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Audio-Visual Learning

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AV-Cloud: Spatial Audio Rendering Through Audio-Visual Cloud Splatting

Mingfei Chen, Eli Shlizerman

We propose a novel approach for rendering high-quality spatial audio for 3D scenes that is in synchrony with the visual stream but does not rely or explicitly conditioned on the visual rendering. We demonstrate that such an approach enables the experience of immersive virtual tourism - performing a real-time dynamic navigation within the scene, experiencing both audio and visual content. Current audio-visual rendering approaches typically rely on visual cues, such as images, and thus visual artifacts could cause inconsistency in the audio quality. Furthermore, when such approaches are incorporated with visual rendering, audio generation at each viewpoint occurs after the rendering of the image of the viewpoint and thus could lead to audio lag that affects the integration of audio and visual streams. Our proposed approach, AV-Cloud, overcomes these challenges by learning the representation of the audio-visual scene based on a set of sparse AV anchor points, that constitute the Audio-Visual Cloud, and are derived from the camera calibration. The Audio-Visual Cloud serves as an audio-visual representation from which the generation of spatial audio for arbitrary listener location can be generated. In particular, we propose a novel module Audio-Visual Cloud Splatting which decodes AV anchor points into a spatial audio transfer function for the arbitrary viewpoint of the target listener. This function, applied through the Spatial Audio Render Head module, transforms monaural input into viewpoint-specific spatial audio. As a result, AV-Cloud efficiently renders the spatial audio aligned with any visual viewpoint and eliminates the need for pre-rendered images. We show that AV-Cloud surpasses current state-of-the-art accuracy on audio reconstruction, perceptive quality, and acoustic effects on two real-world datasets. AV-Cloud also outperforms previous methods when tested on scenes "in the wild".

Lips Are Lying: Spotting the Temporal Inconsistency between Audio and Visual in Lip-Syncing DeepFakes

Weifeng Liu, Tianyi She, Jiawei Liu, Boheng Li, Dongyu Yao, Ziyou Liang, Run Wang

In recent years, DeepFake technology has achieved unprecedented success in high-quality video synthesis, but these methods also pose potential and severe security threats to humanity. DeepFake can be bifurcated into entertainment applications like face swapping and illicit uses such as lip-syncing fraud. However, lip-forgery videos, which neither change identity nor have discernible visual artifacts, present a formidable challenge to existing DeepFake detection methods. Our preliminary experiments have shown that the effectiveness of the existing methods often drastically decrease or even fail when tackling lip-syncing videos. In this paper, for the first time, we propose a novel approach dedicated to lip-forgery identification that exploits the inconsistency between lip movements and audio signals. We also mimic human natural cognition by capturing subtle biological links between lips and head regions to boost accuracy. To better illustrate the effectiveness and advances of our proposed method, we create a high-quality LipSync dataset, AVLips, by employing the state-of-the-art lip generators. We hope this high-quality and diverse dataset could be well served the further research on this challenging and interesting field. Experimental results show that our approach gives an average accuracy of more than 95.3% in spotting lip-syncing videos, significantly outperforming the baselines. Extensive experiments demonstrate the capability to tackle deepfakes and the robustness in surviving diverse input transformations. Our method achieves an accuracy of up to 90.2% in real-world scenarios (e.g., WeChat video call) and shows its powerful capabilities in real scenario deployment. To facilitate the progress of this research community, we release all resources at https://github.com/AaronComo/LipFD.

Focus On What Matters: Separated Models For Visual-Based RL Generalization

Di Zhang, Bowen Lv, Hai Zhang, Feifan Yang, Junqiao Zhao, Hang Yu, Chang Huang, Hongtu Zhou, Chen Ye, changjun jiang

A primary challenge for visual-based Reinforcement Learning (RL) is to generalize effectively across unseen environments. Although previous studies have explored different auxiliary tasks to enhance generalization, few adopt image reconstruction due to concerns about exacerbating overfitting to task-irrelevant features during training. Perceiving the pre-eminence of image reconstruction in representation learning, we propose SMG (\blue{S}eparated \blue{M}odels for \blue{G}eneralization), a novel approach that exploits image reconstruction for generalization. SMG introduces two model branches to extract task-relevant and task-irrelevant representations separately from visual observations via cooperatively reconstruction. Built upon this architecture, we further emphasize the importance of task-relevant features for generalization. Specifically, SMG incorporates two additional consistency losses to guide the agent's focus toward task-relevant areas across different scenarios, thereby achieving free from overfitting. Extensive experiments in DMC demonstrate the SOTA performance of SMG in generalization, particularly excelling in video-background settings. Evaluations on robotic manipulation tasks further confirm the robustness of SMG in real-world applications. Source code is available at \url{https://anonymous.4open.science/r/SMG/}.

Look, Listen, and Answer: Overcoming Biases for Audio-Visual Question Answering

Jie Ma, Min Hu, Pinghui Wang, Wangchun Sun, Lingyun Song, Hongbin Pei, Jun Liu, Youtian Du

Audio-Visual Question Answering (AVQA) is a complex multi-modal reasoning task, demanding intelligent systems to accurately respond to natural language queries based on audio-video input pairs. Nevertheless, prevalent AVQA approaches are prone to overlearning dataset biases, resulting in poor robustness. Furthermore, current datasets may not provide a precise diagnostic for these methods. To tackle these challenges, firstly, we propose a novel dataset, *MUSIC-AVQA-R*, crafted in two steps: rephrasing questions within the test split of a public dataset (*MUSIC-AVQA*) and subsequently introducing distribution shifts to split questions. The former leads to a large, diverse test space, while the latter results in a comprehensive robustness evaluation on rare, frequent, and overall questions. Secondly, we propose a robust architecture that utilizes a multifaceted cycle collaborative debiasing strategy to overcome bias learning. Experimental results show that this architecture achieves state-of-the-art performance on MUSIC-AVQA-R, notably obtaining a significant improvement of 9.32\%. Extensive ablation experiments are conducted on the two datasets mentioned to analyze the component effectiveness within the debiasing strategy. Additionally, we highlight the limited robustness of existing multi-modal QA methods through the evaluation on our dataset. We also conduct experiments combining various baselines with our proposed strategy on two datasets to verify its plug-and-play capability. Our dataset and code are available at <https://github.com/reml-group/MUSIC-AVQA-R>.

Vocal Call Locator Benchmark (VCL) for localizing rodent vocalizations from multi-channel audio

Ralph E Peterson, Aramis Tanelus, Christopher A. Ick, Bartul Mimica, M J Niegil Francis, Violet Jane Ivan, Aman Choudhri, Annegret Falkner, Mala Murthy, David M Schneider, Dan H. Sanes, Alex H Williams

Understanding the behavioral and neural dynamics of social interactions is a goal of contemporary neuroscience. Many machine learning methods have emerged in recent years to make sense of complex video and neurophysiological data that result from these experiments. Less focus has been placed on understanding how animals process acoustic information, including social vocalizations. A critical step to bridge this gap is determining the senders and receivers of acoustic infor- mation in social interactions. While sound source localization (SSL) is a classic problem in signal processing, existing approaches are limited in their ability to localize animal-generated sounds in standard laboratory environments. Advances in deep learning methods for SSL are likely to help address these limitations, however there are currently no publicly available models, datasets, or benchmarks to systematically evaluate SSL algorithms in the domain of bioacoustics. Here, we present the VCL Benchmark: the first large-scale dataset for benchmarking SSL algorithms in rodents. We acquired synchronized video and multi-channel audio recordings of 767,295 sounds with annotated ground truth sources across 9 conditions. The dataset provides benchmarks which evaluate SSL performance on real data, simulated acoustic data, and a mixture of real and simulated data. We intend for this benchmark to facilitate knowledge transfer between the neuroscience and acoustic machine learning communities, which have had limited overlap.

Benchmarking Generative Models on Computational Thinking Tests in Elementary Visual Programming

Victor-Alexandru Pădurean, Adish Singla

Generative models have demonstrated human-level proficiency in various benchmarks across domains like programming, natural sciences, and general knowledge. Despite these promising results on competitive benchmarks, they still struggle with seemingly simple problem-solving tasks typically carried out by elementary-level students. How do state-of-the-art models perform on standardized programming-related tests designed to assess computational thinking and problem-solving skills at schools? In this paper, we curate a novel benchmark involving computational thinking tests grounded in elementary visual programming domains. Our initial results show that state-of-the-art models like GPT-4o and Llama3 barely match the performance of an average school student. To further boost the performance of these models, we fine-tune them using a novel synthetic data generation methodology. The key idea is to develop a comprehensive dataset using symbolic methods that capture different skill levels, ranging from recognition of visual elements to multi-choice quizzes to synthesis-style tasks. We showcase how various aspects of symbolic information in synthetic data help improve fine-tuned models' performance. We will release the full implementation and datasets to facilitate further research on enhancing computational thinking in generative models.

Fully Distributed, Flexible Compositional Visual Representations via Soft Tensor Products

Bethia Sun, Maurice Pagnucco, Yang Song

Since the inception of the classicalist vs. connectionist debate, it has been argued that the ability to systematically combine symbol-like entities into compositional representations is crucial for human intelligence. In connectionist systems, the field of disentanglement has gained prominence for its ability to produce explicitly compositional representations; however, it relies on a fundamentally *symbolic, concatenative* representation of compositional structure that clashes with the *continuous, distributed* foundations of deep learning. To resolve this tension, we extend Smolensky's Tensor Product Representation (TPR) and introduce *Soft TPR*, a representational form that encodes compositional structure in an inherently *distributed, flexible* manner, along with *Soft TPR Autoencoder*, a theoretically-principled architecture designed specifically to learn Soft TPRs. Comprehensive evaluations in the visual representation learning domain demonstrate that the Soft TPR framework consistently outperforms conventional disentanglement alternatives -- achieving state-of-the-art disentanglement, boosting representation learner convergence, and delivering superior sample efficiency and low-sample regime performance in downstream tasks. These findings highlight the promise of a *distributed* and *flexible* approach to representing compositional structure by potentially enhancing alignment with the core principles of deep learning over the conventional symbolic approach.

Benchmarking Out-of-Distribution Generalization Capabilities of DNN-based Encoding Models for the Ventral Visual Cortex.

Spandan Madan, Will Xiao, Mingran Cao, Hanspeter Pfister, Margaret Livingstone, Gabriel Kreiman

We characterized the generalization capabilities of deep neural network encoding models when predicting neuronal responses from the visual cortex to flashed images. We collected MacaqueITBench, a large-scale dataset of neuronal population responses from the macaque inferior temporal (IT) cortex to over $300,000$ images, comprising $8,233$ unique natural images presented to seven monkeys over $109$ sessions. Using MacaqueITBench, we investigated the impact of distribution shifts on models predicting neuronal activity by dividing the images into Out-Of-Distribution (OOD) train and test splits. The OOD splits included variations in image contrast, hue, intensity, temperature, and saturation. Compared to the performance on in-distribution test images---the conventional way in which these models have been evaluated---models performed worse at predicting neuronal responses to out-of-distribution images, retaining as little as $20\\%$ of the performance on in-distribution test images. Additionally, the relative ranking of different models in terms of their ability to predict neuronal responses changed drastically across OOD shifts. The generalization performance under OOD shifts can be well accounted by a simple image similarity metric---the cosine distance between image representations extracted from a pre-trained object recognition model is a strong predictor of neuronal predictivity under different distribution shifts. The dataset of images, neuronal firing rate recordings, and computational benchmarks are hosted publicly at: https://github.com/Spandan-Madan/benchmarking_ood_generalization_visual_cortex.

Retrospective for the Dynamic Sensorium Competition for predicting large-scale mouse primary visual cortex activity from videos

Polina Turishcheva, Paul G. Fahey, Michaela Vystrčilová, Laura Hansel, Rachel E Froebe, Kayla Ponder, Yongrong Qiu, Konstantin Friedrich Willeke, Mohammad Bashiri, Ruslan Baikulov, Yu Zhu, Lei Ma, Shan Yu, Tiejun Huang, Bryan M. Li, Wolf De Wulf, Nina Kudryashova, Matthias H. Hennig, Nathalie Rochefort, Arno Onken, Eric Wang, Zhiwei Ding, Andreas S. Tolias, Fabian H. Sinz, Alexander S Ecker

Understanding how biological visual systems process information is challenging because of the nonlinear relationship between visual input and neuronal responses. Artificial neural networks allow computational neuroscientists to create predictive models that connect biological and machine vision. Machine learning has benefited tremendously from benchmarks that compare different models on the same task under standardized conditions. However, there was no standardized benchmark to identify state-of-the-art dynamic models of the mouse visual system. To address this gap, we established the SENSORIUM 2023 Benchmark Competition with dynamic input, featuring a new large-scale dataset from the primary visual cortex of ten mice. This dataset includes responses from 78,853 neurons to 2 hours of dynamic stimuli per neuron, together with behavioral measurements such as running speed, pupil dilation, and eye movements. The competition ranked models in two tracks based on predictive performance for neuronal responses on a held-out test set: one focusing on predicting in-domain natural stimuli and another on out-of-distribution (OOD) stimuli to assess model generalization. As part of the NeurIPS 2023 Competition Track, we received more than 160 model submissions from 22 teams. Several new architectures for predictive models were proposed, and the winning teams improved the previous state-of-the-art model by 50\%. Access to the dataset as well as the benchmarking infrastructure will remain online at www.sensorium-competition.net.

VMamba: Visual State Space Model

Yue Liu, Yunjie Tian, Yuzhong Zhao, Hongtian Yu, Lingxi Xie, Yaowei Wang, Qixiang Ye, Jianbin Jiao, Yunfan Liu

Designing computationally efficient network architectures remains an ongoing necessity in computer vision. In this paper, we adapt Mamba, a state-space language model, into VMamba, a vision backbone with linear time complexity. At the core of VMamba is a stack of Visual State-Space (VSS) blocks with the 2D Selective Scan (SS2D) module. By traversing along four scanning routes, SS2D bridges the gap between the ordered nature of 1D selective scan and the non-sequential structure of 2D vision data, which facilitates the collection of contextual information from various sources and perspectives. Based on the VSS blocks, we develop a family of VMamba architectures and accelerate them through a succession of architectural and implementation enhancements. Extensive experiments demonstrate VMamba’s promising performance across diverse visual perception tasks, highlighting its superior input scaling efficiency compared to existing benchmark models. Source code is available at https://github.com/MzeroMiko/VMamba

Reproducibility of predictive networks for mouse visual cortex

Polina Turishcheva, Max F Burg, Fabian H. Sinz, Alexander S Ecker

Deep predictive models of neuronal activity have recently enabled several new discoveries about the selectivity and invariance of neurons in the visual cortex. These models learn a shared set of nonlinear basis functions, which are linearly combined via a learned weight vector to represent a neuron's function. Such weight vectors, which can be thought as embeddings of neuronal function, have been proposed to define functional cell types via unsupervised clustering. However, as deep models are usually highly overparameterized, the learning problem is unlikely to have a unique solution, which raises the question if such embeddings can be used in a meaningful way for downstream analysis. In this paper, we investigate how stable neuronal embeddings are with respect to changes in model architecture and initialization. We find that $L_1$ regularization to be an important ingredient for structured embeddings and develop an adaptive regularization that adjusts the strength of regularization per neuron. This regularization improves both predictive performance and how consistently neuronal embeddings cluster across model fits compared to uniform regularization. To overcome overparametrization, we propose an iterative feature pruning strategy which reduces the dimensionality of performance-optimized models by half without loss of performance and improves the consistency of neuronal embeddings with respect to clustering neurons. Our results suggest that to achieve an objective taxonomy of cell types or a compact representation of the functional landscape, we need novel architectures or learning techniques that improve identifiability. The code is available https://github.com/pollytur/readout_reproducibility.

An eye for an ear: zero-shot audio description leveraging an image captioner with audio-visual token distribution matching

Hugo Malard, Michel Olvera, Stéphane Lathuilière, Slim Essid

Multimodal large language models have fueled progress in image captioning. These models, fine-tuned on vast image datasets, exhibit a deep understanding of semantic concepts. In this work, we show that this ability can be re-purposed for audio captioning, where the joint image-language decoder can be leveraged to describe auditory content associated with image sequences within videos featuring audiovisual content. This can be achieved via multimodal alignment. Yet, this multimodal alignment task is non-trivial due to the inherent disparity between audible and visible elements in real-world videos. Moreover, multimodal representation learning often relies on contrastive learning, facing the challenge of the so-called modality gap which hinders smooth integration between modalities. In this work, we introduce a novel methodology for bridging the audiovisual modality gap by matching the distributions of tokens produced by an audio backbone and those of an image captioner. Our approach aligns the audio token distribution with that of the image tokens, enabling the model to perform zero-shot audio captioning in an unsupervised fashion. This alignment allows for the use of either audio or audiovisual input by combining or substituting the image encoder with the aligned audio encoder. Our method achieves significantly improved performances in zero-shot audio captioning, compared to existing approaches.

QuadMamba: Learning Quadtree-based Selective Scan for Visual State Space Model

Fei Xie, Weijia Zhang, Zhongdao Wang, Chao Ma

Recent advancements in State Space Models, notably Mamba, have demonstrated superior performance over the dominant Transformer models, particularly in reducing the computational complexity from quadratic to linear. Yet, difficulties in adapting Mamba from language to vision tasks arise due to the distinct characteristics of visual data, such as the spatial locality and adjacency within images and large variations in information granularity across visual tokens. Existing vision Mamba approaches either flatten tokens into sequences in a raster scan fashion, which breaks the local adjacency of images, or manually partition tokens into windows, which limits their long-range modeling and generalization capabilities. To address these limitations, we present a new vision Mamba model, coined QuadMamba, that effectively captures local dependencies of varying granularities via quadtree-based image partition and scan. Concretely, our lightweight quadtree-based scan module learns to preserve the 2D locality of spatial regions within learned window quadrants. The module estimates the locality score of each token from their features, before adaptively partitioning tokens into window quadrants. An omnidirectional window shifting scheme is also introduced to capture more intact and informative features across different local regions. To make the discretized quadtree partition end-to-end trainable, we further devise a sequence masking strategy based on Gumbel-Softmax and its straight-through gradient estimator. Extensive experiments demonstrate that QuadMamba achieves state-of-the-art performance in various vision tasks, including image classification, object detection, instance segmentation, and semantic segmentation. Our code and models will be released.

Mixtures of Experts for Audio-Visual Learning

Ying Cheng, Yang Li, Junjie He, Rui Feng

With the rapid development of multimedia technology, audio-visual learning has emerged as a promising research topic within the field of multimodal analysis. In this paper, we explore parameter-efficient transfer learning for audio-visual learning and propose the Audio-Visual Mixture of Experts (\ourmethodname) to inject adapters into pre-trained models flexibly. Specifically, we introduce unimodal and cross-modal adapters as multiple experts to specialize in intra-modal and inter-modal information, respectively, and employ a lightweight router to dynamically allocate the weights of each expert according to the specific demands of each task. Extensive experiments demonstrate that our proposed approach \ourmethodname achieves superior performance across multiple audio-visual tasks, including AVE, AVVP, AVS, and AVQA. Furthermore, visual-only experimental results also indicate that our approach can tackle challenging scenes where modality information is missing. The source code is available at \url{https://github.com/yingchengy/AVMOE}.

LIVE: Learnable In-Context Vector for Visual Question Answering

Yingzhe Peng, chenduo hao, Xinting Hu, Jiawei Peng, Xin Geng, Xu Yang

As language models continue to scale, Large Language Models (LLMs) have exhibited emerging capabilities in In-Context Learning (ICL), enabling them to solve language tasks by prefixing a few in-context demonstrations (ICDs) as context. Inspired by these advancements, researchers have extended these techniques to develop Large Multimodal Models (LMMs) with ICL capabilities. However, applying ICL usually faces two major challenges: 1) using more ICDs will largely increase the inference time and 2) the performance is sensitive to the selection of ICDs. These challenges are further exacerbated in LMMs due to the integration of multiple data types and the combinational complexity of multimodal ICDs. Recently, to address these challenges, some NLP studies introduce non-learnable In-Context Vectors (ICVs) which extract useful task information from ICDs into a single vector and then insert it into the LLM to help solve the corresponding task. However, although useful in simple NLP tasks, these non-learnable methods fail to handle complex multimodal tasks like Visual Question Answering (VQA). In this study, we propose \underline{\textbf{L}}earnable \underline{\textbf{I}}n-Context \underline{\textbf{Ve}}ctor (LIVE) to distill essential task information from demonstrations, improving ICL performance in LMMs. Experiments show that LIVE can significantly reduce computational costs while enhancing accuracy in VQA tasks compared to traditional ICL and other non-learnable ICV methods.

Scaling Proprioceptive-Visual Learning with Heterogeneous Pre-trained Transformers

Lirui Wang, Xinlei Chen, Jialiang Zhao, Kaiming He

One of the roadblocks for training generalist robotic models today is heterogeneity. Previous robot learning methods often collect data to train with one specific embodiment for one task, which is expensive and prone to overfitting. This work studies the problem of learning policy representations through heterogeneous pre-training on robot data across different embodiments and tasks at scale. We propose Heterogeneous Pre-trained Transformers (HPT), which pre-train a large, shareable trunk of a policy neural network to learn a task and embodiment agnostic shared representation. This general architecture aligns the specific proprioception and vision inputs from distinct embodiments to a short sequence of tokens and then processes such tokens to map to control robots for different tasks. Leveraging the recent large-scale multi-embodiment real-world robotic datasets as well as simulation, deployed robots, and human video datasets, we investigate pre-training policies across heterogeneity. We conduct experiments to investigate the scaling behaviors of training objectives, to the extent of 52 datasets. HPTs outperform several baselines and enhance the fine-tuned policy performance by over 20% on unseen tasks in multiple simulator benchmarks and real-world settings. See the project website (liruiw.github.io/hpt) for code and videos.

Continual Audio-Visual Sound Separation

Weiguo Pian, Yiyang Nan, Shijian Deng, Shentong Mo, Yunhui Guo, Yapeng Tian

In this paper, we introduce a novel continual audio-visual sound separation task, aiming to continuously separate sound sources for new classes while preserving performance on previously learned classes, with the aid of visual guidance. This problem is crucial for practical visually guided auditory perception as it can significantly enhance the adaptability and robustness of audio-visual sound separation models, making them more applicable for real-world scenarios where encountering new sound sources is commonplace. The task is inherently challenging as our models must not only effectively utilize information from both modalities in current tasks but also preserve their cross-modal association in old tasks to mitigate catastrophic forgetting during audio-visual continual learning. To address these challenges, we propose a novel approach named ContAV-Sep ($\textbf{Cont}$inual $\textbf{A}$udio-$\textbf{V}$isual Sound $\textbf{Sep}$aration). ContAV-Sep presents a novel Cross-modal Similarity Distillation Constraint (CrossSDC) to uphold the cross-modal semantic similarity through incremental tasks and retain previously acquired knowledge of semantic similarity in old models, mitigating the risk of catastrophic forgetting. The CrossSDC can seamlessly integrate into the training process of different audio-visual sound separation frameworks. Experiments demonstrate that ContAV-Sep can effectively mitigate catastrophic forgetting and achieve significantly better performance compared to other continual learning baselines for audio-visual sound separation. Code is available at: https://github.com/weiguoPian/ContAV-Sep_NeurIPS2024.

Towards Global Optimal Visual In-Context Learning Prompt Selection

Chengming Xu, Chen Liu, Yikai Wang, Yuan Yao, Yanwei Fu

Visual In-Context Learning (VICL) is a prevailing way to transfer visual foundation models to new tasks by leveraging contextual information contained in in-context examples to enhance learning and prediction of query sample. The fundamental problem in VICL is how to select the best prompt to activate its power as much as possible, which is equivalent to the ranking problem to test the in-context behavior of each candidate in the alternative set and select the best one. To utilize more appropriate ranking metric and leverage more comprehensive information among the alternative set, we propose a novel in-context example selection framework to approximately identify the global optimal prompt, i.e. choosing the best performing in-context examples from all alternatives for each query sample. Our method, dubbed Partial2Global, adopts a transformer-based list-wise ranker to provide a more comprehensive comparison within several alternatives, and a consistency-aware ranking aggregator to generate globally consistent ranking. The effectiveness of Partial2Global is validated through experiments on foreground segmentation, single object detection and image colorization, demonstrating that Partial2Global selects consistently better in-context examples compared with other methods, and thus establish the new state-of-the-arts.

Learning 1D Causal Visual Representation with De-focus Attention Networks

Chenxin Tao, Xizhou Zhu, Shiqian Su, Lewei Lu, Changyao Tian, Xuan Luo, Gao Huang, Hongsheng Li, Yu Qiao, Jie Zhou, Jifeng Dai

Modality differences have led to the development of heterogeneous architectures for vision and language models. While images typically require 2D non-causal modeling, texts utilize 1D causal modeling. This distinction poses significant challenges in constructing unified multi-modal models. This paper explores the feasibility of representing images using 1D causal modeling. We identify an "over-focus" issue in existing 1D causal vision models, where attention overly concentrates on a small proportion of visual tokens. The issue of "over-focus" hinders the model's ability to extract diverse visual features and to receive effective gradients for optimization. To address this, we propose De-focus Attention Networks, which employ learnable bandpass filters to create varied attention patterns. During training, large and scheduled drop path rates, and an auxiliary loss on globally pooled features for global understanding tasks are introduced. These two strategies encourage the model to attend to a broader range of tokens and enhance network optimization. Extensive experiments validate the efficacy of our approach, demonstrating that 1D causal visual representation can perform comparably to 2D non-causal representation in tasks such as global perception, dense prediction, and multi-modal understanding. Code shall be released.

The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learning

Moritz Schneider, Robert Krug, Narunas Vaskevicius, Luigi Palmieri, Joschka Boedecker

Visual Reinforcement Learning (RL) methods often require extensive amounts of data. As opposed to model-free RL, model-based RL (MBRL) offers a potential solution with efficient data utilization through planning. Additionally, RL lacks generalization capabilities for real-world tasks. Prior work has shown that incorporating pre-trained visual representations (PVRs) enhances sample efficiency and generalization. While PVRs have been extensively studied in the context of model-free RL, their potential in MBRL remains largely unexplored. In this paper, we benchmark a set of PVRs on challenging control tasks in a model-based RL setting. We investigate the data efficiency, generalization capabilities, and the impact of different properties of PVRs on the performance of model-based agents. Our results, perhaps surprisingly, reveal that for MBRL current PVRs are not more sample efficient than learning representations from scratch, and that they do not generalize better to out-of-distribution (OOD) settings. To explain this, we analyze the quality of the trained dynamics model. Furthermore, we show that data diversity and network architecture are the most important contributors to OOD generalization performance.