NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

Action Imitation in Common Action Space for Customized Action Image Synthesis

Wang Lin, Jingyuan Chen, Jiaxin Shi, Zirun Guo, Yichen Zhu, Zehan Wang, Tao Jin, Zhou Zhao, Fei Wu, Shuicheng YAN, Hanwang Zhang

Expand abstract

We propose a novel method, \textbf{TwinAct}, to tackle the challenge of decoupling actions and actors in order to customize the text-guided diffusion models (TGDMs) for few-shot action image generation. TwinAct addresses the limitations of existing methods that struggle to decouple actions from other semantics (e.g., the actor's appearance) due to the lack of an effective inductive bias with few exemplar images. Our approach introduces a common action space, which is a textual embedding space focused solely on actions, enabling precise customization without actor-related details. Specifically, TwinAct involves three key steps: 1) Building common action space based on a set of representative action phrases; 2) Imitating the customized action within the action space; and 3) Generating highly adaptable customized action images in diverse contexts with action similarity loss. To comprehensively evaluate TwinAct, we construct a novel benchmark, which provides sample images with various forms of actions. Extensive experiments demonstrate TwinAct's superiority in generating accurate, context-independent customized actions while maintaining the identity consistency of different subjects, including animals, humans, and even customized actors.

Poster
Selective Generation for Controllable Language Models

Minjae Lee, Kyungmin Kim, Taesoo Kim, Sangdon Park

Expand abstract

Trustworthiness of generative language models (GLMs) is crucial in their deployment to critical decision making systems. Hence, certified risk control methods such as selective prediction and conformal prediction have been applied to mitigating the hallucination problem in various supervised downstream tasks. However, the lack of appropriate correctness metric hinders applying such principled methods to language generation tasks. In this paper, we circumvent this problem by leveraging the concept of textual entailment to evaluate the correctness of the generated sequence, and propose two selective generation algorithms which control the false discovery rate with respect to the textual entailment relation (FDR-E) with a theoretical guarantee: $\texttt{SGen}^{\texttt{Sup}}$ and $\texttt{SGen}^{\texttt{Semi}}$. $\texttt{SGen}^{\texttt{Sup}}$, a direct modification of the selective prediction, is a supervised learning algorithm which exploits entailment-labeled data, annotated by humans. Since human annotation is costly, we further propose a semi-supervised version, $\texttt{SGen}^{\texttt{Semi}}$, which fully utilizes the unlabeled data by pseudo-labeling, leveraging an entailment set function learned via conformal prediction. Furthermore, $\texttt{SGen}^{\texttt{Semi}}$ enables to use more general class of selection functions, neuro-selection functions, and provides users with an optimal selection function class given multiple candidates. Finally, we demonstrate the efficacy of the $\texttt{SGen}$ family in achieving a desired FDR-E level with comparable selection efficiency to those from baselines on both open and closed source GLMs. Code and datasets are provided at https://github.com/ml-postech/selective-generation.

Spotlight
Conditional Synthesis of 3D Molecules with Time Correction Sampler

Hojung Jung, Youngrok Park, Laura Schmid, Jaehyeong Jo, Dongkyu Lee, Bongsang Kim, Se-Young Yun, Jinwoo Shin

Expand abstract

Diffusion models have demonstrated remarkable success in various domains, including molecular generation. However, conditional molecular generation remains a fundamental challenge due to an intrinsic trade-off between targeting specific chemical properties and generating meaningful samples from the data distribution. In this work, we present Time-Aware Conditional Synthesis (TACS), a novel approach to conditional generation on diffusion models. It integrates adaptively controlled plug-and-play "online" guidance into a diffusion model, driving samples toward the desired properties while maintaining validity and stability. A key component of our algorithm is our new type of diffusion sampler, Time Correction Sampler (TCS), which is used to control guidance and ensure that the generated molecules remain on the correct manifold at each reverse step of the diffusion process at the same time. Our proposed method demonstrates significant performance in conditional 3D molecular generation and offers a promising approach towards inverse molecular design, potentially facilitating advancements in drug discovery, materials science, and other related fields.

Poster
CODE: Contrasting Self-generated Description to Combat Hallucination in Large Multi-modal Models

Junho Kim, Hyunjun Kim, KIM YEONJU, Yong Man Ro

Expand abstract

Large Multi-modal Models (LMMs) have recently demonstrated remarkable abilities in visual context understanding and coherent response generation. However, alongside these advancements, the issue of hallucinations has emerged as a significant challenge, producing erroneous responses that are unrelated to the visual contents. In this paper, we introduce a novel contrastive-based decoding method, COuntering DEscription Contrastive Decoding (CODE), which leverages self-generated descriptions as contrasting references during the decoding phase of LMMs to address hallucination issues. CODE utilizes the comprehensive descriptions from model itself as visual counterpart to correct and improve response alignment with actual visual content. By dynamically adjusting the information flow and distribution of next-token predictions in the LMM's vocabulary, CODE enhances the coherence and informativeness of generated responses. Extensive experiments demonstrate that our method significantly reduces hallucinations and improves cross-modal consistency across various benchmarks and cutting-edge LMMs. Our method provides a simple yet effective decoding strategy that can be integrated to existing LMM frameworks without additional training.

Poster
Diffusion Twigs with Loop Guidance for Conditional Graph Generation

Giangiacomo Mercatali, Yogesh Verma, Andre Freitas, Vikas Garg

Expand abstract

We introduce a novel score-based diffusion framework named Twigs that incorporates multiple co-evolving flows for enriching conditional generation tasks. Specifically, a central or trunk diffusion process is associated with a primary variable (e.g., graph structure), and additional offshoot or stem processes are dedicated to dependent variables (e.g., graph properties or labels). A new strategy, which we call loop guidance, effectively orchestrates the flow of information between the trunk and the stem processes during sampling. This approach allows us to uncover intricate interactions and dependencies, and unlock new generative capabilities. We provide extensive experiments to demonstrate strong performance gains of the proposed method over contemporary baselines in the context of conditional graph generation, underscoring the potential of Twigs in challenging generative tasks such as inverse molecular design and molecular optimization. Code is available at https://github.com/Aalto-QuML/Diffusion_twigs.

Poster
AdjointDEIS: Efficient Gradients for Diffusion Models

Zander W. Blasingame, Chen Liu

Expand abstract

The optimization of the latents and parameters of diffusion models with respect to some differentiable metric defined on the output of the model is a challenging and complex problem. The sampling for diffusion models is done by solving either the *probability flow* ODE or diffusion SDE wherein a neural network approximates the score function allowing a numerical ODE/SDE solver to be used. However, naive backpropagation techniques are memory intensive, requiring the storage of all intermediate states, and face additional complexity in handling the injected noise from the diffusion term of the diffusion SDE. We propose a novel family of bespoke ODE solvers to the continuous adjoint equations for diffusion models, which we call *AdjointDEIS*. We exploit the unique construction of diffusion SDEs to further simplify the formulation of the continuous adjoint equations using *exponential integrators*. Moreover, we provide convergence order guarantees for our bespoke solvers. Significantly, we show that continuous adjoint equations for diffusion SDEs actually simplify to a simple ODE. Lastly, we demonstrate the effectiveness of AdjointDEIS for guided generation with an adversarial attack in the form of the face morphing problem. Our code will be released on our project page [https://zblasingame.github.io/AdjointDEIS/](https://zblasingame.github.io/AdjointDEIS/)

Poster
EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity

Dominik Hollidt, Paul Streli, Jiaxi Jiang, Yasaman Haghighi, Changlin Qian, Xintong Liu, Christian Holz

Expand abstract

Research on egocentric tasks in computer vision has mostly focused on head-mounted cameras, such as fisheye cameras or embedded cameras inside immersive headsets. We argue that the increasing miniaturization of optical sensors will lead to the prolific integration of cameras into many more body-worn devices at various locations. This will bring fresh perspectives to established tasks in computer vision and benefit key areas such as human motion tracking, body pose estimation, or action recognition---particularly for the lower body, which is typically occluded. In this paper, we introduce EgoSim, a novel simulator of body-worn cameras that generates realistic egocentric renderings from multiple perspectives across a wearer's body. A key feature of EgoSim is its use of real motion capture data to render motion artifacts, which are especially noticeable with arm- or leg-worn cameras. In addition, we introduce MultiEgoView, a dataset of egocentric footage from six body-worn cameras and ground-truth full-body 3D poses during several activities: 119 hours of data are derived from AMASS motion sequences in four high-fidelity virtual environments, which we augment with 5 hours of real-world motion data from 13 participants using six GoPro cameras and 3D body pose references from an Xsens motion capture suit. We demonstrate EgoSim's effectiveness by training an end-to-end video-only 3D pose estimation network. Analyzing its domain gap, we show that our dataset and simulator substantially aid training for inference on real-world data. EgoSim code & MultiEgoView dataset: https://siplab.org/projects/EgoSim

Poster
Exploring DCN-like architecture for fast image generation with arbitrary resolution

Shuai Wang, Zexian Li, Tianhui Song, Xubin Li, Tiezheng Ge, Bo Zheng, Limin Wang

Expand abstract

Arbitrary-resolution image generation still remains a challenging task in AIGC, as it requires handling varying resolutions and aspect ratios while maintaining high visual quality. Existing transformer-based diffusion methods suffer from quadratic computation cost and limited resolution extrapolation capabilities, making them less effective for this task. In this paper, we propose FlowDCN, a purely convolution-based generative model with linear time and memory complexity, that can efficiently generate high-quality images at arbitrary resolutions. Equipped with a new design of learnable group-wise deformable convolution block, our FlowDCN yields higher flexibility and capability to handle different resolutions with a single model. FlowDCN achieves the state-of-the-art 4.30 sFID on $256\times256$ ImageNet Benchmark and comparable resolution extrapolation results, surpassing transformer-based counterparts in terms of convergence speed (only $\frac{1}{5}$ images), visual quality, parameters ($8\%$ reduction) and FLOPs ($20\%$ reduction). We believe FlowDCN offers a promising solution to scalable and flexible image synthesis.

Poster
Unified Gradient-Based Machine Unlearning with Remain Geometry Enhancement

Zhehao Huang, Xinwen Cheng, Jinghao Zheng, Haoran Wang, Zhengbao He, Tao Li, Xiaolin Huang

Expand abstract

Machine unlearning (MU) has emerged to enhance the privacy and trustworthiness of deep neural networks. Approximate MU is a practical method for large-scale models. Our investigation into approximate MU starts with identifying the steepest descent direction, minimizing the output Kullback-Leibler divergence to exact MU inside a parameters' neighborhood. This probed direction decomposes into three components: weighted forgetting gradient ascent, fine-tuning retaining gradient descent, and a weight saliency matrix. Such decomposition derived from Euclidean metric encompasses most existing gradient-based MU methods. Nevertheless, adhering to Euclidean space may result in sub-optimal iterative trajectories due to the overlooked geometric structure of the output probability space. We suggest embedding the unlearning update into a manifold rendered by the remaining geometry, incorporating second-order Hessian from the remaining data. It helps prevent effective unlearning from interfering with the retained performance. However, computing the second-order Hessian for large-scale models is intractable. To efficiently leverage the benefits of Hessian modulation, we propose a fast-slow parameter update strategy to implicitly approximate the up-to-date salient unlearning direction. Free from specific modal constraints, our approach is adaptable across computer vision unlearning tasks, including classification and generation. Extensive experiments validate our efficacy and efficiency. Notably, our method successfully performs class-forgetting on ImageNet using DiT and forgets a class on CIFAR-10 using DDPM in just 50 steps, compared to thousands of steps required by previous methods. Code is available at [Unified-Unlearning-w-Remain-Geometry](https://github.com/K1nght/Unified-Unlearning-w-Remain-Geometry).

Spotlight
QuaRot: Outlier-Free 4-Bit Inference in Rotated LLMs

Saleh Ashkboos, Amirkeivan Mohtashami, Maximilian L. Croci, Bo Li, Pashmina Cameron, Martin Jaggi, Dan Alistarh, Torsten Hoefler, James Hensman

Expand abstract

We introduce QuaRot, a new Quantization scheme based on Rotations, which is able to quantize LLMs end-to-end, including all weights, activations, and KV cache in 4 bits. QuaRot rotates LLMs in a way that removes outliers from the hidden state without changing the output, making quantization easier. This computational invariance is applied to the hidden state (residual) of the LLM, as well as to the activations of the feed-forward components, aspects of the attention mechanism, and to the KV cache. The result is a quantized model where all matrix multiplications are performed in 4 bits, without any channels identified for retention in higher precision. Our 4-bit quantized LLAMA2-70B model has losses of at most 0.47 WikiText-2 perplexity and retains 99% of the zero-shot performance. We also show that QuaRot can provide lossless 6 and 8 bit LLAMA-2 models without any calibration data using round-to-nearest quantization. Code is available at github.com/spcl/QuaRot.

Poster
LeDex: Training LLMs to Better Self-Debug and Explain Code

Nan Jiang, Xiaopeng Li, Shiqi Wang, Qiang Zhou, Soneya Binta Hossain, Baishakhi Ray, Varun Kumar, Xiaofei Ma, Anoop Deoras

Expand abstract

In the domain of code generation, self-debugging is crucial. It allows LLMs to refine their generated code based on execution feedback. This is particularly important because generating correct solutions in one attempt proves challenging for complex tasks. Prior works on self-debugging mostly focus on prompting methods by providing LLMs with few-shot examples, which work poorly on small open-sourced LLMs. In this work, we propose LeDex, a training framework that significantly improves the self-debugging capability of LLMs. Intuitively, we observe that a chain of explanations on the wrong code followed by code refinement helps LLMs better analyze the wrong code and do refinement. We thus propose an automated pipeline to collect a high-quality dataset for code explanation and refinement by generating a number of explanations and refinement trajectories from the LLM itself or a larger teacher model and filtering via execution verification. We perform supervised fine-tuning (SFT) and further reinforcement learning (RL) on both success and failure trajectories with a novel reward design considering code explanation and refinement quality. SFT improves the pass@1 by up to 15.92\% and pass@10 by 9.30\% over four benchmarks. RL training brings additional up to 3.54\% improvement on pass@1 and 2.55\% improvement on pass@10. The trained LLMs show iterative refinement ability and can keep refining code continuously. Lastly, our human evaluation shows that the LLMs trained with our framework generate more useful code explanations and help developers better understand bugs in source code.

Poster
IF-Font: Ideographic Description Sequence-Following Font Generation

Xinping Chen, Xiao Ke, Wenzhong Guo

Expand abstract

Few-shot font generation (FFG) aims to learn the target style from a limited number of reference glyphs and generate the remaining glyphs in the target font. Previous works focus on disentangling the content and style features of glyphs, combining the content features of the source glyph with the style features of the reference glyph to generate new glyphs. However, the disentanglement is challenging due to the complexity of glyphs, often resulting in glyphs that are influenced by the style of the source glyph and prone to artifacts. We propose IF-Font, a novel paradigm which incorporates Ideographic Description Sequence (IDS) instead of the source glyph to control the semantics of generated glyphs. To achieve this, we quantize the reference glyphs into tokens, and model the token distribution of target glyphs using corresponding IDS and reference tokens. The proposed method excels in synthesizing glyphs with neat and correct strokes, and enables the creation of new glyphs based on provided IDS. Extensive experiments demonstrate that our method greatly outperforms state-of-the-art methods in both one-shot and few-shot settings, particularly when the target styles differ significantly from the training font styles. The code is available at [https://github.com/Stareven233/IF-Font](https://github.com/Stareven233/IF-Font).

Poster
HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation

Zhenzhi Wang, Yixuan Li, Yanhong Zeng, Youqing Fang, Yuwei Guo, Wenran Liu, Jing Tan, Kai Chen, Tianfan Xue, Bo Dai, Dahua Lin

Expand abstract

Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data, the inaccessibility of these datasets hampers fair and transparent benchmarking. Moreover, these approaches prioritize 2D human motion and overlook the significance of camera motions in videos, leading to limited control and unstable video generation. To demystify the training data, we present HumanVid, the first large-scale high-quality dataset tailored for human image animation, which combines crafted real-world and synthetic data. For the real-world data, we compile a vast collection of real-world videos from the internet. We developed and applied careful filtering rules to ensure video quality, resulting in a curated collection of 20K high-resolution (1080P) human-centric videos. Human and camera motion annotation is accomplished using a 2D pose estimator and a SLAM-based method. To expand our synthetic dataset, we collected 10K 3D avatar assets and leveraged existing assets of body shapes, skin textures and clothings. Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data. To verify the effectiveness of HumanVid, we establish a baseline model named **CamAnimate**, short for Camera-controllable Human Animation, that considers both human and camera motions as conditions. Through extensive experimentation, we demonstrate that such simple baseline training on our HumanVid achieves state-of-the-art performance in controlling both human pose and camera motions, setting a new benchmark. Demo, data and code could be found in the project website: https://humanvid.github.io/.

Poster
Divide-and-Conquer Meets Consensus: Unleashing the Power of Functions in Code Generation

Jingchang Chen, Hongxuan Tang, Zheng Chu, Qianglong Chen, Zekun Wang, Ming Liu, Bing Qin

Expand abstract

Despite recent progress made by large language models in code generation, they still struggle with programs that meet complex requirements. Recent work utilizes plan-and-solve decomposition to decrease the complexity and leverage self-tests to refine the generated program. Yet, planning deep-inside requirements in advance can be challenging, and the tests need to be accurate to accomplish self-improvement. To this end, we propose FunCoder, a code generation framework incorporating the divide-and-conquer strategy with functional consensus. Specifically, FunCoder recursively branches off sub-functions as smaller goals during code generation, represented by a tree hierarchy. These sub-functions are then composited to attain more complex objectives. Additionally, we designate functions via a consensus formed by identifying similarities in program behavior, mitigating error propagation. FunCoder outperforms state-of-the-art methods by +9.8% on average in HumanEval, MBPP, xCodeEval and MATH with GPT-3.5 and GPT-4. Moreover, our method demonstrates superiority on smaller models: With FunCoder, StableCode-3b surpasses GPT-3.5 by +18.6% and achieves 97.7% of GPT-4's performance on HumanEval. Further analysis reveals that our proposed dynamic function decomposition is capable of handling complex requirements, and the functional consensus prevails over self-testing in correctness evaluation.

Oral
Guiding a Diffusion Model with a Bad Version of Itself

Tero Karras, Miika Aittala, Tuomas Kynkäänniemi, Jaakko Lehtinen, Timo Aila, Samuli Laine

Expand abstract

The primary axes of interest in image-generating diffusion models are image quality, the amount of variation in the results, and how well the results align with a given condition, e.g., a class label or a text prompt. The popular classifier-free guidance approach uses an unconditional model to guide a conditional model, leading to simultaneously better prompt alignment and higher-quality images at the cost of reduced variation. These effects seem inherently entangled, and thus hard to control. We make the surprising observation that it is possible to obtain disentangled control over image quality without compromising the amount of variation by guiding generation using a smaller, less-trained version of the model itself rather than an unconditional model. This leads to significant improvements in ImageNet generation, setting record FIDs of 1.01 for 64x64 and 1.25 for 512x512, using publicly available networks. Furthermore, the method is also applicable to unconditional diffusion models, drastically improving their quality.

Oral
IRCAN: Mitigating Knowledge Conflicts in LLM Generation via Identifying and Reweighting Context-Aware Neurons

Dan Shi, Renren Jin, Tianhao Shen, Weilong Dong, Xinwei Wu, Deyi Xiong

Expand abstract

It is widely acknowledged that large language models (LLMs) encode a vast reservoir of knowledge after being trained on mass data. Recent studies disclose knowledge conflicts in LLM generation, wherein outdated or incorrect parametric knowledge (i.e., encoded knowledge) contradicts new knowledge provided in the context. To mitigate such knowledge conflicts, we propose a novel framework, IRCAN (Identifying and Reweighting Context-Aware Neurons) to capitalize on neurons that are crucial in processing contextual cues. Specifically, IRCAN first identifies neurons that significantly contribute to context processing, utilizing a context-aware attribution score derived from integrated gradients. Subsequently, the identified context-aware neurons are strengthened via reweighting. In doing so, we steer LLMs to generate context-sensitive outputs with respect to the new knowledge provided in the context. Extensive experiments conducted across a variety of models and tasks demonstrate that IRCAN not only achieves remarkable improvements in handling knowledge conflicts but also offers a scalable, plug-and-play solution that can be integrated seamlessly with existing models. Our codes are released at https://github.com/danshi777/IRCAN.

Poster
DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos

Wen-Hsuan Chu, Lei Ke, Katerina Fragkiadaki

Expand abstract

View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a "decompose-recompose" approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion. Such decomposition permits rendering error gradients and object view-predictive models to recover object 3D completions and deformations while bounding box tracks guide the large object movements in the scene. We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study. Besides 4D scene generation, DreamScene4D obtains accurate 2D persistent point track by projecting the inferred 3D trajectories to 2D. We will release our code and hope our work will stimulate more research on fine-grained 4D understanding from videos.

Poster
Discrete-state Continuous-time Diffusion for Graph Generation

Zhe Xu, Ruizhong Qiu, Yuzhong Chen, Huiyuan Chen, Xiran Fan, Menghai Pan, Zhichen Zeng, Mahashweta Das, Hanghang Tong

Expand abstract

Graph is a prevalent discrete data structure, whose generation has wide applications such as drug discovery and circuit design. Diffusion generative models, as an emerging research focus, have been applied to graph generation tasks. Overall, according to the space of states and time steps, diffusion generative models can be categorized into discrete-/continuous-state discrete-/continuous-time fashions. In this paper, we formulate the graph diffusion generation in a discrete-state continuous-time setting, which has never been studied in previous graph diffusion models. The rationale of such a formulation is to preserve the discrete nature of graph-structured data and meanwhile provide flexible sampling trade-offs between sample quality and efficiency. Analysis shows that our training objective is closely related to the generation quality and our proposed generation framework enjoys ideal invariant/equivariant properties concerning the permutation of node ordering. Our proposed model shows competitive empirical performance against other state-of-the-art graph generation solutions on various benchmarks while at the same time can flexibly trade off the generation quality and efficiency in the sampling phase.

Poster
Synergistic Dual Spatial-aware Generation of Image-to-text and Text-to-image

Yu Zhao, Hao Fei, Xiangtai Li, Libo Qin, Jiayi Ji, Hongyuan Zhu, Meishan Zhang, Min Zhang, Jianguo Wei

Expand abstract

In the visual spatial understanding (VSU) field, spatial image-to-text (SI2T) and spatial text-to-image (ST2I) are two fundamental tasks that appear in dual form. Existing methods for standalone SI2T or ST2I perform imperfectly in spatial understanding, due to the difficulty of 3D-wise spatial feature modeling. In this work, we consider modeling the SI2T and ST2I together under a dual learning framework. During the dual framework, we then propose to represent the 3D spatial scene features with a novel 3D scene graph (3DSG) representation that can be shared and beneficial to both tasks. Further, inspired by the intuition that the easier 3D$\to$image and 3D$\to$text processes also exist symmetrically in the ST2I and SI2T, respectively, we propose the Spatial Dual Discrete Diffusion (SD$^3$) framework, which utilizes the intermediate features of the 3D$\to$X processes to guide the hard X$\to$3D processes, such that the overall ST2I and SI2T will benefit each other. On the visual spatial understanding dataset VSD, our system outperforms the mainstream T2I and I2T methods significantly. Further in-depth analysis reveals how our dual learning strategy advances.

Poster
Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention

Peng Li, Yuan Liu, Xiaoxiao Long, Feihu Zhang, Cheng Lin, Mengfei Li, Xingqun Qi, Shanghang Zhang, Wei Xue, Wenhan Luo, Ping Tan, Wenping Wang, Qifeng Liu, Yike Guo

Expand abstract

In this paper, we introduce **Era3D**, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e.g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to a dramatic explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512×512 resolution while reducing computation complexity of multiview attention by 12x times. Comprehensive experiments demonstrate the superior generation power of Era3D- it can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods.

Poster