NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

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Topic: Reinforcement Learning · 466 papers · Reset filters

SPRINQL: Sub-optimal Demonstrations driven Offline Imitation Learning

Huy Hoang, Tien Anh Mai, Pradeep Varakantham

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We focus on offline imitation learning (IL), which aims to mimic an expert's behavior using demonstrations without any interaction with the environment. One of the main challenges in offline IL is the limited support of expert demonstrations, which typically cover only a small fraction of the state-action space. While it may not be feasible to obtain numerous expert demonstrations, it is often possible to gather a larger set of sub-optimal demonstrations. For example, in treatment optimization problems, there are varying levels of doctor treatments available for different chronic conditions. These range from treatment specialists and experienced general practitioners to less experienced general practitioners. Similarly, when robots are trained to imitate humans in routine tasks, they might learn from individuals with different levels of expertise and efficiency. In this paper, we propose an offline IL approach that leverages the larger set of sub-optimal demonstrations while effectively mimicking expert trajectories. Existing offline IL methods based on behavior cloning or distribution matching often face issues such as overfitting to the limited set of expert demonstrations or inadvertently imitating sub-optimal trajectories from the larger dataset. Our approach, which is based on inverse soft-Q learning, learns from both expert and sub-optimal demonstrations. It assigns higher importance (through learned weights) to aligning with expert demonstrations and lower importance to aligning with sub-optimal ones. A key contribution of our approach, called SPRINQL, is transforming the offline IL problem into a convex optimization over the space of Q functions. Through comprehensive experimental evaluations, we demonstrate that the SPRINQL algorithm achieves state-of-the-art (SOTA) performance on offline IL benchmarks. Code is available at https://github.com/hmhuy0/SPRINQL .

Poster
KALM: Knowledgeable Agents by Offline Reinforcement Learning from Large Language Model Rollouts

Jing-Cheng Pang, Si-Hang Yang, Kaiyuan Li, Jiaji Zhang, Xiong-Hui Chen, Nan Tang, Yang Yu

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Reinforcement learning (RL) traditionally trains agents using interaction data, which limits their capabilities to the scope of the training data. To create more knowledgeable agents, leveraging knowledge from large language models (LLMs) has shown a promising way. Despite various attempts to combine LLMs with RL, there is commonly a semantic gap between action signals and LLM tokens, which hinders their integration. This paper introduces a novel approach, KALM (Knowledgeable Agents from Language Model Rollouts), to learn knowledgeable agents by bridging this gap. KALM extracts knowledge from LLMs in the form of imaginary rollouts, which agents can learn through offline RL. To overcome the limitation that LLMs are inherently text-based and may be incompatible with numerical environmental data, KALM fine-tunes the LLM to perform bidirectional translation between textual goals and rollouts. This process enables the LLM to understand the environment better, facilitating the generation of meaningful rollouts. Experiments on robotic manipulation tasks demonstrate that KALM allows agents to rephrase complex goals and tackle novel tasks requiring new optimal behaviors. KALM achieves a 46% success rate in completing 1400 various novel goals, significantly outperforming the 26% success rate of baseline methods. Project homepage: https://kalmneurips2024.github.io.

Poster
Reinforced Cross-Domain Knowledge Distillation on Time Series Data

QING XU, Min Wu, Xiaoli Li, Kezhi Mao, Zhenghua Chen

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Unsupervised domain adaptation methods have demonstrated superior capabilities in handling the domain shift issue which widely exists in various time series tasks. However, their prominent adaptation performances heavily rely on complex model architectures, posing an unprecedented challenge in deploying them on resource-limited devices for real-time monitoring. Existing approaches, which integrates knowledge distillation into domain adaptation frameworks to simultaneously address domain shift and model complexity, often neglect network capacity gap between teacher and student and just coarsely align their outputs over all source and target samples, resulting in poor distillation efficiency. Thus, in this paper, we propose an innovative framework named Reinforced Cross-Domain Knowledge Distillation (RCD-KD) which can effectively adapt to student's network capability via dynamically selecting suitable target domain samples for knowledge transferring. Particularly, a reinforcement learning-based module with a novel reward function is proposed to learn optimal target sample selection policy based on student's capacity. Meanwhile, a domain discriminator is designed to transfer the domain invariant knowledge. Empirical experimental results and analyses on four public time series datasets demonstrate the effectiveness of our proposed method over other state-of-the-art benchmarks.

Poster
Efficient Recurrent Off-Policy RL Requires a Context-Encoder-Specific Learning Rate

Fan-Ming Luo, Zuolin Tu, Zefang Huang, Yang Yu

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Real-world decision-making tasks are usually partially observable Markov decision processes (POMDPs), where the state is not fully observable. Recent progress has demonstrated that recurrent reinforcement learning (RL), which consists of a context encoder based on recurrent neural networks (RNNs) for unobservable state prediction and a multilayer perceptron (MLP) policy for decision making, can mitigate partial observability and serve as a robust baseline for POMDP tasks. However, prior recurrent RL algorithms have faced issues with training instability. In this paper, we find that this instability stems from the autoregressive nature of RNNs, which causes even small changes in RNN parameters to produce large output variations over long trajectories. Therefore, we propose **R**ecurrent Off-policy RL with Context-**E**ncoder-**S**p**e**cific **L**earning Rate (RESeL) to tackle this issue. Specifically, RESeL uses a lower learning rate for context encoder than other MLP layers to ensure the stability of the former while maintaining the training efficiency of the latter. We integrate this technique into existing off-policy RL methods, resulting in the RESeL algorithm. We evaluated RESeL in 18 POMDP tasks, including classic, meta-RL, and credit assignment scenarios, as well as five MDP locomotion tasks. The experiments demonstrate significant improvements in training stability with RESeL. Comparative results show that RESeL achieves notable performance improvements over previous recurrent RL baselines in POMDP tasks, and is competitive with or even surpasses state-of-the-art methods in MDP tasks. Further ablation studies highlight the necessity of applying a distinct learning rate for the context encoder. Code is available at https://github.com/FanmingL/Recurrent-Offpolicy-RL.

Poster
QGym: Scalable Simulation and Benchmarking of Queuing Network Controllers

Haozhe Chen, Ang Li, Ethan Che, Jing Dong, Tianyi Peng, Hongseok Namkoong

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Queuing network control allows allocation of scarce resources to manage congestion, a fundamental problem in manufacturing, communications, and healthcare. Compared to standard RL problems, queueing problems are distinguished by unique challenges: i) a system operating in continuous time, ii) high stochasticity, and iii) long horizons over which the system can become unstable (exploding delays). To provide the empirical foundations for methodological development tackling these challenges, we present an open-sourced queueing simulation framework, QGym, that benchmark queueing policies across realistic problem instances. Our modular framework allows the researchers to build on our initial instances, which provide a wide range of environments including parallel servers, criss-cross, tandem, and re-entrant networks, as well as a realistically calibrated hospital queuing system. From these, various policies can be easily tested, including both model-free RL methods and classical queuing policies. Our testbed significantly expands the scope of empirical benchmarking in prior work, and complements the traditional focus on evaluating algorithms based on mathematical guarantees in idealized settings. QGym code is open-sourced at https://github.com/namkoong-lab/QGym.

Poster
Verified Safe Reinforcement Learning for Neural Network Dynamic Models

Junlin Wu, Huan Zhang, Yevgeniy Vorobeychik

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Learning reliably safe autonomous control is one of the core problems in trustworthy autonomy. However, training a controller that can be formally verified to be safe remains a major challenge. We introduce a novel approach for learning verified safe control policies in nonlinear neural dynamical systems while maximizing overall performance. Our approach aims to achieve safety in the sense of finite-horizon reachability proofs, and is comprised of three key parts. The first is a novel curriculum learning scheme that iteratively increases the verified safe horizon. The second leverages the iterative nature of gradient-based learning to leverage incremental verification, reusing information from prior verification runs. Finally, we learn multiple verified initial-state-dependent controllers, an idea that is especially valuable for more complex domains where learning a single universal verified safe controller is extremely challenging. Our experiments on five safe control problems demonstrate that our trained controllers can achieve verified safety over horizons that are as much as an order of magnitude longer than state-of-the-art baselines, while maintaining high reward, as well as a perfect safety record over entire episodes. Our code is available at https://github.com/jlwu002/VSRL.

Poster
C-GAIL: Stabilizing Generative Adversarial Imitation Learning with Control Theory

Tianjiao Luo, Tim Pearce, Huayu Chen, Jianfei Chen, Jun Zhu

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Generative Adversarial Imitation Learning (GAIL) provides a promising approach to training a generative policy to imitate a demonstrator. It uses on-policy Reinforcement Learning (RL) to optimize a reward signal derived from an adversarial discriminator. However, optimizing GAIL is difficult in practise, with the training loss oscillating during training, slowing convergence. This optimization instability can prevent GAIL from finding a good policy, harming its final performance. In this paper, we study GAIL’s optimization from a control-theoretic perspective. We show that GAIL cannot converge to the desired equilibrium. In response, we analyze the training dynamics of GAIL in function space and design a novel controller that not only pushes GAIL to the desired equilibrium but also achieves asymptotic stability in a simplified “one-step” setting. Going from theory to practice, we propose Controlled-GAIL (C-GAIL), which adds a differentiable regularization term on the GAIL objective to stabilize training. Empirically, the C-GAIL regularizer improves the training of various existing GAIL methods, including the popular GAIL-DAC, by speeding up the convergence, reducing the range of oscillation, and matching the expert distribution more closely.

Poster
Off-Policy Selection for Initiating Human-Centric Experimental Design

Ge Gao, Xi Yang, Qitong Gao, Song Ju, Miroslav Pajic, Min Chi

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In human-centric applications like healthcare and education, the \textit{heterogeneity} among patients and students necessitates personalized treatments and instructional interventions. While reinforcement learning (RL) has been utilized in those tasks, off-policy selection (OPS) is pivotal to close the loop by offline evaluating and selecting policies without online interactions, yet current OPS methods often overlook the heterogeneity among participants. Our work is centered on resolving a \textit{pivotal challenge} in human-centric systems (HCSs): \textbf{\textit{how to select a policy to deploy when a new participant joining the cohort, without having access to any prior offline data collected over the participant?}} We introduce First-Glance Off-Policy Selection (FPS), a novel approach that systematically addresses participant heterogeneity through sub-group segmentation and tailored OPS criteria to each sub-group. By grouping individuals with similar traits, FPS facilitates personalized policy selection aligned with unique characteristics of each participant or group of participants. FPS is evaluated via two important but challenging applications, intelligent tutoring systems and a healthcare application for sepsis treatment and intervention. FPS presents significant advancement in enhancing learning outcomes of students and in-hospital care outcomes.

Poster
Bias and Volatility: A Statistical Framework for Evaluating Large Language Model's Stereotypes and the Associated Generation Inconsistency

Yiran Liu, Ke Yang, Zehan Qi, Xiao Liu, Yang Yu, ChengXiang Zhai

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We present a novel statistical framework for analyzing stereotypes in large language models (LLMs) by systematically estimating the bias and variation in their generation. Current evaluation metrics in the alignment literature often overlook the randomness of stereotypes caused by the inconsistent generative behavior of LLMs. For example, this inconsistency can result in LLMs displaying contradictory stereotypes, including those related to gender or race, for identical professions across varied contexts. Neglecting such inconsistency could lead to misleading conclusions in alignment evaluations and hinder the accurate assessment of the risk of LLM applications perpetuating or amplifying social stereotypes and unfairness. This work proposes a Bias-Volatility Framework (BVF) that estimates the probability distribution function of LLM stereotypes. Specifically, since the stereotype distribution fully captures an LLM's generation variation, BVF enables the assessment of both the likelihood and extent to which its outputs are against vulnerable groups, thereby allowing for the quantification of the LLM's aggregated discrimination risk. Furthermore, we introduce a mathematical framework to decompose an LLM’s aggregated discrimination risk into two components: bias risk and volatility risk, originating from the mean and variation of LLM’s stereotype distribution, respectively. We apply BVF to assess 12 commonly adopted LLMs and compare their risk levels. Our findings reveal that: i) Bias risk is the primary cause of discrimination risk in LLMs; ii) Most LLMs exhibit significant pro-male stereotypes for nearly all careers; iii) Alignment with reinforcement learning from human feedback lowers discrimination by reducing bias, but increases volatility; iv) Discrimination risk in LLMs correlates with key sociol-economic factors like professional salaries. Finally, we emphasize that BVF can also be used to assess other dimensions of generation inconsistency's impact on LLM behavior beyond stereotypes, such as knowledge mastery.

Poster
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence

Rakshit Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P Agapiou, Jayd Matyas, Sasha Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Jiawei Huang, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoğanaras, Yue Zhao, Marko Tesic, Natasha Jaques, Jakob Nicolaus Foerster, Vincent Conitzer, Jose Hernandez-Orallo, Dylan Hadfield-Menell, Joel Z Leibo

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Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence. The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research.

Poster
On the Curses of Future and History in Future-dependent Value Functions for Off-policy Evaluation

Yuheng Zhang, Nan Jiang

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We study off-policy evaluation (OPE) in partially observable environments with complex observations, with the goal of developing estimators whose guarantee avoids exponential dependence on the horizon. While such estimators exist for MDPs and POMDPs can be converted to history-based MDPs, their estimation errors depend on the state-density ratio for MDPs which becomes history ratios after conversion, an exponential object. Recently, Uehara et al. [2022a] proposed future-dependent value functions as a promising framework to address this issue, where the guarantee for memoryless policies depends on the density ratio over the latent state space. However, it also depends on the boundedness of the future-dependent value function and other related quantities, which we show could be exponential-in-length and thus erasing the advantage of the method. In this paper, we discover novel coverage assumptions tailored to the structure of POMDPs, such as outcome coverage and belief coverage, which enable polynomial bounds on the aforementioned quantities. As a side product, our analyses also lead to the discovery of new algorithms with complementary properties.

Poster
A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximation

Heyang Zhao, Jiafan He, Quanquan Gu

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The exploration-exploitation dilemma has been a central challenge in reinforcement learning (RL) with complex model classes. In this paper, we propose a new algorithm, Monotonic Q-Learning with Upper Confidence Bound (MQL-UCB) for RL with general function approximation. Our key algorithmic design includes (1) a general deterministic policy-switching strategy that achieves low switching cost, (2) a monotonic value function structure with carefully controlled function class complexity, and (3) a variance-weighted regression scheme that exploits historical trajectories with high data efficiency. MQL-UCB achieves minimax optimal regret of $\tilde{O}(d\sqrt{HK})$ when $K$ is sufficiently large and near-optimal policy switching cost of $\tilde{O}(dH)$, with $d$ being the eluder dimension of the function class, $H$ being the planning horizon, and $K$ being the number of episodes. Our work sheds light on designing provably sample-efficient and deployment-efficient Q-learning with nonlinear function approximation.

Poster
ADOPT: Modified Adam Can Converge with Any $\beta_2$ with the Optimal Rate

Shohei Taniguchi, Keno Harada, Gouki Minegishi, Yuta Oshima, Seong Cheol Jeong, Go Nagahara, Tomoshi Iiyama, Masahiro Suzuki, Yusuke Iwasawa, Yutaka Matsuo

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Adam is one of the most popular optimization algorithms in deep learning. However, it is known that Adam does not converge in theory unless choosing a hyperparameter, i.e., $\beta_2$, in a problem-dependent manner. There have been many attempts to fix the non-convergence (e.g., AMSGrad), but they require an impractical assumption that the gradient noise is uniformly bounded. In this paper, we propose a new adaptive gradient method named ADOPT, which achieves the optimal convergence rate of $\mathcal{O} ( 1 / \sqrt{T} )$ with any choice of $\beta_2$ without depending on the bounded noise assumption. ADOPT addresses the non-convergence issue of Adam by removing the current gradient from the second moment estimate and changing the order of the momentum update and the normalization by the second moment estimate. We also conduct intensive numerical experiments, and verify that our ADOPT achieves superior results compared to Adam and its variants across a wide range of tasks, including image classification, generative modeling, natural language processing, and deep reinforcement learning. The implementation is available at https://github.com/iShohei220/adopt.

Poster
Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games

Fanqi Kong, Yizhe Huang, Song-Chun Zhu, Siyuan Qi, Xue Feng

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Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by learned social relationships between agents, we propose LASE (**L**earning to balance **A**ltruism and **S**elf-interest based on **E**mpathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship --- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated $Q$-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.

Poster
Meta-Reinforcement Learning with Universal Policy Adaptation: Provable Near-Optimality under All-task Optimum Comparator

Siyuan Xu, Minghui Zhu

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Meta-reinforcement learning (Meta-RL) has attracted attention due to its capability to enhance reinforcement learning (RL) algorithms, in terms of data efficiency and generalizability. In this paper, we develop a bilevel optimization framework for meta-RL (BO-MRL) to learn the meta-prior for task-specific policy adaptation, which implements multiple-step policy optimization on one-time data collection. Beyond existing meta-RL analyses, we provide upper bounds of the expected optimality gap over the task distribution. This metric measures the distance of the policy adaptation from the learned meta-prior to the task-specific optimum, and quantifies the model's generalizability to the task distribution. We empirically validate the correctness of the derived upper bounds and demonstrate the superior effectiveness of the proposed algorithm over benchmarks.

Poster
Multi-turn Reinforcement Learning with Preference Human Feedback

Lior Shani, Aviv Rosenberg, Asaf Cassel, Oran Lang, Daniele Calandriello, Avital Zipori, Hila Noga, Orgad Keller, Bilal Piot, Idan Szpektor, Avinatan Hassidim, Yossi Matias, Remi Munos

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Reinforcement Learning from Human Feedback (RLHF) has become the standard approach for aligning Large Language Models (LLMs) with human preferences, allowing LLMs to demonstrate remarkable abilities in various tasks. Existing methods work by emulating the human preference at the single decision (turn) level, limiting their capabilities in settings that require planning or multi-turn interactions to achieve a long-term goal. In this paper, we address this issue by developing novel methods for Reinforcement Learning (RL) from preference feedback between two full multi-turn conversations. In the tabular setting, we present a novel mirror-descent-based policy optimization algorithm for the general multi-turn preference-based RL problem, and prove its convergence to Nash equilibrium. To evaluate performance, we create a new environment, Education Dialogue, where a teacher agent guides a student in learning a random topic, and show that a deep RL variant of our algorithm outperforms RLHF baselines. Finally, we show that in an environment with explicit rewards, our algorithm recovers the same performance as a reward-based RL baseline, despite relying solely on a weaker preference signal.

Poster
Uncertainty-based Offline Variational Bayesian Reinforcement Learning for Robustness under Diverse Data Corruptions

Rui Yang, Jie Wang, Guoping Wu, Bin Li

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Real-world offline datasets are often subject to data corruptions (such as noise or adversarial attacks) due to sensor failures or malicious attacks. Despite advances in robust offline reinforcement learning (RL), existing methods struggle to learn robust agents under high uncertainty caused by the diverse corrupted data (i.e., corrupted states, actions, rewards, and dynamics), leading to performance degradation in clean environments. To tackle this problem, we propose a novel robust variational Bayesian inference for offline RL (TRACER). It introduces Bayesian inference for the first time to capture the uncertainty via offline data for robustness against all types of data corruptions. Specifically, TRACER first models all corruptions as the uncertainty in the action-value function. Then, to capture such uncertainty, it uses all offline data as the observations to approximate the posterior distribution of the action-value function under a Bayesian inference framework. An appealing feature of TRACER is that it can distinguish corrupted data from clean data using an entropy-based uncertainty measure, since corrupted data often induces higher uncertainty and entropy. Based on the aforementioned measure, TRACER can regulate the loss associated with corrupted data to reduce its influence, thereby enhancing robustness and performance in clean environments. Experiments demonstrate that TRACER significantly outperforms several state-of-the-art approaches across both individual and simultaneous data corruptions.

Poster
Episodic Future Thinking Mechanism for Multi-agent Reinforcement Learning

Dongsu Lee, Minhae Kwon

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Understanding cognitive processes in multi-agent interactions is a primary goal in cognitive science. It can guide the direction of artificial intelligence (AI) research toward social decision-making in multi-agent systems, which includes uncertainty from character heterogeneity. In this paper, we introduce *episodic future thinking (EFT) mechanism* for a reinforcement learning (RL) agent, inspired by the cognitive processes observed in animals. To enable future thinking functionality, we first develop a *multi-character policy* that captures diverse characters with an ensemble of heterogeneous policies. The *character* of an agent is defined as a different weight combination on reward components, representing distinct behavioral preferences. The future thinking agent collects observation-action trajectories of the target agents and leverages the pre-trained multi-character policy to infer their characters. Once the character is inferred, the agent predicts the upcoming actions of target agents and simulates the potential future scenario. This capability allows the agent to adaptively select the optimal action, considering the predicted future scenario in multi-agent scenarios. To evaluate the proposed mechanism, we consider the multi-agent autonomous driving scenario in which autonomous vehicles with different driving traits are on the road. Simulation results demonstrate that the EFT mechanism with accurate character inference leads to a higher reward than existing multi-agent solutions. We also confirm that the effect of reward improvement remains valid across societies with different levels of character diversity.

Poster
Learning Successor Features the Simple Way

Raymond Chua, Arna Ghosh, Christos Kaplanis, Blake Aaron Richards, Doina Precup

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In Deep Reinforcement Learning (RL), it is a challenge to learn representations that do not exhibit catastrophic forgetting or interference in non-stationary environments. Successor Features (SFs) offer a potential solution to this challenge. However, canonical techniques for learning SFs from pixel-level observations often lead to representation collapse, wherein representations degenerate and fail to capture meaningful variations in the data. More recent methods for learning SFs can avoid representation collapse, but they often involve complex losses and multiple learning phases, reducing their efficiency. We introduce a novel, simple method for learning SFs directly from pixels. Our approach uses a combination of a Temporal-difference (TD) loss and a reward prediction loss, which together capture the basic mathematical definition of SFs. We show that our approach matches or outperforms existing SF learning techniques in both 2D (Minigrid) and 3D (Miniworld) mazes, for both single and continual learning scenarios. As well, our technique is efficient, and can reach higher levels of performance in less time than other approaches. Our work provides a new, streamlined technique for learning SFs directly from pixel observations, with no pretraining required.

Poster
Easy-to-Hard Generalization: Scalable Alignment Beyond Human Supervision

Zhiqing Sun, Longhui Yu, Yikang Shen, Weiyang Liu, Yiming Yang, Sean Welleck, Chuang Gan

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Current AI alignment methodologies rely on human-provided demonstrations or judgments, and the learned capabilities of AI systems would be upper-bounded by human capabilities as a result. This raises a challenging research question: How can we keep improving the systems when their capabilities have surpassed the levels of humans? This paper answers this question in the context of tackling hard reasoning tasks (e.g., level 4-5 MATH problems) via learning from human annotations on easier tasks (e.g., level 1-3 MATH problems), which we term as easy-to-hard generalization. Our key insight is that an evaluator (reward model) trained on supervisions for easier tasks can be effectively used for scoring candidate solutions of harder tasks and hence facilitating easy-to-hard generalization over different levels of tasks. Based on this insight, we propose a novel approach to scalable alignment, which firstly trains the (process-supervised) reward models on easy problems (e.g., level 1-3), and then uses them to evaluate the performance of policy models on hard problems. We show that such easy-to-hard generalization from evaluators can enable easy-to-hard generalizations in generators either through re-ranking or reinforcement learning (RL). Notably, our process-supervised 7b RL model and 34b model (reranking@1024) achieves an accuracy of 34.0% and 52.5% on MATH500, respectively, despite only using human supervision on easy problems. Our approach suggests a promising path toward AI systems that advance beyond the frontier of human supervision.

Poster