NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

Coherent 3D Scene Diffusion From a Single RGB Image

Manuel Dahnert, Angela Dai, Norman Müller, Matthias Nießner

Expand abstract

We present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image. Our method utilizes an image-conditioned 3D scene diffusion model to simultaneously denoise the 3D poses and geometries of all objects within the scene. Motivated by the ill-posed nature of the task and to obtain consistent scene reconstruction results, we learn a generative scene prior by conditioning on all scene objects simultaneously to capture scene context and by allowing the model to learn inter-object relationships throughout the diffusion process. We further propose an efficient surface alignment loss to facilitate training even in the absence of full ground-truth annotation, which is common in publicly available datasets. This loss leverages an expressive shape representation, which enables direct point sampling from intermediate shape predictions. By framing the task of single RGB image 3D scene reconstruction as a conditional diffusion process, our approach surpasses current state-of-the-art methods, achieving a 12.04\% improvement in AP3D on SUN RGB-D and a 13.43\% increase in F-Score on Pix3D.

Poster
From Chaos to Clarity: 3DGS in the Dark

Zhihao Li, Yufei Wang, Alex Kot, Bihan Wen

Expand abstract

Novel view synthesis from raw images provides superior high dynamic range (HDR) information compared to reconstructions from low dynamic range RGB images. However, the inherent noise in unprocessed raw images compromises the accuracy of 3D scene representation. Our study reveals that 3D Gaussian Splatting (3DGS) is particularly susceptible to this noise, leading to numerous elongated Gaussian shapes that overfit the noise, thereby significantly degrading reconstruction quality and reducing inference speed, especially in scenarios with limited views. To address these issues, we introduce a novel self-supervised learning framework designed to reconstruct HDR 3DGS from a limited number of noisy raw images. This framework enhances 3DGS by integrating a noise extractor and employing a noise-robust reconstruction loss that leverages a noise distribution prior. Experimental results show that our method outperforms LDR/HDR 3DGS and previous state-of-the-art (SOTA) self-supervised and supervised pre-trained models in both reconstruction quality and inference speed on the RawNeRF dataset across a broad range of training views. We will release the code upon paper acceptance.

Poster
LP-3DGS: Learning to Prune 3D Gaussian Splatting

Zhaoliang Zhang, Tianchen Song, Yongjae Lee, Li Yang, Cheng Peng, Rama Chellappa, Deliang Fan

Expand abstract

Recently, 3D Gaussian Splatting (3DGS) has become one of the mainstream methodologies for novel view synthesis (NVS) due to its high quality and fast rendering speed. However, as a point-based scene representation, 3DGS potentially generates a large number of Gaussians to fit the scene, leading to high memory usage. Improvements that have been proposed require either an empirical pre-set pruning ratio or importance score threshold to prune the point cloud. Such hyperparameters require multiple rounds of training to optimize and achieve the maximum pruning ratio while maintaining the rendering quality for each scene. In this work, we propose learning-to-prune 3DGS (LP-3DGS), where a trainable binary mask is applied to the importance score to automatically find a favorable pruning ratio. Instead of using the traditional straight-through estimator (STE) method to approximate the binary mask gradient, we redesign the masking function to leverage the Gumbel-Sigmoid method, making it differentiable and compatible with the existing training process of 3DGS. Extensive experiments have shown that LP-3DGS consistently achieves a good balance between efficiency and high quality.

Poster
Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering

Meng Wei, Qianyi Wu, Jianmin Zheng, Hamid Rezatofighi, Jianfei Cai

Expand abstract

Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancements in 3D Gaussian Splatting (3DGS) have enabled high-fidelity novel view synthesis at real-time speeds. However, the noisy and discrete nature of 3D Gaussian primitives hinders accurate surface estimation. Previous attempts to regularize 3D Gaussian normals often degrade rendering quality due to the fundamental disconnect between normal vectors and the rendering pipeline in 3DGS-based methods. Therefore, we introduce Normal-GS, a novel approach that integrates normal vectors into the 3DGS rendering pipeline. The core idea is to model the interaction between normals and incident lighting using the physically-based rendering equation. Our approach re-parameterizes surface colors as the product of normals and a designed Integrated Directional Illumination Vector (IDIV). To optimize memory usage and simplify optimization, we employ an anchor-based 3DGS to implicitly encode locally-shared IDIVs. Additionally, Normal-GS leverages optimized normals and Integrated Directional Encoding (IDE) to accurately model specular effects, enhancing both rendering quality and surface normal precision. Extensive experiments demonstrate that Normal-GS achieves near state-of-the-art visual quality while obtaining accurate surface normals and preserving real-time rendering performance.

Poster
CryoBench: Diverse and challenging datasets for the heterogeneity problem in cryo-EM

Minkyu Jeon, Rishwanth Raghu, Miro A. Astore, Geoffrey Woollard, J. Ryan Feathers, Alkin Kaz, Sonya M Hanson, Pilar Cossio, Ellen D Zhong

Expand abstract

Cryo-electron microscopy (cryo-EM) is a powerful technique for determining high-resolution 3D biomolecular structures from imaging data. Its unique ability to capture structural variability has spurred the development of heterogeneous reconstruction algorithms that can infer distributions of 3D structures from noisy, unlabeled imaging data. Despite the growing number of advanced methods, progress in the field is hindered by the lack of standardized benchmarks with ground truth information and reliable validation metrics. Here, we introduce CryoBench, a suite of datasets, metrics, and benchmarks for heterogeneous reconstruction in cryo-EM. CryoBench includes five datasets representing different sources of heterogeneity and degrees of difficulty. These include conformational heterogeneity generated from designed motions of antibody complexes or sampled from a molecular dynamics simulation, as well as {compositional heterogeneity from mixtures of ribosome assembly states or 100 common complexes present in cells. We then analyze state-of-the-art heterogeneous reconstruction tools, including neural and non-neural methods, assess their sensitivity to noise, and propose new metrics for quantitative evaluation. We hope that CryoBench will be a foundational resource for accelerating algorithmic development and evaluation in the cryo-EM and machine learning communities. Project page: https://cryobench.cs.princeton.edu.

Spotlight
Rethinking 3D Convolution in $\ell_p$-norm Space

Li Zhang, Yan Zhong, Jianan Wang, Zhe Min, RujingWang, Liu Liu

Expand abstract

Convolution is a fundamental operation in the 3D backbone. However, under certain conditions, the feature extraction ability of traditional convolution methods may be weakened. In this paper, we introduce a new convolution method based on $\ell_p$-norm. For theoretical support, we prove the universal approximation theorem for $\ell_p$-norm based convolution, and analyze the robustness and feasibility of $\ell_p$-norms in 3D point cloud tasks. Concretely, $\ell_{\infty}$-norm based convolution is prone to feature loss. $\ell_2$-norm based convolution is essentially a linear transformation of the traditional convolution. $\ell_1$-norm based convolution is an economical and effective feature extractor. We propose customized optimization strategies to accelerate the training process of $\ell_1$-norm based Nets and enhance the performance. Besides, a theoretical guarantee is given for the convergence by \textit{regret} argument. We apply our methods to classic networks and conduct related experiments. Experimental results indicate that our approach exhibits competitive performance with traditional CNNs, with lower energy consumption and instruction latency.

Spotlight
IllumiNeRF: 3D Relighting Without Inverse Rendering

Xiaoming Zhao, Pratul P. Srinivasan, Dor Verbin, Keunhong Park, Ricardo Martin Brualla, Philipp Henzler

Expand abstract

Existing methods for relightable view synthesis --- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoints under a target illumination --- are based on inverse rendering, and attempt to disentangle the object geometry, materials, and lighting that explain the input images. Furthermore, this typically involves optimization through differentiable Monte Carlo rendering, which is brittle and computationally-expensive. In this work, we propose a simpler approach: we first relight each input image using an image diffusion model conditioned on target environment lighting and estimated object geometry. We then reconstruct a Neural Radiance Field (NeRF) with these relit images, from which we render novel views under the target lighting. We demonstrate that this strategy is surprisingly competitive and achieves state-of-the-art results on multiple relighting benchmarks. Please see our project page at [illuminerf.github.io](illuminerf.github.io).

Poster
Physically Compatible 3D Object Modeling from a Single Image

Minghao Guo, Bohan Wang, Pingchuan Ma, Tianyuan Zhang, Crystal Elaine Owens, Chuang Gan, Joshua B. Tenenbaum, Kaiming He, Wojciech Matusik

Expand abstract

We present a computational framework that transforms single images into 3D physical objects. The visual geometry of a physical object in an image is determined by three orthogonal attributes: mechanical properties, external forces, and rest-shape geometry. Existing single-view 3D reconstruction methods often overlook this underlying composition, presuming rigidity or neglecting external forces. Consequently, the reconstructed objects fail to withstand real-world physical forces, resulting in instability or undesirable deformation -- diverging from their intended designs as depicted in the image. Our optimization framework addresses this by embedding physical compatibility into the reconstruction process. We explicitly decompose the three physical attributes and link them through static equilibrium, which serves as a hard constraint, ensuring that the optimized physical shapes exhibit desired physical behaviors. Evaluations on a dataset collected from Objaverse demonstrate that our framework consistently enhances the physical realism of 3D models over existing methods. The utility of our framework extends to practical applications in dynamic simulations and 3D printing, where adherence to physical compatibility is paramount.

Spotlight
DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videos

Linhan Wang, Kai Cheng, Shuo Lei, Shengkun Wang, Wei Yin, Chenyang Lei, Xiaoxiao Long, Chang-Tien Lu

Expand abstract

We present DC-Gaussian, a new method for generating novel views from in-vehicle dash cam videos. While neural rendering techniques have made significant strides in driving scenarios, existing methods are primarily designed for videos collected by autonomous vehicles. However, these videos are limited in both quantity and diversity compared to dash cam videos, which are more widely used across various types of vehicles and capture a broader range of scenarios. Dash cam videos often suffer from severe obstructions such as reflections and occlusions on the windshields, which significantly impede the application of neural rendering techniques. To address this challenge, we develop DC-Gaussian based on the recent real-time neural rendering technique 3D Gaussian Splatting (3DGS). Our approach includes an adaptive image decomposition module to model reflections and occlusions in a unified manner. Additionally, we introduce illumination-aware obstruction modeling to manage reflections and occlusions under varying lighting conditions. Lastly, we employ a geometry-guided Gaussian enhancement strategy to improve rendering details by incorporating additional geometry priors. Experiments on self-captured and public dash cam videos show that our method not only achieves state-of-the-art performance in novel view synthesis, but also accurately reconstructing captured scenes getting rid of obstructions.

Poster
Multi-Object 3D Grounding with Dynamic Modules and Language-Informed Spatial Attention

Haomeng Zhang, Chiao An Yang, Raymond A. Yeh

Expand abstract

Multi-object 3D Grounding involves locating 3D boxes based on a given query phrase from a point cloud. It is a challenging and significant task that has numerous applications in visual understanding, human-computer interaction, and robotics. To tackle this challenge, we introduce D-LISA, a two-stage approach that incorporates three innovations. First, a dynamic vision module that enables a variable and learnable number of box proposals. Second, a dynamic camera positioning that extracts features for each proposal. Third, a language-informed spatial attention module that better reasons over the proposals to output the final prediction. Empirically, experiments show that our method outperforms the state-of-the-art methods on multi-object 3D grounding by 12.8% (absolute) and is competitive in single-object 3D grounding.

Poster
MV2Cyl: Reconstructing 3D Extrusion Cylinders from Multi-View Images

Eunji Hong, Nguyen Minh Hieu, Mikaela Angelina Uy, Minhyuk Sung

Expand abstract

We present MV2Cyl, a novel method for reconstructing 3D from 2D multi-view images, not merely as a field or raw geometry but as a sketch-extrude CAD. Extracting extrusion cylinders from raw 3D geometry has been extensively researched in computer vision, while the processing of 3D data through neural networks has remained a bottleneck. Since 3D scans are generally accompanied by multi-view images, leveraging 2D convolutional neural networks allows these images to be exploited as a rich source for extracting extrusion cylinder information. However, we observe that extracting only the surface information of the extrudes and utilizing it results in suboptimal outcomes due to the challenges in the occlusion and surface segmentation. By synergizing with the extracted base curve information, we achieve the optimal reconstruction result with the best accuracy in 2D sketch and extrude parameter estimation. Our experiments, comparing our method with previous work that takes a raw 3D point cloud as input, demonstrate the effectiveness of our approach by taking advantage of multi-view images.

Poster
Lumina-Next : Making Lumina-T2X Stronger and Faster with Next-DiT

Le Zhuo, Ruoyi Du, Han Xiao, Yangguang Li, Dongyang Liu, Rongjie Huang, Wenze Liu, Xiangyang Zhu, Fu-Yun Wang, Zhanyu Ma, Xu Luo, Zehan Wang, Kaipeng Zhang, Lirui Zhao, Si Liu, Xiangyu Yue, Wanli Ouyang, Yu Qiao, Hongsheng Li, Peng Gao

Expand abstract

Lumina-T2X is a nascent family of Flow-based Large Diffusion Transformers (Flag-DiT) that establishes a unified framework for transforming noise into various modalities, such as images and videos, conditioned on text instructions. Despite its promising capabilities, Lumina-T2X still encounters challenges including training instability, slow inference, and extrapolation artifacts. In this paper, we present Lumina-Next, an improved version of Lumina-T2X, showcasing stronger generation performance with increased training and inference efficiency. We begin with a comprehensive analysis of the Flag-DiT architecture and identify several suboptimal components, which we address by introducing the Next-DiT architecture with 3D RoPE and sandwich normalizations. To enable better resolution extrapolation, we thoroughly compare different context extrapolation methods applied to text-to-image generation with 3D RoPE, and propose Frequency- and Time-Aware Scaled RoPE tailored for diffusion transformers. Additionally, we introduce a sigmoid time discretization schedule for diffusion sampling, which achieves high-quality generation in 5-10 steps combined with higher-order ODE solvers. Thanks to these improvements, Lumina-Next not only improves the basic text-to-image generation but also demonstrates superior resolution extrapolation capabilities as well as multilingual generation using decoder-based LLMs as the text encoder, all in a zero-shot manner. To further validate Lumina-Next as a versatile generative framework, we instantiate it on diverse tasks including visual recognition, multi-views, audio, music, and point cloud generation, showcasing strong performance across these domains. By releasing all codes and model weights at https://github.com/Alpha-VLLM/Lumina-T2X, we aim to advance the development of next-generation generative AI capable of universal modeling.

Poster
3DET-Mamba: Causal Sequence Modelling for End-to-End 3D Object Detection

Mingsheng Li, Jiakang Yuan, Sijin Chen, Lin Zhang, Anyu Zhu, Xin Chen, Tao Chen

Expand abstract

Transformer-based architectures have been proven successful in detecting 3D objects from point clouds. However, the quadratic complexity of the attention mechanism struggles to encode rich information as point cloud resolution increases. Recently, state space models (SSM) such as Mamba have gained great attention due to their linear complexity and long sequence modeling ability for language understanding. To exploit the potential of Mamba on 3D scene-level perception, for the first time, we propose 3DET-Mamba, which is a novel SSM-based model designed for indoor 3d object detection. Specifically, we divide the point cloud into different patches and use a lightweight yet effective Inner Mamba to capture local geometric information. To observe the scene from a global perspective, we introduce a novel Dual Mamba module that models the point cloud in terms of spatial distribution and continuity. Additionally, we design a Query-aware Mamba module that decodes context features into object sets under the guidance of learnable queries. Extensive experiments demonstrate that 3DET-Mamba surpasses previous 3DETR on indoor 3D detection benchmarks such as ScanNet, improving AP25/AP50 from 65.0\%/47.0\% to 70.4\%/54.4\%, respectively.

Poster
Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesis

Zhiyuan Min, Yawei Luo, Jianwen Sun, Yi Yang

Expand abstract

Generalizable 3D Gaussian splitting (3DGS) can reconstruct new scenes from sparse-view observations in a feed-forward inference manner, eliminating the need for scene-specific retraining required in conventional 3DGS. However, existing methods rely heavily on epipolar priors, which can be unreliable in complex real-world scenes, particularly in non-overlapping and occluded regions. In this paper, we propose eFreeSplat, an efficient feed-forward 3DGS-based model for generalizable novel view synthesis that operates independently of epipolar line constraints. To enhance multiview feature extraction with 3D perception, we employ a self-supervised Vision Transformer (ViT) with cross-view completion pre-training on large-scale datasets. Additionally, we introduce an Iterative Cross-view Gaussians Alignment method to ensure consistent depth scales across different views. Our eFreeSplat represents a new paradigm for generalizable novel view synthesis. We evaluate eFreeSplat on wide-baseline novel view synthesis tasks using the RealEstate10K and ACID datasets. Extensive experiments demonstrate that eFreeSplat surpasses state-of-the-art baselines that rely on epipolar priors, achieving superior geometry reconstruction and novel view synthesis quality.

Poster
ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing

Jun-Kun Chen, Yu-Xiong Wang

Expand abstract

This paper proposes ProEdit - a simple yet effective framework for high-quality 3D scene editing guided by diffusion distillation in a novel progressive manner. Inspired by the crucial observation that multi-view inconsistency in scene editing is rooted in the diffusion model’s large feasible output space (FOS), our framework controls the size of FOS and reduces inconsistency by decomposing the overall editing task into several subtasks, which are then executed progressively on the scene. Within this framework, we design a difficulty-aware subtask decomposition scheduler and an adaptive 3D Gaussian splatting (3DGS) training strategy, ensuring high efficiency in performing each subtask. Extensive evaluation shows that our ProEdit achieves state-of-the-art results in various scenes and challenging editing tasks, all through a simple framework without any expensive or sophisticated add-ons like distillation losses, components, or training procedures. Notably, ProEdit also provides a new way to preview, control, and select the aggressivity of editing operation during the editing process.

Poster
How to Use Diffusion Priors under Sparse Views?

Qisen Wang, Yifan Zhao, Jiawei Ma, Jia Li

Expand abstract

Novel view synthesis under sparse views has been a long-term important challenge in 3D reconstruction. Existing works mainly rely on introducing external semantic or depth priors to supervise the optimization of 3D representations. However, the diffusion model, as an external prior that can directly provide visual supervision, has always underperformed in sparse-view 3D reconstruction using Score Distillation Sampling (SDS) due to the low information entropy of sparse views compared to text, leading to optimization challenges caused by mode deviation. To this end, we present a thorough analysis of SDS from the mode-seeking perspective and propose Inline Prior Guided Score Matching (IPSM), which leverages visual inline priors provided by pose relationships between viewpoints to rectify the rendered image distribution and decomposes the original optimization objective of SDS, thereby offering effective diffusion visual guidance without any fine-tuning or pre-training. Furthermore, we propose the IPSM-Gaussian pipeline, which adopts 3D Gaussian Splatting as the backbone and supplements depth and geometry consistency regularization based on IPSM to further improve inline priors and rectified distribution. Experimental results on different public datasets show that our method achieves state-of-the-art reconstruction quality. The code is released at https://github.com/iCVTEAM/IPSM.

Poster
PCP-MAE: Learning to Predict Centers for Point Masked Autoencoders

Xiangdong Zhang, Shaofeng Zhang, Junchi Yan

Expand abstract

Masked autoencoder has been widely explored in point cloud self-supervised learning, whereby the point cloud is generally divided into visible and masked parts. These methods typically include an encoder accepting visible patches (normalized) and corresponding patch centers (position) as input, with the decoder accepting the output of the encoder and the centers (position) of the masked parts to reconstruct each point in the masked patches. Then, the pre-trained encoders are used for downstream tasks. In this paper, we show a motivating empirical result that when directly feeding the centers of masked patches to the decoder without information from the encoder, it still reconstructs well. In other words, the centers of patches are important and the reconstruction objective does not necessarily rely on representations of the encoder, thus preventing the encoder from learning semantic representations. Based on this key observation, we propose a simple yet effective method, $i.e.$, learning to \textbf{P}redict \textbf{C}enters for \textbf{P}oint \textbf{M}asked \textbf{A}uto\textbf{E}ncoders (\textbf{PCP-MAE}) which guides the model to learn to predict the significant centers and use the predicted centers to replace the directly provided centers. Specifically, we propose a Predicting Center Module (PCM) that shares parameters with the original encoder with extra cross-attention to predict centers. Our method is of high pre-training efficiency compared to other alternatives and achieves great improvement over Point-MAE, particularly surpassing it by \textbf{5.50\% on OBJ-BG, 6.03\% on OBJ-ONLY, and 5.17\% on PB-T50-RS} for 3D object classification on the ScanObjectNN dataset. The code is available at \url{https://github.com/aHapBean/PCP-MAE}.

Spotlight
Visual Riddles: a Commonsense and World Knowledge Challenge for Large Vision and Language Models

Nitzan Bitton Guetta, Aviv Slobodkin, Aviya Maimon, Eliya Habba, Royi Rassin, Yonatan Bitton, Idan Szpektor, Amir Globerson, Yuval Elovici

Expand abstract

Imagine observing someone scratching their arm; to understand why, additional context would be necessary. However, spotting a mosquito nearby would immediately offer a likely explanation for the person’s discomfort, thereby alleviating the need for further information. This example illustrates how subtle visual cues can challenge our cognitive skills and demonstrates the complexity of interpreting visual scenarios. To study these skills, we present Visual Riddles, a benchmark aimed to test vision and language models on visual riddles requiring commonsense and world knowledge. The benchmark comprises 400 visual riddles, each featuring a unique image created by a variety of text-to-image models, question, ground-truth answer, textual hint, and attribution. Human evaluation reveals that existing models lag significantly behind human performance, which is at 82% accuracy, with Gemini-Pro-1.5 leading with 40% accuracy. Our benchmark comes with automatic evaluation tasks to make assessment scalable. These findings underscore the potential of Visual Riddles as a valuable resource for enhancing vision and language models’ capabilities in interpreting complex visual scenarios. Data, code, and leaderboard are available at https://visual-riddles.github.io/.

Poster
LESS: Label-Efficient and Single-Stage Referring 3D Segmentation

Xuexun Liu, Xiaoxu Xu, Jinlong Li, Qiudan Zhang, Xu Wang, Nicu Sebe, Lin Ma

Expand abstract

Referring 3D Segmentation is a visual-language task that segments all points of the specified object from a 3D point cloud described by a sentence of query. Previous works perform a two-stage paradigm, first conducting language-agnostic instance segmentation then matching with given text query. However, the semantic concepts from text query and visual cues are separately interacted during the training, and both instance and semantic labels for each object are required, which is time consuming and human-labor intensive. To mitigate these issues, we propose a novel Referring 3D Segmentation pipeline, Label-Efficient and Single-Stage, dubbed LESS, which is only under the supervision of efficient binary mask. Specifically, we design a Point-Word Cross-Modal Alignment module for aligning the fine-grained features of points and textual embedding. Query Mask Predictor module and Query-Sentence Alignment module are introduced for coarse-grained alignment between masks and query. Furthermore, we propose an area regularization loss, which coarsely reduces irrelevant background predictions on a large scale. Besides, a point-to-point contrastive loss is proposed concentrating on distinguishing points with subtly similar features. Through extensive experiments, we achieve state-of-the-art performance on ScanRefer dataset by surpassing the previous methods about 3.7% mIoU using only binary labels. Code is available at https://github.com/mellody11/LESS.

Poster
Doubly Hierarchical Geometric Representations for Strand-based Human Hairstyle Generation

Yunlu Chen, Francisco Vicente Carrasco, Christian Häne, Giljoo Nam, Jean-Charles Bazin, Fernando De la Torre

Expand abstract

We introduce a doubly hierarchical generative representation for strand-based 3D hairstyle geometry that progresses from coarse, low-pass filtered guide hair to densely populated hair strands rich in high-frequency details. We employ the Discrete Cosine Transform (DCT) to separate low-frequency structural curves from high-frequency curliness and noise, avoiding the Gibbs' oscillation issues associated with the standard Fourier transform in open curves. Unlike the guide hair sampled from the scalp UV map grids which may lose capturing details of the hairstyle in existing methods, our method samples optimal sparse guide strands by utilising $k$-medoids clustering centres from low-pass filtered dense strands, which more accurately retain the hairstyle's inherent characteristics. The proposed variational autoencoder-based generation network, with an architecture inspired by geometric deep learning and implicit neural representations, facilitates flexible, off-the-grid guide strand modelling and enables the completion of dense strands in any quantity and density, drawing on principles from implicit neural representations. Empirical evaluations confirm the capacity of the model to generate convincing guide hair and dense strands, complete with nuanced high-frequency details.

Poster