NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

Topic: Diffusion Models · 520 papers · Reset filters

PuLID: Pure and Lightning ID Customization via Contrastive Alignment

Zinan Guo, Yanze Wu, Zhuowei Chen, Lang Chen, Peng Zhang, Qian HE

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We propose Pure and Lightning ID customization (PuLID), a novel tuning-free ID customization method for text-to-image generation. By incorporating a Lightning T2I branch with a standard diffusion one, PuLID introduces both contrastive alignment loss and accurate ID loss, minimizing disruption to the original model and ensuring high ID fidelity. Experiments show that PuLID achieves superior performance in both ID fidelity and editability. Another attractive property of PuLID is that the image elements (\eg, background, lighting, composition, and style) before and after the ID insertion are kept as consistent as possible. Codes and models are available at https://github.com/ToTheBeginning/PuLID

Poster
SemFlow: Binding Semantic Segmentation and Image Synthesis via Rectified Flow

Chaoyang Wang, Xiangtai Li, Lu Qi, Henghui Ding, Yunhai Tong, Ming-Hsuan Yang

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Semantic segmentation and semantic image synthesis are two representative tasks in visual perception and generation. While existing methods consider them as two distinct tasks, we propose a unified framework (SemFlow) and model them as a pair of reverse problems. Specifically, motivated by rectified flow theory, we train an ordinary differential equation (ODE) model to transport between the distributions of real images and semantic masks. As the training object is symmetric, samples belonging to the two distributions, images and semantic masks, can be effortlessly transferred reversibly. For semantic segmentation, our approach solves the contradiction between the randomness of diffusion outputs and the uniqueness of segmentation results. For image synthesis, we propose a finite perturbation approach to enhance the diversity of generated results without changing the semantic categories. Experiments show that our SemFlow achieves competitive results on semantic segmentation and semantic image synthesis tasks. We hope this simple framework will motivate people to rethink the unification of low-level and high-level vision.

Poster
Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images

Donghwan Kim, Tae-Kyun Kim

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3D human shape reconstruction under severe occlusion due to human-object or human-human interaction is a challenging problem. While implicit function methods capture detailed clothed shapes, they require aligned shape priors and or are weak at inpainting occluded regions given an image input. Parametric models i.e. SMPL, instead offer whole body shapes, however, are often misaligned with images. In this work, we propose a novel pipeline composed of a probabilistic SMPL model and point cloud diffusion for pixel-aligned detailed 3D human reconstruction under occlusion. Multiple hypotheses generated by the probabilistic SMPL method are conditioned via continuous 3D shape representations. Point cloud diffusion refines the distribution of 3D points fitted to both the multi-hypothesis shape condition and pixel-aligned image features, offering detailed clothed shapes and inpainting occluded parts of human bodies. In the experiments using the CAPE, MultiHuman and Hi4D datasets, the proposed method outperforms various SOTA methods based on SMPL, implicit functions, point cloud diffusion, and their combined, under synthetic and real occlusions. Our code is publicly available at https://donghwankim0101.github.io/projects/mhcdiff.

Poster
Membership Inference on Text-to-Image Diffusion Models via Conditional Likelihood Discrepancy

Shengfang Zhai, Huanran Chen, Yinpeng Dong, Jiajun Li, Qingni Shen, Yansong Gao, Hang Su, Yang Liu

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Text-to-image diffusion models have achieved tremendous success in the field of controllable image generation, while also coming along with issues of privacy leakage and data copyrights. Membership inference arises in these contexts as a potential auditing method for detecting unauthorized data usage. While some efforts have been made on diffusion models, they are not applicable to text-to-image diffusion models due to the high computation overhead and enhanced generalization capabilities. In this paper, we first identify a conditional overfitting phenomenon in text-to-image diffusion models, indicating that these models tend to overfit the conditional distribution of images given the corresponding text rather than the marginal distribution of images only. Based on this observation, we derive an analytical indicator, namely Conditional Likelihood Discrepancy (CLiD), to perform membership inference, which reduces the stochasticity in estimating memorization of individual samples. Experimental results demonstrate that our method significantly outperforms previous methods across various data distributions and dataset scales. Additionally, our method shows superior resistance to overfitting mitigation strategies, such as early stopping and data augmentation.

Poster
Interpreting the Weight Space of Customized Diffusion Models

Amil Dravid, Yossi Gandelsman, Kuan-Chieh Wang, Rameen Abdal, Gordon Wetzstein, Alexei A. Efros, Kfir Aberman

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We investigate the space of weights spanned by a large collection of customized diffusion models. We populate this space by creating a dataset of over 60,000 models, each of which is a base model fine-tuned to insert a different person's visual identity. We model the underlying manifold of these weights as a subspace, which we term $\textit{weights2weights}$. We demonstrate three immediate applications of this space that result in new diffusion models -- sampling, editing, and inversion. First, sampling a set of weights from this space results in a new model encoding a novel identity. Next, we find linear directions in this space corresponding to semantic edits of the identity (e.g., adding a beard), resulting in a new model with the original identity edited. Finally, we show that inverting a single image into this space encodes a realistic identity into a model, even if the input image is out of distribution (e.g., a painting). We further find that these linear properties of the diffusion model weight space extend to other visual concepts. Our results indicate that the weight space of fine-tuned diffusion models can behave as an interpretable $\textit{meta}$-latent space producing new models.

Poster
ACFun: Abstract-Concrete Fusion Facial Stylization

Jiapeng Ji, Kun Wei, Ziqi Zhang, Cheng Deng

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Owing to advancements in image synthesis techniques, stylization methodologies for large models have garnered remarkable outcomes. However, when it comes to processing facial images, the outcomes frequently fall short of expectations. Facial stylization is predominantly challenged by two significant hurdles. Firstly, obtaining a large dataset of high-quality stylized images is difficult. The scarcity and diversity of artistic styles make it impractical to compile comprehensive datasets for each style. Secondly, while many methods can transfer colors and strokes from style images, these elements alone cannot fully capture a specific style, which encompasses both concrete and abstract visual elements. Additionally, facial stylization often alters the visual features of the face, making it challenging to balance these changes with the need to retain facial information. To address these issues, we propose a novel method called ACFun, which uses only one style image and one facial image for facial stylization. ACFun comprises an Abstract Fusion Module (AFun) and a Concrete Fusion Module (CFun), which separately learn the abstract and concrete features of the style and face. We also design a Face and Style Imagery Alignment Loss to align the style image with the face image in the latent space. Finally, we generate styled facial images from noise directly to complete the facial stylization task. Experiments show that our method outperforms others in facial stylization, producing highly artistic and visually pleasing results.

Poster
UV-free Texture Generation with Denoising and Geodesic Heat Diffusion

Simone Foti, Stefanos Zafeiriou, Tolga Birdal

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Seams, distortions, wasted UV space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard UV-based texturing of meshes. These issues are particularly acute when automatic UV-unwrapping techniques are used. For this reason, instead of generating textures in automatically generated UV-planes like most state-of-the-art methods, we propose to represent textures as coloured point-clouds whose colours are generated by a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects. Our sampling and resolution agnostic generative model heavily relies on heat diffusion over the surface of the meshes for spatial communication between points. To enable processing of arbitrarily sampled point-cloud textures and ensure long-distance texture consistency we introduce a fast re-sampling of the mesh spectral properties used during the heat diffusion and introduce a novel heat-diffusion-based self-attention mechanism. Our code and pre-trained models are available at github.com/simofoti/UV3-TeD.

Poster
OccFusion: Rendering Occluded Humans with Generative Diffusion Priors

Adam Sun, Tiange Xiang, Scott Delp, Li Fei-Fei, Ehsan Adeli

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Existing human rendering methods require every part of the human to be fully visible throughout the input video. However, this assumption does not hold in real-life settings where obstructions are common, resulting in only partial visibility of the human. Considering this, we present OccFusion, an approach that utilizes efficient 3D Gaussian splatting supervised by pretrained 2D diffusion models for efficient and high-fidelity human rendering. We propose a pipeline consisting of three stages. In the Initialization stage, complete human masks are generated from partial visibility masks. In the Optimization stage, 3D human Gaussians are optimized with additional supervisions by Score-Distillation Sampling (SDS) to create a complete geometry of the human. Finally, in the Refinement stage, in-context inpainting is designed to further improve rendering quality on the less observed human body parts. We evaluate OccFusion on ZJU-MoCap and challenging OcMotion sequences and found that it achieves state-of-the-art performance in the rendering of occluded humans.

Poster
SceneCraft: Layout-Guided 3D Scene Generation

Xiuyu Yang, Yunze Man, Jun-Kun Chen, Yu-Xiong Wang

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The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally limited to small-scale scenes with restricted control over the shape and texture. We introduce SceneCraft, a novel method for generating detailed indoor scenes that adhere to textual descriptions and spatial layout preferences provided by users. Central to our method is a rendering-based technique, which converts 3D semantic layouts into multi-view 2D proxy maps. Furthermore, we design a semantic and depth conditioned diffusion model to generate multi-view images, which are used to learn a neural radiance field (NeRF) as the final scene representation. Without the constraints of panorama image generation, we surpass previous methods in supporting complicated indoor space generation beyond a single room, even as complicated as a whole multi-bedroom apartment with irregular shapes and layouts. Through experimental analysis, we demonstrate that our method significantly outperforms existing approaches in complex indoor scene generation with diverse textures, consistent geometry, and realistic visual quality.

Poster
Multistep Distillation of Diffusion Models via Moment Matching

Tim Salimans, Thomas Mensink, Jonathan Heek, Emiel Hoogeboom

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We present a new method for making diffusion models faster to sample. The method distills many-step diffusion models into few-step models by matching conditional expectations of the clean data given noisy data along the sampling trajectory. Our approach extends recently proposed one-step methods to the multi-step case, and provides a new perspective by interpreting these approaches in terms of moment matching. By using up to 8 sampling steps, we obtain distilled models that outperform not only their one-step versions but also their original many-step teacher models, obtaining new state-of-the-art results on the Imagenet dataset. We also show promising results on a large text-to-image model where we achieve fast generation of high resolution images directly in image space, without needing autoencoders or upsamplers.

Poster
Diffusion Spectral Representation for Reinforcement Learning

Dmitry Shribak, Chen-Xiao Gao, Yitong Li, Chenjun Xiao, Bo Dai

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Diffusion-based models have achieved notable empirical successes in reinforcement learning (RL) due to their expressiveness in modeling complex distributions. Despite existing methods being promising, the key challenge of extending existing methods for broader real-world applications lies in the computational cost at inference time, i.e., sampling from a diffusion model is considerably slow as it often requires tens to hundreds of iterations to generate even one sample. To circumvent this issue, we propose to leverage the flexibility of diffusion models for RL from a representation learning perspective. In particular, by exploiting the connection between diffusion models and energy-based models, we develop Diffusion Spectral Representation (Diff-SR), a coherent algorithm framework that enables extracting sufficient representations for value functions in Markov decision processes (MDP) and partially observable Markov decision processes (POMDP). We further demonstrate how Diff-SR facilitates efficient policy optimization and practical algorithms while explicitly bypassing the difficulty and inference cost of sampling from the diffusion model. Finally, we provide comprehensive empirical studies to verify the benefits of Diff-SR in delivering robust and advantageous performance across various benchmarks with both fully and partially observable settings.

Poster
Reverse Transition Kernel: A Flexible Framework to Accelerate Diffusion Inference

Xunpeng Huang, Difan Zou, Hanze Dong, Yi Zhang, Yian Ma, Tong Zhang

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To generate data from trained diffusion models, most inference algorithms, such as DDPM, DDIM, and other variants, rely on discretizing the reverse SDEs or their equivalent ODEs. In this paper, we view such approaches as decomposing the entire denoising diffusion process into several segments, each corresponding to a reverse transition kernel (RTK) sampling subproblem. Specifically, DDPM uses a Gaussian approximation for the RTK, resulting in low per-subproblem complexity but requiring a large number of segments (i.e., subproblems), which is conjectured to be inefficient. To address this, we develop a general RTK framework that enables a more balanced subproblem decomposition, resulting in $\tilde O(1)$ subproblems, each with strongly log-concave targets. We then propose leveraging two fast sampling algorithms, the Metropolis-Adjusted Langevin Algorithm (MALA) and Underdamped Langevin Dynamics (ULD), for solving these strongly log-concave subproblems. This gives rise to the RTK-MALA and RTK-ULD algorithms for diffusion inference. In theory, we further develop the convergence guarantees for RTK-MALA and RTK-ULD in total variation (TV) distance: RTK-ULD can achieve $\epsilon$ target error within $\tilde{\mathcal O}(d^{1/2}\epsilon^{-1})$ under mild conditions, and RTK-MALA enjoys a $\mathcal{O}(d^{2}\log(d/\epsilon))$ convergence rate under slightly stricter conditions. These theoretical results surpass the state-of-the-art convergence rates for diffusion inference and are well supported by numerical experiments.

Spotlight
CausalDiff: Causality-Inspired Disentanglement via Diffusion Model for Adversarial Defense

Mingkun Zhang, Keping Bi, Wei Chen, Quanrun Chen, Jiafeng Guo, Xueqi Cheng

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Despite ongoing efforts to defend neural classifiers from adversarial attacks, they remain vulnerable, especially to unseen attacks. In contrast, humans are difficult to be cheated by subtle manipulations, since we make judgments only based on essential factors. Inspired by this observation, we attempt to model label generation with essential label-causative factors and incorporate label-non-causative factors to assist data generation. For an adversarial example, we aim to discriminate the perturbations as non-causative factors and make predictions only based on the label-causative factors. Concretely, we propose a casual diffusion model (CausalDiff) that adapts diffusion models for conditional data generation and disentangles the two types of casual factors by learning towards a novel casual information bottleneck objective. Empirically, CausalDiff has significantly outperformed state-of-the-art defense methods on various unseen attacks, achieving an average robustness of 86.39\% (+4.01\%) on CIFAR-10, 56.25\% (+3.13\%) on CIFAR-100, and 82.62\% (+4.93\%) on GTSRB (German Traffic Sign Recognition Benchmark). The code is available athttps://github.com/CAS-AISafetyBasicResearchGroup/CausalDiff.

Poster
InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction

Sirui Xu, Ziyin Wang, Yu-Xiong Wang, Liangyan Gui

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Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic human-object interaction (HOI) generation faces notable challenges, primarily due to the lack of large-scale interaction data and comprehensive descriptions that align with these interactions. This paper takes the initiative and showcases the potential of generating human-object interactions without direct training on text-interaction pair data. Our key insight in achieving this is that interaction semantics and dynamics can be decoupled. Being unable to learn interaction semantics through supervised training, we instead leverage pre-trained large models, synergizing knowledge from a large language model and a text-to-motion model. While such knowledge offers high-level control over interaction semantics, it cannot grasp the intricacies of low-level interaction dynamics. To overcome this issue, we introduce a world model designed to comprehend simple physics, modeling how human actions influence object motion. By integrating these components, our novel framework, InterDreamer, is able to generate text-aligned 3D HOI sequences without relying on paired text-interaction data. We apply InterDreamer to the BEHAVE, OMOMO, and CHAIRS datasets, and our comprehensive experimental analysis demonstrates its capability to generate realistic and coherent interaction sequences that seamlessly align with the text directives.

Poster
Divide-and-Conquer Posterior Sampling for Denoising Diffusion priors

Yazid Janati, Badr MOUFAD, Alain Oliviero Durmus, Eric Moulines, Jimmy Olsson

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Recent advancements in solving Bayesian inverse problems have spotlighted denoising diffusion models (DDMs) as effective priors. Although these have great potential, DDM priors yield complex posterior distributions that are challenging to sample from. Existing approaches to posterior sampling in this context address this problem either by retraining model-specific components, leading to stiff and cumbersome methods, or by introducing approximations with uncontrolled errors that affect the accuracy of the produced samples. We present an innovative framework, divide-and-conquer posterior sampling, which leverages the inherent structure of DDMs to construct a sequence of intermediate posteriors that guide the produced samples to the target posterior. Our method significantly reduces the approximation error associated with current techniques without the need for retraining. We demonstrate the versatility and effectiveness of our approach for a wide range of Bayesian inverse problems. The code is available at \url{https://github.com/Badr-MOUFAD/dcps}

Poster
Model-based Diffusion for Trajectory Optimization

Chaoyi Pan, Zeji Yi, Guanya Shi, Guannan Qu

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Recent advances in diffusion models have demonstrated their strong capabilities in generating high-fidelity samples from complex distributions through an iterative refinement process. Despite the empirical success of diffusion models in motion planning and control, the model-free nature of these methods does not leverage readily available model information and limits their generalization to new scenarios beyond the training data (e.g., new robots with different dynamics). In this work, we introduce Model-Based Diffusion (MBD), an optimization approach using the diffusion process to solve trajectory optimization (TO) problems without data. The key idea is to explicitly compute the score function by leveraging the model information in TO problems, which is why we refer to our approach as model-based diffusion. Moreover, although MBD does not require external data, it can be naturally integrated with data of diverse qualities to steer the diffusion process. We also reveal that MBD has interesting connections to sampling-based optimization. Empirical evaluations show that MBD outperforms state-of-the-art reinforcement learning and sampling-based TO methods in challenging contact-rich tasks. Additionally, MBD’s ability to integrate with data enhances its versatility and practical applicability, even with imperfect and infeasible data (e.g., partial-state demonstrations for high-dimensional humanoids), beyond the scope of standard diffusion models. Videos and codes are available in the supplementary materials.

Poster
Generative Fractional Diffusion Models

Gabriel Nobis, Maximilian Springenberg, Marco Aversa, Michael Detzel, Rembert Daems, Roderick Murray-Smith, Shinichi Nakajima, Sebastian Lapuschkin, Stefano Ermon, Tolga Birdal, Manfred Opper, Christoph Knochenhauer, Luis Oala, Wojciech Samek

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We introduce the first continuous-time score-based generative model that leverages fractional diffusion processes for its underlying dynamics. Although diffusion models have excelled at capturing data distributions, they still suffer from various limitations such as slow convergence, mode-collapse on imbalanced data, and lack of diversity. These issues are partially linked to the use of light-tailed Brownian motion (BM) with independent increments. In this paper, we replace BM with an approximation of its non-Markovian counterpart, fractional Brownian motion (fBM), characterized by correlated increments and Hurst index $H \in (0,1)$, where $H=0.5$ recovers the classical BM. To ensure tractable inference and learning, we employ a recently popularized Markov approximation of fBM (MA-fBM) and derive its reverse-time model, resulting in *generative fractional diffusion models* (GFDM). We characterize the forward dynamics using a continuous reparameterization trick and propose *augmented score matching* to efficiently learn the score function, which is partly known in closed form, at minimal added cost. The ability to drive our diffusion model via MA-fBM offers flexibility and control. $H \leq 0.5$ enters the regime of *rough paths* whereas $H>0.5$ regularizes diffusion paths and invokes long-term memory. The Markov approximation allows added control by varying the number of Markov processes linearly combined to approximate fBM. Our evaluations on real image datasets demonstrate that GFDM achieves greater pixel-wise diversity and enhanced image quality, as indicated by a lower FID, offering a promising alternative to traditional diffusion models

Poster
On improved Conditioning Mechanisms and Pre-training Strategies for Diffusion Models

Tariq Berrada, Pietro Astolfi, Melissa Hall, Reyhane Askari Hemmat, Yohann Benchetrit, Marton Havasi, Matthew J. Muckley, Karteek Alahari, Adriana Romero-Soriano, Jakob Verbeek, Michal Drozdzal

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Large-scale training of latent diffusion models (LDMs) has enabled unprecedented quality in image generation. However, large-scale end-to-end training of these models is computationally costly, and hence most research focuses either on finetuning pretrained models or experiments at smaller scales. In this work we aim to improve the training efficiency and performance of LDMs with the goal of scaling to larger datasets and higher resolutions. We focus our study on two points that are critical for good performance and efficient training: (i) the mechanisms used for semantic level (\eg a text prompt, or class name) and low-level (crop size, random flip, \etc) conditioning of the model, and (ii) pre-training strategies to transfer representations learned on smaller and lower-resolution datasets to larger ones. The main contributions of our work are the following: we present systematic experimental study of these points, we propose a novel conditioning mechanism that disentangles semantic and low-level conditioning, we obtain state-of-the-art performance on CC12M for text-to-image at 512 resolution.

Poster
MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views

Yuedong Chen, Chuanxia Zheng, Haofei Xu, Bohan Zhuang, Andrea Vedaldi, Tat-Jen Cham, Jianfei Cai

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We introduce MVSplat360, a feed-forward approach for 360° novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and insufficient visual information provided, making it challenging for conventional methods to achieve high-quality results. Our MVSplat360 addresses this by effectively combining geometry-aware 3D reconstruction with temporally consistent video generation. Specifically, it refactors a feed-forward 3D Gaussian Splatting (3DGS) model to render features directly into the latent space of a pre-trained Stable Video Diffusion (SVD) model, where these features then act as pose and visual cues to guide the denoising process and produce photorealistic 3D-consistent views. Our model is end-to-end trainable and supports rendering arbitrary views with as few as 5 sparse input views. To evaluate MVSplat360's performance, we introduce a new benchmark using the challenging DL3DV-10K dataset, where MVSplat360 achieves superior visual quality compared to state-of-the-art methods on wide-sweeping or even 360° NVS tasks. Experiments on the existing benchmark RealEstate10K also confirm the effectiveness of our model. Readers are highly recommended to view the video results at [donydchen.github.io/mvsplat360](https://donydchen.github.io/mvsplat360).

Poster
MVGamba: Unify 3D Content Generation as State Space Sequence Modeling

Xuanyu Yi, Zike Wu, Qiuhong Shen, Qingshan Xu, Pan Zhou, Joo Hwee Lim, Shuicheng YAN, Xinchao Wang, Hanwang Zhang

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Recent 3D large reconstruction models (LRMs) can generate high-quality 3D content in sub-seconds by integrating multi-view diffusion models with scalable multi-view reconstructors. Current works further leverage 3D Gaussian Splatting as 3D representation for improved visual quality and rendering efficiency. However, we observe that existing Gaussian reconstruction models often suffer from multi-view inconsistency and blurred textures. We attribute this to the compromise of multi-view information propagation in favor of adopting powerful yet computationally intensive architectures (\eg, Transformers). To address this issue, we introduce MVGamba, a general and lightweight Gaussian reconstruction model featuring a multi-view Gaussian reconstructor based on the RNN-like State Space Model (SSM). Our Gaussian reconstructor propagates causal context containing multi-view information for cross-view self-refinement while generating a long sequence of Gaussians for fine-detail modeling with linear complexity. With off-the-shelf multi-view diffusion models integrated, MVGamba unifies 3D generation tasks from a single image, sparse images, or text prompts. Extensive experiments demonstrate that MVGamba outperforms state-of-the-art baselines in all 3D content generation scenarios with approximately only $0.1\times$ of the model size. The codes are available at \url{https://github.com/SkyworkAI/MVGamba}.

Poster