NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

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Observational Scaling Laws and the Predictability of Langauge Model Performance

Yangjun Ruan, Chris J. Maddison, Tatsunori Hashimoto

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Understanding how language model performance varies with scale is critical to benchmark and algorithm development. Scaling laws are one approach to building this understanding, but the requirement of training models across many different scales has limited their use. We propose an alternative, observational approach that bypasses model training and instead builds scaling laws from ~100 publically available models. Building a single scaling law from multiple model families is challenging due to large variations in their training compute efficiencies and capabilities. However, we show that these variations are consistent with a simple, generalized scaling law where language model performance is a function of a low-dimensional capability space, and model families only vary in their efficiency in converting training compute to capabilities. Using this approach, we show the surprising predictability of complex scaling phenomena: we show that several emergent phenomena follow a smooth, sigmoidal behavior and are predictable from small models; we show that the agent performance of models such as GPT-4 can be precisely predicted from simpler non-agentic benchmarks; and we show how to predict the impact of post-training interventions like Chain-of-Thought and Self-Consistency as language model capabilities continue to improve.

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AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games

Kefan Su, Yusen Huo, Zhilin Zhang, Shuai Dou, Chuan Yu, Jian Xu, Zongqing Lu, Bo Zheng

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Decision-making in large-scale games is an essential research area in artificial intelligence (AI) with significant real-world impact. However, the limited access to realistic large-scale game environments has hindered research progress in this area. In this paper, we present AuctionNet, a benchmark for bid decision-making in large-scale ad auctions derived from a real-world online advertising platform. AuctionNet is composed of three parts: an ad auction environment, a pre-generated dataset based on the environment, and performance evaluations of several baseline bid decision-making algorithms. More specifically, the environment effectively replicates the integrity and complexity of real-world ad auctions through the interaction of several modules: the ad opportunity generation module employs deep generative networks to bridge the gap between simulated and real-world data while mitigating the risk of sensitive data exposure; the bidding module implements diverse auto-bidding agents trained with different decision-making algorithms; and the auction module is anchored in the classic Generalized Second Price (GSP) auction but also allows for customization of auction mechanisms as needed. To facilitate research and provide insights into the environment, we have also pre-generated a substantial dataset based on the environment. The dataset contains 10 million ad opportunities, 48 diverse auto-bidding agents, and over 500 million auction records. Performance evaluations of baseline algorithms such as linear programming, reinforcement learning, and generative models for bid decision-making are also presented as a part of AuctionNet. AuctionNet has powered the NeurIPS 2024 Auto-Bidding in Large-Scale Auctions competition, providing competition environments for over 1,500 teams. We believe that AuctionNet is applicable not only to research on bid decision-making in ad auctions but also to the general area of decision-making in large-scale games. Code: https://github.com/alimama-tech/AuctionNet.

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Parallel Backpropagation for Shared-Feature Visualization

Alexander Lappe, Anna Bognár, Ghazaleh Ghamkhari Nejad, Albert Mukovskiy, Lucas Martini, Martin A. Giese, Rufin Vogels

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High-level visual brain regions contain subareas in which neurons appear to respond more strongly to examples of a particular semantic category, like faces or bodies, rather than objects. However, recent work has shown that while this finding holds on average, some out-of-category stimuli also activate neurons in these regions. This may be due to visual features common among the preferred class also being present in other images. Here, we propose a deep-learning-based approach for visualizing these features. For each neuron, we identify relevant visual features driving its selectivity by modelling responses to images based on latent activations of a deep neural network. Given an out-of-category image which strongly activates the neuron, our method first identifies a reference image from the preferred category yielding a similar feature activation pattern. We then backpropagate latent activations of both images to the pixel level, while enhancing the identified shared dimensions and attenuating non-shared features. The procedure highlights image regions containing shared features driving responses of the model neuron. We apply the algorithm to novel recordings from body-selective regions in macaque IT cortex in order to understand why some images of objects excite these neurons. Visualizations reveal object parts which resemble parts of a macaque body, shedding light on neural preference of these objects.

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Enhancing Zero-Shot Vision Models by Label-Free Prompt Distribution Learning and Bias Correcting

Xingyu Zhu, Beier Zhu, Yi Tan, Shuo Wang, Yanbin Hao, Hanwang Zhang

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Vision-language models, such as CLIP, have shown impressive generalization capacities when using appropriate text descriptions. While optimizing prompts on downstream labeled data has proven effective in improving performance, these methods entail labor costs for annotations and are limited by their quality. Additionally, since CLIP is pre-trained on highly imbalanced Web-scale data, it suffers from inherent label bias that leads to suboptimal performance. To tackle the above challenges, we propose a label-**F**ree p**ro**mpt distribution **l**earning and b**i**as **c**orrection framework, dubbed as **Frolic**, which boosts zero-shot performance without the need for labeled data. Specifically, our Frolic learns distributions over prompt prototypes to capture diverse visual representations and adaptively fuses these with the original CLIP through confidence matching. This fused model is further enhanced by correcting label bias via a label-free logit adjustment. Notably, our method is not only training-free but also circumvents the necessity for hyper-parameter tuning. Extensive experimental results across 16 datasets demonstrate the efficacy of our approach, particularly outperforming the state-of-the-art by an average of $2.6\%$ on 10 datasets with CLIP ViT-B/16 and achieving an average margin of $1.5\%$ on ImageNet and its five distribution shifts with CLIP ViT-B/16. Codes are available in [https://github.com/zhuhsingyuu/Frolic](https://github.com/zhuhsingyuu/Frolic).

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Identifying Causal Effects Under Functional Dependencies

Yizuo Chen, Adnan Darwiche

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We study the identification of causal effects, motivated by two improvements to identifiability which can be attained if one knows that some variables in a causal graph are functionally determined by their parents (without needing to know the specific functions). First, an unidentifiable causal effect may become identifiable when certain variables are functional. Second, certain functional variables can be excluded from being observed without affecting the identifiability of a causal effect, which may significantly reduce the number of needed variables in observational data. Our results are largely based on an elimination procedure which removes functional variables from a causal graph while preserving key properties in the resulting causal graph, including the identifiability of causal effects.

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Honor Among Bandits: No-Regret Learning for Online Fair Division

Ariel D. Procaccia, Benjamin Schiffer, Shirley Zhang

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We consider the problem of online fair division of indivisible goods to players when there are a finite number of types of goods and player values are drawn from distributions with unknown means. Our goal is to maximize social welfare subject to allocating the goods fairly in expectation. When a player's value for an item is unknown at the time of allocation, we show that this problem reduces to a variant of (stochastic) multi-armed bandits, where there exists an arm for each player's value for each type of good. At each time step, we choose a distribution over arms which determines how the next item is allocated. We consider two sets of fairness constraints for this problem: envy-freeness in expectation and proportionality in expectation. Our main result is the design of an explore-then-commit algorithm that achieves $\tilde{O}(T^{2/3})$ regret while maintaining either fairness constraint. This result relies on unique properties fundamental to fair-division constraints that allow faster rates of learning, despite the restricted action space.

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Barely Random Algorithms and Collective Metrical Task Systems

Romain Cosson, Laurent Massoulié

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We consider metrical task systems on general metric spaces with $n$ points, and show that any fully randomized algorithm can be turned into a randomized algorithm that uses only $2\log n$ random bits, and achieves the same competitive ratio up to a factor $2$. This provides the first order-optimal barely random algorithms for metrical task systems, i.e. which use a number of random bits that does not depend on the number of requests addressed to the system. We discuss implications on various aspects of online decision making such as: distributed systems, advice complexity and transaction costs, suggesting broad applicability. We put forward an equivalent view that we call collective metrical task systems where $k$ agents in a metrical task system team up, and suffer the average cost paid by each agent. Our results imply that such team can be $O(\log^2 n)$-competitive as soon as $k\geq n^2$. In comparison, a single agent is always $\Omega(n)$-competitive.

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Diffusion for World Modeling: Visual Details Matter in Atari

Eloi Alonso, Adam Jelley, Vincent Micheli, Anssi Kanervisto, Amos Storkey, Tim Pearce, François Fleuret

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World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment dynamics. However, this compression into a compact discrete representation may ignore visual details that are important for reinforcement learning. Concurrently, diffusion models have become a dominant approach for image generation, challenging well-established methods modeling discrete latents. Motivated by this paradigm shift, we introduce DIAMOND (DIffusion As a Model Of eNvironment Dreams), a reinforcement learning agent trained in a diffusion world model. We analyze the key design choices that are required to make diffusion suitable for world modeling, and demonstrate how improved visual details can lead to improved agent performance. DIAMOND achieves a mean human normalized score of 1.46 on the competitive Atari 100k benchmark; a new best for agents trained entirely within a world model. We further demonstrate that DIAMOND's diffusion world model can stand alone as an interactive neural game engine by training on static *Counter-Strike: Global Offensive* gameplay. To foster future research on diffusion for world modeling, we release our code, agents, videos and playable world models at https://diamond-wm.github.io.

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Parameter-Inverted Image Pyramid Networks

Xizhou Zhu, Xue Yang, Zhaokai Wang, Hao Li, Wenhan Dou, Junqi Ge, Lewei Lu, Yu Qiao, Jifeng Dai

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Image pyramids are commonly used in modern computer vision tasks to obtain multi-scale features for precise understanding of images. However, image pyramids process multiple resolutions of images using the same large-scale model, which requires significant computational cost. To overcome this issue, we propose a novel network architecture known as the Parameter-Inverted Image Pyramid Networks (PIIP). Our core idea is to use models with different parameter sizes to process different resolution levels of the image pyramid, thereby balancing computational efficiency and performance. Specifically, the input to PIIP is a set of multi-scale images, where higher resolution images are processed by smaller networks. We further propose a feature interaction mechanism to allow features of different resolutions to complement each other and effectively integrate information from different spatial scales. Extensive experiments demonstrate that the PIIP achieves superior performance in tasks such as object detection, segmentation, and image classification, compared to traditional image pyramid methods and single-branch networks, while reducing computational cost. Notably, when applying our method on a large-scale vision foundation model InternViT-6B, we improve its performance by 1\%-2\% on detection and segmentation with only 40\%-60\% of the original computation. These results validate the effectiveness of the PIIP approach and provide a new technical direction for future vision computing tasks.

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Enhancing LLM Reasoning via Vision-Augmented Prompting

Ziyang Xiao, Dongxiang Zhang, Xiongwei Han, Xiaojin Fu, Wing Yin YU, Tao Zhong, Sai Wu, Yuan Jessica Wang, Jianwei Yin, Gang Chen

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Verbal and visual-spatial information processing are two critical subsystems that activate different brain regions and often collaborate together for cognitive reasoning. Despite the rapid advancement of LLM-based reasoning, the mainstream frameworks, such as Chain-of-Thought (CoT) and its variants, primarily focus on the verbal dimension, resulting in limitations in tackling reasoning problems with visual and spatial clues. To bridge the gap, we propose a novel dual-modality reasoning framework called Vision-Augmented Prompting (VAP). Upon receiving a textual problem description, VAP automatically synthesizes an image from the visual and spatial clues by utilizing external drawing tools. Subsequently, VAP formulates a chain of thought in both modalities and iteratively refines the synthesized image. Finally, a conclusive reasoning scheme based on self-alignment is proposed for final result generation. Extensive experiments are conducted across four versatile tasks, including solving geometry problems, Sudoku, time series prediction, and travelling salesman problem. The results validated the superiority of VAP over existing LLMs-based reasoning frameworks.

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TFG: Unified Training-Free Guidance for Diffusion Models

Haotian Ye, Haowei Lin, Jiaqi Han, Minkai Xu, Sheng Liu, Yitao Liang, Jianzhu Ma, James Zou, Stefano Ermon

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Given an unconditional diffusion model and a predictor for a target property of interest (e.g., a classifier), the goal of training-free guidance is to generate samples with desirable target properties without additional training. Existing methods, though effective in various individual applications, often lack theoretical grounding and rigorous testing on extensive benchmarks. As a result, they could even fail on simple tasks, and applying them to a new problem becomes unavoidably difficult. This paper introduces a novel algorithmic framework encompassing existing methods as special cases, unifying the study of training-free guidance into the analysis of an algorithm-agnostic design space. Via theoretical and empirical investigation, we propose an efficient and effective hyper-parameter searching strategy that can be readily applied to any downstream task. We systematically benchmark across 7 diffusion models on 16 tasks with 40 targets, and improve performance by 8.5% on average. Our framework and benchmark offer a solid foundation for conditional generation in a training-free manner.

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Mirror and Preconditioned Gradient Descent in Wasserstein Space

Clément Bonet, Théo Uscidda, Adam David, Pierre-Cyril Aubin-Frankowski, Anna Korba

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As the problem of minimizing functionals on the Wasserstein space encompasses many applications in machine learning, different optimization algorithms on $\mathbb{R}^d$ have received their counterpart analog on the Wasserstein space. We focus here on lifting two explicit algorithms: mirror descent and preconditioned gradient descent. These algorithms have been introduced to better capture the geometry of the function to minimize and are provably convergent under appropriate (namely relative) smoothness and convexity conditions. Adapting these notions to the Wasserstein space, we prove guarantees of convergence of some Wasserstein-gradient-based discrete-time schemes for new pairings of objective functionals and regularizers. The difficulty here is to carefully select along which curves the functionals should be smooth and convex. We illustrate the advantages of adapting the geometry induced by the regularizer on ill conditioned optimization tasks, and showcase the improvement of choosing different discrepancies and geometries in a computational biology task of aligning single-cells.

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DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning

Weikang Wan, Ziyu Wang, Yufei Wang, Zackory Erickson, David Held

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This paper introduces DiffTORI, which utilizes $\textbf{Diff}$erentiable $\textbf{T}$rajectory $\textbf{O}$ptimization as the policy representation to generate actions for deep $\textbf{R}$einforcement and $\textbf{I}$mitation learning. Trajectory optimization is a powerful and widely used algorithm in control, parameterized by a cost and a dynamics function. The key to our approach is to leverage the recent progress in differentiable trajectory optimization, which enables computing the gradients of the loss with respect to the parameters of trajectory optimization. As a result, the cost and dynamics functions of trajectory optimization can be learned end-to-end. DiffTORI addresses the “objective mismatch” issue of prior model-based RL algorithms, as the dynamics model in DiffTORI is learned to directly maximize task performance by differentiating the policy gradient loss through the trajectory optimization process. We further benchmark DiffTORI for imitation learning on standard robotic manipulation task suites with high-dimensional sensory observations and compare our method to feedforward policy classes as well as Energy-Based Models (EBM) and Diffusion. Across 15 model based RL tasks and 35 imitation learning tasks with high-dimensional image and point cloud inputs, DiffTORI outperforms prior state-of-the-art methods in both domains.

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A Study of Plasticity Loss in On-Policy Deep Reinforcement Learning

Arthur Juliani, Jordan T. Ash

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Continual learning with deep neural networks presents challenges distinct from both the fixed-dataset and convex continual learning regimes. One such challenge is plasticity loss, wherein a neural network trained in an online fashion displays a degraded ability to fit new tasks. This problem has been extensively studied in both supervised learning and off-policy reinforcement learning (RL), where a number of remedies have been proposed. Still, plasticity loss has received less attention in the on-policy deep RL setting. Here we perform an extensive set of experiments examining plasticity loss and a variety of mitigation methods in on-policy deep RL. We demonstrate that plasticity loss is pervasive under domain shift in this regime, and that a number of methods developed to resolve it in other settings fail, sometimes even performing worse than applying no intervention at all. In contrast, we find that a class of ``regenerative'' methods are able to consistently mitigate plasticity loss in a variety of contexts, including in gridworld tasks and more challenging environments like Montezuma's Revenge and ProcGen.

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The State of Data Curation at NeurIPS: An Assessment of Dataset Development Practices in the Datasets and Benchmarks Track

Eshta Bhardwaj, Harshit Gujral, Siyi Wu, Ciara Zogheib, Tegan Maharaj, Christoph Becker

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Data curation is a field with origins in librarianship and archives, whose scholarship and thinking on data issues go back centuries, if not millennia. The field of machine learning is increasingly observing the importance of data curation to the advancement of both applications and fundamental understanding of machine learning models -- evidenced not least by the creation of the Datasets and Benchmarks track itself. This work provides an analysis of recent dataset development practices at NeurIPS through the lens of data curation. We present an evaluation framework for dataset documentation, consisting of a rubric and toolkit developed through a thorough literature review of data curation principles. We use the framework to systematically assess the strengths and weaknesses in current dataset development practices of 60 datasets published in the NeurIPS Datasets and Benchmarks track from 2021-2023. We summarize key findings and trends. Results indicate greater need for documentation about environmental footprint, ethical considerations, and data management. We suggest targeted strategies and resources to improve documentation in these areas and provide recommendations for the NeurIPS peer-review process that prioritize rigorous data curation in ML. We also provide guidelines for dataset developers on the use of our rubric as a standalone tool. Finally, we provide results in the format of a dataset that showcases aspects of recommended data curation practices. Our rubric and results are of interest for improving data curation practices broadly in the field of ML as well as to data curation and science and technology studies scholars studying practices in ML. Our aim is to support continued improvement in interdisciplinary research on dataset practices, ultimately improving the reusability and reproducibility of new datasets and benchmarks, enabling standardized and informed human oversight, and strengthening the foundation of rigorous and responsible ML research.

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Active Classification with Few Queries under Misspecification

Vasilis Kontonis, Mingchen Ma, Christos Tzamos

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We study pool-based active learning, where a learner has a large pool $S$ of unlabeled examples and can adaptively ask a labeler questions to learn these labels. The goal of the learner is to output a labeling for $S$ that can compete with the best hypothesis from a given hypothesis class $\mathcal{H}$. We focus on halfspace learning, one of the most important problems in active learning. It is well known that in the standard active learning model, learning the labels of an arbitrary pool of examples labeled by some halfspace up to error $\epsilon$ requires at least $\Omega(1/\epsilon)$ queries. To overcome this difficulty, previous work designs simple but powerful query languages to achieve $O(\log(1/\epsilon))$ query complexity, but only focuses on the realizable setting where data are perfectly labeled by some halfspace. However, when labels are noisy, such queries are too fragile and lead to high query complexity even under the simple random classification noise model. In this work, we propose a new query language called threshold statistical queries and study their power for learning under various noise models. Our main algorithmic result is the first query-efficient algorithm for learning halfspaces under the popular Massart noise model. With an arbitrary dataset corrupted with Massart noise at noise rate $\eta$, our algorithm uses only $\mathrm{polylog(1/\epsilon)}$ threshold statistical queries and computes an $(\eta + \epsilon)$-accurate labeling in polynomial time. For the harder case of agnostic noise, we show that it is impossible to beat $O(1/\epsilon)$ query complexity even for the much simpler problem of learning singleton functions (and thus for learning halfspaces) using a reduction from agnostic distributed learning.

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Adaptive Randomized Smoothing: Certified Adversarial Robustness for Multi-Step Defences

Saiyue Lyu, Shadab Shaikh, Frederick Shpilevskiy, Evan Shelhamer, Mathias Lécuyer

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We propose Adaptive Randomized Smoothing (ARS) to certify the predictions of our test-time adaptive models against adversarial examples. ARS extends the analysis of randomized smoothing using $f$-Differential Privacy to certify the adaptive composition of multiple steps. For the first time, our theory covers the sound adaptive composition of general and high-dimensional functions of noisy inputs. We instantiate ARS on deep image classification to certify predictions against adversarial examples of bounded $L_{\infty}$ norm. In the $L_{\infty}$ threat model, ARS enables flexible adaptation through high-dimensional input-dependent masking. We design adaptivity benchmarks, based on CIFAR-10 and CelebA, and show that ARS improves standard test accuracy by 1 to 15\% points. On ImageNet, ARS improves certified test accuracy by up to 1.6% points over standard RS without adaptivity. Our code is available at [https://github.com/ubc-systopia/adaptive-randomized-smoothing](https://github.com/ubc-systopia/adaptive-randomized-smoothing).

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Improving robustness to corruptions with multiplicative weight perturbations

Trung Trinh, Markus Heinonen, Luigi Acerbi, Samuel Kaski

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Deep neural networks (DNNs) excel on clean images but struggle with corrupted ones. Incorporating specific corruptions into the data augmentation pipeline can improve robustness to those corruptions but may harm performance on clean images and other types of distortion. In this paper, we introduce an alternative approach that improves the robustness of DNNs to a wide range of corruptions without compromising accuracy on clean images. We first demonstrate that input perturbations can be mimicked by multiplicative perturbations in the weight space. Leveraging this, we propose Data Augmentation via Multiplicative Perturbation (DAMP), a training method that optimizes DNNs under random multiplicative weight perturbations. We also examine the recently proposed Adaptive Sharpness-Aware Minimization (ASAM) and show that it optimizes DNNs under adversarial multiplicative weight perturbations. Experiments on image classification datasets (CIFAR-10/100, TinyImageNet and ImageNet) and neural network architectures (ResNet50, ViT-S/16, ViT-B/16) show that DAMP enhances model generalization performance in the presence of corruptions across different settings. Notably, DAMP is able to train a ViT-S/16 on ImageNet from scratch, reaching the top-1 error of 23.7% which is comparable to ResNet50 without extensive data augmentations.

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Bridging The Gap between Low-rank and Orthogonal Adaptation via Householder Reflection Adaptation

Shen Yuan, Haotian Liu, Hongteng Xu

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While following different technical routes, both low-rank and orthogonal adaptation techniques can efficiently adapt large-scale pre-training models in specific tasks or domains based on a small piece of trainable parameters. In this study, we bridge the gap between these two techniques, proposing a simple but effective adaptation method based on Householder reflections. Given a pre-trained model, our method fine-tunes its layers by multiplying each frozen weight matrix with an orthogonal matrix constructed by a chain of learnable Householder reflections (HRs). This HR-based orthogonal fine-tuning is equivalent to an adaptive low-rank adaptation. Moreover, we show that the orthogonality of the reflection planes corresponding to the HRs impacts the model capacity and regularity. The analysis motivates us to regularize the orthogonality of the HRs, leading to different implementations of the proposed Householder reflection adaptation (HRA) method. Compared with state-of-the-art methods, HRA achieves superior performance with fewer learnable parameters when adapting large language models and conditional image generators. The code of the experiments is available at https://github.com/DaShenZi721/HRA, and the method has been merged into the [PEFT](https://github.com/huggingface/peft) package.

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Paths to Equilibrium in Games

Bora Yongacoglu, Gurdal Arslan, Lacra Pavel, Serdar Yuksel

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In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a pairwise constraint inspired by policy updating in reinforcement learning, where an agent who is best responding in one period does not switch its strategy in the next period. This constraint merely requires that optimizing agents do not switch strategies, but does not constrain the non-optimizing agents in any way, and thus allows for exploration. Sequences with this property are called satisficing paths, and arise naturally in many MARL algorithms. A fundamental question about strategic dynamics is such: for a given game and initial strategy profile, is it always possible to construct a satisficing path that terminates at an equilibrium? The resolution of this question has implications about the capabilities or limitations of a class of MARL algorithms. We answer this question in the affirmative for normal-form games. Our analysis reveals a counterintuitive insight that suboptimal, and perhaps even reward deteriorating, strategic updates are key to driving play to equilibrium along a satisficing path.

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