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Multi-Agent RL
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Multi-Label Learning with Stronger Consistency Guarantees
Anqi Mao, Mehryar Mohri, Yutao Zhong
We present a detailed study of surrogate losses and algorithms for multi-label learning, supported by $H$-consistency bounds. We first show that, for the simplest form of multi-label loss (the popular Hamming loss), the well-known consistent binary relevance surrogate suffers from a sub-optimal dependency on the number of labels in terms of $H$-consistency bounds, when using smooth losses such as logistic losses. Furthermore, this loss function fails to account for label correlations. To address these drawbacks, we introduce a novel surrogate loss, *multi-label logistic loss*, that accounts for label correlations and benefits from label-independent $H$-consistency bounds. We then broaden our analysis to cover a more extensive family of multi-label losses, including all common ones and a new extension defined based on linear-fractional functions with respect to the confusion matrix. We also extend our multi-label logistic losses to more comprehensive multi-label comp-sum losses, adapting comp-sum losses from standard classification to the multi-label learning. We prove that this family of surrogate losses benefits from $H$-consistency bounds, and thus Bayes-consistency, across any general multi-label loss. Our work thus proposes a unified surrogate loss framework benefiting from strong consistency guarantees for any multi-label loss, significantly expanding upon previous work which only established Bayes-consistency and for specific loss functions. Additionally, we adapt constrained losses from standard classification to multi-label constrained losses in a similar way, which also benefit from $H$-consistency bounds and thus Bayes-consistency for any multi-label loss. We further describe efficient gradient computation algorithms for minimizing the multi-label logistic loss.
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations
Ruiyuan Lyu, Jingli Lin, Tai Wang, Shuai Yang, Xiaohan Mao, yilun chen, Runsen Xu, Haifeng Huang, Chenming Zhu, Dahua Lin, Jiangmiao Pang
With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation.
ManiPose: Manifold-Constrained Multi-Hypothesis 3D Human Pose Estimation
Cédric Rommel, Victor Letzelter, Nermin Samet, Renaud Marlet, Matthieu Cord, Patrick Perez, Eduardo Valle
We propose ManiPose, a manifold-constrained multi-hypothesis model for human-pose 2D-to-3D lifting. We provide theoretical and empirical evidence that, due to the depth ambiguity inherent to monocular 3D human pose estimation, traditional regression models suffer from pose-topology consistency issues, which standard evaluation metrics (MPJPE, P-MPJPE and PCK) fail to assess. ManiPose addresses depth ambiguity by proposing multiple candidate 3D poses for each 2D input, each with its estimated plausibility. Unlike previous multi-hypothesis approaches, ManiPose forgoes generative models, greatly facilitating its training and usage. By constraining the outputs to lie on the human pose manifold, ManiPose guarantees the consistency of all hypothetical poses, in contrast to previous works. We showcase the performance of ManiPose on real-world datasets, where it outperforms state-of-the-art models in pose consistency by a large margin while being very competitive on the MPJPE metric.
Measuring Mutual Policy Divergence for Multi-Agent Sequential Exploration
Haowen Dou, Lujuan Dang, Zhirong Luan, Badong Chen
Despite the success of Multi-Agent Reinforcement Learning (MARL) algorithms in cooperative tasks, previous works, unfortunately, face challenges in heterogeneous scenarios since they simply disable parameter sharing for agent specialization. Sequential updating scheme was thus proposed, naturally diversifying agents by encouraging agents to learn from preceding ones. However, the exploration strategy in sequential scheme has not been investigated. Benefiting from updating one-by-one, agents have the access to the information from preceding agents. Thus, in this work, we propose to exploit the preceding information to enhance exploration and heterogeneity sequentially. We present Multi-Agent Divergence Policy Optimization (MADPO), equipped with mutual policy divergence maximization framework. We quantify the policy discrepancies between episodes to enhance exploration and between agents to heterogenize agents, termed intra-agent and inter-agent policy divergence. To address the issue that traditional divergence measurements lack stability and directionality, we propose to employ the conditional Cauchy-Schwarz divergence to provide entropy-guided exploration incentives. Extensive experiments show that the proposed method outperforms state-of-the-art sequential updating approaches in two challenging multi-agent tasks with various heterogeneous scenarios. Source code is available at \url{https://github.com/hwdou6677/MADPO}.
Inverse Factorized Soft Q-Learning for Cooperative Multi-agent Imitation Learning
The Viet Bui, Tien Anh Mai, Thanh Hong Nguyen
This paper concerns imitation learning (IL) in cooperative multi-agent systems. The learning problem under consideration poses several challenges, characterized by high-dimensional state and action spaces and intricate inter-agent dependencies. In a single-agent setting, IL was shown to be done efficiently via an inverse soft-Q learning process. However, extending this framework to a multi-agent context introduces the need to simultaneously learn both local value functions to capture local observations and individual actions, and a joint value function for exploiting centralized learning. In this work, we introduce a new multi-agent IL algorithm designed to address these challenges. Our approach enables the centralized learning by leveraging mixing networks to aggregate decentralized Q functions. We further establish conditions for the mixing networks under which the multi-agent IL objective function exhibits convexity within the Q function space. We present extensive experiments conducted on some challenging multi-agent game environments, including an advanced version of the Star-Craft multi-agent challenge (SMACv2), which demonstrates the effectiveness of our algorithm.
Customized Multiple Clustering via Multi-Modal Subspace Proxy Learning
Jiawei Yao, Qi Qian, Juhua Hu
Multiple clustering aims to discover various latent structures of data from different aspects. Deep multiple clustering methods have achieved remarkable performance by exploiting complex patterns and relationships in data. However, existing works struggle to flexibly adapt to diverse user-specific needs in data grouping, which may require manual understanding of each clustering. To address these limitations, we introduce Multi-Sub, a novel end-to-end multiple clustering approach that incorporates a multi-modal subspace proxy learning framework in this work. Utilizing the synergistic capabilities of CLIP and GPT-4, Multi-Sub aligns textual prompts expressing user preferences with their corresponding visual representations. This is achieved by automatically generating proxy words from large language models that act as subspace bases, thus allowing for the customized representation of data in terms specific to the user’s interests. Our method consistently outperforms existing baselines across a broad set of datasets in visual multiple clustering tasks. Our code is available at https://github.com/Alexander-Yao/Multi-Sub.
Multi-modal Transfer Learning between Biological Foundation Models
Juan Jose Garau-Luis, Patrick Philippe Bordes, Liam Gonzalez, Maša Roller, Bernardo P de Almeida, Christopher F. Blum, Lorenz Hexemer, Stefan Laurent, Maren Lang, Thomas PIERROT, Guillaume Richard
Biological sequences encode fundamental instructions for the building blocks of life, in the form of DNA, RNA, and proteins. Modeling these sequences is key to understand disease mechanisms and is an active research area in computational biology. Recently, Large Language Models have shown great promise in solving certain biological tasks but current approaches are limited to a single sequence modality (DNA, RNA, or protein). Key problems in genomics intrinsically involve multiple modalities, but it remains unclear how to adapt general-purpose sequence models to those cases. In this work we propose a multi-modal model that connects DNA, RNA, and proteins by leveraging information from different pre-trained modality-specific encoders. We demonstrate its capabilities by applying it to the largely unsolved problem of predicting how multiple \rna transcript isoforms originate from the same gene (i.e. same DNA sequence) and map to different transcription expression levels across various human tissues. We show that our model, dubbed IsoFormer, is able to accurately predict differential transcript expression, outperforming existing methods and leveraging the use of multiple modalities. Our framework also achieves efficient transfer knowledge from the encoders pre-training as well as in between modalities. We open-source our model, paving the way for new multi-modal gene expression approaches.
Multi-Reward Best Policy Identification
Alessio Russo, Filippo Vannella
Rewards are a critical aspect of formulating Reinforcement Learning (RL) problems; often, one may be interested in testing multiple reward functions, or the problem may naturally involve multiple rewards. In this study, we investigate the _Multi-Reward Best Policy Identification_ (MR-BPI) problem, where the goal is to determine the best policy for all rewards in a given set $\mathcal{R}$ with minimal sample complexity and a prescribed confidence level. We derive a fundamental instance-specific lower bound on the sample complexity required by any Probably Correct (PC) algorithm in this setting. This bound guides the design of an optimal exploration policy attaining minimal sample complexity. However, this lower bound involves solving a hard non-convex optimization problem. We address this challenge by devising a convex approximation, enabling the design of sample-efficient algorithms. We propose MR-NaS, a PC algorithm with competitive performance on hard-exploration tabular environments. Extending this approach to Deep RL (DRL), we also introduce DBMR-BPI, an efficient algorithm for model-free exploration in multi-reward settings.
Solving Zero-Sum Markov Games with Continuous State via Spectral Dynamic Embedding
Chenhao Zhou, Zebang Shen, Chao Zhang, Hanbin Zhao, Hui Qian
In this paper, we propose a provably efficient natural policy gradient algorithm called Spectral Dynamic Embedding Policy Optimization (\SDEPO) for two-player zero-sum stochastic Markov games with continuous state space and finite action space. In the policy evaluation procedure of our algorithm, a novel kernel embedding method is employed to construct a finite-dimensional linear approximations to the state-action value function. We explicitly analyze the approximation error in policy evaluation, and show that \SDEPO\ achieves an $\tilde{O}(\frac{1}{(1-\gamma)^3\epsilon})$ last-iterate convergence to the $\epsilon-$optimal Nash equilibrium, which is independent of the cardinality of the state space. The complexity result matches the best-known results for global convergence of policy gradient algorithms for single agent setting. Moreover, we also propose a practical variant of \SDEPO\ to deal with continuous action space and empirical results demonstrate the practical superiority of the proposed method.
Linear Causal Representation Learning from Unknown Multi-node Interventions
Burak Varıcı, Emre Acartürk, Karthikeyan Shanmugam, Ali Tajer
Despite the multifaceted recent advances in interventional causal representation learning (CRL), they primarily focus on the stylized assumption of single-node interventions. This assumption is not valid in a wide range of applications, and generally, the subset of nodes intervened in an interventional environment is *fully unknown*. This paper focuses on interventional CRL under unknown multi-node (UMN) interventional environments and establishes the first identifiability results for *general* latent causal models (parametric or nonparametric) under stochastic interventions (soft or hard) and linear transformation from the latent to observed space. Specifically, it is established that given sufficiently diverse interventional environments, (i) identifiability *up to ancestors* is possible using only *soft* interventions, and (ii) *perfect* identifiability is possible using *hard* interventions. Remarkably, these guarantees match the best-known results for more restrictive single-node interventions. Furthermore, CRL algorithms are also provided that achieve the identifiability guarantees. A central step in designing these algorithms is establishing the relationships between UMN interventional CRL and score functions associated with the statistical models of different interventional environments. Establishing these relationships also serves as constructive proof of the identifiability guarantees.
Reflective Multi-Agent Collaboration based on Large Language Models
Xiaohe Bo, Zeyu Zhang, Quanyu Dai, Xueyang Feng, Lei Wang, Rui Li, Xu Chen, Ji-Rong Wen
Benefiting from the powerful language expression and planning capabilities of Large Language Models (LLMs), LLM-based autonomous agents have achieved promising performance in various downstream tasks. Recently, based on the development of single-agent systems, researchers propose to construct LLM-based multi-agent systems to tackle more complicated tasks. In this paper, we propose a novel framework, named COPPER, to enhance the collaborative capabilities of LLM-based agents with the self-reflection mechanism. To improve the quality of reflections, we propose to fine-tune a shared reflector, which automatically tunes the prompts of actor models using our counterfactual PPO mechanism. On the one hand, we propose counterfactual rewards to assess the contribution of a single agent’s reflection within the system, alleviating the credit assignment problem. On the other hand, we propose to train a shared reflector, which enables the reflector to generate personalized reflections according to agent roles, while reducing the computational resource requirements and improving training stability. We conduct experiments on three datasets to evaluate the performance of our model in multi-hop question answering, mathematics, and chess scenarios. Experimental results show that COPPER possesses stronger reflection capabilities and exhibits excellent generalization performance across different actor models.
Remix-DiT: Mixing Diffusion Transformers for Multi-Expert Denoising
Gongfan Fang, Xinyin Ma, Xinchao Wang
Transformer-based diffusion models have achieved significant advancements across a variety of generative tasks. However, producing high-quality outputs typically necessitates large transformer models, which result in substantial training and inference overhead. In this work, we investigate an alternative approach involving multiple experts for denoising, and introduce RemixDiT, a novel method designed to enhance output quality at a low cost. The goal of RemixDiT is to craft N diffusion experts for different denoising timesteps, yet without the need for expensive training of N independent models. To achieve this, RemixDiT employs K basis models (where K < N) and utilizes learnable mixing coefficients to adaptively craft expert models. This design offers two significant advantages: first, although the total model size is increased, the model produced by the mixing operation shares the same architecture as a plain model, making the overall model as efficient as a standard diffusion transformer. Second, the learnable mixing adaptively allocates model capacity across timesteps, thereby effectively improving generation quality. Experiments conducted on the ImageNet dataset demonstrate that RemixDiT achieves promising results compared to standard diffusion transformers and other multiple-expert methods.
Learning to Cooperate with Humans using Generative Agents
Yancheng Liang, Daphne Chen, Abhishek Gupta, Simon Shaolei Du, Natasha Jaques
Training agents that can coordinate zero-shot with humans is a key mission in multi-agent reinforcement learning (MARL). Current algorithms focus on training simulated human partner policies which are then used to train a Cooperator agent. The simulated human is produced either through behavior cloning over a dataset of human cooperation behavior, or by using MARL to create a population of simulated agents. However, these approaches often struggle to produce a Cooperator that can coordinate well with real humans, since the simulated humans fail to cover the diverse strategies and styles employed by people in the real world. We show \emph{learning a generative model of human partners} can effectively address this issue. Our model learns a latent variable representation of the human that can be regarded as encoding the human's unique strategy, intention, experience, or style. This generative model can be flexibly trained from any (human or neural policy) agent interaction data. By sampling from the latent space, we can use the generative model to produce different partners to train Cooperator agents. We evaluate our method---Generative Agent Modeling for Multi-agent Adaptation (GAMMA)---on Overcooked, a challenging cooperative cooking game that has become a standard benchmark for zero-shot coordination. We conduct an evaluation with real human teammates, and the results show that GAMMA consistently improves performance, whether the generative model is trained on simulated populations or human datasets. Further, we propose a method for posterior sampling from the generative model that is biased towards the human data, enabling us to efficiently improve performance with only a small amount of expensive human interaction data.
Derandomizing Multi-Distribution Learning
Kasper Green Larsen, Omar Montasser, Nikita Zhivotovskiy
Multi-distribution or collaborative learning involves learning a single predictor that works well across multiple data distributions, using samples from each during training. Recent research on multi-distribution learning, focusing on binary loss and finite VC dimension classes, has shown near-optimal sample complexity that is achieved with oracle efficient algorithms. That is, these algorithms are computationally efficient given an efficient ERM for the class. Unlike in classical PAC learning, where the optimal sample complexity is achieved with deterministic predictors, current multi-distribution learning algorithms output randomized predictors. This raises the question: can these algorithms be derandomized to produce a deterministic predictor for multiple distributions? Through a reduction to discrepancy minimization, we show that derandomizing multi-distribution learning is computationally hard, even when ERM is computationally efficient. On the positive side, we identify a structural condition enabling an efficient black-box reduction, converting existing randomized multi-distribution predictors into deterministic ones.
Multi-LLM Debate: Framework, Principals, and Interventions
Andrew Estornell, Yang Liu
The flexible and generalized nature of large language models has allowed for their application in a wide array of language-based domains. Much like their human contemporaries, these models are capable of engaging in discussions and debates as a means of improving answer quality. We first take a theoretical approach to analyzing debate and provide a framework through which debate can be mathematically examined. Building on this framework, we provide several theoretical results for multi-agent debate. In particular, we demonstrate that similar model capabilities, or similar model responses, can result in static debate dynamics where the debate procedure simply converges to the majority opinion. When this majority opinion is the result of a common misconception (ingrained in the models through shared training data) debate is likely to converge to answers associated with that common misconception. Using insights from our theoretical results we then propose three interventions which improve the efficacy of debate. For each intervention, we provide theoretical results demonstrating how debate is improved. We also demonstrate that these interventions result in better performance on four common benchmark tasks.
MEQA: A Benchmark for Multi-hop Event-centric Question Answering with Explanations
Ruosen Li, Zimu Wang, Son Quoc Tran, Lei Xia, Xinya Du
Existing benchmarks for multi-hop question answering (QA) primarily evaluate models based on their ability to reason about entities and the relationships between them. However, there's a lack of insight into how these models perform in terms of both events and entities. In this paper, we introduce a novel semi-automatic question generation strategy by composing event structures from information extraction (IE) datasets and present the first Multi-hop Event-centric Question Answering (MEQA) benchmark. It contains (1) 2,243 challenging questions that require a diverse range of complex reasoning over entity-entity, entity-event, and event-event relations; (2) corresponding multi-step QA-format event reasoning chain (explanation) which leads to the answer for each question. We also introduce two metrics for evaluating explanations: completeness and logical consistency. We conduct comprehensive benchmarking and analysis, which shows that MEQA is challenging for the latest state-of-the-art models encompassing large language models (LLMs); and how they fall short of providing faithful explanations of the event-centric reasoning process.
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence
Rakshit Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P Agapiou, Jayd Matyas, Sasha Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Jiawei Huang, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoğanaras, Yue Zhao, Marko Tesic, Natasha Jaques, Jakob Nicolaus Foerster, Vincent Conitzer, Jose Hernandez-Orallo, Dylan Hadfield-Menell, Joel Z Leibo
Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence. The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research.
Multi-scale Consistency for Robust 3D Registration via Hierarchical Sinkhorn Tree
Chengwei Ren, Yifan Feng, Weixiang Zhang, Xiao-Ping Zhang, Yue Gao
We study the problem of retrieving accurate correspondence through multi-scale consistency (MSC) for robust point cloud registration. Existing works in a coarse-to-fine manner either suffer from severe noisy correspondences caused by unreliable coarse matching or struggle to form outlier-free coarse-level correspondence sets. To tackle this, we present Hierarchical Sinkhorn Tree (HST), a pruned tree structure designed to hierarchically measure the local consistency of each coarse correspondence across multiple feature scales, thereby filtering out the local dissimilar ones. In this way, we convert the modeling of MSC for each correspondence into a BFS traversal with pruning of a K-ary tree rooted at the superpoint, with its K nearest neighbors in the feature pyramid serving as child nodes. To achieve efficient pruning and accurate vicinity characterization, we further propose a novel overlap-aware Sinkhorn Distance, which retains only the most likely overlapping points for local measurement and next level exploration. The modeling process essentially involves traversing a pair of HSTs synchronously and aggregating the consistency measures of corresponding tree nodes. Extensive experiments demonstrate HST consistently outperforms the state-of-the-art methods on both indoor and outdoor benchmarks.
Semi-supervised Knowledge Transfer Across Multi-omic Single-cell Data
Fan Zhang, Tianyu Liu, Zihao Chen, Xiaojiang Peng, Chong Chen, Xian-Sheng Hua, Xiao Luo, Hongyu Zhao
Knowledge transfer between multi-omic single-cell data aims to effectively transfer cell types from scRNA-seq data to unannotated scATAC-seq data. Several approaches aim to reduce the heterogeneity of multi-omic data while maintaining the discriminability of cell types with extensive annotated data. However, in reality, the cost of collecting both a large amount of labeled scRNA-seq data and scATAC-seq data is expensive. Therefore, this paper explores a practical yet underexplored problem of knowledge transfer across multi-omic single-cell data under cell type scarcity. To address this problem, we propose a semi-supervised knowledge transfer framework named Dual label scArcity elimiNation with Cross-omic multi-samplE Mixup (DANCE). To overcome the label scarcity in scRNA-seq data, we generate pseudo-labels based on optimal transport and merge them into the labeled scRNA-seq data. Moreover, we adopt a divide-and-conquer strategy which divides the scATAC-seq data into source-like and target-specific data. For source-like samples, we employ consistency regularization with random perturbations while for target-specific samples, we select a few candidate labels and progressively eliminate incorrect cell types from the label set for additional supervision. Next, we generate virtual scRNA-seq samples with multi-sample Mixup based on the class-wise similarity to reduce cell heterogeneity. Extensive experiments on many benchmark datasets suggest the superiority of our DANCE over a series of state-of-the-art methods.
Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games
Fanqi Kong, Yizhe Huang, Song-Chun Zhu, Siyuan Qi, Xue Feng
Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by learned social relationships between agents, we propose LASE (**L**earning to balance **A**ltruism and **S**elf-interest based on **E**mpathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship --- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated $Q$-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.