NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

Selectively Sharing Experiences Improves Multi-Agent Reinforcement Learning

Matthias Gerstgrasser, Tom Danino, Sarah Keren

Expand abstract

We present a novel multi-agent RL approach, Selective Multi-Agent Prioritized Experience Relay, in which agents share with other agents a limited number of transitions they observe during training. The intuition behind this is that even a small number of relevant experiences from other agents could help each agent learn. Unlike many other multi-agent RL algorithms, this approach allows for largely decentralized training, requiring only a limited communication channel between agents. We show that our approach outperforms baseline no-sharing decentralized training and state-of-the art multi-agent RL algorithms. Further, sharing only a small number of highly relevant experiences outperforms sharing all experiences between agents, and the performance uplift from selective experience sharing is robust across a range of hyperparameters and DQN variants.

Poster
How2comm: Communication-Efficient and Collaboration-Pragmatic Multi-Agent Perception

Dingkang Yang, Kun Yang, Yuzheng Wang, Jing Liu, Zhi Xu, Rongbin Yin, Peng Zhai, Lihua Zhang

Expand abstract

Multi-agent collaborative perception has recently received widespread attention as an emerging application in driving scenarios. Despite the advancements in previous efforts, challenges remain due to various noises in the perception procedure, including communication redundancy, transmission delay, and collaboration heterogeneity. To tackle these issues, we propose \textit{How2comm}, a collaborative perception framework that seeks a trade-off between perception performance and communication bandwidth. Our novelties lie in three aspects. First, we devise a mutual information-aware communication mechanism to maximally sustain the informative features shared by collaborators. The spatial-channel filtering is adopted to perform effective feature sparsification for efficient communication. Second, we present a flow-guided delay compensation strategy to predict future characteristics from collaborators and eliminate feature misalignment due to temporal asynchrony. Ultimately, a pragmatic collaboration transformer is introduced to integrate holistic spatial semantics and temporal context clues among agents. Our framework is thoroughly evaluated on several LiDAR-based collaborative detection datasets in real-world and simulated scenarios. Comprehensive experiments demonstrate the superiority of How2comm and the effectiveness of all its vital components. The code will be released at https://github.com/ydk122024/How2comm.

Poster
BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks

Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas, Sander V Schulhoff, Brandon Houghton, Rohin Shah

Expand abstract

The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT competitions, we offer to the community a formalized benchmark through the BASALT Evaluation and Demonstrations Dataset (BEDD), which serves as a resource for algorithm development and performance assessment. BEDD consists of a collection of 26 million image-action pairs from nearly 14,000 videos of human players completing the BASALT tasks in Minecraft. It also includes over 3,000 dense pairwise human evaluations of human and algorithmic agents. These comparisons serve as a fixed, preliminary leaderboard for evaluating newly-developed algorithms. To enable this comparison, we present a streamlined codebase for benchmarking new algorithms against the leaderboard. In addition to presenting these datasets, we conduct a detailed analysis of the data from both datasets to guide algorithm development and evaluation. The released code and data are available at https://github.com/minerllabs/basalt-benchmark.

Oral
Automatic Grouping for Efficient Cooperative Multi-Agent Reinforcement Learning

Yifan Zang, Jinmin He, Kai Li, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

Expand abstract

Grouping is ubiquitous in natural systems and is essential for promoting efficiency in team coordination. This paper proposes a novel formulation of Group-oriented Multi-Agent Reinforcement Learning (GoMARL), which learns automatic grouping without domain knowledge for efficient cooperation. In contrast to existing approaches that attempt to directly learn the complex relationship between the joint action-values and individual utilities, we empower subgroups as a bridge to model the connection between small sets of agents and encourage cooperation among them, thereby improving the learning efficiency of the whole team. In particular, we factorize the joint action-values as a combination of group-wise values, which guide agents to improve their policies in a fine-grained fashion. We present an automatic grouping mechanism to generate dynamic groups and group action-values. We further introduce a hierarchical control for policy learning that drives the agents in the same group to specialize in similar policies and possess diverse strategies for various groups. Experiments on the StarCraft II micromanagement tasks and Google Research Football scenarios verify our method's effectiveness. Extensive component studies show how grouping works and enhances performance.

Poster
MG-ViT: A Multi-Granularity Method for Compact and Efficient Vision Transformers

Yu Zhang, Yepeng Liu, Duoqian Miao, Qi Zhang, Yiwei Shi, LIANG HU

Expand abstract

Vision Transformer (ViT) faces obstacles in wide application due to its huge computational cost. Almost all existing studies on compressing ViT adopt the manner of splitting an image with a single granularity, with very few exploration of splitting an image with multi-granularity. As we know, important information often randomly concentrate in few regions of an image, necessitating multi-granularity attention allocation to an image. Enlightened by this, we introduce the multi-granularity strategy to compress ViT, which is simple but effective. We propose a two-stage multi-granularity framework, MG-ViT, to balance ViT’s performance and computational cost. In single-granularity inference stage, an input image is split into a small number of patches for simple inference. If necessary, multi-granularity inference stage will be instigated, where the important patches are further subsplit into multi-finer-grained patches for subsequent inference. Moreover, prior studies on compression only for classification, while we extend the multi-granularity strategy to hierarchical ViT for downstream tasks such as detection and segmentation. Extensive experiments Prove the effectiveness of the multi-granularity strategy. For instance, on ImageNet, without any loss of performance, MG-ViT reduces 47\% FLOPs of LV-ViT-S and 56\% FLOPs of DeiT-S.

Poster
OKRidge: Scalable Optimal k-Sparse Ridge Regression

Jiachang Liu, Sam Rosen, Chudi Zhong, Cynthia Rudin

Expand abstract

We consider an important problem in scientific discovery, namely identifying sparse governing equations for nonlinear dynamical systems. This involves solving sparse ridge regression problems to provable optimality in order to determine which terms drive the underlying dynamics. We propose a fast algorithm, OKRidge, for sparse ridge regression, using a novel lower bound calculation involving, first, a saddle point formulation, and from there, either solving (i) a linear system or (ii) using an ADMM-based approach, where the proximal operators can be efficiently evaluated by solving another linear system and an isotonic regression problem. We also propose a method to warm-start our solver, which leverages a beam search. Experimentally, our methods attain provable optimality with run times that are orders of magnitude faster than those of the existing MIP formulations solved by the commercial solver Gurobi.

Spotlight
Combinatorial Group Testing with Selfish Agents

Giorgos Chionas, Dariusz Rafal Kowalski, Piotr Krysta

Expand abstract

We study the Combinatorial Group Testing (CGT) problem in a novel game-theoretic framework, with a solution concept of Adversarial Equilibrium (AE). In this new framework, we have $n$ selfish agents corresponding to the elements of the universe $[n] =\{0,1,\ldots,n-1\}$ and a hidden set $K \subseteq [n]$ of active agents of size $|K| = k \ll n$. In each round of the game, each active agent decides if it is present in a query $Q \subseteq [n]$, and all agents receive feedback on $Q \cap K$. The goal of each active agent is to assure that its id could be learned from the feedback as early as possible. We present a comprehensive set of results in this new game, where we design and analyze adaptive algorithmic strategies of agents which are AE's. In particular, if $k$ is known to the agents, then we design adaptive AE strategies with provably near optimal learning time of $O(k \log(n/k))$. In the case of unknown $k$, we design an adaptive AE strategies with learning time of order $n^k$, and we prove a lower bound of $\Omega(n)$ on the learning time of any such algorithmic strategies. This shows a strong separations between the two models of known and unknown $k$, as well as between the classic CGT, i.e., without selfish agents, and our game theoretic CGT model.

Poster
Intrinsic Dimension Estimation for Robust Detection of AI-Generated Texts

Eduard Tulchinskii, Kristian Kuznetsov, Kushnareva Laida, Daniil Cherniavskii, Sergey Nikolenko, Evgeny Burnaev, Serguei Barannikov, Irina Piontkovskaya

Expand abstract

Rapidly increasing quality of AI-generated content makes it difficult to distinguish between human and AI-generated texts, which may lead to undesirable consequences for society. Therefore, it becomes increasingly important to study the properties of human texts that are invariant over text domains and various proficiency of human writers, can be easily calculated for any language, and can robustly separate natural and AI-generated texts regardless of the generation model and sampling method. In this work, we propose such an invariant of human texts, namely the intrinsic dimensionality of the manifold underlying the set of embeddings of a given text sample. We show that the average intrinsic dimensionality of fluent texts in natural language is hovering around the value $9$ for several alphabet-based languages and around $7$ for Chinese, while the average intrinsic dimensionality of AI-generated texts for each language is $\approx 1.5$ lower, with a clear statistical separation between human-generated and AI-generated distributions. This property allows us to build a score-based artificial text detector. The proposed detector's accuracy is stable over text domains, generator models, and human writer proficiency levels, outperforming SOTA detectors in model-agnostic and cross-domain scenarios by a significant margin.

Poster
Multi-Agent Learning with Heterogeneous Linear Contextual Bandits

Anh Do, Thanh Nguyen-Tang, Raman Arora

Expand abstract

As trained intelligent systems become increasingly pervasive, multiagent learning has emerged as a popular framework for studying complex interactions between autonomous agents. Yet, a formal understanding of how and when learners in heterogeneous environments benefit from sharing their respective experiences is far from complete. In this paper, we seek answers to these questions in the context of linear contextual bandits. We present a novel distributed learning algorithm based on the upper confidence bound (UCB) algorithm, which we refer to as H-LINUCB, wherein agents cooperatively minimize the group regret under the coordination of a central server. In the setting where the level of heterogeneity or dissimilarity across the environments is known to the agents, we show that H-LINUCB is provably optimal in regimes where the tasks are highly similar or highly dissimilar.

Poster
Statistical and Computational Trade-off in Multi-Agent Multi-Armed Bandits

Filippo Vannella, Alexandre Proutiere, Jaeseong Jeong

Expand abstract

We study the problem of regret minimization in Multi-Agent Multi-Armed Bandits (MAMABs) where the rewards are defined through a factor graph. We derive an instance-specific regret lower bound and characterize the minimal expected number of times each global action should be explored. Unfortunately, this bound and the corresponding optimal exploration process are obtained by solving a combinatorial optimization problem with a set of variables and constraints exponentially growing with the number of agents. We approximate the regret lower bound problem via Mean Field techniques to reduce the number of variables and constraints. By tuning the latter, we explore the trade-off between achievable regret and complexity. We devise Efficient Sampling for MAMAB (ESM), an algorithm whose regret asymptotically matches the corresponding approximated lower bound. We assess the regret and computational complexity of ESM numerically, using both synthetic and real-world experiments in radio communications networks.

Poster
AVIS: Autonomous Visual Information Seeking with Large Language Model Agent

Ziniu Hu, Ahmet Iscen, Chen Sun, Kai-Wei Chang, Yizhou Sun, David A Ross, Cordelia Schmid, Alireza Fathi

Expand abstract

In this paper, we propose an autonomous information seeking visual question answering framework, AVIS. Our method leverages a Large Language Model (LLM) to dynamically strategize the utilization of external tools and to investigate their outputs via tree search, thereby acquiring the indispensable knowledge needed to provide answers to the posed questions. Responding to visual questions that necessitate external knowledge, such as "What event is commemorated by the building depicted in this image?", is a complex task. This task presents a combinatorial search space that demands a sequence of actions, including invoking APIs, analyzing their responses, and making informed decisions. We conduct a user study to collect a variety of instances of human decision-making when faced with this task. This data is then used to design a system comprised of three components: an LLM-powered planner that dynamically determines which tool to use next, an LLM-powered reasoner that analyzes and extracts key information from the tool outputs, and a working memory component that retains the acquired information throughout the process. The collected user behavior serves as a guide for our system in two key ways. First, we create a transition graph by analyzing the sequence of decisions made by users. This graph delineates distinct states and confines the set of actions available at each state. Second, we use examples of user decision-making to provide our LLM-powered planner and reasoner with relevant contextual instances, enhancing their capacity to make informed decisions. We show that AVIS achieves state-of-the-art results on knowledge-based visual question answering benchmarks such as Infoseek and OK-VQA.

Poster
The Waymo Open Sim Agents Challenge

Nico Montali, John Lambert, Paul Mougin, Alex Kuefler, Nicholas Rhinehart, Michelle Li, Cole Gulino, Tristan Emrich, Zoey Zeyu Yang, Shimon Whiteson, Brandyn White, Dragomir Anguelov

Expand abstract

Simulation with realistic, interactive agents represents a key task for autonomous vehicle software development. In this work, we introduce the Waymo Open Sim Agents Challenge (WOSAC). WOSAC is the first public challenge to tackle this task and propose corresponding metrics. The goal of the challenge is to stimulate the design of realistic simulators that can be used to evaluate and train a behavior model for autonomous driving. We outline our evaluation methodology, present results for a number of different baseline simulation agent methods, and analyze several submissions to the 2023 competition which ran from March 16, 2023 to May 23, 2023. The WOSAC evaluation server remains open for submissions and we discuss open problems for the task.

Spotlight
CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society

Guohao Li, Hasan Abed Al Kader Hammoud, Hani Itani, Dmitrii Khizbullin, Bernard Ghanem

Expand abstract

The rapid advancement of chat-based language models has led to remarkable progress in complex task-solving. However, their success heavily relies on human input to guide the conversation, which can be challenging and time-consuming. This paper explores the potential of building scalable techniques to facilitate autonomous cooperation among communicative agents, and provides insight into their “cognitive” processes. To address the challenges of achieving autonomous cooperation, we propose a novel communicative agent framework named role-playing . Our approach involves using inception prompting to guide chat agents toward task completion while maintaining consistency with human intentions. We showcase how role-playing can be used to generate conversational data for studying the behaviors and capabilities of a society of agents, providing a valuable resource for investigating conversational language models. In particular, we conduct comprehensive studies on instruction-following cooperation in multi-agent settings. Our contributions include introducing a novel communicative agent framework, offering a scalable approach for studying the cooperative behaviors and capabilities of multi-agent systems, and open-sourcing our library to support research on communicative agents and beyond: https://github.com/camel-ai/camel.

Poster
De novo Drug Design using Reinforcement Learning with Multiple GPT Agents

Xiuyuan Hu, Guoqing Liu, Yang Zhao, Hao Zhang

Expand abstract

*De novo* drug design is a pivotal issue in pharmacology and a new area of focus in AI for science research. A central challenge in this field is to generate molecules with specific properties while also producing a wide range of diverse candidates. Although advanced technologies such as transformer models and reinforcement learning have been applied in drug design, their potential has not been fully realized. Therefore, we propose MolRL-MGPT, a reinforcement learning algorithm with multiple GPT agents for drug molecular generation. To promote molecular diversity, we encourage the agents to collaborate in searching for desirable molecules in diverse directions. Our algorithm has shown promising results on the GuacaMol benchmark and exhibits efficacy in designing inhibitors against SARS-CoV-2 protein targets. The codes are available at: https://github.com/HXYfighter/MolRL-MGPT.

Poster
Stochastic Multi-armed Bandits: Optimal Trade-off among Optimality, Consistency, and Tail Risk

David Simchi-Levi, Zeyu Zheng, Feng Zhu

Expand abstract

We consider the stochastic multi-armed bandit problem and fully characterize the interplays among three desired properties for policy design: worst-case optimality, instance-dependent consistency, and light-tailed risk. We show how the order of expected regret exactly affects the decaying rate of the regret tail probability for both the worst-case and instance-dependent scenario. A novel policy is proposed to achieve the optimal regret tail risk for any regret threshold. Concretely, for any given $\alpha\in[1/2, 1)$ and $\beta\in[0, 1)$, our policy achieves a worst-case expected regret of $\tilde O(T^\alpha)$ and instance-dependent expected regret of $\tilde O(T^\beta)$, while enjoys a probability of incurring an $\Omega(T^\delta)$ regret that decays exponentially with a polynomial $T$ term. Such decaying rate is proved to be best achievable. We also generalize our analysis to the stochastic multi-armed bandit problem with non-stationary baseline rewards, where in each time period $t$, the decision maker pulls one of $K$ arms and collects a reward which is the sum of three terms: the mean of the pulled arm, an independent noise, and a non-stationary baseline reward as a function of $t$. Our results reveal insights on the trade-off between expected regret and tail risk for both worst-case and instance-dependent scenario, indicating that more sub-optimality and inconsistency leaves space for more light-tailed risk of incurring a large regret.

Spotlight