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User Modeling
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User-Creator Feature Polarization in Recommender Systems with Dual Influence
Tao Lin, Kun Jin, Andrew Estornell, Xiaoying Zhang, Yiling Chen, Yang Liu
Recommender systems serve the dual purpose of presenting relevant content to users and helping content creators reach their target audience. The dual nature of these systems naturally influences both users and creators: users' preferences are affected by the items they are recommended, while creators may be incentivized to alter their content to attract more users. We define a model, called user-creator feature dynamics, to capture the dual influence of recommender systems. We prove that a recommender system with dual influence is guaranteed to polarize, causing diversity loss in the system. We then investigate, both theoretically and empirically, approaches for mitigating polarization and promoting diversity in recommender systems. Unexpectedly, we find that common diversity-promoting approaches do not work in the presence of dual influence, while relevancy-optimizing methods like top-$k$ truncation can prevent polarization and improve diversity of the system.
Explaining Datasets in Words: Statistical Models with Natural Language Parameters
Ruiqi Zhong, Heng Wang, Dan Klein, Jacob Steinhardt
To make sense of massive data, we often first fit simplified models and then interpret the parameters; for example, we cluster the text embeddings and then interpret the mean parameters of each cluster. However, these parameters are often high-dimensional and hard to interpret. To make model parameters directly interpretable, we introduce a family of statistical models---including clustering, time series, and classification models---parameterized by *natural language predicates*. For example, a cluster of text about COVID could be parameterized by the predicate ``*discusses COVID*''. To learn these statistical models effectively, we develop a model-agnostic algorithm that optimizes continuous relaxations of predicate parameters with gradient descent and discretizes them by prompting language models (LMs). Finally, we apply our framework to a wide range of problems: taxonomizing user chat dialogues, characterizing how they evolve across time, finding categories where one language model is better than the other, clustering math problems based on subareas, and explaining visual features in memorable images. Our framework is highly versatile, applicable to both textual and visual domains, can be easily steered to focus on specific properties (e.g. subareas), and explains sophisticated concepts that classical methods (e.g. n-gram analysis) struggle to produce.
Interpolating Item and User Fairness in Multi-Sided Recommendations
Qinyi Chen, Jason Cheuk Nam Liang, Negin Golrezaei, Djallel Bouneffouf
Today's online platforms heavily lean on algorithmic recommendations for bolstering user engagement and driving revenue. However, these recommendations can impact multiple stakeholders simultaneously---the platform, items (sellers), and users (customers)---each with their unique objectives, making it difficult to find the right middle ground that accommodates all stakeholders. To address this, we introduce a novel fair recommendation framework, Problem (FAIR), that flexibly balances multi-stakeholder interests via a constrained optimization formulation. We next explore Problem (FAIR) in a dynamic online setting where data uncertainty further adds complexity, and propose a low-regret algorithm FORM that concurrently performs real-time learning and fair recommendations, two tasks that are often at odds. Via both theoretical analysis and a numerical case study on real-world data, we demonstrate the efficacy of our framework and method in maintaining platform revenue while ensuring desired levels of fairness for both items and users.
Preference Learning of Latent Decision Utilities with a Human-like Model of Preferential Choice
Sebastiaan De Peuter, Shibei Zhu, Yujia Guo, Andrew Howes, Samuel Kaski
Preference learning methods make use of models of human choice in order to infer the latent utilities that underlie human behavior. However, accurate modeling of human choice behavior is challenging due to a range of context effects that arise from how humans contrast and evaluate options. Cognitive science has proposed several models that capture these intricacies but, due to their intractable nature, work on preference learning has, in practice, had to rely on tractable but simplified variants of the well-known Bradley-Terry model. In this paper, we take one state-of-the-art intractable cognitive model and propose a tractable surrogate that is suitable for deployment in preference learning. We then introduce a mechanism for fitting the surrogate to human data and extend it to account for data that cannot be explained by the original cognitive model. We demonstrate on large-scale human data that this model produces significantly better inferences on static and actively elicited data than existing Bradley-Terry variants. We further show in simulation that when using this model for preference learning, we can significantly improve utility in a range of real-world tasks.
TSGM: A Flexible Framework for Generative Modeling of Synthetic Time Series
Alexander V Nikitin, Letizia Iannucci, Samuel Kaski
Time series data are essential in a wide range of machine learning (ML) applications. However, temporal data are often scarce or highly sensitive, limiting data sharing and the use of data-intensive ML methods. A possible solution to this problem is the generation of synthetic datasets that resemble real data. In this work, we introduce Time Series Generative Modeling (TSGM), an open-source framework for the generative modeling and evaluation of synthetic time series datasets. TSGM includes a broad repertoire of machine learning methods: generative models, probabilistic, simulation-based approaches, and augmentation techniques. The framework enables users to evaluate the quality of the produced data from different angles: similarity, downstream effectiveness, predictive consistency, diversity, fairness, and privacy. TSGM is extensible and user-friendly, which allows researchers to rapidly implement their own methods and compare them in a shareable environment. The framework has been tested on open datasets and in production and proved to be beneficial in both cases. https://github.com/AlexanderVNikitin/tsgm
Belief-State Query Policies for User-Aligned POMDPs
Daniel Richard Bramblett, Siddharth Srivastava
Planning in real-world settings often entails addressing partial observability while aligning with users' requirements. We present a novel framework for expressing users' constraints and preferences about agent behavior in a partially observable setting using parameterized belief-state query (BSQ) policies in the setting of goal-oriented partially observable Markov decision processes (gPOMDPs). We present the first formal analysis of such constraints and prove that while the expected cost function of a parameterized BSQ policy w.r.t its parameters is not convex, it is piecewise constant and yields an implicit discrete parameter search space that is finite for finite horizons. This theoretical result leads to novel algorithms that optimize gPOMDP agent behavior with guaranteed user alignment. Analysis proves that our algorithms converge to the optimal user-aligned behavior in the limit. Empirical results show that parameterized BSQ policies provide a computationally feasible approach for user-aligned planning in partially observable settings.
Who's asking? User personas and the mechanics of latent misalignment
Asma Ghandeharioun, Ann Yuan, Marius Guerard, Emily Reif, Michael A. Lepori, Lucas Dixon
Studies show that safety-tuned models may nevertheless divulge harmful information. In this work, we show that whether they do so depends significantly on who they are talking to, which we refer to as *user persona*. In fact, we find manipulating user persona to be more effective for eliciting harmful content than certain more direct attempts to control model refusal. We study both natural language prompting and activation steering as intervention methods and show that activation steering is significantly more effective at bypassing safety filters. We shed light on the mechanics of this phenomenon by showing that even when model generations are safe, harmful content can persist in hidden representations and can be extracted by decoding from earlier layers. We also show we can predict a persona’s effect on refusal given only the geometry of its steering vector. Finally, we show that certain user personas induce the model to form more charitable interpretations of otherwise dangerous queries.
User-item fairness tradeoffs in recommendations
Sophie Greenwood, Sudalakshmee Chiniah, Nikhil Garg
In the basic recommendation paradigm, the most (predicted) relevant item is recommended to each user. This may result in some items receiving lower exposure than they "should"; to counter this, several algorithmic approaches have been developed to ensure *item fairness*. These approaches necessarily degrade recommendations for some users to improve outcomes for items, leading to *user fairness* concerns. In turn, a recent line of work has focused on developing algorithms for multi-sided fairness, to jointly optimize user fairness, item fairness, and overall recommendation quality. This induces the question: *what is the tradeoff between these objectives, and what are the characteristics of (multi-objective) optimal solutions?* Theoretically, we develop a model of recommendations with user and item fairness objectives and characterize the solutions of fairness-constrained optimization. We identify two phenomena: (a) when user preferences are diverse, there is "free" item and user fairness; and (b) users whose preferences are misestimated can be *especially* disadvantaged by item fairness constraints. Empirically, we prototype a recommendation system for preprints on arXiv and implement our framework, measuring the phenomena in practice and showing how these phenomena inform the *design* of markets with recommendation systems-intermediated matching.
4DBInfer: A 4D Benchmarking Toolbox for Graph-Centric Predictive Modeling on RDBs
Minjie Wang, Quan Gan, David Wipf, Zheng Zhang, Christos Faloutsos, Weinan Zhang, Muhan Zhang, Zhenkun Cai, Jiahang Li, Zunyao Mao, Yakun Song, Jianheng Tang, Yanlin Zhang, Guang Yang, Chuan Lei, Xiao Qin, Ning Li, Han Zhang, Yanbo Wang, Zizhao Zhang
Given a relational database (RDB), how can we predict missing column values in some target table of interest? Although RDBs store vast amounts of rich, informative data spread across interconnected tables, the progress of predictive machine learning models as applied to such tasks arguably falls well behind advances in other domains such as computer vision or natural language processing. This deficit stems, at least in part, from the lack of established/public RDB benchmarks as needed for training and evaluation purposes. As a result, related model development thus far often defaults to tabular approaches trained on ubiquitous single-table benchmarks, or on the relational side, graph-based alternatives such as GNNs applied to a completely different set of graph datasets devoid of tabular characteristics. To more precisely target RDBs lying at the nexus of these two complementary regimes, we explore a broad class of baseline models predicated on: (i) converting multi-table datasets into graphs using various strategies equipped with efficient subsampling, while preserving tabular characteristics; and (ii) trainable models with well-matched inductive biases that output predictions based on these input subgraphs. Then, to address the dearth of suitable public benchmarks and reduce siloed comparisons, we assemble a diverse collection of (i) large-scale RDB datasets and (ii) coincident predictive tasks. From a delivery standpoint, we operationalize the above four dimensions (4D) of exploration within a unified, scalable open-source toolbox called 4DBInfer; please see https://github.com/awslabs/multi-table-benchmark .
Deep Bayesian Active Learning for Preference Modeling in Large Language Models
Luckeciano Carvalho Melo, Panagiotis Tigas, Alessandro Abate, Yarin Gal
Leveraging human preferences for steering the behavior of Large Language Models (LLMs) has demonstrated notable success in recent years. Nonetheless, data selection and labeling are still a bottleneck for these systems, particularly at large scale. Hence, selecting the most informative points for acquiring human feedback may considerably reduce the cost of preference labeling and unleash the further development of LLMs. Bayesian Active Learning provides a principled framework for addressing this challenge and has demonstrated remarkable success in diverse settings. However, previous attempts to employ it for Preference Modeling did not meet such expectations. In this work, we identify that naive epistemic uncertainty estimation leads to the acquisition of redundant samples. We address this by proposing the Bayesian Active Learner for Preference Modeling (BAL-PM), a novel stochastic acquisition policy that not only targets points of high epistemic uncertainty according to the preference model but also seeks to maximize the entropy of the acquired prompt distribution in the feature space spanned by the employed LLM. Notably, our experiments demonstrate that BAL-PM requires 33\% to 68\% fewer preference labels in two popular human preference datasets and exceeds previous stochastic Bayesian acquisition policies.
Text to Blind Motion
Hee Jae Kim, Kathakoli Sengupta, Masaki Kuribayashi, Hernisa Kacorri, Eshed Ohn-Bar
People who are blind perceive the world differently than those who are sighted, which can result in distinct motion characteristics. For instance, when crossing at an intersection, blind individuals may have different patterns of movement, such as veering more from a straight path or using touch-based exploration around curbs and obstacles. These behaviors may appear less predictable to motion models embedded in technologies such as autonomous vehicles. Yet, the ability of 3D motion models to capture such behavior has not been previously studied, as existing datasets for 3D human motion currently lack diversity and are biased toward people who are sighted. In this work, we introduce BlindWays, the first multimodal motion benchmark for pedestrians who are blind. We collect 3D motion data using wearable sensors with 11 blind participants navigating eight different routes in a real-world urban setting. Additionally, we provide rich textual descriptions that capture the distinctive movement characteristics of blind pedestrians and their interactions with both the navigation aid (e.g., a white cane or a guide dog) and the environment. We benchmark state-of-the-art 3D human prediction models, finding poor performance with off-the-shelf and pre-training-based methods for our novel task. To contribute toward safer and more reliable systems that can seamlessly reason over diverse human movements in their environments, our text-and-motion benchmark is available at https://blindways.github.io/.
Density-based User Representation using Gaussian Process Regression for Multi-interest Personalized Retrieval
Haolun Wu, Ofer Meshi, Masrour Zoghi, Fernando Diaz, Xue Liu, Craig Boutilier, MARYAM KARIMZADEHGAN
Accurate modeling of the diverse and dynamic interests of users remains a significant challenge in the design of personalized recommender systems. Existing user modeling methods, like single-point and multi-point representations, have limitations w.r.t.\ accuracy, diversity, and adaptability. To overcome these deficiencies, we introduce density-based user representations (DURs), a novel method that leverages Gaussian process regression (GPR) for effective multi-interest recommendation and retrieval. Our approach, GPR4DUR, exploits DURs to capture user interest variability without manual tuning, incorporates uncertainty-awareness, and scales well to large numbers of users. Experiments using real-world offline datasets confirm the adaptability and efficiency of GPR4DUR, while online experiments with simulated users demonstrate its ability to address the exploration-exploitation trade-off by effectively utilizing model uncertainty.
Modeling Latent Neural Dynamics with Gaussian Process Switching Linear Dynamical Systems
Amber Hu, David M. Zoltowski, Aditya Nair, David Anderson, Lea Duncker, Scott Linderman
Understanding how the collective activity of neural populations relates to computation and ultimately behavior is a key goal in neuroscience. To this end, statistical methods which describe high-dimensional neural time series in terms of low-dimensional latent dynamics have played a fundamental role in characterizing neural systems. Yet, what constitutes a successful method involves two opposing criteria: (1) methods should be expressive enough to capture complex nonlinear dynamics, and (2) they should maintain a notion of interpretability often only warranted by simpler linear models. In this paper, we develop an approach that balances these two objectives: the Gaussian Process Switching Linear Dynamical System (gpSLDS). Our method builds on previous work modeling the latent state evolution via a stochastic differential equation whose nonlinear dynamics are described by a Gaussian process (GP-SDEs). We propose a novel kernel function which enforces smoothly interpolated locally linear dynamics, and therefore expresses flexible -- yet interpretable -- dynamics akin to those of recurrent switching linear dynamical systems (rSLDS). Our approach resolves key limitations of the rSLDS such as artifactual oscillations in dynamics near discrete state boundaries, while also providing posterior uncertainty estimates of the dynamics. To fit our models, we leverage a modified learning objective which improves the estimation accuracy of kernel hyperparameters compared to previous GP-SDE fitting approaches. We apply our method to synthetic data and data recorded in two neuroscience experiments and demonstrate favorable performance in comparison to the rSLDS.
PersonalSum: A User-Subjective Guided Personalized Summarization Dataset for Large Language Models
Lemei Zhang, Peng Liu, Marcus Tiedemann Oekland Henriksboe, Even W. Lauvrak, Jon Atle Gulla, Heri Ramampiaro
With the rapid advancement of Natural Language Processing in recent years, numerous studies have shown that generic summaries generated by Large Language Models (LLMs) can sometimes surpass those annotated by experts, such as journalists, according to human evaluations. However, there is limited research on whether these generic summaries meet the individual needs of ordinary people. The biggest obstacle is the lack of human-annotated datasets from the general public. Existing work on personalized summarization often relies on pseudo datasets created from generic summarization datasets or controllable tasks that focus on specific named entities or other aspects, such as the length and specificity of generated summaries, collected from hypothetical tasks without the annotators' initiative. To bridge this gap, we propose a high-quality, personalized, manually annotated summarization dataset called PersonalSum. This dataset is the first to investigate whether the focus of public readers differs from the generic summaries generated by LLMs. It includes user profiles, personalized summaries accompanied by source sentences from given articles, and machine-generated generic summaries along with their sources. We investigate several personal signals — entities/topics, plot, and structure of articles—that may affect the generation of personalized summaries using LLMs in a few-shot in-context learning scenario. Our preliminary results and analysis indicate that entities/topics are merely one of the key factors that impact the diverse preferences of users, and personalized summarization remains a significant challenge for existing LLMs.
Aligning LLM Agents by Learning Latent Preference from User Edits
Ge Gao, Alexey Taymanov, Eduardo Salinas, Paul Mineiro, Dipendra Misra
We study interactive learning of language agents based on user edits made to the agent's output. In a typical setting such as writing assistants, the user interacts with a language agent to generate a response given a context, and may optionally edit the agent response to personalize it based on their latent preference, in addition to improving the correctness. The edit feedback is naturally generated, making it a suitable candidate for improving the agent's alignment with the user's preference, and for reducing the cost of user edits over time. We propose a learning framework, PRELUDE that infers a description of the user's latent preference based on historic edit data and using it to define a prompt policy that drives future response generation. This avoids fine-tuning the agent, which is costly, challenging to scale with the number of users, and may even degrade its performance on other tasks. Furthermore, learning descriptive preference improves interpretability, allowing the user to view and modify the learned preference. However, user preference can be complex and vary based on context, making it challenging to learn. To address this, we propose a simple yet effective algorithm named CIPHER that leverages a large language model (LLM) to infer the user preference for a given context based on user edits. In the future, CIPHER retrieves inferred preferences from the k-closest contexts in the history, and forms an aggregate preference for response generation. We introduce two interactive environments -- summarization and email writing, for evaluation using a GPT-4 simulated user. We compare with algorithms that directly retrieve user edits but do not learn descriptive preference, and algorithms that learn context-agnostic preference. On both tasks, CIPHER outperforms baselines by achieving the lowest edit distance cost. Meanwhile, CIPHER has a lower computational expense, as using learned preference results in a shorter prompt than directly using user edits. Our further analysis reports that the user preference learned by CIPHER shows significant similarity to the ground truth latent preference.
Utilizing Human Behavior Modeling to Manipulate Explanations in AI-Assisted Decision Making: The Good, the Bad, and the Scary
Zhuoyan Li, Ming Yin
Recent advances in AI models have increased the integration of AI-based decision aids into the human decision making process. To fully unlock the potential of AI-assisted decision making, researchers have computationally modeled how humans incorporate AI recommendations into their final decisions, and utilized these models to improve human-AI team performance. Meanwhile, due to the ``black-box'' nature of AI models, providing AI explanations to human decision makers to help them rely on AI recommendations more appropriately has become a common practice. In this paper, we explore whether we can quantitatively model how humans integrate both AI recommendations and explanations into their decision process, and whether this quantitative understanding of human behavior from the learned model can be utilized to manipulate AI explanations, thereby nudging individuals towards making targeted decisions. Our extensive human experiments across various tasks demonstrate that human behavior can be easily influenced by these manipulated explanations towards targeted outcomes, regardless of the intent being adversarial or benign. Furthermore, individuals often fail to detect any anomalies in these explanations, despite their decisions being affected by them.
Improving Context-Aware Preference Modeling for Language Models
Silviu Pitis, Ziang Xiao, Nicolas Le Roux, Alessandro Sordoni
While finetuning language models from pairwise preferences has proven remarkably effective, the underspecified nature of natural language presents critical challenges. Direct preference feedback is uninterpretable, difficult to provide where multidimensional criteria may apply, and often inconsistent, either because it is based on incomplete instructions or provided by diverse principals. To address these challenges, we consider the two-step preference modeling procedure that first resolves the under-specification by selecting a context, and then evaluates preference with respect to the chosen context. We decompose reward modeling error according to these two steps, which suggests that supervising context in addition to context-specific preference may be a viable approach to aligning models with diverse human preferences. For this to work, the ability of models to evaluate context-specific preference is critical. To this end, we contribute context-conditioned preference datasets and accompanying experiments that investigate the ability of language models to evaluate context-specific preference. Unlike past datasets, where context-specific preference is highly correlated with general preference, our "preference reversal" datasets disentangle context-specific and general preferences to isolate context-specific capabilities. We use our datasets to (1) show that existing preference models benefit from, but fail to fully consider, added context, (2) finetune a context-aware reward model with context-specific performance exceeding that of GPT-4 and Llama 3 70B, and (3) investigate the potential value of context-aware preference modeling.
Queueing Matching Bandits with Preference Feedback
Jung-hun Kim, Min-hwan Oh
In this study, we consider multi-class multi-server asymmetric queueing systems consisting of $N$ queues on one side and $K$ servers on the other side, where jobs randomly arrive in queues at each time. The service rate of each job-server assignment is unknown and modeled by a feature-based Multi-nomial Logit (MNL) function. At each time, a scheduler assigns jobs to servers, and each server stochastically serves at most one job based on its preferences over the assigned jobs. The primary goal of the algorithm is to stabilize the queues in the system while learning the service rates of servers. To achieve this goal, we propose algorithms based on UCB and Thompson Sampling, which achieve system stability with an average queue length bound of $O(\min\\{N,K\\}/\epsilon)$ for a large time horizon $T$, where $\epsilon$ is a traffic slackness of the system. Furthermore, the algorithms achieve sublinear regret bounds of $\tilde{O}(\min\\{\sqrt{T}Q_{\max},T^{3/4}\\})$, where $Q_{\max}$ represents the maximum queue length over agents and times. Lastly, we provide experimental results to demonstrate the performance of our algorithms.