NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

PRODuctive bandits: Importance Weighting No More

Julian Zimmert, Teodor Vanislavov Marinov

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Prod is a seminal algorithm in full-information online learning, which has been conjectured to be fundamentally sub-optimal for multi-armed bandits. By leveraging the interpretation of Prod as a first-order OMD approximation, we present the following surprising results: 1. Variants of Prod can obtain optimal regret for adversarial multi-armed bandits. 2. There exists a simple and (arguably) importance-weighting free variant with optimal rate. 3. One can even achieve best-both-worlds guarantees with logarithmic regret in the stochastic regime. The bandit algorithms in this work use simple arithmetic update rules without the need of solving optimization problems typical in prior work. Finally, the results directly improve the state of the art of incentive-compatible bandits.

Poster
Gradient-Variation Online Learning under Generalized Smoothness

Yan-Feng Xie, Peng Zhao, Zhi-Hua Zhou

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Gradient-variation online learning aims to achieve regret guarantees that scale with variations in the gradients of online functions, which is crucial for attaining fast convergence in games and robustness in stochastic optimization, hence receiving increased attention. Existing results often require the smoothness condition by imposing a fixed bound on gradient Lipschitzness, which may be unrealistic in practice. Recent efforts in neural network optimization suggest a generalized smoothness condition, allowing smoothness to correlate with gradient norms. In this paper, we systematically study gradient-variation online learning under generalized smoothness. We extend the classic optimistic mirror descent algorithm to derive gradient-variation regret by analyzing stability over the optimization trajectory and exploiting smoothness locally. Then, we explore universal online learning, designing a single algorithm with the optimal gradient-variation regrets for convex and strongly convex functions simultaneously, without requiring prior knowledge of curvature. This algorithm adopts a two-layer structure with a meta-algorithm running over a group of base-learners. To ensure favorable guarantees, we design a new Lipschitz-adaptive meta-algorithm, capable of handling potentially unbounded gradients while ensuring a second-order bound to effectively ensemble the base-learners. Finally, we provide the applications for fast-rate convergence in games and stochastic extended adversarial optimization.

Poster
Online Iterative Reinforcement Learning from Human Feedback with General Preference Model

Chenlu Ye, Wei Xiong, Yuheng Zhang, Hanze Dong, Nan Jiang, Tong Zhang

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We investigate Reinforcement Learning from Human Feedback (RLHF) in the context of a general preference oracle. In particular, we do not assume the existence of a reward function and an oracle preference signal drawn from the Bradley-Terry model as most of the prior works do. We consider a standard mathematical formulation, the reverse-KL regularized minimax game between two LLMs for RLHF under general preference oracle. The learning objective of this formulation is to find a policy so that it is consistently preferred by the KL-regularized preference oracle over any competing LLMs. We show that this framework is strictly more general than the reward-based one, and propose sample-efficient algorithms for both the offline learning from a pre-collected preference dataset and online learning where we can query the preference oracle along the way of training. Empirical studies verify the effectiveness of the proposed framework.

Poster
RanDumb: Random Representations Outperform Online Continually Learned Representations

Ameya Prabhu, Shiven Sinha, Ponnurangam Kumaraguru, Philip Torr, Ozan Sener, Puneet K. Dokania

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Continual learning has primarily focused on the issue of catastrophic forgetting and the associated stability-plasticity tradeoffs. However, little attention has been paid to the efficacy of continually learned representations, as representations are learned alongside classifiers throughout the learning process. Our primary contribution is empirically demonstrating that existing online continually trained deep networks produce inferior representations compared to a simple pre-defined random transforms. Our approach embeds raw pixels using a fixed random transform, approximating an RBF-Kernel initialized before any data is seen. We then train a simple linear classifier on top without storing any exemplars, processing one sample at a time in an online continual learning setting. This method, called RanDumb, significantly outperforms state-of-the-art continually learned representations across all standard online continual learning benchmarks. Our study reveals the significant limitations of representation learning, particularly in low-exemplar and online continual learning scenarios. Extending our investigation to popular exemplar-free scenarios with pretrained models, we find that training only a linear classifier on top of pretrained representations surpasses most continual fine-tuning and prompt-tuning strategies. Overall, our investigation challenges the prevailing assumptions about effective representation learning in the online continual learning.

Poster
Bias in Motion: Theoretical Insights into the Dynamics of Bias in SGD Training

Anchit Jain, Rozhin Nobahari, Aristide Baratin, Stefano Sarao Mannelli

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Machine learning systems often acquire biases by leveraging undesired features in the data, impacting accuracy variably across different sub-populations of the data. However, our current understanding of bias formation mostly focuses on the initial and final stages of learning, leaving a gap in knowledge regarding the transient dynamics. To address this gap, this paper explores the evolution of bias in a teacher-student setup that models different data sub-populations with a Gaussian-mixture model. We provide an analytical description of the stochastic gradient descent dynamics of a linear classifier in this setup, which we prove to be exact in high dimension. Notably, our analysis identifies different properties of the sub-populations that drive bias at different timescales and hence shows a shifting preference of our classifier during training. By applying our general solution to fairness and robustness, we delineate how and when heterogeneous data and spurious features can generate and amplify bias. We empirically validate our results in more complex scenarios by training deeper networks on synthetic and real data, i.e. using CIFAR10, MNIST, and CelebA datasets.

Poster
Gradient Methods for Online DR-Submodular Maximization with Stochastic Long-Term Constraints

Guanyu Nie, Vaneet Aggarwal, Christopher John Quinn

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In this paper, we consider the problem of online monotone DR-submodular maximization subject to long-term stochastic constraints. Specifically, at each round $t\in [T]$, after committing an action $\mathbf{x}_t$, a random reward $f_t(\mathbf{x}_t)$ and an unbiased gradient estimate of the point $\widetilde{\nabla}f_t(\mathbf{x}_t)$ (semi-bandit feedback) are revealed. Meanwhile, a budget of $g_t(\mathbf{x}_t)$, which is linear and stochastic, is consumed of its total allotted budget $B_T$. We propose a gradient ascent based algorithm that achieves $\frac{1}{2}$-regret of $\mathcal{O}(\sqrt{T})$ with $\mathcal{O}(T^{3/4})$ constraint violation with high probability. Moreover, when first-order full-information feedback is available, we propose an algorithm that achieves $(1-1/e)$-regret of $\mathcal{O}(\sqrt{T})$ with $\mathcal{O}(T^{3/4})$ constraint violation. These algorithms significantly improve over the state-of-the-art in terms of query complexity.

Poster
AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games

Kefan Su, Yusen Huo, Zhilin Zhang, Shuai Dou, Chuan Yu, Jian Xu, Zongqing Lu, Bo Zheng

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Decision-making in large-scale games is an essential research area in artificial intelligence (AI) with significant real-world impact. However, the limited access to realistic large-scale game environments has hindered research progress in this area. In this paper, we present AuctionNet, a benchmark for bid decision-making in large-scale ad auctions derived from a real-world online advertising platform. AuctionNet is composed of three parts: an ad auction environment, a pre-generated dataset based on the environment, and performance evaluations of several baseline bid decision-making algorithms. More specifically, the environment effectively replicates the integrity and complexity of real-world ad auctions through the interaction of several modules: the ad opportunity generation module employs deep generative networks to bridge the gap between simulated and real-world data while mitigating the risk of sensitive data exposure; the bidding module implements diverse auto-bidding agents trained with different decision-making algorithms; and the auction module is anchored in the classic Generalized Second Price (GSP) auction but also allows for customization of auction mechanisms as needed. To facilitate research and provide insights into the environment, we have also pre-generated a substantial dataset based on the environment. The dataset contains 10 million ad opportunities, 48 diverse auto-bidding agents, and over 500 million auction records. Performance evaluations of baseline algorithms such as linear programming, reinforcement learning, and generative models for bid decision-making are also presented as a part of AuctionNet. AuctionNet has powered the NeurIPS 2024 Auto-Bidding in Large-Scale Auctions competition, providing competition environments for over 1,500 teams. We believe that AuctionNet is applicable not only to research on bid decision-making in ad auctions but also to the general area of decision-making in large-scale games. Code: https://github.com/alimama-tech/AuctionNet.

Spotlight
Honor Among Bandits: No-Regret Learning for Online Fair Division

Ariel D. Procaccia, Benjamin Schiffer, Shirley Zhang

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We consider the problem of online fair division of indivisible goods to players when there are a finite number of types of goods and player values are drawn from distributions with unknown means. Our goal is to maximize social welfare subject to allocating the goods fairly in expectation. When a player's value for an item is unknown at the time of allocation, we show that this problem reduces to a variant of (stochastic) multi-armed bandits, where there exists an arm for each player's value for each type of good. At each time step, we choose a distribution over arms which determines how the next item is allocated. We consider two sets of fairness constraints for this problem: envy-freeness in expectation and proportionality in expectation. Our main result is the design of an explore-then-commit algorithm that achieves $\tilde{O}(T^{2/3})$ regret while maintaining either fairness constraint. This result relies on unique properties fundamental to fair-division constraints that allow faster rates of learning, despite the restricted action space.

Spotlight
Provably Efficient Interactive-Grounded Learning with Personalized Reward

Mengxiao Zhang, Yuheng Zhang, Haipeng Luo, Paul Mineiro

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Interactive-Grounded Learning (IGL) [Xie et al., 2021] is a powerful framework in which a learner aims at maximizing unobservable rewards through interacting with an environment and observing reward-dependent feedback on the taken actions. To deal with personalized rewards that are ubiquitous in applications such as recommendation systems, Maghakian et al. [2022] study a version of IGL with context-dependent feedback, but their algorithm does not come with theoretical guarantees. In this work, we consider the same problem and provide the first provably efficient algorithms with sublinear regret under realizability. Our analysis reveals that the step-function estimator of prior work can deviate uncontrollably due to finite-sample effects. Our solution is a novel Lipschitz reward estimator which underestimates the true reward and enjoys favorable generalization performances. Building on this estimator, we propose two algorithms, one based on explore-then-exploit and the other based on inverse-gap weighting. We apply IGL to learning from image feedback and learning from text feedback, which are reward-free settings that arise in practice. Experimental results showcase the importance of using our Lipschitz reward estimator and the overall effectiveness of our algorithms.

Poster
Smoothed Online Classification can be Harder than Batch Classification

Vinod Raman, UNIQUE SUBEDI, Ambuj Tewari

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We study online classification under smoothed adversaries. In this setting, at each time point, the adversary draws an example from a distribution that has a bounded density with respect to a fixed base measure, which is known apriori to the learner. For binary classification and scalar-valued regression, previous works [Haghtalab et al., 2020, Block et al., 2022] have shown that smoothed online learning is as easy as learning in the iid batch setting under PAC model. However, we show that smoothed online classification can be harder than the iid batch classification when the label space is unbounded. In particular, we construct a hypothesis class that is learnable in the iid batch setting under the PAC model but is not learnable under the smoothed online model. Finally, we identify a condition that ensures that the PAC learnability of a hypothesis class is sufficient for its smoothed online learnability.

Poster
Online Classification with Predictions

Vinod Raman, Ambuj Tewari

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We study online classification when the learner has access to predictions about future examples. We design an online learner whose expected regret is never worse than the worst-case regret, gracefully improves with the quality of the predictions, and can be significantly better than the worst-case regret when the predictions of future examples are accurate. As a corollary, we show that if the learner is always guaranteed to observe data where future examples are easily predictable, then online learning can be as easy as transductive online learning. Our results complement recent work in online algorithms with predictions and smoothed online classification, which go beyond a worse-case analysis by using machine-learned predictions and distributional assumptions respectively.

Poster
Learning to Price Homogeneous Data

Keran Chen, Joon Suk Huh, Kirthevasan Kandasamy

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We study a data pricing problem, where a seller has access to $N$ homogeneous data points (e.g. drawn i.i.d. from some distribution). There are $m$ types of buyers in the market, where buyers of the same type $i$ have the same valuation curve $v_i:[N]\rightarrow [0,1]$, where $v_i(n)$ is the value for having $n$ data points. *A priori*, the seller is unaware of the distribution of buyers, but can repeat the market for $T$ rounds so as to learn the revenue-optimal pricing curve $p:[N] \rightarrow [0, 1]$. To solve this online learning problem, we first develop novel discretization schemes to approximate any pricing curve. When compared to prior work, the size of our discretization schemes scales gracefully with the approximation parameter, which translates to better regret in online learning. Under assumptions like smoothness and diminishing returns which are satisfied by data, the discretization size can be reduced further. We then turn to the online learning problem, both in the stochastic and adversarial settings. On each round, the seller chooses an *anonymous* pricing curve $p_t$. A new buyer appears and may choose to purchase some amount of data. She then reveals her type *only if* she makes a purchase. Our online algorithms build on classical algorithms such as UCB and FTPL, but require novel ideas to account for the asymmetric nature of this feedback and to deal with the vastness of the space of pricing curves. Using the improved discretization schemes previously developed, we are able to achieve $\widetilde{O}(m\sqrt{T})$ regret in the stochastic setting and $\widetilde{\mathcal{O}}(m^{3/2}\sqrt{T})$ regret in the adversarial setting.

Poster
Information-theoretic Limits of Online Classification with Noisy Labels

Changlong Wu, Ananth Grama, Wojciech Szpankowski

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We study online classification with general hypothesis classes where the true labels are determined by some function within the class, but are corrupted by *unknown* stochastic noise, and the features are generated adversarially. Predictions are made using observed *noisy* labels and noiseless features, while the performance is measured via minimax risk when comparing against *true* labels. The noisy mechanism is modeled via a general noisy kernel that specifies, for any individual data point, a set of distributions from which the actual noisy label distribution is chosen. We show that minimax risk is *tightly* characterized (up to a logarithmic factor of the hypothesis class size) by the *Hellinger gap* of the noisy label distributions induced by the kernel, *independent* of other properties such as the means and variances of the noise. Our main technique is based on a novel reduction to an online comparison scheme of two hypotheses, along with a new *conditional* version of Le Cam-Birgé testing suitable for online settings. Our work provides the first comprehensive characterization of noisy online classification with guarantees that apply to the *ground truth* while addressing *general* noisy observations.

Poster
Fair Online Bilateral Trade

François Bachoc, Nicolò Cesa-Bianchi, Tommaso Cesari, Roberto Colomboni

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In online bilateral trade, a platform posts prices to incoming pairs of buyers and sellers that have private valuations for a certain good. If the price is lower than the buyers' valuation and higher than the sellers' valuation, then a trade takes place. Previous work focused on the platform perspective, with the goal of setting prices maximizing the *gain from trade* (the sum of sellers' and buyers' utilities). Gain from trade is, however, potentially unfair to traders, as they may receive highly uneven shares of the total utility. In this work we enforce fairness by rewarding the platform with the _fair gain from trade_, defined as the minimum between sellers' and buyers' utilities. After showing that any no-regret learning algorithm designed to maximize the sum of the utilities may fail badly with fair gain from trade, we present our main contribution: a complete characterization of the regret regimes for fair gain from trade when, after each interaction, the platform only learns whether each trader accepted the current price. Specifically, we prove the following regret bounds: $\Theta(\ln T)$ in the deterministic setting, $\Omega(T)$ in the stochastic setting, and $\tilde{\Theta}(T^{2/3})$ in the stochastic setting when sellers' and buyers' valuations are independent of each other. We conclude by providing tight regret bounds when, after each interaction, the platform is allowed to observe the true traders' valuations.

Poster
Stabilizing Linear Passive-Aggressive Online Learning with Weighted Reservoir Sampling

Skyler Wu, Fred Lu, Edward Raff, James Holt

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Online learning methods, like the seminal Passive-Aggressive (PA) classifier, are still highly effective for high-dimensional streaming data, out-of-core processing, and other throughput-sensitive applications. Many such algorithms rely on fast adaptation to individual errors as a key to their convergence. While such algorithms enjoy low theoretical regret, in real-world deployment they can be sensitive to individual outliers that cause the algorithm to over-correct. When such outliers occur at the end of the data stream, this can cause the final solution to have unexpectedly low accuracy. We design a weighted reservoir sampling (WRS) approach to obtain a stable ensemble model from the sequence of solutions without requiring additional passes over the data, hold-out sets, or a growing amount of memory. Our key insight is that good solutions tend to be error-free for more iterations than bad solutions, and thus, the number of passive rounds provides an estimate of a solution's relative quality. Our reservoir thus contains $K$ previous intermediate weight vectors with high survival times. We demonstrate our WRS approach on the Passive-Aggressive Classifier (PAC) and First-Order Sparse Online Learning (FSOL), where our method consistently and significantly outperforms the unmodified approach. We show that the risk of the ensemble classifier is bounded with respect to the regret of the underlying online learning method.

Poster
A Theory of Optimistically Universal Online Learnability for General Concept Classes

Steve Hanneke, Hongao Wang

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We provide a full characterization of the concept classes that are optimistically universally online learnable with {0, 1} labels. The notion of optimistically universal online learning was defined in [Hanneke, 2021] in order to understand learnability under minimal assumptions. In this paper, following the philosophy behind that work, we investigate two questions, namely, for every concept class: (1) What are the minimal assumptions on the data process admitting online learnability? (2) Is there a learning algorithm which succeeds under every data process satisfying the minimal assumptions? Such an algorithm is said to be optimistically universal for the given concept class. We resolve both of these questions for all concept classes, and moreover, as part of our solution we design general learning algorithms for each case. Finally, we extend these algorithms and results to the agnostic case, showing an equivalence between the minimal assumptions on the data process for learnability in the agnostic and realizable cases, for every concept class, as well as the equivalence of optimistically universal learnability.

Poster
Bayesian Online Natural Gradient (BONG)

Matt Jones, Peter G. Chang, Kevin Patrick Murphy

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We propose a novel approach to sequential Bayesian inference based on variational Bayes (VB). The key insight is that, in the online setting, we do not need to add the KL term to regularize to the prior (which comes from the posterior at the previous timestep); instead we can optimize just the expected log-likelihood, performing a single step of natural gradient descent starting at the prior predictive. We prove this method recovers exact Bayesian inference if the model is conjugate. We also show how to compute an efficient deterministic approximation to the VB objective, as well as our simplified objective, when the variational distribution is Gaussian or a sub-family, including the case of a diagonal plus low-rank precision matrix. We show empirically that our method outperforms other online VB methods in the non-conjugate setting, such as online learning for neural networks, especially when controlling for computational costs.

Poster
Online Non-convex Learning in Dynamic Environments

Zhipan Xu, Lijun Zhang

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This paper considers the problem of online learning with non-convex loss functions in dynamic environments. Recently, Suggala and Netrapalli [2020] demonstrated that follow the perturbed leader (FTPL) can achieve optimal regret for non-convex losses, but their results are limited to static environments. In this research, we examine dynamic environments and choose \emph{dynamic regret} and \emph{adaptive regret} to measure the performance. First, we propose an algorithm named FTPL-D by restarting FTPL periodically and establish $O(T^\frac{2}{3}(V_T+1)^\frac{1}{3})$ dynamic regret with the prior knowledge of $V_T$, which is the variation of loss functions. In the case that $V_T$ is unknown, we run multiple FTPL-D with different restarting parameters as experts and use a meta-algorithm to track the best one on the fly. To address the challenge of non-convexity, we utilize randomized sampling in the process of tracking experts. Next, we present a novel algorithm called FTPL-A that dynamically maintains a group of FTPL experts and combines them with an advanced meta-algorithm to obtain $O(\sqrt{\tau\log{T}})$ adaptive regret for any interval of length $\tau$. Moreover, we demonstrate that FTPL-A also attains an $\tilde{O}(T^\frac{2}{3}(V_T+1)^\frac{1}{3})$ dynamic regret bound. Finally, we discuss the application to online constrained meta-learning and conduct experiments to verify the effectiveness of our methods.

Poster
Fully Unconstrained Online Learning

Ashok Cutkosky, Zakaria Mhammedi

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We provide a technique for OLO that obtains regret $G\|w_\star\|\sqrt{T\log(\|w_\star\|G\sqrt{T})} + \|w_\star\|^2 + G^2$ on $G$-Lipschitz losses for any comparison point $w_\star$ without knowing either $G$ or $\|w_\star\|$. Importantly, this matches the optimal bound $G\|w_\star\|\sqrt{T}$ available with such knowledge (up to logarithmic factors), unless either $\|w_\star\|$ or $G$ is so large that even $G\|w_\star\|\sqrt{T}$ is roughly linear in $T$. Thus, at a high level it matches the optimal bound in all cases in which one can achieve sublinear regret.

Poster
Optimizing the coalition gain in Online Auctions with Greedy Structured Bandits

Dorian Baudry, Hugo Richard, Maria Cherifa, Vianney Perchet, Clément Calauzènes

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Motivated by online display advertising, this work considers repeated second-price auctions, where agents sample their value from an unknown distribution with cumulative distribution function $F$. In each auction $t$, a decision-maker bound by limited observations selects $n_t$ agents from a coalition of $N$ to compete for a prize with $p$ other agents, aiming to maximize the cumulative reward of the coalition across all auctions. The problem is framed as an $N$-armed structured bandit, each number of player sent being an arm $n$, with expected reward $r(n)$ fully characterized by $F$ and $p+n$. We present two algorithms, Local-Greedy (LG) and Greedy-Grid (GG), both achieving *constant* problem-dependent regret. This relies on three key ingredients: **1.** an estimator of $r(n)$ from feedback collected from any arm $k$, **2.** concentration bounds of these estimates for $k$ within an estimation neighborhood of $n$ and **3.** the unimodality property of $r$ under standard assumptions on $F$. Additionally, GG exhibits problem-independent guarantees on top of best problem-dependent guarantees. However, by avoiding to rely on confidence intervals, LG practically outperforms GG, as well as standard unimodal bandit algorithms such as OSUB or multi-armed bandit algorithms.

Poster