NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

Bandit Social Learning under Myopic Behavior

Kiarash Banihashem, MohammadTaghi Hajiaghayi, Suho Shin, Aleksandrs Slivkins

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We study social learning dynamics motivated by reviews on online platforms. The agents collectively follow a simple multi-armed bandit protocol, but each agent acts myopically, without regards to exploration. We allow a wide range of myopic behaviors that are consistent with (parameterized) confidence intervals for the arms’ expected rewards. We derive stark exploration failures for any such behavior, and provide matching positive results. As a special case, we obtain the first general results on failure of the greedy algorithm in bandits, thus providing a theoretical foundation for why bandit algorithms should explore.

Poster
Structured Prediction with Stronger Consistency Guarantees

Anqi Mao, Mehryar Mohri, Yutao Zhong

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We present an extensive study of surrogate losses for structured prediction supported by *$H$-consistency bounds*. These are recently introduced guarantees that are more relevant to learning than Bayes-consistency, since they are not asymptotic and since they take into account the hypothesis set $H$ used. We first show that no non-trivial $H$-consistency bound can be derived for widely used surrogate structured prediction losses. We then define several new families of surrogate losses, including *structured comp-sum losses* and *structured constrained losses*, for which we prove $H$-consistency bounds and thus Bayes-consistency. These loss functions readily lead to new structured prediction algorithms with stronger theoretical guarantees, based on their minimization. We describe efficient algorithms for minimizing several of these surrogate losses, including a new *structured logistic loss*.

Poster
Accelerating Value Iteration with Anchoring

Jongmin Lee, Ernest K. Ryu

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Value Iteration (VI) is foundational to the theory and practice of modern reinforcement learning, and it is known to converge at a $\mathcal{O}(\gamma^k)$-rate. Surprisingly, however, the optimal rate for the VI setup was not known, and finding a general acceleration mechanism has been an open problem. In this paper, we present the first accelerated VI for both the Bellman consistency and optimality operators. Our method, called Anc-VI, is based on an \emph{anchoring} mechanism (distinct from Nesterov's acceleration), and it reduces the Bellman error faster than standard VI. In particular, Anc-VI exhibits a $\mathcal{O}(1/k)$-rate for $\gamma\approx 1$ or even $\gamma=1$, while standard VI has rate $\mathcal{O}(1)$ for $\gamma\ge 1-1/k$, where $k$ is the iteration count. We also provide a complexity lower bound matching the upper bound up to a constant factor of $4$, thereby establishing optimality of the accelerated rate of Anc-VI. Finally, we show that the anchoring mechanism provides the same benefit in the approximate VI and Gauss--Seidel VI setups as well.

Poster
Delegated Classification

Eden Saig, Inbal Talgam-Cohen, Nir Rosenfeld

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When machine learning is outsourced to a rational agent, conflicts of interest might arise and severely impact predictive performance. In this work, we propose a theoretical framework for incentive-aware delegation of machine learning tasks. We model delegation as a principal-agent game, in which accurate learning can be incentivized by the principal using performance-based contracts. Adapting the economic theory of contract design to this setting, we define budget-optimal contracts and prove they take a simple threshold form under reasonable assumptions. In the binary-action case, the optimality of such contracts is shown to be equivalent to the classic Neyman-Pearson lemma, establishing a formal connection between contract design and statistical hypothesis testing. Empirically, we demonstrate that budget-optimal contracts can be constructed using small-scale data, leveraging recent advances in the study of learning curves and scaling laws. Performance and economic outcomes are evaluated using synthetic and real-world classification tasks.

Spotlight
Temporally Disentangled Representation Learning under Unknown Nonstationarity

Xiangchen Song, Weiran Yao, Yewen Fan, Xinshuai Dong, Guangyi Chen, Juan Carlos Niebles, Eric Xing, Kun Zhang

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In unsupervised causal representation learning for sequential data with time-delayed latent causal influences, strong identifiability results for the disentanglement of causally-related latent variables have been established in stationary settings by leveraging temporal structure. However, in nonstationary setting, existing work only partially addressed the problem by either utilizing observed auxiliary variables (e.g., class labels and/or domain indexes) as side information or assuming simplified latent causal dynamics. Both constrain the method to a limited range of scenarios. In this study, we further explored the Markov Assumption under time-delayed causally related process in nonstationary setting and showed that under mild conditions, the independent latent components can be recovered from their nonlinear mixture up to a permutation and a component-wise transformation, without the observation of auxiliary variables. We then introduce NCTRL, a principled estimation framework, to reconstruct time-delayed latent causal variables and identify their relations from measured sequential data only. Empirical evaluations demonstrated the reliable identification of time-delayed latent causal influences, with our methodology substantially outperforming existing baselines that fail to exploit the nonstationarity adequately and then, consequently, cannot distinguish distribution shifts.

Poster
Provably Safe Reinforcement Learning with Step-wise Violation Constraints

Nuoya Xiong, Yihan Du, Longbo Huang

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We investigate a novel safe reinforcement learning problem with step-wise violation constraints. Our problem differs from existing works in that we focus on stricter step-wise violation constraints and do not assume the existence of safe actions, making our formulation more suitable for safety-critical applications that need to ensure safety in all decision steps but may not always possess safe actions, e.g., robot control and autonomous driving. We propose an efficient algorithm SUCBVI, which guarantees $\widetilde{\mathcal{O}}(\sqrt{ST})$ or gap-dependent $\widetilde{\mathcal{O}}(S/\mathcal{C}_{\mathrm{gap}} + S^2AH^2)$ step-wise violation and $\widetilde{\mathcal{O}}(\sqrt{H^3SAT})$ regret. Lower bounds are provided to validate the optimality in both violation and regret performance with respect to the number of states $S$ and the total number of steps $T$. Moreover, we further study an innovative safe reward-free exploration problem with step-wise violation constraints. For this problem, we design algorithm SRF-UCRL to find a near-optimal safe policy, which achieves nearly state-of-the-art sample complexity $\widetilde{\mathcal{O}}((\frac{S^2AH^2}{\varepsilon}+\frac{H^4SA}{\varepsilon^2})(\log(\frac{1}{\delta})+S))$, and guarantees $\widetilde{\mathcal{O}}(\sqrt{ST})$ violation during exploration. Experimental results demonstrate the superiority of our algorithms in safety performance and corroborate our theoretical results.

Poster
On Generalization Bounds for Projective Clustering

Maria Sofia Bucarelli, Matilde Fjeldsø Larsen, Chris Schwiegelshohn, Mads Toftrup

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Given a set of points, clustering consists of finding a partition of a point set into $k$ clusters such that the center to which a point is assigned is as close as possible. Most commonly, centers are points themselves, which leads to the famous $k$-median and $k$-means objectives. One may also choose centers to be $j$ dimensional subspaces, which gives rise to subspace clustering. In this paper, we consider learning bounds for these problems. That is, given a set of $n$ samples $P$ drawn independently from some unknown, but fixed distribution $\mathcal{D}$, how quickly does a solution computed on $P$ converge to the optimal clustering of $\mathcal{D}$? We give several near optimal results. In particular, 1. For center-based objectives, we show a convergence rate of $\tilde{O}\left(\sqrt{{k}/{n}}\right)$. This matches the known optimal bounds of [Fefferman, Mitter, and Narayanan, Journal of the Mathematical Society 2016] and [Bartlett, Linder, and Lugosi, IEEE Trans. Inf. Theory 1998] for $k$-means and extends it to other important objectives such as $k$-median. 2. For subspace clustering with $j$-dimensional subspaces, we show a convergence rate of $\tilde{O}\left(\sqrt{{(kj^2)}/{n}}\right)$. These are the first provable bounds for most of these problems. For the specific case of projective clustering, which generalizes $k$-means, we show a converge rate of $\Omega\left(\sqrt{{(kj)}/{n}}\right)$ is necessary, thereby proving that the bounds from [Fefferman, Mitter, and Narayanan, Journal of the Mathematical Society 2016] are essentially optimal.

Poster
Agnostic Multi-Group Active Learning

Nicholas Rittler, Kamalika Chaudhuri

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Inspired by the problem of improving classification accuracy on rare or hard subsets of a population, there has been recent interest in models of learning where the goal is to generalize to a collection of distributions, each representing a ``group''. We consider a variant of this problem from the perspective of active learning, where the learner is endowed with the power to decide which examples are labeled from each distribution in the collection, and the goal is to minimize the number of label queries while maintaining PAC-learning guarantees. Our main challenge is that standard active learning techniques such as disagreement-based active learning do not directly apply to the multi-group learning objective. We modify existing algorithms to provide a consistent active learning algorithm for an agnostic formulation of multi-group learning, which given a collection of $G$ distributions and a hypothesis class $\mathcal{H}$ with VC-dimension $d$, outputs an $\epsilon$-optimal hypothesis using $\tilde{O}\left( (\nu^2/\epsilon^2) G d \theta_{\mathcal{G}}^2 \log^2(1/\epsilon) + G\log(1/\epsilon)/\epsilon^2 \right)$ label queries, where $\theta_{\mathcal{G}}$ is the worst-case disagreement coefficient over the collection. Roughly speaking, this guarantee improves upon the label complexity of standard multi-group learning in regimes where disagreement-based active learning algorithms may be expected to succeed, and the number of groups is not too large. We also consider the special case where each distribution in the collection is individually realizable with respect to $\mathcal{H}$, and demonstrate $\tilde{O}\left( G d \theta_{\mathcal{G}} \log(1/\epsilon) \right)$ label queries are sufficient for learning in this case. We further give an approximation result for the full agnostic case inspired by the group realizable strategy.

Poster
Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation

Nikki Lijing Kuang, Ming Yin, Mengdi Wang, Yu-Xiang Wang, Yian Ma

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Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce \textit{Delayed-PSVI}, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling. We provide the first analysis for posterior sampling algorithms with delayed feedback in RL and show our algorithm achieves $\widetilde{O}(\sqrt{d^3H^3 T} + d^2H^2 \mathbb{E}[\tau])$ worst-case regret in the presence of unknown stochastic delays. Here $\mathbb{E}[\tau]$ is the expected delay. To further improve its computational efficiency and to expand its applicability in high-dimensional RL problems, we incorporate a gradient-based approximate sampling scheme via Langevin dynamics for \textit{Delayed-LPSVI}, which maintains the same order-optimal regret guarantee with $\widetilde{O}(dHK)$ computational cost. Empirical evaluations are performed to demonstrate the statistical and computational efficacy of our algorithms.

Poster
Feature Selection in the Contrastive Analysis Setting

Ethan Weinberger, Ian Connick Covert, Su-In Lee

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Contrastive analysis (CA) refers to the exploration of variations uniquely enriched in a _target_ dataset as compared to a corresponding _background_ dataset generated from sources of variation that are irrelevant to a given task. For example, a biomedical data analyst may wish to find a small set of genes to use as a proxy for variations in genomic data only present among patients with a given disease (target) as opposed to healthy control subjects (background). However, as of yet the problem of feature selection in the CA setting has received little attention from the machine learning community. In this work we present contrastive feature selection (CFS), a method for performing feature selection in the CA setting. We motivate our approach with a novel information-theoretic analysis of representation learning in the CA setting, and we empirically validate CFS on a semi-synthetic dataset and four real-world biomedical datasets. We find that our method consistently outperforms previously proposed state-of-the-art supervised and fully unsupervised feature selection methods not designed for the CA setting. An open-source implementation of our method is available at https://github.com/suinleelab/CFS.

Poster
Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback

Han Shao, Lee Cohen, Avrim Blum, Yishay Mansour, Aadirupa Saha, Matthew Walter

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In this work, we propose a multi-objective decision making framework that accommodates different user preferences over objectives, where preferences are learned via policy comparisons. Our model consists of a known Markov decision process with a vector-valued reward function, with each user having an unknown preference vector that expresses the relative importance of each objective. The goal is to efficiently compute a near-optimal policy for a given user. We consider two user feedback models. We first address the case where a user is provided with two policies and returns their preferred policy as feedback. We then move to a different user feedback model, where a user is instead provided with two small weighted sets of representative trajectories and selects the preferred one. In both cases, we suggest an algorithm that finds a nearly optimal policy for the user using a number of comparison queries that scales quasilinearly in the number of objectives.

Poster
Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria

Fivos Kalogiannis, Ioannis Panageas

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The works of (Daskalakis et al., 2009, 2022; Jin et al., 2022; Deng et al., 2023) indicate that computing Nash equilibria in multi-player Markov games is a computationally hard task. This fact raises the question of whether or not computational intractability can be circumvented if one focuses on specific classes of Markov games. One such example is two-player zero-sum Markov games, in which efficient ways to compute a Nash equilibrium are known. Inspired by zero-sum polymatrix normal-form games (Cai et al., 2016), we define a class of zero-sum multi-agent Markov games in which there are only pairwise interactions described by a graph that changes per state. For this class of Markov games, we show that an $\epsilon$-approximate Nash equilibrium can be found efficiently. To do so, we generalize the techniques of (Cai et al., 2016), by showing that the set of coarse-correlated equilibria collapses to the set of Nash equilibria. Afterwards, it is possible to use any algorithm in the literature that computes approximate coarse-correlated equilibria Markovian policies to get an approximate Nash equilibrium.

Poster
Alternation makes the adversary weaker in two-player games

Volkan Cevher, Ashok Cutkosky, Ali Kavis, Georgios Piliouras, Stratis Skoulakis, Luca Viano

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Motivated by alternating game-play in two-player games, we study an altenating variant of the \textit{Online Linear Optimization} (OLO). In alternating OLO, a \textit{learner} at each round $t \in [n]$ selects a vector $x^t$ and then an \textit{adversary} selects a cost-vector $c^t \in [-1,1]^n$. The learner then experiences cost $(c^t + c^{t-1})^\top x^t$ instead of $(c^t)^\top x^t$ as in standard OLO. We establish that under this small twist, the $\Omega(\sqrt{T})$ lower bound on the regret is no longer valid. More precisely, we present two online learning algorithms for alternating OLO that respectively admit $\mathcal{O}((\log n)^{4/3} T^{1/3})$ regret for the $n$-dimensional simplex and $\mathcal{O}(\rho \log T)$ regret for the ball of radius $\rho>0$. Our results imply that in alternating game-play, an agent can always guarantee $\mathcal{\tilde{O}}((\log n)^{4/3} T^{1/3})$ regardless the strategies of the other agent while the regret bound improves to $\mathcal{O}(\log T)$ in case the agent admits only two actions.

Spotlight
Near-Linear Time Algorithm for the Chamfer Distance

Ainesh Bakshi, Piotr Indyk, Rajesh Jayaram, Sandeep Silwal, Erik Waingarten

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For any two point sets $A,B \subset \mathbb{R}^d$ of size up to $n$, the Chamfer distance from $A$ to $B$ is defined as $\texttt{CH}(A,B)=\sum_{a \in A} \min_{b \in B} d_X(a,b)$, where $d_X$ is the underlying distance measure (e.g., the Euclidean or Manhattan distance). The Chamfer distance is a popular measure of dissimilarity between point clouds, used in many machine learning, computer vision, and graphics applications, and admits a straightforward $O(d n^2)$-time brute force algorithm. Further, Chamfer distance is often used as a proxy for the more computationally demanding Earth-Mover (Optimal Transport) Distance. However, the \emph{quadratic} dependence on $n$ in the running time makes the naive approach intractable for large datasets. We overcome this bottleneck and present the first $(1+\epsilon)$-approximate algorithm for estimating Chamfer distance with a near-linear running time. Specifically, our algorithm runs in time $O(nd \log (n)/\epsilon^2)$ and is implementable. Our experiments demonstrate that it is both accurate and fast on large high-dimensional datasets. We believe that our algorithm will open new avenues for analyzing large high-dimensional point clouds. We also give evidence that if the goal is to report a $(1+\epsilon)$-approximate mapping from $A$ to $B$ (as opposed to just its value), then any sub-quadratic time algorithm is unlikely to exist.

Poster
Nash Regret Guarantees for Linear Bandits

Ayush Sawarni, Soumyabrata Pal, Siddharth Barman

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We obtain essentially tight upper bounds for a strengthened notion of regret in the stochastic linear bandits framework. The strengthening---referred to as Nash regret---is defined as the difference between the (a priori unknown) optimum and the geometric mean of expected rewards accumulated by the linear bandit algorithm. Since the geometric mean corresponds to the well-studied Nash social welfare (NSW) function, this formulation quantifies the performance of a bandit algorithm as the collective welfare it generates across rounds. NSW is known to satisfy fairness axioms and, hence, an upper bound on Nash regret provides a principled fairness guarantee. We consider the stochastic linear bandits problem over a horizon of $\mathsf{T}$ rounds and with a set of arms ${\cal X}$ in ambient dimension $d$. Furthermore, we focus on settings in which the stochastic reward---associated with each arm in ${\cal X}$---is a non-negative, sub-Poisson random variable. For this setting, we develop an algorithm that achieves a Nash regret of $O\left( \sqrt{\frac{d}{\mathsf{T}}} \log(\mathsf{T} |{\cal X}|)\right)$. In addition, addressing linear bandit instances in which the set of arms ${\cal X}$ is not necessarily finite, we obtain a Nash regret upper bound of $O\left( \frac{d^\frac{5}{4}}{\sqrt{\mathsf{T}}} \log(\mathsf{T})\right)$. Since bounded random variables are sub-Poisson, these results hold for bounded, non-negative rewards. Our linear bandit algorithm is built upon the successive elimination method with novel technical insights, including tailored concentration bounds and the use of sampling via John ellipsoid in conjunction with the Kiefer–Wolfowitz optimal design.

Poster
Sharp Spectral Rates for Koopman Operator Learning

Vladimir R Kostic, Karim Lounici, Pietro Novelli, Massimiliano Pontil

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Non-linear dynamical systems can be handily described by the associated Koopman operator, whose action evolves every observable of the system forward in time. Learning the Koopman operator and its spectral decomposition from data is enabled by a number of algorithms. In this work we present for the first time non-asymptotic learning bounds for the Koopman eigenvalues and eigenfunctions. We focus on time-reversal-invariant stochastic dynamical systems, including the important example of Langevin dynamics. We analyze two popular estimators: Extended Dynamic Mode Decomposition (EDMD) and Reduced Rank Regression (RRR). Our results critically hinge on novel {minimax} estimation bounds for the operator norm error, that may be of independent interest. Our spectral learning bounds are driven by the simultaneous control of the operator norm error and a novel metric distortion functional of the estimated eigenfunctions. The bounds indicates that both EDMD and RRR have similar variance, but EDMD suffers from a larger bias which might be detrimental to its learning rate. Our results shed new light on the emergence of spurious eigenvalues, an issue which is well known empirically. Numerical experiments illustrate the implications of the bounds in practice.

Spotlight
Bridging RL Theory and Practice with the Effective Horizon

Cassidy Laidlaw, Stuart Russell, Anca Dragan

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Deep reinforcement learning (RL) works impressively in some environments and fails catastrophically in others. Ideally, RL theory should be able to provide an understanding of why this is, i.e. bounds predictive of practical performance. Unfortunately, current theory does not quite have this ability. We compare standard deep RL algorithms to prior sample complexity bounds by introducing a new dataset, BRIDGE. It consists of 155 MDPs from common deep RL benchmarks, along with their corresponding tabular representations, which enables us to exactly compute instance-dependent bounds. We find that prior bounds do not correlate well with when deep RL succeeds vs. fails, but discover a surprising property that does. When actions with the highest Q-values under the *random* policy also have the highest Q-values under the *optimal* policy—i.e., when it is optimal to act greedily with respect to the random's policy Q function—deep RL tends to succeed; when they don't, deep RL tends to fail. We generalize this property into a new complexity measure of an MDP that we call the *effective horizon*, which roughly corresponds to how many steps of lookahead search would be needed in that MDP in order to identify the next optimal action, when leaf nodes are evaluated with random rollouts. Using BRIDGE, we show that the effective horizon-based bounds are more closely reflective of the empirical performance of PPO and DQN than prior sample complexity bounds across four metrics. We also show that, unlike existing bounds, the effective horizon can predict the effects of using reward shaping or a pre-trained exploration policy. Our code and data are available at https://github.com/cassidylaidlaw/effective-horizon.

Oral
Faster Relative Entropy Coding with Greedy Rejection Coding

Gergely Flamich, Stratis Markou, José Miguel Hernández-Lobato

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Relative entropy coding (REC) algorithms encode a sample from a target distribution $Q$ using a proposal distribution $P$ using as few bits as possible. Unlike entropy coding, REC does not assume discrete distributions and require quantisation. As such, it can be naturally integrated into communication pipelines such as learnt compression and differentially private federated learning. Unfortunately, despite their practical benefits, REC algorithms have not seen widespread application, due to their prohibitively slow runtimes or restrictive assumptions. In this paper, we make progress towards addressing these issues. We introduce Greedy Rejection Coding (GRC), which generalises the rejection sampling-based algorithm of Harsha et al. (2007) to arbitrary probability spaces and partitioning schemes. We first show that GRC terminates almost surely and returns unbiased samples from $Q$, and then focus on two variants of GRC, namely GRCS and GRCD. We show that for continuous $Q$ and $P$ over $\mathbb{R}$ with unimodal $dQ/dP$, the expected runtime of GRCS is upper bounded by $\beta D_{KL}(Q||P) + \mathcal{O}(1)$ where $\beta \approx 4.82$, and its expected codelength is optimal. This makes GRCS the first REC algorithm with guaranteed optimal runtime for this class of distributions, up to the multiplicative constant $\beta$. This significantly improves upon the previous state-of-the-art method, A* coding (Flamich et al., 2022). Under the same assumptions, we experimentally observe and conjecture that the expected runtime and codelength of GRCD are upper bounded by $D_{KL}(Q||P) + \mathcal{O}(1)$. Finally, we evaluate GRC in a compression pipeline with variational autoencoders on MNIST, and show that a modified training objective and a codelength-compression method can further improve compression efficiency.

Poster
On Slicing Optimality for Mutual Information

Ammar Fayad, Majd Ibrahim

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Measuring dependence between two random variables is of great importance in various domains but is difficult to compute in today's complex environments with high-dimensional data. Recently, slicing methods have shown to be a scalable approach to measuring mutual information (MI) between high-dimensional variables by projecting these variables into one-dimensional spaces. Unfortunately, these methods use uniform distributions of slicing directions, which generally discard informative features between variables and thus lead to inaccurate quantification of dependence. In this paper, we propose a principled framework that searches for an \textit{optimal} distribution of slices for MI. Importantly, we answer theoretical questions about finding the optimal slicing distribution in the context of MI and develop corresponding theoretical analyses. We also develop a practical algorithm, connecting our theoretical results with modern machine learning frameworks. Through comprehensive experiments in benchmark domains, we demonstrate significant gains in our information measure than state-of-the-art baselines.

Poster
Quantifying & Modeling Multimodal Interactions: An Information Decomposition Framework

Paul Pu Liang, Yun Cheng, Xiang Fan, Chun Kai Ling, Suzanne Nie, Richard J. Chen, Zihao Deng, Nicholas Allen, Randy Auerbach, Faisal Mahmood, Ruslan Salakhutdinov, Louis-Philippe Morency

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The recent explosion of interest in multimodal applications has resulted in a wide selection of datasets and methods for representing and integrating information from different modalities. Despite these empirical advances, there remain fundamental research questions: How can we quantify the interactions that are necessary to solve a multimodal task? Subsequently, what are the most suitable multimodal models to capture these interactions? To answer these questions, we propose an information-theoretic approach to quantify the degree of redundancy, uniqueness, and synergy relating input modalities with an output task. We term these three measures as the PID statistics of a multimodal distribution (or PID for short), and introduce two new estimators for these PID statistics that scale to high-dimensional distributions. To validate PID estimation, we conduct extensive experiments on both synthetic datasets where the PID is known and on large-scale multimodal benchmarks where PID estimations are compared with human annotations. Finally, we demonstrate their usefulness in (1) quantifying interactions within multimodal datasets, (2) quantifying interactions captured by multimodal models, (3) principled approaches for model selection, and (4) three real-world case studies engaging with domain experts in pathology, mood prediction, and robotic perception where our framework helps to recommend strong multimodal models for each application.

Poster