NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

Jiawei Gao, Ziqin Wang, Zeqi Xiao, Jingbo Wang, Tai Wang, Jinkun Cao, Xiaolin Hu, Si Liu, Jifeng Dai, Jiangmiao Pang

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Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce **Coo**perative **H**uman-**O**bject **I**nteraction (**CooHOI**), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.

Spotlight
Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making

Manling Li, Shiyu Zhao, Qineng Wang, Kangrui Wang, Yu Zhou, Sanjana Srivastava, Cem Gokmen, Tony Lee, Li Erran Li, Ruohan Zhang, Weiyu Liu, Percy Liang, Li Fei-Fei, Jiayuan Mao, Jiajun Wu

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We aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments, we still lack a systematic understanding of their performance because they are usually applied in different domains, for different purposes, and built based on different inputs and outputs. Furthermore, existing evaluations tend to rely solely on a final success rate, making it difficult to pinpoint what ability is missing in LLMs and where the problem lies, which in turn blocks embodied agents from leveraging LLMs effectively and selectively. To address these limitations, we propose a generalized interface (Embodied Agent Interface) that supports the formalization of various types of tasks and input-output specifications of LLM-based modules. Specifically, it allows us to unify 1) a broad set of embodied decision-making tasks involving both state and temporally extended goals, 2) four commonly-used LLM-based modules for decision making: goal interpretation, subgoal decomposition, action sequencing, and transition modeling, and 3) a collection of fine-grained metrics that break down evaluation into error types, such as hallucination errors, affordance errors, and various types of planning errors. Overall, our benchmark offers a comprehensive assessment of LLMs’ performance for different subtasks, pinpointing the strengths and weaknesses in LLM-powered embodied AI systems and providing insights into the effective and selective use of LLMs in embodied decision making.

Oral
Easy2Hard-Bench: Standardized Difficulty Labels for Profiling LLM Performance and Generalization

Mucong Ding, Chenghao Deng, Jocelyn Choo, Zichu Wu, Aakriti Agrawal, Avi Schwarzschild, Tianyi Zhou, Tom Goldstein, John Langford, Anima Anandkumar, Furong Huang

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Despite the abundance of datasets available for assessing large language models (LLMs), the scarcity of continuous and reliable difficulty labels for individual data points, in most cases, curtails their capacity to benchmark model generalization performance across different levels of complexity. Addressing this limitation, we present Easy2Hard, an innovative collection of 6 benchmark datasets featuring standardized difficulty labels spanning a wide range of domains, such as mathematics and programming problems, chess puzzles, and reasoning questions, providing a much-needed tool for those in demand of a dataset with varying degrees of difficulty for LLM assessment. We estimate the difficulty of individual problems by leveraging the performance data of many human subjects and LLMs on prominent leaderboards. Harnessing the rich human performance data, we employ widely recognized difficulty ranking systems, including the Item Response Theory (IRT) and Glicko-2 models, to uniformly assign difficulty scores to problems. The Easy2Hard datasets distinguish themselves from previous collections by incorporating a significantly higher proportion of challenging problems, presenting a novel and demanding test for state-of-the-art LLMs. Through extensive experiments conducted with six state-of-the-art LLMs on the Easy2Hard datasets, we offer valuable insights into their performance and generalization capabilities across varying degrees of difficulty, setting the stage for future research in LLM generalization.

Poster
Multi-Agent Domain Calibration with a Handful of Offline Data

Tao Jiang, Lei Yuan, Lihe Li, Cong Guan, Zongzhang Zhang, Yang Yu

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The shift in dynamics results in significant performance degradation of policies trained in the source domain when deployed in a different target domain, posing a challenge for the practical application of reinforcement learning (RL) in real-world scenarios. Domain transfer methods aim to bridge this dynamics gap through techniques such as domain adaptation or domain calibration. While domain adaptation involves refining the policy through extensive interactions in the target domain, it may not be feasible for sensitive fields like healthcare and autonomous driving. On the other hand, offline domain calibration utilizes only static data from the target domain to adjust the physics parameters of the source domain (e.g., a simulator) to align with the target dynamics, enabling the direct deployment of the trained policy without sacrificing performance, which emerges as the most promising for policy deployment. However, existing techniques primarily rely on evolution algorithms for calibration, resulting in low sample efficiency. To tackle this issue, we propose a novel framework Madoc (\textbf{M}ulti-\textbf{a}gent \textbf{do}main \textbf{c}alibration). Firstly, we formulate a bandit RL objective to match the target trajectory distribution by learning a couple of classifiers. We then address the challenge of a large domain parameter space by modeling domain calibration as a cooperative multi-agent reinforcement learning (MARL) problem. Specifically, we utilize a Variational Autoencoder (VAE) to automatically cluster physics parameters with similar effects on the dynamics, grouping them into distinct agents. These grouped agents train calibration policies coordinately to adjust multiple parameters using MARL. Our empirical evaluation on 21 offline locomotion tasks in D4RL and NeoRL benchmarks showcases the superior performance of our method compared to strong existing offline model-based RL, offline domain calibration, and hybrid offline-and-online RL baselines.

Poster
RoleAgent: Building, Interacting, and Benchmarking High-quality Role-Playing Agents from Scripts

Jiaheng Liu, Zehao Ni, Haoran Que, Tao Sun, Noah Wang, Jian Yang, JiakaiWang, Hongcheng Guo, Z.Y. Peng, Ge Zhang, Jiayi Tian, Xingyuan Bu, Ke Xu, Wenge Rong, Junran Peng, Zhaoxiang Zhang

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Believable agents can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication. Recently, generative agents have been proposed to simulate believable human behavior by using Large Language Models. However, the existing method heavily relies on human-annotated agent profiles (e.g., name, age, personality, relationships with others, and so on) for the initialization of each agent, which cannot be scaled up easily. In this paper, we propose a scalable RoleAgent framework to generate high-quality role-playing agents from raw scripts, which includes building and interacting stages. Specifically, in the building stage, we use a hierarchical memory system to extract and summarize the structure and high-level information of each agent for the raw script. In the interacting stage, we propose a novel innovative mechanism with four steps to achieve a high-quality interaction between agents. Finally, we introduce a systematic and comprehensive evaluation benchmark called RoleAgentBench to evaluate the effectiveness of our RoleAgent, which includes 100 and 28 roles for 20 English and 5 Chinese scripts, respectively. Extensive experimental results on RoleAgentBench demonstrate the effectiveness of RoleAgent.

Poster
Self-Healing Machine Learning: A Framework for Autonomous Adaptation in Real-World Environments

Paulius Rauba, Nabeel Seedat, Krzysztof Kacprzyk, Mihaela van der Schaar

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Real-world machine learning systems often encounter model performance degradation due to distributional shifts in the underlying data generating process (DGP). Existing approaches to addressing shifts, such as concept drift adaptation, are limited by their *reason-agnostic* nature. By choosing from a pre-defined set of actions, such methods implicitly assume that the causes of model degradation are irrelevant to what actions should be taken, limiting their ability to select appropriate adaptations. In this paper, we propose an alternative paradigm to overcome these limitations, called *self-healing machine learning* (SHML). Contrary to previous approaches, SHML autonomously diagnoses the reason for degradation and proposes diagnosis-based corrective actions. We formalize SHML as an optimization problem over a space of adaptation actions to minimize the expected risk under the shifted DGP. We introduce a theoretical framework for self-healing systems and build an agentic self-healing solution *$\mathcal{H}$-LLM* which uses large language models to perform self-diagnosis by reasoning about the structure underlying the DGP, and self-adaptation by proposing and evaluating corrective actions. Empirically, we analyze different components of *$\mathcal{H}$-LLM* to understand *why* and *when* it works, demonstrating the potential of self-healing ML.

Poster
Generating Origin-Destination Matrices in Neural Spatial Interaction Models

Ioannis Zachos, Mark Girolami, Theodoros Damoulas

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Agent-based models (ABMs) are proliferating as decision-making tools across policy areas in transportation, economics, and epidemiology. In these models, a central object of interest is the discrete origin-destination matrix which captures spatial interactions and agent trip counts between locations. Existing approaches resort to continuous approximations of this matrix and subsequent ad-hoc discretisations in order to perform ABM simulation and calibration. This impedes conditioning on partially observed summary statistics, fails to explore the multimodal matrix distribution over a discrete combinatorial support, and incurs discretisation errors. To address these challenges, we introduce a computationally efficient framework that scales linearly with the number of origin-destination pairs, operates directly on the discrete combinatorial space, and learns the agents' trip intensity through a neural differential equation that embeds spatial interactions. Our approach outperforms the prior art in terms of reconstruction error and ground truth matrix coverage, at a fraction of the computational cost. We demonstrate these benefits in two large-scale spatial mobility ABMs in Washington, DC and Cambridge, UK.

Poster
FinCon: A Synthesized LLM Multi-Agent System with Conceptual Verbal Reinforcement for Enhanced Financial Decision Making

Yangyang Yu, Zhiyuan Yao, Haohang Li, Zhiyang Deng, Yuechen Jiang, Yupeng Cao, Zhi Chen, Jordan W. Suchow, Zhenyu Cui, Rong Liu, Zhaozhuo Xu, Denghui Zhang, Koduvayur Subbalakshmi, Guojun Xiong, Yueru He, Jimin Huang, Dong Li, Qianqian Xie

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Large language models (LLMs) have demonstrated notable potential in conducting complex tasks and are increasingly utilized in various financial applications. However, high-quality sequential financial investment decision-making remains challenging. These tasks require multiple interactions with a volatile environment for every decision, demanding sufficient intelligence to maximize returns and manage risks. Although LLMs have been used to develop agent systems that surpass human teams and yield impressive investment returns, opportunities to enhance multi-source information synthesis and optimize decision-making outcomes through timely experience refinement remain unexplored. Here, we introduce FinCon, an LLM-based multi-agent framework tailored for diverse financial tasks. Inspired by effective real-world investment firm organizational structures, FinCon utilizes a manager-analyst communication hierarchy. This structure allows for synchronized cross-functional agent collaboration towards unified goals through natural language interactions and equips each agent with greater memory capacity than humans. Additionally, a risk-control component in FinCon enhances decision quality by episodically initiating a self-critiquing mechanism to update systematic investment beliefs. The conceptualized beliefs serve as verbal reinforcement for the future agent’s behavior and can be selectively propagated to the appropriate node that requires knowledge updates. This feature significantly improves performance while reducing unnecessary peer-to-peer communication costs. Moreover, FinCon demonstrates strong generalization capabilities in various financial tasks, including stock trading and portfolio management.

Poster
DiscoveryWorld: A Virtual Environment for Developing and Evaluating Automated Scientific Discovery Agents

Peter Jansen, Marc-Alexandre Côté, Tushar Khot, Erin Bransom, Bhavana Dalvi Mishra, Bodhisattwa Prasad Majumder, Oyvind Tafjord, Peter Clark

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Automated scientific discovery promises to accelerate progress across scientific domains, but evaluating an agent's capacity for end-to-end scientific reasoning is challenging as running real-world experiments is often prohibitively expensive or infeasible. In this work we introduce DiscoveryWorld, a virtual environment that enables benchmarking an agent's ability to perform complete cycles of novel scientific discovery in an inexpensive, simulated, multi-modal, long-horizon, and fictional setting. DiscoveryWorld consists of 24 scientific tasks across three levels of difficulty, each with parametric variations that provide new discoveries for agents to make across runs. Tasks require an agent to form hypotheses, design and run experiments, analyze results, and act on conclusions. Task difficulties are normed to range from straightforward to challenging for human scientists with advanced degrees. DiscoveryWorld further provides three automatic metrics for evaluating performance, including: (1) binary task completion, (2) fine-grained report cards detailing procedural scoring of task-relevant actions, and (3) the accuracy of discovered explanatory knowledge. While simulated environments such as DiscoveryWorld are low-fidelity compared to the real world, we find that strong baseline agents struggle on most DiscoveryWorld tasks, highlighting the utility of using simulated environments as proxy tasks for near-term development of scientific discovery competency in agents.

Spotlight
Secret Collusion among AI Agents: Multi-Agent Deception via Steganography

Sumeet Ramesh Motwani, Mikhail Baranchuk, Martin Strohmeier, Vijay Bolina, Philip Torr, Lewis Hammond, Christian Schroeder de Witt

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Recent advancements in generative AI suggest the potential for large-scale interaction between autonomous agents and humans across platforms such as the internet. While such interactions could foster productive cooperation, the ability of AI agents to circumvent security oversight raises critical multi-agent security problems, particularly in the form of unintended information sharing or undesirable coordination. In our work, we establish the subfield of secret collusion, a form of multi-agent deception, in which two or more agents employ steganographic methods to conceal the true nature of their interactions, be it communicative or otherwise, from oversight. We propose a formal threat model for AI agents communicating steganographically and derive rigorous theoretical insights about the capacity and incentives of large language models (LLMs) to perform secret collusion, in addition to the limitations of threat mitigation measures. We complement our findings with empirical evaluations demonstrating rising steganographic capabilities in frontier single and multi-agent LLM setups and examining potential scenarios where collusion may emerge, revealing limitations in countermeasures such as monitoring, paraphrasing, and parameter optimization. Our work is the first to formalize and investigate secret collusion among frontier foundation models, identifying it as a critical area in AI Safety and outlining a comprehensive research agenda to mitigate future risks of collusion between generative AI systems.

Poster
Can Graph Learning Improve Planning in LLM-based Agents?

Xixi Wu, Yifei Shen, Caihua Shan, Kaitao Song, Siwei Wang, Bohang Zhang, Jiarui Feng, Hong Cheng, Wei Chen, Yun Xiong, Dongsheng Li

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Task planning in language agents is emerging as an important research topic alongside the development of large language models (LLMs). It aims to break down complex user requests in natural language into solvable sub-tasks, thereby fulfilling the original requests. In this context, the sub-tasks can be naturally viewed as a graph, where the nodes represent the sub-tasks, and the edges denote the dependencies among them. Consequently, task planning is a decision-making problem that involves selecting a connected path or subgraph within the corresponding graph and invoking it. In this paper, we explore graph learning-based methods for task planning, a direction that is orthogonal to the prevalent focus on prompt design. Our interest in graph learning stems from a theoretical discovery: the biases of attention and auto-regressive loss impede LLMs' ability to effectively navigate decision-making on graphs, which is adeptly addressed by graph neural networks (GNNs). This theoretical insight led us to integrate GNNs with LLMs to enhance overall performance. Extensive experiments demonstrate that GNN-based methods surpass existing solutions even without training, and minimal training can further enhance their performance. The performance gain increases with a larger task graph size.

Poster
CulturePark: Boosting Cross-cultural Understanding in Large Language Models

Cheng Li, Damien Teney, Linyi Yang, Qingsong Wen, Xing Xie, Jindong Wang

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Cultural bias is pervasive in many large language models (LLMs), largely due to the deficiency of data representative of different cultures. Typically, cultural datasets and benchmarks are constructed either by extracting subsets of existing datasets or by aggregating from platforms such as Wikipedia and social media. However, these approaches are highly dependent on real-world data and human annotations, making them costly and difficult to scale. Inspired by cognitive theories on social communication, this paper introduces CulturePark, an LLM-powered multi-agent communication framework for cultural data collection. CulturePark simulates cross-cultural human communication with LLM-based agents playing roles in different cultures. It generates high-quality cross-cultural dialogues encapsulating human beliefs, norms, and customs. Using CulturePark, we generated 41,000 cultural samples to fine-tune eight culture-specific LLMs. We evaluated these models across three downstream tasks: content moderation, cultural alignment, and cultural education. Results show that for content moderation, our GPT-3.5-based models either match or outperform GPT-4 on $41$ datasets. Regarding cultural alignment, our models surpass GPT-4 on Hofstede's VSM 13 framework. Furthermore, for cultural education of human participants, our models demonstrate superior outcomes in both learning efficacy and user experience compared to GPT-4. CulturePark proves an important step in addressing cultural bias and advancing the democratization of AI, highlighting the critical role of culturally inclusive data in model training. Code is released at https://github.com/Scarelette/CulturePark.

Poster
Opponent Modeling with In-context Search

Yuheng Jing, Bingyun Liu, Kai Li, Yifan Zang, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

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Opponent modeling is a longstanding research topic aimed at enhancing decision-making by modeling information about opponents in multi-agent environments. However, existing approaches often face challenges such as having difficulty generalizing to unknown opponent policies and conducting unstable performance. To tackle these challenges, we propose a novel approach based on in-context learning and decision-time search named Opponent Modeling with In-context Search (OMIS). OMIS leverages in-context learning-based pretraining to train a Transformer model for decision-making. It consists of three in-context components: an actor learning best responses to opponent policies, an opponent imitator mimicking opponent actions, and a critic estimating state values. When testing in an environment that features unknown non-stationary opponent agents, OMIS uses pretrained in-context components for decision-time search to refine the actor's policy. Theoretically, we prove that under reasonable assumptions, OMIS without search converges in opponent policy recognition and has good generalization properties; with search, OMIS provides improvement guarantees, exhibiting performance stability. Empirically, in competitive, cooperative, and mixed environments, OMIS demonstrates more effective and stable adaptation to opponents than other approaches. See our project website at https://sites.google.com/view/nips2024-omis.

Poster
TaskBench: Benchmarking Large Language Models for Task Automation

Yongliang Shen, Kaitao Song, Xu Tan, Wenqi Zhang, Kan Ren, Siyu Yuan, Weiming Lu, Dongsheng Li, Yueting Zhuang

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In recent years, the remarkable progress of large language models (LLMs) has sparked interest in task automation, which involves decomposing complex tasks described by user instructions into sub-tasks and invoking external tools to execute them, playing a central role in autonomous agents. However, there is a lack of systematic and standardized benchmarks to promote the development of LLMs in task automation. To address this, we introduce TaskBench, a comprehensive framework to evaluate the capability of LLMs in task automation. Specifically, task automation can be divided into three critical stages: task decomposition, tool selection, and parameter prediction. To tackle the complexities inherent in these stages, we introduce the concept of Tool Graph to represent decomposed tasks and adopt a back-instruct method to generate high-quality user instructions. We propose TaskEval, a multi-faceted evaluation methodology that assesses LLM performance across these three stages. Our approach combines automated construction with rigorous human verification, ensuring high consistency with human evaluation. Experimental results demonstrate that TaskBench effectively reflects the capabilities of various LLMs in task automation. It provides insights into model performance across different task complexities and domains, pushing the boundaries of what current models can achieve. TaskBench offers a scalable, adaptable, and reliable benchmark for advancing LLM-based autonomous agents.

Poster
GTA: A Benchmark for General Tool Agents

Jize Wang, Ma Zerun, Yining Li, Songyang Zhang, Cailian Chen, Kai Chen, Xinyi Le

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In developing general-purpose agents, significant focus has been placed on integrating large language models (LLMs) with various tools. This poses a challenge to the tool-use capabilities of LLMs. However, there are evident gaps between existing tool evaluations and real-world scenarios. Current evaluations often use AI-generated queries, single-step tasks, dummy tools, and text-only inputs, which fail to reveal the agents' real-world problem-solving abilities effectively. To address this, we propose GTA, a benchmark for **G**eneral **T**ool **A**gents, featuring three main aspects: (i) *Real user queries*: human-written queries with simple real-world objectives but implicit tool-use, requiring the LLM to reason the suitable tools and plan the solution steps. (ii) *Real deployed tools*: an evaluation platform equipped with tools across perception, operation, logic, and creativity categories to evaluate the agents' actual task execution performance. (iii) *Real multimodal inputs*: authentic image files, such as spatial scenes, web page screenshots, tables, code snippets, and printed/handwritten materials, used as the query contexts to align with real-world scenarios closely. We designed 229 real-world tasks and executable tool chains to evaluate mainstream LLMs. Our findings show that real-world user queries are challenging for existing LLMs, with GPT-4 completing less than 50\% of the tasks and most LLMs achieving below 25\%. This evaluation reveals the bottlenecks in the tool-use capabilities of current LLMs in real-world scenarios, which is beneficial for the advancement of general-purpose tool agents. Dataset and code are available at https://github.com/open-compass/GTA.

Poster
WFCRL: A Multi-Agent Reinforcement Learning Benchmark for Wind Farm Control

Claire Bizon Monroc, Ana Busic, Donatien Dubuc, Jiamin Zhu

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The wind farm control problem is challenging, since conventional model-based control strategies require tractable models of complex aerodynamical interactions between the turbines and suffer from the curse of dimension when the number of turbines increases. Recently, model-free and multi-agent reinforcement learning approaches have been used to address this challenge. In this article, we introduce WFCRL (Wind Farm Control with Reinforcement Learning), the first suite of multi-agent reinforcement learning environments for the wind farm control problem. WFCRL frames a cooperative Multi-Agent Reinforcement Learning (MARL) problem: each turbine is an agent and can learn to adjust its yaw, pitch or torque to maximize the common objective (e.g. the total power production of the farm). WFCRL also offers turbine load observations that will allow to optimize the farm performance while limiting turbine structural damages. Interfaces with two state-of-the-art farm simulators are implemented in WFCRL: a static simulator (Floris) and a dynamic simulator (FAST.farm). For each simulator, $10$ wind layouts are provided, including $5$ real wind farms. Two state-of-the-art online MARL algorithms are implemented to illustrate the scaling challenges. As learning online on FAST.Farm is highly time-consuming, WFCRL offers the possibility of designing transfer learning strategies from Floris to FAST.Farm.

Poster
AgentPoison: Red-teaming LLM Agents via Poisoning Memory or Knowledge Bases

Zhaorun Chen, Zhen Xiang, Chaowei Xiao, Dawn Song, Bo Li

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LLM agents have demonstrated remarkable performance across various applications, primarily due to their advanced capabilities in reasoning, utilizing external knowledge and tools, calling APIs, and executing actions to interact with environments. Current agents typically utilize a memory module or a retrieval-augmented generation (RAG) mechanism, retrieving past knowledge and instances with similar embeddings from knowledge bases to inform task planning and execution. However, the reliance on unverified knowledge bases raises significant concerns about their safety and trustworthiness. To uncover such vulnerabilities, we propose a novel red teaming approach AgentPoison, the first backdoor attack targeting generic and RAG-based LLM agents by poisoning their long-term memory or RAG knowledge base. In particular, we form the trigger generation process as a constrained optimization to optimize backdoor triggers by mapping the triggered instances to a unique embedding space, so as to ensure that whenever a user instruction contains the optimized backdoor trigger, the malicious demonstrations are retrieved from the poisoned memory or knowledge base with high probability. In the meantime, benign instructions without the trigger will still maintain normal performance. Unlike conventional backdoor attacks, AgentPoison requires no additional model training or fine-tuning, and the optimized backdoor trigger exhibits superior transferability, resilience, and stealthiness. Extensive experiments demonstrate AgentPoison's effectiveness in attacking three types of real-world LLM agents: RAG-based autonomous driving agent, knowledge-intensive QA agent, and healthcare EHRAgent. We inject the poisoning instances into the RAG knowledge base and long-term memories of these agents, respectively, demonstrating the generalization of AgentPoison. On each agent, AgentPoison achieves an average attack success rate of $\ge$ 80% with minimal impact on benign performance ($\le$ 1%) with a poison rate < 0.1%. The code and data is available at https://github.com/BillChan226/AgentPoison.

Poster
Long-Horizon Planning for Multi-Agent Robots in Partially Observable Environments

Siddharth Nayak, Adelmo Morrison Orozco, Marina Ten Have, Jackson Zhang, Vittal Thirumalai, Darren Chen, Aditya Kapoor, Eric Robinson, Karthik Gopalakrishnan, James Harrison, Anuj Mahajan, brian ichter, Hamsa Balakrishnan

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The ability of Language Models (LMs) to understand natural language makes them a powerful tool for parsing human instructions into task plans for autonomous robots. Unlike traditional planning methods that rely on domain-specific knowledge and handcrafted rules, LMs generalize from diverse data and adapt to various tasks with minimal tuning, acting as a compressed knowledge base. However, LMs in their standard form face challenges with long-horizon tasks, particularly in partially observable multi-agent settings. We propose an LM-based Long-Horizon Planner for Multi-Agent Robotics (LLaMAR), a cognitive architecture for planning that achieves state-of-the-art results in long-horizon tasks within partially observable environments. LLaMAR employs a plan-act-correct-verify framework, allowing self-correction from action execution feedback without relying on oracles or simulators. Additionally, we present MAP-THOR, a comprehensive test suite encompassing household tasks of varying complexity within the AI2-THOR environment. Experiments show that LLaMAR achieves a 30\% higher success rate than other state-of-the-art LM-based multi-agent planners in MAP-THOR and Search \& Rescue tasks. Code can be found at [https://github.com/nsidn98/LLaMAR](https://github.com/nsidn98/LLaMAR)

Poster
Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity

Robby Costales, Stefanos Nikolaidis

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The wider application of end-to-end learning methods to embodied decision-making domains remains bottlenecked by their reliance on a superabundance of training data representative of the target domain. Meta-reinforcement learning (meta-RL) approaches abandon the aim of zero-shot *generalization*—the goal of standard reinforcement learning (RL)—in favor of few-shot *adaptation*, and thus hold promise for bridging larger generalization gaps. While learning this meta-level adaptive behavior still requires substantial data, efficient environment simulators approaching real-world complexity are growing in prevalence. Even so, hand-designing sufficiently diverse and numerous simulated training tasks for these complex domains is prohibitively labor-intensive. Domain randomization (DR) and procedural generation (PG), offered as solutions to this problem, require simulators to possess carefully-defined parameters which directly translate to meaningful task diversity—a similarly prohibitive assumption. In this work, we present **DIVA**, an evolutionary approach for generating diverse training tasks in such complex, open-ended simulators. Like unsupervised environment design (UED) methods, DIVA can be applied to arbitrary parameterizations, but can additionally incorporate realistically-available domain knowledge—thus inheriting the *flexibility* and *generality* of UED, and the supervised *structure* embedded in well-designed simulators exploited by DR and PG. Our empirical results showcase DIVA's unique ability to overcome complex parameterizations and successfully train adaptive agent behavior, far outperforming competitive baselines from prior literature. These findings highlight the potential of such *semi-supervised environment design* (SSED) approaches, of which DIVA is the first humble constituent, to enable training in realistic simulated domains, and produce more robust and capable adaptive agents. Our code is available at [https://github.com/robbycostales/diva](https://github.com/robbycostales/diva).

Poster
Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks

Zaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen, Dongmei Jiang, Liqiang Nie

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Building a general-purpose agent is a long-standing vision in the field of artificial intelligence. Existing agents have made remarkable progress in many domains, yet they still struggle to complete long-horizon tasks in an open world. We attribute this to the lack of necessary world knowledge and multimodal experience that can guide agents through a variety of long-horizon tasks. In this paper, we propose a Hybrid Multimodal Memory module to address the above challenges. It 1) transforms knowledge into Hierarchical Directed Knowledge Graph that allows agents to explicitly represent and learn world knowledge, and 2) summarises historical information into Abstracted Multimodal Experience Pool that provide agents with rich references for in-context learning. On top of the Hybrid Multimodal Memory module, a multimodal agent, Optimus-1, is constructed with dedicated Knowledge-guided Planner and Experience-Driven Reflector, contributing to a better planning and reflection in the face of long-horizon tasks in Minecraft. Extensive experimental results show that Optimus-1 significantly outperforms all existing agents on challenging long-horizon task benchmarks, and exhibits near human-level performance on many tasks. In addition, we introduce various Multimodal Large Language Models (MLLMs) as the backbone of Optimus-1. Experimental results show that Optimus-1 exhibits strong generalization with the help of the Hybrid Multimodal Memory module, outperforming the GPT-4V baseline on many tasks.

Poster