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Reinforcement Learning

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Stress-Testing Capability Elicitation With Password-Locked Models

Ryan Greenblatt, Fabien Roger, Dmitrii Krasheninnikov, David Krueger

To determine the safety of large language models (LLMs), AI developers must be able to assess their dangerous capabilities. But simple prompting strategies often fail to elicit an LLM’s full capabilities. One way to elicit capabilities more robustly is to fine-tune the LLM to complete the task. In this paper, we investigate the conditions under which fine-tuning-based elicitation suffices to elicit capabilities. To do this, we introduce password-locked models, LLMs fine-tuned such that some of their capabilities are deliberately hidden. Specifically, these LLMs are trained to exhibit these capabilities only when a password is present in the prompt, and to imitate a much weaker LLM otherwise. Password-locked models enable a novel method of evaluating capabilities elicitation methods, by testing whether these password-locked capabilities can be elicited without using the password. We find that a few high-quality demonstrations are often sufficient to fully elicit password-locked capabilities. More surprisingly, fine-tuning can elicit other capabilities that have been locked using the same password, or even different passwords. Furthermore, when only evaluations, and not demonstrations, are available, approaches like reinforcement learning are still often able to elicit capabilities. Overall, our findings suggest that fine-tuning is an effective method of eliciting hidden capabilities of current models but may be unreliable when high-quality demonstrations are not available, e.g., as may be the case when models’ (hidden) capabilities exceed those of human demonstrators.

Enhancing Robustness of Graph Neural Networks on Social Media with Explainable Inverse Reinforcement Learning

Yuefei Lyu, Chaozhuo Li, Sihong Xie, Xi Zhang

Adversarial attacks against graph neural networks (GNNs) through perturbations of the graph structure are increasingly common in social network tasks like rumor detection. Social media platforms capture diverse attack sequence samples through both machine and manual screening processes. Investigating effective ways to leverage these adversarial samples to enhance robustness is imperative. We improve the maximum entropy inverse reinforcement learning (IRL) method with the mixture-of-experts approach to address multi-source graph adversarial attacks. This method reconstructs the attack policy, integrating various attack models and providing feature-level explanations, subsequently generating additional adversarial samples to fortify the robustness of detection models. We develop precise sample guidance and a bidirectional update mechanism to reduce the deviation caused by imprecise feature representation and negative sampling within the large action space of social graphs, while also accelerating policy learning. We take rumor detector as an example targeted GNN model on real-world rumor datasets. By utilizing a small subset of samples generated by various graph adversarial attack methods, we reconstruct the attack policy, closely approximating the performance of the original attack method. We validate that samples generated by the learned policy enhance model robustness through adversarial training and data augmentation.

XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX

Alexander Nikulin, Vladislav Kurenkov, Ilya Zisman, Artem Sergeevich Agarkov, Viacheslav Sinii, Sergey Kolesnikov

Inspired by the diversity and depth of XLand and the simplicity and minimalism of MiniGrid, we present XLand-MiniGrid, a suite of tools and grid-world environments for meta-reinforcement learning research. Written in JAX, XLand-MiniGrid is designed to be highly scalable and can potentially run on GPU or TPU accelerators, democratizing large-scale experimentation with limited resources. Along with the environments, XLand-MiniGrid provides pre-sampled benchmarks with millions of unique tasks of varying difficulty and easy-to-use baselines that allow users to quickly start training adaptive agents. In addition, we have conducted a preliminary analysis of scaling and generalization, showing that our baselines are capable of reaching millions of steps per second during training and validating that the proposed benchmarks are challenging. XLand-MiniGrid is open-source and available at \url{https://github.com/corl-team/xland-minigrid}.

GenRL: Multimodal-foundation world models for generalization in embodied agents

Pietro Mazzaglia, Tim Verbelen, Bart Dhoedt, Aaron Courville, Sai Rajeswar

Learning generalist embodied agents, able to solve multitudes of tasks in different domains is a long-standing problem. Reinforcement learning (RL) is hard to scale up as it requires a complex reward design for each task. In contrast, language can specify tasks in a more natural way. Current foundation vision-language models (VLMs) generally require fine-tuning or other adaptations to be adopted in embodied contexts, due to the significant domain gap. However, the lack of multimodal data in such domains represents an obstacle to developing foundation models for embodied applications. In this work, we overcome these problems by presenting multimodal-foundation world models, able to connect and align the representation of foundation VLMs with the latent space of generative world models for RL, without any language annotations. The resulting agent learning framework, GenRL, allows one to specify tasks through vision and/or language prompts, ground them in the embodied domain’s dynamics, and learn the corresponding behaviors in imagination. As assessed through large-scale multi-task benchmarking in locomotion and manipulation domains, GenRL enables multi-task generalization from language and visual prompts. Furthermore, by introducing a data-free policy learning strategy, our approach lays the groundwork for foundational policy learning using generative world models. Website, code and data: https://mazpie.github.io/genrl/

FLAME : Factuality-Aware Alignment for Large Language Models

Sheng-Chieh Lin, Luyu Gao, Barlas Oguz, Wenhan Xiong, Jimmy Lin, Wen-tau Yih, Xilun Chen

Alignment is a procedure to fine-tune pre-trained large language models (LLMs) to follow natural language instructions and serve as helpful AI assistants. We have observed, however, that the conventional alignment process fails to enhance the factual accuracy of LLMs, and often leads to the generation of more false facts (i.e., *hallucination*). In this paper, we study how to make the LLM alignment process more factual, by first identifying factors that lead to hallucination in both alignment steps: supervised fine-tuning (SFT) and reinforcement learning (RL). In particular, we find that training the LLM on new or unfamiliar knowledge can encourage hallucination. This makes SFT less factual as it trains on human-labeled data that may be novel to the LLM. Furthermore, reward functions used in standard RL often inadequately capture factuality and favor longer and more detailed responses, which inadvertently promote hallucination. Based on these observations, we propose *FactuaLity-aware AlignMEnt*, comprised of *factuality-aware SFT* and *factuality-aware RL* through direct preference optimization. Experiments show that our proposed *FLAME* guides LLMs to output more factual responses while maintaining their instruction-following capability.

Logarithmic Smoothing for Pessimistic Off-Policy Evaluation, Selection and Learning

Otmane Sakhi, Imad Aouali, Pierre Alquier, Nicolas Chopin

This work investigates the offline formulation of the contextual bandit problem, where the goal is to leverage past interactions collected under a behavior policy to evaluate, select, and learn new, potentially better-performing, policies. Motivated by critical applications, we move beyond point estimators. Instead, we adopt the principle of _pessimism_ where we construct upper bounds that assess a policy's worst-case performance, enabling us to confidently select and learn improved policies. Precisely, we introduce novel, fully empirical concentration bounds for a broad class of importance weighting risk estimators. These bounds are general enough to cover most existing estimators and pave the way for the development of new ones. In particular, our pursuit of the tightest bound within this class motivates a novel estimator (LS), that _logarithmically smoothes_ large importance weights. The bound for LS is provably tighter than its competitors, and naturally results in improved policy selection and learning strategies. Extensive policy evaluation, selection, and learning experiments highlight the versatility and favorable performance of LS.

Bridging Model-Based Optimization and Generative Modeling via Conservative Fine-Tuning of Diffusion Models

Masatoshi Uehara, Yulai Zhao, Ehsan Hajiramezanali, Gabriele Scalia, Gökcen Eraslan, Avantika Lal, Sergey Levine, Tommaso Biancalani

AI-driven design problems, such as DNA/protein sequence design, are commonly tackled from two angles: generative modeling, which efficiently captures the feasible design space (e.g., natural images or biological sequences), and model-based optimization, which utilizes reward models for extrapolation. To combine the strengths of both approaches, we adopt a hybrid method that fine-tunes cutting-edge diffusion models by optimizing reward models through RL. Although prior work has explored similar avenues, they primarily focus on scenarios where accurate reward models are accessible. In contrast, we concentrate on an offline setting where a reward model is unknown, and we must learn from static offline datasets, a common scenario in scientific domains. In offline scenarios, existing approaches tend to suffer from overoptimization, as they may be misled by the reward model in out-of-distribution regions. To address this, we introduce a conservative fine-tuning approach, BRAID, by optimizing a conservative reward model, which includes additional penalization outside of offline data distributions. Through empirical and theoretical analysis, we demonstrate the capability of our approach to outperform the best designs in offline data, leveraging the extrapolation capabilities of reward models while avoiding the generation of invalid designs through pre-trained diffusion models.

Provably Efficient Reinforcement Learning with Multinomial Logit Function Approximation

Long-Fei Li, Yu-Jie Zhang, Peng Zhao, Zhi-Hua Zhou

We study a new class of MDPs that employs multinomial logit (MNL) function approximation to ensure valid probability distributions over the state space. Despite its significant benefits, incorporating the non-linear function raises substantial challenges in both *statistical* and *computational* efficiency. The best-known result of Hwang and Oh [2023] has achieved an $\widetilde{\mathcal{O}}(\kappa^{-1}dH^2\sqrt{K})$ regret upper bound, where $\kappa$ is a problem-dependent quantity, $d$ is the feature dimension, $H$ is the episode length, and $K$ is the number of episodes. However, we observe that $\kappa^{-1}$ exhibits polynomial dependence on the number of reachable states, which can be as large as the state space size in the worst case and thus undermines the motivation for function approximation. Additionally, their method requires storing all historical data and the time complexity scales linearly with the episode count, which is computationally expensive. In this work, we propose a statistically efficient algorithm that achieves a regret of $\widetilde{\mathcal{O}}(dH^2\sqrt{K} + \kappa^{-1}d^2H^2)$, eliminating the dependence on $\kappa^{-1}$ in the dominant term for the first time. We then address the computational challenges by introducing an enhanced algorithm that achieves the same regret guarantee but with only constant cost. Finally, we establish the first lower bound for this problem, justifying the optimality of our results in $d$ and $K$.

REBEL: Reinforcement Learning via Regressing Relative Rewards

Zhaolin Gao, Jonathan Daniel Chang, Wenhao Zhan, Owen Oertell, Gokul Swamy, Kianté Brantley, Thorsten Joachims, J. Andrew Bagnell, Jason D. Lee, Wen Sun

While originally developed for continuous control problems, Proximal Policy Optimization (PPO) has emerged as the work-horse of a variety of reinforcement learning (RL) applications, including the fine-tuning of generative models. Unfortunately, PPO requires multiple heuristics to enable stable convergence (e.g. value networks, clipping), and is notorious for its sensitivity to the precise implementation of these components. In response, we take a step back and ask what a *minimalist* RL algorithm for the era of generative models would look like. We propose REBEL, an algorithm that cleanly reduces the problem of policy optimization to regressing the *relative reward* between two completions to a prompt in terms of the policy, enabling strikingly lightweight implementation. In theory, we prove that fundamental RL algorithms like Natural Policy Gradient can be seen as variants of REBEL, which allows us to match the strongest known theoretical guarantees in terms of convergence and sample complexity in the RL literature. REBEL can also cleanly incorporate offline data and be extended to handle the intransitive preferences we frequently see in practice. Empirically, we find that REBEL provides a unified approach to language modeling and image generation with stronger or similar performance as PPO and DPO, all while being simpler to implement and more computationally efficient than PPO. When fine-tuning Llama-3-8B-Instruct, REBEL achieves strong performance in AlpacaEval 2.0, MT-Bench, and Open LLM Leaderboard. Implementation of REBEL can be found at <https://github.com/ZhaolinGao/REBEL>, and models trained by REBEL can be found at <https://huggingface.co/Cornell-AGI>.

Federated Ensemble-Directed Offline Reinforcement Learning

Desik Rengarajan, Nitin Ragothaman, Dileep Kalathil, Srinivas Shakkottai

We consider the problem of federated offline reinforcement learning (RL), a scenario under which distributed learning agents must collaboratively learn a high-quality control policy only using small pre-collected datasets generated according to different unknown behavior policies. Na\"{i}vely combining a standard offline RL approach with a standard federated learning approach to solve this problem can lead to poorly performing policies. In response, we develop the Federated Ensemble-Directed Offline Reinforcement Learning Algorithm (FEDORA), which distills the collective wisdom of the clients using an ensemble learning approach. We develop the FEDORA codebase to utilize distributed compute resources on a federated learning platform. We show that FEDORA significantly outperforms other approaches, including offline RL over the combined data pool, in various complex continuous control environments and real-world datasets. Finally, we demonstrate the performance of FEDORA in the real-world on a mobile robot. We provide our code and a video of our experiments at \url{https://github.com/DesikRengarajan/FEDORA}.

Policy Aggregation

Parand A. Alamdari, Soroush Ebadian, Ariel D. Procaccia

We consider the challenge of AI value alignment with multiple individuals that have different reward functions and optimal policies in an underlying Markov decision process. We formalize this problem as one of *policy aggregation*, where the goal is to identify a desirable collective policy. We argue that an approach informed by social choice theory is especially suitable. Our key insight is that social choice methods can be reinterpreted by identifying ordinal preferences with volumes of subsets of the *state-action occupancy polytope*. Building on this insight, we demonstrate that a variety of methods — including approval voting, Borda count, the proportional veto core, and quantile fairness — can be practically applied to policy aggregation.

Controlled maximal variability along with reliable performance in recurrent neural networks

Chiara Mastrogiuseppe, Rubén Moreno-Bote

Natural behaviors, even stereotyped ones, exhibit variability. Despite its role in exploring and learning, the function and neural basis of this variability is still not well understood. Given the coupling between neural activity and behavior, we ask what type of neural variability does not compromise behavioral performance. While previous studies typically curtail variability to allow for high task performance in neural networks, our approach takes the reversed perspective. We investigate how to generate maximal neural variability while at the same time having high network performance. To do so, we extend to neural activity the maximum occupancy principle (MOP) developed for behavior, and refer to this new neural principle as NeuroMOP. NeuroMOP posits that the goal of the nervous system is to maximize future action-state entropy, a reward-free, intrinsic motivation that entails creating all possible activity patterns while avoiding terminal or dangerous ones. We show that this goal can be achieved through a neural network controller that injects currents (actions) into a recurrent neural network of fixed random weights to maximize future cumulative action-state entropy. High activity variability can be induced while adhering to an energy constraint or while avoiding terminal states defined by specific neurons' activities, also in a context-dependent manner. The network solves these tasks by flexibly switching between stochastic and deterministic modes as needed and projecting noise onto a null space. Based on future maximum entropy production, NeuroMOP contributes to a novel theory of neural variability that reconciles stochastic and deterministic behaviors within a single framework.

Is Mamba Compatible with Trajectory Optimization in Offline Reinforcement Learning?

Yang Dai, Oubo Ma, Longfei Zhang, Xingxing Liang, Shengchao Hu, Mengzhu Wang, Shouling Ji, Jincai Huang, Li Shen

Transformer-based trajectory optimization methods have demonstrated exceptional performance in offline Reinforcement Learning (offline RL). Yet, it poses challenges due to substantial parameter size and limited scalability, which is particularly critical in sequential decision-making scenarios where resources are constrained such as in robots and drones with limited computational power. Mamba, a promising new linear-time sequence model, offers performance on par with transformers while delivering substantially fewer parameters on long sequences. As it remains unclear whether Mamba is compatible with trajectory optimization, this work aims to conduct comprehensive experiments to explore the potential of Decision Mamba (dubbed DeMa) in offline RL from the aspect of data structures and essential components with the following insights: (1) Long sequences impose a significant computational burden without contributing to performance improvements since DeMa's focus on sequences diminishes approximately exponentially. Consequently, we introduce a Transformer-like DeMa as opposed to an RNN-like DeMa. (2) For the components of DeMa, we identify the hidden attention mechanism as a critical factor in its success, which can also work well with other residual structures and does not require position embedding. Extensive evaluations demonstrate that our specially designed DeMa is compatible with trajectory optimization and surpasses previous methods, outperforming Decision Transformer (DT) with higher performance while using 30\% fewer parameters in Atari, and exceeding DT with only a quarter of the parameters in MuJoCo.

Excluding the Irrelevant: Focusing Reinforcement Learning through Continuous Action Masking

Roland Stolz, Hanna Krasowski, Jakob Thumm, Michael Eichelbeck, Philipp Gassert, Matthias Althoff

Continuous action spaces in reinforcement learning (RL) are commonly defined as multidimensional intervals. While intervals usually reflect the action boundaries for tasks well, they can be challenging for learning because the typically large global action space leads to frequent exploration of irrelevant actions. Yet, little task knowledge can be sufficient to identify significantly smaller state-specific sets of relevant actions. Focusing learning on these relevant actions can significantly improve training efficiency and effectiveness. In this paper, we propose to focus learning on the set of relevant actions and introduce three continuous action masking methods for exactly mapping the action space to the state-dependent set of relevant actions. Thus, our methods ensure that only relevant actions are executed, enhancing the predictability of the RL agent and enabling its use in safety-critical applications. We further derive the implications of the proposed methods on the policy gradient. Using proximal policy optimization ( PPO), we evaluate our methods on four control tasks, where the relevant action set is computed based on the system dynamics and a relevant state set. Our experiments show that the three action masking methods achieve higher final rewards and converge faster than the baseline without action masking.

Diffusion-based Curriculum Reinforcement Learning

Erdi Sayar, Giovanni Iacca, Ozgur S. Oguz, Alois Knoll

Curriculum Reinforcement Learning (CRL) is an approach to facilitate the learning process of agents by structuring tasks in a sequence of increasing complexity. Despite its potential, many existing CRL methods struggle to efficiently guide agents toward desired outcomes, particularly in the absence of domain knowledge. This paper introduces DiCuRL (Diffusion Curriculum Reinforcement Learning), a novel method that leverages conditional diffusion models to generate curriculum goals. To estimate how close an agent is to achieving its goal, our method uniquely incorporates a $Q$-function and a trainable reward function based on Adversarial Intrinsic Motivation within the diffusion model. Furthermore, it promotes exploration through the inherent noising and denoising mechanism present in the diffusion models and is environment-agnostic. This combination allows for the generation of challenging yet achievable goals, enabling agents to learn effectively without relying on domain knowledge. We demonstrate the effectiveness of DiCuRL in three different maze environments and two robotic manipulation tasks simulated in MuJoCo, where it outperforms or matches nine state-of-the-art CRL algorithms from the literature.

Measuring Mutual Policy Divergence for Multi-Agent Sequential Exploration

Haowen Dou, Lujuan Dang, Zhirong Luan, Badong Chen

Despite the success of Multi-Agent Reinforcement Learning (MARL) algorithms in cooperative tasks, previous works, unfortunately, face challenges in heterogeneous scenarios since they simply disable parameter sharing for agent specialization. Sequential updating scheme was thus proposed, naturally diversifying agents by encouraging agents to learn from preceding ones. However, the exploration strategy in sequential scheme has not been investigated. Benefiting from updating one-by-one, agents have the access to the information from preceding agents. Thus, in this work, we propose to exploit the preceding information to enhance exploration and heterogeneity sequentially. We present Multi-Agent Divergence Policy Optimization (MADPO), equipped with mutual policy divergence maximization framework. We quantify the policy discrepancies between episodes to enhance exploration and between agents to heterogenize agents, termed intra-agent and inter-agent policy divergence. To address the issue that traditional divergence measurements lack stability and directionality, we propose to employ the conditional Cauchy-Schwarz divergence to provide entropy-guided exploration incentives. Extensive experiments show that the proposed method outperforms state-of-the-art sequential updating approaches in two challenging multi-agent tasks with various heterogeneous scenarios. Source code is available at \url{https://github.com/hwdou6677/MADPO}.

Interpreting Learned Feedback Patterns in Large Language Models

Luke Marks, Amir Abdullah, Clement Neo, Rauno Arike, David Krueger, Philip Torr, Fazl Barez

Reinforcement learning from human feedback (RLHF) is widely used to train large language models (LLMs). However, it is unclear whether LLMs accurately learn the underlying preferences in human feedback data. We coin the term **Learned Feedback Pattern** (LFP) for patterns in an LLM's activations learned during RLHF that improve its performance on the fine-tuning task. We hypothesize that LLMs with LFPs accurately aligned to the fine-tuning feedback exhibit consistent activation patterns for outputs that would have received similar feedback during RLHF. To test this, we train probes to estimate the feedback signal implicit in the activations of a fine-tuned LLM. We then compare these estimates to the true feedback, measuring how accurate the LFPs are to the fine-tuning feedback. Our probes are trained on a condensed, sparse and interpretable representation of LLM activations, making it easier to correlate features of the input with our probe's predictions. We validate our probes by comparing the neural features they correlate with positive feedback inputs against the features GPT-4 describes and classifies as related to LFPs. Understanding LFPs can help minimize discrepancies between LLM behavior and training objectives, which is essential for the **safety** and **alignment** of LLMs.

Multi-Reward Best Policy Identification

Alessio Russo, Filippo Vannella

Rewards are a critical aspect of formulating Reinforcement Learning (RL) problems; often, one may be interested in testing multiple reward functions, or the problem may naturally involve multiple rewards. In this study, we investigate the _Multi-Reward Best Policy Identification_ (MR-BPI) problem, where the goal is to determine the best policy for all rewards in a given set $\mathcal{R}$ with minimal sample complexity and a prescribed confidence level. We derive a fundamental instance-specific lower bound on the sample complexity required by any Probably Correct (PC) algorithm in this setting. This bound guides the design of an optimal exploration policy attaining minimal sample complexity. However, this lower bound involves solving a hard non-convex optimization problem. We address this challenge by devising a convex approximation, enabling the design of sample-efficient algorithms. We propose MR-NaS, a PC algorithm with competitive performance on hard-exploration tabular environments. Extending this approach to Deep RL (DRL), we also introduce DBMR-BPI, an efficient algorithm for model-free exploration in multi-reward settings.

Dynamic Model Predictive Shielding for Provably Safe Reinforcement Learning

Arko Banerjee, Kia Rahmani, Joydeep Biswas, Isil Dillig

Among approaches for provably safe reinforcement learning, Model Predictive Shielding (MPS) has proven effective at complex tasks in continuous, high-dimensional state spaces, by leveraging a *backup policy* to ensure safety when the learned policy attempts to take risky actions. However, while MPS can ensure safety both during and after training, it often hinders task progress due to the conservative and task-oblivious nature of backup policies. This paper introduces *Dynamic Model Predictive Shielding* (DMPS), which optimizes reinforcement learning objectives while maintaining provable safety. DMPS employs a local planner to dynamically select safe recovery actions that maximize both short-term progress as well as long-term rewards. Crucially, the planner and the neural policy play a synergistic role in DMPS. When planning recovery actions for ensuring safety, the planner utilizes the neural policy to estimate long-term rewards, allowing it to *observe* beyond its short-term planning horizon. Conversely, the neural policy under training learns from the recovery plans proposed by the planner, converging to policies that are both *high-performing* and *safe* in practice. This approach guarantees safety during and after training, with bounded recovery regret that decreases exponentially with planning horizon depth. Experimental results demonstrate that DMPS converges to policies that rarely require shield interventions after training and achieve higher rewards compared to several state-of-the-art baselines.

Focus On What Matters: Separated Models For Visual-Based RL Generalization

Di Zhang, Bowen Lv, Hai Zhang, Feifan Yang, Junqiao Zhao, Hang Yu, Chang Huang, Hongtu Zhou, Chen Ye, changjun jiang

A primary challenge for visual-based Reinforcement Learning (RL) is to generalize effectively across unseen environments. Although previous studies have explored different auxiliary tasks to enhance generalization, few adopt image reconstruction due to concerns about exacerbating overfitting to task-irrelevant features during training. Perceiving the pre-eminence of image reconstruction in representation learning, we propose SMG (\blue{S}eparated \blue{M}odels for \blue{G}eneralization), a novel approach that exploits image reconstruction for generalization. SMG introduces two model branches to extract task-relevant and task-irrelevant representations separately from visual observations via cooperatively reconstruction. Built upon this architecture, we further emphasize the importance of task-relevant features for generalization. Specifically, SMG incorporates two additional consistency losses to guide the agent's focus toward task-relevant areas across different scenarios, thereby achieving free from overfitting. Extensive experiments in DMC demonstrate the SOTA performance of SMG in generalization, particularly excelling in video-background settings. Evaluations on robotic manipulation tasks further confirm the robustness of SMG in real-world applications. Source code is available at \url{https://anonymous.4open.science/r/SMG/}.

Reinforcement Learning · NeurIPS 2024 | paperlist.ai