NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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Topic: Reinforcement Learning · 484 papers · Reset filters

A Reduction-based Framework for Sequential Decision Making with Delayed Feedback

Yunchang Yang, Han Zhong, Tianhao Wu, Bin Liu, Liwei Wang, Simon Shaolei Du

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We study stochastic delayed feedback in general single-agent and multi-agent sequential decision making, which includes bandits, single-agent Markov decision processes (MDPs), and Markov games (MGs). We propose a novel reduction-based framework, which turns any multi-batched algorithm for sequential decision making with instantaneous feedback into a sample-efficient algorithm that can handle stochastic delays in sequential decision making. By plugging different multi-batched algorithms into our framework, we provide several examples demonstrating that our framework not only matches or improves existing results for bandits, tabular MDPs, and tabular MGs, but also provides the first line of studies on delays in sequential decision making with function approximation. In summary, we provide a complete set of sharp results for single-agent and multi-agent sequential decision making with delayed feedback.

Poster
When Do Transformers Shine in RL? Decoupling Memory from Credit Assignment

Tianwei Ni, Michel Ma, Benjamin Eysenbach, Pierre-Luc Bacon

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Reinforcement learning (RL) algorithms face two distinct challenges: learning effective representations of past and present observations, and determining how actions influence future returns. Both challenges involve modeling long-term dependencies. The Transformer architecture has been very successful to solve problems that involve long-term dependencies, including in the RL domain. However, the underlying reason for the strong performance of Transformer-based RL methods remains unclear: is it because they learn effective memory, or because they perform effective credit assignment? After introducing formal definitions of memory length and credit assignment length, we design simple configurable tasks to measure these distinct quantities. Our empirical results reveal that Transformers can enhance the memory capability of RL algorithms, scaling up to tasks that require memorizing observations $1500$ steps ago. However, Transformers do not improve long-term credit assignment. In summary, our results provide an explanation for the success of Transformers in RL, while also highlighting an important area for future research and benchmark design. Our code is open-sourced at https://github.com/twni2016/Memory-RL.

Oral
DIFFER:Decomposing Individual Reward for Fair Experience Replay in Multi-Agent Reinforcement Learning

Xunhan Hu, Jian Zhao, Wengang Zhou, Ruili Feng, Houqiang Li

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Cooperative multi-agent reinforcement learning (MARL) is a challenging task, as agents must learn complex and diverse individual strategies from a shared team reward. However, existing methods struggle to distinguish and exploit important individual experiences, as they lack an effective way to decompose the team reward into individual rewards. To address this challenge, we propose DIFFER, a powerful theoretical framework for decomposing individual rewards to enable fair experience replay in MARL. By enforcing the invariance of network gradients, we establish a partial differential equation whose solution yields the underlying individual reward function. The individual TD-error can then be computed from the solved closed-form individual rewards, indicating the importance of each piece of experience in the learning task and guiding the training process. Our method elegantly achieves an equivalence to the original learning framework when individual experiences are homogeneous, while also adapting to achieve more muscular efficiency and fairness when diversity is observed. Our extensive experiments on popular benchmarks validate the effectiveness of our theory and method, demonstrating significant improvements in learning efficiency and fairness. Code is available in supplement material.

Poster
Keep Various Trajectories: Promoting Exploration of Ensemble Policies in Continuous Control

Chao Li, Chen Gong, Qiang He, Xinwen Hou

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The combination of deep reinforcement learning (DRL) with ensemble methods has been proved to be highly effective in addressing complex sequential decision-making problems. This success can be primarily attributed to the utilization of multiple models, which enhances both the robustness of the policy and the accuracy of value function estimation. However, there has been limited analysis of the empirical success of current ensemble RL methods thus far. Our new analysis reveals that the sample efficiency of previous ensemble DRL algorithms may be limited by sub-policies that are not as diverse as they could be. Motivated by these findings, our study introduces a new ensemble RL algorithm, termed \textbf{T}rajectories-awar\textbf{E} \textbf{E}nsemble exploratio\textbf{N} (TEEN). The primary goal of TEEN is to maximize the expected return while promoting more diverse trajectories. Through extensive experiments, we demonstrate that TEEN not only enhances the sample diversity of the ensemble policy compared to using sub-policies alone but also improves the performance over ensemble RL algorithms. On average, TEEN outperforms the baseline ensemble DRL algorithms by 41\% in performance on the tested representative environments.

Poster
Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration

Zhihan Liu, Miao Lu, Wei Xiong, Han Zhong, Hao Hu, Shenao Zhang, Sirui Zheng, Zhuoran Yang, Zhaoran Wang

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In reinforcement learning (RL), balancing exploration and exploitation is crucial for achieving an optimal policy in a sample-efficient way. To this end, existing sample- efficient algorithms typically consist of three components: estimation, planning, and exploration. However, to cope with general function approximators, most of them involve impractical algorithmic components to incentivize exploration, such as data-dependent level-set constraints or complicated sampling procedures. To address this challenge, we propose an easy-to-implement RL framework called Maximize to Explore (MEX), which only needs to optimize unconstrainedly a single objective that integrates the estimation and planning components while balancing exploration and exploitation automatically. Theoretically, we prove that the MEX achieves a sublinear regret with general function approximators and is extendable to the zero-sum Markov game setting. Meanwhile, we adapt deep RL baselines to design practical versions of MEX in both the model-based and model-free settings, which outperform baselines in various MuJoCo environments with sparse reward by a stable margin. Compared with existing sample-efficient algorithms with general function approximators, MEX achieves similar sample efficiency while also enjoying a lower computational cost and is more compatible with modern deep RL methods.

Spotlight
Probabilistic Inference in Reinforcement Learning Done Right

Jean Tarbouriech, Tor Lattimore, Brendan O'Donoghue

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A popular perspective in Reinforcement learning (RL) casts the problem as probabilistic inference on a graphical model of the Markov decision process (MDP). The core object of study is the probability of each state-action pair being visited under the optimal policy. Previous approaches to approximate this quantity can be arbitrarily poor, leading to algorithms that do not implement genuine statistical inference and consequently do not perform well in challenging problems. In this work, we undertake a rigorous Bayesian treatment of the posterior probability of state-action optimality and clarify how it flows through the MDP. We first reveal that this quantity can indeed be used to generate a policy that explores efficiently, as measured by regret. Unfortunately, computing it is intractable, so we derive a new variational Bayesian approximation yielding a tractable convex optimization problem and establish that the resulting policy also explores efficiently. We call our approach VAPOR and show that it has strong connections to Thompson sampling, K-learning, and maximum entropy exploration. We conclude with some experiments demonstrating the performance advantage of a deep RL version of VAPOR.

Poster
Dynamic Regret of Adversarial Linear Mixture MDPs

Long-Fei Li, Peng Zhao, Zhi-Hua Zhou

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We study reinforcement learning in episodic inhomogeneous MDPs with adversarial full-information rewards and the unknown transition kernel. We consider the linear mixture MDPs whose transition kernel is a linear mixture model and choose the \emph{dynamic regret} as the performance measure. Denote by $d$ the dimension of the feature mapping, $H$ the horizon, $K$ the number of episodes, $P_T$ the non-stationary measure, we propose a novel algorithm that enjoys an $\widetilde{\mathcal{O}}\big(\sqrt{d^2 H^3K} + \sqrt{H^4(K+P_T)(1+P_T)}\big)$ dynamic regret under the condition that $P_T$ is known, which improves previously best-known dynamic regret for adversarial linear mixture MDP and adversarial tabular MDPs. We also establish an $\Omega\big(\sqrt{d^2 H^3 K} + \sqrt{H K (H+P_T)}\big)$ lower bound, indicating our algorithm is \emph{optimal} in $K$ and $P_T$. Furthermore, when the non-stationary measure $P_T$ is unknown, we design an online ensemble algorithm with a meta-base structure, which is proved to achieve an $\widetilde{\mathcal{O}}\big(\sqrt{d^2 H^3K} + \sqrt{H^4(K+P_T)(1+P_T) + H^2 S_T^2}\big)$ dynamic regret and here $S_T$ is the expected switching number of the best base-learner. The result can be optimal under certain regimes.

Poster
Efficient Adversarial Attacks on Online Multi-agent Reinforcement Learning

Guanlin Liu, Lifeng Lai

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Due to the broad range of applications of multi-agent reinforcement learning (MARL), understanding the effects of adversarial attacks against MARL model is essential for the safe applications of this model. Motivated by this, we investigate the impact of adversarial attacks on MARL. In the considered setup, there is an exogenous attacker who is able to modify the rewards before the agents receive them or manipulate the actions before the environment receives them. The attacker aims to guide each agent into a target policy or maximize the cumulative rewards under some specific reward function chosen by the attacker, while minimizing the amount of the manipulation on feedback and action. We first show the limitations of the action poisoning only attacks and the reward poisoning only attacks. We then introduce a mixed attack strategy with both the action poisoning and reward poisoning. We show that the mixed attack strategy can efficiently attack MARL agents even if the attacker has no prior information about the underlying environment and the agents’ algorithms.

Poster
Hypervolume Maximization: A Geometric View of Pareto Set Learning

Xiaoyuan Zhang, Xi Lin, Bo Xue, Yifan Chen, Qingfu Zhang

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This paper presents a novel approach to multiobjective algorithms aimed at modeling the Pareto set using neural networks. Whereas previous methods mainly focused on identifying a finite number of solutions, our approach allows for the direct modeling of the entire Pareto set. Furthermore, we establish an equivalence between learning the complete Pareto set and maximizing the associated hypervolume, which enables the convergence analysis of hypervolume (as a new metric) for Pareto set learning. Specifically, our new analysis framework reveals the connection between the learned Pareto solution and its representation in a polar coordinate system. We evaluate our proposed approach on various benchmark problems and real-world problems, and the encouraging results make it a potentially viable alternative to existing multiobjective algorithms. Code is available at \url{https://github.com/xzhang2523/hvpsl/tree/master}.

Poster
Reinforcement-Enhanced Autoregressive Feature Transformation: Gradient-steered Search in Continuous Space for Postfix Expressions

Dongjie Wang, Meng Xiao, Min Wu, Pengfei Wang, Yuanchun Zhou, Yanjie Fu

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Feature transformation aims to generate new pattern-discriminative feature space from original features to improve downstream machine learning (ML) task performances. However, the discrete search space for the optimal feature explosively grows on the basis of combinations of features and operations from low-order forms to high-order forms. Existing methods, such as exhaustive search, expansion reduction, evolutionary algorithms, reinforcement learning, and iterative greedy, suffer from large search space. Overly emphasizing efficiency in algorithm design usually sacrifice stability or robustness. To fundamentally fill this gap, we reformulate discrete feature transformation as a continuous space optimization task and develop an embedding-optimization-reconstruction framework. This framework includes four steps: 1) reinforcement-enhanced data preparation, aiming to prepare high-quality transformation-accuracy training data; 2) feature transformation operation sequence embedding, intending to encapsulate the knowledge of prepared training data within a continuous space; 3) gradient-steered optimal embedding search, dedicating to uncover potentially superior embeddings within the learned space; 4) transformation operation sequence reconstruction, striving to reproduce the feature transformation solution to pinpoint the optimal feature space. Finally, extensive experiments and case studies are performed to demonstrate the effectiveness and robustness of the proposed method. The code and data are publicly accessible https://www.dropbox.com/sh/imh8ckui7va3k5u/AACulQegVx0MuywYyoCqSdVPa?dl=0.

Spotlight
Learning Space-Time Continuous Latent Neural PDEs from Partially Observed States

Valerii Iakovlev, Markus Heinonen, Harri Lähdesmäki

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We introduce a novel grid-independent model for learning partial differential equations (PDEs) from noisy and partial observations on irregular spatiotemporal grids. We propose a space-time continuous latent neural PDE model with an efficient probabilistic framework and a novel encoder design for improved data efficiency and grid independence. The latent state dynamics are governed by a PDE model that combines the collocation method and the method of lines. We employ amortized variational inference for approximate posterior estimation and utilize a multiple shooting technique for enhanced training speed and stability. Our model demonstrates state-of-the-art performance on complex synthetic and real-world datasets, overcoming limitations of previous approaches and effectively handling partially-observed data. The proposed model outperforms recent methods, showing its potential to advance data-driven PDE modeling and enabling robust, grid-independent modeling of complex partially-observed dynamic processes across various domains.

Poster
Diffused Task-Agnostic Milestone Planner

Mineui Hong, Minjae Kang, Songhwai Oh

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Addressing decision-making problems using sequence modeling to predict future trajectories shows promising results in recent years. In this paper, we take a step further to leverage the sequence predictive method in wider areas such as long-term planning, vision-based control, and multi-task decision-making. To this end, we propose a method to utilize a diffusion-based generative sequence model to plan a series of milestones in a latent space and to have an agent to follow the milestones to accomplish a given task. The proposed method can learn control-relevant, low-dimensional latent representations of milestones, which makes it possible to efficiently perform long-term planning and vision-based control. Furthermore, our approach exploits generation flexibility of the diffusion model, which makes it possible to plan diverse trajectories for multi-task decision-making. We demonstrate the proposed method across offline reinforcement learning (RL) benchmarks and an visual manipulation environment. The results show that our approach outperforms offline RL methods in solving long-horizon, sparse-reward tasks and multi-task problems, while also achieving the state-of-the-art performance on the most challenging vision-based manipulation benchmark.

Poster
Accelerating Reinforcement Learning with Value-Conditional State Entropy Exploration

Dongyoung Kim, Jinwoo Shin, Pieter Abbeel, Younggyo Seo

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A promising technique for exploration is to maximize the entropy of visited state distribution, i.e., state entropy, by encouraging uniform coverage of visited state space. While it has been effective for an unsupervised setup, it tends to struggle in a supervised setup with a task reward, where an agent prefers to visit high-value states to exploit the task reward. Such a preference can cause an imbalance between the distributions of high-value states and low-value states, which biases exploration towards low-value state regions as a result of the state entropy increasing when the distribution becomes more uniform. This issue is exacerbated when high-value states are narrowly distributed within the state space, making it difficult for the agent to complete the tasks. In this paper, we present a novel exploration technique that maximizes the value-conditional state entropy, which separately estimates the state entropies that are conditioned on the value estimates of each state, then maximizes their average. By only considering the visited states with similar value estimates for computing the intrinsic bonus, our method prevents the distribution of low-value states from affecting exploration around high-value states, and vice versa. We demonstrate that the proposed alternative to the state entropy baseline significantly accelerates various reinforcement learning algorithms across a variety of tasks within MiniGrid, DeepMind Control Suite, and Meta-World benchmarks. Source code is available at https://sites.google.com/view/rl-vcse.

Poster
Closing the Computational-Statistical Gap in Best Arm Identification for Combinatorial Semi-bandits

Ruo-Chun Tzeng, Po-An Wang, Alexandre Proutiere, Chi-Jen Lu

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We study the best arm identification problem in combinatorial semi-bandits in the fixed confidence setting. We present Perturbed Frank-Wolfe Sampling (P-FWS), an algorithm that (i) runs in polynomial time, (ii) achieves the instance-specific minimal sample complexity in the high confidence regime, and (iii) enjoys polynomial sample complexity guarantees in the moderate confidence regime. To our best knowledge, existing algorithms cannot achieve (ii) and (iii) simultaneously in vanilla bandits. With P-FWS, we close the computational-statistical gap in best arm identification in combinatorial semi-bandits. The design of P-FWS starts from the optimization problem that defines the information-theoretical and instance-specific sample complexity lower bound. P-FWS solves this problem in an online manner using, in each round, a single iteration of the Frank-Wolfe algorithm. Structural properties of the problem are leveraged to make the P-FWS successive updates computationally efficient. In turn, P-FWS only relies on a simple linear maximization oracle.

Poster
Provably Efficient Offline Reinforcement Learning in Regular Decision Processes

Roberto Cipollone, Anders Jonsson, Alessandro Ronca, Mohammad Sadegh Talebi

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This paper deals with offline (or batch) Reinforcement Learning (RL) in episodic Regular Decision Processes (RDPs). RDPs are the subclass of Non-Markov Decision Processes where the dependency on the history of past events can be captured by a finite-state automaton. We consider a setting where the automaton that underlies the RDP is unknown, and a learner strives to learn a near-optimal policy using pre-collected data, in the form of non-Markov sequences of observations, without further exploration. We present RegORL, an algorithm that suitably combines automata learning techniques and state-of-the-art algorithms for offline RL in MDPs. RegORL has a modular design allowing one to use any off-the-shelf offline RL algorithm in MDPs. We report a non-asymptotic high-probability sample complexity bound for RegORL to yield an $\varepsilon$-optimal policy, which makes appear a notion of concentrability relevant for RDPs. Furthermore, we present a sample complexity lower bound for offline RL in RDPs. To our best knowledge, this is the first work presenting a provably efficient algorithm for offline learning in RDPs.

Poster
Learning Shared Safety Constraints from Multi-task Demonstrations

Konwoo Kim, Gokul Swamy, Zuxin Liu, Ding Zhao, Sanjiban Choudhury, Steven Wu

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Regardless of the particular task we want to perform in an environment, there are often shared safety constraints we want our agents to respect. For example, regardless of whether it is making a sandwich or clearing the table, a kitchen robot should not break a plate. Manually specifying such a constraint can be both time-consuming and error-prone. We show how to learn constraints from expert demonstrations of safe task completion by extending inverse reinforcement learning (IRL) techniques to the space of constraints. Intuitively, we learn constraints that forbid highly rewarding behavior that the expert could have taken but chose not to. Unfortunately, the constraint learning problem is rather ill-posed and typically leads to overly conservative constraints that forbid all behavior that the expert did not take. We counter this by leveraging diverse demonstrations that naturally occur in multi-task setting to learn a tighter set of constraints. We validate our method with simulation experiments on high-dimensional continuous control tasks.

Poster
Data-driven Optimal Filtering for Linear Systems with Unknown Noise Covariances

Shahriar Talebi, Amirhossein Taghvaei, Mehran Mesbahi

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This paper examines learning the optimal filtering policy, known as the Kalman gain, for a linear system with unknown noise covariance matrices using noisy output data. The learning problem is formulated as a stochastic policy optimiza- tion problem, aiming to minimize the output prediction error. This formulation provides a direct bridge between data-driven optimal control and, its dual, op- timal filtering. Our contributions are twofold. Firstly, we conduct a thorough convergence analysis of the stochastic gradient descent algorithm, adopted for the filtering problem, accounting for biased gradients and stability constraints. Secondly, we carefully leverage a combination of tools from linear system theory and high-dimensional statistics to derive bias-variance error bounds that scale logarithmically with problem dimension, and, in contrast to subspace methods, the length of output trajectories only affects the bias term.

Poster
DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Models

Ying Fan, Olivia Watkins, Yuqing Du, Hao Liu, Moonkyung Ryu, Craig Boutilier, Pieter Abbeel, Mohammad Ghavamzadeh, Kangwook Lee, Kimin Lee

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Learning from human feedback has been shown to improve text-to-image models. These techniques first learn a reward function that captures what humans care about in the task and then improve the models based on the learned reward function. Even though relatively simple approaches (e.g., rejection sampling based on reward scores) have been investigated, fine-tuning text-to-image models with the reward function remains challenging. In this work, we propose using online reinforcement learning (RL) to fine-tune text-to-image models. We focus on diffusion models, defining the fine-tuning task as an RL problem, and updating the pre-trained text-to-image diffusion models using policy gradient to maximize the feedback-trained reward. Our approach, coined DPOK, integrates policy optimization with KL regularization. We conduct an analysis of KL regularization for both RL fine-tuning and supervised fine-tuning. In our experiments, we show that DPOK is generally superior to supervised fine-tuning with respect to both image-text alignment and image quality. Our code is available at https://github.com/google-research/google-research/tree/master/dpok.

Poster
Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learning

Jialong Wu, Haoyu Ma, Chaoyi Deng, Mingsheng Long

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Unsupervised pre-training methods utilizing large and diverse datasets have achieved tremendous success across a range of domains. Recent work has investigated such unsupervised pre-training methods for model-based reinforcement learning (MBRL) but is limited to domain-specific or simulated data. In this paper, we study the problem of pre-training world models with abundant in-the-wild videos for efficient learning of downstream visual control tasks. However, in-the-wild videos are complicated with various contextual factors, such as intricate backgrounds and textured appearance, which precludes a world model from extracting shared world knowledge to generalize better. To tackle this issue, we introduce Contextualized World Models (ContextWM) that explicitly separate context and dynamics modeling to overcome the complexity and diversity of in-the-wild videos and facilitate knowledge transfer between distinct scenes. Specifically, a contextualized extension of the latent dynamics model is elaborately realized by incorporating a context encoder to retain contextual information and empower the image decoder, which encourages the latent dynamics model to concentrate on essential temporal variations. Our experiments show that in-the-wild video pre-training equipped with ContextWM can significantly improve the sample efficiency of MBRL in various domains, including robotic manipulation, locomotion, and autonomous driving. Code is available at this repository: https://github.com/thuml/ContextWM.

Poster
Conservative State Value Estimation for Offline Reinforcement Learning

Liting Chen, Jie Yan, Zhengdao Shao, Lu Wang, Qingwei Lin, Saravan Rajmohan, Thomas Moscibroda, Dongmei Zhang

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Offline reinforcement learning faces a significant challenge of value over-estimation due to the distributional drift between the dataset and the current learned policy, leading to learning failure in practice. The common approach is to incorporate a penalty term to reward or value estimation in the Bellman iterations. Meanwhile, to avoid extrapolation on out-of-distribution (OOD) states and actions, existing methods focus on conservative Q-function estimation. In this paper, we propose Conservative State Value Estimation (CSVE), a new approach that learns conservative V-function via directly imposing penalty on OOD states. Compared to prior work, CSVE allows more effective state value estimation with conservative guarantees and further better policy optimization. Further, we apply CSVE and develop a practical actor-critic algorithm in which the critic does the conservative value estimation by additionally sampling and penalizing the states around the dataset, and the actor applies advantage weighted updates extended with state exploration to improve the policy. We evaluate in classic continual control tasks of D4RL, showing that our method performs better than the conservative Q-function learning methods and is strongly competitive among recent SOTA methods.

Poster