NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

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Self-Guiding Exploration for Combinatorial Problems

Zangir Iklassov, Yali Du, Farkhad Akimov, Martin Takáč

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Large Language Models (LLMs) have become pivotal in addressing reasoning tasks across diverse domains, including arithmetic, commonsense, and symbolic reasoning. They utilize prompting techniques such as Exploration-of-Thought, Decomposition, and Refinement to effectively navigate and solve intricate tasks. Despite these advancements, the application of LLMs to Combinatorial Problems (CPs), known for their NP-hardness and critical roles in logistics and resource management remains underexplored. To address this gap, we introduce a novel prompting strategy: Self-Guiding Exploration (SGE), designed to enhance the performance of solving CPs. SGE operates autonomously, generating multiple thought trajectories for each CP task. It then breaks these trajectories down into actionable subtasks, executes them sequentially, and refines the results to ensure optimal outcomes. We present our research as the first to apply LLMs to a broad range of CPs and demonstrate that SGE outperforms existing prompting strategies by over 27.84% in CP optimization performance. Additionally, SGE achieves a 2.46% higher accuracy over the best existing results in other reasoning tasks (arithmetic, commonsense, and symbolic).

Poster
Optimizing the coalition gain in Online Auctions with Greedy Structured Bandits

Dorian Baudry, Hugo Richard, Maria Cherifa, Vianney Perchet, Clément Calauzènes

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Motivated by online display advertising, this work considers repeated second-price auctions, where agents sample their value from an unknown distribution with cumulative distribution function $F$. In each auction $t$, a decision-maker bound by limited observations selects $n_t$ agents from a coalition of $N$ to compete for a prize with $p$ other agents, aiming to maximize the cumulative reward of the coalition across all auctions. The problem is framed as an $N$-armed structured bandit, each number of player sent being an arm $n$, with expected reward $r(n)$ fully characterized by $F$ and $p+n$. We present two algorithms, Local-Greedy (LG) and Greedy-Grid (GG), both achieving *constant* problem-dependent regret. This relies on three key ingredients: **1.** an estimator of $r(n)$ from feedback collected from any arm $k$, **2.** concentration bounds of these estimates for $k$ within an estimation neighborhood of $n$ and **3.** the unimodality property of $r$ under standard assumptions on $F$. Additionally, GG exhibits problem-independent guarantees on top of best problem-dependent guarantees. However, by avoiding to rely on confidence intervals, LG practically outperforms GG, as well as standard unimodal bandit algorithms such as OSUB or multi-armed bandit algorithms.

Poster
First-Explore, then Exploit: Meta-Learning to Solve Hard Exploration-Exploitation Trade-Offs

Ben Norman, Jeff Clune

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Standard reinforcement learning (RL) agents never intelligently explore like a human (i.e. taking into account complex domain priors and adapting quickly based on previous exploration). Across episodes, RL agents struggle to perform even simple exploration strategies, for example systematic search that avoids exploring the same location multiple times. This poor exploration limits performance on challenging domains. Meta-RL is a potential solution, as unlike standard RL, meta-RL can *learn* to explore, and potentially learn highly complex strategies far beyond those of standard RL, strategies such as experimenting in early episodes to learn new skills, or conducting experiments to learn about the current environment. Traditional meta-RL focuses on the problem of learning to optimally balance exploration and exploitation to maximize the *cumulative reward* of the episode sequence (e.g., aiming to maximize the total wins in a tournament -- while also improving as a player). We identify a new challenge with state-of-the-art cumulative-reward meta-RL methods. When optimal behavior requires exploration that sacrifices immediate reward to enable higher subsequent reward, existing state-of-the-art cumulative-reward meta-RL methods become stuck on the local optimum of failing to explore. Our method, First-Explore, overcomes this limitation by learning two policies: one to solely explore, and one to solely exploit. When exploring requires forgoing early-episode reward, First-Explore significantly outperforms existing cumulative meta-RL methods. By identifying and solving the previously unrecognized problem of forgoing reward in early episodes, First-Explore represents a significant step towards developing meta-RL algorithms capable of human-like exploration on a broader range of domains.

Poster
Offline Oracle-Efficient Learning for Contextual MDPs via Layerwise Exploration-Exploitation Tradeoff

Jian Qian, Haichen Hu, David Simchi-Levi

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Motivated by the recent discovery of a statistical and computational reduction from contextual bandits to offline regression \citep{simchi2020bypassing}, we address the general (stochastic) Contextual Markov Decision Process (CMDP) problem with horizon $H$ (as known as CMDP with $H$ layers). In this paper, we introduce a reduction from CMDPs to offline density estimation under the realizability assumption, i.e., a model class $\mathcal{M}$ containing the true underlying CMDP is provided in advance. We develop an efficient, statistically near-optimal algorithm requiring only $O(H \log T)$ calls to an offline density estimation algorithm (or oracle) across all $T$ rounds. This number can be further reduced to $O(H \log \log T)$ if $T$ is known in advance. Our results mark the first efficient and near-optimal reduction from CMDPs to offline density estimation without imposing any structural assumptions on the model class. A notable feature of our algorithm is the design of a layerwise exploration-exploitation tradeoff tailored to address the layerwise structure of CMDPs. Additionally, our algorithm is versatile and applicable to pure exploration tasks in reward-free reinforcement learning.

Poster
Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation

Wooseong Cho, Taehyun Hwang, Joongkyu Lee, Min-hwan Oh

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We study reinforcement learning with _multinomial logistic_ (MNL) function approximation where the underlying transition probability kernel of the _Markov decision processes_ (MDPs) is parametrized by an unknown transition core with features of state and action. For the finite horizon episodic setting with inhomogeneous state transitions, we propose provably efficient algorithms with randomized exploration having frequentist regret guarantees. For our first algorithm, $\texttt{RRL-MNL}$, we adapt optimistic sampling to ensure the optimism of the estimated value function with sufficient frequency and establish that $\texttt{RRL-MNL}$ is both _statistically_ and _computationally_ efficient, achieving a $\tilde{\mathcal{O}}(\kappa^{-1} d^{\frac{3}{2}} H^{\frac{3}{2}} \sqrt{T})$ frequentist regret bound with constant-time computational cost per episode. Here, $d$ is the dimension of the transition core, $H$ is the horizon length, $T$ is the total number of steps, and $\kappa$ is a problem-dependent constant. Despite the simplicity and practicality of $\texttt{RRL-MNL}$, its regret bound scales with $\kappa^{-1}$, which is potentially large in the worst case. To improve the dependence on $\kappa^{-1}$, we propose $\texttt{ORRL-MNL}$, which estimates the value function using local gradient information of the MNL transition model. We show that its frequentist regret bound is $\tilde{\mathcal{O}}(d^{\frac{3}{2}} H^{\frac{3}{2}} \sqrt{T} + \kappa^{-1} d^2 H^2)$. To the best of our knowledge, these are the first randomized RL algorithms for the MNL transition model that achieve both computational and statistical efficiency. Numerical experiments demonstrate the superior performance of the proposed algorithms.

Poster
Improved Regret of Linear Ensemble Sampling

Harin Lee, Min-hwan Oh

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In this work, we close the fundamental gap of theory and practice by providing an improved regret bound for linear ensemble sampling. We prove that with an ensemble size logarithmic in $T$, linear ensemble sampling can achieve a frequentist regret bound of $\tilde{\mathcal{O}}(d^{3/2}\sqrt{T})$, matching state-of-the-art results for randomized linear bandit algorithms, where $d$ and $T$ are the dimension of the parameter and the time horizon respectively. Our approach introduces a general regret analysis framework for linear bandit algorithms. Additionally, we reveal a significant relationship between linear ensemble sampling and Linear Perturbed-History Exploration (LinPHE), showing that LinPHE is a special case of linear ensemble sampling when the ensemble size equals $T$. This insight allows us to derive a new regret bound of $\tilde{\mathcal{O}}(d^{3/2}\sqrt{T})$ for LinPHE, independent of the number of arms. Our contributions advance the theoretical foundation of ensemble sampling, bringing its regret bounds in line with the best known bounds for other randomized exploration algorithms.

Poster
Handling Learnwares from Heterogeneous Feature Spaces with Explicit Label Exploitation

Peng Tan, Hai-Tian Liu, Zhi-Hao Tan, Zhi-Hua Zhou

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The learnware paradigm aims to help users leverage numerous existing high-performing models instead of starting from scratch, where a learnware consists of a well-trained model and the specification describing its capability. Numerous learnwares are accommodated by a learnware dock system. When users solve tasks with the system, models that fully match the task feature space are often rare or even unavailable. However, models with heterogeneous feature space can still be helpful. This paper finds that label information, particularly model outputs, is helpful yet previously less exploited in the accommodation of heterogeneous learnwares. We extend the specification to better leverage model pseudo-labels and subsequently enrich the unified embedding space for better specification evolvement. With label information, the learnware identification can also be improved by additionally comparing conditional distributions. Experiments demonstrate that, even without a model explicitly tailored to user tasks, the system can effectively handle tasks by leveraging models from diverse feature spaces.

Poster
Improved Analysis for Bandit Learning in Matching Markets

Fang Kong, Zilong Wang, Shuai Li

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A rich line of works study the bandit learning problem in two-sided matching markets, where one side of market participants (players) are uncertain about their preferences and hope to find a stable matching during iterative matchings with the other side (arms). The state-of-the-art analysis shows that the player-optimal stable regret is of order $O(K\log T/\Delta^2)$ where $K$ is the number of arms, $T$ is the horizon and $\Delta$ is the players' minimum preference gap. However, this result may be far from the lower bound $\Omega(\max\{N\log T/\Delta^2, K\log T/\Delta\})$ since the number $K$ of arms (workers, publisher slots) may be much larger than that $N$ of players (employers in labor markets, advertisers in online advertising, respectively). In this paper, we propose a new algorithm and show that the regret can be upper bounded by $O(N^2\log T/\Delta^2 + K \log T/\Delta)$. This result removes the dependence on $K$ in the main order term and improves the state-of-the-art guarantee in common cases where $N$ is much smaller than $K$. Such an advantage is also verified in experiments. In addition, we provide a refined analysis for the existing centralized UCB algorithm and show that, under $\alpha$-condition, it achieves an improved $O(N \log T/\Delta^2 + K \log T / \Delta)$ regret.

Poster