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Gaussian Processes

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A Separation in Heavy-Tailed Sampling: Gaussian vs. Stable Oracles for Proximal Samplers

Ye He, Alireza Mousavi-Hosseini, Krishna Balasubramanian, Murat A Erdogdu

We study the complexity of heavy-tailed sampling and present a separation result in terms of obtaining high-accuracy versus low-accuracy guarantees i.e., samplers that require only $\mathcal{O}(\log(1/\varepsilon))$ versus $\Omega(\text{poly}(1/\varepsilon))$ iterations to output a sample which is $\varepsilon$-close to the target in $\chi^2$-divergence. Our results are presented for proximal samplers that are based on Gaussian versus stable oracles. We show that proximal samplers based on the Gaussian oracle have a fundamental barrier in that they necessarily achieve only low-accuracy guarantees when sampling from a class of heavy-tailed targets. In contrast, proximal samplers based on the stable oracle exhibit high-accuracy guarantees, thereby overcoming the aforementioned limitation. We also prove lower bounds for samplers under the stable oracle and show that our upper bounds cannot be fundamentally improved.

ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting

Yiqun Mei, Jiacong Xu, Vishal M. Patel

Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.

Large Spatial Model: End-to-end Unposed Images to Semantic 3D

Zhiwen Fan, Jian Zhang, Wenyan Cong, Peihao Wang, Renjie Li, Kairun Wen, Shijie Zhou, Achuta Kadambi, Zhangyang Wang, Danfei Xu, Boris Ivanovic, Marco Pavone, Yue Wang

Reconstructing and understanding 3D structures from a limited number of images is a classical problem in computer vision. Traditional approaches typically decompose this task into multiple subtasks, involving several stages of complex mappings between different data representations. For example, dense reconstruction using Structure-from-Motion (SfM) requires transforming images into key points, optimizing camera parameters, and estimating structures. Following this, accurate sparse reconstructions are necessary for further dense modeling, which is then input into task-specific neural networks. This multi-stage paradigm leads to significant processing times and engineering complexity. In this work, we introduce the Large Spatial Model (LSM), which directly processes unposed RGB images into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward pass and can synthesize versatile label maps by interacting through language at novel views. Built on a general Transformer-based framework, LSM predicts global geometry via pixel-aligned point maps. To improve spatial attribute regression, we adopt local context aggregation with multi-scale fusion, enhancing the accuracy of fine local details. To address the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder parameterizes a set of semantic anisotropic Gaussians, allowing supervised end-to-end learning. Comprehensive experiments on various tasks demonstrate that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.

Safe Time-Varying Optimization based on Gaussian Processes with Spatio-Temporal Kernel

Jialin Li, Marta Zagorowska, Giulia De Pasquale, Alisa Rupenyan, John Lygeros

Ensuring safety is a key aspect in sequential decision making problems, such as robotics or process control. The complexity of the underlying systems often makes finding the optimal decision challenging, especially when the safety-critical system is time-varying. Overcoming the problem of optimizing an unknown time-varying reward subject to unknown time-varying safety constraints, we propose TVSAFEOPT, a new algorithm built on Bayesian optimization with a spatio-temporal kernel. The algorithm is capable of safely tracking a time-varying safe region without the need for explicit change detection. Optimality guarantees are also provided for the algorithm when the optimization problem becomes stationary. We show that TVSAFEOPT compares favorably against SAFEOPT on synthetic data, both regarding safety and optimality. Evaluation on a realistic case study with gas compressors confirms that TVSAFEOPT ensures safety when solving time-varying optimization problems with unknown reward and safety functions.

Random Function Descent

Felix Benning, Leif Döring

Classical worst-case optimization theory neither explains the success of optimization in machine learning, nor does it help with step size selection. In this paper we demonstrate the viability and advantages of replacing the classical 'convex function' framework with a 'random function' framework. With complexity $\mathcal{O}(n^3d^3)$, where $n$ is the number of steps and $d$ the number of dimensions, Bayesian optimization with gradients has not been viable in large dimension so far. By bridging the gap between Bayesian optimization (i.e. random function optimization theory) and classical optimization we establish viability. Specifically, we use a 'stochastic Taylor approximation' to rediscover gradient descent, which is scalable in high dimension due to $\mathcal{O}(nd)$ complexity. This rediscovery yields a specific step size schedule we call Random Function Descent (RFD). The advantage of this random function framework is that RFD is scale invariant and that it provides a theoretical foundation for common step size heuristics such as gradient clipping and gradual learning rate warmup.

Batched Energy-Entropy acquisition for Bayesian Optimization

Felix Teufel, Carsten Stahlhut, Jesper Ferkinghoff-Borg

Bayesian optimization (BO) is an attractive machine learning framework for performing sample-efficient global optimization of black-box functions. The optimization process is guided by an acquisition function that selects points to acquire in each round of BO. In batched BO, when multiple points are acquired in parallel, commonly used acquisition functions are often high-dimensional and intractable, leading to the use of sampling-based alternatives. We propose a statistical physics inspired acquisition function that can natively handle batches. Batched Energy-Entropy acquisition for BO (BEEBO) enables tight control of the explore-exploit trade-off of the optimization process and generalizes to heteroskedastic black-box problems. We demonstrate the applicability of BEEBO on a range of problems, showing competitive performance to existing acquisition functions.

Mean-Field Analysis for Learning Subspace-Sparse Polynomials with Gaussian Input

Ziang Chen, Rong Ge

In this work, we study the mean-field flow for learning subspace-sparse polynomials using stochastic gradient descent and two-layer neural networks, where the input distribution is standard Gaussian and the output only depends on the projection of the input onto a low-dimensional subspace. We establish a necessary condition for SGD-learnability, involving both the characteristics of the target function and the expressiveness of the activation function. In addition, we prove that the condition is almost sufficient, in the sense that a condition slightly stronger than the necessary condition can guarantee the exponential decay of the loss functional to zero.

Computation-Aware Gaussian Processes: Model Selection And Linear-Time Inference

Jonathan Wenger, Kaiwen Wu, Philipp Hennig, Jacob R. Gardner, Geoff Pleiss, John Patrick Cunningham

Model selection in Gaussian processes scales prohibitively with the size of the training dataset, both in time and memory. While many approximations exist, all incur inevitable approximation error. Recent work accounts for this error in the form of computational uncertainty, which enables---at the cost of quadratic complexity---an explicit tradeoff between computational efficiency and precision. Here we extend this development to model selection, which requires significant enhancements to the existing approach, including linear-time scaling in the size of the dataset. We propose a novel training loss for hyperparameter optimization and demonstrate empirically that the resulting method can outperform SGPR, CGGP and SVGP, state-of-the-art methods for GP model selection, on medium to large-scale datasets. Our experiments show that model selection for computation-aware GPs trained on 1.8 million data points can be done within a few hours on a single GPU. As a result of this work, Gaussian processes can be trained on large-scale datasets without significantly compromising their ability to quantify uncertainty---a fundamental prerequisite for optimal decision-making.

Physics-Informed Variational State-Space Gaussian Processes

Oliver Hamelijnck, Arno Solin, Theodoros Damoulas

Differential equations are important mechanistic models that are integral to many scientific and engineering applications. With the abundance of available data there has been a growing interest in data-driven physics-informed models. Gaussian processes (GPs) are particularly suited to this task as they can model complex, non-linear phenomena whilst incorporating prior knowledge and quantifying uncertainty. Current approaches have found some success but are limited as they either achieve poor computational scalings or focus only on the temporal setting. This work addresses these issues by introducing a variational spatio-temporal state-space GP that handles linear and non-linear physical constraints while achieving efficient linear-in-time computation costs. We demonstrate our methods in a range of synthetic and real-world settings and outperform the current state-of-the-art in both predictive and computational performance.

Approximation-Aware Bayesian Optimization

Natalie Maus, Kyurae Kim, David Eriksson, Geoff Pleiss, John Patrick Cunningham, Jacob R. Gardner

High-dimensional Bayesian optimization (BO) tasks such as molecular design often require $>10,$$000$ function evaluations before obtaining meaningful results. While methods like sparse variational Gaussian processes (SVGPs) reduce computational requirements in these settings, the underlying approximations result in suboptimal data acquisitions that slow the progress of optimization. In this paper we modify SVGPs to better align with the goals of BO: targeting informed data acquisition over global posterior fidelity. Using the framework of utility-calibrated variational inference (Lacoste–Julien et al., 2011), we unify GP approximation and data acquisition into a joint optimization problem, thereby ensuring optimal decisions under a limited computational budget. Our approach can be used with any decision-theoretic acquisition function and is readily compatible with trust region methods like TuRBO (Eriksson et al., 2019). We derive efficient joint objectives for the expected improvement (EI) and knowledge gradient (KG) acquisition functions in both the standard and batch BO settings. On a variety of recent high dimensional benchmark tasks in control and molecular design, our approach significantly outperforms standard SVGPs and is capable of achieving comparable rewards with up to $10\times$ fewer function evaluations.

EnsIR: An Ensemble Algorithm for Image Restoration via Gaussian Mixture Models

Shangquan Sun, Wenqi Ren, Zikun Liu, Hyunhee Park, Rui Wang, Xiaochun Cao

Image restoration has experienced significant advancements due to the development of deep learning. Nevertheless, it encounters challenges related to ill-posed problems, resulting in deviations between single model predictions and ground-truths. Ensemble learning, as a powerful machine learning technique, aims to address these deviations by combining the predictions of multiple base models. Most existing works adopt ensemble learning during the design of restoration models, while only limited research focuses on the inference-stage ensemble of pre-trained restoration models. Regression-based methods fail to enable efficient inference, leading researchers in academia and industry to prefer averaging as their choice for post-training ensemble. To address this, we reformulate the ensemble problem of image restoration into Gaussian mixture models (GMMs) and employ an expectation maximization (EM)-based algorithm to estimate ensemble weights for aggregating prediction candidates. We estimate the range-wise ensemble weights on a reference set and store them in a lookup table (LUT) for efficient ensemble inference on the test set. Our algorithm is model-agnostic and training-free, allowing seamless integration and enhancement of various pre-trained image restoration models. It consistently outperforms regression-based methods and averaging ensemble approaches on 14 benchmarks across 3 image restoration tasks, including super-resolution, deblurring and deraining. The codes and all estimated weights have been released in Github.

GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction

Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli, Bo Dai

Representing 3D scenes from multiview images remains a core challenge in computer vision and graphics, requiring both reliable rendering and reconstruction, which often conflicts due to the mismatched prioritization of image quality over precise underlying scene geometry. Although both neural implicit surfaces and explicit Gaussian primitives have advanced with neural rendering techniques, current methods impose strict constraints on density fields or primitive shapes, which enhances the affinity for geometric reconstruction at the sacrifice of rendering quality. To address this dilemma, we introduce GSDF, a dual-branch architecture combining 3D Gaussian Splatting (3DGS) and neural Signed Distance Fields (SDF). Our approach leverages mutual guidance and joint supervision during the training process to mutually enhance reconstruction and rendering. Specifically, our method guides the Gaussian primitives to locate near potential surfaces and accelerates the SDF convergence. This implicit mutual guidance ensures robustness and accuracy in both synthetic and real-world scenarios. Experimental results demonstrate that our method boosts the SDF optimization process to reconstruct more detailed geometry, while reducing floaters and blurry edge artifacts in rendering by aligning Gaussian primitives with the underlying geometry.

Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

Ziyi Yang, Xinyu Gao, Yang-Tian Sun, Yi-Hua Huang, Xiaoyang Lyu, Wen Zhou, Shaohui Jiao, Xiaojuan Qi, Xiaogang Jin

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its exceptional rendering quality and performance on standard datasets, 3D-GS frequently encounters difficulties in accurately modeling specular and anisotropic components. This issue stems from the limited ability of spherical harmonics (SH) to represent high-frequency information. To overcome this challenge, we introduce Spec-Gaussian, an approach that utilizes an anisotropic spherical Gaussian (ASG) appearance field instead of SH for modeling the view-dependent appearance of each 3D Gaussian. Additionally, we have developed a coarse-to-fine training strategy to improve learning efficiency and eliminate floaters caused by overfitting in real-world scenes. Our experimental results demonstrate that our method surpasses existing approaches in terms of rendering quality. Thanks to ASG, we have significantly improved the ability of 3D-GS to model scenes with specular and anisotropic components without increasing the number of 3D Gaussians. This improvement extends the applicability of 3D GS to handle intricate scenarios with specular and anisotropic surfaces.

Stochastic Kernel Regularisation Improves Generalisation in Deep Kernel Machines

Edward Milsom, Ben Anson, Laurence Aitchison

Recent work developed convolutional deep kernel machines, achieving 92.7% test accuracy on CIFAR-10 using a ResNet-inspired architecture, which is SOTA for kernel methods. However, this still lags behind neural networks, which easily achieve over 94% test accuracy with similar architectures. In this work we introduce several modifications to improve the convolutional deep kernel machine’s generalisation, including stochastic kernel regularisation, which adds noise to the learned Gram matrices during training. The resulting model achieves 94.5% test accuracy on CIFAR-10. This finding has important theoretical and practical implications, as it demonstrates that the ability to perform well on complex tasks like image classification is not unique to neural networks. Instead, other approaches including deep kernel methods can achieve excellent performance on such tasks, as long as they have the capacity to learn representations from data.

Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis

Liang Han, Junsheng Zhou, Yu-Shen Liu, Zhizhong Han

Novel view synthesis from sparse inputs is a vital yet challenging task in 3D computer vision. Previous methods explore 3D Gaussian Splatting with neural priors (e.g. depth priors) as an additional supervision, demonstrating promising quality and efficiency compared to the NeRF based methods. However, the neural priors from 2D pretrained models are often noisy and blurry, which struggle to precisely guide the learning of radiance fields. In this paper, We propose a novel method for synthesizing novel views from sparse views with Gaussian Splatting that does not require external prior as supervision. Our key idea lies in exploring the self-supervisions inherent in the binocular stereo consistency between each pair of binocular images constructed with disparity-guided image warping. To this end, we additionally introduce a Gaussian opacity constraint which regularizes the Gaussian locations and avoids Gaussian redundancy for improving the robustness and efficiency of inferring 3D Gaussians from sparse views. Extensive experiments on the LLFF, DTU, and Blender datasets demonstrate that our method significantly outperforms the state-of-the-art methods.

Graph Neural Networks Do Not Always Oversmooth

Bastian Epping, Alexandre René, Moritz Helias, Michael T. Schaub

Graph neural networks (GNNs) have emerged as powerful tools for processing relational data in applications. However, GNNs suffer from the problem of oversmoothing, the property that features of all nodes exponentially converge to the same vector over layers, prohibiting the design of deep GNNs. In this work we study oversmoothing in graph convolutional networks (GCNs) by using their Gaussian process (GP) equivalence in the limit of infinitely many hidden features. By generalizing methods from conventional deep neural networks (DNNs), we can describe the distribution of features at the output layer of deep GCNs in terms of a GP: as expected, we find that typical parameter choices from the literature lead to oversmoothing. The theory, however, allows us to identify a new, non-oversmoothing phase: if the initial weights of the network have sufficiently large variance, GCNs do not oversmooth, and node features remain informative even at large depth. We demonstrate the validity of this prediction in finite-size GCNs by training a linear classifier on their output. Moreover, using the linearization of the GCN GP, we generalize the concept of propagation depth of information from DNNs to GCNs. This propagation depth diverges at the transition between the oversmoothing and non-oversmoothing phase. We test the predictions of our approach and find good agreement with finite-size GCNs. Initializing GCNs near the transition to the non-oversmoothing phase, we obtain networks which are both deep and expressive.

MGF: Mixed Gaussian Flow for Diverse Trajectory Prediction

Jiahe Chen, Jinkun Cao, Dahua Lin, Kris M. Kitani, Jiangmiao Pang

To predict future trajectories, the normalizing flow with a standard Gaussian prior suffers from weak diversity. The ineffectiveness comes from the conflict between the fact of asymmetric and multi-modal distribution of likely outcomes and symmetric and single-modal original distribution and supervision losses. Instead, we propose constructing a mixed Gaussian prior for a normalizing flow model for trajectory prediction. The prior is constructed by analyzing the trajectory patterns in the training samples without requiring extra annotations while showing better expressiveness and being multi-modal and asymmetric. Besides diversity, it also provides better controllability for probabilistic trajectory generation. We name our method Mixed Gaussian Flow (MGF). It achieves state-of-the-art performance in the evaluation of both trajectory alignment and diversity on the popular UCY/ETH and SDD datasets. Code is available at https://github.com/mulplue/MGF.

Bayesian Adaptive Calibration and Optimal Design

Rafael Oliveira, Dino Sejdinovic, David Howard, Edwin V. Bonilla

The process of calibrating computer models of natural phenomena is essential for applications in the physical sciences, where plenty of domain knowledge can be embedded into simulations and then calibrated against real observations. Current machine learning approaches, however, mostly rely on rerunning simulations over a fixed set of designs available in the observed data, potentially neglecting informative correlations across the design space and requiring a large amount of simulations. Instead, we consider the calibration process from the perspective of Bayesian adaptive experimental design and propose a data-efficient algorithm to run maximally informative simulations within a batch-sequential process. At each round, the algorithm jointly estimates the parameters posterior distribution and optimal designs by maximising a variational lower bound of the expected information gain. The simulator is modelled as a sample from a Gaussian process, which allows us to correlate simulations and real data with the unknown calibration parameters. We show the benefits of our method when compared to related approaches across synthetic and real-data problems.

LP-3DGS: Learning to Prune 3D Gaussian Splatting

Zhaoliang Zhang, Tianchen Song, Yongjae Lee, Li Yang, Cheng Peng, Rama Chellappa, Deliang Fan

Recently, 3D Gaussian Splatting (3DGS) has become one of the mainstream methodologies for novel view synthesis (NVS) due to its high quality and fast rendering speed. However, as a point-based scene representation, 3DGS potentially generates a large number of Gaussians to fit the scene, leading to high memory usage. Improvements that have been proposed require either an empirical pre-set pruning ratio or importance score threshold to prune the point cloud. Such hyperparameters require multiple rounds of training to optimize and achieve the maximum pruning ratio while maintaining the rendering quality for each scene. In this work, we propose learning-to-prune 3DGS (LP-3DGS), where a trainable binary mask is applied to the importance score to automatically find a favorable pruning ratio. Instead of using the traditional straight-through estimator (STE) method to approximate the binary mask gradient, we redesign the masking function to leverage the Gumbel-Sigmoid method, making it differentiable and compatible with the existing training process of 3DGS. Extensive experiments have shown that LP-3DGS consistently achieves a good balance between efficiency and high quality.

Identifying Latent State-Transition Processes for Individualized Reinforcement Learning

Yuewen Sun, Biwei Huang, Yu Yao, Donghuo Zeng, Xinshuai Dong, Songyao Jin, Boyang Sun, Roberto Legaspi, Kazushi Ikeda, Peter Spirtes, Kun Zhang

The application of reinforcement learning (RL) involving interactions with individuals has grown significantly in recent years. These interactions, influenced by factors such as personal preferences and physiological differences, causally influence state transitions, ranging from health conditions in healthcare to learning progress in education. As a result, different individuals may exhibit different state-transition processes. Understanding individualized state-transition processes is essential for optimizing individualized policies. In practice, however, identifying these state-transition processes is challenging, as individual-specific factors often remain latent. In this paper, we establish the identifiability of these latent factors and introduce a practical method that effectively learns these processes from observed state-action trajectories. Experiments on various datasets show that the proposed method can effectively identify latent state-transition processes and facilitate the learning of individualized RL policies.