Paper list

Chip Design ML

Shows title, authors, abstract, and links. Abstract language follows current locale with fallback.

Topic profile

Precomputed snapshot — no live database aggregation

Open full trend page

Papers by year

By venue

Results 16

Amortized Bayesian Experimental Design for Decision-Making

Daolang Huang, Yujia Guo, Luigi Acerbi, Samuel Kaski

Many critical decisions, such as personalized medical diagnoses and product pricing, are made based on insights gained from designing, observing, and analyzing a series of experiments. This highlights the crucial role of experimental design, which goes beyond merely collecting information on system parameters as in traditional Bayesian experimental design (BED), but also plays a key part in facilitating downstream decision-making. Most recent BED methods use an amortized policy network to rapidly design experiments. However, the information gathered through these methods is suboptimal for down-the-line decision-making, as the experiments are not inherently designed with downstream objectives in mind. In this paper, we present an amortized decision-aware BED framework that prioritizes maximizing downstream decision utility. We introduce a novel architecture, the Transformer Neural Decision Process (TNDP), capable of instantly proposing the next experimental design, whilst inferring the downstream decision, thus effectively amortizing both tasks within a unified workflow. We demonstrate the performance of our method across several tasks, showing that it can deliver informative designs and facilitate accurate decision-making.

Accelerating ERM for data-driven algorithm design using output-sensitive techniques

Maria Florina Balcan, Christopher Seiler, Dravyansh Sharma

Data-driven algorithm design is a promising, learning-based approach for beyond worst-case analysis of algorithms with tunable parameters. An important open problem is the design of computationally efficient data-driven algorithms for combinatorial algorithm families with multiple parameters. As one fixes the problem instance and varies the parameters, the “dual” loss function typically has a piecewise-decomposable structure, i.e. is well-behaved except at certain sharp transition boundaries. Motivated by prior empirical work, we initiate the study of techniques to develop efficient ERM learning algorithms for data-driven algorithm design by enumerating the pieces of the sum dual loss functions for a collection of problem instances. The running time of our approach scales with the actual number of pieces that appear as opposed to worst case upper bounds on the number of pieces. Our approach involves two novel ingredients – an output-sensitive algorithm for enumerating polytopes induced by a set of hyperplanes using tools from computational geometry, and an execution graph which compactly represents all the states the algorithm could attain for all possible parameter values. We illustrate our techniques by giving algorithms for pricing problems, linkage-based clustering and dynamic-programming based sequence alignment.

DOFEN: Deep Oblivious Forest ENsemble

Kuan-Yu Chen, Ping-Han Chiang, Hsin-Rung Chou, Chih-Sheng Chen, Tien-Hao Chang

Deep Neural Networks (DNNs) have revolutionized artificial intelligence, achieving impressive results on diverse data types, including images, videos, and texts. However, DNNs still lag behind Gradient Boosting Decision Trees (GBDT) on tabular data, a format extensively utilized across various domains. This paper introduces DOFEN, which stands for Deep Oblivious Forest ENsemble. DOFEN is a novel DNN architecture inspired by oblivious decision trees and achieves on-off sparse selection of columns. DOFEN surpasses other DNNs on tabular data, achieving state-of-the-art performance on the well-recognized benchmark: Tabular Benchmark, which includes 73 total datasets spanning a wide array of domains. The code of DOFEN is available at: https://github.com/Sinopac-Digital-Technology-Division/DOFEN

NeuralSteiner: Learning Steiner Tree for Overflow-avoiding Global Routing in Chip Design

Ruizhi Liu, ZhishengZeng, Shizhe Ding, Jingyan Sui, Xingquan Li, Dongbo Bu

Global routing plays a critical role in modern chip design. The routing paths generated by global routers often form a rectilinear Steiner tree (RST). Recent advances from the machine learning community have shown the power of learning-based route generation; however, the yielded routing paths by the existing approaches often suffer from considerable overflow, thus greatly hindering their application in practice. We propose NeuralSteiner, an accurate approach to overflow-avoiding global routing in chip design. The key idea of NeuralSteiner approach is to learn Steiner trees: we first predict the locations of highly likely Steiner points by adopting a neural network considering full-net spatial and overflow information, then select appropriate points by running a graph-based post-processing algorithm, and finally connect these points with the input pins to yield overflow-avoiding RSTs. NeuralSteiner offers two advantages over previous learning-based models. First, by using the learning scheme, NeuralSteiner ensures the connectivity of generated routes while significantly reducing congestion. Second, NeuralSteiner can effectively scale to large nets and transfer to unseen chip designs without any modifications or fine-tuning. Extensive experiments over public large-scale benchmarks reveal that, compared with the state-of-the-art deep generative methods, NeuralSteiner achieves up to a 99.8\% reduction in overflow while speeding up the generation and maintaining a slight wirelength loss within only 1.8\%.

Reinforcement Learning Policy as Macro Regulator Rather than Macro Placer

Ke Xue, Ruo-Tong Chen, Xi Lin, Yunqi Shi, Shixiong Kai, Siyuan Xu, Chao Qian

In modern chip design, placement aims at placing millions of circuit modules, which is an essential step that significantly influences power, performance, and area (PPA) metrics. Recently, reinforcement learning (RL) has emerged as a promising technique for improving placement quality, especially macro placement. However, current RL-based placement methods suffer from long training times, low generalization ability, and inability to guarantee PPA results. A key issue lies in the problem formulation, i.e., using RL to place from scratch, which results in limits useful information and inaccurate rewards during the training process. In this work, we propose an approach that utilizes RL for the refinement stage, which allows the RL policy to learn how to adjust existing placement layouts, thereby receiving sufficient information for the policy to act and obtain relatively dense and precise rewards. Additionally, we introduce the concept of regularity during training, which is considered an important metric in the chip design industry but is often overlooked in current RL placement methods. We evaluate our approach on the ISPD 2005 and ICCAD 2015 benchmark, comparing the global half-perimeter wirelength and regularity of our proposed method against several competitive approaches. Besides, we test the PPA performance using commercial software, showing that RL as a regulator can achieve significant PPA improvements. Our RL regulator can fine-tune placements from any method and enhance their quality. Our work opens up new possibilities for the application of RL in placement, providing a more effective and efficient approach to optimizing chip design. Our code is available at \url{https://github.com/lamda-bbo/macro-regulator}.

Generalization Bound and Learning Methods for Data-Driven Projections in Linear Programming

Shinsaku Sakaue, Taihei Oki

How to solve high-dimensional linear programs (LPs) efficiently is a fundamental question. Recently, there has been a surge of interest in reducing LP sizes using *random projections*, which can accelerate solving LPs independently of improving LP solvers. This paper explores a new direction of *data-driven projections*, which use projection matrices learned from data instead of random projection matrices. Given training data of $n$-dimensional LPs, we learn an $n\times k$ projection matrix with $n > k$. When addressing a future LP instance, we reduce its dimensionality from $n$ to $k$ via the learned projection matrix, solve the resulting LP to obtain a $k$-dimensional solution, and apply the learned matrix to it to recover an $n$-dimensional solution. On the theoretical side, a natural question is: how much data is sufficient to ensure the quality of recovered solutions? We address this question based on the framework of *data-driven algorithm design*, which connects the amount of data sufficient for establishing generalization bounds to the *pseudo-dimension* of performance metrics. We obtain an $\tilde{\mathrm{O}}(nk^2)$ upper bound on the pseudo-dimension, where $\tilde{\mathrm{O}}$ compresses logarithmic factors. We also provide an $\Omega(nk)$ lower bound, implying our result is tight up to an $\tilde{\mathrm{O}}(k)$ factor. On the practical side, we explore two simple methods for learning projection matrices: PCA- and gradient-based methods. While the former is relatively efficient, the latter can sometimes achieve better solution quality. Experiments demonstrate that learning projection matrices from data is indeed beneficial: it leads to significantly higher solution quality than the existing random projection while greatly reducing the time for solving LPs.

Optimal Design for Human Preference Elicitation

Subhojyoti Mukherjee, Anusha Lalitha, Kousha Kalantari, Aniket Anand Deshmukh, Ge Liu, Yifei Ma, Branislav Kveton

Learning of preference models from human feedback has been central to recent advances in artificial intelligence. Motivated by the cost of obtaining high-quality human annotations, we study efficient human preference elicitation for learning preference models. The key idea in our work is to generalize optimal designs, an approach to computing optimal information-gathering policies, to lists of items that represent potential questions with answers. The policy is a distribution over the lists and we elicit preferences from them proportionally to their probabilities. To show the generality of our ideas, we study both absolute and ranking feedback models on items in the list. We design efficient algorithms for both and analyze them. Finally, we demonstrate that our algorithms are practical by evaluating them on existing question-answering problems.

Fair Allocation in Dynamic Mechanism Design

Alireza Fallah, Michael Jordan, Annie S Ulichney

We consider a dynamic mechanism design problem where an auctioneer sells an indivisible good to two groups of buyers in every round, for a total of $T$ rounds. The auctioneer aims to maximize their discounted overall revenue while adhering to a fairness constraint that guarantees a minimum average allocation for each group. We begin by studying the static case ($T=1$) and establish that the optimal mechanism involves two types of subsidization: one that increases the overall probability of allocation to all buyers, and another that favors the group which otherwise has a lower probability of winning the item. We then extend our results to the dynamic case by characterizing a set of recursive functions that determine the optimal allocation and payments in each round. Notably, our results establish that in the dynamic case, the seller, on one hand, commits to a participation reward to incentivize truth-telling, and, on the other hand, charges an entry fee for every round. Moreover, the optimal allocation once more involves subsidization in favor of one group, where the extent of subsidization depends on the difference in future utilities for both the seller and buyers when allocating the item to one group versus the other. Finally, we present an approximation scheme to solve the recursive equations and determine an approximately optimal and fair allocation efficiently.

Mechanism design augmented with output advice

George Christodoulou, Alkmini Sgouritsa, Ioannis Vlachos

Our work revisits the design of mechanisms via the learning-augmented framework. In this model, the algorithm is enhanced with imperfect (machine-learned) information concerning the input, usually referred to as prediction. The goal is to design algorithms whose performance degrades gently as a function of the prediction error and, in particular, perform well if the prediction is accurate, but also provide a worst-case guarantee under any possible error. This framework has been successfully applied recently to various mechanism design settings, where in most cases the mechanism is provided with a prediction about the types of the players. We adopt a perspective in which the mechanism is provided with an output recommendation. We make no assumptions about the quality of the suggested outcome, and the goal is to use the recommendation to design mechanisms with low approximation guarantees whenever the recommended outcome is reasonable, but at the same time to provide worst-case guarantees whenever the recommendation significantly deviates from the optimal one. We propose a generic, universal measure, which we call quality of recommendation, to evaluate mechanisms across various information settings. We demonstrate how this new metric can provide refined analysis in existing results. This model introduces new challenges, as the mechanism receives limited information comparing to settings that use predictions about the types of the agents. We study, through this lens, several well-studied mechanism design paradigms, devising new mechanisms, but also providing refined analysis for existing ones, using as a metric the quality of recommendation. We complement our positive results, by exploring the limitations of known classes of strategyproof mechanisms that can be devised using output recommendation.

Randomized Strategic Facility Location with Predictions

Eric Balkanski, Vasilis Gkatzelis, Golnoosh Shahkarami

In the strategic facility location problem, a set of agents report their locations in a metric space and the goal is to use these reports to open a new facility, minimizing an aggregate distance measure from the agents to the facility. However, agents are strategic and may misreport their locations to influence the facility’s placement in their favor. The aim is to design truthful mechanisms, ensuring agents cannot gain by misreporting. This problem was recently revisited through the learning-augmented framework, aiming to move beyond worst-case analysis and design truthful mechanisms that are augmented with (machine-learned) predictions. The focus of this prior work was on mechanisms that are deterministic and augmented with a prediction regarding the optimal facility location. In this paper, we provide a deeper understanding of this problem by exploring the power of randomization as well as the impact of different types of predictions on the performance of truthful learning-augmented mechanisms. We study both the single-dimensional and the Euclidean case and provide upper and lower bounds regarding the achievable approximation of the optimal egalitarian social cost.

Data Acquisition via Experimental Design for Data Markets

Charles Lu, Baihe Huang, Sai Praneeth Karimireddy, Praneeth Vepakomma, Michael Jordan, Ramesh Raskar

The acquisition of training data is crucial for machine learning applications. Data markets can increase the supply of data, particularly in data-scarce domains such as healthcare, by incentivizing potential data providers to join the market. A major challenge for a data buyer in such a market is choosing the most valuable data points from a data seller. Unlike prior work in data valuation, which assumes centralized data access, we propose a federated approach to the data acquisition problem that is inspired by linear experimental design. Our proposed data acquisition method achieves lower prediction error without requiring labeled validation data and can be optimized in a fast and federated procedure. The key insight of our work is that a method that directly estimates the benefit of acquiring data for test set prediction is particularly compatible with a decentralized market setting.

Targeted Sequential Indirect Experiment Design

Elisabeth Ailer, Niclas Dern, Jason Hartford, Niki Kilbertus

Scientific hypotheses typically concern specific aspects of complex, imperfectly understood or entirely unknown mechanisms, such as the effect of gene expression levels on phenotypes or how microbial communities influence environmental health. Such queries are inherently causal (rather than purely associational), but in many settings, experiments can not be conducted directly on the target variables of interest, but are indirect. Therefore, they perturb the target variable, but do not remove potential confounding factors. If, additionally, the resulting experimental measurements are high-dimensional and the studied mechanisms nonlinear, the query of interest is generally not identified. We develop an adaptive strategy to design indirect experiments that optimally inform a targeted query about the ground truth mechanism in terms of sequentially narrowing the gap between an upper and lower bound on the query. While the general formulation consists of a bi-level optimization procedure, we derive an efficiently estimable analytical kernel-based estimator of the bounds for the causal effect, a query of key interest, and demonstrate the efficacy of our approach in confounded, multivariate, nonlinear synthetic settings.

Learning Optimal Tax Design in Nonatomic Congestion Games

Qiwen Cui, Maryam Fazel, Simon Shaolei Du

In multiplayer games, self-interested behavior among the players can harm the social welfare. Tax mechanisms are a common method to alleviate this issue and induce socially optimal behavior. In this work, we take the initial step of learning the optimal tax that can maximize social welfare with limited feedback in congestion games. We propose a new type of feedback named \emph{equilibrium feedback}, where the tax designer can only observe the Nash equilibrium after deploying a tax plan. Existing algorithms are not applicable due to the exponentially large tax function space, nonexistence of the gradient, and nonconvexity of the objective. To tackle these challenges, we design a computationally efficient algorithm that leverages several novel components: (1) a piece-wise linear tax to approximate the optimal tax; (2) extra linear terms to guarantee a strongly convex potential function; (3) an efficient subroutine to find the exploratory tax that can provide critical information about the game. The algorithm can find an $\epsilon$-optimal tax with $O(\beta F^2/\epsilon)$ sample complexity, where $\beta$ is the smoothness of the cost function and $F$ is the number of facilities.

AFBench: A Large-scale Benchmark for Airfoil Design

Jian Liu, Jianyu Wu, Hairun Xie, Guoqing zhang, Jing Wang, Liu Wei, Wanli Ouyang, Junjun Jiang, Xianming Liu, Shixiang Tang, Miao Zhang

Data-driven generative models have emerged as promising approaches towards achieving efficient mechanical inverse design. However, due to prohibitively high cost in time and money, there is still lack of open-source and large-scale benchmarks in this field. It is mainly the case for airfoil inverse design, which requires to generate and edit diverse geometric-qualified and aerodynamic-qualified airfoils following the multimodal instructions, \emph{i.e.,} dragging points and physical parameters. This paper presents the open-source endeavors in airfoil inverse design, \emph{AFBench}, including a large-scale dataset with 200 thousand airfoils and high-quality aerodynamic and geometric labels, two novel and practical airfoil inverse design tasks, \emph{i.e.,} conditional generation on multimodal physical parameters, controllable editing, and comprehensive metrics to evaluate various existing airfoil inverse design methods. Our aim is to establish \emph{AFBench} as an ecosystem for training and evaluating airfoil inverse design methods, with a specific focus on data-driven controllable inverse design models by multimodal instructions capable of bridging the gap between ideas and execution, the academic research and industrial applications. We have provided baseline models, comprehensive experimental observations, and analysis to accelerate future research. Our baseline model is trained on an RTX 3090 GPU within 16 hours. The codebase, datasets and benchmarks will be available at \url{https://hitcslj.github.io/afbench/}.

What Makes Partial-Label Learning Algorithms Effective?

Jiaqi Lv, Yangfan Liu, Shiyu Xia, Ning Xu, Miao Xu, Gang Niu, Min-Ling Zhang, Masashi Sugiyama, Xin Geng

A partial label (PL) specifies a set of candidate labels for an instance and partial-label learning (PLL) trains multi-class classifiers with PLs. Recently, many methods that incorporate techniques from other domains have shown strong potential. The expectation that stronger techniques would enhance performance has resulted in prominent PLL methods becoming not only highly complicated but also quite different from one another, making it challenging to choose the best direction for future algorithm design. While it is exciting to see higher performance, this leaves open a fundamental question: what makes a PLL method effective? We present a comprehensive empirical analysis of this question and summarize the success of PLL so far into some minimal algorithm design principles. Our findings reveal that high accuracy on benchmark-simulated datasets with PLs can misleadingly amplify the perceived effectiveness of some general techniques, which may improve representation learning but have limited impact on addressing the inherent challenges of PLs. We further identify the common behavior among successful PLL methods as a progressive transition from uniform to one-hot pseudo-labels, highlighting the critical role of mini-batch PL purification in achieving top performance. Based on our findings, we introduce a minimal working algorithm that is surprisingly simple yet effective, and propose an improved strategy to implement the design principles, suggesting a promising direction for improvements in PLL.

Generalized Linear Bandits with Limited Adaptivity

Ayush Sawarni, Nirjhar Das, Siddharth Barman, Gaurav Sinha

We study the generalized linear contextual bandit problem within the constraints of limited adaptivity. In this paper, we present two algorithms, B-GLinCB and RS-GLinCB, that address, respectively, two prevalent limited adaptivity settings. Given a budget $M$ on the number of policy updates, in the first setting, the algorithm needs to decide upfront $M$ rounds at which it will update its policy, while in the second setting it can adaptively perform $M$ policy updates during its course. For the first setting, we design an algorithm B-GLinCB, that incurs $\tilde{O}(\sqrt{T})$ regret when $M = \Omega( \log{\log T} )$ and the arm feature vectors are generated stochastically. For the second setting, we design an algorithm RS-GLinCB that updates its policy $\tilde{O}(\log^2 T)$ times and achieves a regret of $\tilde{O}(\sqrt{T})$ even when the arm feature vectors are adversarially generated. Notably, in these bounds, we manage to eliminate the dependence on a key instance dependent parameter $\kappa$, that captures non-linearity of the underlying reward model. Our novel approach for removing this dependence for generalized linear contextual bandits might be of independent interest.