diverse downstream tasks.

Poster
WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment

Hao Tang, Darren Yan Key, Kevin Ellis

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We give a model-based agent that builds a Python program representing its knowledge of the world based on its interactions with the environment. The world model tries to explain its interactions, while also being optimistic about what reward it can achieve. We define this optimism as a logical constraint between a program and a planner. We study our agent on gridworlds, and on task planning, finding our approach is more sample-efficient compared to deep RL, more compute-efficient compared to ReAct-style agents, and that it can transfer its knowledge across environments by editing its code.

Poster