NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

Topic: Reinforcement Learning · 484 papers · Reset filters

Recurrent Hypernetworks are Surprisingly Strong in Meta-RL

Jacob Beck, Risto Vuorio, Zheng Xiong, Shimon Whiteson

Expand abstract

Deep reinforcement learning (RL) is notoriously impractical to deploy due to sample inefficiency. Meta-RL directly addresses this sample inefficiency by learning to perform few-shot learning when a distribution of related tasks is available for meta-training. While many specialized meta-RL methods have been proposed, recent work suggests that end-to-end learning in conjunction with an off-the-shelf sequential model, such as a recurrent network, is a surprisingly strong baseline. However, such claims have been controversial due to limited supporting evidence, particularly in the face of prior work establishing precisely the opposite. In this paper, we conduct an empirical investigation. While we likewise find that a recurrent network can achieve strong performance, we demonstrate that the use of hypernetworks is crucial to maximizing their potential. Surprisingly, when combined with hypernetworks, the recurrent baselines that are far simpler than existing specialized methods actually achieve the strongest performance of all methods evaluated. We provide code at https://github.com/jacooba/hyper.

Poster
Reducing Blackwell and Average Optimality to Discounted MDPs via the Blackwell Discount Factor

Julien Grand-Clément, Marek Petrik

Expand abstract

We introduce the Blackwell discount factor for Markov Decision Processes (MDPs). Classical objectives for MDPs include discounted, average, and Blackwell optimality. Many existing approaches to computing average-optimal policies solve for discount-optimal policies with a discount factor close to $1$, but they only work under strong or hard-to-verify assumptions on the MDP structure such as unichain or ergodicity. We are the first to highlight the shortcomings of the classical definition of Blackwell optimality, which does not lead to simple algorithms for computing Blackwell-optimal policies and overlooks the pathological behaviors of optimal policies as regards the discount factors. To resolve this issue, in this paper, we show that when the discount factor is larger than the Blackwell discount factor $\gamma_{\sf bw}$, all discount-optimal policies become Blackwell- and average-optimal, and we derive a general upper bound on $\gamma_{\sf bw}$. Our upper bound on $\gamma_{\sf bw}$, parametrized by the bit-size of the rewards and transition probabilities of the MDP instance, provides the first reduction from average and Blackwell optimality to discounted optimality, without any assumptions, along with new polynomial-time algorithms. Our work brings new ideas from polynomials and algebraic numbers to the analysis of MDPs. Our results also apply to robust MDPs, enabling the first algorithms to compute robust Blackwell-optimal policies.

Poster
Learning Generalizable Agents via Saliency-guided Features Decorrelation

Sili Huang, Yanchao Sun, Jifeng Hu, Siyuan Guo, Hechang Chen, Yi Chang, Lichao Sun, Bo Yang

Expand abstract

In visual-based Reinforcement Learning (RL), agents often struggle to generalize well to environmental variations in the state space that were not observed during training. The variations can arise in both task-irrelevant features, such as background noise, and task-relevant features, such as robot configurations, that are related to the optimal decisions. To achieve generalization in both situations, agents are required to accurately understand the impact of changed features on the decisions, i.e., establishing the true associations between changed features and decisions in the policy model. However, due to the inherent correlations among features in the state space, the associations between features and decisions become entangled, making it difficult for the policy to distinguish them. To this end, we propose Saliency-Guided Features Decorrelation (SGFD) to eliminate these correlations through sample reweighting. Concretely, SGFD consists of two core techniques: Random Fourier Functions (RFF) and the saliency map. RFF is utilized to estimate the complex non-linear correlations in high-dimensional images, while the saliency map is designed to identify the changed features. Under the guidance of the saliency map, SGFD employs sample reweighting to minimize the estimated correlations related to changed features, thereby achieving decorrelation in visual RL tasks. Our experimental results demonstrate that SGFD can generalize well on a wide range of test environments and significantly outperforms state-of-the-art methods in handling both task-irrelevant variations and task-relevant variations.

Spotlight
DynaDojo: An Extensible Benchmarking Platform for Scalable Dynamical System Identification

Logan Mondal Bhamidipaty, Tommy Bruzzese, Caryn Tran, Rami Ratl Mrad, Max Kanwal

Expand abstract

Modeling complex dynamical systems poses significant challenges, with traditional methods struggling to work across a variety of systems and scale to high-dimensional dynamics. In response, we present DynaDojo, a novel benchmarking platform designed for data-driven dynamical system identification. DynaDojo enables comprehensive evaluation of how an algorithm's performance scales across three key dimensions: (1) the number of training samples provided, (2) the complexity of the dynamical system being modeled, and (3) the training samples required to achieve a target error threshold. Furthermore, DynaDojo enables studying out-of-distribution generalization (by providing multiple test conditions for each system) and active learning (by supporting closed-loop control). Through its user-friendly and easily extensible API, DynaDojo accommodates a wide range of user-defined $\texttt{Algorithms}$, $\texttt{Systems}$, and $\texttt{Challenges}$ (scaling metrics). The platform also prioritizes resource-efficient training for running on a cluster. To showcase its utility, in DynaDojo $\texttt{0.9}$, we include implementations of 7 baseline algorithms and 20 dynamical systems, along with many demo notebooks. This work aspires to make DynaDojo a unifying benchmarking platform for system identification, paralleling the role of OpenAI’s Gym in reinforcement learning.

Poster
PID-Inspired Inductive Biases for Deep Reinforcement Learning in Partially Observable Control Tasks

Ian Char, Jeff Schneider

Expand abstract

Deep reinforcement learning (RL) has shown immense potential for learning to control systems through data alone. However, one challenge deep RL faces is that the full state of the system is often not observable. When this is the case, the policy needs to leverage the history of observations to infer the current state. At the same time, differences between the training and testing environments makes it critical for the policy not to overfit to the sequence of observations it sees at training time. As such, there is an important balancing act between having the history encoder be flexible enough to extract relevant information, yet be robust to changes in the environment. To strike this balance, we look to the PID controller for inspiration. We assert the PID controller's success shows that only summing and differencing are needed to accumulate information over time for many control tasks. Following this principle, we propose two architectures for encoding history: one that directly uses PID features and another that extends these core ideas and can be used in arbitrary control tasks. When compared with prior approaches, our encoders produce policies that are often more robust and achieve better performance on a variety of tracking tasks. Going beyond tracking tasks, our policies achieve 1.7x better performance on average over previous state-of-the-art methods on a suite of locomotion control tasks.

Poster
Optimal Exploration for Model-Based RL in Nonlinear Systems

Andrew Wagenmaker, Guanya Shi, Kevin Jamieson

Expand abstract

Learning to control unknown nonlinear dynamical systems is a fundamental problem in reinforcement learning and control theory. A commonly applied approach is to first explore the environment (exploration), learn an accurate model of it (system identification), and then compute an optimal controller with the minimum cost on this estimated system (policy optimization). While existing work has shown that it is possible to learn a uniformly good model of the system (Mania et al., 2020), in practice, if we aim to learn a good controller with a low cost on the actual system, certain system parameters may be significantly more critical than others, and we therefore ought to focus our exploration on learning such parameters. In this work, we consider the setting of nonlinear dynamical systems and seek to formally quantify, in such settings, (a) which parameters are most relevant to learning a good controller, and (b) how we can best explore so as to minimize uncertainty in such parameters. Inspired by recent work in linear systems (Wagenmaker et al., 2021), we show that minimizing the controller loss in nonlinear systems translates to estimating the system parameters in a particular, task-dependent metric. Motivated by this, we develop an algorithm able to efficiently explore the system to reduce uncertainty in this metric, and prove a lower bound showing that our approach learns a controller at a near-instance-optimal rate. Our algorithm relies on a general reduction from policy optimization to optimal experiment design in arbitrary systems, and may be of independent interest. We conclude with experiments demonstrating the effectiveness of our method in realistic nonlinear robotic systems.

Spotlight
Principle-Driven Self-Alignment of Language Models from Scratch with Minimal Human Supervision

Zhiqing Sun, Yikang Shen, Qinhong Zhou, Hongxin Zhang, Zhenfang Chen, David Daniel Cox, Yiming Yang, Chuang Gan

Expand abstract

Recent AI-assistant agents, such as ChatGPT, predominantly rely on supervised fine-tuning (SFT) with human annotations and reinforcement learning from human feedback (RLHF) to align the output of large language models (LLMs) with human intentions, ensuring they are helpful, ethical, and reliable. However, this dependence can significantly constrain the true potential of AI-assistant agents due to the high cost of obtaining human supervision and the related issues on quality, reliability, diversity, self-consistency, and undesirable biases. To address these challenges, we propose a novel approach called SELF-ALIGN, which combines principle-driven reasoning and the generative power of LLMs for the self-alignment of AI agents with minimal human supervision. Our approach encompasses four stages: first, we use an LLM to generate synthetic prompts, and a topic-guided method to augment the prompt diversity; second, we use a small set of human-written principles for AI models to follow, and guide the LLM through in-context learning from demonstrations (of principles application) to produce helpful, ethical, and reliable responses to user's queries; third, we fine-tune the original LLM with the high-quality self-aligned responses so that the resulting model can generate desirable responses for each query directly without the principle set and the demonstrations anymore; and finally, we offer a refinement step to address the issues of overly-brief or indirect responses. Applying SELF-ALIGN to the LLaMA-65b base language model, we develop an AI assistant named Dromedary. With fewer than 300 lines of human annotations (including < 200 seed prompts, 16 generic principles, and 5 exemplars for in-context learning). Dromedary significantly surpasses the performance of several state-of-the-art AI systems, including Text-Davinci-003 and Alpaca, on benchmark datasets with various settings.

Spotlight
FlowPG: Action-constrained Policy Gradient with Normalizing Flows

Janaka Chathuranga Brahmanage, Jiajing Ling, Akshat Kumar

Expand abstract

Action-constrained reinforcement learning (ACRL) is a popular approach for solving safety-critical and resource-allocation related decision making problems. A major challenge in ACRL is to ensure agent taking a valid action satisfying constraints in each RL step. Commonly used approach of using a projection layer on top of the policy network requires solving an optimization program which can result in longer training time, slow convergence, and zero gradient problem. To address this, first we use a normalizing flow model to learn an invertible, differentiable mapping between the feasible action space and the support of a simple distribution on a latent variable, such as Gaussian. Second, learning the flow model requires sampling from the feasible action space, which is also challenging. We develop multiple methods, based on Hamiltonian Monte-Carlo and probabilistic sentential decision diagrams for such action sampling for convex and non-convex constraints. Third, we integrate the learned normalizing flow with the DDPG algorithm. By design, a well-trained normalizing flow will transform policy output into a valid action without requiring an optimization solver. Empirically, our approach results in significantly fewer constraint violations (upto an order-of-magnitude for several instances) and is multiple times faster on a variety of continuous control tasks.

Poster
On the Properties of Kullback-Leibler Divergence Between Multivariate Gaussian Distributions

Yufeng Zhang, Jialu Pan, Kenli Li, Wanwei Liu, Zhenbang Chen, Xinwang Liu, J Wang

Expand abstract

Kullback-Leibler (KL) divergence is one of the most important measures to calculate the difference between probability distributions. In this paper, we theoretically study several properties of KL divergence between multivariate Gaussian distributions. Firstly, for any two $n$-dimensional Gaussian distributions $\mathcal{N}_1$ and $\mathcal{N}_2$, we prove that when $KL(\mathcal{N}_2||\mathcal{N}_1)\leq \varepsilon\ (\varepsilon>0)$ the supremum of $KL(\mathcal{N}_1||\mathcal{N}_2)$ is $(1/2)\left((-W_{0}(-e^{-(1+2\varepsilon)}))^{-1}+\log(-W_{0}(-e^{-(1+2\varepsilon)})) -1 \right)$, where $W_0$ is the principal branch of Lambert $W$ function. For small $\varepsilon$, the supremum is $\varepsilon + 2\varepsilon^{1.5} + O(\varepsilon^2)$. This quantifies the approximate symmetry of small KL divergence between Gaussian distributions. We further derive the infimum of $KL(\mathcal{N}_1||\mathcal{N}_2)$ when $KL(\mathcal{N}_2||\mathcal{N}_1)\geq M\ (M>0)$. We give the conditions when the supremum and infimum can be attained. Secondly, for any three $n$-dimensional Gaussian distributions $\mathcal{N}_1$, $\mathcal{N}_2$, and $\mathcal{N}_3$, we theoretically show that an upper bound of $KL(\mathcal{N}_1||\mathcal{N}_3)$ is $3\varepsilon_1+3\varepsilon_2+2\sqrt{\varepsilon_1\varepsilon_2}+o(\varepsilon_1)+o(\varepsilon_2)$ when $KL(\mathcal{N}_1||\mathcal{N}_2)\leq \varepsilon_1$ and $KL(\mathcal{N}_2||\mathcal{N}_3)\leq \varepsilon_2$ ($\varepsilon_1,\varepsilon_2\ge 0$). This reveals that KL divergence between Gaussian distributions follows a relaxed triangle inequality. Note that, all these bounds in the theorems presented in this work are independent of the dimension $n$. Finally, we discuss several applications of our theories in deep learning, reinforcement learning, and sample complexity research.

Poster
Successor-Predecessor Intrinsic Exploration

Changmin Yu, Neil Burgess, Maneesh Sahani, Samuel Gershman

Expand abstract

Exploration is essential in reinforcement learning, particularly in environments where external rewards are sparse. Here we focus on exploration with intrinsic rewards, where the agent transiently augments the external rewards with self-generated intrinsic rewards. Although the study of intrinsic rewards has a long history, existing methods focus on composing the intrinsic reward based on measures of future prospects of states, ignoring the information contained in the retrospective structure of transition sequences. Here we argue that the agent can utilise retrospective information to generate explorative behaviour with structure-awareness, facilitating efficient exploration based on global instead of local information. We propose Successor-Predecessor Intrinsic Exploration (SPIE), an exploration algorithm based on a novel intrinsic reward combining prospective and retrospective information. We show that SPIE yields more efficient and ethologically plausible exploratory behaviour in environments with sparse rewards and bottleneck states than competing methods. We also implement SPIE in deep reinforcement learning agents, and show that the resulting agent achieves stronger empirical performance than existing methods on sparse-reward Atari games.

Poster
Online (Multinomial) Logistic Bandit: Improved Regret and Constant Computation Cost

Yu-Jie Zhang, Masashi Sugiyama

Expand abstract

This paper investigates the logistic bandit problem, a variant of the generalized linear bandit model that utilizes a logistic model to depict the feedback from an action. While most existing research focuses on the binary logistic bandit problem, the multinomial case, which considers more than two possible feedback values, offers increased practical relevance and adaptability for use in complex decision-making problems such as reinforcement learning. In this paper, we provide an algorithm that enjoys both statistical and computational efficiency for the logistic bandit problem. In the binary case, our method improves the state-of-the-art binary logistic bandit method by reducing the per-round computation cost from $\mathcal{O}(\log T)$ to $\mathcal{O}(1)$ with respect to the time horizon $T$, while still preserving the minimax optimal guarantee up to logarithmic factors. In the multinomial case, with $K+1$ potential feedback values, our algorithm achieves an $\tilde{\mathcal{O}}(K\sqrt{T})$ regret bound with $\mathcal{O}(1)$ computational cost per round. The result not only improves the $\tilde{\mathcal{O}}(K\sqrt{\kappa T})$ bound for the best-known tractable algorithm—where the large constant $\kappa$ increases exponentially with the diameter of the parameter domain—but also reduces the $\mathcal{O}(T)$ computational complexity demanded by the previous method.

Spotlight
When Demonstrations meet Generative World Models: A Maximum Likelihood Framework for Offline Inverse Reinforcement Learning

Siliang Zeng, Chenliang Li, Alfredo Garcia, Mingyi Hong

Expand abstract

Offline inverse reinforcement learning (Offline IRL) aims to recover the structure of rewards and environment dynamics that underlie observed actions in a fixed, finite set of demonstrations from an expert agent. Accurate models of expertise in executing a task has applications in safety-sensitive applications such as clinical decision making and autonomous driving. However, the structure of an expert's preferences implicit in observed actions is closely linked to the expert's model of the environment dynamics (i.e. the ``world''). Thus, inaccurate models of the world obtained from finite data with limited coverage could compound inaccuracy in estimated rewards. To address this issue, we propose a bi-level optimization formulation of the estimation task wherein the upper level is likelihood maximization based upon a conservative model of the expert's policy (lower level). The policy model is conservative in that it maximizes reward subject to a penalty that is increasing in the uncertainty of the estimated model of the world. We propose a new algorithmic framework to solve the bi-level optimization problem formulation and provide statistical and computational guarantees of performance for the associated optimal reward estimator. Finally, we demonstrate that the proposed algorithm outperforms the state-of-the-art offline IRL and imitation learning benchmarks by a large margin, over the continuous control tasks in MuJoCo and different datasets in the D4RL benchmark.

Oral
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios

Yazhe Niu, Yuan Pu, Zhenjie Yang, Xueyan Li, Tong Zhou, Jiyuan Ren, Shuai Hu, Hongsheng Li, Yu Liu

Expand abstract

Building agents based on tree-search planning capabilities with learned models has achieved remarkable success in classic decision-making problems, such as Go and Atari. However, it has been deemed challenging or even infeasible to extend Monte Carlo Tree Search (MCTS) based algorithms to diverse real-world applications, especially when these environments involve complex action spaces and significant simulation costs, or inherent stochasticity. In this work, we introduce LightZero, the first unified benchmark for deploying MCTS/MuZero in general sequential decision scenarios. Specificially, we summarize the most critical challenges in designing a general MCTS-style decision-making solver, then decompose the tightly-coupled algorithm and system design of tree-search RL methods into distinct sub-modules. By incorporating more appropriate exploration and optimization strategies, we can significantly enhance these sub-modules and construct powerful LightZero agents to tackle tasks across a wide range of domains, such as board games, Atari, MuJoCo, MiniGrid and GoBigger. Detailed benchmark results reveal the significant potential of such methods in building scalable and efficient decision intelligence. The code is available as part of OpenDILab at https://github.com/opendilab/LightZero.

Spotlight
Gradient Informed Proximal Policy Optimization

Sanghyun Son, Laura Yu Zheng, Ryan Sullivan, Yi-Ling Qiao, Ming Lin

Expand abstract

We introduce a novel policy learning method that integrates analytical gradients from differentiable environments with the Proximal Policy Optimization (PPO) algorithm. To incorporate analytical gradients into the PPO framework, we introduce the concept of an α-policy that stands as a locally superior policy. By adaptively modifying the α value, we can effectively manage the influence of analytical policy gradients during learning. To this end, we suggest metrics for assessing the variance and bias of analytical gradients, reducing dependence on these gradients when high variance or bias is detected. Our proposed approach outperforms baseline algorithms in various scenarios, such as function optimization, physics simulations, and traffic control environments. Our code can be found online: https://github.com/SonSang/gippo.

Poster
Unified Off-Policy Learning to Rank: a Reinforcement Learning Perspective

Zeyu Zhang, Yi Su, Hui Yuan, Yiran Wu, Rishab Balasubramanian, Qingyun Wu, Huazheng Wang, Mengdi Wang

Expand abstract

Off-policy Learning to Rank (LTR) aims to optimize a ranker from data collected by a deployed logging policy. However, existing off-policy learning to rank methods often make strong assumptions about how users generate the click data, i.e., the click model, and hence need to tailor their methods specifically under different click models. In this paper, we unified the ranking process under general stochastic click models as a Markov Decision Process (MDP), and the optimal ranking could be learned with offline reinforcement learning (RL) directly. Building upon this, we leverage offline RL techniques for off-policy LTR and propose the Click Model-Agnostic Unified Off-policy Learning to Rank (CUOLR) method, which could be easily applied to a wide range of click models. Through a dedicated formulation of the MDP, we show that offline RL algorithms can adapt to various click models without complex debiasing techniques and prior knowledge of the model. Results on various large-scale datasets demonstrate that CUOLR consistently outperforms the state-of-the-art off-policy learning to rank algorithms while maintaining consistency and robustness under different click models.

Poster
Distributional Policy Evaluation: a Maximum Entropy approach to Representation Learning

Riccardo Zamboni, Alberto Maria Metelli, Marcello Restelli

Expand abstract

The Maximum Entropy (Max-Ent) framework has been effectively employed in a variety of Reinforcement Learning (RL) tasks. In this paper, we first propose a novel Max-Ent framework for policy evaluation in a distributional RL setting, named *Distributional Maximum Entropy Policy Evaluation* (D-Max-Ent PE). We derive a generalization-error bound that depends on the complexity of the representation employed, showing that this framework can explicitly take into account the features used to represent the state space while evaluating a policy. Then, we exploit these favorable properties to drive the representation learning of the state space in a Structural Risk Minimization fashion. We employ state-aggregation functions as feature functions and we specialize the D-Max-Ent approach into an algorithm, named *D-Max-Ent Progressive Factorization*, which constructs a progressively finer-grained representation of the state space by balancing the trade-off between preserving information (bias) and reducing the effective number of states, i.e., the complexity of the representation space (variance). Finally, we report the results of some illustrative numerical simulations, showing that the proposed algorithm matches the expected theoretical behavior and highlighting the relationship between aggregations and sample regimes.

Poster
Arbitrarily Scalable Environment Generators via Neural Cellular Automata

Yulun Zhang, Matthew Christopher Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li

Expand abstract

We study the problem of generating arbitrarily large environments to improve the throughput of multi-robot systems. Prior work proposes Quality Diversity (QD) algorithms as an effective method for optimizing the environments of automated warehouses. However, these approaches optimize only relatively small environments, falling short when it comes to replicating real-world warehouse sizes. The challenge arises from the exponential increase in the search space as the environment size increases. Additionally, the previous methods have only been tested with up to 350 robots in simulations, while practical warehouses could host thousands of robots. In this paper, instead of optimizing environments, we propose to optimize Neural Cellular Automata (NCA) environment generators via QD algorithms. We train a collection of NCA generators with QD algorithms in small environments and then generate arbitrarily large environments from the generators at test time. We show that NCA environment generators maintain consistent, regularized patterns regardless of environment size, significantly enhancing the scalability of multi-robot systems in two different domains with up to 2,350 robots. Additionally, we demonstrate that our method scales a single-agent reinforcement learning policy to arbitrarily large environments with similar patterns. We include the source code at https://github.com/lunjohnzhang/warehouse_env_gen_nca_public.

Poster
Active Observing in Continuous-time Control

Samuel Holt, Alihan Hüyük, Mihaela van der Schaar

Expand abstract

The control of continuous-time environments while actively deciding when to take costly observations in time is a crucial yet unexplored problem, particularly relevant to real-world scenarios such as medicine, low-power systems, and resource management. Existing approaches either rely on continuous-time control methods that take regular, expensive observations in time or discrete-time control with costly observation methods, which are inapplicable to continuous-time settings due to the compounding discretization errors introduced by time discretization. In this work, we are the first to formalize the continuous-time control problem with costly observations. Our key theoretical contribution shows that observing at regular time intervals is not optimal in certain environments, while irregular observation policies yield higher expected utility. This perspective paves the way for the development of novel methods that can take irregular observations in continuous-time control with costly observations. We empirically validate our theoretical findings in various continuous-time environments, including a cancer simulation, by constructing a simple initial method to solve this new problem, with a heuristic threshold on the variance of reward rollouts in an offline continuous-time model-based model predictive control (MPC) planner. Although determining the optimal method remains an open problem, our work offers valuable insights and understanding of this unique problem, laying the foundation for future research in this area.

Poster
State-Action Similarity-Based Representations for Off-Policy Evaluation

Brahma S Pavse, Josiah P. Hanna

Expand abstract

In reinforcement learning, off-policy evaluation (OPE) is the problem of estimating the expected return of an evaluation policy given a fixed dataset that was collected by running one or more different policies. One of the more empirically successful algorithms for OPE has been the fitted q-evaluation (FQE) algorithm that uses temporal difference updates to learn an action-value function, which is then used to estimate the expected return of the evaluation policy. Typically, the original fixed dataset is fed directly into FQE to learn the action-value function of the evaluation policy. Instead, in this paper, we seek to enhance the data-efficiency of FQE by first transforming the fixed dataset using a learned encoder, and then feeding the transformed dataset into FQE. To learn such an encoder, we introduce an OPE-tailored state-action behavioral similarity metric, and use this metric and the fixed dataset to learn an encoder that models this metric. Theoretically, we show that this metric allows us to bound the error in the resulting OPE estimate. Empirically, we show that other state-action similarity metrics lead to representations that cannot represent the action-value function of the evaluation policy, and that our state-action representation method boosts the data-efficiency of FQE and lowers OPE error relative to other OPE-based representation learning methods on challenging OPE tasks. We also empirically show that the learned representations significantly mitigate divergence of FQE under varying distribution shifts. Our code is available here: https://github.com/Badger-RL/ROPE.

Poster
Generating Behaviorally Diverse Policies with Latent Diffusion Models

Shashank Hegde, Sumeet Batra, K.R. Zentner, Gaurav S. Sukhatme

Expand abstract

Recent progress in Quality Diversity Reinforcement Learning (QD-RL) has enabled learning a collection of behaviorally diverse, high performing policies. However, these methods typically involve storing thousands of policies, which results in high space-complexity and poor scaling to additional behaviors. Condensing the archive into a single model while retaining the performance and coverage of the original collection of policies has proved challenging. In this work, we propose using diffusion models to distill the archive into a single generative model over policy parameters. We show that our method achieves a compression ratio of 13x while recovering 98% of the original rewards and 89% of the original humanoid archive coverage. Further, the conditioning mechanism of diffusion models allows for flexibly selecting and sequencing behaviors, including using language. Project website: https://sites.google.com/view/policydiffusion/home.

Poster