NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

Optimistic Exploration in Reinforcement Learning Using Symbolic Model Estimates

Sarath Sreedharan, Michael Katz

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There has been an increasing interest in using symbolic models along with reinforcement learning (RL) problems, where these coarser abstract models are used as a way to provide RL agents with higher level guidance. However, most of these works are inherently limited by their assumption of having an access to a symbolic approximation of the underlying problem. To address this issue, we introduce a new method for learning optimistic symbolic approximations of the underlying world model. We will see how these representations, coupled with fast diverse planners developed by the automated planning community, provide us with a new paradigm for optimistic exploration in sparse reward settings. We investigate the possibility of speeding up the learning process by generalizing learned model dynamics across similar actions with minimal human input. Finally, we evaluate the method, by testing it on multiple benchmark domains and compare it with other RL strategies.

Poster
Distributional Model Equivalence for Risk-Sensitive Reinforcement Learning

Tyler Kastner, Murat A Erdogdu, Amir-massoud Farahmand

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We consider the problem of learning models for risk-sensitive reinforcement learning. We theoretically demonstrate that proper value equivalence, a method of learning models which can be used to plan optimally in the risk-neutral setting, is not sufficient to plan optimally in the risk-sensitive setting. We leverage distributional reinforcement learning to introduce two new notions of model equivalence, one which is general and can be used to plan for any risk measure, but is intractable; and a practical variation which allows one to choose which risk measures they may plan optimally for. We demonstrate how our models can be used to augment any model-free risk-sensitive algorithm, and provide both tabular and large-scale experiments to demonstrate our method’s ability.

Poster
The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning

Kaiwen Wang, Kevin Zhou, Runzhe Wu, Nathan Kallus, Wen Sun

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While distributional reinforcement learning (DistRL) has been empirically effective, the question of when and why it is better than vanilla, non-distributional RL has remained unanswered. This paper explains the benefits of DistRL through the lens of small-loss bounds, which are instance-dependent bounds that scale with optimal achievable cost. Particularly, our bounds converge much faster than those from non-distributional approaches if the optimal cost is small. As warmup, we propose a distributional contextual bandit (DistCB) algorithm, which we show enjoys small-loss regret bounds and empirically outperforms the state-of-the-art on three real-world tasks. In online RL, we propose a DistRL algorithm that constructs confidence sets using maximum likelihood estimation. We prove that our algorithm enjoys novel small-loss PAC bounds in low-rank MDPs. As part of our analysis, we introduce the $\ell_1$ distributional eluder dimension which may be of independent interest. Then, in offline RL, we show that pessimistic DistRL enjoys small-loss PAC bounds that are novel to the offline setting and are more robust to bad single-policy coverage.

Poster
RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization

Zhecheng Yuan, Sizhe Yang, Pu Hua, Can Chang, Kaizhe Hu, Huazhe Xu

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Visual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual generalization problems, we argue that the devil is in the existing benchmarks as they are restricted to isolated tasks and generalization categories, undermining a comprehensive evaluation of agents' visual generalization capabilities. To bridge this gap, we introduce RL-ViGen: a novel **R**einforcement **L**earning Benchmark for **Vi**sual **Gen**eralization, which contains diverse tasks and a wide spectrum of generalization types, thereby facilitating the derivation of more reliable conclusions. Furthermore, RL-ViGen incorporates the latest generalization visual RL algorithms into a unified framework, under which the experiment results indicate that no single existing algorithm has prevailed universally across tasks. Our aspiration is that Rl-ViGen will serve as a catalyst in this area, and lay a foundation for the future creation of universal visual generalization RL agents suitable for real-world scenarios. Access to our code and implemented algorithms is provided at https://gemcollector.github.io/RL-ViGen/.

Poster
Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation

Nikki Lijing Kuang, Ming Yin, Mengdi Wang, Yu-Xiang Wang, Yian Ma

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Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce \textit{Delayed-PSVI}, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling. We provide the first analysis for posterior sampling algorithms with delayed feedback in RL and show our algorithm achieves $\widetilde{O}(\sqrt{d^3H^3 T} + d^2H^2 \mathbb{E}[\tau])$ worst-case regret in the presence of unknown stochastic delays. Here $\mathbb{E}[\tau]$ is the expected delay. To further improve its computational efficiency and to expand its applicability in high-dimensional RL problems, we incorporate a gradient-based approximate sampling scheme via Langevin dynamics for \textit{Delayed-LPSVI}, which maintains the same order-optimal regret guarantee with $\widetilde{O}(dHK)$ computational cost. Empirical evaluations are performed to demonstrate the statistical and computational efficacy of our algorithms.

Poster
Elastic Decision Transformer

Yueh-Hua Wu, Xiaolong Wang, Masashi Hamaya

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This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants. Although DT purports to generate an optimal trajectory, empirical evidence suggests it struggles with trajectory stitching, a process involving the generation of an optimal or near-optimal trajectory from the best parts of a set of sub-optimal trajectories. The proposed EDT differentiates itself by facilitating trajectory stitching during action inference at test time, achieved by adjusting the history length maintained in DT. Further, the EDT optimizes the trajectory by retaining a longer history when the previous trajectory is optimal and a shorter one when it is sub-optimal, enabling it to "stitch" with a more optimal trajectory. Extensive experimentation demonstrates EDT's ability to bridge the performance gap between DT-based and Q Learning-based approaches. In particular, the EDT outperforms Q Learning-based methods in a multi-task regime on the D4RL locomotion benchmark and Atari games.

Poster
Performance Bounds for Policy-Based Average Reward Reinforcement Learning Algorithms

Yashaswini Murthy, Mehrdad Moharrami, R. Srikant

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Many policy-based reinforcement learning (RL) algorithms can be viewed as instantiations of approximate policy iteration (PI), i.e., where policy improvement and policy evaluation are both performed approximately. In applications where the average reward objective is the meaningful performance metric, often discounted reward formulations are used with the discount factor being close to $1,$ which is equivalent to making the expected horizon very large. However, the corresponding theoretical bounds for error performance scale with the square of the horizon. Thus, even after dividing the total reward by the length of the horizon, the corresponding performance bounds for average reward problems go to infinity. Therefore, an open problem has been to obtain meaningful performance bounds for approximate PI and RL algorithms for the average-reward setting. In this paper, we solve this open problem by obtaining the first non-trivial finite time error bounds for average-reward MDPs which go to zero in the limit as policy evaluation and policy improvement errors go to zero.

Poster
Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks

Maxime Chevalier-Boisvert, Bolun Dai, Mark Towers, Rodrigo De Lazcano Perez-Vicente, Lucas Willems, Salem Lahlou, Suman Pal, Pablo Samuel Castro, J K Terry

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We present the Minigrid and Miniworld libraries which provide a suite of goal-oriented 2D and 3D environments. The libraries were explicitly created with a minimalistic design paradigm to allow users to rapidly develop new environments for a wide range of research-specific needs. As a result, both have received widescale adoption by the RL community, facilitating research in a wide range of areas. In this paper, we outline the design philosophy, environment details, and their world generation API. We also showcase the additional capabilities brought by the unified API between Minigrid and Miniworld through case studies on transfer learning (for both RL agents and humans) between the different observation spaces. The source code of Minigrid and Miniworld can be found at https://github.com/Farama-Foundation/Minigrid and https://github.com/Farama-Foundation/Miniworld along with their documentation at https://minigrid.farama.org/ and https://miniworld.farama.org/.

Poster
Scalable Primal-Dual Actor-Critic Method for Safe Multi-Agent RL with General Utilities

Donghao Ying, Yunkai Zhang, Yuhao Ding, Alec Koppel, Javad Lavaei

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We investigate safe multi-agent reinforcement learning, where agents seek to collectively maximize an aggregate sum of local objectives while satisfying their own safety constraints. The objective and constraints are described by general utilities, i.e., nonlinear functions of the long-term state-action occupancy measure, which encompass broader decision-making goals such as risk, exploration, or imitations. The exponential growth of the state-action space size with the number of agents presents challenges for global observability, further exacerbated by the global coupling arising from agents' safety constraints. To tackle this issue, we propose a primal-dual method utilizing shadow reward and $\kappa$-hop neighbor truncation under a form of correlation decay property, where $\kappa$ is the communication radius. In the exact setting, our algorithm converges to a first-order stationary point (FOSP) at the rate of $\mathcal{O}\left(T^{-2/3}\right)$. In the sample-based setting, we demonstrate that, with high probability, our algorithm requires $\widetilde{\mathcal{O}}\left(\epsilon^{-3.5}\right)$ samples to achieve an $\epsilon$-FOSP with an approximation error of $\mathcal{O}(\phi_0^{2\kappa})$, where $\phi_0\in (0,1)$. Finally, we demonstrate the effectiveness of our model through extensive numerical experiments.

Poster
Information Design in Multi-Agent Reinforcement Learning

Yue Lin, Wenhao Li, Hongyuan Zha, Baoxiang Wang

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Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.

Poster
Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning

Gen Li, Wenhao Zhan, Jason D. Lee, Yuejie Chi, Yuxin Chen

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This paper studies tabular reinforcement learning (RL) in the hybrid setting, which assumes access to both an offline dataset and online interactions with the unknown environment. A central question boils down to how to efficiently utilize online data to strengthen and complement the offline dataset and enable effective policy fine-tuning. Leveraging recent advances in reward-agnostic exploration and offline RL, we design a three-stage hybrid RL algorithm that beats the best of both worlds --- pure offline RL and pure online RL --- in terms of sample complexities. The proposed algorithm does not require any reward information during data collection. Our theory is developed based on a new notion called **single-policy partial concentrability**, which captures the trade-off between distribution mismatch and miscoverage and guides the interplay between offline and online data.

Poster
Provably Robust Temporal Difference Learning for Heavy-Tailed Rewards

Semih Cayci, Atilla Eryilmaz

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In a broad class of reinforcement learning applications, stochastic rewards have heavy-tailed distributions, which lead to infinite second-order moments for stochastic (semi)gradients in policy evaluation and direct policy optimization. In such instances, the existing RL methods may fail miserably due to frequent statistical outliers. In this work, we establish that temporal difference (TD) learning with a dynamic gradient clipping mechanism, and correspondingly operated natural actor-critic (NAC), can be provably robustified against heavy-tailed reward distributions. It is shown in the framework of linear function approximation that a favorable tradeoff between bias and variability of the stochastic gradients can be achieved with this dynamic gradient clipping mechanism. In particular, we prove that robust versions of TD learning achieve sample complexities of order $\mathcal{O}(\varepsilon^{-\frac{1}{p}})$ and $\mathcal{O}(\varepsilon^{-1-\frac{1}{p}})$ with and without the full-rank assumption on the feature matrix, respectively, under heavy-tailed rewards with finite moments of order $(1+p)$ for some $p\in(0,1]$, both in expectation and with high probability. We show that a robust variant of NAC based on Robust TD learning achieves $\tilde{\mathcal{O}}(\varepsilon^{-4-\frac{2}{p}})$ sample complexity. We corroborate our theoretical results with numerical experiments.

Poster
Monte Carlo Tree Search with Boltzmann Exploration

Michael Painter, Mohamed Baioumy, Nick Hawes, Bruno Lacerda

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Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go.

Poster
State Sequences Prediction via Fourier Transform for Representation Learning

Mingxuan Ye, Yufei Kuang, Jie Wang, Rui Yang, Wengang Zhou, Houqiang Li, Feng Wu

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While deep reinforcement learning (RL) has been demonstrated effective in solving complex control tasks, sample efficiency remains a key challenge due to the large amounts of data required for remarkable performance. Existing research explores the application of representation learning for data-efficient RL, e.g., learning predictive representations by predicting long-term future states. However, many existing methods do not fully exploit the structural information inherent in sequential state signals, which can potentially improve the quality of long-term decision-making but is difficult to discern in the time domain. To tackle this problem, we propose State Sequences Prediction via Fourier Transform (SPF), a novel method that exploits the frequency domain of state sequences to extract the underlying patterns in time series data for learning expressive representations efficiently. Specifically, we theoretically analyze the existence of structural information in state sequences, which is closely related to policy performance and signal regularity, and then propose to predict the Fourier transform of infinite-step future state sequences to extract such information. One of the appealing features of SPF is that it is simple to implement while not requiring storage of infinite-step future states as prediction targets. Experiments demonstrate that the proposed method outperforms several state-of-the-art algorithms in terms of both sample efficiency and performance.

Spotlight
Sequential Preference Ranking for Efficient Reinforcement Learning from Human Feedback

Minyoung Hwang, Gunmin Lee, Hogun Kee, Chan Woo Kim, Kyungjae Lee, Songhwai Oh

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Reinforcement learning from human feedback (RLHF) alleviates the problem of designing a task-specific reward function in reinforcement learning by learning it from human preference. However, existing RLHF models are considered inefficient as they produce only a single preference data from each human feedback. To tackle this problem, we propose a novel RLHF framework called SeqRank, that uses sequential preference ranking to enhance the feedback efficiency. Our method samples trajectories in a sequential manner by iteratively selecting a defender from the set of previously chosen trajectories $\mathcal{K}$ and a challenger from the set of unchosen trajectories $\mathcal{U}\setminus\mathcal{K}$, where $\mathcal{U}$ is the replay buffer. We propose two trajectory comparison methods with different defender sampling strategies: (1) sequential pairwise comparison that selects the most recent trajectory and (2) root pairwise comparison that selects the most preferred trajectory from $\mathcal{K}$. We construct a data structure and rank trajectories by preference to augment additional queries. The proposed method results in at least 39.2% higher average feedback efficiency than the baseline and also achieves a balance between feedback efficiency and data dependency. We examine the convergence of the empirical risk and the generalization bound of the reward model with Rademacher complexity. While both trajectory comparison methods outperform conventional pairwise comparison, root pairwise comparison improves the average reward in locomotion tasks and the average success rate in manipulation tasks by 29.0% and 25.0%, respectively. The source code and the videos are provided in the supplementary material.

Poster
Hybrid Policy Optimization from Imperfect Demonstrations

Hanlin Yang, Chao Yu, Peng Sun, Siji Chen

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Exploration is one of the main challenges in Reinforcement Learning (RL), especially in environments with sparse rewards. Learning from Demonstrations (LfD) is a promising approach to solving this problem by leveraging expert demonstrations. However, expert demonstrations of high quality are usually costly or even impossible to collect in real-world applications. In this work, we propose a novel RL algorithm called HYbrid Policy Optimization (HYPO), which uses a small number of imperfect demonstrations to accelerate an agent's online learning process. The key idea is to train an offline guider policy using imitation learning in order to instruct an online agent policy to explore efficiently. Through mutual update of the guider policy and the agent policy, the agent can leverage suboptimal demonstrations for efficient exploration while avoiding the conservative policy caused by imperfect demonstrations. Empirical results show that HYPO significantly outperforms several baselines in various challenging tasks, such as MuJoCo with sparse rewards, Google Research Football, and the AirSim drone simulation.

Poster
On Dynamic Programming Decompositions of Static Risk Measures in Markov Decision Processes

Jia Lin Hau, Erick Delage, Mohammad Ghavamzadeh, Marek Petrik

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Optimizing static risk-averse objectives in Markov decision processes is difficult because they do not admit standard dynamic programming equations common in Reinforcement Learning (RL) algorithms. Dynamic programming decompositions that augment the state space with discrete risk levels have recently gained popularity in the RL community. Prior work has shown that these decompositions are optimal when the risk level is discretized sufficiently. However, we show that these popular decompositions for Conditional-Value-at-Risk (CVaR) and Entropic-Value-at-Risk (EVaR) are inherently suboptimal regardless of the discretization level. In particular, we show that a saddle point property assumed to hold in prior literature may be violated. However, a decomposition does hold for Value-at-Risk and our proof demonstrates how this risk measure differs from CVaR and EVaR. Our findings are significant because risk-averse algorithms are used in high-stake environments, making their correctness much more critical.

Poster
ODE-based Recurrent Model-free Reinforcement Learning for POMDPs

Xuanle Zhao, Duzhen Zhang, Liyuan Han, Tielin Zhang, bo xu

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Neural ordinary differential equations (ODEs) are widely recognized as the standard for modeling physical mechanisms, which help to perform approximate inference in unknown physical or biological environments. In partially observable (PO) environments, how to infer unseen information from raw observations puzzled the agents. By using a recurrent policy with a compact context, context-based reinforcement learning provides a flexible way to extract unobservable information from historical transitions. To help the agent extract more dynamics-related information, we present a novel ODE-based recurrent model combines with model-free reinforcement learning (RL) framework to solve partially observable Markov decision processes (POMDPs). We experimentally demonstrate the efficacy of our methods across various PO continuous control and meta-RL tasks. Furthermore, our experiments illustrate that our method is robust against irregular observations, owing to the ability of ODEs to model irregularly-sampled time series.

Poster
Corruption-Robust Offline Reinforcement Learning with General Function Approximation

Chenlu Ye, Rui Yang, Quanquan Gu, Tong Zhang

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We investigate the problem of corruption robustness in offline reinforcement learning (RL) with general function approximation, where an adversary can corrupt each sample in the offline dataset, and the corruption level $\zeta\geq0$ quantifies the cumulative corruption amount over $n$ episodes and $H$ steps. Our goal is to find a policy that is robust to such corruption and minimizes the suboptimality gap with respect to the optimal policy for the uncorrupted Markov decision processes (MDPs). Drawing inspiration from the uncertainty-weighting technique from the robust online RL setting \citep{he2022nearly,ye2022corruptionrobust}, we design a new uncertainty weight iteration procedure to efficiently compute on batched samples and propose a corruption-robust algorithm for offline RL. Notably, under the assumption of single policy coverage and the knowledge of $\zeta$, our proposed algorithm achieves a suboptimality bound that is worsened by an additive factor of $\mathcal O(\zeta \cdot (\text CC(\lambda,\hat{\mathcal F},\mathcal Z_n^H))^{1/2} (C(\hat{\mathcal F},\mu))^{-1/2} n^{-1})$ due to the corruption. Here $\text CC(\lambda,\hat{\mathcal F},\mathcal Z_n^H)$ is the coverage coefficient that depends on the regularization parameter $\lambda$, the confidence set $\hat{\mathcal F}$, and the dataset $\mathcal Z_n^H$, and $C(\hat{\mathcal F},\mu)$ is a coefficient that depends on $\hat{\mathcal F}$ and the underlying data distribution $\mu$. When specialized to linear MDPs, the corruption-dependent error term reduces to $\mathcal O(\zeta d n^{-1})$ with $d$ being the dimension of the feature map, which matches the existing lower bound for corrupted linear MDPs. This suggests that our analysis is tight in terms of the corruption-dependent term.

Poster
Train Hard, Fight Easy: Robust Meta Reinforcement Learning

Ido Greenberg, Shie Mannor, Gal Chechik, Eli Meirom

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A major challenge of reinforcement learning (RL) in real-world applications is the variation between environments, tasks or clients. Meta-RL (MRL) addresses this issue by learning a meta-policy that adapts to new tasks. Standard MRL methods optimize the average return over tasks, but often suffer from poor results in tasks of high risk or difficulty. This limits system reliability since test tasks are not known in advance. In this work, we define a robust MRL objective with a controlled robustness level. Optimization of analogous robust objectives in RL is known to lead to both **biased gradients** and **data inefficiency**. We prove that the gradient bias disappears in our proposed MRL framework. The data inefficiency is addressed via the novel Robust Meta RL algorithm (RoML). RoML is a meta-algorithm that generates a robust version of any given MRL algorithm, by identifying and over-sampling harder tasks throughout training. We demonstrate that RoML achieves robust returns on multiple navigation and continuous control benchmarks.

Poster