NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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Topic: Reinforcement Learning · 484 papers · Reset filters

Multi-Agent Meta-Reinforcement Learning: Sharper Convergence Rates with Task Similarity

Weichao Mao, Haoran Qiu, Chen Wang, Hubertus Franke, Zbigniew Kalbarczyk, Ravi Iyer, Tamer Basar

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Multi-agent reinforcement learning (MARL) has primarily focused on solving a single task in isolation, while in practice the environment is often evolving, leaving many related tasks to be solved. In this paper, we investigate the benefits of meta-learning in solving multiple MARL tasks collectively. We establish the first line of theoretical results for meta-learning in a wide range of fundamental MARL settings, including learning Nash equilibria in two-player zero-sum Markov games and Markov potential games, as well as learning coarse correlated equilibria in general-sum Markov games. Under natural notions of task similarity, we show that meta-learning achieves provable sharper convergence to various game-theoretical solution concepts than learning each task separately. As an important intermediate step, we develop multiple MARL algorithms with initialization-dependent convergence guarantees. Such algorithms integrate optimistic policy mirror descents with stage-based value updates, and their refined convergence guarantees (nearly) recover the best known results even when a good initialization is unknown. To our best knowledge, such results are also new and might be of independent interest. We further provide numerical simulations to corroborate our theoretical findings.

Poster
RoboHive: A Unified Framework for Robot Learning

Vikash Kumar, Rutav Shah, Gaoyue Zhou, Vincent Moens, Vittorio Caggiano, Abhishek Gupta, Aravind Rajeswaran

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We present RoboHive, a comprehensive software platform and ecosystem for research in the field of Robot Learning and Embodied Artificial Intelligence. Our platform encompasses a diverse range of pre-existing and novel environments, including dexterous manipulation with the Shadow Hand, whole-arm manipulation tasks with Franka and Fetch robots, quadruped locomotion, among others. Included environments are organized within and cover multiple domains such as hand manipulation, locomotion, multi-task, multi-agent, muscles, etc. In comparison to prior works, RoboHive offers a streamlined and unified task interface taking dependency on only a minimal set of well-maintained packages, features tasks with high physics fidelity and rich visual diversity, and supports common hardware drivers for real-world deployment. The unified interface of RoboHive offers a convenient and accessible abstraction for algorithmic research in imitation, reinforcement, multi-task, and hierarchical learning. Furthermore, RoboHive includes expert demonstrations and baseline results for most environments, providing a standard for benchmarking and comparisons. Details: https://sites.google.com/view/robohive

Poster
Efficient Potential-based Exploration in Reinforcement Learning using Inverse Dynamic Bisimulation Metric

Yiming Wang, Ming Yang, Renzhi Dong, Binbin Sun, Furui Liu, Leong Hou U

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Reward shaping is an effective technique for integrating domain knowledge into reinforcement learning (RL). However, traditional approaches like potential-based reward shaping totally rely on manually designing shaping reward functions, which significantly restricts exploration efficiency and introduces human cognitive biases. While a number of RL methods have been proposed to boost exploration by designing an intrinsic reward signal as exploration bonus. Nevertheless, these methods heavily rely on the count-based episodic term in their exploration bonus which falls short in scalability. To address these limitations, we propose a general end-to-end potential-based exploration bonus for deep RL via potentials of state discrepancy, which motivates the agent to discover novel states and provides them with denser rewards without manual intervention. Specifically, we measure the novelty of adjacent states by calculating their distance using the bisimulation metric-based potential function, which enhances agent's exploration and ensures policy invariance. In addition, we offer a theoretical guarantee on our inverse dynamic bisimulation metric, bounding the value difference and ensuring that the agent explores states with higher TD error, thus significantly improving training efficiency. The proposed approach is named \textbf{LIBERTY} (exp\textbf{L}oration v\textbf{I}a \textbf{B}isimulation m\textbf{E}t\textbf{R}ic-based s\textbf{T}ate discrepanc\textbf{Y}) which is comprehensively evaluated on the MuJoCo and the Arcade Learning Environments. Extensive experiments have verified the superiority and scalability of our algorithm compared with other competitive methods.

Poster
Exploiting hidden structures in non-convex games for convergence to Nash equilibrium

Iosif Sakos, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Panayotis Mertikopoulos, Georgios Piliouras

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A wide array of modern machine learning applications – from adversarial models to multi-agent reinforcement learning – can be formulated as non-cooperative games whose Nash equilibria represent the system’s desired operational states. Despite having a highly non-convex loss landscape, many cases of interest possess a latent convex structure that could potentially be leveraged to yield convergence to an equilibrium. Driven by this observation, our paper proposes a flexible first-order method that successfully exploits such “hidden structures” and achieves convergence under minimal assumptions for the transformation connecting the players’ control variables to the game’s latent, convex-structured layer. The proposed method – which we call preconditioned hidden gradient descent (PHGD) – hinges on a judiciously chosen gradient preconditioning scheme related to natural gradient methods. Importantly, we make no separability assumptions for the game’s hidden structure, and we provide explicit convergence rate guarantees for both deterministic and stochastic environments.

Poster