NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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Diverse Conventions for Human-AI Collaboration

Bidipta Sarkar, Andy Shih, Dorsa Sadigh

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Conventions are crucial for strong performance in cooperative multi-agent games, because they allow players to coordinate on a shared strategy without explicit communication. Unfortunately, standard multi-agent reinforcement learning techniques, such as self-play, converge to conventions that are arbitrary and non-diverse, leading to poor generalization when interacting with new partners. In this work, we present a technique for generating diverse conventions by (1) maximizing their rewards during self-play, while (2) minimizing their rewards when playing with previously discovered conventions (cross-play), stimulating conventions to be semantically different. To ensure that learned policies act in good faith despite the adversarial optimization of cross-play, we introduce mixed-play, where an initial state is randomly generated by sampling self-play and cross-play transitions and the player learns to maximize the self-play reward from this initial state. We analyze the benefits of our technique on various multi-agent collaborative games, including Overcooked, and find that our technique can adapt to the conventions of humans, surpassing human-level performance when paired with real users.

Poster
AlberDICE: Addressing Out-Of-Distribution Joint Actions in Offline Multi-Agent RL via Alternating Stationary Distribution Correction Estimation

Daiki E. Matsunaga, Jongmin Lee, Jaeseok Yoon, Stefanos Leonardos, Pieter Abbeel, Kee-Eung Kim

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One of the main challenges in offline Reinforcement Learning (RL) is the distribution shift that arises from the learned policy deviating from the data collection policy. This is often addressed by avoiding out-of-distribution (OOD) actions during policy improvement as their presence can lead to substantial performance degradation. This challenge is amplified in the offline Multi-Agent RL (MARL) setting since the joint action space grows exponentially with the number of agents. To avoid this curse of dimensionality, existing MARL methods adopt either value decomposition methods or fully decentralized training of individual agents. However, even when combined with standard conservatism principles, these methods can still result in the selection of OOD joint actions in offline MARL. To this end, we introduce AlberDICE, an offline MARL algorithm that alternatively performs centralized training of individual agents based on stationary distribution optimization. AlberDICE circumvents the exponential complexity of MARL by computing the best response of one agent at a time while effectively avoiding OOD joint action selection. Theoretically, we show that the alternating optimization procedure converges to Nash policies. In the experiments, we demonstrate that AlberDICE significantly outperforms baseline algorithms on a standard suite of MARL benchmarks.

Poster
Provably (More) Sample-Efficient Offline RL with Options

Xiaoyan Hu, Ho-fung Leung

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The options framework yields empirical success in long-horizon planning problems of reinforcement learning (RL). Recent works show that options help improve the sample efficiency in online RL. However, these results are no longer applicable to scenarios where exploring the environment online is risky, e.g., automated driving and healthcare. In this paper, we provide the first analysis of the sample complexity for offline RL with options, where the agent learns from a dataset without further interaction with the environment. We derive a novel information-theoretic lower bound, which generalizes the one for offline learning with actions. We propose the PEssimistic Value Iteration for Learning with Options (PEVIO) algorithm and establish near-optimal suboptimality bounds for two popular data-collection procedures, where the first one collects state-option transitions and the second one collects state-action transitions. We show that compared to offline RL with actions, using options not only enjoys a faster finite-time convergence rate (to the optimal value) but also attains a better performance when either the options are carefully designed or the offline data is limited. Based on these results, we analyze the pros and cons of the data-collection procedures.

Poster
Mutual-Information Regularized Multi-Agent Policy Iteration

Jiangxing Wang, Deheng Ye, Zongqing Lu

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Despite the success of cooperative multi-agent reinforcement learning algorithms, most of them focus on a single team composition, which prevents them from being used in more realistic scenarios where dynamic team composition is possible. While some studies attempt to solve this problem via multi-task learning in a fixed set of team compositions, there is still a risk of overfitting to the training set, which may lead to catastrophic performance when facing dramatically varying team compositions during execution. To address this problem, we propose to use mutual information (MI) as an augmented reward to prevent individual policies from relying too much on team-related information and encourage agents to learn policies that are robust in different team compositions. Optimizing this MI-augmented objective in an off-policy manner can be intractable due to the existence of dynamic marginal distribution. To alleviate this problem, we first propose a multi-agent policy iteration algorithm with a fixed marginal distribution and prove its convergence and optimality. Then, we propose to employ the Blahut–Arimoto algorithm and an imaginary team composition distribution for optimization with approximate marginal distribution as the practical implementation. Empirically, our method demonstrates strong zero-shot generalization to dynamic team compositions in complex cooperative tasks.

Poster
Multi-Player Zero-Sum Markov Games with Networked Separable Interactions

Chanwoo Park, Kaiqing Zhang, Asuman E. Ozdaglar

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We study a new class of Markov games, \textit{(multi-player) zero-sum Markov Games} with {\it Networked separable interactions} (zero-sum NMGs), to model the local interaction structure in non-cooperative multi-agent sequential decision-making. We define a zero-sum NMG as a model where {the payoffs of the auxiliary games associated with each state are zero-sum and} have some separable (i.e., polymatrix) structure across the neighbors over some interaction network. We first identify the necessary and sufficient conditions under which an MG can be presented as a zero-sum NMG, and show that the set of Markov coarse correlated equilibrium (CCE) collapses to the set of Markov Nash equilibrium (NE) in these games, in that the {product of} per-state marginalization of the former for all players yields the latter. Furthermore, we show that finding approximate Markov \emph{stationary} CCE in infinite-horizon discounted zero-sum NMGs is \texttt{PPAD}-hard, unless the underlying network has a ``star topology''. Then, we propose fictitious-play-type dynamics, the classical learning dynamics in normal-form games, for zero-sum NMGs, and establish convergence guarantees to Markov stationary NE under a star-shaped network structure. Finally, in light of the hardness result, we focus on computing a Markov \emph{non-stationary} NE and provide finite-iteration guarantees for a series of value-iteration-based algorithms. We also provide numerical experiments to corroborate our theoretical results.

Poster
RiskQ: Risk-sensitive Multi-Agent Reinforcement Learning Value Factorization

Siqi Shen, Chennan Ma, Chao Li, Weiquan Liu, Yongquan Fu, Songzhu Mei, Xinwang Liu, Cheng Wang

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Multi-agent systems are characterized by environmental uncertainty, varying policies of agents, and partial observability, which result in significant risks. In the context of Multi-Agent Reinforcement Learning (MARL), learning coordinated and decentralized policies that are sensitive to risk is challenging. To formulate the coordination requirements in risk-sensitive MARL, we introduce the Risk-sensitive Individual-Global-Max (RIGM) principle as a generalization of the Individual-Global-Max (IGM) and Distributional IGM (DIGM) principles. This principle requires that the collection of risk-sensitive action selections of each agent should be equivalent to the risk-sensitive action selection of the central policy. Current MARL value factorization methods do not satisfy the RIGM principle for common risk metrics such as the Value at Risk (VaR) metric or distorted risk measurements. Therefore, we propose RiskQ to address this limitation, which models the joint return distribution by modeling quantiles of it as weighted quantile mixtures of per-agent return distribution utilities. RiskQ satisfies the RIGM principle for the VaR and distorted risk metrics. We show that RiskQ can obtain promising performance through extensive experiments. The source code of RiskQ is available in https://github.com/xmu-rl-3dv/RiskQ.

Poster
Robust Multi-Agent Reinforcement Learning via Adversarial Regularization: Theoretical Foundation and Stable Algorithms

Alexander Bukharin, Yan Li, Yue Yu, Qingru Zhang, Zhehui Chen, Simiao Zuo, Chao Zhang, Songan Zhang, Tuo Zhao

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Multi-Agent Reinforcement Learning (MARL) has shown promising results across several domains. Despite this promise, MARL policies often lack robustness and are therefore sensitive to small changes in their environment. This presents a serious concern for the real world deployment of MARL algorithms, where the testing environment may slightly differ from the training environment. In this work we show that we can gain robustness by controlling a policy’s Lipschitz constant, and under mild conditions, establish the existence of a Lipschitz and close-to-optimal policy. Motivated by these insights, we propose a new robust MARL framework, ERNIE, that promotes the Lipschitz continuity of the policies with respect to the state observations and actions by adversarial regularization. The ERNIE framework provides robustness against noisy observations, changing transition dynamics, and malicious actions of agents. However, ERNIE’s adversarial regularization may introduce some training instability. To reduce this instability, we reformulate adversarial regularization as a Stackelberg game. We demonstrate the effectiveness of the proposed framework with extensive experiments in traffic light control and particle environments. In addition, we extend ERNIE to mean-field MARL with a formulation based on distributionally robust optimization that outperforms its non-robust counterpart and is of independent interest. Our code is available at https://github.com/abukharin3/ERNIE.

Poster
Finite-Time Logarithmic Bayes Regret Upper Bounds

Alexia Atsidakou, Branislav Kveton, Sumeet Katariya, Constantine Caramanis, sujay sanghavi

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We derive the first finite-time logarithmic Bayes regret upper bounds for Bayesian bandits. In a multi-armed bandit, we obtain $O(c_\Delta \log n)$ and $O(c_h \log^2 n)$ upper bounds for an upper confidence bound algorithm, where $c_h$ and $c_\Delta$ are constants depending on the prior distribution and the gaps of bandit instances sampled from it, respectively. The latter bound asymptotically matches the lower bound of Lai (1987). Our proofs are a major technical departure from prior works, while being simple and general. To show the generality of our techniques, we apply them to linear bandits. Our results provide insights on the value of prior in the Bayesian setting, both in the objective and as a side information given to the learner. They significantly improve upon existing $\tilde{O}(\sqrt{n})$ bounds, which have become standard in the literature despite the logarithmic lower bound of Lai (1987).

Poster
Decentralized Randomly Distributed Multi-agent Multi-armed Bandit with Heterogeneous Rewards

Mengfan Xu, Diego Klabjan

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We study a decentralized multi-agent multi-armed bandit problem in which multiple clients are connected by time dependent random graphs provided by an environment. The reward distributions of each arm vary across clients and rewards are generated independently over time by an environment based on distributions that include both sub-exponential and sub-gaussian distributions. Each client pulls an arm and communicates with neighbors based on the graph provided by the environment. The goal is to minimize the overall regret of the entire system through collaborations. To this end, we introduce a novel algorithmic framework, which first provides robust simulation methods for generating random graphs using rapidly mixing markov chains or the random graph model, and then combines an averaging-based consensus approach with a newly proposed weighting technique and the upper confidence bound to deliver a UCB-type solution. Our algorithms account for the randomness in the graphs, removing the conventional doubly stochasticity assumption, and only require the knowledge of the number of clients at initialization. We derive optimal instance-dependent regret upper bounds of order $\log{T}$ in both sub-gaussian and sub-exponential environments, and a nearly optimal instance-free regret upper bound of order $\sqrt{T}\log T$ up to a $\log T$ factor. Importantly, our regret bounds hold with high probability and capture graph randomness, whereas prior works consider expected regret under assumptions and require more stringent reward distributions.

Spotlight
Selectively Sharing Experiences Improves Multi-Agent Reinforcement Learning

Matthias Gerstgrasser, Tom Danino, Sarah Keren

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We present a novel multi-agent RL approach, Selective Multi-Agent Prioritized Experience Relay, in which agents share with other agents a limited number of transitions they observe during training. The intuition behind this is that even a small number of relevant experiences from other agents could help each agent learn. Unlike many other multi-agent RL algorithms, this approach allows for largely decentralized training, requiring only a limited communication channel between agents. We show that our approach outperforms baseline no-sharing decentralized training and state-of-the art multi-agent RL algorithms. Further, sharing only a small number of highly relevant experiences outperforms sharing all experiences between agents, and the performance uplift from selective experience sharing is robust across a range of hyperparameters and DQN variants.

Poster
How2comm: Communication-Efficient and Collaboration-Pragmatic Multi-Agent Perception

Dingkang Yang, Kun Yang, Yuzheng Wang, Jing Liu, Zhi Xu, Rongbin Yin, Peng Zhai, Lihua Zhang

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Multi-agent collaborative perception has recently received widespread attention as an emerging application in driving scenarios. Despite the advancements in previous efforts, challenges remain due to various noises in the perception procedure, including communication redundancy, transmission delay, and collaboration heterogeneity. To tackle these issues, we propose \textit{How2comm}, a collaborative perception framework that seeks a trade-off between perception performance and communication bandwidth. Our novelties lie in three aspects. First, we devise a mutual information-aware communication mechanism to maximally sustain the informative features shared by collaborators. The spatial-channel filtering is adopted to perform effective feature sparsification for efficient communication. Second, we present a flow-guided delay compensation strategy to predict future characteristics from collaborators and eliminate feature misalignment due to temporal asynchrony. Ultimately, a pragmatic collaboration transformer is introduced to integrate holistic spatial semantics and temporal context clues among agents. Our framework is thoroughly evaluated on several LiDAR-based collaborative detection datasets in real-world and simulated scenarios. Comprehensive experiments demonstrate the superiority of How2comm and the effectiveness of all its vital components. The code will be released at https://github.com/ydk122024/How2comm.

Poster
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning

Joseph Suarez, David Bloomin, Kyoung Whan Choe, Hao Xiang Li, Ryan Sullivan, Nishaanth Kanna Ravichandran, Daniel Scott, Rose S Shuman, Herbie Bradley, Louis Castricato, Phillip Isola, Kirsty You, Yuhao Jiang, Qimai Li, Jiaxin Chen, Xiaolong Zhu

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Neural MMO 2.0 is a massively multi-agent and multi-task environment for reinforcement learning research. This version features a novel task-system that broadens the range of training settings and poses a new challenge in generalization: evaluation on and against tasks, maps, and opponents never seen during training. Maps are procedurally generated with 128 agents in the standard setting and 1-1024 supported overall. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance, effectively addressing simulation bottlenecks in online training. Enhancements to compatibility enable training with standard reinforcement learning frameworks designed for much simpler environments. Neural MMO 2.0 is free and open-source with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.

Poster
Automatic Grouping for Efficient Cooperative Multi-Agent Reinforcement Learning

Yifan Zang, Jinmin He, Kai Li, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

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Grouping is ubiquitous in natural systems and is essential for promoting efficiency in team coordination. This paper proposes a novel formulation of Group-oriented Multi-Agent Reinforcement Learning (GoMARL), which learns automatic grouping without domain knowledge for efficient cooperation. In contrast to existing approaches that attempt to directly learn the complex relationship between the joint action-values and individual utilities, we empower subgroups as a bridge to model the connection between small sets of agents and encourage cooperation among them, thereby improving the learning efficiency of the whole team. In particular, we factorize the joint action-values as a combination of group-wise values, which guide agents to improve their policies in a fine-grained fashion. We present an automatic grouping mechanism to generate dynamic groups and group action-values. We further introduce a hierarchical control for policy learning that drives the agents in the same group to specialize in similar policies and possess diverse strategies for various groups. Experiments on the StarCraft II micromanagement tasks and Google Research Football scenarios verify our method's effectiveness. Extensive component studies show how grouping works and enhances performance.

Poster
Conservative Offline Policy Adaptation in Multi-Agent Games

Chengjie Wu, Pingzhong Tang, Jun Yang, Yujing Hu, Tangjie Lv, Changjie Fan, Chongjie Zhang

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Prior research on policy adaptation in multi-agent games has often relied on online interaction with the target agent in training, which can be expensive and impractical in real-world scenarios. Inspired by recent progress in offline reinforcement learn- ing, this paper studies offline policy adaptation, which aims to utilize the target agent’s behavior data to exploit its weakness or enable effective cooperation. We investigate its distinct challenges of distributional shift and risk-free deviation, and propose a novel learning objective, conservative offline adaptation, that optimizes the worst-case performance against any dataset consistent proxy models. We pro- pose an efficient algorithm called Constrained Self-Play (CSP) that incorporates dataset information into regularized policy learning. We prove that CSP learns a near-optimal risk-free offline adaptation policy upon convergence. Empirical results demonstrate that CSP outperforms non-conservative baselines in various environments, including Maze, predator-prey, MuJoCo, and Google Football.

Poster
Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization

Xiangsen Wang, Haoran Xu, Yinan Zheng, Xianyuan Zhan

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Offline reinforcement learning (RL) has received considerable attention in recent years due to its attractive capability of learning policies from offline datasets without environmental interactions. Despite some success in the single-agent setting, offline multi-agent RL (MARL) remains to be a challenge. The large joint state-action space and the coupled multi-agent behaviors pose extra complexities for offline policy optimization. Most existing offline MARL studies simply apply offline data-related regularizations on individual agents, without fully considering the multi-agent system at the global level. In this work, we present OMIGA, a new offline multi-agent RL algorithm with implicit global-to-local value regularization. OMIGA provides a principled framework to convert global-level value regularization into equivalent implicit local value regularizations and simultaneously enables in-sample learning, thus elegantly bridging multi-agent value decomposition and policy learning with offline regularizations. Based on comprehensive experiments on the offline multi-agent MuJoCo and StarCraft II micro-management tasks, we show that OMIGA achieves superior performance over the state-of-the-art offline MARL methods in almost all tasks.

Poster
Two Heads are Better Than One: A Simple Exploration Framework for Efficient Multi-Agent Reinforcement Learning

Jiahui Li, Kun Kuang, Baoxiang Wang, Xingchen Li, Fei Wu, Jun Xiao, Long Chen

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Exploration strategy plays an important role in reinforcement learning, especially in sparse-reward tasks. In cooperative multi-agent reinforcement learning~(MARL), designing a suitable exploration strategy is much more challenging due to the large state space and the complex interaction among agents. Currently, mainstream exploration methods in MARL either contribute to exploring the unfamiliar states which are large and sparse, or measuring the interaction among agents with high computational costs. We found an interesting phenomenon that different kinds of exploration plays a different role in different MARL scenarios, and choosing a suitable one is often more effective than designing an exquisite algorithm. In this paper, we propose a exploration method that incorporate the \underline{C}uri\underline{O}sity-based and \underline{IN}fluence-based exploration~(COIN) which is simple but effective in various situations. First, COIN measures the influence of each agent on the other agents based on mutual information theory and designs it as intrinsic rewards which are applied to each individual value function. Moreover, COIN computes the curiosity-based intrinsic rewards via prediction errors which are added to the extrinsic reward. For integrating the two kinds of intrinsic rewards, COIN utilizes a novel framework in which they complement each other and lead to a sufficient and effective exploration on cooperative MARL tasks. We perform extensive experiments on different challenging benchmarks, and results across different scenarios show the superiority of our method.

Poster
DIFFER:Decomposing Individual Reward for Fair Experience Replay in Multi-Agent Reinforcement Learning

Xunhan Hu, Jian Zhao, Wengang Zhou, Ruili Feng, Houqiang Li

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Cooperative multi-agent reinforcement learning (MARL) is a challenging task, as agents must learn complex and diverse individual strategies from a shared team reward. However, existing methods struggle to distinguish and exploit important individual experiences, as they lack an effective way to decompose the team reward into individual rewards. To address this challenge, we propose DIFFER, a powerful theoretical framework for decomposing individual rewards to enable fair experience replay in MARL. By enforcing the invariance of network gradients, we establish a partial differential equation whose solution yields the underlying individual reward function. The individual TD-error can then be computed from the solved closed-form individual rewards, indicating the importance of each piece of experience in the learning task and guiding the training process. Our method elegantly achieves an equivalence to the original learning framework when individual experiences are homogeneous, while also adapting to achieve more muscular efficiency and fairness when diversity is observed. Our extensive experiments on popular benchmarks validate the effectiveness of our theory and method, demonstrating significant improvements in learning efficiency and fairness. Code is available in supplement material.

Poster
Efficient Adversarial Attacks on Online Multi-agent Reinforcement Learning

Guanlin Liu, Lifeng Lai

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Due to the broad range of applications of multi-agent reinforcement learning (MARL), understanding the effects of adversarial attacks against MARL model is essential for the safe applications of this model. Motivated by this, we investigate the impact of adversarial attacks on MARL. In the considered setup, there is an exogenous attacker who is able to modify the rewards before the agents receive them or manipulate the actions before the environment receives them. The attacker aims to guide each agent into a target policy or maximize the cumulative rewards under some specific reward function chosen by the attacker, while minimizing the amount of the manipulation on feedback and action. We first show the limitations of the action poisoning only attacks and the reward poisoning only attacks. We then introduce a mixed attack strategy with both the action poisoning and reward poisoning. We show that the mixed attack strategy can efficiently attack MARL agents even if the attacker has no prior information about the underlying environment and the agents’ algorithms.

Poster
Multi-Agent Learning with Heterogeneous Linear Contextual Bandits

Anh Do, Thanh Nguyen-Tang, Raman Arora

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As trained intelligent systems become increasingly pervasive, multiagent learning has emerged as a popular framework for studying complex interactions between autonomous agents. Yet, a formal understanding of how and when learners in heterogeneous environments benefit from sharing their respective experiences is far from complete. In this paper, we seek answers to these questions in the context of linear contextual bandits. We present a novel distributed learning algorithm based on the upper confidence bound (UCB) algorithm, which we refer to as H-LINUCB, wherein agents cooperatively minimize the group regret under the coordination of a central server. In the setting where the level of heterogeneity or dissimilarity across the environments is known to the agents, we show that H-LINUCB is provably optimal in regimes where the tasks are highly similar or highly dissimilar.

Poster
Statistical and Computational Trade-off in Multi-Agent Multi-Armed Bandits

Filippo Vannella, Alexandre Proutiere, Jaeseong Jeong

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We study the problem of regret minimization in Multi-Agent Multi-Armed Bandits (MAMABs) where the rewards are defined through a factor graph. We derive an instance-specific regret lower bound and characterize the minimal expected number of times each global action should be explored. Unfortunately, this bound and the corresponding optimal exploration process are obtained by solving a combinatorial optimization problem with a set of variables and constraints exponentially growing with the number of agents. We approximate the regret lower bound problem via Mean Field techniques to reduce the number of variables and constraints. By tuning the latter, we explore the trade-off between achievable regret and complexity. We devise Efficient Sampling for MAMAB (ESM), an algorithm whose regret asymptotically matches the corresponding approximated lower bound. We assess the regret and computational complexity of ESM numerically, using both synthetic and real-world experiments in radio communications networks.

Poster