NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

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Topic: Reinforcement Learning · 466 papers · Reset filters

Catastrophic Goodhart: regularizing RLHF with KL divergence does not mitigate heavy-tailed reward misspecification

Thomas Kwa, Drake Thomas, Adrià Garriga-Alonso

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When applying reinforcement learning from human feedback (RLHF), the reward is learned from data and, therefore, always has some error. It is common to mitigate this by regularizing the policy with KL divergence from a base model, with the hope that balancing reward with regularization will achieve desirable outcomes despite this reward misspecification. We show that when the reward function has light-tailed error, optimal policies under less restrictive KL penalties achieve arbitrarily high utility. However, if error is heavy-tailed, some policies obtain arbitrarily high reward despite achieving no more utility than the base model--a phenomenon we call catastrophic Goodhart. We adapt a discrete optimization method to measure the tails of reward models, finding that they are consistent with light-tailed error. However, the pervasiveness of heavy-tailed distributions in many real-world applications indicates that future sources of RL reward could have heavy-tailed error, increasing the likelihood of reward hacking even with KL regularization.

Poster
Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization

Shutong Ding, Ke Hu, Zhenhao Zhang, Kan Ren, Weinan Zhang, Jingyi Yu, Jingya Wang, Ye Shi

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Diffusion models have garnered widespread attention in Reinforcement Learning (RL) for their powerful expressiveness and multimodality. It has been verified that utilizing diffusion policies can significantly improve the performance of RL algorithms in continuous control tasks by overcoming the limitations of unimodal policies, such as Gaussian policies. Furthermore, the multimodality of diffusion policies also shows the potential of providing the agent with enhanced exploration capabilities. However, existing works mainly focus on applying diffusion policies in offline RL, while their incorporation into online RL has been less investigated. The diffusion model's training objective, known as the variational lower bound, cannot be applied directly in online RL due to the unavailability of 'good' samples (actions). To harmonize the diffusion model with online RL, we propose a novel model-free diffusion-based online RL algorithm named Q-weighted Variational Policy Optimization (QVPO). Specifically, we introduce the Q-weighted variational loss and its approximate implementation in practice. Notably, this loss is shown to be a tight lower bound of the policy objective. To further enhance the exploration capability of the diffusion policy, we design a special entropy regularization term. Unlike Gaussian policies, the log-likelihood in diffusion policies is inaccessible; thus this entropy term is nontrivial. Moreover, to reduce the large variance of diffusion policies, we also develop an efficient behavior policy through action selection. This can further improve its sample efficiency during online interaction. Consequently, the QVPO algorithm leverages the exploration capabilities and multimodality of diffusion policies, preventing the RL agent from converging to a sub-optimal policy. To verify the effectiveness of QVPO, we conduct comprehensive experiments on MuJoCo continuous control benchmarks. The final results demonstrate that QVPO achieves state-of-the-art performance in terms of both cumulative reward and sample efficiency.

Poster
Gradient-Free Methods for Nonconvex Nonsmooth Stochastic Compositional Optimization

Zhuanghua Liu, Luo Luo, Bryan Kian Hsiang Low

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The stochastic compositional optimization (SCO) is popular in many real-world applications, including risk management, reinforcement learning, and meta-learning. However, most of the previous methods for SCO require the smoothness assumption on both the outer and inner functions, which limits their applications to a wider range of problems. In this paper, we study the SCO problem in that both the outer and inner functions are Lipschitz continuous but possibly nonconvex and nonsmooth. In particular, we propose gradient-free stochastic methods for finding the $(\delta, \epsilon)$-Goldstein stationary points of such problems with non-asymptotic convergence rates. Our results also lead to an improved convergence rate for the convex nonsmooth SCO problem. Furthermore, we conduct numerical experiments to demonstrate the effectiveness of the proposed methods.

Poster
The Value of Reward Lookahead in Reinforcement Learning

Nadav Merlis, Dorian Baudry, Vianney Perchet

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In reinforcement learning (RL), agents sequentially interact with changing environments while aiming to maximize the obtained rewards. Usually, rewards are observed only _after_ acting, and so the goal is to maximize the _expected_ cumulative reward. Yet, in many practical settings, reward information is observed in advance -- prices are observed before performing transactions; nearby traffic information is partially known; and goals are oftentimes given to agents prior to the interaction. In this work, we aim to quantifiably analyze the value of such future reward information through the lens of _competitive analysis. In particular, we measure the ratio between the value of standard RL agents and that of agents with partial future-reward lookahead. We characterize the worst-case reward distribution and derive exact ratios for the worst-case reward expectations. Surprisingly, the resulting ratios relate to known quantities in offline RL and reward-free exploration. We further provide tight bounds for the ratio given the worst-case dynamics. Our results cover the full spectrum between observing the immediate rewards before acting to observing all the rewards before the interaction starts.

Spotlight
LLM-based Skill Diffusion for Zero-shot Policy Adaptation

Woo Kyung Kim, Youngseok Lee, Jooyoung Kim, Honguk Woo

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Recent advances in data-driven imitation learning and offline reinforcement learning have highlighted the use of expert data for skill acquisition and the development of hierarchical policies based on these skills. However, these approaches have not significantly advanced in adapting these skills to unseen contexts, which may involve changing environmental conditions or different user requirements. In this paper, we present a novel LLM-based policy adaptation framework LDuS which leverages an LLM to guide the generation process of a skill diffusion model upon contexts specified in language, facilitating zero-shot skill-based policy adaptation to different contexts. To implement the skill diffusion model, we adapt the loss-guided diffusion with a sequential in-painting technique, where target trajectories are conditioned by masking them with past state-action sequences, thereby enabling the robust and controlled generation of skill trajectories in test-time. To have a loss function for a given context, we employ the LLM-based code generation with iterative refinement, by which the code and controlled trajectory are validated to align with the context in a closed-loop manner. Through experiments, we demonstrate the zero-shot adaptability of LDuS to various context types including different specification levels, multi-modality, and varied temporal conditions for several robotic manipulation tasks, outperforming other language-conditioned imitation and planning methods.

Poster
Meta-DT: Offline Meta-RL as Conditional Sequence Modeling with World Model Disentanglement

Zhi Wang, Li Zhang, Wenhao Wu, Yuanheng Zhu, Dongbin Zhao, Chunlin Chen

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A longstanding goal of artificial general intelligence is highly capable generalists that can learn from diverse experiences and generalize to unseen tasks. The language and vision communities have seen remarkable progress toward this trend by scaling up transformer-based models trained on massive datasets, while reinforcement learning (RL) agents still suffer from poor generalization capacity under such paradigms. To tackle this challenge, we propose Meta Decision Transformer (Meta-DT), which leverages the sequential modeling ability of the transformer architecture and robust task representation learning via world model disentanglement to achieve efficient generalization in offline meta-RL. We pretrain a context-aware world model to learn a compact task representation, and inject it as a contextual condition to the causal transformer to guide task-oriented sequence generation. Then, we subtly utilize history trajectories generated by the meta-policy as a self-guided prompt to exploit the architectural inductive bias. We select the trajectory segment that yields the largest prediction error on the pretrained world model to construct the prompt, aiming to encode task-specific information complementary to the world model maximally. Notably, the proposed framework eliminates the requirement of any expert demonstration or domain knowledge at test time. Experimental results on MuJoCo and Meta-World benchmarks across various dataset types show that Meta-DT exhibits superior few and zero-shot generalization capacity compared to strong baselines while being more practical with fewer prerequisites. Our code is available at https://github.com/NJU-RL/Meta-DT.

Poster
Non-asymptotic Analysis of Biased Adaptive Stochastic Approximation

Sobihan Surendran, Adeline Fermanian, Antoine Godichon-Baggioni, Sylvain Le Corff

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Stochastic Gradient Descent (SGD) with adaptive steps is widely used to train deep neural networks and generative models. Most theoretical results assume that it is possible to obtain unbiased gradient estimators, which is not the case in several recent deep learning and reinforcement learning applications that use Monte Carlo methods. This paper provides a comprehensive non-asymptotic analysis of SGD with biased gradients and adaptive steps for non-convex smooth functions. Our study incorporates time-dependent bias and emphasizes the importance of controlling the bias of the gradient estimator. In particular, we establish that Adagrad, RMSProp, and AMSGRAD, an exponential moving average variant of Adam, with biased gradients, converge to critical points for smooth non-convex functions at a rate similar to existing results in the literature for the unbiased case. Finally, we provide experimental results using Variational Autoenconders (VAE) and applications to several learning frameworks that illustrate our convergence results and show how the effect of bias can be reduced by appropriate hyperparameter tuning.

Poster
Test Where Decisions Matter: Importance-driven Testing for Deep Reinforcement Learning

Stefan Pranger, Hana Chockler, Martin Tappler, Bettina Könighofer

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In many Deep Reinforcement Learning (RL) problems, decisions in a trained policy vary in significance for the expected safety and performance of the policy. Since RL policies are very complex, testing efforts should concentrate on states in which the agent's decisions have the highest impact on the expected outcome. In this paper, we propose a novel model-based method to rigorously compute a ranking of state importance across the entire state space. We then focus our testing efforts on the highest-ranked states. In this paper, we focus on testing for safety. However, the proposed methods can be easily adapted to test for performance. In each iteration, our testing framework computes optimistic and pessimistic safety estimates. These estimates provide lower and upper bounds on the expected outcomes of the policy execution across all modeled states in the state space. Our approach divides the state space into safe and unsafe regions upon convergence, providing clear insights into the policy's weaknesses. Two important properties characterize our approach. (1) Optimal Test-Case Selection: At any time in the testing process, our approach evaluates the policy in the states that are most critical for safety. (2) Guaranteed Safety: Our approach can provide formal verification guarantees over the entire state space by sampling only a fraction of the policy. Any safety properties assured by the pessimistic estimate are formally proven to hold for the policy. We provide a detailed evaluation of our framework on several examples, showing that our method discovers unsafe policy behavior with low testing effort.

Poster
Online Iterative Reinforcement Learning from Human Feedback with General Preference Model

Chenlu Ye, Wei Xiong, Yuheng Zhang, Hanze Dong, Nan Jiang, Tong Zhang

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We investigate Reinforcement Learning from Human Feedback (RLHF) in the context of a general preference oracle. In particular, we do not assume the existence of a reward function and an oracle preference signal drawn from the Bradley-Terry model as most of the prior works do. We consider a standard mathematical formulation, the reverse-KL regularized minimax game between two LLMs for RLHF under general preference oracle. The learning objective of this formulation is to find a policy so that it is consistently preferred by the KL-regularized preference oracle over any competing LLMs. We show that this framework is strictly more general than the reward-based one, and propose sample-efficient algorithms for both the offline learning from a pre-collected preference dataset and online learning where we can query the preference oracle along the way of training. Empirical studies verify the effectiveness of the proposed framework.

Poster
Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear $q^\pi$-Realizability and Concentrability

Volodymyr Tkachuk, Gellért Weisz, Csaba Szepesvari

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We consider offline reinforcement learning (RL) in $H$-horizon Markov decision processes (MDPs) under the linear $q^\pi$-realizability assumption, where the action-value function of every policy is linear with respect to a given $d$-dimensional feature function. The hope in this setting is that learning a good policy will be possible without requiring a sample size that scales with the number of states in the MDP. Foster et al. [2021] have shown this to be impossible even under $\text{\textit{concentrability}}$, a data coverage assumption where a coefficient $C_\text{conc}$ bounds the extent to which the state-action distribution of any policy can veer off the data distribution. However, the data in this previous work was in the form of a sequence of individual transitions. This leaves open the question of whether the negative result mentioned could be overcome if the data was composed of sequences of full trajectories. In this work we answer this question positively by proving that with trajectory data, a dataset of size $\text{poly}(d,H,C_\text{conc})/\epsilon^2$ is sufficient for deriving an $\epsilon$-optimal policy, regardless of the size of the state space. The main tool that makes this result possible is due to Weisz et al. [2023], who demonstrate that linear MDPs can be used to approximate linearly $q^\pi$-realizable MDPs. The connection to trajectory data is that the linear MDP approximation relies on "skipping" over certain states. The associated estimation problems are thus easy when working with trajectory data, while they remain nontrivial when working with individual transitions. The question of computational efficiency under our assumptions remains open.

Poster
Subject-driven Text-to-Image Generation via Preference-based Reinforcement Learning

Yanting Miao, William Loh, Suraj Kothawade, Pascal Poupart, Abdullah Rashwan, Yeqing Li

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Text-to-image generative models have recently attracted considerable interest, enabling the synthesis of high-quality images from textual prompts. However, these models often lack the capability to generate specific subjects from given reference images or to synthesize novel renditions under varying conditions. Methods like DreamBooth and Subject-driven Text-to-Image (SuTI) have made significant progress in this area. Yet, both approaches primarily focus on enhancing similarity to reference images and require expensive setups, often overlooking the need for efficient training and avoiding overfitting to the reference images. In this work, we present the $\lambda$-Harmonic reward function, which provides a reliable reward signal and enables early stopping for faster training and effective regularization. By combining the Bradley-Terry preference model, the $\lambda$-Harmonic reward function also provides preference labels for subject-driven generation tasks. We propose Reward Preference Optimization (RPO), which offers a simpler setup (requiring only 3\% of the negative samples used by DreamBooth) and fewer gradient steps for fine-tuning. Unlike most existing methods, our approach does not require training a text encoder or optimizing text embeddings and achieves text-image alignment by fine-tuning only the U-Net component. Empirically, $\lambda$-Harmonic proves to be a reliable approach for model selection in subject-driven generation tasks. Based on preference labels and early stopping validation from the $\lambda$-Harmonic reward function, our algorithm achieves a state-of-the-art CLIP-I score of 0.833 and a CLIP-T score of 0.314 on DreamBench.

Poster
MetaCURL: Non-stationary Concave Utility Reinforcement Learning

Bianca Marin Moreno, Margaux Brégère, Pierre Gaillard, Nadia Oudjane

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We explore online learning in episodic loop-free Markov decision processes on non-stationary environments (changing losses and probability transitions). Our focus is on the Concave Utility Reinforcement Learning problem (CURL), an extension of classical RL for handling convex performance criteria in state-action distributions induced by agent policies. While various machine learning problems can be written as CURL, its non-linearity invalidates traditional Bellman equations. Despite recent solutions to classical CURL, none address non-stationary MDPs. This paper introduces MetaCURL, the first CURL algorithm for non-stationary MDPs. It employs a meta-algorithm running multiple black-box algorithms instances over different intervals, aggregating outputs via a sleeping expert framework. The key hurdle is partial information due to MDP uncertainty. Under partial information on the probability transitions (uncertainty and non-stationarity coming only from external noise, independent of agent state-action pairs), we achieve optimal dynamic regret without prior knowledge of MDP changes. Unlike approaches for RL, MetaCURL handles full adversarial losses, not just stochastic ones. We believe our approach for managing non-stationarity with experts can be of interest to the RL community.

Poster
Confident Natural Policy Gradient for Local Planning in $q_\pi$-realizable Constrained MDPs

Tian Tian, Lin Yang, Csaba Szepesvari

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The constrained Markov decision process (CMDP) framework emerges as an important reinforcement learning approach for imposing safety or other critical objectives while maximizing cumulative reward. However, the current understanding of how to learn efficiently in a CMDP environment with a potentially infinite number of states remains under investigation, particularly when function approximation is applied to the value functions. In this paper, we address the learning problem given linear function approximation with $q_{\pi}$-realizability, where the value functions of all policies are linearly representable with a known feature map, a setting known to be more general and challenging than other linear settings. Utilizing a local-access model, we propose a novel primal-dual algorithm that, after $\tilde{O}(\text{poly}(d) \epsilon^{-3})$ iterations, outputs with high probability a policy that strictly satisfies the constraints while nearly optimizing the value with respect to a reward function. Here, $d$ is the feature dimension and $\epsilon > 0$ is a given error. The algorithm relies on a carefully crafted off-policy evaluation procedure to evaluate the policy using historical data, which informs policy updates through policy gradients and conserves samples. To our knowledge, this is the first result achieving polynomial sample complexity for CMDP in the $q_{\pi}$-realizable setting.

Poster
OPERA: Automatic Offline Policy Evaluation with Re-weighted Aggregates of Multiple Estimators

Allen Nie, Yash Chandak, Christina J. Yuan, Anirudhan Badrinath, Yannis Flet-Berliac, Emma Brunskill

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Offline policy evaluation (OPE) allows us to evaluate and estimate a new sequential decision-making policy's performance by leveraging historical interaction data collected from other policies. Evaluating a new policy online without a confident estimate of its performance can lead to costly, unsafe, or hazardous outcomes, especially in education and healthcare. Several OPE estimators have been proposed in the last decade, many of which have hyperparameters and require training. Unfortunately, choosing the best OPE algorithm for each task and domain is still unclear. In this paper, we propose a new algorithm that adaptively blends a set of OPE estimators given a dataset without relying on an explicit selection using a statistical procedure. We prove that our estimator is consistent and satisfies several desirable properties for policy evaluation. Additionally, we demonstrate that when compared to alternative approaches, our estimator can be used to select higher-performing policies in healthcare and robotics. Our work contributes to improving ease of use for a general-purpose, estimator-agnostic, off-policy evaluation framework for offline RL.

Poster
Simplifying Constraint Inference with Inverse Reinforcement Learning

Adriana Hugessen, Harley Wiltzer, Glen Berseth

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Learning safe policies has presented a longstanding challenge for the reinforcement learning (RL) community. Various formulations of safe RL have been proposed; However, fundamentally, tabula rasa RL must learn safety constraints through experience, which is problematic for real-world applications. Imitation learning is often preferred in real-world settings because the experts' safety preferences are embedded in the data the agent imitates. However, imitation learning is limited in its extensibility to new tasks, which can only be learned by providing the agent with expert trajectories. For safety-critical applications with sub-optimal or inexact expert data, it would be preferable to learn only the safety aspects of the policy through imitation, while still allowing for task learning with RL. The field of inverse constrained RL, which seeks to infer constraints from expert data, is a promising step in this direction. However, prior work in this area has relied on complex tri-level optimizations in order to infer safe behavior (constraints). This challenging optimization landscape leads to sub-optimal performance on several benchmark tasks. In this work, we present a simplified version of constraint inference that performs as well or better than prior work across a collection of continuous-control benchmarks. Moreover, besides improving performance, this simplified framework is easier to implement, tune, and more readily lends itself to various extensions, such as offline constraint inference.

Poster
Differentially Private Reinforcement Learning with Self-Play

Dan Qiao, Yu-Xiang Wang

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We study the problem of multi-agent reinforcement learning (multi-agent RL) with differential privacy (DP) constraints. This is well-motivated by various real-world applications involving sensitive data, where it is critical to protect users' private information. We first extend the definitions of Joint DP (JDP) and Local DP (LDP) to two-player zero-sum episodic Markov Games, where both definitions ensure trajectory-wise privacy protection. Then we design a provably efficient algorithm based on optimistic Nash value iteration and privatization of Bernstein-type bonuses. The algorithm is able to satisfy JDP and LDP requirements when instantiated with appropriate privacy mechanisms. Furthermore, for both notions of DP, our regret bound generalizes the best known result under the single-agent RL case, while our regret could also reduce to the best known result for multi-agent RL without privacy constraints. To the best of our knowledge, these are the first results towards understanding trajectory-wise privacy protection in multi-agent RL.

Poster
Learning Goal-Conditioned Representations for Language Reward Models

Vaskar Nath, Dylan Z Slack, Jeff Da, Yuntao Ma, Hugh Zhang, Spencer Whitehead, Sean M. Hendryx

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Techniques that learn improved representations via offline data or self-supervised objectives have shown impressive results in traditional reinforcement learning. Nevertheless, it is unclear how improved representation learning can benefit reinforcement learning from human feedback on language models. In this work, we propose training reward models (RMs) in a contrastive, $\textit{goal-conditioned}$ fashion by increasing the representation similarity of future states along sampled preferred trajectories and decreasing the similarity along randomly sampled dispreferred trajectories. This objective significantly improves reward model performance by up to 0.09 AUROC across challenging benchmarks, such as MATH and GSM8k. These findings extend to general alignment as well -- on the Helpful-Harmless dataset, we observe 2.3\% increase in accuracy. Beyond improving reward model performance, we show this way of training RM representations enables improved steerability because it allows us to evaluate the likelihood of an action achieving a particular goal-state (e.g. whether a solution is correct or helpful). Leveraging this insight, we find that we can filter up to 55\% of generated tokens during majority voting by discarding trajectories likely to end up in an "incorrect" state, which leads to significant cost savings. We additionally find that these representations can perform fine-grained control by conditioning on desired future goal-states. For example, we show that steering a Llama 3 model towards helpful generations with our approach improves helpfulness by $9.6$\% over a supervised-fine-tuning trained baseline. Similarly, steering the model towards complex generations improves complexity by $21.6$\% over the baseline. Overall, we find that training RMs in this contrastive, goal-conditioned fashion significantly improves performance and enables model steerability.

Poster
SurgicAI: A Hierarchical Platform for Fine-Grained Surgical Policy Learning and Benchmarking

Jin Wu, Haoying Zhou, Peter Kazanzides, Adnan Munawar, Anqi Liu

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Despite advancements in robotic-assisted surgery, automating complex tasks like suturing remains challenging due to the need for adaptability and precision. Learning-based approaches, particularly reinforcement learning (RL) and imitation learning (IL), require realistic simulation environments for efficient data collection. However, current platforms often include only relatively simple, non-dexterous manipulations and lack the flexibility required for effective learning and generalization. We introduce SurgicAI, a novel platform for development and benchmarking that addresses these challenges by providing the flexibility to accommodate both modular subtasks and more importantly task decomposition in RL-based surgical robotics. Compatible with the da Vinci Surgical System, SurgicAI offers a standardized pipeline for collecting and utilizing expert demonstrations. It supports the deployment of multiple RL and IL approaches, and the training of both singular and compositional subtasks in suturing scenarios, featuring high dexterity and modularization. Meanwhile, SurgicAI sets clear metrics and benchmarks for the assessment of learned policies. We implemented and evaluated multiple RL and IL algorithms on SurgicAI. Our detailed benchmark analysis underscores SurgicAI's potential to advance policy learning in surgical robotics. Details: https://github.com/surgical-robotics-ai/SurgicAI

Poster
State-free Reinforcement Learning

Mingyu Chen, Aldo Pacchiano, Xuezhou Zhang

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In this work, we study the \textit{state-free RL} problem, where the algorithm does not have the states information before interacting with the environment. Specifically, denote the reachable state set by $\mathcal{S}^\Pi := \{ s|\max_{\pi\in \Pi}q^{P, \pi}(s)>0 \}$, we design an algorithm which requires no information on the state space $S$ while having a regret that is completely independent of $\mathcal{S}$ and only depend on $\mathcal{S}^\Pi$. We view this as a concrete first step towards \textit{parameter-free RL}, with the goal of designing RL algorithms that require no hyper-parameter tuning.

Poster
Achieving Tractable Minimax Optimal Regret in Average Reward MDPs

Victor Boone, Zihan Zhang

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In recent years, significant attention has been directed towards learning average-reward Markov Decision Processes (MDPs). However, existing algorithms either suffer from sub-optimal regret guarantees or computational inefficiencies. In this paper, we present the first *tractable* algorithm with minimax optimal regret of $\mathrm{O}\left(\sqrt{\mathrm{sp}(h^*) S A T \log(SAT)}\right)$ where $\mathrm{sp}(h^*)$ is the span of the optimal bias function $h^*$, $S\times A$ is the size of the state-action space and $T$ the number of learning steps. Remarkably, our algorithm does not require prior information on $\mathrm{sp}(h^*)$. Our algorithm relies on a novel subroutine, **P**rojected **M**itigated **E**xtended **V**alue **I**teration (`PMEVI`), to compute bias-constrained optimal policies efficiently. This subroutine can be applied to various previous algorithms to obtain improved regret bounds.

Poster